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Topics - PolarBeats

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1
Optimates / Legio XXIV "High Lord's Own"
« on: June 29, 2016, 01:45:57 pm »



A Legion Based within the 1st Galactic Beard Empire








History of the 1stGBE

T0 truly understand the origin of the 1st Galactic Beard Empire (1stGBE) you must go back before the great Anglo-Dutch Crisis, back to the time of the Scriptures

Back long ago before the brave men of the yolo spanned the cosmos they lived on a rural planet. These men formed an alliance together solely based on their facial hair. It is believed by many historians that these were the Forefathers of the modern day 1stGBE and that every major figure of the 1stGBE can trace their roots back to these men. These men were surrounded by enemies, jealous and evil beings who loathed the Forefathers due to their incredibly righteous beards. These men were dubbed "Eye Patch Nubs" by the Forefathers but in modern times we reference them simply as "Dirty Peasants".

As the Holy scriptures proclaim, the planet in which our Forefathers inhabited was crawling with these Dirty Peasants and god was displeased. He sent forth a great wave to wash away these heathens but sadly this wave would exterminate all life. But our Forefathers were fierce in the eyes of this new found danger, so they wove their glorious beards together to form the most holiest of icons in GBE history. The Arc of the Beard.

Upon this Arc our Forefathers mounted and rode the furious waves to the Promised Land.. a land cleansed of all Eye Patch Nubs, a land of freedom and glory. Or at least so our brave heroes had thought. Once arriving on this enchanted land of milk and honey their old foe was discovered.. The Peasants too were resourceful and it seemed like cockroaches these peasants had swum from the sea to once again infest the Holy Bearded ones' homes. And so it was these men known now simply as "The Great Beards", had organized a military force strong enough to exterminate these Heretics.. That force was and is the 1stGBE.





History of House Beats

House Beats was founded in the year 634AF by Aleksandr Beats the first at the age of 26. Known on his home planet as: "The Great Uniter"

 In the early years of recorded history and before the formation of House Beats, Zuthien was heavily divided between warring clans. Beards and Non-Beards engaged in wars that had been waging on for years over various disputes ranging from political reasons as well as territorial.

Then began a period in which the clan Aleksandr had been a part of entered war with the other opposing clans.. The ancient legend tells of a man who's beard was said to be longer than 9 meters. It is said this man was Aleksandr himself and his moment of glory occurred during the battle of what the natives call: "Dubith Alumtay" meaning "Beards versus the Clean Faces" or simply known to historians as the "Zuthien Civil War". It was a bloody series of wars, one after the other. The Warlord of the clan: Potus Jiev was a reckless leader who cared little about the lives of the men. After Aleksandr's Warlord continued to lead his men to the slaughter Aleksandr raised his pike during the battle of Dubith Alumtay and killed his Warlord before the eyes of every legionnaire on the battlefield. With all the men in total shock Aleksandr screamed out the famous words.. "UT IN BARBUM!!" and proceeded to lift up his pike and charge forth into the battle alone with no man to follow him. His comrades watched in horror and amazement as Aleksandr decimated the enemies lines and seized victory single handed. It was that day Aleksandr I founded House Beats. He died in 680 AF the age of 72 from old age.

House Beats has had 10 other heirs since its formation: Current High Lord is Polar Beats.



History of Legion XXIV "High Lord's Own"

The History of the Twenty-Fourth Legion begins at the event of "The Great Schism"

Before "The Great Schism" [1172AF] the Galactic Senate had ran smoothly for nearly 120 years with a wide arrange of political as well as ethical and military actions being voted on and decided without incident. This was mostly due to the rise of House Kayce, which had now had nearly 20 votes due to their influence of the Wastelands. When High Lord Hered Kayce unexpectedly passed away.. so did his influence which sent the Senate into a downward spiral of chaos which resulted in the once united Senate being split down the center. Those who would give the Emperor totalitarian power and those who would depose him and turn the Empire into a democracy. These actions soon resulted in a war that lasted 13 years and was fought across the entire Galaxy.

For 13 long years, the war waged it's devastation abroad till the rise of a new House. Once a minor house, Dukus Duke had spent the years raising a force great enough to end the war once and for all. On his he chose the support of new High Lord of House Kayce: John Kayce, the Legions of House De Geek led by its Legatus Zacharia De Geek.. and the Legions of House Beats lead by Legatus Polar Beats. Among House Beats' Legions was the newly formed and highly green Legio XXIV.

Legion Twenty-Four was formed as a Light Infantry Legion under House Beats, lead by High Lord and Legatus Polar Beats directly. When it was time for the battle of House Duke and the Senate, Legio XXIV served as the honorable Vanguard. Once deployed the XXIV Legion decimated the battle field and served with outstanding performance only losing 6% of their total forces. This earned the legion high honors within the Empire and granted the legion the nickname of "High Lord's Own" to show its distinction among the other House Beatsian Legions.

Due to its high praise the Legion bares the symbol of the Bearded Stag, the sigil of House Beats.
 






     








We are recruiting for NA/EU with events Wednesdays and Saturdays.. All willing to join add me on steam











2
Confederates / Alabama Muscogee "Creek" Indians
« on: March 12, 2016, 12:39:07 pm »





The Muscogee "Creek" Indians were native to North/South Eastern Alabama and later Oklahoma in the early 1800's. On 10 July 1861, Principal Chief Motey Kinnard and Daniel N. and Chilly McIntosh (sons of William McIntosh – former principal chief of the Lower Creeks) met with Special Commissioner Albert Pike of the Confederate Bureau of Indian Affairs and together signed a treaty of alliance with the Confederacy. The McIntoshes also promised to raise a regiment of Creeks, provided they would only have to fight within the borders of Indian Territory. However, in the fall of 1861 thousands of loyal and neutral Upper Creeks refused to recognize the treaty of alliance with the Confederacy signed by the Lower Creeks, and prepared to march with their leader, Opothleyahola, to Kansas and safety. A force of Lower Creeks under the McIntosh brothers opposed them. In November, sporadic violence between the two factions began and quickly intensified. Pike ordered Colonel Douglas H. Cooper to take charge of the situation and restore tranquility among the Creeks while the special commissioner departed for the Confederate capital. Cooper called on other Indian home guard units to aid in his efforts to end the hostilities and prevent the Upper Creeks from leaving Indian Territory. In doing so, Cooper began what amounted to a civil war within the borders of the territory.





Care to Join? Click Below!





                 





Reserving the Regiment name of the Alabama Muscogee "Creek" Indians/Alabama Muscogee Indians


Still active here Hairywarhero

4
Modifications / North and South skin requests
« on: December 13, 2015, 09:41:53 am »


I have been trying to figure it out myself. But my skills are the definition of "poorly done". I have a model from the old .404 North and South that I feel grasps how the uniform should look versus NaS 1.0


The skins I wish to create are:

1) 11th Mississippi, Van Dorn's Reserve (with the forage cap, not the kepi)
11thMS
[close]

2) And from guessing the link's name.. 23rd Arkansas (without the hat)
23rdARK
[close]




Now in the link below, I have included the model itself as well as a visual reference for how its wrapped just in case.
https://www.dropbox.com/sh/hdb2goup2obhkru/AACZSL9ulJQoeNAKMao_vO94a?dl=0

Requests

1. I wish for the uniforms to be "Pristine" meaning no dirt, or damage effects.

2. If its possible (and doesnt have to be) I would like a "filter" version of the texture. So if in the future I would like to make a skin for the model I can do the texture part and
have the details like shading and stuff pasted in. (again not a priority if it cant be done.)

3. There are what seems to be shoulder straps on the model, that stick out and bother me, if they could be removed that would be swell.

I know they are old models, but I would like them to look as nice as they can be. I dont have anything really to give or trade so if it could be done voluntarily that would be even better <3
Add me on Steam https://steamcommunity.com/id/PolarBeats/




5
Confederates / 11th Alabama Infantry Regiment *Important Update*
« on: June 29, 2015, 01:05:52 am »
Claiming and Reserving the Regiment name of the 11th Alabama







Who are the 11th Alabama?

The 11th Alabama is a historic based regiment. Enlisted at Lynchburg, Virginia June 17,1861.

The Eleventh was enlisted June 17, 1861, at Lynchburg, Va., with 972 men, rank and file, though several of the companies had been in camp for two or three months. Proceeding to Virginia, it reached Winchester in July, and was brigaded under Gen. E.K. Smith of Florida. It remained between Alexandria and Centreville, and near Manassas, till the army moved over to Yorktown. Gen. J.H. Forney of Calhoun had been in temporary command of the brigade, and was succeeded during the winter by Gen. Wilcox. The regiment fell back to Richmond, and was first under fire at Seven Pines, where it lost 9 killed and 49 wounded. It charged the enemy in a strong position at Gaines' Mill, and in a few minutes lost 27 killed and 129 wounded. But it was at Frazier's farm, three days after, that the Eleventh, and other regiments of the brigade, charged across an open field and engaged in a bloody struggle over the enemy's batteries, wherein the bayonet was the chief weapon, and where it lost the commanding officers of eight companies, and a total of 182 killed and wounded. The regiment was under fire at the second battle of Manassas, and lost 25 killed and wounded. It was part of the investing force at Harper's Ferry, and hastened to Sharpsburg, where it was engaged with a loss of thirty-five killed and wounded. It wintered at Rappahannock, and was exposed at Fredericksburg, where the casualties were 12 killed and wounded. As part of Wilcox's brigade, it fought Sedgwick at Salem, where it lost 117 killed and wounded. With the army, it moved into Pennsylvania, and was badly cut up at Gettysburg. The command wintered near Orange Courthouse 1863-4, and tried to gather strength for the last great struggle. At the Wilderness and Spottsylvania the regiment was at close quarters with the foe, and lost about 65 men. Gen. Sanders of Greene was now in command of the brigade. From the Wilderness to Petersburg almost constant skirmishing occurred, and from June 22 to June 30, the loss was about 80 killed and wounded. The Eleventh was in the column that retook the line broken at the "Crater", losing about 40 men, and from August 16 to October 17, which includes the effort to retake the Weldon Railroad, the loss in killed, wounded, and captured was 76. It fought at Burgess' Mill, with severe loss, and was sternly confronting the foe at Appomattox when astounded by the news of the surrender. There were only about 125 of the regiment present there for duty, Capt. Stewart of Pickens commanding. Of 1192 names on its muster roll, over 270 fell in battle, about 200 died of disease, 170 were discharged, and 80 were transferred.







How old is the 11th Alabama?

The 11th Alabama for North and South was created June 2015.

The 11th Alabama lead by our very own PolarBeats, who has been an officer in multiple North and South as well as Napoleonic Wars
regiments and holds a high reputation of leadership and experience. The 11th Alabama is currently a member of the Expeditionary Force under the Confederate Brigade.





What kind of reg is the 11thAL? And why should I join?

The 11th Alabama is a Line/Light Infantry regiment.

Comprised of a few of the best shooters and melee'ers on warband, we try to create a fun and challenging environment for each regiment member, we asses your skills and try to make you flourish in others that you may lack. We act as family, we give respect where it is do and aren't too rowdy. With events practically everyday, we value every person among the Warband community. And accept all members with all different play-styles and backgrounds.

  • If you are green and are looking for a fun regiment: we are the one for you!
  • If you are bad at melee but can shoot: Say "hello" to the 11th.
  • If you are a combat veteran: This is your chance to lance that bayonet inside the bowels of a damn yankee.
  • If you happen to be a damn yankee and wish to join a Confederate regiment: Watch out for Taco, he is a mad man.
  • If you are a seasoned leader, ask about officer positions. We would be glad to have you.
  • And if you just want a new batch of friends? We welcome you with open arms.





Visit Us on Steam!


Still active here Hairywarhero

6
Regiments / 11thUS Infantry Regiment [NA]
« on: March 03, 2015, 02:50:19 pm »
Claiming the Regiment name of the 11thUS Infantry Regiment

11thUS Infantry Regiment
"The Wandering 11th"





Unit: Infantry
Faction: America
Based: NA
Our North and South Regiment: 7th Arkansas Infantry

Official Roster:
Spoiler
Up to date as of: Febuary 25th, 2015

COMMAND:
  • Colonel PolarBeats
OFFICERS:
  • ~
NCO'S:
  • Sergeant Kit-Fisto
Junior NCO'S:
  • Lance Corporal Turkey
ENLISTED:
  • Private First Class Anders
  • Vet.Private Gutbomber
  • Vet.Private James
  • Private Sjman1234
  • Private SnowCaster
  • Private Zombieman
  • Private Outlaw
  • Private DarthTaco
  • Private Clark
  • Private Kevin3224
  • Private Jackson
  • Private Codyman
  • Private J-Frank
  • Private Stark
  • Private IamRip
  • Private Freza
  • Private MasterCarth
  • Private Sobieralski
  • Cadet Ickyglossy
  • Cadet Sayian
  • Cadet Cole
  • Cadet Bart
SPECIAL:
  • ~
[close]

How to Join and Basic Rules:
Spoiler
To join add the acting Colonel on steam: Currently [TCoL] PolarBeats and answer a few brief inquiries and ask some yourself.

  • We don't have very many rules in the 11thUS apart from just be friendly and respectful of others.
  • Jokes and light trolling are all great unless they interfere with our events (No trolling during battles).
  • Everyone has a voice in the regiment, so if you don't like how things are going or want to give your opinion on how to change something just let us know.
  • We play games outside of Warband so we invite you to tag along whenever you can.

Before everything we are a team, we encourage everyone to be smart, fair and to pay attention. Nobody likes a sore loser and nobody likes people who are rude for no reason.
[close]

Regularly Attended Events:

Spoiler
[close]

Regimental Screenshots:

Spoiler
~
[close]






7
Regiments / Culpeper Minute Men - 116th Regiment
« on: March 02, 2015, 01:07:33 pm »
Reserving the Regiment name of the Culpeper Minutemen/116th Regiment for Iron Europe!

W.I.P.

8
Events / 7th Arkansas Thursday Variety Event!! [NA][All Welcome]
« on: January 22, 2015, 06:12:08 am »
7th Arkansas Infantry Presents:









Event is set for April 30th, 2015 at 8:00pm eastern.
EVENT SCENARIO:



LineBattle

Specialties: Arty & Cavalry













How to Apply:

Spoiler

  • Linebattle/Skirmish events:

Unit Class: (ex. Line infantry or skirmisher)
Faction: (Would you prefer CSA or USA)
NA/EU: (Where is your regiments' member majority)
Army or Brigade: (Name of your Army or Brigade [can be n/a if you don't have one])
Regiment and Leader: (Your regiment name and the acting CO.)
How many you plan to bring:


  • Siege event:

Faction: (Would you prefer CSA or USA [may not always get it due to balance])
NA/EU: (Where is your regiments' member majority)
Army or Brigade: (Name of your Army or Brigade [can be n/a if you don't have one])
Regiment and Leader: (Your regiment name and the acting CO.)
How many you plan to bring:



  • Trench Warfare event:

Unit Class: (ex. Line infantry or skirmisher)
Faction: (Would you prefer CSA or USA)
NA/EU: (Where is your regiments' member majority)
Army or Brigade: (Name of your Army or Brigade [can be n/a if you don't have one])
Regiment and Leader: (Your regiment name and the acting CO.)
How many you plan to bring:


  • Historical Reenactment/Realism event:

Unit Class: (ex. Line infantry or skirmisher)
Faction: (Would you prefer CSA or USA)
NA/EU: (Where is your regiments' member majority)
Army or Brigade: (Name of your Army or Brigade [can be n/a if you don't have one])
Regiment and Leader: (Your regiment name and the acting CO.)
How many you plan to bring:


  • Conquest:

Unit Class: (ex. Line infantry or skirmisher)
Faction: (Would you prefer CSA or USA)
NA/EU: (Where is your regiments' member majority)
Army or Brigade: (Name of your Army or Brigade [can be n/a if you don't have one])
Regiment and Leader: (Your regiment name and the acting CO.)
How many you plan to bring:

[close]

Add [TCoL] PolarBeats on Steam for Details




9
In Development / [NW][M]The Cost of Liberty
« on: January 06, 2015, 05:38:54 am »
The Cost of Liberty Development Team Presents:

A Multiplayer mod based on Napoleonic Wars for Warband!
Set during the British rule of the Thirteen Colonies, the Cost of Liberty will bring players from all around to reenact in some of America's early footsteps..
With Historical weapons, Units, Uniforms and Scenes.. You will be filled up to your neck with with late 18th Century Warfare.


Confirmed Factions:


British Infantry

Spoiler
43rd Regiment of Foot
Coldstream Regiment of Guards
10th Regiment of Foot
52nd Regiment of Foot
British Loyalist Militia
Queens Rangers
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                                                                   Continental Infantry

Spoiler
2nd Maryland Regiment
23rd Continental Regiment (2nd Mass.)
2nd New Hampshire Regiment
3rd New Jersey Regiment
Culpeper Minutemen
Green Mountain Rangers
[close]



Pending Nations:





Embrace freedom with your life, and defend it at any cost.. Stand in the arms of Liberty and Patriots and bring tyranny to its knees. Show King George that you are not his property and all men are meant to be free!

or

Defeat the insurrectionists who would like nothing more than to separate you from your English brothers across the ocean, maintain stability, security and peace in the name of the King!



Mod Signatures!
Spoiler

For our Colonist Supporters!
Code
[url=https://www.fsegames.eu/forum/index.php?topic=21304.0][img]https://i.imgur.com/vyPVpz3.png[/img][/url]


For our English Brothers!
Code
[url=https://www.fsegames.eu/forum/index.php?topic=21304.0][img]https://i.imgur.com/idmuVH0.png[/img][/url]


Code
[url=https://www.fsegames.eu/forum/index.php?topic=21304.0][img]https://i.imgur.com/rkRVNRx.png[/img][/url]


Code
[url=https://www.fsegames.eu/forum/index.php?topic=21304.0][img]https://i.imgur.com/7Tx7C9I.png[/img][/url]


[close]



Follow us on:


     Steam!                                          Moddb!                                    FSE Forums!


Our Modding Team
Spoiler
● Polar: Maps, Graphic Art and PR
● DarthTaco: Weapons Modeler
● Revo: Coding
● Edward: skin, code, and model
● Forest: Historical Adviser
● Dukey: Native Brit
[close]


Spoiler
*New Forum place since our last forum holder isn't on enough for frequent updates
[close]

10
Confederates / 7th Arkansas Infantry [NA]
« on: November 11, 2014, 12:04:59 am »
Claiming and Reserving the Regiment name of the 7th Arkansas Infantry










Created May 18th, 2014 and formed November 11th, 2014. Based on the historical 7th Arkansas Infantry Regiment mustered June 16th, 1861 at Smithville Arkansas. The regiment spent most of the Civil War serving the Confederacy east of the Mississippi River. The regiment gained the nickname "The Bloody Seventh" during the battle of Shiloh by sustaining heavy casualties as well as Bragg's Kentucky Campaign. The regiment was later consolidated with the 6th Arkansas and later itself was consolidated for the 1st Arkansas Consolidated Infantry as Company D, along with the 2nd, 5th, 6th, 7th, 8th, 13th, 15th, 19th, 24th and the 3rd Confederate Infantry Regiments.






The Regiment is comprised of particularly skilled Warband veterans, we want to create a fun and challenging environment for each member.
We run a disciplined regiment. There are no age or skill requirements and everybody is free to join the regiment.
Our Steam group can be found HERE. If you wish to join the regiment leave your name on this forum or contact our Colonel PolarBeats. Our rules are limited, and we expect everyone to act appropriately and to have a good time playing the mod.





Our regiment is independent, and can currently be found on our Teamspeak: polarbeats.teamspeak3.com

Rank System

Command
Brigadier General
Colonel
Lieutenant Colonel

Officers
Major
Captain
1st Lieutenant
2nd Lieutenant

NCO's
Sergeant Major
Quartermaster Sergeant
First Sergeant
Sergeant
Corporal

Enlisted
- Private First Class
- Private
- Ranker

[close]


     












Still active here Hairywarhero




11
Confederates / 31st Alabama Infantry Regiment
« on: October 26, 2014, 08:17:30 am »
Claiming the Regiment name of the 31st Alabama Infantry.

31st Alabama Infantry Regiment


Unit: Skirmisher/Light Infantry
Faction: Confederate
Based: NA/EU
Army: ~
Brigade: ~


Up to date as of: December 4th, 2014

CURRENTLY ON HOLD

Visit us on steam!
31st Alabama Infantry

12
Regiments / The Queen's Rangers
« on: August 01, 2014, 06:50:59 pm »
A Skirmish/Light Infantry regiment of the Iron-Division: Anglo-Dutch Brigade under the Command of Brigadier General Dukey and Lead by Colonel PolarBeats
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The Queen's Rangers

We are the skirmishing regiment under the Anglo-Dutch Brigade. We are a heavily skilled group of people diverse in the ways of melee and shooting. Those who join the Queen's Rangers are held to a specific list of standards required to join and those who can't comply will receive extra training, if one cannot grasp the skills needed to be a standard member of the Queen's Rangers they will be removed.


Mods we play on:
  • Napoleonic Wars
  • Blood & Iron: Age of Imperialism
  • The Cost of Liberty

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