Author Topic: Roll to Dodge I: Caribbean Islands Remake[8/10] [Closed]  (Read 28892 times)

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Offline Nativemann

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Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
« Reply #255 on: February 03, 2016, 07:31:52 pm »
Robert
(2) As Robert attempts to come up over the railing he is sideline punched. It was very unexpected as Robert was so sure his position still wasn't compromised. Nonetheless, he is caught off guard and flops over but can be of no help to Jackson.
1 Turn KO


Samuel
(2+1) He than marches his men up to the top where he believes all the commotion has been coming from. There are no hostiles than they run into for as he reaches the top it's a blood sight... None the less he is glad to know the pirate captain is dead as he heard Jack yell it, rushing up to see it for himself and proved correct.


William S
(5v1) William is successful in getting the jump on the soldiers, being able to cut down 1 and knock 2 backwards. Luckily, moving downward when knocking over the 2 as Carlito pulls out behind him and firing. He looks up to see yet another one going down..


Jackson
(6+1) Eager for blood, he quickly maneuvers around the area. Slicing up the 4 pirates with ease as they are unprepared for his savage advance and unable to properly defend themselves. As it comes to the last one he leaps on him, slicing his neck in the most unsightly of ways imaginable... Noticing Samuel and few of the guys coming up the stairs as he grins, before falling over as he grips his neck and begins shaking about bit by bit...
2 Turns left to live


Carlito
(3) Leaping out after you are certain William has managed to succeed in the surprise attack. Pulling his gun down and taking his shot, as he sees William go down. He doesn't quite aim his shot but fires anyway, he nails someone before ducking back against the corner.


Dan
(4) Is prepared for the night time and begins bringing out the dishes.. He hears the howls and gunfire, only shaking his head as he passing out his well worked success with smile on his face.

Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2+1
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP[Poisoned]
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]

Offline DoctorWarband

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Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
« Reply #256 on: February 03, 2016, 07:39:42 pm »
William S quickly kills the downed guards and tries fighting off the rest that remained alive.
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Offline Windflower

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Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
« Reply #257 on: February 03, 2016, 07:42:18 pm »
Carlito reloads his weapon, when reloaded Carlito turns the corner and shoots any remaining guards, making sure not to hit William.

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Offline Nativemann

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Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
« Reply #258 on: February 03, 2016, 07:44:18 pm »
//Also guys don't get upset at each other or bicker i got this. I will talk the people to clarify things or make sure you understand things if your action post is off. As for babyjesus the post was fine because it went along with Jackson's action. Look at how i did it, so again you dont have to OOC duel among yourselves. I saved this comment til after the update to prove a point, that is all.

Also i will be increasing the slots to 10 see if we get more people. Fairly confident i can manage 10 characters
« Last Edit: February 03, 2016, 08:01:23 pm by Nativemann »

Offline Diversey

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #259 on: February 03, 2016, 08:09:55 pm »
Name: Arthur Montgomery
Background: Ex-British army officer, reached the rank of Major, served 3 years in the British army, fought in Queen's Anne's War. Left the military after being shot in his left leg.
Profession: Ex-Military Officer.
Objective: After being deemed not fit for service Arthur is looking for a way to get a band of men together and create a pirate party.
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 0
  ~DEX: 0
  ~INT: 3
  ~CHA: 1

Offline Dan the Seagull Chef

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #260 on: February 03, 2016, 08:40:41 pm »
Dan continues to make shit.
« Last Edit: February 05, 2016, 04:33:20 am by Dan the Seagull Chef »
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Offline Glenn

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #261 on: February 03, 2016, 08:45:19 pm »
Robert is on the floor knocked the fuck out
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Offline Diversey

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #262 on: February 03, 2016, 09:05:51 pm »
Arthur walks out onto dry land and as soon as he steps foot onto land he's greeted with an old friend of his which fought beside him in the army. He does not know how to react now that he's planning to become a pirate and break the laws he so strongly enforced. Arthur being a monotone person that he is greets him with a simple "hello" and then proceeds to walk on.

Offline Commander Bondage

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #263 on: February 03, 2016, 11:27:11 pm »
Jack is on the floor seizing the fuck out
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Offline Commander Bondage

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #264 on: February 04, 2016, 12:03:49 am »
In his head, the world is spinning out of control. The corners of his eyes starting to go dark. In the distance, he sees a woman, two young girls and a house. They seem to be calling him, the house getting closer and closer. Suddenly, he knows what it is. No way he'd ever forget that place. It all fades away and his world turns pitch black.
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Offline TheRedRedcoat

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #265 on: February 04, 2016, 12:17:35 am »
Can I get included in the update?

Offline Commander Bondage

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #266 on: February 04, 2016, 12:42:24 am »
Can I get included in the update?
...you didnt post anything in between the updates
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Offline DoctorWarband

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #267 on: February 04, 2016, 12:49:12 am »
In his head, the world is spinning out of control. The corners of his eyes starting to go dark. In the distance, he sees a woman, two young girls and a house. They seem to be calling him, the house getting closer and closer. Suddenly, he knows what it is. No way he'd ever forget that place. It all fades away and his world turns pitch black.

// OOC: That is massive metagaming and power gaming. You're telling the GM what you're going to dream, that's basically like saying "I am GM not you". Just saying.
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Offline TheRedRedcoat

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #268 on: February 04, 2016, 12:55:54 am »
Can I get included in the update?
...you didnt post anything in between the updates

There's nothing I can post. Last update he had me going to the docks. How many times do I have to post "William prepares to fight" before I actually get into a fight?

Offline Commander Bondage

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Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
« Reply #269 on: February 04, 2016, 01:07:50 am »
In his head, the world is spinning out of control. The corners of his eyes starting to go dark. In the distance, he sees a woman, two young girls and a house. They seem to be calling him, the house getting closer and closer. Suddenly, he knows what it is. No way he'd ever forget that place. It all fades away and his world turns pitch black.

// OOC: That is massive metagaming and power gaming. You're telling the GM what you're going to dream, that's basically like saying "I am GM not you". Just saying.
OOC: Nigga im having a fucking seizure, and i'll prob die. Whats the problem with giving my character a finale in case I DO die? Its not like dreaming will affect the storyline in any way shape or form. Besides its character development. A GM cannot know who a character is, only its creator
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