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Messages - Vincenzo

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46
General Discussion / Re: New patch, test it before it's out!
« on: September 24, 2018, 05:19:06 pm »
I guess that bug report is too late, but maybe it will be included in the server files.


Taleworlds pushed the NW patch to the steam beta branch, if you are on it you can not join any server anymore, therefore switch your steam to non beta branch and all should be fine.

I suppose the actual release is very soon.

47
Suggestions & Bug Reports / Re: turkish faction?
« on: September 21, 2018, 06:11:01 pm »
It's open source, good luck making it better.  :-*  :P

https://github.com/bulletphysics/bullet3

48
Suggestions & Bug Reports / Re: turkish faction?
« on: September 21, 2018, 05:52:48 pm »
No, turkey has nothing to do with the later half of the napoleonic wars, which this game is based on.


(also they absolutely sucked as an army so why bother. )

49
General Discussion / Re: New patch, test it before it's out!
« on: September 19, 2018, 08:21:15 pm »
Stop spawmming this thread.

Removed all comments that were useless and muted the people involved.

Anyone any problem with the patch right now, tried it, tried the melee and balance changes, and tried the new sapper class and everybody happy now?

50
General Discussion / Re: New patch, test it before it's out!
« on: September 17, 2018, 11:12:36 am »

- We added some mod from Zauberfisch that will allow him and also other server side modders to add goodies.
Look for the screens here:
https://paste.zauberfisch.com/i/5b98c66935010/
Server side modders could spawn training weapons and so on.

Thanks for adding that! I think it is often the modding scene which really helps keep NW alive, and adding this, and especially new items really adds a lot of potential.

Is the pop up menu thing something clients will also be able to see as well, or just a server side thing?
It's a server side mod thing, so you can force by server anything really with your own string names, for instance you can have a custom vote coded server side with 3,4 or whatever options.. you could also use it for lets say you make a door and on use it asks you which of the x locations you want to teleport to, it has quite limitless possibilities for the server mods.

My last request, though I have echoed this before, is to have map names pushed to the master server list and maybe the client as Native does, like you can see the map name will say "Iron Forest by blahblah" on the master server list.

Also if you need or want more maps I can give you some. All AI-meshed too ;)
I dont know how that pushing names to server list works, native has this already working and somehow NW not?

I would love to have all the current maps with AI meshes, but then they have to be quite original and not all-out changed.

51
General Discussion / Re: New patch, test it before it's out!
« on: September 15, 2018, 05:46:40 pm »
I uploaded on the same links the latest version of things.

So please test this version once again!

- There has been some minor balance changes on light dragoons as far as I know,

- We added some mod from Zauberfisch that will allow him and also other server side modders to add goodies.
Look for the screens here:
https://paste.zauberfisch.com/i/5b98c66935010/
Server side modders could spawn training weapons and so on.

- We also added a map from Zebaad.
- I also worked a bit on cannonballs again but nothing major.
- The reported scene props with colision mesh problems were fixed.

Some other things were changed since last zip file, so just test in general.


To test it, simply download this zip file:
https://www.fsegames.eu/mmdev.zip

Unpack the mm dev folder in your mount and blade warband/Modules folder
And run the game with the mm dev module selected.

It will work on servers too. in the same way, run the server with -m mm dev

If you wanted to test around with it, here is the current source for this patch; it will change more naturally but you could have a peek and see what is changed.
https://www.fsegames.eu/trunk.zip


Remember that right now is the last chance for any more fixes, and so on, release is really close.

52
General Discussion / Re: Why did you get rid of sky towers?
« on: September 13, 2018, 01:33:37 pm »
Because this game deserves to be fixed  :-*

53
General Discussion / Re: New patch, test it before it's out!
« on: September 12, 2018, 12:52:26 pm »
Since this is the End of Life for the game, please allow Attacks mid-air. We need a true jump stab. It will re-energize the competitive community and new strategies for melee will be created.

I want NW to be able to compete with Native and their naked men with Great Sword's with 6k hours jump stabbing everyone.
No sorry we will not do it, it will heavy imbalance infantry vs cavalry.

54
General Discussion / Re: New patch, test it before it's out!
« on: September 11, 2018, 07:54:50 pm »
Soon, really soon, please keep testing it I don't think it will be patched after.

Will you patch the hitbox aswell where when you hit someone and force him to stumble his hitbox gets way smaller causing your ally to stab through the guy causing lots of tk
That is something in the engine that we cannot do anything about.

55
General Discussion / Re: New patch, test it before it's out!
« on: September 11, 2018, 06:57:55 pm »
Soon, really soon, please keep testing it I don't think it will be patched after.

56
General Discussion / Re: New patch, test it before it's out!
« on: September 11, 2018, 06:01:32 pm »
So test it please.

57
General Discussion / Re: New patch, test it before it's out!
« on: September 11, 2018, 04:31:29 pm »
IF you guys feel all is ok, I think we will push for release very soon.

Can’t wait that melee revert will be nice
Did you try out the patch? how does it feel now?

58
General Discussion / Re: New patch, test it before it's out!
« on: September 11, 2018, 12:55:01 pm »
IF you guys feel all is ok, I think we will push for release very soon.

59
General Discussion / Re: New patch, test it before it's out!
« on: September 10, 2018, 06:00:28 pm »
IDK if this is just an NW thing but the hitboxes of teammates are very inconsistent and buggy. Stabs can travel right through them particularly at longer range.
It's a warband engine problem, try not to create a teamkill contest but instead have enemy vs enemy, for instance to run the gamemode as deathmatch when making training with your regiment.

Unicorn admin hoers?  :-*
if you supply a good model.

60
General Discussion / Re: New patch, test it before it's out!
« on: September 10, 2018, 04:07:13 pm »
I have talked to a few people (artillery members) and they find the sapper good
That is great news. I'm glad these changes are liked.

For me, it'd be great, if french infantry would get another unit, in place of removed Bavarians. If you dont have time, you would use a custom skin made by community. I guess that the persons like Johny Nawalony would do something for you.
We will not add new units, sorry.

fix the downstab hitbox pls (on the start up)

it attacks a bit backwards
What do you mean exactly, I doubt it is something we can do without doing a lot in-engine which will be outside the scope of this patch.


We will soon finish this work and push it out the door, last chances to say something guys.

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