Author Topic: Opinions on the development of Battle Cry of Freedom.  (Read 5536 times)

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Offline Alexander

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #30 on: September 30, 2014, 09:06:56 pm »
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.
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Offline EdwardC

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #31 on: September 30, 2014, 09:08:18 pm »
My ancestors immigrated to the US in early 1900s, were in Europe during the civil war so I don't have any heritage, but I am an American so still would love to play as the confederates or union as I was brought up learning about the civil war, and it's still a big part of me, regardless if I have had any ancestors in it.  Honestly most Americans probably are on the same boat.. including Edward.  That's like saying since my grandad fought in the Pacific during WW2 that I will feel more heritage or bondage if playing as an American soldier in the Pacific, which isn't true.. American history is American history and the civil war is a huge part of it, Honestly part of every Americans heritage.
Exactly, on my trip to Gettysburg a lot of the Park Rangers didn't have ancestors who fought in the American Civil War either. The reason they still loved working there is because as soon as they were born in this great nation, the heritage kicks in. The first patriots did not have any American heritage to look back on, they made their own. Anyone can do the same too. Even if your family didn't fight for the Union or the Confederacy... you can still feel what they did. Heritage is not just military service but anything that makes you proud to live in the U. S of A.

 Also...
Locust I may be Indian but American Heritage is not limited to any race of people, after all "American" is not a race of people. Being American means being proud to live here. You would rather play a Napoleonic era game, that's your own opinion. I'm just a "fucking Indian" am also a very patriotic American. ;)
« Last Edit: September 30, 2014, 09:15:10 pm by EdwardC »

Offline Locust

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #32 on: September 30, 2014, 09:47:04 pm »
My ancestors immigrated to the US in early 1900s, were in Europe during the civil war so I don't have any heritage, but I am an American so still would love to play as the confederates or union as I was brought up learning about the civil war, and it's still a big part of me, regardless if I have had any ancestors in it.  Honestly most Americans probably are on the same boat.. including Edward.  That's like saying since my grandad fought in the Pacific during WW2 that I will feel more heritage or bondage if playing as an American soldier in the Pacific, which isn't true.. American history is American history and the civil war is a huge part of it, Honestly part of every Americans heritage.
Exactly, on my trip to Gettysburg a lot of the Park Rangers didn't have ancestors who fought in the American Civil War either. The reason they still loved working there is because as soon as they were born in this great nation, the heritage kicks in. The first patriots did not have any American heritage to look back on, they made their own. Anyone can do the same too. Even if your family didn't fight for the Union or the Confederacy... you can still feel what they did. Heritage is not just military service but anything that makes you proud to live in the U. S of A.

 Also...
Locust I may be Indian but American Heritage is not limited to any race of people, after all "American" is not a race of people. Being American means being proud to live here. You would rather play a Napoleonic era game, that's your own opinion. I'm just a "fucking Indian" am also a very patriotic American. ;)
I can respect that, Edward. Interesting to here why some people would rather play an ACW game.

Offline KL4R1N0G4MPR0S

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #33 on: September 30, 2014, 10:09:32 pm »
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.
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Offline Commissar Jdf

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #34 on: October 05, 2014, 12:45:52 am »
I mean considering I had many relatives that fought in the Civil War, I'm all for it haha.

Offline Millander

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #35 on: October 05, 2014, 01:18:16 am »
 They publicly announced the game nearly two years ago and I heard about it months prior from one of the current major contributors. Regardless of the team's size when its been that long and there is yet to even be a video it really does elude to the game possibly never getting of its feet. At the rate in which development seems to be going it certiantly wont be released in less than another year. And to clarify a misconception, donations are irrelevant. The devs has stated multiple times that the game's development is already fundable through their own money and money from NW. Donations are more of pre-orders than an actual kick starter type deal.

 War of Rights has shown itself to be far more attractive with more revealed content and larger financial backing.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline KL4R1N0G4MPR0S

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #36 on: October 05, 2014, 01:31:57 am »
War of Rights has shown itself to be far more attractive with more revealed content and larger financial backing.
It forces you to melee in 1st Person... *vomits*... It better have a FOV slider that goes up to 100 :)
I'll try to get all three when they come out, but BCoF and Bannerlord are definitely priorities, for me at least.
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Offline Gared

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #37 on: October 05, 2014, 04:38:10 am »
Personaly of ot ever comes out, I will watch some videos, see if it's really worth it to play BcoF, otherwise I'm gonna buy bannerlord without hesitation and play it just because of the community and the quality it offers.

Offline tacticalretreat

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #38 on: October 06, 2014, 06:36:04 pm »
Spoiler

Why would a company invest in something that can't keep to deadlines they set themselves let alone ones a company would set, would you want to own/invest in something that the "workers" were not fully committed to nor seemed to keep to their own deadlines?

But to quickly take this "Soon" implies no time, time could infact be infinite as it has not even been defined hence I introduce you to "Soon TM" the international symbol for shrugging your shoulders before glazing off into the sky.

Its been a long long time since I posted on these forums and the community still goes around in circles growing ever smaller as it goes on, by smaller I mean the people fully committed to this game get fewer and fewer by the day. The ship was long since abandoned for this game and everyone pretty much knows that by now, the main stable force for driving this was the American side of the community, unfortunately that long since vanished, North and South seems to be barely propped up which was a shame really as it was more probably the main hook to go "shiney shiney looky looky" for donations ... but that never really took off.

The money raised so far is quite frankly petty in comparison to what should of been raised very quickly, which kinda added to the fact of a shrinking community base that stuck with it so long before being banned, scared off or just frankly the good old "Ah bugger this". The developers fault? Naaaawwwww, just lack of the excitement in the game, and the lack of excitement the developers showed towards their current and new game it seemed, which when trying to make one at the same time with not enough famous faces within the community still backing it makes it really hard to keep hold of that popularity needed.

The mod had it all back in late 2010, then as it progressed into 2011 started that little breaking bits, and finally to 2012 when it all really went sour with taleworlds the forum formed. Too much passive and nonpassive aggression to one another which made more and more ... still see that today with the "Rebellion" type threads which make me laugh so much as its a re-occurring problem with just general satisfaction levels that have never been fulfilled or taken note of.

Overall as a standpoint I held for a long time when the game was announced back in November 2012, it won't take off, and it really hasn't. Blame whatever you like but it founded itself on the success of the community not of the developers themselves and its management team, with that crumbling like ash in the breeze, no hope really.

Also the pictures look awfully like Warband ported into another engine don't they? I mean the crouching is Exactly the same.
[close]

This guy nailed it, I haven't played this game since March/April. The game is old, investment and interest has died away from alot of people. Those who remain cling at remnants of a community which was just bitchy, selfish & a bunch of 14 year olds trying to feel important. The whole NW formula for me is wrong - its unlike any other clan game as quite clearly in some regiments it was made to just ego boost (regiments have too much power as they are the sole thing keeping the game alive). By community, I am not talking about individual regiments I am talking about how regiments interacted with 1 another. However now that I mention it their is always a some bitching within regiments, especially large ones. For me the games too serious and as said by Kator Viridian the community goes in a circle. The same shit is put on these forums as there was on the taleworld forums its a never ending cycle of repetitive whining & 'drama'. This game has a worse community than any MOBA or shooter, on here its all backstabbing and pure bollocks atleast in MOBAS one guy calls you a fucking retard you call him a cunt and thats as far as it goes. Opinions on development? The game was clearly aimed at the lower populated NA community to try and peak new interest in Americans clear love for their heritage. An indie game like this can't afford advertisement - All I would say is hope youtubers and steam does its part.

As for me, I'm off to Bannerlord, not only for the gameplay perspective but also because it doesn't have an over reliance on clans giving them too much power and allowing them to swing their dick around. Regiments in this game get to regulate players - a fatal flaw as for me the power to say "I want this guy banned from these servers" and if your 'influential enough' you can fuck their entire game. Regiments are volatile and most cannot handle the responsibility they are given by the game.

Offline KL4R1N0G4MPR0S

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #39 on: October 06, 2014, 07:12:17 pm »
Spoiler

Why would a company invest in something that can't keep to deadlines they set themselves let alone ones a company would set, would you want to own/invest in something that the "workers" were not fully committed to nor seemed to keep to their own deadlines?

But to quickly take this "Soon" implies no time, time could infact be infinite as it has not even been defined hence I introduce you to "Soon TM" the international symbol for shrugging your shoulders before glazing off into the sky.

Its been a long long time since I posted on these forums and the community still goes around in circles growing ever smaller as it goes on, by smaller I mean the people fully committed to this game get fewer and fewer by the day. The ship was long since abandoned for this game and everyone pretty much knows that by now, the main stable force for driving this was the American side of the community, unfortunately that long since vanished, North and South seems to be barely propped up which was a shame really as it was more probably the main hook to go "shiney shiney looky looky" for donations ... but that never really took off.

The money raised so far is quite frankly petty in comparison to what should of been raised very quickly, which kinda added to the fact of a shrinking community base that stuck with it so long before being banned, scared off or just frankly the good old "Ah bugger this". The developers fault? Naaaawwwww, just lack of the excitement in the game, and the lack of excitement the developers showed towards their current and new game it seemed, which when trying to make one at the same time with not enough famous faces within the community still backing it makes it really hard to keep hold of that popularity needed.

The mod had it all back in late 2010, then as it progressed into 2011 started that little breaking bits, and finally to 2012 when it all really went sour with taleworlds the forum formed. Too much passive and nonpassive aggression to one another which made more and more ... still see that today with the "Rebellion" type threads which make me laugh so much as its a re-occurring problem with just general satisfaction levels that have never been fulfilled or taken note of.

Overall as a standpoint I held for a long time when the game was announced back in November 2012, it won't take off, and it really hasn't. Blame whatever you like but it founded itself on the success of the community not of the developers themselves and its management team, with that crumbling like ash in the breeze, no hope really.

Also the pictures look awfully like Warband ported into another engine don't they? I mean the crouching is Exactly the same.
[close]

This guy nailed it, I haven't played this game since March/April. The game is old, investment and interest has died away from alot of people. Those who remain cling at remnants of a community which was just bitchy, selfish & a bunch of 14 year olds trying to feel important. The whole NW formula for me is wrong - its unlike any other clan game as quite clearly in some regiments it was made to just ego boost (regiments have too much power as they are the sole thing keeping the game alive). By community, I am not talking about individual regiments I am talking about how regiments interacted with 1 another. However now that I mention it their is always a some bitching within regiments, especially large ones. For me the games too serious and as said by Kator Viridian the community goes in a circle. The same shit is put on these forums as there was on the taleworld forums its a never ending cycle of repetitive whining & 'drama'. This game has a worse community than any MOBA or shooter, on here its all backstabbing and pure bollocks atleast in MOBAS one guy calls you a fucking retard you call him a cunt and thats as far as it goes. Opinions on development? The game was clearly aimed at the lower populated NA community to try and peak new interest in Americans clear love for their heritage. An indie game like this can't afford advertisement - All I would say is hope youtubers and steam does its part.

As for me, I'm off to Bannerlord, not only for the gameplay perspective but also because it doesn't have an over reliance on clans giving them too much power and allowing them to swing their dick around. Regiments in this game get to regulate players - a fatal flaw as for me the power to say "I want this guy banned from these servers" and if your 'influential enough' you can fuck their entire game. Regiments are volatile and most cannot handle the responsibility they are given by the game.
Typing this from me mobile - pls no grammar h8
When a community starts to shrink, and regs start fighting over recruits, events, etc. Then obviously you get bad inter-clan/reg relationships. Think the Warband or CoD clans are any friendlier? I think that the magic of this game is that so much is community-sponsored, and so requires them to co-operate, not just co-exist, by running LBs, etc. Part of the fun with NW is that you do need to co-op with your teammate, and so teamwork becomes more relevant. Private servers, at least when the community is thriving, offer similar benefits to those seen in free markets - they run completely on donations (so no season pass etc.) and actually provide some competition between servers for who will provide the best service, etc. Mapping, a crucial part of Warband, also contributes to this. As for reg in-fighting, well, sadly, that is part of Human nature; a problem which is exacerbated here by the need for ranks. And just as you have the losers who bitch about anything, you also have people who just relax and DONT GIVE A SHIT ABOUT THEIR IN-GAME RANK. So if you dont care, just ignore the power struggles, let them pass you by, and MOVE ON! They just play the game. And, at the end of the day, you don't need a regiment to play. You can join with a m8 and just have fun, the two of you, on whichever server you want, whatever time you want... I joined the 21o_SB at my 30th minute (now im at 1500 hours), 18 months ago, and hae only played 30 LBs, or less, since I dontt enjoy them that much. My choice - no-one forced me to do anything! (As for the Ban-On-Sight thing, that is usually employed by rather sad regiments who try to abuse their power in a game. I would recommend that you never join with your full reg tags to any server that isn't an LB or your private regimental one. Pro Tip). The regiments system is only designed for those who want to experience a more historically realistic environment, and prefer teamplay to just playing alone all of the time. And, happily, regiments are not the majority. The larger ones, at least, now that the old 91st is gone, are relatively tame. Smaller reg, and troll regs (Bush_Pirates, etc) which fragment and troll the community are the issue here. Large regiments are impressive just to see playing on a single server, let alone participate in one, even if it is for an hour or two each week.
I sadly sense that you are one of the disillusioned veterans that has witnessed everything (and there's a lot) there is to see in NW, and has probably had bad experiences of his own in a regiment in the past. I  intend to play Warband till the end, and continue to BCoF and Bannerlord as soon as they come out. But please don't try to spread your negativity to those who actually continue, and will continue, enjoying this game.
To the Bitter End.
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Offline Karth

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #40 on: October 06, 2014, 07:34:32 pm »
Lmao, the amount of contradiction in some users posting on here who are veterans or been away for months Is amusing to say the least. Of course the game is getting old like any other, of course people lose interest, but honestly there are so many new players everyday who still get NW and play, and who still join regiments and will stay in them for years, maybe the veterans are gone but it doesn't mean the community in the game itself is dying, forums are different.  Obviously there are many new regiments popping, but most intelligent new players will go to one's already established and stable.  I am quite positive an enormous amount of vets who quit NW will flock to BCoF and all the players in NW will as well, even if they just got NW. Again same old talk for so many months, but when the game is released put your money where your mouth is, and everyone will forget about all this.

Offline Kator Viridian

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #41 on: October 06, 2014, 11:23:24 pm »
Lmao, the amount of contradiction in some users posting on here who are veterans or been away for months Is amusing to say the least. Of course the game is getting old like any other, of course people lose interest, but honestly there are so many new players everyday who still get NW and play, and who still join regiments and will stay in them for years, maybe the veterans are gone but it doesn't mean the community in the game itself is dying, forums are different.  Obviously there are many new regiments popping, but most intelligent new players will go to one's already established and stable.  I am quite positive an enormous amount of vets who quit NW will flock to BCoF and all the players in NW will as well, even if they just got NW. Again same old talk for so many months, but when the game is released put your money where your mouth is, and everyone will forget about all this.

I doubt any of them will flock to it to be quite honestly, most people who leave stick away for the same reason "The community". The people who stick around are those who distance themselves from the community not really the ones who are fully involved in it. NW/MM was at one point more of a social thing than a gaming thing, people already knew the game was getting outdated but played simply for a good laugh with a few mates. As time grew on it hit reg vs reg conflict, rather than reg vs reg gaming.

There have never been many "Stable" regiments out there that have now quit out.

New players are not a stable force in themselves, I mean ARMA3 or Verdun are getting new players everyday but you can't compare them to "Stable" as you have no resources to back up that evidence.

What I see happening is the game releasing unfinished and wiping itself off before it ever begun, now it sounds harsh but its the harsh reality of gaming and so many games lately have done that it would not be unforeseeable or unreasonable to assume so. Unfortunately the gamer nowadays doesn't understand the wording of "Pre-alpha" where everything is place holders, if you think you can get "X" many players right at the beginning you can start wiping them down right from the beginning starting with pre-alpha, alpha testing phases, alpha test itself, and so forth.

After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.

Offline KL4R1N0G4MPR0S

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #42 on: October 06, 2014, 11:33:28 pm »
After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.
Once again, let's leave all the assumptions about how good BCoF really is until the game is actaully previewed in an alpha state. The one things that the devs have going for them is their past work: NW, in terms of the Warband engines limitations, was nothing short of a true masterpiece. Hoepfully, the skill evident in NW will be present as well in BCoF. As for delays, we see today that they are not limited just to small indie titles, but also to AAA "Blockbuster" titles (like Battlefield: Hardline, GTA V (PC), etc). We got it, this game so far has disappointed you, but we have to let the team actually develop it.Ergo, I would politely suggest that you guys
Spoiler
GET SOME F*ING PATIENCE
[close]
and let the devs take their time to deliver on what they promised. NW's sets the bar extremely high for my expectations, so we should wait for a playable version of the game before making any generalised assertions on what FSE can and can't do...
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Offline Kator Viridian

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #43 on: October 06, 2014, 11:54:08 pm »
After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.
Once again, let's leave all the assumptions about how good BCoF really is until the game is actaully previewed in an alpha state. The one things that the devs have going for them is their past work: NW, in terms of the Warband engines limitations, was nothing short of a true masterpiece. Hoepfully, the skill evident in NW will be present as well in BCoF. As for delays, we see today that they are not limited just to small indie titles, but also to AAA "Blockbuster" titles (like Battlefield: Hardline, GTA V (PC), etc). We got it, this game so far has disappointed you, but we have to let the team actually develop it.Ergo, I would politely suggest that you guys
Spoiler
GET SOME F*ING PATIENCE
[close]
and let the devs take their time to deliver on what they promised. NW's sets the bar extremely high for my expectations, so we should wait for a playable version of the game before making any generalised assertions on what FSE can and can't do...

Its more of "Care" than "Patience" ... if you get my drift? The problem is when something has a poww to it then you see it get somewhere, Verdun is a perfect example going somewhere where not many games have attempted and pulling it off very well with its simple game and gameplay style that give an impression of the times, something unique yet humble.

The lack of care comes from not seeing anything that stands out yet, every game always has their key selling point, its not a topic like WWI or The American Civil War its a gaming feature. Unfortunately what BCoF offers is what has already been accomplished. I'll wait to see what it offers towards the end but I don't see anything changing nor being offered throughout the countless number of Developer blogs. I was hoping to see something there to make me go "hmmm maybe", but its just the same.

We'll still see though but without that special something its just shiny graphics on the same principles of what is already out there.

Offline KL4R1N0G4MPR0S

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Re: Opinions on the development of Battle Cry of Freedom.
« Reply #44 on: October 07, 2014, 12:15:16 am »
Unfortunately what BCoF offers is what has already been accomplished. I'll wait to see what it offers towards the end but I don't see anything changing nor being offered throughout the countless number of Developer blogs.
We'll still see though but without that special something its just shiny graphics on the same principles of what is already out there.
I believe that the 500 player multiplayer, melee system, destructible environements and ACW Era will set it apart in this crowd. If you came to BCoF expecting that FSE would try to "innovate" or something, and spit in the faces of the existing community by taking a huge risk by changing genre or something, then, frankly, you haven't really gotten the scope of the game. It's not necessary to feel a burning passion and/or desire to own BCoF- most of the community has lost that by now - it's enough, imo, to jsut be interested enough to know that it exists, read the Dev Blogs every once in a while, and possibly tell your friends about it. After all, there has been no advertisment up to now, and we have only really seen screens and description of the game - no real gameplay footage. There is no reason for BCoF to be over-hyped, as, Hype, as we saw in many of 2014's games (WD and Destiny, for example), may often lead to a product being under-delivered and disappointing for those who expected miracles.
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