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Messages - Raddeo

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31
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: October 31, 2016, 01:01:57 am »
When was Austrian Empire (or even Holy Roman Empire itself) shrunk to Austrian Archduchy only? Have I missed some events again?

Also, RIP Cronstedt, it's nice that were getting rid of strange bonuses added after the game already started ;)

32
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: October 29, 2016, 04:03:34 pm »
Kill them! Kill them both! Let the blood be spilled and let the dead cover the field of battle! Death!

33
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: October 27, 2016, 06:36:17 pm »
I fully agree with Ted, using spies should (in most cases) lead to delaying of edited plans. Troops should start executing original orders and then, after for example two weeks, abandon old instructions and follow edited ones. That would make much more sense. That would also encourage players to use spies in more logical way, to discover the road ahead of their armies (to make edits possibly small and thus delays possibly insignificant) instead of sending them to the other part of the world and editing orders basing on news received from other part of continent. And even if the spy is already on place, then delivering the news, preparing new orders, delivering them to an army, etc. still should take time. You've once tried to explain me your theory about pace of movement of units and teleportation of spies doesn't seem to fit it ;)

I also think that whole idea of Late penalty is missed. It's all nice and fun when the only thing one has to worry about is math homework, but it's getting harder, when at the same time you have to study, work, prepare your thesis, etc. and of course you have to discuss your actions with several player who all have similar real life duties. One of major advantages of turn-based games is their time-independence. Why would we get stripped of it freely? Personally I don't care if I have to wait a week, two, or maybe a month to see an update. It's just a game, and I prefer to know that both my allies and my enemies had time to prepare their orders in peace, to think of best solutions, than to just play as fast as possible aware, that half of actions in each turn makes totally no sense due to lack of time to prepare them.

But I like the overall idea of limiting usage of spies. But maybe not by strict limit (as you've proposed), but rather by lowering change of success depending on number of used spies? So if you use just one spy in a turn, then probably he will succeed and bring a lot of info, but if you send four of them, then almost surely, all of them will fail. Strict limits are boring, they make game predictable.

34
Released Modifications / Re: The Great Northern War NW Reskin
« on: October 18, 2016, 11:05:59 pm »
Concerning Polish-Lithuanian Commonwealth, you may want to take a look at this page. These are pictures from book called "Żołnierz Polski" ("Polish soldier") by Bronisław Gembarzewski. He was historian and specialist on the matter of polish military history, his books and drawing are ones of the best I've ever seen. Unfortunately, books are quite old, it's hard to get them and images on the internet are quite often of very low quality. Anyway, you should take a look at this book. About half of pages are about units formed in 1717 during so-called Silent Sejm, during Northern War, but honestly, I'm not sure if any of these units indeed fought during Norther War (theoretically book covers period from 1697, so who knows). Anyway, maybe it will be useful for you, it's always better to have a bit too young uniforms, than to not have any at all. Descriptions are in Polish, but you can always look at dates and, well, google translate is always good friend ;)

Johny, Polish-Lithuanian Commonwealth and Electorate of Saxony were not a one nation as far as I know. There was only personal union, so they had one ruler, but all other institutions remained separated. Silent Sejm also confirmed, that only person of a ruler shall connect these two countries.

35
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: October 09, 2016, 12:05:04 pm »
Indeed, BabyJesus, you truly deserve this sticker

I believe that place of such role-playing propaganda is rather in the game thread, not here. If you want to talk here, then please, stay true to historical facts. Military in Sweden wasn't an honour, it was a business. Son of landless peasant would receive own farm in exchange for his service, so it was just profitable to join an army. Morale was indeed guite good in Swedish forces (for soldiers wanted to win and return to their farms), but on the other hand, indelta were rather militia than real standing army, so Swedish army was terribly trained and could not be compared to real armies of any european powers. Also morale of Russians cannot be called "low". These people were one of the best drilled soldiers in Europe, thanks to brutal discipline they were like machines fighting to the very last moment. Russian generals were bad, it's true, they used obsolete tactics, had no knowledge about advanced manoeuvres, etc but the soldiers themselves were very good, well trained and with quite high morale.

36
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: October 06, 2016, 10:24:40 pm »
Just wait...

37
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: October 03, 2016, 10:26:51 pm »
I can not wait for this update  :-*
Swedens gonna wreck Russia

Just to make it clear... Sweden is just this strip of land in far north? And Russia is that big green that covers half of the map, right? You know, to avoid mistakes...

38
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: October 02, 2016, 06:48:05 pm »
True. Also some kind of legend for map would be nice. Having to re-identify all german states every time I look at the map is quite wearing.

39
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: September 29, 2016, 10:40:44 pm »
But this drama was funny, why would I try save it? I have honestly expected you to start even more of it after this post...

40
Forum Games / Re: BoP: Napoleonic Wars [Game Live]
« on: September 29, 2016, 09:01:41 pm »

Russian Empire
Россійская Имперія
Съ нами Богъ!


Being concerned about economy of his realm Tsar Alexander desires to extend trade agreement with United Kingdom to increase income and prosperity of both nations. Details of this agreement shall not be announced to public.
Emperor also says that for incident in Skagerrak he hold no grudge and sees His Majesty King George III as his close friend and ally. Moreover, he announces, that all Russian merchants that have suffered in the incident may demand refund of part of loses from the Imperial Treasury. To gain such right they shall report their loses to court appropriate to place of their living.
Beside that, Alexander declares, that all provinces lying on the frontier of the Empire and directly eddangered with upcoming war shall fall now under the law of Yellow Book of Wartime Laws, which means that Martial Law shall be imposed in these provinces and any illegal or suspicious action shall be judged with extreme toughness.

Russian Empire offers extended trade agreement to United Kingdom
Russian Empire impose matrial law in border provinces

41
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: September 26, 2016, 11:05:20 pm »
Jesus, you're starting to be boring. Wanna talk about lack of RP? So firstly, let's start with fact, that, despite what you may believe, you don't know everything. There are talks, pacts, plans, gifts and discussions of which you may not be aware and in which you cannot take part. Huge part of RP takes place there. Especially in game placed in times of Napoleonic Wars, in which factions used to switch side in a blink of an eye. I understand, that vision of facing war against almost all major faction in game may be terryfing to you, but please, stop trying to change the fates of game with your cries. You had a chance to change them in RP way, and you declined to do so. Secondly, if you want to talk about RP, how come, that King Gustav Adolf, ruler of one of the oldest monarchies in Europe, somehow became an ally of Buonaparte, who was rather destroying the old order, instead of supporting it? In next update Duke of Enghien will be probably executed. Will you RP then and declare war on France? If so, I can immediatelly sign peace treaty with you. It's a game, not history lesson. Our decisions may be different from historical ones (as yours were) and you have to deal with it.

Beside that, can you please quote at least one your (and Furrnox's) post from the main topic in which any RP can be noticed? For all I can see is "I propose trade agreement" and "I accept trade agreement". Not even one historical character, not even one historical allusion, not even one historical situation. Much RP.

42
Forum Games / Re: BoP: Napoleonic Wars [Game Live]
« on: September 26, 2016, 10:19:32 pm »

Russian Empire
Россійская Имперія
Съ нами Богъ!


Tsar Alexander I in the name of Russian Empire officially signs the act of foundation of Coalition and announces, that he will fulfill all obligations connected with being part of this noble alliance.
Concerning the foul words spoken by Gustav  IV Adolf, Alexander says, that no mere king shall reprimand the Emperor of All Russias. God himself gave family of Romanov right to rule over Russian Empire, and lesser men of foreign lands who were not granted such power and honour as His Imperial Majesty, shall know their due place in the order of monarchs.
To prepare his Empire for aggression of Buonaparte he announces that new levy shall be raised in all lands that acknowledge him as a ruler. According to the Russian law, recruited men shall serve as long as their strengths and healths allow. All those who try to hide or avoid their service to the Emperor and Motherland shall be caught and hanged.

Russian Empire officially joins the Third Coalition
Russian Empire rises new levy in number of 4 out of 500 souls


43
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: September 26, 2016, 09:31:04 pm »
By the message I've received from you, Volk, I believe that I'm allowed (or even encouraged) to continue my little mathematical-historical lecture here. You are not aware what kind of demon you've awaken by encouraging me to speak there :D

Are you aware, that your example with Battle of Austerlitz is totally wrong? It is wrong not because you've based your equation on this battle - it's wrong, for you use your own equation to calculate rolls of both sides, and then you claim that they don't fit into my equation. You start with your equation, then calculate roll out of it, and then once more put this roll into the same equation. No matter what battle you take, it will seem correct, for you calulate totally nothing. Your whole calculations can be shortened to 1=1, so they are true no matter what strengths and loses you put at the beginning, no matter what you do. You basically use your own equation to prove that it's correct. So whole your proof is based on the assumption, that it's correct. You assume that your equation is correct, and then you use this assumption to prove that it's correct. That's something that cannot be done in math, it's middle school level of mathematics. Below I present you mathematical proof, that your calculations are wrong.
Spoiler
I'm using here following symbols:
A - strenght of one army before the battle
B- strenght of second army before the battle
x_A - roll of army A
x_B - roll of army B
A' - strenght of army A after the battle
B' - strenght of army B after the battle
A' = A - (A * x_b)              that's your basic equation to calculate number of troops after the battle
A - A' = A * x_b                just some transfomations
x_b = A/A - A'/A               that's the very equation that gave you rolls of 42 and 13 for the battle of Austerlitz
now let's place it back in your original equation (so we'll do what you've done to "calculate" loses of both sides and "prove" your equation to be correct)
A' = A - (A * x_b)             we start with basic equation of course and put there calculated x_b
A' = A - (A * (A/A - A'/A))
A' = A - (A - A')                we've multiplied the inner bracket
A' = A - A + A'                 we're almost there
A' = A'                             no matter what numbers we put in your logic, result is always A' = A', so it's correct no matter of used numbers. Thus you've proved nothing.
[close]

But I've done something else, about what I've not thought before. I've indeed simulated 100 000 battles using our both equations, input data from battle of Austerlitz and pseudo-random generator to simulate D30 rolls. Then I've calculated avarage result of the battle using both equations. Below I present the results of this simulation
Spoiler
Firstly I've simulated it using D30 only, without any additional bonuses
France by Volk: 56293
Russia by Volk: 72495
France by Raddeo: 53637
Russia by Raddeo: 74311
France by History: 58000
Russia by History: 49400

How we can see, none of our equations can simulate results of this battle.

Secondly, I've added proposed bonuses - with addition for your equation, and multiplying for mine. I've assumed that it's summer, leaders are Bonaparte and Alexander, battle takes place outside Russia and only France uses new tactics. So to sum up, +12 for France and - 9 for Russia in your equation, and *1.4 for France and *0.7 for Russia in mine. Here are the results.
France by Volk: 67041
Russia by Volk: 60892
France by Raddeo: 57713
Russia by Raddeo: 70417
France by History: 58000
Russia by History: 49400

My equation achieved to quite well calculate loses of French side, but failed to calulate loses of bigger Russian army. Your equation gave almost no loses to France (due to huge negative "bonus" for Russia), but achieved to simulate overall proportion of troops after the battle.

But to gain better view at the real ability of equations to simulate battle I've performer several additional tests, this time only in the second version, using all bonuses.

Battle of Leipzig
France by Volk: 199603
Coalition by Volk: 271942
France by Raddeo: 172817
Coalition by Raddeo: 327569
France by History: 167000
Coalition by History: 326000

My equation almost perfectly calculated forces after the battle. Yours missed a bit more and gave better results to the weaker side. I gave bonuses for Napoleon and Tactics to France, and reduced roll for Coalition for Russians outside Russia and for Alexander, but gave them +1 (according to old notation) for Schwazenberg and austrian units (to make them a little stronger than clear russian army).

Battle of Jena-Auerstedt
France by Volk: 57253
Prussia by Volk: 89445
France by Raddeo: 48599
Prussia by Raddeo: 105793
France by History: 60170
Prussia by History: 82500

This time your equation achieved to better simulate the battle, results after battle are quite close to real outcome. My equation created bigger gap between fighting armies.

Battle of Landshut
Austria by Volk: 30989
France by Volk: 55351
Austria by Raddeo: 21253
France by Raddeo: 69046
Austria by History: 26500
France by History: 74000

My equation was much closer to the historical results, as it was battle won by stronger force which is always prefered by my equation.

Finally, battle of Waterloo
France by Volk: 54259
UK by Volk: 86498
France by Raddeo: 49642
UK by Raddeo: 102676
France by History: 32000
UK by History: 94000

This time, both our results have missed a bit. But mine gave bigger advantage to winning side, while your helped losing one.
[close]

So as we can clearly see - it's not possible to correctly calculate results of every battle (or even just major battles) with such simple equations. Results of battle depends on multiple factors - used tactics, generals, technology, weather, terrain, condition of troops, and many, many more. If you wish Volk, I could try to mathematically create such equation basing it on multiple historical battles, but job of GM to balance the factions then would be indeed terrible. For now, all those factors are simulated by D30 roll. Differently, amount of troops is not random, so it should be in logical way included into the mechanics. So as we cannot simulate result of battle with our equations, we shouldn't try to argue which equation can do it better. So should argue about which is more logical. And it is not logical to punish player for having bigger army (as your equation do). Historically bigger army was always advantage. But other factors may also change the result of battle. Russians won battles against Persians because they had better technology, better tactics, better trained troops, not because they used fewer troops. Using more troops would allow them to win these battles even easier. And according to your equation having bigger army is disadvantage what is irrational. If you want to realistically simulate the battles you should work a bit more on the bonuses for technology, tactics and generals. But that may easily destroy the balance of the game.

44
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: September 26, 2016, 12:02:07 am »
Last thing I want is to argue with you on this matter, but I'm mathematician, my math is probably fine ;) And it's the only reason why I've proposed my versions - for math should always make sense and be perfectly logical. I'm afraid your equations aren't.
Napoleon always uses Napoleonic Tactics. So 3*3 + 1*3 = 12. Much magic.

And I do understand your equation, really, I do.
D30 Roll +/- General +/- Nation Modifier +/- Season +/- Doctrine = Total Roll
After changes proposed by you, fighting as Napoleon and having roll of 1
1 + 9 (Napoleon) + 0 (no bonus for France I believe) + 0 + 3 (Napoleonic Doctrine) = 13
Even though battle was total disaster, roll was worst possible, soldiers were imbeciles and reserves of powder were so poor, that they had to use baguettes in fight, Napoleon kills 13% of any army he encounter. Even starting battle against Napoleon means, that 13% of your army will be destroyed. No matter what you do. No matter how many men he has. No matter anything. Don't even try to attack, for after few battles Napoleon will destroy even the greatest army with power of his beautiful face only. And to talk about others also, not only Napoleon, Russian winter with Kutuzow also won't let anyone win any battle. 10% of any army will be killed in every battle. Fight against forces 10 times weaker than yours and you'll still lose 10% because of awesomeness of Kutuzow.
With my proposition
D30 Roll * (1 + General + Nation + Season + Doctrine) = Total Roll
With D30 Roll of 1 we have
1 * (1 + 0.3 + 0 + 0 + 0.1) = 1*1.4 = 1.4
Battle was a disaster, even Napoleon cannot save it, he kills only 1,4% of enemies.
With D30 Roll of 30 we have
30 * (1 + 0.3 + 0 + 0 + 0.1) = 30*1.4 = 42
Battle was a great success and thanks to his amazing skills Napoleon achieved to kill 12% more enemies.
Now starting battle against Napoleon means that at least 1.4% of your army will be destroyed, but you have to be aware, that in worst case scenario his skills will allow him to destroy almost half of your forces. Do attack, but do it with caution.
That's concerning the first equation.
Concerning the second equation - in fact it's your equation that find damage army receives. For it's percent of soldiers that will be killed. 
me_after_battle = me_before_battle - (enemy_roll * me_before_battle)
That's your equation (or at least you claimed so in PW). Percent is multiplicated by army that receives damage. So it's damage received, even though bonuses are from side that deals damage. That's how math works. Army A rolls for damage received by army B. It's percent of soldiers that receive damage (roll is 15, so 15% of B's army is killed, so army B receives damage of 15%). In equation proposed by me
me_after_battle = me_before_battle - (enemy_roll * enemy_before_battle)
roll is damage dealt by an army. Army A rolls for damage given to army B (roll is 15, so 15% of A's soldiers achieved to kill one enemy, so army A gives damage of 15%).

Anyway, I wanted to ask other players to give their opinion, not start argument with you. That wasn't really my aim, so, to avoid further arguments, unless you prove me wrong or other player ask for explanation, I won't continue to explain my ideas. It was a proposition, not an attempt to force you to do anything. So if neither players nor you are interested in it, I won't try to convince you any further, as I really don't want to try to force you to anything ;)

Btw. in your hypothetical situation any equation doesn't even matter, for after lost of 17% of men you destroy whole army. And all my propositions are about situations in which both armies survives and continue campaigns after suffering loses. If every battle ends in one side being totally destroyed after losing not even 1/5 of men, then case is closed, sorry for time I took from you with this discussion, as we're discussing something that doesn't matter.

45
Forum Games / Re: BoP: Napoleonic Wars (Out-of-character Thread) [Live]
« on: September 25, 2016, 09:37:57 pm »
So Napoleon would automaticaly kill 12% of every army? Sick idea for me, I vote against. If I were you I would rather change addition to multiplying to balance bonuses. Equation would be then
result = roll * (1 +  bonuses)
and give 0.3 to Napoleon, 0.1 to doctrine, etc. Then, if he rolls 30 so the battle goes especially well, he would indeed kill additional 12%. But if he rolls 1 and the battle goes like a shit, he would kill almost no additional units. That's what I would consider to do if I were you. But even then I believe these bonuses would be too huge. 12% can easily win any war.

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