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Messages - Jorvasker

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31
Regiments / Re: 33rd Regiment of Foot [EU] Founded 05/06/2012
« on: March 21, 2022, 04:32:57 pm »
Spoiler
these signatures are goated, I remember wearing this one :P

Spoiler
[close]
And you can wear it again for the small price of selling your soul to Kincaid
I've been told it's a small price to pay.
WAIT, that's all you guys payed?!?! I had to agree to be locked in a basement my entire life.... WTF?  :o
You're fed and watered for free.
i'm not a goddamn animal !!! let me out pleaseeeeee!!!!
[close]
You're right; an animal would eat less McyD's
Absolute savage.

32
Regiments / Re: 33rd Regiment of Foot [EU] Founded 05/06/2012
« on: March 20, 2022, 09:16:56 pm »
these signatures are goated, I remember wearing this one :P

Spoiler
[close]
And you can wear it again for the small price of selling your soul to Kincaid

34
Regiments (Game Clans) / Re: 33rd Volunteer Infantry Regiment [EU]
« on: March 20, 2022, 07:29:39 pm »
Having to double post to prevent second page, Sheesh.

35
Regiments / Re: 33rd Regiment of Foot [EU] Founded 05/06/2012
« on: March 19, 2022, 05:11:29 pm »
Bump Army

37
Regiments (Game Clans) / Re: 33rd Volunteer Infantry Regiment [EU]
« on: March 17, 2022, 04:52:01 pm »

39
Regiments (Game Clans) / Re: 33rd Volunteer Infantry Regiment [EU]
« on: March 14, 2022, 03:10:34 am »
Yes

40
Amazing regiment filled with amazing people. Hopefully they don't fail once Christopher is removed in the future. Best of luck boyos, love u all like brothers still <3




Holy shit, is that the King of Chads himself, Kolakhan?

41
Community / Re: A wee rant to NA event hosters
« on: March 13, 2022, 09:13:42 pm »
Before you all start squealing and stomping on your keyboards in the comments, yes, I know the game is new and an abundance of time will be required to work these things out in the long run. However, I feel there are serious issues with the way NA events are being administered at the moment. The primary issue here is map choice. Every event I have been to, no matter how big or small, always selects the largest maps available.

These maps were made with 500+ players in mind, not 300 or less. The linebattles, as they currently stand, thus end up being camping affairs where neither team actively seeks out combat, rather they choose to camp their side of the map and try to get 150+ metre pot shots. Not only is this boring and negative gameplay, this kind of "action" lasts for the better part of 10-15 minutes before an all charge is even given. By that point, in a lot of cases, there are still northwards of 50-60+ people alive on either team. This type of gameplay isn't enjoyable for anyone. Unless you're in a unit that seeks to achieve historical accuracy, your everyday player is not going to find enjoyment with running around and shooting at targets they can barely see for half the event. Such long rounds with minimal action also is not going to encourage new players to continue attending events, especially if you're killed at the beginning of the round and have to wait 20 minutes until you can play again.

This type of gameplay was widely accepted back in the 2012-2014 era of NW, but that time is long past. For years now, players have been accustomed to short, concise battle rounds to keep linebattles swift and action-packed. There is definitely a time and place for the old style of linebattle, but not the everyday event. I have noticed that the EU community has answered many of these problems, and I would love to see some of these elements incorporated into our own events. Firstly, smaller maps sizes. As in, smaller than you think is actually fitting for the number of players. This forces units to engage and does not give them the option to camp their spawn for 20 minutes. It also encourages melee charges, reducing the need for an all charge to begin with. Another thing I have noticed is the experimentation with multiple game modes within a single event. Especially those that allow for respawning. There are many NA events that claim to be "half siege/half linebattle," but in actuality is more like 3/4 siege and 1/4 linebattle. Plus, 3 different siege events in a week is not necessary and gets repetitive. Many people do not like siege as it's very disorganised and laggy. Most siege events I've personally attended were no different from the public siege server. No lines, no order, just chaos. I think an event that has, for example, a round of conquest, a linebattle round or two, maybe a historical-based round, etc. is something that would work well in this game. With the accuracy of the rifles, it will be difficult to 100% copy NW-style linebattles.

The point of this rant isn't to call people out and to cause drama, it's merely to offer feedback. The way we conduct our events now will inevitably influence the success of this game. If we fuck up now, there won't be a BCoF in a year's time and none of us want that. I just know from personal experience, no one in my regiment has been satisfied by the NA events so far and I've talked to a lot of other people and they agree as well. I have found myself enjoying EU events far more than NA, and I think we could learn a thing or two so that we can keep this game alive and not have to run back to the 10 year old decaying carcass of NW with our tails between our legs.

Edit: Added some breaks in there for the special snowflakes out there that have the attention span of the common gamer.

First off.... you troll... this wasn't a wee little anything lololololol

I agree fam.  Not to name any names but the event I went to with the 3rdNH yesterday...I mean that shit was crazy.  The fact the admins let the clock go down to 6 minutes left and do and all charge with a map the size of old NW Roleplay maps (Nappy's RP) I mean being realistic to the times is cool and all but holy shit...this is a game and when I come on to play at a linebattle and I have to wait over 25 minutes for a 1 ROUND to end....I mean we got issues. 

Conquest events would be a lot of fun.  You gotta do them right though...before anyone jumps on me and says "But BEAN WE NO NO HOW TO RUN EVENT LIKE DAT GOOD..." Shut the fuck up and figure it out.  I didn't wait all this time for this game to be butchered by some god damn wannabe Robert Lee's and Ulysses Grant's.  Conquests would be fun and it would allow guys to respawn which some of these new players absolutly love. I am not saying linebattles suck...I am saying more variety doesn't hurt.

Anyways I spent all day yesterday playing this game and I fuckin love it.  I waited so long for this and I know more and more old players of NW will be coming out of the woodworks to play this stuff....IF ITS DONE RIGHT....Not playing on a map where Vetro physically starts to pant because he's holding down the W key for too long.
Aye. Round should be 10 minutes, 15 minutes MAX. 20 is way too long no matter the map size.

43
Community / Re: A wee rant to NA event hosters
« on: March 13, 2022, 01:18:16 am »
Before you all start squealing and stomping on your keyboards in the comments, yes, I know the game is new and an abundance of time will be required to work these things out in the long run. However, I feel there are serious issues with the way NA events are being administered at the moment. The primary issue here is map choice. Every event I have been to, no matter how big or small, always selects the largest maps available. These maps were made with 500+ players in mind, not 300 or less. The linebattles, as they currently stand, thus end up being camping affairs where neither team actively seeks out combat, rather they choose to camp their side of the map and try to get 150+ metre pot shots. Not only is this boring and negative gameplay, this kind of "action" lasts for the better part of 10-15 minutes before an all charge is even given. By that point, in a lot of cases, there are still northwards of 50-60+ people alive on either team. This type of gameplay isn't enjoyable for anyone. Unless you're in a unit that seeks to achieve historical accuracy, your everyday player is not going to find enjoyment with running around and shooting at targets they can barely see for half the event. Such long rounds with minimal action also is not going to encourage new players to continue attending events, especially if you're killed at the beginning of the round and have to wait 20 minutes until you can play again. This type of gameplay was widely accepted back in the 2012-2014 era of NW, but that time is long past. For years now, players have been accustomed to short, concise battle rounds to keep linebattles swift and action-packed. There is definitely a time and place for the old style of linebattle, but not the everyday event. I have noticed that the EU community has answered many of these problems, and I would love to see some of these elements incorporated into our own events. Firstly, smaller maps sizes. As in, smaller than you think is actually fitting for the number of players. This forces units to engage and does not give them the option to camp their spawn for 20 minutes. It also encourages melee charges, reducing the need for an all charge to begin with. Another thing I have noticed is the experimentation with multiple game modes within a single event. Especially those that allow for respawning. There are many NA events that claim to be "half siege/half linebattle," but in actuality is more like 3/4 siege and 1/4 linebattle. Plus, 3 different siege events in a week is not necessary and gets repetitive. Many people do not like siege as it's very disorganised and laggy. Most siege events I've personally attended were no different from the public siege server. No lines, no order, just chaos. I think an event that has, for example, a round of conquest, a linebattle round or two, maybe a historical-based round, etc. is something that would work well in this game. With the accuracy of the rifles, it will be difficult to 100% copy NW-style linebattles. The point of this rant isn't to call people out and to cause drama, it's merely to offer feedback. The way we conduct our events now will inevitably influence the success of this game. If we fuck up now, there won't be a BCoF in a year's time and none of us want that. I just know from personal experience, no one in my regiment has been satisfied by the NA events so far and I've talked to a lot of other people and they agree as well. I have found myself enjoying EU events far more than NA, and I think we could learn a thing or two so that we can keep this game alive and not have to run back to the 10 year old decaying carcass of NW with our tails between our legs.

I agree with the part about maps being 2 large, but I couldn't bare to read any further. Please use the enter key in the future to break up the paragraphs some. Spare my eyes the text wall pl0x.
It'd be the same amount of words either way. I mourn your attention span.

44
Community / Re: A wee rant to NA event hosters
« on: March 12, 2022, 10:11:06 pm »
What I noticed in a smaller event my reg held the other day was that we were doing only linebattles, and due to using somewhat smaller maps the rounds went by a lot quicker, and we were able to pack in a lot more rounds of Battle in an hour than any events we had held before in other games. I agree that map choice is important for the size of event you have going on. That being said, some of the fun I'm finding in this game is being able to attempt and succeed at making those 100m+ shots. I think that a good balance to this is going to be map choice in events going forward. Maps with little cover or elevation change will tend to have regiments holding back and taking potshots, while maps with a lot of cover/buildings/trees will force lines to have to move forward and close distance since there would be little opportunity for those extended shots.
I agree with a lot of that as well, but to also play the devil's advocate. If you do have a map with a lot of garrisonable buildings (granted the event allows garrisoning), trees, etc. It allows the groups that get there first to just camp and wait for people to come to them, which, again, the other side isn't going to be keen on doing due to the accuracy, so they're more apt to shoot at nothing and wait 10-15 minutes for the all charge. That scenario happened at the event I went to last night. It just depends on the regiments participating at that point.

45
Community / Re: A wee rant to NA event hosters
« on: March 12, 2022, 10:04:28 pm »
I agree with most parts, the biggest complaint I have is the half line/half siege events, my group would rather attend either a full siege or full line battle, not half. I also dont mind the bigger maps, it allows groups to maneuver a lot more instead of straight up fighting right out of the gate especially with how accurate the guns and cannons are.
I would say in theory bigger maps would be the way to go with the accuracy in this game. But, seeing how they have played out so far, regiments tend to just camp and make the round drag out way longer than it has to and make it incredibly boring. If everyone would agree to just fight, it wouldn't be that big of a deal.

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