Flying Squirrel Entertainment

The Lounge => Off Topic => Forum Games => Topic started by: Nativemann on December 15, 2015, 11:58:56 pm

Title: Roll to Dodge I: Caribbean Islands Remake[8/10] [Closed]
Post by: Nativemann on December 15, 2015, 11:58:56 pm
What is this?
A remake of the previous closed version, which will be a complete restart in hopes to continue the series. Roll to Dodge is a genre of forum games where players say what action they would like carried out and then the GM (me), rolls a dice. We will be using a 6-sided die so this is how the rolls would carry out if you, say, tried to jump over a fence.

1: You run into the fence and break your leg.
2: You get a running jump on the fence, but your leg catches on it and you fall, breaking your nose.
3: You jump over the fence, but land on your knees on the other side.
4: You jump over the fence, and land on your feet.
5: You do a front flip over the fence, landing flawlessly.
6: You jump so high that you go twenty yards forward and crash into the side of a barn.


How skills work:
In this particular RTD we will not use specific skills, we'll just use attributes instead. For every level in a specific attribute you have, you get an extra 20% chance for a +1 to all rolls using that attribute. If you have five points in an attribute, you are guaranteed a +1. Every action you take will use a specific attribute, and the more you do said attribute the closer you will get to leveling it up. Every three times you level up a specific attribute, you get a full level up, increasing all attributes by one. The attributes are strength, agility, dexterity, intelligence, and charisma.

STR (Melee power)
AGI (Dodge, running away, climbing)
DEX (Many stealth actions, firearm accuracy)
INT (Inventory management, leadership)
CHA (Social actions)
Health
Once you are injured depending on the first aid you do to yourself will affect your health regen. Food, bandages and worst for worst even a leaf can help. Obviously if you are bleeding and you do not bandage yourself by next turn you will lose health depending on how serious the wound
[close]

Story
The character choices are endless. Want to be a pirate, hunter, assassin or innkeeper/barman? Go right ahead. All character choices will be accepted if they are reasonable and follow the story written below. I will try and give you the freedom of choice.

This RTD will be set in the Caribbean Islands, year 1714. Pirates ravage the seas, and colonial governments war against each other. Many men will find riches, and many others will find themselves set in an early grave. Where will you stand in this world? What will you do? That is for you to decide. You have just arrived in Port Royal, a colony under British rule that is no stranger to piracy.

Players:
Dan Cheffington[Dan the Seagull Chef]
Samuel Harris[BabyJesus]
Jackson Dunkeld[Commander Bondage]
Robert Hall[Glenn]
Carlito Leon[Windflower]
William "The Doctor" Sharp[DoctorWarband]
Tlaloc[Fraudbear]
William Jones[TheRedRedCoat]
Deceased:

Code
[b]Name:[/b]
[b]Background:[/b]
[b]Profession:[/b]
[b]Objective:[/b]
[b]Attributes:[/b] Five points to spend
  ~STR:
  ~AGI:
  ~DEX:
  ~INT:
  ~CHA:
Note: Please bold your actions apart from dialog. Enjoy yourselves and expect events to arise.
Title: Re: Roll to Dodge I: Caribbean Islands(1714 AD. Remake) [1/5]
Post by: BabyJesus on December 16, 2015, 12:19:57 am
Who's character is Simon Cassey?
Title: Re: Roll to Dodge I: Caribbean Islands(1714 AD. Remake) [1/5]
Post by: DoctorWarband on December 16, 2015, 12:21:14 am
Mate, please don't play during GMing. It might create uncomfortable situations...
Title: Re: Roll to Dodge I: Caribbean Islands(1714 AD. Remake) [1/5]
Post by: Nativemann on December 16, 2015, 12:21:18 am
Who's character is Simon Cassey?
It will be mines i was working on my backstory so haven't  post him yet
Title: Re: Roll to Dodge I: Caribbean Islands(1714 AD. Remake) [1/5]
Post by: BabyJesus on December 16, 2015, 12:21:34 am
Mate, please don't play during GMing. It might create uncomfortable situations...
Title: Re: Roll to Dodge I: Caribbean Islands(1714 AD. Remake) [1/5]
Post by: Nativemann on December 16, 2015, 12:22:19 am
Mate, please don't play during GMing. It might create uncomfortable situations...
Rog, oh well game still work in progress i want the exp if people join
Title: Re: Roll to Dodge I: Caribbean Islands(1714 AD. Remake) [0/5]
Post by: Nativemann on December 16, 2015, 12:34:52 am
Backgrounds will affect what gear you appear with and how you enter the RTD scenario as the previous Caribbean Islands did.
Title: Re: Roll to Dodge I: Caribbean Islands(1714 AD. Remake) [0/5]
Post by: DoctorWarband on December 16, 2015, 12:43:07 am
You have two different stories there mate, choose!
Title: Re: Roll to Dodge I: Caribbean Islands Remake[0/5] (WIP) [Reservations Open]
Post by: Dan the Seagull Chef on December 16, 2015, 01:44:30 am
Name: Dan Cheffington
Background: Standing at 6'1" and weighing 230lbs, he was a chef for only the finest palates in England and Wales.
Profession: Chef
Objective: Rule over all fine foods of the Caribbean
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
Title: Re: Roll to Dodge I: Caribbean Islands Remake[0/5] (WIP) [Reservations Open]
Post by: Commander Bondage on December 16, 2015, 02:30:20 am
Name: Dan Cheffington
Background: Standing at 6'1" and weighing 230lbs, he was a chef for only the finest palates in England and Wales.
Profession: Chef
Objective: Rule over all fine foods of the Caribbean
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
Why dont you also post on the Industrial one you n00b?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[0/5] (WIP) [Reservations Open]
Post by: BabyJesus on December 16, 2015, 02:35:56 am
Name:Samuel Harris
Background:2nd mate under Pirate Captain Benjamin Hornigold until a disagreement led him to leave his crew.
Profession:Pirate/Sailor
Objective:Become the most notorious pirate in the Caribbean (and have the best chef aboard his ship ;P)
Attributes: Five points to spend
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1

Would you prefer me to make the background longer?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[0/5] (WIP) [Reservations Open]
Post by: Commander Bondage on December 16, 2015, 02:37:48 am
Name: Jackson Dunkeld
Background: Washed up on a caribbean shore after his pirate ship was torn to shreds by the Navy's cannons.
Profession: Pirate swordsman
Objective: Begin his own pirate crew and sail the seas
Attributes: Five points to spend
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
Title: Re: Roll to Dodge I: Caribbean Islands Remake[0/5] (WIP) [Reservations Open]
Post by: Dan the Seagull Chef on December 16, 2015, 02:51:00 am
Spoiler
Name: Dan Cheffington
Background: Standing at 6'1" and weighing 230lbs, he was a chef for only the finest palates in England and Wales.
Profession: Chef
Objective: Rule over all fine foods of the Caribbean
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Why dont you also post on the Industrial one you n00b?
Because I was told that I don't have to do anything?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[0/5] (WIP) [Reservations Open]
Post by: Commander Bondage on December 16, 2015, 02:58:08 am
Spoiler
Name: Dan Cheffington
Background: Standing at 6'1" and weighing 230lbs, he was a chef for only the finest palates in England and Wales.
Profession: Chef
Objective: Rule over all fine foods of the Caribbean
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Why dont you also post on the Industrial one you n00b?
Because I was told that I don't have to do anything?
Oh
Title: Re: Roll to Dodge I: Caribbean Islands Remake[0/5] (WIP) [Reservations Open]
Post by: Glenn on December 16, 2015, 03:01:08 am
Name: Robert Hall
Background: with a troubled past, he decides to focus himself into being one of the best assassins in the Caribbeans. he hates the Brits with a passion
Profession: Assassin
Objective: Become the best Assassin in history
Attributes: Five points to spend
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
Title: Re: Roll to Dodge I: Caribbean Islands Remake[4/5] (WIP) [Reservations Open]
Post by: Nativemann on December 16, 2015, 03:05:20 am
Thanks for your support guys. As soon as we get a 5th character i will do the 1st turn.
Also an explanation for health is added to the description.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[4/5] (WIP) [Reservations Open]
Post by: Windflower on December 16, 2015, 03:50:25 am
Name: Carlito Leon
Background: Of Spanish descent, he is a simple wanderer who always seems to find himself in trouble, he wanders from town to town hoping to find meaning in his life.
Profession: Nomad
Objective: To find a place in the Caribbean, and maybe even make a name for himself.
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
Title: Re: Roll to Dodge I: Caribbean Islands Remake[4/5] (WIP) [Reservations Open]
Post by: Nativemann on December 16, 2015, 04:25:43 am
Caribbean Islands, year 1714. Pirates ravage the seas, and colonial governments war against each other. New individuals have just arrived in Port Royal, a colony under British rule that is no stranger to piracy.


Dan steps off the boat and onto the stone of the Port Royal harbor. The first thing that he does is take a smell of the place, to see what he'll be dealing with. The stench is pretty bad, telling him that there will definitely be some work to do, to make this a place of aromatic dishes and sweets!
Dan Cheffington 23gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Objective: Rule over all fine foods of the Caribbean
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]

Samuel steps of a ship with it's colors lowered, looking back toward the stern at a man who stands tall. He walks a bit than turns back around a gets in an argument with this guy, it is his previous captain no doubt. As they continue to trade foul words he sees the captain wave at 3 crewmen unloading some cargo. Samuel starts running toward the town center and is too shocked to look back
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Objective: Become the most notorious pirate in the Caribbean (and have the best chef aboard his ship ;P)
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]

An unknown man washes upon shore coughing up water and with ruined clothes. A man just happens to be passing by and rushes to this washed ashore man. They trade names and the fisherman helps Jackson to his hut outside of Port Royal.
Jackson Dunkeld 2gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Average clothing (Torn: -1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Objective: Begin his own pirate crew and sail the seas
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]

Robert disembarks a ship, with his head lowered and face hidden. He looks up at the town and the troops around the dockyard, twirling the knives beneath his cloak with a grin. Slowly, walking away from the ships and into the town's center whistling. His stomach growls as it has been a long voyage and with terrible food but, no matter he has coins from sailors he killed during a storm.
Robert Hall 14gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Objective: Become the best Assassin in history
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]

Carlito steps through the forest not too deep outside of Port Royal. His half broken musket rested against his shoulder, and his trusty hunting knife wet with blood from a fresh kill. He crouches over the deer he managed to kill. Silently as he skins the hide with great thoughts roaming through his head.
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
Objective: To find a place in the Caribbean, and maybe even make a name for himself.
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]

William being a native person to Port Royal knew it's area like the back of his hand. Yet that does not come without consequence most of the other townsman think poorly of him or the thugs and fighters of Port Royal believe him to be ahead of himself. Which, is the case considering he has been in many fights and survived, William is at ease when it comes to a brawl. We meet this character in a back alley where he is cut off by one man and another appears behind him, a hostile vibe floats in the air as they have wicked grins and evil laughs.
William "The Doctor" Sharp 26gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
Objective: Making good money.
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]

Aboard the SS Titan sailing for Port Royal before getting hailed by the royal flagship HMS Blue. The ship immediately lowered sails and got out of dodge leaving the flagship sometime behind. Tlaloc and a few others will quickly disembark and the SS Titan will leave again to get away before the HMS Blue catching up. Now all there is to do but, wonder how this new tale will play out in a peaceful zone... or so we would like to think.
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
  -Cavalry Sabre (Average: no bonus) [+5 to base damage]
  -Poncho [No damage reduction]
  -Fine linen [+2 damage reduction]
Objective: Wanderlust. As soon as his conscription ended, he decided to travel with no particular destination in mind. Faith had brought him into Port Royal as, after wandering the streets of Veracruz, he found out about a ship sailing there.
Attributes: Five points to spend
  ~STR: 0
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 2
[close]

We visit this ranker garrisoned in the barracks close to the fort not given a patrol yet. Everyone hears the town bell and the barracks goes insane people are going everywhere straightening things and preparing for the HMS Blue captain's arrival.
WIlliam Jones 30 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Objective: Eventually wants to settle down and have a new colonial life.
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]


An ex-military major for the british is on the docks with his crew and ship. They begin their story wanting to set out and become pirates with a 12 gun re-armed Yaht. Only time will tell how their new lifestyle will turn out.. The retired major has only a 15 man crew will him, all keeping their military gear of bayonet muskets and having decent english swords.
Arthur Montgomery 100 gp
Profession: Pirate Captain(Armed Yaht)
Health: 15/15 HP
Inventory:
  -Black Tricon(Gold Trim)[+3 damage reduction]
 -Red Trenchcoat(Gold Trim)[+5 damage reduction]
 -English Straight sword (Average: no bonus) [+5 to base damage]
  -Duelist Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +3 accuracy to base DEX]
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 0
  ~DEX: 0
  ~INT: 3
  ~CHA: 1
[close]

Let the carnage began!
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Glenn on December 16, 2015, 04:30:13 am
Robert looks for the nearest place to eat.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 04:30:55 am
OOC: You should always double-check what you've written to avoid spelling and grammar errors
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 04:32:41 am
OOC: You should always double-check what you've written to avoid spelling and grammar errors
All is well i made sure when i was writing it all out
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 04:35:30 am
Jack has arrived at the stranger's hut.
"I dont think I caught your name, stranger."
Jack looks around for any promising loot in the man's hut. Too many years a pirate has left him morally scarred
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 04:37:50 am
OOC: Also I was thinking maybe you could do updates as soon as all players have posted. At least early on to speed things up as there are only 5 and its the intro
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 04:40:20 am
OOC: Also I was thinking maybe you could do updates as soon as all players have posted. At least early on to speed things up as there are only 5 and its the intro
I will do post periodically and try to group events together when certain people are in same area. So yeah it's along the lines of what you are talking about. Sit back and enjoy yourself i will be committed to this RTD.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 04:42:08 am
OOC: Also I was thinking maybe you could do updates as soon as all players have posted. At least early on to speed things up as there are only 5 and its the intro
I will do post periodically and try to group events together when certain people are in same area. So yeah it's along the lines of what you are talking about. Sit back and enjoy yourself i will be committed to this RTD.
Thank you. In the meantime we can both enjoy Volk's BoP
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 05:16:28 am
Robert looks for the nearest place to eat.
Robert Hall
Robert clinches his stomach than decides to head towards the nearest tavern but, is stopped by a loud and cheerful boy. (6) The boy grabs Robert hand and guides him toward a fruit stand off to the side of the town center. (4) They walk to the stand and the boy's mother Robert assumes is there, she slowly hands him half a pie with a flirtatious smile. (5) They talk as he eats posed relax against the sturdy wooden booth.


Jack has arrived at the stranger's hut.
"I dont think I caught your name, stranger."
Jack looks around for any promising loot in the man's hut. Too many years a pirate has left him morally scarred
Jackson Dunkeld
The man replies, Jacob after turning away. (2v3) Jackson sees this as a perfect opportunity to scope out the man's belongings, however the man turns around and asks Jackson, "why such a interested eye scanning his hovel?" (1v3) Jackson begins to frown as he sees nothing of value that would satisfy his empty pockets and says about how where he grew up this hovel is an improvement. The fisherman clinches his fist and glares, "Are you mocking me sonny?" (5v1) "No siry", says Jackson. "I really mean this is better than where i come from." Jacob relaxes his fist and relaxes before patting Jackson shoulder. "This hovel is a pile of fish waste and living in a place like this will not get you the ladies. Start new and strive high my friend."


Samuel, knowing that a 1v3 would be difficult especially since he forgot his cutlass, continues to run towards the town center. Once, Samuel gets to the town center he looks around desperately for someone to help him in the fight.
(1v5) Samuel keeps running and is too in shock to pay attention where he is going. Thus he runs into a woman carrying a basket of oranges and the crewman are right on his tail. (5v3) Thankfully this scene has attracted 2 guards nearby on patrol and they slowly come towards them approaching an opposite direction. One crewman is eager and fires his pistol but, fails when Samuel uses the basket as cover. (6v1) Samuel takes a shot using the basket as stabilizer and nails the biggest man that is nearly on him. The guards increased their spend from the first shot and one manages to get there with the bandits. Swinging his large halberd he spends one flying with huge gash in stomach, critical 9 damage[bleeding]. (6v6) Samuel stays put on the ground and avoid the guard mighty swing, putting his gun away and keep the female down as well. The last crewman fires his pistol point blank at the guard on sight and it sticks in his armor. (3v1) The other guardsman finally approaches and signals the one near Sam to attack opposite sides. The pirate barely is able to pull out his sword before his head and legs fly off in different directions.
The guards now turn their attention to Samuel and both form an X with their halberds over his body. "Speak lively or forever hold your peace!"


After the kill, Carlito goes into town to look for a merchant to sell the hide to, and to feast upon his fresh meal.
(3) Carlito has nothing but excitement after this fresh and outstanding kill. Gathering deer hide that will unfortunately sell poor for being cut in terrible dimensions. (4) He gathers the hide and hangs it over his belt he found in an abandoned cabin ways back before continuing towards Port Royal. A town he has yet to venture but heard so many good tales about during his travels. (2) He arrives to the town in little to no time however, developing an itch from the deer's hide... He continues onward to look for an merchant stand nonetheless. (1) Walking through town he approaches to what seems to be a good window store and no longer can control the itching from the hide.
Carlito reaches the merchant but is looked at with disgust and the guy leaves saying he is closed. Carlito believes he has developed something serious



Robert Hall 14gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Jackson Dunkeld 2gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Average clothing (Torn: -1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Objective: Become the most notorious pirate in the Caribbean (and have the best chef aboard his ship ;P)
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Objective: To find a place in the Caribbean, and maybe even make a name for himself.
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: BabyJesus on December 16, 2015, 05:25:18 am
Samuel, knowing that a 1v3 would be difficult especially since he forgot his cutlass, continues to run towards the town center. Once, Samuel gets to the town center he looks around desperately for someone to help him in the fight.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Windflower on December 16, 2015, 05:28:53 am
After the kill, Carlito goes into town to look for a merchant to sell the hide to, and to feast upon his fresh meal.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Glenn on December 16, 2015, 07:11:53 am
OOC: editing the posts was quite confusing, just post with the new actions to avoid confusion next time :D

After enjoying his meal, Robert hears and sees some commotion happening nearby. Robert attempts to gather intelligence on what is happening.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: The Mighty McLovin on December 16, 2015, 09:01:24 am
This started overnight.  :'(
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 12:30:34 pm
Jack thanks the man for his hospitality and heads to town for new "booty" to loot
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: DoctorWarband on December 16, 2015, 12:43:26 pm
Let me enter the game, or else.


Name: William "The Doctor" Sharp.
Background: William was born in Port Royal. His whole life he was raised by his father, because his mother died at his birth. Because of the rough education his father gave him, he learned the skill of  fighting at really young age. At age 14 he already participated in a bar fight between 3 grown men, and him. He almost didn't make it, but was able to knock all three out. At age 18, he was so good, an illegal fighting champion invited him to boxing in an illegal ring. William one that fight as well, and because of that he started working in illegal fighting rings. After a few years of fighting, at age 22, he shagged the daughter of the manager of the fighting ring, and was caught by him, which caused him to be thrown out of the ring. He is now looking for a pirate ship to join and learn the skill of sailing and fencing.
Profession: Boxer/fighter. Can fight both fists and a knife.
Objective: Making good money.
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 02:42:20 pm
OOC: Note guys 5 people is only the baseline if more want to join that's fine just request it or PM me. Just don't want alot of people and they not posting. Also to speed things along if you are not in the same area or in action with each other i will update off every 2 post. As always enjoy the game  :).ol
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: DoctorWarband on December 16, 2015, 02:43:05 pm
So I can join? Good. :P
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: DoctorWarband on December 16, 2015, 03:01:20 pm
William quickly tackles the guy in the front of him, and tries throwing the bottle out of his attacker's hand.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 03:36:26 pm
OOC: editing the posts was quite confusing, just post with the new actions to avoid confusion next time :D

After enjoying his meal, Robert hears and sees some commotion happening nearby. Robert attempts to gather intelligence on what is happening.
Robert tells the lady who how is in panic to wait just a moment, while he sees what is going on. He approaches the scene of Samuel and the guards carefully keeping his knives clinched tight just in case. "Hey officers what seem to be the problem here?", says Robert. One guard replies, "This man here seems to be a troublemaker and almost got an innocent girl hurt or even worst!" (4) "Well i saw the whole thing officers, this man was being chanced and wanted help. He was attacked first it is a very good thing you two came along", says Robert. The guards release the Halberds holding Samuel down, glaring at both Robert and Samuel. "We better not hear anymore trouble coming from you 2 or a jail cell will be too much of a luxury for you.", one guard says as they slowly depart.
Robert & Samuel meet! What is next? How will this proceed? Did Samuels life get sparred because of Robert?!


Jack thanks the man for his hospitality and heads to town for new "booty" to loot
(6) Jack smiles at the fisherman and gives him a brotherly embrace but, just as they connect he spots what maybe a pile of coins hidden under a cloth. The sunlight reflects off the coins perfectly revealing the mid-aged fisherman is not broke! (6) Jack cliches his sword hilt than relaxes and realize the man is completely at his mercy.
The pirate gods have seen your will to plunder and have given Jack a prime opportunity to prove his pirate ways. Will you decide to snap the guys neck and loot his house, claim the house as your own and all with it or leave on friendly terms and loot elsewhere?


William quickly tackles the guy in the front of him, and tries throwing the bottle out of his attacker's hand.
(5v4) William catches that the guy to his front may try and hit the bottle against the wall to shatter it and use as weapon but, he quickly tackles him. Charging the man unexpected, critical of 8[knockout]! (2v5) William is still down on the first guy about to turn around to his rear, seeing the one he is on is stunned for a while. As soon as william turns his face is met with a brick of a first, damage 4. (1v1) William takes the full impact of the hit and goes to the side a bit managing to get a light hit in retaliation, dealing 3 damage. The guy to the rear stumbles and falls. (6v2) William is eager now as he shakes his head and gets fired up. He is too fired up and uppercuts the man, knockout for 9! The man is unresponsive and the first guy is still out but not for long.
You must decide to loot,kill or leave the 2 men


Robert Hall 14gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Jackson Dunkeld 2gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Average clothing (Torn: -1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
William "The Doctor" Sharp 26gp
Profession: Brute
Health: 9/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: DoctorWarband on December 16, 2015, 03:48:40 pm
William takes out his knife and stabs the downed men. After, he starts looting the bodies.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[5/5] (ONGOING)
Post by: Glenn on December 16, 2015, 04:38:24 pm
Robert says Ay' Ay' matey. That's gonna cost ya.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 05:53:12 pm
Jack's eyes widen at the sight of gold"Im sorry, my friend. But a pirate's a pirate after all."
Jack pulls away from their embrace, unleashes his cutlass and slashes at his host's neck.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 06:50:46 pm
William takes out his knife and stabs the downed men. After, he starts looting the bodies.
(6v3) William gets out his knife and goes to stab the first guy, dealing 6 damage. However, as soon as the knife lunges into the mans chest he elbows William, dealing 2 damage. (6v2) William shakes off the light punch and is still fired up, easily punching the guy back down and yanking the knife out, critical 8 damage[death]. The man immediately starts dieing as he chokes on his own blood and blood pours out of his open chest. (4) William gets up slowly as the pain is starting to get to him from all the face hits he has received. Stumbling over to the last guy he stabs the knife slowly in his throat and pulls it out, causing [death].
William loots their bodies: guy 1 has 6 gp & guy 2 has 2 gp. He is also able to find a silver chain watch in guy 2 back pocket


Jack's eyes widen at the sight of gold"Im sorry, my friend. But a pirate's a pirate after all."
Jack pulls away from their embrace, unleashes his cutlass and slashes at his host's neck.
Jack and his pirate ways have pleased all that is wicked. Pulling out his cutlass and slicing the fisherman's throat with ease, critical 8 damage[bleeding]. (6) As Jacob falls to the ground rolling in his own pool of blood, Jack goes in the room and pulls the drawer out completely uncovering the stash. His face lights up as his hands can barely hold the coins. In the background you hear a faint breath, which is most lightly Jacob's last but Jack continues to enjoy the sight of gold.
Jack acquires 15 gp


William "The Doctor" Sharp 34gp
Profession: Brute
Health: 7/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 17gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Average clothing (Torn: -1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 07:25:27 pm
OOC: Now I feel like a dick

Jack decides to burn the evidence of his murder. But first he takes one last look around for anything useful like fresh clothing
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 07:33:02 pm
//You fondled his coins while he laid dying i think that deserves merit lel. Hey at least your 15 coins richer  ::)
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: DoctorWarband on December 16, 2015, 09:56:47 pm
William continues to walk towards a pub, preferably one occupied by pirates. On the way, he is looking for a doctor or a paramedic to see to his wounds.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Windflower on December 16, 2015, 10:00:03 pm
Carlito takes the hide out of his waist,  Carlito being bothered by this rash from the hide, begins to ask around for a Doctor, he begins yelling "Doctor! Doctor!"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: BabyJesus on December 16, 2015, 10:05:06 pm
Samuel thanks the man that prevented him from being sent to a cell. Sam offers to buy his new friend a drink.

Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 16, 2015, 11:18:32 pm
Robert & Samuel
"Ay' Ay' matey. That's gonna cost ya", says Robert. Letting out a brief sigh and fresh smile on his face Samuel turns to Robert."Of course! Thanks a million for saving me back there i feel i probably wouldn't have made it to a jail cell with those 2. To show my appreciation how about drinks on me?" Robert thinks and a grin appears although it is hard to make out because the darkness on the inside of his cloak conceals him."You got yourself a drinking buddy mate!"


William & Carlito
William holds onto his jaw as he stumbles and walks about exiting the alley of 2 dead bodies. Luckily unseen of course however, he is to in pain to care about that right now what's on his mind is finding medication with his new acquired funds. (5) Thankfully his mind isn't effected by the constant blows to the face and head he received, he recalls an old pal that works a window store who is a doctor in training. He reached the window and his ears pick up a loud voice...

"Doctor! Doctor!", yells Carlito as he walks about before noticing the first aid symbol floating above a window store where two men are. He runs up beside the first costumer and before either could say a word. "Look here fellows i can see William you are fucked up that'll be 6 gp and stranger who looks like he humps trees it'll be 10 gp." Carlito sense of happiness from a fresh kill down to his itch and to now has dropped especially being called a tree lover. He immediately grabs the doc and pulls his knife out towards his throat. (3) William grabs Carlito hand and pulls a little jar of cream out the doc's back pocket before handing it to Carlito. Breaking his grip of the window man, William than pays him for his own medicine. Both Carlito & William walk off as they realize the darkening of the sky and William's eyes widen before he walks more quickly for he knows what darkness bring...
William & Carlito meets! Medicine acquired!


Jackson
Jack decides it is best to destroy the evidence of the fisherman so nothing comes back to him or questions arise about newcomers in town being a murderer. However, he stopped for a moment to consider new clothing to get out of his blood soaked and ruined to begin with pair. (4) Right below the drawer where the stash was spotted he finds a nice and pressed set of peasant clothes along with a straw hat onto of the table. He has no choice but to wear these all before lighting a fire and than a candle, tossing it ontop of the roof before sprinting away and not looking back.
New clothes acquired! 

It is Nightime! All the respectable residents of Port Royal begin to lock up besides the tavern of course. It is advised you get somewhere for shelter who knows what lurks at night...


Robert Hall 14gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Objective: Become the most notorious pirate in the Caribbean (and have the best chef aboard his ship ;P)
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 28gp
Profession: Brute
Health: 7/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 17gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Commander Bondage on December 16, 2015, 11:21:13 pm
Jackson takes a look around town searching for the tavern. He hopes that there he may find worthy crewmates or even whores
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: DoctorWarband on December 16, 2015, 11:28:08 pm
William asks the stranger " Why the bloody hell did you threaten the doctor? He would not have given you the medicine, mate. Are you mentally unstable? " he said, looking with awe at the stranger.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Glenn on December 17, 2015, 12:10:41 am
Robert tells Samuel in a mysterious tone Let's find a tavern for the night mate
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Windflower on December 17, 2015, 12:27:58 am
Carlito remarks That "Doctor" insulted me! I don't like being insulted, doctor or not. The name is Carlito. Carlito Leon. Why don't we get out of here, it's getting dark, and trust me you don't want to stay out in the dark at this time of night. So, what do you say? he questions.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: BabyJesus on December 17, 2015, 12:33:16 am
Robert tells Samuel in a mysterious tone Let's find a tavern for the night mate
Sam, ignoring the mysterious tone, says"Ha why of course."
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Glenn on December 17, 2015, 12:35:55 am
On the way to the tavern Robert asks randomly What is your name lad?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: DoctorWarband on December 17, 2015, 12:56:44 am
Nodding for yes, William pointed silently towards a direction of a nearby pub, and said: "There. I know this pub is decent enough with beds. Name is William by the way. Ironically, you can call me "The Doctor" heh."
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Windflower on December 17, 2015, 01:09:11 am
"That will do Doctor, that will do." Carlito says, then begins walking towards the direction of the pub.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Dan the Seagull Chef on December 17, 2015, 03:01:36 am
Dan walks down the streets to find a place to be employed at.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 17, 2015, 03:33:21 am
Robert & Samuel
At first he talks to Samuel in a mysterious and creepy tone which, Robert realizes is not accepted as a joke. He than goes to asking the guy's name and to no reveal is answered with silence. The two continue onward to the tavern and reach it before it gets too dark, they hurry and grab an empty table as the room is filled with laughter. It is of great confusion to why Samuel has went silence but whatever the case maybe being in this lively surrounding will change his actions.
Robert & Samuel are safe!


William & Carlito
Although at first they seemed to start off on a bad foot William and Carlito turn things around walking towards the nearest pub. At first glance you would think they are good friends but there are really no glances they will receive because, nighttime is here with all the dangers it has to offer. William keeps the conversation interesting while constantly trying to speed up their pace to the pub and although Carlito doesn't know it yet, William along with the whole town hold a mysterious secret...
William & Carlito are safe!


Jackson
On the way into town Jackson has on his mind nothing but the company of a woman or rather women. He wants nothing more than to go to a pub, get drink and meet some whores. However, on his way to the town's square he sees some females that are obviously of the back alley experience caliber and decides to go to them. (3) They engage in conversation it is 2 women and Jackson can do nothing but smile, little does he know only one finds him remotely attractive at all and the other really doesn't care. They get down to it and tell him the rate is 5 gp... each, being out at sea for so long Jackson doesn't care and agrees as he gets pulled away by their gentle hands. "Where are we going ladies? What's better than an experience under the moonlight?", says Jack. The ladies laugh than get a serious face and their eyes bounce to and forth as if they have to stay on alert. One lady laughs and says, "Man if only you knew what the moonlight brings here..." There is an awkward silence and Jack disregards what the woman says and steady smiles for his thoughts are all impure.
Jackson is out at night...


Dan Cheffington
The famous chef has came too from his long day of just daydreaming off the docks as he swung his feet over the water. He than realizes it is pretty late and recalls why he came to Port Royal, so he decides to head off to a tavern. (6) He strolls to where he thinks the tavern must be at a steady pace than it suddenly dawns on him. The streets are empty there are no guards, no drunks roaming or even whores?! Dan now is constantly scanning his surroundings as he is now confused to what is going on.
Dan is out at night...but is aware!


Nighttime has reached it peak! Furious barks turn into howls and the moonlight shines red. A strange event and sight to see from a traveler or outsider but every Port Royal even the kids knows what this means
Robert Hall 14gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 28gp
Profession: Brute
Health: 7/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 17gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 23gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
//I would advise William & Carlito to use their medicines
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Glenn on December 17, 2015, 03:38:59 am
Robert asks a tavern keeper for a glass of water
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Commander Bondage on December 17, 2015, 03:40:22 am
Jackson becomes suspicious of these whores and loosens up his cutlass along with his pantaloons if you catch my drift. Jack attempts to charm the women into charging a mere 4gp total.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Dan the Seagull Chef on December 17, 2015, 04:04:58 am
Dan finds the closest lodging he can.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: DoctorWarband on December 17, 2015, 07:58:12 am
I use my medicine.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 18, 2015, 12:25:43 am
The night rages on and now it is time for the scary truth of Port Royal to be revealed...

Robert
Just reach the tavern and able to grab a seat with luck he immediately gets up and tells Samuel to hold the table. (2) Robert goes to the tavern manager and request a glass of water, he is looked at with a still glare but his request is granted, -1 gp. Robert looks away for a moment and a girl sitting beside him pours something in his drink with the quickness and silence. (4) Robert turns back around right when the lady was done but he was able to catch her hands moving away from his cup. "Hey! What are you doing near my cup?", says Robert. The lady just smiles and rubs her finger along the heightened front desk. It would be great if Robert caught on the slightest about what happened considering he wants to be the best assassin in the world. Alas he doesn't and sips the water unaware of anything... for now.
Robert will become drugged next turn but for now is fine


William "The Doctor" Sharp
Wounded jaw immediately starts healing, +2 HP


Jackson
The girls giggle and stop him as they steadily pull him along. "There is no time for that now we must get to the house for now", says one of the fine ladies. "There! We are here it's the red one although you cant see it it's so late", says the other female. As soon as the first one goes to open the door Jackson is guided inside and the last one follows while still holding your hand. (3) Suddenly, you feel a strong tug and you are pulled backwards out the door landing flat on your back but uninjured. You look up and your other hand the last girl was on is now empty and free you look both ways with great confusion. Starting to get up Jackson is helped and than pulled in the house by the only girl still there, she has a pale face and is silent. (6) Lucky for Jackson it is the female who didn't care about how he looks.
Jackson loses a whore


Dan Cheffington
Dan speeds up his steps as he is cautious of his surroundings and dont like the fact of silent streets. (6) Fortunately, for Dan he was stuck in thought again and before he knew it he was in front of the tavern. He walks in and scans over the vast room noticing whores, pirates, the owner, a cloaked man and a well dressed man at a table.
Dan sees Robert & Samuel!

Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
William "The Doctor" Sharp 28gp
Profession: Brute
Health: 9/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 17gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 23gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]

A loud womanly scream is heard and echos throughout Port Royal. The tavern liveliness and laughter immediately comes to a halt and there is complete silence... The Port Royal folk lower their heads but Pirates and travelers are a bit slow before calming down
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Glenn on December 18, 2015, 01:07:39 am
Robert puts the glass down and feels a bit tingly, something in his drink didn't taste right and stops drinking anymore.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: DoctorWarband on December 18, 2015, 01:21:50 am
William orders a drink. He then starts singing:

"I thought I heard the old man say,
Leave her, Johnny, leave her,
It’s a long, hard pull to your next payday
And it’s time for us to leave her. "
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: BabyJesus on December 18, 2015, 01:37:20 am
Sam ignored the screams and orders a drink. He then listens to the man singing. If he's bad it'll him to shut the f**k up.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Dan the Seagull Chef on December 18, 2015, 03:39:43 am
Dan attempts to find employment at the Tavern.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Windflower on December 18, 2015, 03:43:33 am
Carlito equips his pistol in hand, "If there is a fair maiden in need of my assistance, then I'll go and see this for myself. You cowards." He scorns, then leaves the tavern to search for the woman's screams.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 18, 2015, 04:36:14 am
Robert Hall
Feeling most of the drug's affect Robert senses begin to go dull and unresponsive. Just as his vision begins to go blurry the same girl at the desk who messed with his drink appears. (5) She holds onto his arm and walks with him as if nothing wrong is going on until suddenly the drug hits earlier than expected. Robert begins to fall and knees buckle however, he is caught and held up by the woman. Struggling to keep him up she guides him to the stairs where another man cuts the corner and hims her carrying you to a room.
Robert is unconscious and taken to a tavern room secluded from others 


Samuel Harris
Sam gulps down his drink as he listens to the guy sing. His spirit is put at ease and his just sits there at the table cultivated from the corner of his eye he sees Robert and a woman walking. "Man that sly dog", he says. Ordering another drink and sits at the table quietly until the guy who walked in with the singer makes such a bold statement, he looks at him than continues drinking unmoved.
Samuel sees William & Carlito!


William "The Doctor" Sharp
(6) William isn't a siren of the sea but yet his voice, tone and song puts the tavern at ease as they all turn towards him still in silence. Gathering smiles on their faces and bit by bit the tavern starts to get talkative again. William continues his song before being brought a drink free of charge and is told how many ever rounds he want is paid for the rest of the night.
Williams drinks are on the house


Carlito Leon
(3) His bold statement is met with silence, one could guess it's because as soon as he raised his pistol he started scratching towards his groin a bit unsettling to the tavern. However, the owner laughs and brings Carlito a drink than taps him on the shoulder. "Happy hunting lad luck is what you'll need..." says the owner. Carlito pays no mind to the comment, drinks the fine liquor and continues out the door into the night with a moon that shines crimson red.
Not a soul joins Carlito out the door. Carlito is alone!


Dan Cheffington
(5) Going to the front desk to the owner he is greeted with a look of great curiosity and than a wide smile. "Laddy, if i didnt know any better i would say you need a job? Seems like you know your stuff so the payment is 2 gp a day if you do good," says the owner. Dan rubs his chin and thinks for a moment but than accepts the offer realizing that's 10 gp a week excluding weekends. They shake hands and Dan heads to the back running into one man who is making stew.
Dan is chef of the tavern and meets Ron Pickett


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 28gp
Profession: Brute
Health: 9/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 23gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Commander Bondage on December 18, 2015, 04:38:22 am
Jack, cock in hand, prepares himself for the whore. Keeping his cutlass close at hand
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Glenn on December 18, 2015, 04:44:29 am
zzz.zZZ.ZZZ
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: DoctorWarband on December 18, 2015, 01:44:23 pm
William then said to the bar keeper "I would prefer having a room with a decent bed for the night. Finally would be able to sleep not on sheets full of flees, like I have at home. " he ended with a sigh.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Dan the Seagull Chef on December 18, 2015, 10:27:08 pm
Dan starts to handle orders.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Nativemann on December 19, 2015, 04:09:41 am
William "The Doctor" Sharp
"That'll be 8 gp sir and these beds are amazing i assure you. You wont be disappointed", says the owner. William hands over the gold and smiles when he gets the key with directions to his room. Walking slowly up the stairs and to his door in the middle of the hall. Now we will see just how much sleep William will be able to get...


Jackson Dunkeld
The lady shrugs her shoulders and the two drop everything right on the carpet no ifs, ands or buts regarding the other missing lady. Things progress smoothly and the experience will be something to remember. (5) Some how ending up in the bedroom both are relaxed and laid up as if an actual couple. Sometime along the way she had made it clear the other lady was indeed her lover but, it is unclear if Jack wanted to listen or just didnt have anywhere to go. The result is all that matters and he pulls him a nice gain.
Jackson gains woman, Mary Jane!


Dan Cheffington
Orders are flying in left and right as the vast tavern grows hungry both Dan and Ron are busy fixing various foods. They are given no breaks and steadily work throughout the night but Dan keeps a smile on his face. This is what he enjoys, this is what he loves the thrill of making food and to be acknowledged as the best!
Dan pushes in overdrive and many people stop by just to tip, 5 gp!


William "The Doctor" Sharp 20gp
Profession: Brute
Health: 9/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 17gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 28gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Commander Bondage on December 19, 2015, 04:15:38 am
Jackson offers Mary Jane to join him at sea once he's in a crew
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: DoctorWarband on December 19, 2015, 04:20:59 am
William tries taking a nap.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Windflower on December 19, 2015, 04:23:14 am
Carlito scowls, he mumbles "Damn pirates." And continues towards where he think he heard the sound.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: BabyJesus on December 19, 2015, 04:25:08 am
Sam attempts to find himself a woman for the night.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Dan the Seagull Chef on December 19, 2015, 04:41:28 am
Dan continues his work in the kitchen.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Glenn on December 19, 2015, 08:58:26 am
Robert is still drugged and drooling all over the folks that abducted him
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Nativemann on December 19, 2015, 08:15:47 pm
Robert Hall
(3) Robert slowly wakes up with drool that has been sliding down the side of his mouth, slowly opening his eyes laid down in the lap of the woman who drugged him. He immediately jumps up against the wall and clinches onto his dagger, not quickly enough before a shortened sword his at his throat. It was the man who helped carry him up to the room although he doesn't know that. Robert scans the room and notices the woman, the man pinning him close to the wall and 2 more appear from the shadows. "I would calm down if i were you, we arent here to hurt you. If that was the case we would have poisoned you instead of using a drug, understand?", says the guy holding sword at his throat slowly lowering it.
How will Robert react to this abduction


Samuel Harris
(1) Sam looks around thinking about enjoying himself and lighting his day up but, sadly all the woman in the tavern seems spoken for. (3) However, it dawns on him his ol' pal Robert he came in with took a woman upstairs perhaps he can get in on that.


William "The Doctor" Sharp
(1) William tries to sleep before morning arises but sadly it is too noisy downstairs...
William's attempt fails


Carlito Leon
(1) Carlito attempts to head in the direction of the scream but, apparently the echo must've thrown him off. He walks through town aimlessly reaching for a destination he does not know he will not find.
Carlito goes the wrong way


Jackson Dunkeld
(5) Mary snuggles closer saying, "Sure i don't mind wherever you go i go." She smiles and Jack smiles as well, not only has he gained a woman but a crewman as well if he sees fit. This is the beginning of a new age for this once low-life pirate.
Mary Jane is loyal


Dan Cheggington
(3) Dan keeps working and working getting great compliments. However, being off at sea so much and not being in a proper kitchen has taken a toll on his work ethic. Dan's strain and working beings to show but, he wipes his sweat and continues forward with one goal in mind. His true objective in life will always motivate him and he shall succeed.
Dan grows tired but is motivated


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 20gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 17gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 28gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Commander Bondage on December 19, 2015, 08:19:41 pm
Jack asks Mary Jane to guide him to the tavern
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Windflower on December 19, 2015, 08:21:25 pm
"Fuck", Carlito says as he wanders through the town, trying to avoid alleyways and stay on the roads.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Glenn on December 19, 2015, 08:23:23 pm
What do you lads want? Robert asks
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Nativemann on December 19, 2015, 08:25:14 pm
//Heads up morning is coming the post after next. Also a royal flag ship is reported to be arriving at dawn all questionable characters will be in hotwater. I wonder how Port Royal itself will respond to this  ::)
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Windflower on December 19, 2015, 08:28:12 pm
Carlito tries to find his way back to the tavern after giving up on looking for the girl.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: BabyJesus on December 19, 2015, 08:34:19 pm
Sam goes upstairs and tries to convince Robert to let him get in on the action.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: DoctorWarband on December 19, 2015, 08:37:18 pm
William, after not being able to sleep from the noise down stairs, decided he shall take a walk when the morning comes. He walks back downstairs to the bar keeper, offering him to keep the place clean of drunkards and low-lives as long as he gives him the money he payed for the room back.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Dan the Seagull Chef on December 19, 2015, 09:02:55 pm
Dan prepares to go the the blacksmiths tomorrow and then gets some rest.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Nativemann on December 20, 2015, 12:52:17 am
Robert Hall
"Nothing really but your loyalty and skill. You seem like the type of lad that is just like us, telling by your cloak, mysterious vibe and inventory", says man who lowered his blade. They go on to tell you they've kept tabs on you the moment you stepped off the ship, to you eating pie and even your encounter with the police. Claiming to know everything that happens in Port Royal, the abduction was attempt to persuade and interest you to join their society. A great opportunity is before you but, will you accept or turn them down?
Robert is invited into an Assassin Guild


Samuel Harris
(6) Sam navigates towards the stairs and up them as well with no problems considering he is drunk as a goose. (1) He reaches the tavern rooms and look at all the doors as he continues drinking, now what?
Samuel is lost, lel


William "The Doctor" Sharp
(2) William approaches the innkeeper just a bit too upset with his offer to be a Bouncer for the night. "Woah there sonny, you won't get a piece back what's paid is paid. I don't need your services there are guards twice the man you are", says the owner as he continues to wipe a glass down.
Denied


Carlito Leon
(5) Luckily for Carlito he didn't leave far from the tavern in his own misdirection. (2) Putting his pistol away he sees a shadow, rather odd since it's still quite dark but the red moon cast off this figure perfectly. Slowly looking up he sees two red spheres which he assumes are eyes and they look at each other like an eye contest determined there lives. The figure begins to move as if to start circling him and Carlito is cut off as the tavern is in the other direction. (1) He starts to slowly turn around hoping to dash for the tavern but is quickly halted as another figure is there snarling so that drool falls.
Carlito is surrounded!


Jackson Dunkeld
They slowly get out of bed and get dress. "It is still pretty dark outside... However, i b-be....", Mary's sentence is cut short as she stands outside the door looking in a general direction. Jackson looks confused and then turns his head to where she is looking and sees it... The other lady would was with them, Mary's lover laying there on the ground ripped apart and partially eaten. (6) Jackson averts her eyes and head pushing her along, she moves with little resistance but it is obvious this will weigh heavy on her.
Corpse found!


Dan Cheggington
Dan goes to the owner to receive his 2 gp and starts to clean up around the place before taking a break. He thinks of all the things Port Royal blacksmith might have and decides that'll be his next destination once daytime is here and it is open. After which, he thinks about sleep and its fine effects it'll have on his tired body.
Dan is on break


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 20gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 17gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 28gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Windflower on December 20, 2015, 12:55:49 am
Carlito swallows his spit and says "Good doggies." then slowly begins to take out his hunting knife in defence, this isn't his first tango with a wild animal.[/i]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: DoctorWarband on December 20, 2015, 01:01:20 am
William, angry, took the glass off the barkeep's hand, and hit him in the face. After the attempt, he quickly attempts to jump over the counter in case pistols would be drawn upon him.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Commander Bondage on December 20, 2015, 01:06:26 am
Jack leads Mary Jane back into their shelter."Perhaps it is best we wait till morn. Stay here, darling. Ill be back in a second"
Jack goes outside to where the corpse is to inspect and loot the body. Perhaps it is true that a new page has been turned in his life, but the habit of a pirate is like a blot of ink seeping through the pages of a book. It will be many pages before his pirate ways end
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: BabyJesus on December 20, 2015, 02:39:55 am
Sam, not losing hope (and pretty horny), continues to look for his new friend in hopes that he would be able to join them.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Glenn on December 20, 2015, 02:45:39 am
Count me in sir. Robert extends hand
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Nativemann on December 20, 2015, 04:55:43 am
The sun begins to rise and the crimson moon has disappeared. This is a new day how will Port Royal embrace it...

Robert Hall
Joining the guild will open many opportunities for Robert, and help get his name out there on being the best in the world. Suddenly, hearing Samuel outside everyone that was in the room immediately hit the window and disappear, but not before the one who held him up says. "We will be in touch and always watching." It is only the Robert there and he walks toward the door opening it. Looking down at Sam curled up against the wall.

Samuel Harris
Sam goes knocking on numerous doors. (3) After a few woman come out and slap him or he gets yelled at from the hall he finally knocks on the right one. "H-aye Ro-ob-rt! Ya' in here?", he says and falls down out the outside of the door against the wall just relaxing for a bit. Waiting for a response as this is the last door untouched.


William "The Doctor" Sharp
(3) After William's daring move he quickly leaps over the counter but his foot gets tripped and he hits the other side face first, 2 damage[face hurt]. He peeks his head up just a bit and noone is focused on him, one would guess he is lucky or everyone was too loaded and loud to even care or notice.


Carlito Leon
Carlito prepares himself to tussle but doesn't want to make the first move. Now it is only a stare down as he makes sure to not keep his eyes off one  of them, switching back and forth quickly. His attention is split and his senses are heightened but suddenly, the sun begins to rise with an amazing view. The figures close their eyes slight and growl before running off and disappearing into the woods. Carlito lowers his guard putting his knife away and heads back to the tavern.
Carlito survives the night!

Jackson Dunkeld
Jack looks over the body thoroughly and pats the blood, dismembered corpse down. (4) He continues to pat and finds 3 gp in the woman's chest area. He loots the coins than look up to the sunrise and juggles the coins before heading back in Mary's house.
Jack loots body, 3 gp. Jack survives the night!


Dan Cheffington
Dan has been on break long enough and notices the sun start to rise outside. He gets up slowly and starts on his way to the blacksmith thinking about what to get and also all the sleep he plans to get.


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 20gp
Profession: Brute
Health: 11/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 20gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 28gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Commander Bondage on December 20, 2015, 05:03:39 am
Jack goes to Mary Jane and says"Change of plans, we're heading over to the blacksmith. Sorry about your gal here but we gotta prepare for whatever the fuck did that to her. Know where it is?"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: BabyJesus on December 20, 2015, 05:14:15 am
Sam says to Robert "I'm just gonna sit here for a few minutes. Just ignore me."
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Glenn on December 20, 2015, 05:19:03 am
Robert responds Alrighty, uhh... do ya wanna do something since its daytime whenever you're uhh.... done with whatever ya doin?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Dan the Seagull Chef on December 20, 2015, 06:42:30 am
Dan goes to the smith's to get himself a new knife.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: DoctorWarband on December 20, 2015, 07:41:10 am
William then quickly takes some whiskey to numb the pain. After, he leaves for his walk. After a lot of thinking, he decided he would go visit a friend in the smithery, as he was the apprentice of the blacksmith.
Then he would go to the docks to look at the harbor for ships, and see if Kingston town has anything interesting going on over the water.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: BabyJesus on December 20, 2015, 07:49:43 am
Robert responds Alrighty, uhh... do ya wanna do something since its daytime whenever you're uhh.... done with whatever ya doin?
Sam says to Robert "Sure what did you have in mind?"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Nativemann on December 20, 2015, 08:12:43 am
//Yeah welcome i will get your character setup later too tired to put it all together, ill let you know when your info is added and you'll be able to start posting.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/6] (ONGOING)
Post by: Glenn on December 20, 2015, 08:18:04 am
Robert responds Alrighty, uhh... do ya wanna do something since its daytime whenever you're uhh.... done with whatever ya doin?
Sam says to Robert "Sure what did you have in mind?"

Robert replies I see ya got some pirate clothing on, you seem to appear interested in ruling the waters don't ya? How bout we snag one for you.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: BabyJesus on December 20, 2015, 08:43:29 am
Mate, let's go get us a ship!

My feeling for Glenn rn <3
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Glenn on December 20, 2015, 07:07:27 pm
Tlaloc: Head for the nearest town to try and pawn mama's hand-knit poncho.


"It's fucking hot in here."

Just wait for native to introduce your character   ;)
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Glenn on December 20, 2015, 07:16:03 pm
Tlaloc: Head for the nearest town to try and pawn mama's hand-knit poncho.


"It's fucking hot in here."

Just wait for native to introduce your character   ;)

Page 2, bro.

Ahh damn whoops my apologies. I was expecting a post with our rolls introducing your character
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 20, 2015, 11:56:36 pm
//I add the intros to the same post to make it convenient for me lel
Title: Re: Roll to Dodge I: Caribbean Islands Remake[6/5] (ONGOING)
Post by: Nativemann on December 21, 2015, 12:31:59 am
Robert & Samuel
After their conversation Robert helps Samuel up as his face is filled with joy. Sam feels so happy and full of energy he practically leaves Robert so far behind before leaving the tavern. They take their time walking to the docks to expect the ships one would assume, conversing among themselves. When they finally reach it the dock was filled with 5 ships and 2 were off in the waters. (5) Sam quickly spots the ship he came on with his old captain and shifts Robert away hoping they escaped detection. However, they bump into someone(Tlaloc) who doesnt make anything of it but points out the SS Titan is fleeing to avoid HMS Blue. As soon as this is overheard the people start running away from the docks. The man ask them which way to the nearest shop and they tell him then he moves along to those directions calmly.
The harbor is full and in a uproar. Robert&Samuel meet Tlaloc!


William "The Doctor" Sharp
After his friendly visist to the blacksmith Will heads to the harbor to enjoy the scenery and see what interesting things are happening. Whilst, on his way an old pal of his bumps into him saying, "Blue! Blue is coming!! William get your ass home now you know what the royal flagship does! Im going to sound the bell you get your ass somewhere stay put." The guy runs off and Will is stuck there for a moment as he looks out over the horizon only seeing 2 ships of which none is HMS Blue.
William must decide to go home or roam the streets


Jackson Dunkeld
Mary says, "I know what did it but they only come out at night... Things will be ok for now and I have you now so ill be fine eventually." Jack nods his head before embracing her and they walk back out the house. This time the body is not there and Jack doesn't remember moving it... Nevertheless, they push on to the blacksmith and when they reach the smithy Mary talks to the guy. After their brief conversation she introduces you and he tells you his inventory.
Jackson will get discounts at Smithy!


Dan Cheffington
Dan walks through the town center over to the blacksmith slowly but surely. Reaching the blacksmith and sees two people there conversing with the blacksmith. He realizes that if he trys to place his order as well it will just go unheard and he would have to wait regardless. So he wipes his hands on his apron and leans against the entry wall, waiting his turn.
Dan sees Jackson!


Tlaloc
After mention the boat to the two strangers he moves along from the directions he received to the nearest shop constantly sway and moving his poncho before removing it. He folds it over his arm and keeps going til' he reached what he think is the shop. He enters and sees an old man with not grey but white hair, and approaches slowly saying, "Hello?" The shopowner greets him with a smile and waves his hand toward all he has to offer before being cut off by Tlaloc. (3) "I wish to sell this poncho sir", he says. The shop owner rubs his chin and takes it with an "hmmm" and offers you 6 gp for it. Tlaloc shrugs his shoulders and accepts it, taking the money than leaving the shop. He looks around the town as people are running all over the place before a loud sound hits his ears...
Meets Robert & Samuel! Sells poncho, 6 gp!


Port Royal is in a frenzy! HMS Blue has been reported on it's way and the town hates the captain and it's crew. It loots, rapes and force things upon the town everytime they arrive. The town official doesn't mind however many of the townspeople do not...

Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 20gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 20gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 28gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
  -Cavalry Sabre (Average: no bonus) [+5 to base damage]
  -Fine linen [+2 damage reduction]
Attributes: Five points to spend
  ~STR: 0
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 2
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Commander Bondage on December 21, 2015, 12:45:26 am
"Hello, smithy. Fix this pistol for me and sharpen my cutlass, please. Also, show me what chest pieces of you have. I need protection"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Windflower on December 21, 2015, 12:46:53 am
Carlito decides to go to the blacksmith to see if his matchlock musket can be fixed.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Dan the Seagull Chef on December 21, 2015, 12:56:33 am
Dan waits his turn at the blacksmith.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: DoctorWarband on December 21, 2015, 03:46:09 am
William decides to go to an overwatch of the bay. He would like to scout the horizon for HMS Blue.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Glenn on December 21, 2015, 06:44:19 am
Robert tells Samuel What's the plan ay?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: BabyJesus on December 21, 2015, 07:18:14 am
Sam looks at Robert and says If we plan on taking one of these ships, we are gonna need a crew. The ship I came here on is still here. I have some friends aboard that don't like the captain too much, but i'm afraid it wont be enough. You go back to the tavern and try and find some able sailors. I'll go to the blacksmith and get myself a cutlass, as I have a feeling I'll be needing it. How does that sound, mate?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Glenn on December 21, 2015, 07:27:26 am
Robert responds Ay mate. Robert heads to the tavern looking for sailors to enlist for this mission
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: BabyJesus on December 21, 2015, 07:31:46 am
Sam goes to the blacksmiths to get a sword.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Nativemann on December 21, 2015, 09:32:15 am
//Update when i wake up things are about to get crazy ::).ol
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Glenn on December 22, 2015, 01:54:50 am
wake up mane
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Nativemann on December 22, 2015, 02:21:47 am
//lol i've been working on story details. I will do the update in a moment
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Nativemann on December 22, 2015, 03:43:04 am
Robert + Samuel
(5) Robert heads to the tavern will high spirits and is practicing what he will say upon entry. He keeps up the running pace and suddenly reached the doors coming to an halt before busting in. "All you seadogs, pirates and sword swingers listen up. There is a new crew being put together and off the bat there will be a fight to tak the ship like real pirates do", says Robert. There is a brief silence right before nearly the whole tavern goes in an uproar and men leap out their seats, tossing the girls on them aside and gathering their swords.

While, Robert has gone off to do his part Samuel jogs over to the blacksmith. Upon reaching it he sees the line of customers already there...
Samuel's crew is nearly complete! Samuel sees Jackson & Dan! Robert increases Charisma!!


William "The Doctor" Sharp
(3) On William's way to the cliff near where the fort is located with the thoughts of looking out for HMS Blue he is stopped. 2 soldiers on patrol of along the sealine stop him saying, "Excuse us sir you are about to enter a military zone and you are not permitted to do so." William lets out a brief sigh than empties 4 gp in his hand, the soldiers quickly nab 2 a piece and continue on their way. William will probably be undisturbed the rest of the way.
Bribe soldiers, -4 gp


Carlito Leon
(6) Carlito finds the perfect opportunity when they people break from there conversation and hands the blacksmith his rifle. It goes without saying he understood what Carlito wanted however, he gives him a smile and admires the musket. "Sonny i will take this and give you a discount on a new musket i have created. The aim, accuracy are better and the reload time is reduces because it only needs to be cleaned after 2 shots", says the blacksmith. Now Carlito is presented with a grand opportunity..
Carlito must decide to take the offer or just repair his current musket


Jackson Dunkeld
Jack is welcomed to look over all the blacksmiths inventory while his weapons are being refined. (4) 3 chest pieces are spotted one is an iron plate, another is a leather overlay and the last is a gold plate. All can be brought except the gold plate even with Jackson's discount.


Dan Cheffington
(3) Dan sees how a chance may not present itself soon trys his best to scope for a new knife himself. He believes he sees a few selections but he is not quite certain without having closer look. Further more he is still waiting but at least now he has options on what he wants to get.


Tlaloc
Going back to Robert & Samuel before they departed on their missions and given a very simple answer. "We have no clue but apparently the boat HMS Blue is bad news for this down."


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 16gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 20gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 28gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
  -Cavalry Sabre (Average: no bonus) [+5 to base damage]
  -Fine linen [+2 damage reduction]
Attributes: Five points to spend
  ~STR: 0
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 2
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Windflower on December 22, 2015, 03:53:44 am
Carlito says, "I'll take you up on that offer, how much will it cost me? If it's something I can afford then I will use it."
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Commander Bondage on December 22, 2015, 04:02:08 am
Jackson decides to take the Iron plate "I wanna take this baby out for a spin...now where could I do that?"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Glenn on December 22, 2015, 04:06:10 am
Robert leads the crowd back towards the destination he last saw Samuel
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Dan the Seagull Chef on December 22, 2015, 05:06:11 am
Dan makes a mental list of all the knives in his price range so he can inspect them.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: BabyJesus on December 22, 2015, 05:57:14 am
Sam walks over to the man that just bought the iron chest piece and says I know somewhere you can test that. I'm captain of a new crew. If you can swing a sword and sail a ship, then I could use you. Your whore can come too.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Commander Bondage on December 22, 2015, 06:06:06 am
Jack considers the offer and finally says "Alright, ill join ya as a test. If Im not satisfied, ill leave"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: BabyJesus on December 22, 2015, 08:32:38 am
Alright, once I see what kinda of swords this smiths got, I'll be meeting up with the rest of my crew. To the smith, You have any swords for sale?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[7/5] (ONGOING)
Post by: Commander Bondage on December 22, 2015, 04:41:50 pm
What's your name, stranger?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on December 23, 2015, 08:50:29 pm
Robert returns to Sam saying Ay b0ss? Dis enough? Robert realizes he doesn't see Sam so he looks for the blacksmiths
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on December 23, 2015, 09:14:29 pm
William decides to take a stroll on his off duty hours. He goes into town to investigate the dockyards.


Ooc: I pmed my app to the gm it's on page 2
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on December 24, 2015, 03:57:01 pm
Robert Hall
Robert decides to leave the new crew at the docks while he go look for the captain. He recalls the captain saying he would be at the blacksmiths so heads there uninterrupted. Upon reaching the black smith he sees a whole bunch of people.
Robert sees Samuel, Carlito, Jackson & Dan!


Samuel Harris + Jackson Dunkeld
(5) His question is greeted with a response as the blacksmith himself is finishing his work on the other man's weapons. He gestures Samuel to take a look at the sword hanging up in the back. "Take a look back there sonny and let me know what your interested in", says the blacksmith.

Jackson is apart of Samuel's crew!


Carlito Leon
"Well i will let it go for 2 gp since i am taking your rifle as compensation. It will be a fee of sorts because i will pay you 1 gp per day", says the blacksmith. He is real proud of his work and wishes to endorse it upon you.
Carlito has a price


Dan Cheffington
(3) Dan is not noticed still as if he has been there the whole time. However, the blacksmith tells him to go ahead and pick out the knife he wants and he will be given a small discount for the wait.
Dan may select his item & gains discount.


William Jones
William leaves the barracks and goes into town to check of the situation and it's status. Being a recent transfer he doesn't know much about the town himself so seeing first hand the situation was what he thought is best.
William leaves his post


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 12gp
Profession: Pirate Quartermaster
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
Carlito Leon 6gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Matchlock Musket (Off: -1 to accuracy) [+3 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 20gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Broken) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 28gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Chef's Knife [+2 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
WIlliam Jones 30 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on December 24, 2015, 06:22:50 pm
Robert approaches Samuel in the blacksmiths Ay finish up, I don't want the men signing up for your crew waiting at the docks disappearing
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on December 24, 2015, 06:29:12 pm
William goes to a tavern to get a drink and listen to the town gossip
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on December 24, 2015, 06:34:11 pm
Ay i'll be done in a minute. Sam goes in the back to look at the swords and picks out the one he likes best and can afford.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on December 24, 2015, 06:46:40 pm
Dan picks the second best available for his money and also orders a sword.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on December 24, 2015, 09:19:13 pm
Alright I'll buy it. Thank you Blacksmith. Carlito says


Now what's this news about this pirate boat? Carlito heads his way over to the port to check things out.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on December 27, 2015, 12:57:47 am
//Will continue with a post on Sunday.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on December 27, 2015, 10:08:05 am
William goes to the overwatch.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on December 29, 2015, 06:55:32 am
//I've been held up but my project is complete basically. Tomorrow we continue and the update will have the HMS Blue spotted out in the waters before approaching fort range.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on December 29, 2015, 07:11:49 am
//I've been held up but my project is complete basically. Tomorrow we continue and the update will have the HMS Blue spotted out in the waters before approaching fort range.

No worries its holiday time mane enjoy it.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 03, 2016, 01:48:07 am
Upd8
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 03, 2016, 04:24:23 am
Robert
Starts heading back to the docks along with the new captain after he purchases his sword.


Samuel
Sam purchases a English Straight sword, -6 gp. After, his purchase he heads off to the docks to meet his new crew officially a captain now.
Profession change! Sam gains sword! Loses 6 gp


William S
(3) William reached the cliff and looks off over the horizon spotting what seems to be a vast ship. Still a ways off but it is obviously arrival is soon and quickly approaching outside the range of the fort.
William spots the HMS Blue.


Carlito
Carlito purchases the new rifle, -2 gp. Then, heads out to the docks to find out information of the town's bell ringing and the chaos in the streets.
Carlito gains rifle! Loses 2 gp


Jackson
Jackson moves out with his new captain, his fixed weaponry and his woman Mary. Messing with is new plate armor he has a smirk on his face while thinking of all the blood he's spilled as a pirate. He believes sooner or later the pirate gods will bless him yet again with fortune. Jackson receives the the armor for discount, -8 gp. (6) Thankfully, the relationship and talking to Mary has made the blacksmith totally overlook charging Jackson for the repair of his weapons.
Jackson receives armor and pistol/sword is repaired! Loses 8 gp

Dan
Dan purchases a Cleaver, -3 gp as well as a cutlass, -4 gp. He looks at the blacksmith smiling and says, "Thanks sir and may you someday be rewarded with my great cooking." He turns away and walks off but in what direction and for what purpose he has no clue...
Dan gains knife & sword! Loses 7 gp

 
Tlaloc

William J
(1) On his way to the tavern he runs into a lady carrying a basket of apples, knocking her and them over. The apples get bruised so he helps her collects them and pays compensation, -5gp.
William is stalled. Loses 5 gp


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 16gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 21gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 03, 2016, 04:51:40 am
Dan goes to the bookstore to get a new cookbook.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 03, 2016, 05:02:46 am
I totally couldve been a cheap bitch but I fucking hate cheating.

Native, you forgot to charge me for the refinement and armor
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 03, 2016, 05:28:14 am
William J continues to the tavern, apologizing to the lady.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 03, 2016, 05:48:48 am
William .S. then decided to sneak by to the nearest guard post with a cannon.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 03, 2016, 06:34:57 am
I totally couldve been a cheap bitch but I fucking hate cheating.

Native, you forgot to charge me for the refinement and armor
//There is no cheating just make sure your intents are known or i will assume things for you considering the benefits you have towards the certain actions. Your skill sets and attributes play apart as well.
*EDITED
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 03, 2016, 06:42:47 am
Were all good, m8

You misread my post
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 04, 2016, 09:27:14 pm
Sam continues to head back to where his crew is. Once he gets there he inspects his new crew. (How many, what weapons do they have etc.)
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 04, 2016, 09:31:17 pm
Robert helps out during inspections and questions Sam Ayy matey what's the plan
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 04, 2016, 09:35:44 pm
Jack stays alongside his new captain and awaits the grand plan
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 04, 2016, 10:03:31 pm
Sam tells his crew the plan. The plan is to take my old ship by force. The captain of that ship is a coward and refuses to take risks. Some of his shipmates have come to resent him for this and will be willing to join us in our takeover. How many I cannot say. After we take control of the ship, we will use the ships speed and maneuverability to outrun any pursuers.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 04, 2016, 11:44:01 pm
Sounds good. Call me Straw Hat Jack. I like this hat and ill be keeping it.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 06, 2016, 03:09:35 pm
Robert + Samuel + Jackson
(3) After looking over the new assembled crew; which is minimal that would barely be able to work a ship let alone capture it without more numbers aiding them. His count comes to 15 guys which is excluding the captain, Robert and Jackson. These men are all armed with cutlasses, 5 carry muskets and 5 carry pistols. (4) A valid point was introduced about the crew feeling sour towards the current captain which Samuel came from. One would wonder if the crew would backstab a captain now wouldn't they do the same to Samuel? Nonetheless, Samuel gets the resolve that about 30 men will join him in rebellion and mutiny. The estimate isn't exact but, it is all Samuel has.
Battle Setup (~48 v 35) in favor of Samuel with -Effectiveness


William S
(2) William backs away from the cliff and begins to head over to the patrol station before reaching the fort. He quickly enters into its area expecting to see cannons around although there are none. William never ventured outside the town so he doesn't realize all cannons are housed in the fort. (5) Just as he is beginning to realize no cannons are in the area 2 patrols are approaching his area both with 2 soldiers each. He quickly lunges for cover and makes do of the grass and flipped over table. He is unnoticed, 1 patrol passes through but the other lingers for a piss break...
William finds no cannons!


Dan
(3) Luckily, finding his way to the bookstore and no accidents along the way Dan goes to pick out a cookbook. He easily finds a few but, picks out the best one suited for his taste walking to the clerk. They exchange smiles and Dan hands over 3 gp as the price is written on the book.
Loses 3 gp


William J
(5) William is am to finally reach the tavern after unpleasantly ruining a lady's day. He finds the nearest seat and relaxes for a second before sitting up to open his attention to whats around him... Sadly nothing is around him but whores, the tavern is clean of men excluding the owner and cook.
Arrives to giggles but no gossip!


Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 16gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1
[close]
Dan Cheffington 18gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 06, 2016, 03:13:59 pm
William .S. then decided to sneak by to the nearest guard post with a cannon.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 06, 2016, 03:31:30 pm
William .S. then decided to sneak by to the nearest guard post with a cannon.
//Thx for the reminder UPDATED
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 06, 2016, 03:40:30 pm
"Fuck it" William .S. thought, and attacked the patrol on the piss break. Before launching the attack he looked for a stone on the ground to hit the guards with.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 06, 2016, 08:51:50 pm
Sam, along with his crew, heads over to where his old ship is. Sam decides it would be best to take the ship without losing any of his crew. He walks over to the ship and demands to speak to the captain.

OOC: Sorry this was late....
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 06, 2016, 09:14:22 pm
Jack clutches the hilt of his cutlass and tells the whoreStay back here.Jack follows his captain
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 06, 2016, 09:35:15 pm
Dan heads back to work.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 10, 2016, 03:40:54 am
Carlito begins to look for William S, the man he met earlier, and thinks the commotion in the docks is the best place to start.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 10, 2016, 07:19:32 am
Samuel
(1) Samuel tries to be admirable however, his request to speak with the captain goes un-answered. In fact it is so declined the captain looks over the ship directly at him and tells his NEW 2nd mate to respond to you in his stead. Upon this response 20 pirates appear overhead of the railing with muskets drawn and footsteps can be heard moving about on the ship...
Request denied!


William S
(6) William is able to lucky have a good sized rock with weight to it right behind the flipped table he is hiding at. As if luck wasn't on his side enough he launches the rock directly at the guy beside the one peeing, dealing instant KO. (1) He springs up and tries to hop the table but, to epic failure he trips over the top and lands into the ground face first before getting up and slamming his face into the table. By this time the guard on his pee break has had enough time to gather himself and is aiming at William...
William is somewhat successful


Carlito
Walking to the docks to look for William he manages to arrive undisturbed however, once he reaches the docks he sees the events unfolding between Samuel's and his old captain crews. Carlito looks around the dockyard but, does not find William...
Carlito hasn't the slightest clue


Jackson
Jackson shows courage and Mary falls even more in love with him. He walks with his captain ready to rumble at any means necessary however, looking overhead he is able to spot the men who are moving on the ship are heading to the opposite end?
Jackson gains combat bonus in upcoming conflict! Level up!


Dan
Dan leaves the book store after purchasing a good read and way to broaden his horizons about food. He than returns to work reading but, he is told to take a break as there are no customers to feed... Once walking out the back he notices a man over at a table all alone apart from all the giggling girls in the tavern.
Dan spots William J!


Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 16gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to base damage]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Dan Cheffington 18gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 10, 2016, 08:36:10 am
Robert inspects how many throwing knives he has, looks for any possible flanking positions he and several men could sneak to
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 10, 2016, 09:19:33 am
William tries to throw his knife  at the guard, and quickly jumped aside.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 12, 2016, 01:30:50 am
Dan continues to work.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 12, 2016, 01:32:37 am
Carlito confronts the crew on the commotion happening in town.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 12, 2016, 08:15:32 pm
Robert
Robert would check his inventory and find he has 5 throwing knives with poisoned tips. (3) As Robert looks swiftly for any ways to flank and get aboard the ship he finds just that with a bit of luck. However, this route is not lucky at all he would only be able to take 3 guys excluding him. One must wonder if his brain is screaming no to him or if his will to be the best assassin alive screams yes.
Route is found!


William S
(4) William able to get up in the nick of time before the guard is upon him, manages to chuck his knife at him, 8 damage. Luckily for him it lands hitting him in the side with this new development the guard is thrown off with his charge and tilts over to the right. William manages to lunge left and landing a surprising kick-hit on the guard, guard is thrown. (6) Upon the force of William's strong legs, the guard flies into the turned over table. Thus, breaking his neck as he holds onto the knife and slowly slides down the table.
William is victorious


Carlito
(1) Carlito walks up to who he the captain of Samuel's crew but instead is Robert. He goes on complaining and talking about the town while Robert is trying to look for something. Nonetheless Carlito continues talking to where he doesn't even know what he was mentioning in the first place becoming even more confused on the situation. If all this wasn't bad enough he doesnt even realize he just walked into a scene where guns are pointed at him along with Samuel's crew.
Wrong place! Wrong time!


Dan
Dan goes back into the kitchen anyway even though there is noone to really cook for besides the whores...


Tlaloc
(1) Tlaloc walks on up to the crowd as well with curiosity. If someone knew better they would tell him being curious is annoying and gets you in trouble. He has failed to realize although he approach the crowd to find out the situation, he too has rifles aimed at him
Wrong place! Wrong time!

Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
William "The Doctor" Sharp 16gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Hunting Knife (Sharpened: +1 to bonus) [+3 to base damage]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 18gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1
[close]
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
  -Cavalry Sabre (Average: no bonus) [+5 to base damage]
  -Fine linen [+2 damage reduction]
Attributes: Five points to spend
  ~STR: 0
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 2
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 12, 2016, 08:20:06 pm
William loots both guards up, and takes his knife back from the downed guard. He then runs to the docks to see if he can find a fast ship.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 12, 2016, 08:45:13 pm
Dan cooks for the whores.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 13, 2016, 12:12:28 am
Carlito raises his hands in the air, and begins to placate the people pointing guns at him.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 13, 2016, 01:03:03 am
Go on ahead. Fire. Make my day.Jack then says to the cowardly man with the raised handsThese type of folk dont care who you are, friend. They'll shoot you down if youre anywhere near their target. So now you can either join us in our fight or run and get shot in the back. What's your choice? The same goes to you, tiny looking man. Fight or die
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 13, 2016, 01:05:05 am
"Holmes, I'm not risking my life for you petty pirate business, if you'd like to die young, be my guest."

Carlito runs for the nearest cover
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 13, 2016, 01:32:15 am
Sam calls the captain a coward for not having the guts to face him,like a real captain. Sam challenges his old captain to a 1 on 1 duel, being confident enough to even let the captain choose the weapon. Sam signals Robert to take a handful of men, and board the ship using the route he found.

OOC: 1v1 me bro
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 13, 2016, 01:33:30 am
Robert follows Sam's signal and brings a handful of men to the route and boards the ship

OOC: it's fucking lit bois
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 13, 2016, 01:41:43 am
Jack will lead the remaining men into battle when the signal is called.

OOC: Fuckin' do it, boii
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 13, 2016, 01:49:27 am
Jack will lead the remaining men into battle when the signal is called.

OOC: Fuckin' do it, boii

ooc: i lowkey forgot you were nearby
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 13, 2016, 02:00:39 am
OOC: fuck this shit im out
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 13, 2016, 02:01:04 am
OOC: Lol. Nearby? More like right next to you
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 14, 2016, 01:36:54 am
As the pirates hold him at gunpoint, Tlaloc decides to use the ancient technique his ancestors have employed time and time again when faced with such dilemma.

"¿Que?"

Pretend not to understand white people.
// lol i fucks with that. UPDATE incoming standby & don't forget while you guys are in this scene the town is still in uproar, the sun will be setting soon and HMS Blue is approaching fort range.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 14, 2016, 02:56:21 am
William J goes to the docks before its time for his next duties. He watches out for trouble and waits for the arrival of the HMS Blue.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 14, 2016, 11:06:09 pm
Robert
(5) Robert and the 3 guys are able to safely maneuver over to the front of the ship relatively unseen. The men aboard do not flinch or more their rifles as if noticing Robert and the brave squad at all. Tensions are high and Robert's blood is pumping as he is so sure he will make it out of this and lead his stealth team to victory. (6) As Robert and the man beside him approach the top, as the rope path can only fit 2 at a time. The two manage to stealthily kill 2 pirates and flip there bodies over into the sea. Luckily, Robert was thinking and hopped in through the cannons than on top...
Roberts team is aboard & Unnoticed! Robert gains Endurance! Level up!


Samuel
(6) Samuel's request echos throughout all the pirates ears as they slightly begin to look at their captain who is cringing his teeth inside his mouth. Nonetheless, the captain gathers himself and musters up a tone as deep and manly as possible, "I accept your duel! Prepare to die by my hand you traitor however, thats if you can even reach me!" Gun levers click and the pirates are roaring and screaming, a musket goes off and it follows with a chain reaction. Shit hits the fan quickly and 2 of Samuel's guys go down, thankfully it was only sword users. Samuel now has 5 muskets and 5 pistols ready to return fire as fury and blood pumps through everyone's veins.
Samuel's request is granted(by a pirate lol)! More footsteps can be heard moving on different part of ship away from the action


Jackson
Eager for battle yet stuck where he is because Samuel has not given the order nor do they have a way to fight unless returning fire, which is a battle they will lose if prolonged...
Jackson is still


William S
William loots the 2 guard bodies and is able to gather: iron plate armor, halberd and 14 gp! (3) William is too tired to run and barely makes it mid-way down the cliff, looking over towards the dock. He is only able to make out 4 ships at the dock 3 fairly large and 2 fairly smaller ships.
William gains iron plate, halberd and 14 gp!


Carlito
(3) There will never be a way to answer rather Jackson jinxed Carlito or pirates are just jumpy people by nature. While trying to run for cover a musket goes off but, narrowly misses Carlito. Although Carlito doesn't realize how close he was to getting fucked up by a bullet if he didn't duck behind the docking crates. He is huffing and puffing breath as he heard the shot and multiple others follow afterwords, pondering on what to do next.
Just escaped a headshot! Panicked!


Dan
(6) Catering to the whores with no problem he retains his charm and actually begins pulling tips from their wages of nightly labor, gains 3 gp!
Gains 3 gp. Level up!


Tlaloc
(6) As Tlaloc acts retarded towards the situation and the white people. Once the muskets go off Tlaloc luckily is not hit by one of the bullets considering he is right in the group that was being aimed at. Nonetheless, now Tlaloc must decide what else to do with his life...


William J
(3) William narrowly escapes bumping into more people on his way to the docks to await the arrival of HMS Blue or new orders to be sent from command. As he approaches the docks he arrives right when unexpected shots are fired from a ship thankfully he is 2 ships down but, he reacts and quickly lifts his musket up at the ready.

Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 21gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
  -Cavalry Sabre (Average: no bonus) [+5 to base damage]
  -Fine linen [+2 damage reduction]
Attributes: Five points to spend
  ~STR: 0
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 2
[close]
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 14, 2016, 11:56:16 pm
Carlito equips his loaded musket and waits until this mess dies down.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 15, 2016, 12:21:58 am
Dan continues to hone his culinary prowess.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 15, 2016, 02:22:15 am
William looks for a secure place to lay his head in. He is too tired to do anything.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 15, 2016, 04:26:07 am
William J fixes his bayonet and rushes to the source of the shots.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 16, 2016, 01:04:43 am
William S
(5) William holds onto his head for a brief moment as he is fairly exhausted. He spots a nice tree and decides to take up under it for comfort and a nice nap. For his sake he is lucky it is a spot picked off the main route for guards back up to the fort...


Carlito
(6) Carlito gets his new rifle ready and loads it how the blacksmith showed him. He is confident with this new rifle he will make it out of this alive, so he waits with his head low behind the crates. Time stands still for him as he breaths in and out with caution.


Dan
(5) Dan reads excessively out his new book gaining even further dishes to create. His mind and pure love for cooking brightens as he smiles experimenting on new things. He gifts the dishes out to the whores for their reviews and his work is not in vain. They all seem to love it and he is starting to be adored within the tavern even while hellfire happens around him.


William J
(4) Being the clumsy man William seems to be he is able to rush his way up past one ship and stumbles briefly over a barrel lid. Luckily, he does not get hurt or falls over the docks however this has slowed down his approach. He starts back to running but, as he pushes onward all is quiet if only for a brief moment...

William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 21gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 16, 2016, 01:06:04 am
OOC: BabyJ & Bondage les get into planning some more
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 16, 2016, 01:07:21 am
william j hides around a corner to listen before entering the situation.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 16, 2016, 01:10:16 am
William rests how much he needs. Then, he gets up, and quickly ran towards the docks.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 16, 2016, 01:30:41 am
Dan goes to get a new cookbook and better ingredients.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 16, 2016, 01:34:20 am
"It looks like we scared the lad." Sam gives the signal for Jackson to charge. All men will charge. The ones with muskets and pistols will FOC (Fire on charge). Sam will charge along with his men.


OOC: Pirates actually did duel (Im not sure about 2 captains tho). The captain I was under, Benjamin Hornigold, literally just began as a pirate. He was a British shipmen or something not too long ago (less than a year). I would think the chance of him accepting a duel would be pretty high. Oh well...
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 16, 2016, 02:24:51 am
Carlito will continue to wait behind the boxes until it is safe to come out, Carlito cautiously waits until this pirate matter is settled.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 16, 2016, 03:06:57 am
Robert gives the signal for his men to charge from behind quietly, and charges behind his men slicing any opposing neck in his way.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 16, 2016, 03:23:08 am
Jackson nods and yells out to his fellow crewmates TONIGHT WE'LL HAVE A FEAST FIT FOR A GOD!He leads them in the charge
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 17, 2016, 01:05:42 am
Robert
(4) Robert's team which includes him and 3 others decide to remain as stealthy as possible. They begin to slowly walk up the stairs and peek out to see the situation however, there is 3 guys in front of the doorway. (5) Robert and 2 others quickly dispatch the 3 pirates in the way, dragging them back down the stairs. However, when Robert goes back up he can hear shouts and commands up above him. Assuming it is the pirate captain and noone else in sight as far as he knows...


Samuel
(5) Luckily, for Samuel and his crew his old captain's men with all the excitement going on forgot to pull up the ramp. The men are easily able to charge aboard the ship with 16 guys reloading muskets in front of them. (4) As Samuel's crew charge up the ramp all the men open fire however, only 7 of the 10 shots hit leaving 9 guys. On top of all this 3 of the enemy drop their muskets and rush to meet Samuel's charge before reaching the top of the ramp.


Jackson
(2) After Jackson's speech to please the pirate gods and raise the spirits of the men, he rushes in front of everyone and charges forth. Accidentally, tripping on the ramp before he even gets on it and falling over into the water. His luck is pro-found even in shame as he could've been trampled by the rush of his crew. (6) Thankfully noone in the crew noticed his embarrassing moment, well all besides Samuel who is observing everything going on in this conflict.


William S
William is sleep. Skip turn!


Carlito
(3) Carlito is smart enough to keep his head down but is unlucky enough not to know nomore shots are coming his way. As he hears the shots go off from Samuel's boys he ducks down even more looking off to another direction. Noticing what appears to be a soldier approaching...
Carlito spots William!


Dan
(4) Dan tells tavern owner he is going out to get another cook bookout and even better supplies. The owner looks at him and smiles, handing him 25 gp to purchase more ingredients at the market up the street. Even with all the chaos around him Dan seems to gain the trust and fortune of everyone he gets evolved with.
Gains 25 gp


William J
(5) Willam ducks off to the back of the ship before where he believes the conflict is happening. As he rushing to his spot and gets comfortable with where he think is a safe location he attempts to listen in... All he hears is more shots go off to what he believes is more than 8, and he looks over to some crates where he sees a man eyeing him.

Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 21(25)gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 17, 2016, 01:11:39 am
Jack, in a subconscious attempt to make something good out of this embarrassment, thinks this is a sign from the pirate gods and tries to find a way onto the ship from water. Perhaps swimming to the other side and climbing up?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 17, 2016, 01:13:38 am
Carlito pops up to defend himself, takes aim and fires at the man with his musket and runs off to reload behind cover.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 17, 2016, 03:30:35 am
Robert orders his 3 men with him to go up and charge the remaining men. Robert looks for rope hoping to tie up the opposing captain. Once with/without the rope (depending on roll) he goes after the captain.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 17, 2016, 04:08:07 am
Dan goes to get a new cookbook and better ingredients.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 17, 2016, 05:15:56 pm
as soon as he sees the other man aiming, William J ducks behind cover to avoid the shot. He returns fire after Carlito fires the first shot.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 17, 2016, 05:21:57 pm
as soon as he sees the other man aiming, William J ducks behind cover to avoid the shot. He returns fire after Carlito fires the first shot.
OOC: You dont know his name
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 17, 2016, 05:26:29 pm
as soon as he sees the other man aiming, William J ducks behind cover to avoid the shot. He returns fire after Carlito fires the first shot.
OOC: You dont know his name

OOC: I know but I just wanted to be clear for the gm, it can get a bit confusing.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 17, 2016, 10:08:03 pm
OOC:

METAGAMING !!!!!!
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 20, 2016, 01:45:52 am
OOC: ZOMGGGG THIS GAME IS DEAD!!  :'( :'( :'(
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 20, 2016, 01:52:59 am
OOC: i'm really looking forward to what happens with this boat when HMS Blue cums
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 20, 2016, 03:48:10 am
Sam draws his sword and charges with is crew. Sam cuts down any enemy pirates that he sees.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 20, 2016, 05:48:57 am
Robert
(1) After telling his men to rush into the backs of the remaining guys loading muskets around the rape Robert looks for rope. He is unable to find any at all and on top of that he is almost shot from the top deck of the ship. However, pulling back into the shadows of the doorway he came from he witnesses one of the guys he sent forth get shot clean in the temple. The fellow goes down and it is obvious there is no hope for him...
-Endurance & Shaken!


Samuel
(2) Samuel bravely goes infront of his men now seeing as Jackson has fallen short of leading the charge. He attempts to meet the 3 counter-charging since his men are not able to raise their swords and drop guns fast enough. However, he is immediately punched by the first guy managing only to get a arm cut on him and push another in the water.


William S
(4) William now is fully rested and decides to head to the dock as he looked over the pier again. Noticing yet another ship in the waters approaching and not just randomly patrolling...


Jackson
(6) Jackson makes the best of his embarrassment quickly swimming around the back of the ship and hears a splash in the water... He continues onward as he climbs up a random rope that was hanging over reaching the docks and successfully makes it up to the top. (4) He is cautious and quickly peeks over and is able to spot whom he assume is the captain! However, because he is cautious he is only able to make out 5 guys... there maybe more.
Jackson has the captain in sight!


Carlito
(6v2) Carlito successfully aims a good shot being the hunter he is and lands a nice leg hit, dealing 5 damage. He is so eager to not take his 2nd shot that he runs off to find cover again. (5v2) Safely managing to find more cover behind a tall barrel be throws another ball in the musket's barrel and is ready to fire again!
Carlito lands a hit on William J!


Dan
(2) Dan walks out the tavern to go get his cookbook first, however along the way he bumps into someone. He doesn't realize it now or thought anything of it but the extra purse was visible and someone manages to sneak 6 gp out of it before handing it back as if he dropped it. (5) Reaching the book store he is able to find another good piece! This time on spanish food and pays 4 gp for it. After doing this he goes to the old market man and finally realizes he as been looted for 6 coins...
Will Dan pay out of pocket, take the supplies and run or get what he can?


William J
(2v6) Noticing the man aiming you try to quickly duck behind the ship, however you were too far out and you catch a bullet in the leg. Luckily it isn't a severe wound or crippling blow you are able to get into cover with a slight limp. (2v5) Out of rage you immediately try to avenge yourself with a counter-shot but, do not aim therefore missing your mark as the pain of your leg strikes you.
You are wounded!


Time is up! HMS Blue is in Port Royal's waters. They have signaled the fort and are proceeding to the nearest clear dock... The town's bell is heard all the way out to the ship and all though noone realizes it the captain on-board smiles with a sinister grin...

Robert Hall 13gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 17(19)gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
William Jones 25 gp
Profession: British Ranker
Health: 8/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 20, 2016, 06:08:30 am
Robert loots the clothing of 3 dead bodies and puts them on. Robert looks for the weapons the three dead pirates had.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 20, 2016, 06:48:09 am
William J attempts to find a safe way out of the area, and signals to any nearby soldiers for help getting to a doctor.

Ooc: nigga wtf you shoot me
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 20, 2016, 11:58:45 am
Jackson makes a sprint towards the Captain, cutting down any pirate that tries to get in his way. He's gonna stab this motherfucker right through the heart
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 20, 2016, 12:59:32 pm
William slowly approaches the ship bay, trying to stick as far as possible from buildings. Buildings are targets.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 20, 2016, 01:25:03 pm
Carlito smiles as he catches his breath, he again will hide from the scene until everyone has calmed down.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 20, 2016, 08:54:59 pm
Dan is a good guy and pays out of pocket.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 23, 2016, 05:27:10 am
After getting punched in the face, Sam quickly pulls out his pistol and point blank shoots the guy. After he shoots the guy, Sam attempts to swing his sword at the 3rd pirate.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 23, 2016, 10:09:12 pm
Robert
(4) Robert is able to pat down the 3 bodies of the pirates and is able to find 12 gp, 1 pistol and leather outfit(this pirate was special...). Just as Robert finish putting his new clothing on he hears a loud sound from the top of the ship and soon after a gunshot. This being all in the area of which he believes the captain to be... 
Robert gains leather clothing, pistol[fine] and 12 gp


Samuel
(3) Samuel is able to shot the man point-blank, however it is not a stopping blow. The man is bleeding but, takes a swing at Samuel who was not prepared to defend himself, dealing 4 damage[scarred stomach]. As Samuel is barely able to dodge the strike he falls back and realizes another volley of the pirates both his 10 and the 6 overhead. Not to mention the last pirate who charged is stabbed through cleanly by one of the pirates Robert sent.
Samuel is wounded, -4 HP


William S
(5) William is successful in sticking away from the buildings as he maneuvers along the shoreline just after reaching the bottom of the mountain. He is faintly able to hear set of gunshots go off being that he has got closer to the docks. Looking out over the sea he can now see the HMS Blue clear as day... recalling the wickedness of it's captain towards the people of Port Royal.


Jackson
(1) Jackson quickly tries to jump over the railing of the ship and make a dash for the captain but his foot trips yet again. He flies face forward and is not able to stop the impact, all the pirates on the upper deck, 9 in total are alerted. 1 of which fires his pistol getting a nice arm shot while Jackson is down.
Pirates alerted! Wounded!


Carlito
(6) Carlito he safe but peeks around just to be sure he is not followed and sees the man he shot limping off. Smiling even more as he is in great spirits it's marksmanship has not failed him yet! However, looking straight ahead he is able to spot a man approaching the docks with his hunters eye. The man seems to be trying to avoid as much attention as possible as he is crouched and moving slowly on his approach.
Carlito spots William!


Dan
Dan is generous and plans to have a good future and basis of rep in this semi-lawless town. Therefore paying 6 gp out his own pocket to get the ingredients. After the transaction is down he heads back to the tavern where he is greeted with a smile by the owner, receiving 5 gp with gratitude.
Dan loses 1 gp


William J
(6) William is able to duck off away from the ship and slightly into the town where he runs into a Halberd patrol of 3. They quickly help him to the doctor storefront where his leg is bandaged. They are quite eager to find out what is going on and how a ranker became injured, their pride as British soldiers fuel their anger as they grip the long weapons of death they carry.
William is bandaged[healed in 2 turns]. William is reinforced!


(6) The captain of HMS Blue is now in the waters of the docks. Pulling out his telescope and scanning over the town as everyone scurry about he is able to pick up a commotion on one of the ships... He folds his scope than drops anchor, smiling the whole time and looks to the sky
The sky is starting to darken... The sun is setting... It will be night soon enough!

Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 9/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
William Jones 25 gp
Profession: British Ranker
Health: 8/13 HP[2 turn bandage]
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 23, 2016, 10:14:18 pm
Carlito quickly approaches William, once approached Carlito says "Hey hombre, good to see you hear, but we need to leave this place, this dock is crawling with danger and night is around the corner. What do you say?"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 23, 2016, 10:19:01 pm
Robert puts on the leather clothing and equips his pistol hoping to pass as a pirate. He climbs up to the top deck.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 23, 2016, 10:31:13 pm
Dan goes on to make food.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 23, 2016, 11:19:56 pm
Carlito quickly approaches William, once approached Carlito says "Hey hombre, good to see you hear, but we need to leave this place, this dock is crawling with danger and night is around the corner. What do you say?"

William, a bit spooked by the sudden approach of Carlito, says: "Aye matey, I think we should take down the HMS Blue's captain once and for all I used to live in fear from him as a child"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 23, 2016, 11:51:58 pm
Jack gives out a very distinct and very loud battle-cry. The kind that brings fear into the hearts of friends and foes alike."FFFUUUUUUUUUUUUCKKKKKKKKK"He takes advantage that adrenaline has filled his veins and ignores the tugging pain in his arm. He gets up off the ground and continues his sprint at the Captain's heart. He'll finish this. And the next time he falls, he'll make sure everyone comes down with him.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 23, 2016, 11:56:40 pm
Carlito quickly approaches William, once approached Carlito says "Hey hombre, good to see you hear, but we need to leave this place, this dock is crawling with danger and night is around the corner. What do you say?"

William, a bit spooked by the sudden approach of Carlito, says: "Aye matey, I think we should take down the HMS Blue's captain once and for all I used to live in fear from him as a child"

Carlito responds "Are you kidding me, esse? You think you can take that guy on by yourself? Even with me, we have no chance of gettin' past his crew and directly to the man without dyin'. Look William, I probably got some Redcoats on my tail after I just popped one of em' in the leg, we should get out of here, save your revenge for later."
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 24, 2016, 12:20:40 am
Carlito quickly approaches William, once approached Carlito says "Hey hombre, good to see you hear, but we need to leave this place, this dock is crawling with danger and night is around the corner. What do you say?"

William, a bit spooked by the sudden approach of Carlito, says: "Aye matey, I think we should take down the HMS Blue's captain once and for all I used to live in fear from him as a child"

Carlito responds "Are you kidding me, esse? You think you can take that guy on by yourself? Even with me, we have no chance of gettin' past his crew and directly to the man without dyin'. Look William, I probably got some Redcoats on my tail after I just popped one of em' in the leg, we should get out of here, save your revenge for later."

"Aye mate, I'll listen. Follow me, I know a safe spot away from the cannons. The HMS Blue doesn't usually shoot towards there as there aren't much buildings there." said William, and immediately started sneaking towards the area of which he spoke. 
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 24, 2016, 12:34:37 am
Carlito follows William to said spot
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 24, 2016, 09:35:07 pm
William J gives the best description he can of the events that transpired and the man that shot him. He tells the soldiers that there is a fight going on at the docks and suggests they bring reinforcements from the barracks to reak up the fight and apprehend his assailant.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 25, 2016, 12:34:31 am
Sam puts away his pistol and grabs his wound. He then pulls out his sword and leads his men on another charge.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 25, 2016, 05:36:12 pm
Robert
(6) Robert with his new outfit and setup climbs up the stairs to the top deck noticing 9 guys, a guy who is most likely the captain[close to you] and Jackson. It could be said that the sneaky operation was a success given that Jackson has their full attention and is charging at the captain like a maniac.


Samuel
(6) Samuel manages to pull himself together, quickly putting his pistol away and raising his sword lunging it into the guy over him. Dispatching the final sword-man that charged you, you push your men up to close range to fire where the pirates havent reloaded yet... The other 2 pirates Robert sent has kept them occupied and managed to kill 3 thus far leaving 6 muskets to your 5 muskets, 5 pistols and 2 swords.
Samuel survives!


William S
(5v4) Managing to lead himself and Carlito away from the docks to a [UNDISCLOSED] location he spent his days growing up at port royal relaxing. Barely making it out the area from 2 furious guards charging towards the docks to not even arrest but most likely kill Carlito.


Jackson
(5) Will all that has happened it has added fury to his diet, releasing a fearsome warcry that makes the pirates freeze for a moment in shock and awe. The 2 ready pistols that were ready to finish him off are now lowered as they watch him charge for the captain. (1) Jackson being able to get a window of opportunity grins and takes his chance for glory... or so he believes. Just as he goes to pull back for a kill strike thrust, he trips over a loose board and flies into one of the pirates. However looking up to notice Robert in strange leather clothing...
Managed to get near the captain!


Carlito
(5v1) Moving very cautiously and on high alert taking cover after cover and using his hunter instincts to avert being seen by soldiers. Manages to make it off to a safe location with William where he has absolutely no idea where they are, but catches his breath as he feels it is all safe for the moment...


Dan
Dan being the man he is goes back to work proudly and keeps reading yet another book to improve his cooking knowledge. He means business when he claims to one day be the best chef there is!


Tlaloc
(3) Crawling on all 4's like a coward and not an ex-military man Tlaloc is barely able to reach away from the docks before bumping into 2 soldiers who seemed pissed off. He goes on to tell them about the ship and it's location that he just came from where he almost died before getting shoved to the ground as they run towards the dock. Tlaloc is now safe... or so he believes but it is getting late and he has not thought of anything else but, escaping the deathtrap that was the docks.


William J
(5) After giving the 3 soldiers with him the details 1 goes back to the barracks to get more troops and it just so happens 40 men are there and not on patrol. The man draws enough attention to where even one of the officers take note than they all quickly will make their way to the docks. The other 2 soldiers that were with William will have rushed to the docks to find Carlito, but miss him. So they decide to location the ship the conflict is on and wait for reinforcement.
Bandage heal in 1 turn!


Along with the patrol boat out in the waters, which by now would've anchored too the HMS Blue would begin lighting their candles. The sun is setting quickly now and it is obviously darkness will cover Port Royal once again... As the town now as stopped it's chaos and all have turned to find shelter, for the rumors and demons still roam the night...

Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
  -Cavalry Sabre (Average: no bonus) [+5 to base damage]
  -Fine linen [+2 damage reduction]
Attributes: Five points to spend
  ~STR: 0
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 2
[close]
William Jones 25 gp
Profession: British Ranker
Health: 11/13 HP[1 turn bandage]
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 25, 2016, 06:17:57 pm
OOC: omg native i hate you so much making me fall all the time  :'(
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: OttoFIN on January 25, 2016, 06:18:56 pm
This looks kewl
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 25, 2016, 06:22:12 pm
"Damn the gods. They mean to end me."He shoves the pirate away from him, slicing his stomach open and then pivoting once again towards the captain."This is it. One of us will die here."


Edit: I misread that last one entirely. Had to redo my action
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 25, 2016, 08:48:04 pm
Dan makes a spread of food for whoever is in the restaurant.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 25, 2016, 08:51:45 pm
William breathes finally, and then tells Carlito "So mate, how are you faring on hunger and thirst? I might need to take a piss soon enough. This area of the town has only one bar in it, which is quite expensive and only rich fucks like the Captain of HMS Blue go to on business. We can do some business of our own in the tavern mate. "
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 25, 2016, 10:48:10 pm
Carlito responds "I suppose I could use some food and maybe some rest too. I am not the richest man in the world though. I'll follow you though, since I got nothing better to do."
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 25, 2016, 10:58:48 pm
"Aye mate! No need to pay nothing when you're with me, mate. We'll get the room free. I know the owner." William said, while dusting his knuckles off.

William keeps his hand on his newly acquired Halberd, waiting for any kind of trouble.   
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 26, 2016, 04:59:58 am
Robert looks at Jackson and says What are ya doing here young fella? I got this captain. Robert tells the other pirates What's that in the distance behind you. Robert runs past Jackson and attempts to raise hell on the pirates either using his pistol, dagger, or throwing them overboard.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 27, 2016, 11:46:36 pm
Sam orders his crew to open fire on the enemy crew, while he regroups with the men Robert sent.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 28, 2016, 12:55:25 am
William J requests a sword and a musket with bayonet to prepare for the coming fight. As soon as his wound is healed he prepares to go to the docks with the rest of the soldiers.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 28, 2016, 03:38:45 pm
OOC: update plox
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 29, 2016, 03:06:28 am
Robert
(2) It is unclear if Robert believe all pirates to be complete idiots talking to Jackson as if he didn't assault the captain. Than saying "I got this captain" before charging at various pirates. No pirate flinches and 1 of them picks Robert up, throwing him over the top. Luckily, he was able to grab hold of the ship somehow[climbable].


Samuel
(1) Upon his order the crew does just that and open fire. However, he did not take into account his pistol pirates were not in good enough range which causes 2 of them to accidentally shoot one of his swordman. However, the the 5 musketeers were able to hit 3 of the enemy and the remaining 3 pistol pirates missed completely. Leaving 3 remaining enemy musketeers and only 1 swordman to command.


William S
(5) As they leave the [UNDISCLOSED] location. William even though his eyes are not as sharp as Carlito's, is able to hear a patrol coming from around the corner of the buildings infront of them. William halts Carlito and clinches his Halberd... One would wonder what will be their next move


Jackson
(1) Jackson may have forgotten that he was the one on top of the fellow pirate and was un-prepared to counter a grapple from him. The pirate underneath him was able to sideline punch him than push him off and pin him down placing a dagger to his neck[Robert's]. All you can hear is the captain's laughter at the fail attempts on his life and his men being able to handle a eager bunch.


Carlito
Carlito is eagerly following William until he is halted. On high-alert he becomes even more aware as he is cautiously watching the surroundings with his eagle eyes.


Dan
He readies a nice collection of dishes as he assumes it will be nearing or is night by now. With this thought in mind he believes the tavern will fill up which, indeed it does people have filled the tavern at last. No more feeding the whores but now he can feed the town!


William J
(6) Noone in the slightest could tell why William would think he could get a sword or if he forgotten he has a musket with a bayonet already. Also to whom ever he was yelling out to even though he sent the people who came with him away... None the less he is healed now and begins to make his way to the towns center. There he is able to link up with 3 patrols of 3 man teams as they were enroute to the docks.


It is night! Tensions are high! The town is quiet! Now what happens next is up to fate and to whatever wonders the streets at night...

Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 29, 2016, 03:10:26 am
Carlito equips his musket and continues to be on high alert, he whispers to William, "What do you suppose we do now, esse?"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 29, 2016, 04:09:21 am
Jack gives a good elbow jab at the fucker whos pinning him down's nuts, using the stun to rip the dagger off the pirate's hand and throwing it at the captain's neck.Who's laughing now you son of a bitchHe grips his cutlass and prepares to fight the horde of pirates on the ship. Including the one with the sore nuts
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: TheRedRedcoat on January 29, 2016, 04:14:05 am
William prepares for the fight
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on January 29, 2016, 04:19:55 am
Robert begins to pull up and attempts to grab folks on the edge and attempts to throw them overboard
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 29, 2016, 05:17:14 am
Dan continues to feed the people in the tavern.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 29, 2016, 10:52:59 am
William S quickly responds in almost silence. "We wait until they pass and attack their backs. Take outbas many as we can and fight the rest. "
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 29, 2016, 06:21:55 pm
Carlito nods his head and follows his lead, gun in hand.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on January 30, 2016, 10:03:16 pm
Sam orders his crew to surround the remaining enemies. Sam offers his enemies a chance to surrender and join him. If not, then he orders his crew to open fire on the lads.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on January 31, 2016, 07:16:29 am
Robert
(6) Robert being as stealthy and awesome as he is an assassin is able to get back up the ship. Seeing 3 pirates near the edge he is able to grab one, shaking him in the neck before flipping him over the railing. Than quickly moves over and pushes their heads together before dropping a bit and yanking their legs, causing them to fly under the rail into the sea. (6) His maneuvering is successful and no pirate nor the captain has realized or heard anything, their is still 6 pirates and the captain to deal with as you see Jackson putting up a struggle.
Successful operation!


Samuel
(5) The 3 remaining musketeers were not successfully outflanked but nonetheless you were able to have them join your cause. With this small skirmish at a close you now have 8 musketeers, 5 pistol pirates and 1 sword to command.
Level up!
You have reached 3 INT and here on out receive leadership bonus. You now are a noticeable pirate captain. You have not reached 3 level ups therefore, you will not receive the bonus to actions other than leadership actions.


William S
(1*3v3) The passing patrol is lucky as William is unlucky, one of them is able to pick up William's rough voice. Alerting the others and now they converge on William/Carlito location on the other side of building.
Noticed!


Jackson
(3) Jackson is barely able to move and upon trying to hastily elbow the pirate's nutsack, the poisoned blade cuts his neck barely but still it cuts. Jackson is now poisoned and only Robert can save him[3 Turns]. Unaware of his certain doom Jackson is able to successfully throw the knife into the side of captain's neck. (4) Not feeling the effects of the poison because, the pirate gods are guiding his hand for bloodshed and devastation. He is able to slice down 2 pirates around him and is ready to kill more of the 4 remaining.
Poisoned, death in 3 Turns! Berserk mode!


Carlito
(1*3v3) Carlito unlike William does not give away their location however... He notices the lights and how the shine changes and begins to appear like it's approaching them.


Dan
(5) Dan continues to serve his tavern full of people with joy as he recieves nothing but, good remarks. He is able to however see multiple lights outside and the marching of the soldiers as he shakes his head assuming it is pirates work.


Tlaloc
(2) Being clumsy as ever runs right into the group of soldiers, 10 armed[bayonet muskets] soldiers approaching the skirmish filled Frigate. They halt him and helm him up against the dock boards and tells him to remain quiet are be shot!


William J
(1) William is following the group of 9 soldiers[bayonet muskets], as he sees them to begin changing the course from docks and them whispering. He doesn't catch what they are saying but, remains following them as he think they are regrouping with the garrison to storm the docks.


As it is night time, lanterns are now lit and growls are heard constantly along with howls. Patrols are not roaming but at the barracks, aside from the 20 man force and officer who will be arriving at the docks soon... Fate will now shine on certain people and others will not be fortunate.

Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2+1
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP[Poisoned]
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Tlaloc 10 gp
Profession: Ex-Colonial Cavalryman
Health: 12/12 HP
Inventory:
  -Cavalry Sabre (Average: no bonus) [+5 to base damage]
  -Fine linen [+2 damage reduction]
Attributes: Five points to spend
  ~STR: 0
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 2
[close]
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Dan the Seagull Chef on January 31, 2016, 07:19:28 am
Dan continues to serve the people in his tavern long into the night.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on January 31, 2016, 10:40:45 am
Jack grins at his newfound luck."YOUR CAPTAIN IS DEAD AND NOW YOU FACE THE DEVIL HIMSELF!"He sprints at the remaining four pirates and cuts them down"It would seem tonight is not the night I die."Or so he thinks...
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on January 31, 2016, 11:32:05 am
William quickly signals Carlito in complete silence to launch an attack. He takes out his Halberd and jumps on the guards when they're close.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on January 31, 2016, 05:26:08 pm
Carlito quickly hops out and shoots his musket at the nearest guard when they're close, making sure not to hit William.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on February 01, 2016, 05:27:22 am
Robert helps out Jackson in the attack of the remaining pirates
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: BabyJesus on February 01, 2016, 11:28:24 pm
Sam leads his crew to the enemy pirate captain, engaging any pirates they come across on the way.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on February 01, 2016, 11:29:38 pm
Sam leads his crew to the enemy pirate captain, engaging any pirates they come across on the way.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Glenn on February 02, 2016, 12:18:57 am
Sam leads his crew to the enemy pirate captain, engaging any pirates they come across on the way.

OOC: he doesn't know
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Commander Bondage on February 02, 2016, 12:25:33 am
Sam leads his crew to the enemy pirate captain, engaging any pirates they come across on the way.

OOC: he doesn't know
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on February 03, 2016, 07:31:52 pm
Robert
(2) As Robert attempts to come up over the railing he is sideline punched. It was very unexpected as Robert was so sure his position still wasn't compromised. Nonetheless, he is caught off guard and flops over but can be of no help to Jackson.
1 Turn KO


Samuel
(2+1) He than marches his men up to the top where he believes all the commotion has been coming from. There are no hostiles than they run into for as he reaches the top it's a blood sight... None the less he is glad to know the pirate captain is dead as he heard Jack yell it, rushing up to see it for himself and proved correct.


William S
(5v1) William is successful in getting the jump on the soldiers, being able to cut down 1 and knock 2 backwards. Luckily, moving downward when knocking over the 2 as Carlito pulls out behind him and firing. He looks up to see yet another one going down..


Jackson
(6+1) Eager for blood, he quickly maneuvers around the area. Slicing up the 4 pirates with ease as they are unprepared for his savage advance and unable to properly defend themselves. As it comes to the last one he leaps on him, slicing his neck in the most unsightly of ways imaginable... Noticing Samuel and few of the guys coming up the stairs as he grins, before falling over as he grips his neck and begins shaking about bit by bit...
2 Turns left to live


Carlito
(3) Leaping out after you are certain William has managed to succeed in the surprise attack. Pulling his gun down and taking his shot, as he sees William go down. He doesn't quite aim his shot but fires anyway, he nails someone before ducking back against the corner.


Dan
(4) Is prepared for the night time and begins bringing out the dishes.. He hears the howls and gunfire, only shaking his head as he passing out his well worked success with smile on his face.

Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2+1
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP[Poisoned]
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: DoctorWarband on February 03, 2016, 07:39:42 pm
William S quickly kills the downed guards and tries fighting off the rest that remained alive.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Windflower on February 03, 2016, 07:42:18 pm
Carlito reloads his weapon, when reloaded Carlito turns the corner and shoots any remaining guards, making sure not to hit William.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/5] (ONGOING)
Post by: Nativemann on February 03, 2016, 07:44:18 pm
//Also guys don't get upset at each other or bicker i got this. I will talk the people to clarify things or make sure you understand things if your action post is off. As for babyjesus the post was fine because it went along with Jackson's action. Look at how i did it, so again you dont have to OOC duel among yourselves. I saved this comment til after the update to prove a point, that is all.

Also i will be increasing the slots to 10 see if we get more people. Fairly confident i can manage 10 characters
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Diversey on February 03, 2016, 08:09:55 pm
Name: Arthur Montgomery
Background: Ex-British army officer, reached the rank of Major, served 3 years in the British army, fought in Queen's Anne's War. Left the military after being shot in his left leg.
Profession: Ex-Military Officer.
Objective: After being deemed not fit for service Arthur is looking for a way to get a band of men together and create a pirate party.
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 0
  ~DEX: 0
  ~INT: 3
  ~CHA: 1
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Dan the Seagull Chef on February 03, 2016, 08:40:41 pm
Dan continues to make shit.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Glenn on February 03, 2016, 08:45:19 pm
Robert is on the floor knocked the fuck out
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Diversey on February 03, 2016, 09:05:51 pm
Arthur walks out onto dry land and as soon as he steps foot onto land he's greeted with an old friend of his which fought beside him in the army. He does not know how to react now that he's planning to become a pirate and break the laws he so strongly enforced. Arthur being a monotone person that he is greets him with a simple "hello" and then proceeds to walk on.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 03, 2016, 11:27:11 pm
Jack is on the floor seizing the fuck out
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 04, 2016, 12:03:49 am
In his head, the world is spinning out of control. The corners of his eyes starting to go dark. In the distance, he sees a woman, two young girls and a house. They seem to be calling him, the house getting closer and closer. Suddenly, he knows what it is. No way he'd ever forget that place. It all fades away and his world turns pitch black.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: TheRedRedcoat on February 04, 2016, 12:17:35 am
Can I get included in the update?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 04, 2016, 12:42:24 am
Can I get included in the update?
...you didnt post anything in between the updates
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: DoctorWarband on February 04, 2016, 12:49:12 am
In his head, the world is spinning out of control. The corners of his eyes starting to go dark. In the distance, he sees a woman, two young girls and a house. They seem to be calling him, the house getting closer and closer. Suddenly, he knows what it is. No way he'd ever forget that place. It all fades away and his world turns pitch black.

// OOC: That is massive metagaming and power gaming. You're telling the GM what you're going to dream, that's basically like saying "I am GM not you". Just saying.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: TheRedRedcoat on February 04, 2016, 12:55:54 am
Can I get included in the update?
...you didnt post anything in between the updates

There's nothing I can post. Last update he had me going to the docks. How many times do I have to post "William prepares to fight" before I actually get into a fight?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 04, 2016, 01:07:50 am
In his head, the world is spinning out of control. The corners of his eyes starting to go dark. In the distance, he sees a woman, two young girls and a house. They seem to be calling him, the house getting closer and closer. Suddenly, he knows what it is. No way he'd ever forget that place. It all fades away and his world turns pitch black.

// OOC: That is massive metagaming and power gaming. You're telling the GM what you're going to dream, that's basically like saying "I am GM not you". Just saying.
OOC: Nigga im having a fucking seizure, and i'll prob die. Whats the problem with giving my character a finale in case I DO die? Its not like dreaming will affect the storyline in any way shape or form. Besides its character development. A GM cannot know who a character is, only its creator
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: DoctorWarband on February 04, 2016, 01:10:11 am
OOC: I don't know, just seems a bit far fetched to be honest. Too much.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Nativemann on February 04, 2016, 01:11:45 am
//Also guys don't get upset at each other or bicker i got this. I will talk the people to clarify things or make sure you understand things if your action post is off. As for babyjesus the post was fine because it went along with Jackson's action. Look at how i did it, so again you dont have to OOC duel among yourselves. I saved this comment til after the update to prove a point, that is all.

Also i will be increasing the slots to 10 see if we get more people. Fairly confident i can manage 10 characters
//the OOC guys, i work around action post. Everyone is to vividly go into detail as much as they want.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 04, 2016, 01:13:07 am
Oops sorry
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Nativemann on February 05, 2016, 01:58:35 pm
//PC finally gave out on me, well my motherboard. So, i cant officially continue the game until after taxes.

Game is on halt(I can't even lock it lol)
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Glenn on February 05, 2016, 03:18:43 pm
//PC finally gave out on me, well my motherboard. So, i cant officially continue the gave until after taxes.

Game is on halt(I can't even lock it lol)

Wat da fuck mane shit got so good too
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: DoctorWarband on February 05, 2016, 04:05:44 pm
Me and Carlito won lolololololol
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 05, 2016, 04:24:56 pm
And whens that
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Dan the Seagull Chef on February 05, 2016, 04:30:22 pm
Def think I won this
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: DoctorWarband on February 05, 2016, 04:35:02 pm
And whens that
We are almost like Jack Sparrow and Will What'sHisName
We fight like lions and we don't know each other what so ever.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 05, 2016, 04:36:06 pm
But you do know OF me, yes?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F2e8f2f74302e0944a36d06d977b3132d%2Ftumblr_mt0bvwgUyP1szeb3uo1_r1_500.gif&hash=1b1bcdc0f77ce137241009537ff30fdaed1fedfd)
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: DoctorWarband on February 05, 2016, 04:36:44 pm
But you do know OF me, yes?
Who are you again?  ;)
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Windflower on February 05, 2016, 07:30:16 pm
Best tag-team
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on February 05, 2016, 07:33:24 pm
You obviously havent seen the dynamic duo of robert and jack where jack gets poisoned by one of robert's knife and robert gets his ass knocked out unable to unfuck up
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Glenn on February 05, 2016, 07:34:37 pm
You obviously havent seen the dynamic duo of robert and jack where jack gets poisoned by one of robert's knife and robert gets his ass knocked out unable to unfuck up

It's a great meme
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Windflower on February 05, 2016, 07:57:48 pm
You obviously havent seen the dynamic duo of robert and jack where jack gets poisoned by one of robert's knife and robert gets his ass knocked out unable to unfuck up

It's a great meme

Very nice teamwork,

"Robert is knocked the fuck out"
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Glenn on February 05, 2016, 08:04:49 pm
You obviously havent seen the dynamic duo of robert and jack where jack gets poisoned by one of robert's knife and robert gets his ass knocked out unable to unfuck up

It's a great meme

Very nice teamwork,

"Robert is knocked the fuck out"

I get back up next turn
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Dan the Seagull Chef on February 05, 2016, 08:47:28 pm
You obviously havent seen the dynamic duo of robert and jack where jack gets poisoned by one of robert's knife and robert gets his ass knocked out unable to unfuck up

It's a great meme

Very nice teamwork,

"Robert is knocked the fuck out"

I get back up next turn

You so strong
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: BabyJesus on February 05, 2016, 09:33:14 pm
Does Bondage live? Does Dan become the best seagull chef? So many questions left unanswered  :-[
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Dan the Seagull Chef on February 05, 2016, 09:55:09 pm
Does Bondage live? Does Dan become the best seagull chef? So many questions left unanswered  :-[
Next time on Dragon Ball Z
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Glenn on April 06, 2016, 03:47:07 pm
Robert returns to his feet and sees Jack. Robert checks on Jack. Robert searches his clothes and appears to find a antidote. Robert shoves the antidote into Jack's mouth.


OOC: good to see the game back
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Diversey on April 06, 2016, 03:49:59 pm
OOC: Am I still in Native?
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Nativemann on April 06, 2016, 03:51:41 pm
OOC: Am I still in Native?
yes ill be doing the update in a bit off of previous actions
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: BabyJesus on April 06, 2016, 09:17:00 pm
This game is alive? :o
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Nativemann on April 06, 2016, 11:29:24 pm
Robert
(6) Quickly glides over to Jack, using his superior assassin acrobatics. With amazing speed he cleaning maneuvers the wet floorboards and ends up beside Jack. He does indeed have an antidote, thank the pirate gods it didnt get lost in all the chaos. He breaks the glass sealing and pours it over to into Jack's mouth, knowing his poisons he knew he didnt have but a few more moments before kicking the bucket.


Samuel
(6) Yelling with a noticable and commanding voice, to his current crew. "Hoist the sails, raise the anchor and ramp!" The men act quickly, as the musketeers supply covering fire. Managing to catch the rank filed soldiers off-guard from a blind spot, nailing 3 of the 10 and disrupting the formation. There would happen to be no return fire and the ship itself is now underway, once this one its the Port Royal port waters, there would remain 5 ships still docked. Samuel himself is able to see the vast amount of soldiers flooding into the docks, wiping his brow as he escaped a blood fight. Only to turn and remember HMS Blue itself was in the waters.. however, luck is on Samuel's side with the garrison coming for him at the docks the fort cant utilize all its cannons.


William S
(2) Succeeds in cutting down 1 of the 2 he knocked down. However, before making it to the other and turning his attention to the rest the other 5 were on him. Having the big Halberd, William already caught off guard isn't able to swing for defense. Thus being knocked over by the pole of one of the guards, it was a heavy blow though he is still capable of recovering from it.

Jackson
(1=/=0) No action, only recovery.
Glorious Survival!


Carlito
(2) Quickly drops his bullet in the barrel and barely peers it out from the corner. Looking this time and sees the massive amount of people coming at William. Feeling the obligation, he doesnt go for a kill shot but nips a guard shoulder. This makes his swing go off track, apparently saving William from a nasty fate!... probably


Dan
(5) Various residents now pour into the tavern. This start to get live and rowdy, more so than ever before. The reason is unknown but one thing is for sure, its a full house: whores, no good men, widows and cowards.


William J
(4) Seeing the amount of men fall about and gunshots, he finally realizes what is going on. However, he in particular realizes and remembers the whistle of the gunfire coming from Carlito's rifle, as it was unique and he knew without a doubt it was the guy that shot him!
[Your sniper elite reveals himself!]


Arthur
(6) A small conversation is than held even though Arthur didnt want this. However, it may have been fate, as 20 soldiers come rushing by him with bayonets fixed and running to ships down the way. After a brief moment of letting them pass, the old friend he happened to be speaking with was garrison captain, and the officer leading the assault force on docks. They part ways and Arthur walks away, without suspicious drawn to him whatsoever, however shots upon shots can even be heard within the town.

Robert Hall 25gp
Profession: Unknown
Health: 12/12 HP
Inventory:
   -Iron Dagger (Rusty: -1 to bonus) [+2 to base damage]
  -Throwing Knives (Poisoned: +1 to damage) [Allows ranged Combat, -1 accuracy to base DEX]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -Leather Clothing (Fine: +1 to reduction) [+2 to damage reduction]
  -Cloak [+1 to sneaking, +1 to damage reduction]
Attributes:
  ~STR: 0
  ~AGI:  2
  ~DEX: 1+1
  ~INT: 1
  ~CHA: 1+1
[close]
Samuel Harris 6gp
Profession: Pirate Captain(Navy Brig)
Health: 13/13 HP
Inventory:
  -Fine Tunic & Trousers(Fine: +1 to reduction) [+2 to damage reduction]
  -Flintlock Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +2 accuracy to base DEX]
  -English Straight sword (Average: no bonus) [+5 to base damage]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:0
  ~INT:2+1
  ~CHA:1
[close]
William "The Doctor" Sharp 30gp
Profession: Brute
Health: 13/13 HP
Inventory:
  -Halberd (Average: no bonus) [+8 to base damage]
  -Hunting Knife (Sharpened: +1 to damage) [+3 to base damage]
  -Iron Plate (Altered: +1 to reduction) [+8 to damage reduction]
  -Freelack Tunic [+2 damage reduction]
  -Silver chain Watch
Attributes:
  ~STR: 2
  ~AGI: 2
  ~DEX: 0
  ~INT: 1
  ~CHA: 0
[close]
Jackson Dunkeld 12gp
Profession: Pirate
Health: 10/10 HP
Inventory:
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Iron Plate (Average: no bonus) [+8 to damage reduction]
  -Peasant Rags [no damage reduction]
  -Straw hat
  -Flintlock Pistol (Average: no bonus) [Allows ranged combat, +2 accuracy to base DEX]
Attributes:
  ~STR:1
  ~AGI:1
  ~DEX:2
  ~INT:0
  ~CHA:1+1
[close]
Carlito Leon 4gp
Profession: Unknown
Health: 12/12 HP
Inventory:
  -Crafted Rifle (Off: -1 to accuracy) [+5 accuracy to base dex]
  -Hunting Knife (Average: no bonus) [+3 to base damage]
  -Ragged clothing [No damage reduction]
  -Leather belt [+1 item]
Attributes:
  ~STR: 1
  ~AGI: 2
  ~DEX: 1
  ~INT: 0
  ~CHA: 1
[close]
Dan Cheffington 16gp
Profession: Chef
Health: 10/10 HP
Inventory:
  -Cleaver[+3 to base damage]
  -Cutlass (Average: no bonus) [+4 to base damage]
  -Apron
  -Average clothing [+1 to damage reduction]
Attributes:
  ~STR: 1
  ~AGI: 1
  ~DEX: 1
  ~INT: 1
  ~CHA: 1+1
[close]
William Jones 25 gp
Profession: British Ranker
Health: 13/13 HP
Inventory:
  -Musket (Adjusted: +1 to accuracy) [+5 accuracy to base dex]
    -Musket (Bayonet) [+3 to base damage]
  -Red Coat [+3 damage reduction]
  -White Uniform [No damage reduction]
  -Red Hat[+1 damage reduction]
Attributes: Five points to spend
  ~STR: 2
  ~AGI: 0
  ~DEX: 1
  ~INT: 2
  ~CHA: 0
[close]
Arthur Montgomery 100 gp
Profession: Pirate Captain(Armed Yaht)
Health: 15/15 HP
Inventory:
  -Black Tricon(Gold Trim)[+3 damage reduction]
  -Red Trenchcoat(Gold Trim)[+5 damage reduction]
  -English Straight sword (Average: no bonus) [+5 to base damage]
  -Duelist Pistol (Adjusted: +1 to accuracy) [Allows ranged combat, +3 accuracy to base DEX]
Attributes: Five points to spend
  ~STR: 1
  ~AGI: 0
  ~DEX: 0
  ~INT: 3
  ~CHA: 1
[close]


Dawn is here... the various pirates are all engaged... HMS Blue is in the port waters. Night is over, lanterns are blown out but yet the HMS Blue does not make it's way to port? It's sails are dropped and it isn't moving so one could assume it is indeed anchored. However, more and more of the English garrison pours to the port to reinforce the men already there. Even with all this going on there happens to be good news... from the lower deck of the Brig's cargo hold emerges pirates stained in blood. A large number of them at that, numbering 25 strong: 10 muskets, 5 pistols, and 10 cutlasses. They meet Samuel on the upper deck and pledge the pirate's oath, they had always admired him as their previous Quartermaster, and now they would as a Captain. Long live Captain Samuel!... if he can manage to make it far anyway...
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Dan the Seagull Chef on April 06, 2016, 11:34:46 pm
Dan continues to make good foods.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: DoctorWarband on April 06, 2016, 11:35:27 pm
William S quickly tries kicking on of the guards in his legs, to try and break his knee joint. After that, he quickly pulls the knife out of his belt and swing around him to try and get the men further from him.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Windflower on April 06, 2016, 11:50:23 pm
Carlito reloads and goes in closer to support William, if needed he could defend any of William's blind sides.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Commander Bondage on April 07, 2016, 01:00:10 am
Jack creaks his eyes open. He attempts to recover his composure. "Wha..."
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Glenn on April 10, 2016, 12:20:48 am
Robert looks at Jack and says You're welcome. Robert goes down towards the bottom of the ship and checks what equipment is already on the ship.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: BabyJesus on April 10, 2016, 01:45:51 am
Ill post my action after my lb tonight :P
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Glenn on April 10, 2016, 08:03:11 am
Ill post my action after my lb tonight :P

OOC: damn it's been 7 hours. Must've been a lit LB
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: BabyJesus on April 10, 2016, 08:04:56 am
Ill post my action after my lb tonight :P

OOC: damn it's been 7 hours. Must've been a lit LB
leave me alone. ill post tomorrow 
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: BabyJesus on April 16, 2016, 12:45:33 am
The ship will try to avoid the HMS Blue for now and sail to a nearby island, where he hopes to recruit more crew members, as the current amount is barely able to keep the ship operation. Samuel orders his crew to loot all the dead pirates and take anything that is valuable (gold, weapons, etc). Sam loots the dead captain himself.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: TheRedRedcoat on April 16, 2016, 12:48:13 am
William J charges the sniper, shooting when he gets close and then going in for hand to hand combat.
Title: Re: Roll to Dodge I: Caribbean Islands Remake[8/10] (ONGOING)
Post by: Diversey on April 16, 2016, 03:35:28 pm
Arthur the pirate captain is in dire need of some firearms for his men, he decides to raid the British besiegers armory for some firearms, he proceeds to wait until night falls for better cover, he then launches the assault on the armory with 4 of his most trusted men, he is met with 2 guards sitting around a campfire, he tells his men take out the man on the right while he takes out the man on the left quietly. He takes out his knife and begins to sneak upon the guard and then tries to subdue the guard. (he hesitates on killing an ex-fellow-in-arms.) While the others try to kill the guard.