Author Topic: The Siege On The Gods (Italian Alps): Saturday 10th 9PM GMT 27JP Siege Event!  (Read 7914 times)

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Offline lolman1c

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** Sat 3rd cancelled due to lack of officers available on that day. Please remember that rules might change or be altered before event. If you have any suggestions or question please PM me or post below. The map will change every so often with a new set of rules and classes.**


W-w-we're f-freezing up h-here and are in need of s-s-some back up! What was supposed to be a nice w-walk over the Italian Alps is about to turn into a blood bath! Our s-sc-outs have confirmed an enemy encampment. T-thats not the bbbbad news! That mountain is our only clear passage over! I-if we don't claim it then we'll be looking at a 2 week trip around a razor rock sea! T-thi-sss siege will require s-skills unlike any n-normal siege! The enemy could be a-n-ny wh-e-ere! And just getting to the bastard w-will take all you got! But don't chicken o-out yet! Intel from our s-scout tells us that they have little re-ee-enforcements compared to our army... We sent h-him out on another run b-but he crashed so they know we are coming! Let-t's hope what he saw the first time didn't change. S-so join-n us on this frozen hell soon because I-I-I can't seem to feel my f-feet!


This time we are trying to recreate the great Alps like much of the Italians and Austrians would have faced during the World War. The map will be a siege upon the highest mountain but there is no one define path meaning that there are many ways you can assault or defend. The map will be trying to highlight the difficulties many soldiers had upon the Alps but this meant taking you away from a normal siege map. Remember although very beautiful it can be easy for you to lose sight of your target, or even fall of the path. I have also took advice from last time and this map runs at a constant 100fps on my really crappy lap top so there will be no lag for you to complain about! 


 


How the game will work (please read) :
The defenders will be defending a large mountain top camp with only quickly made defences. This means it is advisable for every regiment to take a few engineers. They will then be given 5 minuets to spread out in any way they like as long as there is at least a minimum 3 people in that squad. The defenders will only have 2 lives each so make sure you use the environment, the small squad size and the long distance from the attackers spawn to your advantage! There will only be one round! This round will be 45 minuets (this allows you to take into account the extra 5 min for the defenders) as the major enemy for both sides is the environment, don't expect man made buildings to help you in a place nobody has set foot in for hundreds of years! if you find all this too difficult then you should try actually doing it in real life! These events are here to simulate the reality of the war as well as to create a unique fun game play for Iron Europe that NW never had. 


Major Rules!
  • There is only one round.
  • The attackers must give the defenders 5 minuets to get ready.
  • The defending side is allowed to hide in anyway or place they see fit ( but not the attackers base)
  • The defending side is allowed to move in squads of 3 people minimum. If one member dies the two remaining people can act as a squad until the dead member comes back.
  • The attackers must start in squads of 5 people.
  • The attackers must stay together. They are allowed to keep acting as a full squad however if members die. After the first wave they are allowed to move out in squads of 4 players
  • Players must move in squads unless their squad is destroyed then the single player must find another squad, move back to base or hold up position. This rule does not count if the player is in the defenders main base.
Important Final Stage Rule!
  • The assault on the flag once you are in the base does not require you to be in squads (it's entirely up to your commander) as you may need to take the flag with only one or two people alive.
Normal Rules!
•No ramboing
•No insulting other regiments
•No racism
•No trolling

Unit Rules

(German Attackers):

Infantry Squads: 999 left                          Snipers: 2 left                    Heavy Machine-gun Squads: 1 left                    Artillery Squads: 3  left

•5-25 rifle men                                          • 1 sniper                           •1 officer                                                            •1 officer
•1 officer                                                   • can move without            • 1 HMG                                                             •1-3 Arty/ 2 mortars
•1 medic                                                      the need of squad           •1-2 HMG ammo career                                      •1 medic (if moving a
•1 engineer                                                                                         •1 medic                                                                            away from
•2 specialist per 6                                                                                                                                                                          flag)
(1 LMG, ammo, grenade, sentry, mortar)



(French Defenders):
Infantry Squads: 999 left                          Snipers: 1 left                    Heavy Machine-gun squads: 3 left                  Artillery squad 4 left

• Same rules as above                                                                       •(More HMG for balance)                                   • The defenders can
                                                                                                                                                                                        have arty squads
                                                                •Same rules as above        •Same rules as above                                           of 1-3 people.


*Please remember that this is the first time we will be using this map and these rules. The units have been balanced for fun game play but also historical accuracy of the battle. The map will be small with only a 50 player cap but this and rules might change if the event works well or things need changing. *



The event will take place at 9PM GMT on Saturday. Sign ups on our TS/steam will be at 8:30pm GMT to finalise numbers and allow us to balance or accept more regiments.

TS: 188.165.234.120:9997

Steam group: steamcommunity.com/groups/IEHB

Add me on Steam: Lolman1c

40 places remaining (an increase in this might be happening soon)


Application post:

May apply for both

Spoiler
Main
Name of Regiment:
Players bringing (best estimate):
Can you make it for the 8:30 sign up on our TS or steam message?:
Do you prefer to be (French defenders) or (German attackers)?:
Do you understand and agree to the rules?:

Specialist squad
Name of Regiment:
Estimate Number in squad?:
What role/ squad are you requesting?:
Do you prefer to be  (French defenders) or (German attackers)?:
Can you make it for the 8:30 sign up on our TS or steam message to finalise numbers?:
Do you understand and agree to the rules?:
[close]
« Last Edit: September 03, 2015, 05:44:28 am by Rigadoon »

Offline lolman1c

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #1 on: April 07, 2014, 10:32:59 pm »
Regiments involved:

  • 27. Jääkäripataljoona

attackers:



defenders:

Specialist positions taken:
attackers:
1 Arty gun: 27. Jääkäripataljoona


defenders:
« Last Edit: April 21, 2014, 10:55:45 pm by lolman1c »

Offline Barbaneth

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #2 on: April 08, 2014, 05:26:50 pm »
That map looks like lag.

Offline lolman1c

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #3 on: April 08, 2014, 07:39:59 pm »
That map looks like lag.

Do you mean server lag or fps? I run on a crappy laptop with my graphics settings on high for the screen shots and I was getting around 30-60fps. The map seems to run smoothly but I have yest to test in an event outside my own regiment. Also I find having a large custom map which forces you to change your play style is a lot more fun even if your fps isn't 200. It beats sat is a small trench while arty 5 ft away belts down on you.
« Last Edit: April 08, 2014, 07:44:31 pm by lolman1c »

Offline preussen6

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #4 on: April 08, 2014, 07:58:01 pm »
Name of Regiment: Füsilier-Regiment Nr. 34
Players bringing (best estimate): 7- 18
Can you make it for the 7:30 sign up on our TS?: Yes
Do you prefer to be Reds(French defenders) or Whites(German attackers)?: Whites(German attackers)
Do you understand and agree to the rules?: Yes

Offline lolman1c

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #5 on: April 08, 2014, 10:01:41 pm »
Name of Regiment: Füsilier-Regiment Nr. 34
Players bringing (best estimate): 7- 18
Can you make it for the 7:30 sign up on our TS?: Yes
Do you prefer to be Reds(French defenders) or Whites(German attackers)?: Whites(German attackers)
Do you understand and agree to the rules?: Yes

Congratulations on been the first regiment to sign up! Please keep an eye of this thread as due to a few recent events more places might become available.

Offline Randall

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #6 on: April 08, 2014, 11:54:29 pm »
We look forward to hosting this event, and thanks lolman for the great work you've done here.
We want to get as many people playing as possible and help repopulate Iron Europe so we're welcoming all to take part, Napoleonic Wars regiments included, the more people the better, better for the event and the mod :).

Offline Saga

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #7 on: April 09, 2014, 10:40:04 pm »
Name of Regiment: The Gordon Highlanders
Players bringing (best estimate): 10 +
Can you make it for the 7:30 sign up on our TS?: Probably not... We have a line battle at 7 GMT
Do you prefer to be Reds(French defenders) or Whites(German attackers)?: German
Do you understand and agree to the rules?: Yes

Could you consider moving the event to 9 pm? Many regiments have line battles at 7 pm GMT.

Offline lolman1c

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #8 on: April 10, 2014, 08:36:18 pm »
Name of Regiment: The Gordon Highlanders
Players bringing (best estimate): 10 +
Can you make it for the 7:30 sign up on our TS?: Probably not... We have a line battle at 7 GMT
Do you prefer to be Reds(French defenders) or Whites(German attackers)?: German
Do you understand and agree to the rules?: Yes

Could you consider moving the event to 9 pm? Many regiments have line battles at 7 pm GMT.

I'll contact my commander. It might help for anyone from the USA.

Offline Randall

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Re: The Battle for Tampere: Saturday 12th, 8PM GMT 27JP Urban Event!
« Reply #9 on: April 10, 2014, 08:52:37 pm »
We'll move it to 9pm GMT.

Offline Randall

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Re: The Battle for Tampere: Saturday 12th, 9PM GMT 27JP Urban Event!
« Reply #10 on: April 12, 2014, 10:53:42 pm »
A bit disappointing that many who promised to did not turn up...perhaps in future people could at least inform us they are unable to make it for whatever the reasons.
We had a fun small-scale match but other regiments really need to make an effort in the future to come to organized events to make these things work, mods are not kept alive through complaining but through will.
« Last Edit: April 12, 2014, 10:55:47 pm by Randall »

Offline lolman1c

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Siege on the Gods sign ups below!

Offline Amit

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its only regiment event or its public?>

Offline EdwardC

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Event still going on?

Offline lsutigers527

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Is this event still alive?
« Last Edit: December 21, 2014, 07:06:21 pm by lsutigers527 »