Author Topic: In Development - B&I 3.0 - old thread  (Read 199919 times)

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Offline Museal

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #465 on: August 29, 2014, 04:21:41 am »
The map looks really nice and will be a fun battle with plenty of obstructions to keep it from turning from a tactical battle into a ugly brawl (not that it's a bad thing can be rather fun to have both side throwing one another about  :P)and with those new textures it looks amazing good work. Also looks like the good old bayonet won't be being forgotten on this map  ;) shall look forwards to charging up that hill to take out a fortified arty or infantry position.
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Offline regwilliam

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #466 on: September 07, 2014, 01:56:30 am »
any news

Offline EdwardC

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Offline Parrot

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Offline Cara

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #469 on: September 07, 2014, 11:00:22 am »
I know this scene from a NW siege map :p

Offline Parrot

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #470 on: September 07, 2014, 11:42:25 am »
I know this scene from a NW siege map :p

Are you sure about that? :P I haven't used any NW maps
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Cara

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #471 on: September 07, 2014, 12:53:59 pm »
I know this scene from a NW siege map :p

Are you sure about that? :P I haven't used any NW maps

Spandau Citadelle from Blitz Craig :) But it's just a similar scene, not the same, you mighty genius :p

Offline Derpingtonpryce

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #472 on: September 07, 2014, 03:48:57 pm »
I know this scene from a NW siege map :p

Are you sure about that? :P I haven't used any NW maps

Spandau Citadelle from Blitz Craig :) But it's just a similar scene, not the same, you mighty genius :p

The only similarity is that little flood gate + bridge thing.

Offline hardcorefreestyleboy

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #473 on: September 07, 2014, 08:22:25 pm »
By the way Parrot or Willhelm do you plan to organize an Offical Event (regularly?) when the new version is released? Because most of the time the community needs such a "starting signal" to organize events.
Gerry is butiful!!!

Offline Parrot

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #474 on: September 07, 2014, 08:31:06 pm »
By the way Parrot or Willhelm do you plan to organize an Offical Event (regularly?) when the new version is released? Because most of the time the community needs such a "starting signal" to organize events.

Yup, there will defiantly be an EU one, we still need to discuss the US events as both of us live and work in GMT
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Offline hardcorefreestyleboy

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #475 on: September 07, 2014, 09:28:15 pm »
By the way Parrot or Willhelm do you plan to organize an Offical Event (regularly?) when the new version is released? Because most of the time the community needs such a "starting signal" to organize events.

Yup, there will defiantly be an EU one, we still need to discuss the US events as both of us live and work in GMT

Lovely!
Gerry is butiful!!!

Offline Parrot

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #476 on: September 09, 2014, 06:59:26 pm »
Enjoy a nice chat in style, or relax while your Colonel's wife plays the piano!

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Offline Wigster600

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #477 on: September 09, 2014, 07:11:59 pm »
Mod needs flatcaps.  ;D

Offline Furrnox

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #478 on: September 10, 2014, 03:28:01 pm »
Gosh you two probably have the skills to make a full game togheter eh eh?

Offline EdwardC

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Re: In Development - 3.0 in the works (changelog on page 27)
« Reply #479 on: September 11, 2014, 12:00:13 am »
Gosh you two probably have the skills to make a full game togheter eh eh?

Eh eh eh?