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Topics - Chadric

Pages: 1
1
Events: NA / Saturday Night NaS Line Battle 8 PM EST
« on: December 17, 2014, 02:21:45 pm »
Hello, and welcome to our weekly Saturday Line Battle post. If you have any questions just post it or send me a steam message, my steam name is mad_shot36. For the event, all regiment leaders are expected to sign up on the DA TS (62.75.245.144:9995) anywhere between 30 minutes before the event up until 5 minutes before the event.

Maps

For each event there are 2 maps and 2-3 rounds on each map. The first is usually a stock map or one made by someone in the community, the second map is usually random. Each round is 20 minutes long, at 5 minutes a charge is called.  If it ends with one side winning the first map and the other side winning the other map if the event has not gone on to long there may be a tiebreaker if requested.

RULES

General Rules

Firing in charge is allowed
You may reload on the charge but not with a weapon that can reload on the move or in All Charges
If a line drops below 4 soldiers they must join another line
Splitting lines is allowed unless either of the lines would drop below 4 soldiers
No firing from horse back period
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
All regiments except for sharpshooters and cavalry can have 1 sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Round limits will be 20 minutes
At 5 minutes left whoever has the larger amount of people alive will be forced to charge if both sides are not moving
(all charges may be called also)
Don´t complain about anything, except if you are a regimental leader

Unit Specific Rules

Infantry

Spoiler
Min 6 soldiers
No Max
Max of 2 man spacing if in the open (when in cover 3-4)
Crouching is allowed when not in combat, I you are shooting at people or they are shooting at you, it is combat (and in cover)
Max of 1 officer and 2 sergeants per line

Infantry can be any Infantry unit that can take a Springfield of some sort
[close]

Skirmishers

Spoiler
Min 6 soldiers
Max 15-20 soldiers (depending on how many people are there)
Can be spread out more in cover
Max of 5 man spacing in the open
Must be roughly the same amount of Skirms as on the enemy team
Max of 1 officer and 2 sergeants per line

Skirms can be any Infantry unit that can take a Lorenze or Mississippi rifle
[close]

Cavalry

Spoiler
Min 6 Cav
Max 15 Cav
NO FIRING FROM HORSE BACK
If less then 4 mounted Cav they must dismount. if the Cavalry have more than 4 dismounted they may play as skirms
If less then 4 people total they must join another line

Cavalry can be any unit in the cavalry selection tab
[close]

Artillery

Spoiler
Max or 2 cannons total (including a howitzer if you take one)
Max of 1 Howitzer
Max of 8 Arty Guards
Can be spread across a max of 2 regiments per side
Must have the same number of cannons/howitzers as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Max Officers 1
[close]

Sharpshooters

Spoiler
Min of 6 soldiers
Max of 15 soldiers
Union sharpshooters may not reload while in retreat
Must be roughly the same amount of sharpshooters as the other side

Confederate Sharpshooters can be 2nd KY
Union Sharpshooters can be IL Militia BUT NO SPOTTERS
[close]

Application to sign up

Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:

Link to our Friday Line Battle: https://www.fsegames.eu/forum/index.php?topic=14432.0 (yes they are the same just different days)

Link to our Tuesday Line Battle: https://www.fsegames.eu/forum/index.php?topic=12572.0 (yes they are the same just different days)

Link to our Sunday Siege https://www.fsegames.eu/forum/index.php?topic=15095.0

Link to our Grifball League: https://www.fsegames.eu/forum/index.php?topic=14227.0

2
Hello, and welcome to our weekly Sunday Siege post. If you have any questions just post it or send me a steam message, my steam name is mad_shot36. For the event, all regiment leaders are expected to sign up on the DA TS (basementstudio.eu:9995) anywhere between 30 minutes before the event up until 5 minutes before the event.

Maps

For each event there are 2 maps and 2 rounds on each map. They will both be stock maps. Each round is 20 minutes long.  If it ends with one side winning the first map and the other side winning the other map if the event has not gone on to long there may be a tiebreaker if requested.

RULES

General Rules

Firing in charge is allowed
You may reload on the charge
If a line drops below 4 soldiers they must join another line
Splitting lines is allowed unless either of the lines would drop below 4 soldiers
No firing from horse back period
No Racism/Slurs/Homophobia or disrespecting other regiments PERIOD
All units can use cover
All regiments except for sharpshooters can have 1 sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Round limits will be 20 minutes
Don´t complain about anything, except if you are a regimental leader
You must be in groups of 4 or more to move out of spawn
Defenders may not move out of the fort in a line of less then 6 people
Sappers may not block up doors with Dirt mounds that go to high for people to go though the doors in both directions or make plank walls
No Explosives PERIOD

Unit Specific Rules

Infantry

Spoiler
Min 6 soldiers
No Max
Max of 5 man spacing if in the open (if in cover must be reasonably close, it will be decided by the Admins)
Max of 1 officer and 2 sergeants per line

Infantry may play as any unit on the Infantry tab (and Marines for Union)
[close]

Artillery

Spoiler
Both sides may only have 10 people for the entire crew (Captains, Loaders, Trains and Sappers)
Can be spread across a max of 2 regiments per side

Attackers

Max or 2 cannons total (including Howitzers if you take 1)
Max of 1 Howitzer
Max of 8 Arty Guards

Defenders
Unlimited Cannons/howitzers (must still be less then 10 artillery people)
[close]

Application to sign up

Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:

Link to our Tuesday Line Battle: https://www.fsegames.eu/forum/index.php?topic=12572.0 (This is one of our Line Battle Events)

Link to our Friday Line Battle https://www.fsegames.eu/forum/index.php?topic=14432 (This is another on of our Line Battle Events)

Link to our Saturday Line Battle https://www.fsegames.eu/forum/index.php?topic=18417.0 (And another Line Battle Events)

Link to our Grifball League: https://www.fsegames.eu/forum/index.php?topic=14227.0

3
Events: EU / Bragg's Brigade's North and South NA Friday Line Battle
« on: March 19, 2014, 05:30:08 pm »
(I have permission from SeanBeansShako to put this here)

Hello, and welcome to our weekly Friday Line Battle post. If you have any questions just post it or send me a steam message, my steam name is mad_shot36. For the event, all regiment leaders are expected to be on the DA Team Speak 15 minutes before the event begins (94.249.253.172:9993).

Maps

For each event there are 2 maps and 2-3 rounds on each map. The first is usually a stock map or one made by someone in the community, the second map is usually random. Each round is 20 minutes long, at 5 minutes a charge is called.  If it ends with one side winning the first map and the other side winning the other map if the event has not gone on to long there may be a tiebreaker if requested.

RULES

General Rules

Firing in charge is allowed but no reloading while you are charging
If a line drops below 4 soldiers they must join another line
Splitting lines is allowed unless either of the lines would drop below 4 soldiers
No firing from horse back period
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
All regiments except for sharpshooters and cavalry can have 1 sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Round limits will be 20 minutes
At 5 minutes left whoever has the larger amount of people alive will be forced to charge if both sides are not moving
(all charges may be called also)
Don´t complain about anything, except if you are a regimental leader

Unit Specific Rules

Infantry

Spoiler
Min 6 soldiers
No Max
Max of 5 man spacing if in the open (if in cover must be reasonably close, it will be decided by the Admins)
Max of 1 officer and 2 sergeants per line

Confederate Infantry can be 1st MD, 4th AL, 7th GA or 33rd VA
Union Infantry can be U.S. Battalion, 1st MN, Marines, or 2nd Wisconsin
[close]

Skirmishers

Spoiler
Min 6 soldiers
Max 15-20 soldiers (depending on how many people are there)
Can be spread out more in cover
Max of 5 man spacing in the open
Must be roughly the same amount of Skirms as on the enemy team
Max of 1 officer and 2 sergeants per line

Confederate skirmishers can be 11th Mississippi or the Tiger Rifles
Union skirmishers can be Fire Zouaves, 69th New York or the 14th Brooklyn
[close]

Cavalry

Spoiler
Min 6 Cav
Max 15 Cav
NO FIRING FROM HORSE BACK
If less then 4 mounted Cav they must dismount. if the Cavalry have more than 4 dismounted they may play as skirms
If less then 4 people total they must join another line

Cavalry can be any unit in the cavalry selection tab
[close]

Artillery

Spoiler
Max or 3 cannons total (including a howitzer if you take one)
Max of 1 Howitzer
Max of 8 Arty Guards
Can be spread across a max of 2 regiments per side
Must have the same number of cannons/howitzers as the other side
[close]

Sharpshooters

Spoiler
Min of 6 soldiers
Max of 15 soldiers
Union sharpshooters may not reload while in retreat
Must be roughly the same amount of sharpshooters as the other side

Confederate Sharpshooters can be 2nd KY
Union Sharpshooters can be IL Militia BUT NO SPOTTERS
[close]

Application to sign up

Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:

Link to our Tuesday Line Battle: https://www.fsegames.eu/forum/index.php?topic=12572.0 (yes they are the same just different days)

Link to our Grifball League: https://www.fsegames.eu/forum/index.php?topic=14227.0

4
Events / Dixieland Army North and South NA Friday Line Battle 8 PM EST
« on: March 18, 2014, 02:44:58 am »
Hello, and welcome to our weekly Friday Line Battle post. If you have any questions just post it or send me a steam message, my steam name is mad_shot36. For the event, all regiment leaders are expected to sign up on the DA TS (basementstudio.eu:9995) anywhere between 30 minutes before the event up until 5 minutes before the event.

Maps

For each event there are 2 maps and 2-3 rounds on each map. The first is usually a stock map or one made by someone in the community, the second map is usually random. Each round is 20 minutes long, at 5 minutes a charge is called.  If it ends with one side winning the first map and the other side winning the other map if the event has not gone on to long there may be a tiebreaker if requested.

RULES

General Rules

Firing in charge is allowed but no reloading while you are charging
If a line drops below 4 soldiers they must join another line
Splitting lines is allowed unless either of the lines would drop below 4 soldiers
No firing from horse back period
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
All regiments except for sharpshooters and cavalry can have 1 sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Round limits will be 20 minutes
At 5 minutes left whoever has the larger amount of people alive will be forced to charge if both sides are not moving
(all charges may be called also)
Don´t complain about anything, except if you are a regimental leader

Unit Specific Rules

Infantry

Spoiler
Min 6 soldiers
No Max
Max of 2 man spacing if in the open (when in cover 3-4)
Max of 1 officer and 2 sergeants per line
Crouching is allowed when not in combat, I you are shooting at people or they are shooting at you, it is combat (and in cover)

Infantry can be any Infantry unit that can take a Springfield of some sort
[close]

Skirmishers

Spoiler
Min 6 soldiers
Max 15-20 soldiers (depending on how many people are there)
Can be spread out more in cover
Max of 5 man spacing in the open
Must be roughly the same amount of Skirms as on the enemy team
Max of 1 officer and 2 sergeants per line

Skirms can be any Infantry unit that can take a Lorenze or Mississippi rifle
[close]

Cavalry

Spoiler
Min 6 Cav
Max 15 Cav
NO FIRING FROM HORSE BACK
If less then 4 mounted Cav they must dismount. if the Cavalry have more than 4 dismounted they may play as skirms
If less then 4 people total they must join another line

Cavalry can be any unit in the cavalry selection tab
[close]

Artillery

Spoiler
Max or 2 cannons total (including a howitzer if you take one)
Max of 1 Howitzer
Max of 8 Arty Guards
Can be spread across a max of 2 regiments per side
Must have the same number of cannons/howitzers as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Max Officers 1
[close]
Sharpshooters

Spoiler
Min of 6 soldiers
Max of 15 soldiers
Union sharpshooters may not reload while in retreat
Must be roughly the same amount of sharpshooters as the other side

Confederate Sharpshooters can be 2nd KY
Union Sharpshooters can be IL Militia BUT NO SPOTTERS
[close]

Application to sign up

Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:

Link to our Tuesday Line Battle: https://www.fsegames.eu/forum/index.php?topic=12572.0 (yes they are the same just different days)

Link to our Sunday Siege https://www.fsegames.eu/forum/index.php?topic=15095.0

Link to our Grifball League: https://www.fsegames.eu/forum/index.php?topic=14227.0

5
Events: EU / Bragg's Brigade's North and South NA Tuesday Line Battle
« on: February 26, 2014, 09:11:34 pm »
(I have permission from SeanBeansShako to put this here)

Hello, and welcome to our weekly Tuesday Line Battle post. If you have any questions just post it or send me a steam message, my steam name is mad_shot36. For the event, all regiment leaders are expected to be on the DA Team Speak 15 minutes before the event begins (94.249.253.172:9993).

Maps

For each event there are 2 maps and 2-3 rounds on each map. The first is usually a stock map or one made by someone in the community, the second map is usually random. Each round is 20 minutes long, at 5 minutes a charge is called.  If it ends with one side winning the first map and the other side winning the other map if the event has not gone on to long there may be a tiebreaker if requested.

RULES

General Rules

Firing in charge is allowed but no reloading while you are charging
If a line drops below 4 soldiers they must join another line
Splitting lines is allowed unless either of the lines would drop below 4 soldiers
No firing from horse back period
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
All regiments except for sharpshooters and cavalry can have 1 sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Round limits will be 20 minutes
At 5 minutes left whoever has the larger amount of people alive will be forced to charge if both sides are not moving
(all charges may be called also)
Don´t complain about anything, except if you are a regimental leader

Unit Specific Rules

Infantry

Spoiler
Min 6 soldiers
No Max
Max of 5 man spacing if in the open (if in cover must be reasonably close, it will be decided by the Admins)
Max of 1 officer and 2 sergeants per line

Confederate Infantry can be 1st MD, 4th AL, 7th GA or 33rd VA
Union Infantry can be U.S. Battalion, 1st MN, Marines, or 2nd Wisconsin
[close]

Skirmishers

Spoiler
Min 6 soldiers
Max 15-20 soldiers (depending on how many people are there)
Can be spread out more in cover
Max of 5 man spacing in the open
Must be roughly the same amount of Skirms as on the enemy team
Max of 1 officer and 2 sergeants per line

Confederate skirmishers can be 11th Mississippi or the Tiger Rifles
Union skirmishers can be Fire Zouaves, 69th New York or the 14th Brooklyn
[close]

Cavalry

Spoiler
Min 6 Cav
Max 15 Cav
NO FIRING FROM HORSE BACK
If less then 4 mounted Cav they must dismount. if the Cavalry have more than 4 dismounted they may play as skirms
If less then 4 people total they must join another line

Cavalry can be any unit in the cavalry selection tab
[close]

Artillery

Spoiler
Max or 3 cannons total (including a howitzer if you take one)
Max of 1 Howitzer
Max of 8 Arty Guards
Can be spread across a max of 2 regiments per side
Must have the same number of cannons/howitzers as the other side
[close]

Sharpshooters

Spoiler
Min of 6 soldiers
Max of 15 soldiers
Union sharpshooters may not reload while in retreat
Must be roughly the same amount of sharpshooters as the other side

Confederate Sharpshooters can be 2nd KY
Union Sharpshooters can be IL Militia BUT NO SPOTTERS
[close]

Application to sign up

Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:

Link to our Friday Line Battle: https://www.fsegames.eu/forum/index.php?topic=14432.0 (yes they are the same just different days)

Link to our Original Post for the LB: https://www.fsegames.eu/forum/index.php?topic=12572.msg465896#msg465896

Link to our Grifball League: https://www.fsegames.eu/forum/index.php?topic=14227.0

6
Confederates / Bragg's Brigade
« on: February 16, 2014, 10:58:21 pm »

2nd Texas

Spoiler
Commanded by Colonel Heth
FSE Forum:
[close]
     4th Alabama

Spoiler
Commanded by Colonel Cleburne
FSE Forum:
[close]

5th Georgia

Spoiler
Commanded by Colonel Irish Warrior
FSE Forum:
[close]
     7th Arkansas

Spoiler
Commanded by Colonel Polarbeats
FSE Forum:
[close]

8th Virginia

Spoiler
Commanded by BrigGen Fearsome
FSE Forum:
[close]
     12th North Carolina

Spoiler
Commanded by Colonel Hale
FSE Forum:
[close]

14th North Carolina

Spoiler
Commanded by Colonel BillyBobJoe
FSE Forum:
[close]
     15th South Carolina

Spoiler
Commanded by Colonel Woody
FSE Forum:
[close]

26th North Carolina

Spoiler
Commanded by MajGen Chadric
FSE Forum:
[close]
     63rd Virginia

Spoiler
Commanded by Colonel Mason
FSE Forum:
[close]

Virginia Military Institute

Spoiler
Commanded by Colonel Whetzel
FSE Forum:
[close]


Other Info:

Current Brigade General: Fearsome
Based: Mainly NA
Army: Dixieland Army (DA) https://www.fsegames.eu/forum/index.php?topic=12283.0

Infantry Groups:

VMI commanded by Col Whetzel
2nd TX commanded by Col Heth
4th AL commanded by Col Cleburne
5th GA commanded by Col Irish_Warrior
12th NC commanded by Col Hale
14th NC commanded by Col BillyBobJoe
15th SC commanded by Col Woody
26th NCT E company commanded by 1stSgt Daytimed
26th NCT G company commanded by 1stLt FacePalm
63rd VA commanded by Col Mason

Artillery:

26th NCT A company commanded by Col Froggy

Skirmishers:

7th AR commanded by Col PolarBeats
8th VA commanded by Col Wubby
26th NCT D company commanded by 1stLt Yampa


If you want to join us on NaS or BCoF just message me on steam (my steam is mad_shot36) or send me a PM. If you have a problem with any of these regiments reservations please notify me so we can fix it. see you on the battle field :)
Thank you to PolarBeats for making this thread :)

7
Events / Dixieland Army North and South NA Tuesday Line Battle 8 PM EST
« on: January 23, 2014, 10:14:39 pm »
Hello, and welcome to our weekly Tuesday Line Battle post. If you have any questions just post it or send me a steam message, my steam name is mad_shot36. For the event, all regiment leaders are expected to sign up on the DA TS (basementstudio.eu:9995) anywhere between 30 minutes before the event up until 5 minutes before the event.

Maps

For each event there are 2 maps and 2-3 rounds on each map. The first is usually a stock map or one made by someone in the community, the second map is usually random. Each round is 20 minutes long, at 5 minutes a charge is called.  If it ends with one side winning the first map and the other side winning the other map if the event has not gone on to long there may be a tiebreaker if requested.

RULES

General Rules

Firing in charge is allowed
You may reload on the charge but not with a weapon that can reload on the move or in All Charges
If a line drops below 4 soldiers they must join another line
Splitting lines is allowed unless either of the lines would drop below 4 soldiers
No firing from horse back period
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
All regiments except for sharpshooters and cavalry can have 1 sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Round limits will be 20 minutes
At 5 minutes left whoever has the larger amount of people alive will be forced to charge if both sides are not moving
(all charges may be called also)
Don´t complain about anything, except if you are a regimental leader

Unit Specific Rules

Infantry

Spoiler
Min 6 soldiers
No Max
Max of 2 man spacing if in the open (when in cover 3-4)
Crouching is allowed when not in combat, I you are shooting at people or they are shooting at you, it is combat (and in cover)
Max of 1 officer and 2 sergeants per line

Infantry can be any Infantry unit that can take a Springfield of some sort
[close]

Skirmishers

Spoiler
Min 6 soldiers
Max 15-20 soldiers (depending on how many people are there)
Can be spread out more in cover
Max of 5 man spacing in the open
Must be roughly the same amount of Skirms as on the enemy team
Max of 1 officer and 2 sergeants per line

Skirms can be any Infantry unit that can take a Lorenze or Mississippi rifle
[close]

Cavalry

Spoiler
Min 6 Cav
Max 15 Cav
NO FIRING FROM HORSE BACK
If less then 4 mounted Cav they must dismount. if the Cavalry have more than 4 dismounted they may play as skirms
If less then 4 people total they must join another line

Cavalry can be any unit in the cavalry selection tab
[close]

Artillery

Spoiler
Max or 2 cannons total (including a howitzer if you take one)
Max of 1 Howitzer
Max of 8 Arty Guards
Can be spread across a max of 2 regiments per side
Must have the same number of cannons/howitzers as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Max Officers 1
[close]

Sharpshooters

Spoiler
Min of 6 soldiers
Max of 15 soldiers
Union sharpshooters may not reload while in retreat
Must be roughly the same amount of sharpshooters as the other side

Confederate Sharpshooters can be 2nd KY
Union Sharpshooters can be IL Militia BUT NO SPOTTERS
[close]

Application to sign up

Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:

Link to our Friday Line Battle: https://www.fsegames.eu/forum/index.php?topic=14432.0 (yes they are the same just different days)

Link to our Saturday Line Battle: https://www.fsegames.eu/forum/index.php?topic=18417.0 (yes they are the same just different days)

Link to our Sunday Siege https://www.fsegames.eu/forum/index.php?topic=15095.0

Link to our Grifball League: https://www.fsegames.eu/forum/index.php?topic=14227.0

8
Confederates / 26th North Carolina
« on: January 23, 2014, 09:25:52 pm »



Regimental Introduction

The 26th North Carolina is a North American and European regiment for the mod North and South. We are dedicated to maturity and professionalism. We have events through out the week and many friendly active members. We have many special companies that we offer. We offer Skirmishers, Line infantry, Artillery and Calvary. The leader of this regiment is Chad and the second in command is Frogg. We hope you read on and check out this great regiment.


History


The 26th Regiment - North Carolina Troops was organized from companies raised from the middle and western portions of the "Old North State". Originally commanded by Zebulon Baird Vance, who later became North Carolina's wartime governor, the regiment first saw action at New Bern, N.C. in March 1862. Here they attempted to resist an assault by forces of Union General Ambrose Burnside. After this action, the regiment went north to Virginia and soon distinguished itself in battle. During a portion of the Seven Days' Battle, at Malvern Hill, the 26th charged to within 25 five yards of the Federal positions, further encouraging McClellan's departure from the York-James Peninsula. Upon returning to eastern North Carolina, the unit helped keep Union forces located there in check, protecting the "back door" to Richmond and the vital supplies coming from Wilmington to the Confederate capital.
 
Returning to service in Virginia again in 1863, the regiment was attached to Robert E. Lee's Army of Northern Virginia. Moving into Pennsylvania with the ANV, the gallant 26th saw action at Gettysburg in Pettigrew's Brigade, Heth's Division, Hill's Corps. On 1 July 1863, the 26th would forever etch its name in history.
 
On this first day of the Battle of Gettysburg, the regiment was called upon to assault Federal troops of the Iron Brigade (specifically the 24th Michigan) posted in Herbst's woods on McPherson's Ridge. After brutal fighting, which saw the 26th break through three separate lines of resistance, the regiment forced Union troops to withdraw from the position of strength which they had held. Though the 26th achieved its goal, it was at a tremendous cost. The regimental colors were shot down fourteen times; the regimental commander Colonel Henry King Burgwyn, Jr., was killed; and his second-in-command, Lt. Col. John R. Lane, was seriously wounded. Out of 800 muskets taken into the fight by the 26th on that bloody day, 588 men were killed, wounded, or missing. Sidelined to regroup and tend their significant number of wounded, the regiment rested on July 2nd on the slopes of Seminary Ridge.


Ranks and Roster of The Regiment

Officers
Colonel

Lieutenant Colonel

Major

Captain

First Lieutenant

Second Lieutenant
 
NCO's
Sergeant Major

Quartermaster Sergeant

First Sergeant

Staff Sergeant

Sergeant

Corporal
Enlisted
Lance Corporal

Private First Class

Veteran Private

Private

Cadet
Company A: Artillery
Spoiler
Artillery Captain  1   Arty_LtCol_FroggyDA

Engineers

 Artillery Engineer  1        ArtyE_Sgt_Scots
 Artillery Engineer  2        ArtyE_SSgt_Cookieman
 Artillery Engineer  3        ArtyE_Sgt_Daytimed

Cannon 1

 Arty Train                       Arty_Col_Fidelis
 Arty Loader                   Arty_2ndLt_Yampa
 Arty Loader                   Arty_LCpl_Ian

Cannon 2

 Arty Train                       Arty_Cpt_Incog
 Arty Loader                   Arty_SgtM_Max_Voltage
 Arty Loader                   Arty_Pvt_Wesley

Cannon 3

 Arty Train                       Arty_Sgt_Ardan
 Arty Loader                   Arty_Pvt_Beowolf
 Arty Loader                   Arty_Pfc_Morloc

Cannon 4
                                                                                                   
 Arty Train                       Arty_1stLt_Facepalm
 Arty Loader                   Arty_Pvt_Rusty
 Arty Loader                   Arty_Pfc_Shefnaz

Arty Guards

 1   ArtyG_Pvt_guilegp
 2   ArtyG_Pvt_Jester
 3   ArtyG_Pvt_BlackPanda
 4   ArtyG_Cdt_Coolrex

Total Members: 18
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Company E: Infantry
Spoiler
WIP
Officers

NCOs

Enlisted
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Company C: Cavalry
Spoiler
WIP
Officers

Cpt Incognitoandahalf

NCOs

Enlisted
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Company G: Guards
Spoiler
WIP
~~~~~Head Guard~~~~~

FacePalm

~~~~~Guard 1~~~~~

Cookieman

~~~~~Guard 2~~~~~

Gandalf
Max_Votage
Toast
Littles

~~~~~Guard 3~~~~~

Raider
Smitty
Jericho

~~~~~Guard 4~~~~~

Scots
Prometheus
Legendcaster

~~~~~Guard 5~~~~~

Revo
Frankie
Will
Marmite
Weregar

~~~~~Guard 5~~~~~

Jefferson

Total: 18
Total amount we can have: 25
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Company D: Skirmishers
Spoiler
WIP
----------Officers----------

1stLt Yampa

2ndLt Dukey

----------NCOs----------

SSgt Ezio

Sgt IronPally

Cpl LFCJames

----------Enlisted----------

LCpl Irish Brony

VPvt Edd
VPvt Mauler
VPvt Dixie
VPvt Frank Jackson
VPvt Wesley (This is his secondary Comp)
VPvt Iulius Rufus

Pvt Youngwolf
Pvt Mason
Pvt Soda
Pvt DangerFox
Pvt Lonewolf
Pvt John Marksten
Pvt WolvenSpirit
Pvt Champ
Pvt Deathlight
Pvt ChaBoy
Pvt JASHCRAFT
Pvt Wolfhunter (This is his secondary Comp)

Cdt Cyberlegend
Cdt Hulu
Cdt Treyz
Cdt Dennizjoon
Cdt Carson
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Regulations and Other Information

(Sometimes the times are messed up do to Day Light Savings Time)
Sunday: 4 PM EST (9 PM GMT) Siege
Sunday: 8 PM EST (1 AM GMT Monday) Line Battle
Tuesday: 8 PM EST (1 AM GMT Wednesday) Line Battle
Wednesday: 6 PM EST (11 PM GMT) Training
Thursday: 4 PM EST (9 PM GMT) Line Battle
Friday: 4 PM EST (9 PM GMT) Line Battle
Friday: 8 PM EST (1 AM GMT Saturday) Line Battle
Saturday: 4 PM EST (9 PM GMT) Line Battle

Brigade Information
Units: Skirmishers Artillery Cavalry Sharpshooters Infantry
Faction: Confederacy
Based: NA/EU
Army: Dixieland Army
Brigade: Bragg's Brigade



Enlistment

If you would like to join this regiment or you are interested in mercing add these people on steam or click our steam page links.






Steam Group:
Huge thanks to Carson for making this thread and header 1000 times better then it was :)

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