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Messages - MadManYo

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31
Regiments / Re: The Buccaneers(EU Recruiting)
« on: September 22, 2014, 11:28:08 pm »
Good luck, the Royal Navy is hunting you down.

32
Regiments / Re: His Majesty' Ship Victory [EU/NA]
« on: September 20, 2014, 11:25:41 am »
To think I used to call you out for sailing a sunken ship, times have changed alot.
Indeed it has.

33
War of 1812 / Re: [NW][M]The War of 1812
« on: September 19, 2014, 11:11:21 pm »
Any change of this when you get hit by a cannon ball?
http://forums.taleworlds.com/index.php/topic,192161.0.html


34
Regiments / Re: His Majesty' Ship Victory [EU/NA]
« on: September 19, 2014, 10:55:28 pm »
Roster, ranks updated and a new artillery section starting.

35
Regiments / Re: 2nd Coldstream Guards
« on: September 19, 2014, 10:49:08 pm »
Nice to see you back into NW sharpe good luck though you wont need it

36
Regiments / Re: 8th Imperial Guards (NA) (Foot Guards)
« on: September 17, 2014, 08:41:30 pm »
Why do you have three forum posts? Keep one lock the other two and stop thread spamming.

37
Regiments / Re: 96th Northshire Light Infantry
« on: September 17, 2014, 08:38:37 pm »
Good luck and just helpful you might want to change the 56th to 96th since that is the name of your regiment. Its ''If you wish to join the 56th Northshire please add JohannGustavsen'' there

38
Modifications / Re: Naval Enhancement Mod?
« on: September 17, 2014, 08:34:27 pm »
Do you mean like skins or a full scale naval overhaul?

39
Events: EU / Re: [EU] HAC's Fabulous Monday Line Battle
« on: September 03, 2014, 09:00:29 pm »
Regiment Name:HMS Victory
Troop or Class: Marines but acting as light.
Estimated Number:6-10
Steam: HMSV_MadManYo

40
Events: EU / Re: 95th Regiment of Foot Sunday Siege
« on: September 03, 2014, 08:45:15 pm »
Since we left the BA

REGIMENT NAME - HMS Victory
PREFERRED NATION - UK
TROOP/CLASS - Marines
AMOUNT ATTENDING - 6-10
LEADERS STEAM ID - You have me

41
Iron Europe / Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« on: August 28, 2014, 03:03:23 am »
One of the guards regiments?

42
War of 1812 / Re: [NW][M]The War of 1812
« on: August 27, 2014, 07:03:03 pm »
I dislike having the option to fix/unfix bayonets if it means not having a bayonet fixed makes you more accurate. It creates an un-level playing field and adds unnecessary factors to consider in the match. No troop had to think to them self "Alright, does this guy have a bayonet fixed? If so I might be able to make him miss,  but if not I'm fucked to oblivion and back."

The regular musket with bayonet has accuracy of 75 in NW source code and in the mod.
For the fix/unfix test I only gave muskets without bayonet a small and not noticeable accuracy boost of +3 for 78 accuracy. You would hardly notice it on the reticule. Again we can change it in the near-future if undesired after all.
You could perhaps make add the iron sights?
http://forums.taleworlds.com/index.php/topic,121815.0.html

43
Regiments / Re: 101st Airborne Division -|*RECRUITING*|-
« on: August 25, 2014, 09:24:34 pm »
Luvin the historic reg bra

44
In Development / Re: The Cost of Liberty
« on: August 25, 2014, 09:22:24 pm »
I thought you were letting hinkel do his mod while you did a different mod on another time period

Since the recent steam workshop success of North and South and the successfull patch 4 weeks ago, there will be another big update in North and South, before the revolution mod will get continued :)
Sounds good

45
In Development / Re: The Cost of Liberty
« on: August 25, 2014, 04:24:16 pm »
I thought you were letting hinkel do his mod while you did a different mod on another time period

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