I'll just list it.- Howizter shells & Rockets have more shrapnel.
-Canister shot has more pellets.
- Death animations are somewhat more realistic & faster, though they soak up bullets while the animation goes along so columns are actually effective.
- More animations for different weapon modes such as:
Shooting mode Walking: Musket is in both hands but more towards the shoulder of the user.
Shooting mode Running: Musket is somewhat loosely held, perhaps lower or pressed against the shoulder, could perhaps edit a data file for the animations to differ on some sort of dice roll mechanic for more realism.
Melee mode Walking: Musket is held firmly pointing towars the enemy.
Melee mode Running: Musket is held more to the hip in a charge style.
-Muskets should be less accurate & 20 seconds to reload, more reliant on volleys.
- Rifles should be the same accuracy but slower to reload.
-Sabres should be slower and less ghosty.
-Horses should slow when wounded.
-Lances are fine.
-Firearms should be able to reload whilst walking, but take longer and when you stop moving revert to the normal reload time.
-Bayonets should be fixable.
- Grenades should be added, 5-7 pieces of shrapnel per grenade, body hits take off around 1/4 or 1/6 health off (could be edited on the admin board) & headhits instant kill, tonnes of smoke to create confusion.
-Some sort of buff when people are stood shoulder to shoulder, perhaps melee buff, or a morale style thing which when people next to you die, you lose accuracy for a certain amount of time but gain running speed.
-New tunes for drums when played increase walk speed.
-Factions have different stats, like russias have more ironflesh, prussians better melee, french are faster ect. (need ideas on this)
That's all I can think of at the moment, I'll probably add things to the idea list later.
Thanks for reading, feedback would be gladly accepted.
- Wigster600