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Messages - Mistakee

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1
Hess yelled at me to be here

2
Regiments / Re: IX Korps "Armée du Rhin" [NA/EU]
« on: August 30, 2020, 08:53:58 pm »
Hess why you no change Reg names

4
Moderator App

Community Name: Mistakee
In-game name: [IX]Mistakee
Steam profile: https://steamcommunity.com/id/skproyal/
Admin experience: Running esports leagues, managing Aporia Circuit (Tournaments system similar to face it and other platforms) , various experience in dealing with big groups in multiple clans/groups in other games. Manager IRL so can deal with anyone’s issues in a professional manner. Hosting events and groupfights in NW
Do you agree to be fair and unbias while enforcing the rules above?: Yes

5
Events: NA / Re: Mistakee's Monday Night Event
« on: August 28, 2020, 06:52:04 am »
Thread is back open! We are fixing some rules and will have some other admins added to this list. Name has also been changed.

6
Competitive NA Events/Tournaments / Re: Potential Regimental 1v1 league
« on: August 25, 2020, 11:33:21 pm »
In-game name: [IX]Mistakee
Steam: you have me added
Experience: Running esports leagues, managing Aporia Circuit (Tournaments system similar to face it and other platforms) , various experience in dealing with big groups in multiple clans/groups in other games. Manager IRL so can deal with anyone’s issues in a professional manner.


PS. I’m on mobile and it somehow clicked no. I do support a winter 1v1

7
Events: NA / IX Korps Monday Night Event
« on: August 20, 2020, 04:53:28 am »







This will be the event that is going to be replacing the 2ndHan Monday Event due to their resignation of the Monday and Wednesday events. We thank them for hosting these events. With this being said, we would like to try our best to provide a well rounded event for all. Below will be all the rules and communication/signup information.

It is you and your regiment's responsibility to read over the rules and forward any questions to the admins.





Rules will be similar to the Monday event but slightly modified. Found below in the spoiler.

Spoiler
General Rules
You must signup with at least 3 people.
Those who break specialty limits will receive slays starting with the highest rank present.
If you fall under 3 at any time in the event, you must find a friendly line or friendly artillery position. Artillery does not need to follow this.
Intentional TK will not be tolerated. The offender will be slain and the victim will be revived.
Trolling, bushpirating, baiting other regiments are not tolerated.
Musketoons are allowed.
Do not spam sapper works.
Specialty units are not allowed to split unless they are artillery. Artillery may split their arty pieces wherever.
Chat has no filter, but do not spam.
Listen to the admins when applicable. Failure to do so will result in disciplinary action.
Actual complaints/recommendations are to go to the admins, not in-game chat. In-game chat complaints are IGNORED.
Regiment Leaders may request bans on their OWN members only.
Regiment Leaders may request heals, revives, etc before the 1st person is killed.
Pistols are considered melee.
No rambo.
Specialties may be lowered at any time based on event attendance.
Rule of 3 will not exist unless an admin deems it suitable.

Line Infantry Rules (3+)
No FOL, FOC, ROC, ROL
1 Medic Max
1 Flag Bearer Max
No sappers.
2 Officers per line max.
1 man spacing max.
Crouching is only allowed when not in combat, forming double ranks, or behind man-made cover. Man-made is defined as fences, walls, etc.
Must be a line or guard unit. Light infantry is allowed as long as you maintain line infantry rules.
Must bring either a cavalry musket or infantry musket. No spawning with rifles for light infantry.
May be "arty guard" but must be within 5 paces of an ACTIVE cannon or garrisoning sapper works.

Rifles/Lights Rules (3-12)
FOC is allowed, but no ROC.
1 Medic Max
1 Flag Max
1 Officer Max
5 man spacing for light infantry and rifles.
If in melee mode, you are all in melee. This is described as if any person is blocking or attacking. You are not allowed to reload while in melee.
Must go all lights or rifles. No mixing is allowed.
You are able to crouch to fire and reload. You may garrison trees, rocks, etc.
12 Skirms means 12 skirmishers. This includes the officer (if applicable), flag bearer (if applicable), bugler (if applicable), and the remaining rankers. Medics do not count.
Light Infantry includes: Prussian Landwehr, 51st Lights, 15eme Lights, Austrian Grenzers, and Russian Line Militia.

Cavalry Rules (3-12)
No FOC or ROC. If you charge, you are charging.
Mounted units only. No ground based specialties such as medics.
2 Officers max.
If in melee, you are all in melee. Dragoons are not allowed to shoot or reload.
No mixing units, pick one. If you break this you will be slain.
3 or more dismounted cav are considered lights and will be treated as such.
If there are 1-2 dismounted cav, they are expected to find horses or join a friendly unit. No rambos.
12 cavalry means 12 cavalry. That is 10 ranker cav plus the 2 officers for a max of 12. No general or "non-combatant" rule exists.
Cav under 3 must dismount unless continuing a charge. Do not attack other units that were not in melee as an excuse to keep charging. There will be 1 warning if you do not dismount when you should. Failure to comply will result in a slay.
Must maintain cohesion. Scouting is allowed, but do not abuse it and go across the map. You will be slain. If you engage lines while scouting via weapon or horse, it will be considered a rambo and result in a slay.
Cav scouts are not allowed to lead a charge while their regiment is on the other side of the map, that is rambo.
Dragoons may fire while mounted but must be in a line.
Cav must dismount in all charge unless deemed by admins otherwise.

Artillery Rules (4-12)
Can bring 2 pieces of artillery. They are allowed 1 Cannon and 1 howitzer.
1 Sapper Max
2 Officers Max
Artillery guard must be within 5 paces of an ACTIVE cannon to fire out of line.
Sappers are allowed to build defenses with TNT and planks but do not spam them. Spamming will result in a slay.
No limit on artillery guards, but mind the limit of 12 max artillery units. This includes regular line infantry that may play as artillery guards.
When under a melee attack, Arty guard may FOC but not ROC. Once any artilleryman is in melee mode and blocking or attacking they are considered in melee.
Artillery pieces may be as spread out as you want.
Rocket artillery is not allowed.
[close]





Signups TeamSpeak: 199.60.101.245:10392
Numbers taken at 7:30-7:45 PM EST.
Specialty signups start at: 9:15 PM EST, after the event. On this forum page.



Regiment Name:
Numbers:
Specialty:
Regiment Leader's Steam:

Current Regiments Attending
IX Brigade: 30-40+
[close]
Official Event Admins
1.Mistakee
2. Kitty
3. Hess
4. Jazz
5. Scottish
[close]

Admins may change event rules/class limits at any time and/or if need be.

Credits to Hess for the graphics and formatting



8
Regiments / Re: IX Korps "Armée du Rhin" [NA/EU]
« on: August 13, 2020, 10:35:39 pm »
Appreciate all the support!

9
Regiments / Re: IX Korps "Armée du Rhin" [NA/EU]
« on: August 12, 2020, 03:36:28 am »
Glad to be with you guys! Gonna be a good trip!

10
Regiments / Re: 31st Regiment of Foot (NA) (Est 2020)
« on: August 11, 2020, 12:49:16 am »
Had fun tonight, let's keep going and keep having fun!

Twas a good event!

11
Events: NA / Re: Saturday Line Battle
« on: August 09, 2020, 12:27:05 am »
Regiment Name: 31st Regiment of Foot
Expected attendance: 5-7
Regiment leader's Steam URL: https://steamcommunity.com/id/skproyal/
Do you have read and agree to the rules ?: yes

12
Regiments / Re: 31st Regiment of Foot (NA) (Est 2020)
« on: August 08, 2020, 11:19:13 pm »
I run the show around here you fuck
Pffft

13
Regiments / Re: 31st Regiment of Foot (NA) (Est 2020)
« on: August 08, 2020, 06:56:34 pm »
We are reborn and have some actual members now! :D

14
Regiments / Re: 31st Regiment of Foot (NA) (Est 2020)
« on: August 06, 2020, 08:54:28 pm »
Look at this good old thread :D.

15
Regiments / Re: 6th Regiment of Foot [NA]
« on: May 06, 2020, 02:13:43 pm »
Good luck!!

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