Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => In Development => Topic started by: LeGenD1605 on June 16, 2015, 12:47:41 pm

Title: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: LeGenD1605 on June 16, 2015, 12:47:41 pm
(https://image.noelshack.com/fichiers/2015/25/1434434794-imageintro-v5.png)

(https://image.noelshack.com/fichiers/2015/25/1434434988-modprogressiontitre-official.png)


(https://image.noelshack.com/fichiers/2015/25/1434430448-overviewv3.png)
       
New World Conflict (NWC) is a mod for Mount & Blade: Napoleonic Wars. It immerses players in the time of the French and Indian War (1754-1763). NWC is primarily based on the Supremacy game mode in which you can find the details below but also offers the classic game modes that can be found on Napoleonics Wars.
 
Here’s the development team working on the project:
 
  • LeGenD: Dev Team Lead, Game Designer, Scripter, Mapper
  • Henker: Lead Programer, Scripter
  • thehir: Uniform Texturer, Ressources Texturer
  • Jonasspil: Scene Props Modeler/Texturer, Mapper
  • DarthTaco: Weapon Modeler/Texturer, Inorganic Modeler
  • Proton: Mapper

We are currently recruiting any person who would be interested in this kind of project. Specifically, we are actively seeking a scripter with experience with the source code for Napoleonic Wars and a texturer (especially for the uniforms), also with experience on Napoleonics Wars. If you have expertise in a completely different area (voice acting, mapping, community management, etc.) Please feel free to contact us if you want to bring your help.
                       





(https://image.noelshack.com/fichiers/2015/25/1434449508-i1.png)
                       

(https://image.noelshack.com/fichiers/2015/25/1434437304-supremacygamemode.png)

       



(https://image.noelshack.com/fichiers/2015/25/1434439454-i2-off.png)
Supremacy game mode is unlike the classic game modes. It’s specifically oriented towards the community. Supremacy certainly remains the central element of the New World Conflict mod! Strict rules and codes of conduct make this a totally unique way to play the game. Supremacy is based on the same principle as Napoleonic Wars. Mainly it puts forward a "regimental system" in which groups of players (known as a historical regiment) are invited to participate. In terms of gameplay, Supremacy stands out, innovates, and is based essentially on the establishment of an open world totally immersive and  continually based on a platform of FOUR 200 slot game servers; each server representing a region of the universe, each server being linked through points of entry and exit. Therefore, players will have the ability to travel over the 4 edges of this world, from one region to another. This is certainly the fundamental aspect that makes Supremacy an innovative game mode, that makes something unique and never seen before.

Supremacy works as a historical reproduction of North American conflicts perceived during the mid-thirteenth century. Indeed, this game mode aims to propose a totally new gaming experience on Mount & Blade. It allows hundreds of players to compete in a major community battle, and this, in a huge open world reproducing the historical territory at the time. The Supremacy game mode uses two opposing nations: the Royaume de France and the Kingdom of Great Britain in a struggle to power to supremacy. Indeed the objective of Supremacy is, for each nation, to conquer the various strategic points within a region (forts, cities, camps, farms, etc.) in order to ultimately dominate the entire territory. To win the ultimate victory, each nation will spread its supremacy in the entire immersive world that will be open to them. In other words, every empire must rewrite History by changing the course of the French and Indian War.



(https://image.noelshack.com/fichiers/2015/25/1434439634-classicgamemodes.png)

       



Besides the Supremacy game mode, a few other classic game modes will be also available such as Team Deathmatch, Battle, and Deathmatch. However, despite the fact that plans be drawn up in this regard, it should be noted that these game modes are not a short or medium term priority. So do not expect to see them in early versions of the mod. They will actually come later. So there will be a possibility of hosting  private and public game servers.
 
(https://image.noelshack.com/fichiers/2015/25/1434440355-i3-off.png)
                       

(https://image.noelshack.com/fichiers/2015/25/1434440479-openworld.png)


As indicated above, the Supremacy universe will be composed of four maps. These remain historical reproductions of the territory and the environment of the time. This implies that the important cities of the time, the buildings of historical value, and historical forts will be carefully reproduced. This also applies for the typological aspect of the territory; forests, mountains and the most representative water during that time will be reconstructed as well.
 
The Supremacy universe splits into 4 regions (maps) of which are named: New York, New England, Iroquois Country and St Lawrence Valley. Here is the official World Map Plan of the layout of the Supremacy universe:


Supremacy World Map

Spoiler
(https://image.noelshack.com/fichiers/2015/25/1434441558-officialworldmapv2.png)

       
Overview Map - Legend

NY - New York
NE - New England
IC - Iroquois Country
St. L. V. - St Lawrence Valley
Red Line - Frontier of each region
Yellow Arrow - Possible Entry Point of each region             

Detailled Map - Legend

NY - New York
NE - New England
IC - Iroquois Country
St. L. V. - St Lawrence Valley
Red Line - Frontier of each region
White Dot - City
Yellow Star - Fort (Ft.)
[close]
Historical 1750's NA Map

Here is two Historical Map of the 1750's North America territory. These maps show the real strategic positions coveted during the French and Indian War. We rigourosly based on these historical maps to constitute the Supremacy World Map and the official in-game maps.

       
English Version Map   

Spoiler
(https://image.noelshack.com/fichiers/2015/25/1434443381-2000px-nouvelle-france-map-en-svg.png)
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French Version Map

Spoiler
(https://image.noelshack.com/fichiers/2015/25/1434443799-nouvellefrance-v2.jpg)
[close]


The regions will be connected via an app that has to be started separately during the main menu. This allows us to let the player travel among the regions (= servers) in real-time, i.e. he will be able to just go to the edge of the current region he is located at and hold the action button to “travel to New York” for example. Then he will appear in New York at the north edge, if he came from Iroquois Country, or at the east edge, if he came from New England. The player character keeps his weapons and other equipment, as well as his HP and ammunition.

This little Demo Video show the general features of the NWC Open World System. Don't take consideration of the ressources showed in the video: it is NOT the final ressources of the mod, we have used random ressources for the demo video.

https://www.youtube.com/embed/k-r4vaLuyZo
[/td][/tr][/table]


(https://image.noelshack.com/fichiers/2015/25/1434453157-communityofficial.png)


       
Supremacy is based heavily on community participation, without it the game mode cannot work. In this sense, "virtual historical nations" will rigorously reproduce the historical nations in conflict during the French and Indian War, respectively the Nouvelle-France and Thirteen Colonies will be formed. They will bring together in their center two groups of key players (known players and important figures in the Mount & Blade communities) and would also be created in cooperation with the developers of the mod. The recruitment of the "head" of these virtual nations will be carefully made in the various communities of Mount & Blade: Warband, but essentially in that of Napoleonics Wars. These organizations will bring together a core of players who will need to work in cooperation with each other, building a strong role-playing, quality community. These organizations will be the basis of the process and the very heart of the development of this game mode. Consequently, each community must consist at the core of serious players who are involved and have qualities of leadership. Moreover, each virtual organization will have a military structure (with the creation of an army) and a political structure (with the creation of a government including senior officials, governors, etc.). Each structure will have its importance in the universe of Supremacy; it will regulate itself, to prioritize and be especially effective!
   
(https://image.noelshack.com/fichiers/2015/25/1434447285-i4.png)
                       


(https://image.noelshack.com/fichiers/2015/25/1434447404-regimentalrecruiting.png)
 
       


(https://image.noelshack.com/fichiers/2015/25/1434447804-i5.png)
In the end, once the virtual historical nations have been implemented the regimental recruitment will begin! This is something totally new and differs royally from the principles put forward in the Napoleonics Wars community. This will be at the virtual nations to recruit regiments! In this sense, historical regiments (personification of historic regiments the time of the French and Indian War, as on NW) or groupings of players will have applied to join one of the two armies. This will then to the General Staff of the army to ensure the selection of the most serious, promising and interesting regiments. This aspect complicates the task and makes the game much more RP. This process aims to filter the good and the bad (trolls and others) groupings of players. It is also noted that the General Staffs will have the ability to exclude any regiment who cause inconvenience and/or which disturbs the proper functioning of the army. This goes the same for promotions, since the Staffs will also have authority over each leader (the highest ranking player) of regiments. It will be only General Staffs who will have the ability to promote to a higher rank the leader of each regiment depending on their performance & implications on and off the battlefield. The leaders not being able to do self-promotion. In this sense, upon their arrival in one of the two armies, each regiment leader will be systematically assign to a Captain rank. The promotions they will get later will allow them to increase their status and their importance in the military, and especially (in some cases), allow them to join the General Staff of their army.


(https://image.noelshack.com/fichiers/2015/25/1434448063-independantfighter.png)
 
       


Another perspective is possible for solo players. It will be possible for a handful of them to join the community and be active on the battlefield. These privileged players will be known under the emblem of Independent Fighter. To access this special class, the player must submit an application to the leaders of the two armies and must receive a favorable response from them. Warning! It's not everyone who can wear the colors of the Independent Fighter; it will be kind of a VIP class for players who will focus particularly on the role playing, and that will show maturity, mutual respect and seriousness. In short, only those who meet these criteria will access this class. In game, these players will must also have to bear the tag of those who have submitted their application and must embody a classified troop of Independent Fighter or a Native American troop.

(https://image.noelshack.com/fichiers/2015/25/1434448909-i6-off.png)
                       

(https://image.noelshack.com/fichiers/2015/25/1434452492-contactus-off.png)

       
LeGenD's Steam     

Spoiler
https://steamcommunity.com/profiles/76561198052093653
[close]
     Henker's Steam

Spoiler
https://steamcommunity.com/profiles/76561198003980071
[close]
                       
thehir's Steam

Spoiler
https://steamcommunity.com/id/63e_Grd_thehir
[close]


Our Development Steam Group:

https://steamcommunity.com/groups/nwcdev
Title: Re: New World Conflict (First Open World Mod)
Post by: LeGenD1605 on June 16, 2015, 12:48:42 pm
(https://image.noelshack.com/fichiers/2015/25/1434452003-development-progresstitre.png)
(https://image.noelshack.com/fichiers/2015/25/1434517981-codingscripting.png)

Spoiler
Open World System (100%)
Nations Scripting (100%)
Troops Scripting (100%)
Weapons Scripting (90%)
Supremacy Game Mode (95%)
Other (60%)

Note: We actually looking for a Scripter with a huge experience on the Napoleonics Wars sourcecode. Feel free contact us if you are interested!
[close]


(https://image.noelshack.com/fichiers/2015/25/1434518007-mapping.png)

Spoiler
Main Server Map (100%)
New York Map (25%)
Iroquois Country Map (0%)
New England Map (0%)
St Lawrence Valley Map (0%)

Note: We actually looking for a Mapper to help us in this task. Feel free to contact us if you are interested!
[close]


(https://image.noelshack.com/fichiers/2015/25/1434517995-uniformsskins.png)

Spoiler
Accesories [3D Models + Textures] (85%)
Uniforms [3D Models + Textures] (25%)
Native American Cloths (0%)
Native American Skins (0%)

Note: We actually looking for a Texturer with experience in uniform retexturing on Napoleonics Wars and a 3D Modeler. Feel free to contact us if you are interested!
[close]


(https://image.noelshack.com/fichiers/2015/25/1434521193-weapons.png)

Spoiler
Firearms [3D Models + Textures] (PENDING - Adding new models)
Melee Weapons [3D Models + Textures] (PENDING - Adding new models)
Native American Weapons [3D Models + Textures] (PENDING - Adding new models)
[close]


(https://image.noelshack.com/fichiers/2015/25/1434521636-otherressources.png)

Spoiler
Scene Ressources (100%)
Sounds & Voices (70%)
Musics (10%)
[close]
Title: Re: New World Conflict (First Open World Mod)
Post by: LeGenD1605 on June 16, 2015, 12:49:06 pm
(https://image.noelshack.com/fichiers/2015/25/1434525788-overviewregulationstitre.png)
To perpetuate proper operation within the Supremacy universe, some regulations have to be applied and democratized to the extent of the community. Besides, there are two important rules that apply to all (except some exceptions): no Fire Out of Line (FOL), no Fire On Charge (FOC). Now here is the list of fundamental rules which must be systematically applied to ensure proper operation of the game.                   

*Please note that these regulations are for the extensive time and may be changed at any time.

[/list][/list]
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Herishey on June 16, 2015, 02:23:55 pm
Wouldn't PW/PF be a open world mod too? Anyways good luck.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: ThePatriot98 on June 16, 2015, 02:43:44 pm
good luck! looking forward to download link  ;D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on June 16, 2015, 03:27:51 pm
Wouldn't PW/PF be a open world mod too? Anyways good luck.
I don't think that PW/PF allow persistence and automatic travel among multiple (in our case 4) servers, so after our "definition" they are not open-world featured, no.

Thanks for feedback!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on June 16, 2015, 03:49:35 pm
PW or PF are like Napoleonics Wars; 200 players can play in real time on a same server. And it's all. Certainly, PW and PF have some features like automatic respawn and money system who differs a lot of NW, but according me, these two mods are not open world mods, but more persitent mods (there is a huge difference).

NWC is technically the first real open world mod in Warband. NWC makes finally the server linking possible on Mount & Blade: Warband. This really is a giant progress on the game! When PF or PW will offer a travel system between few server or a another system to creat a real immersive world (not only a server of 200 slots with a limited map), that would be a open world.

To return to the main subject, thank you for the feedback!  ;D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Herishey on June 16, 2015, 03:54:46 pm
I understand, thanks for the explanation.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: The Mighty McLovin on June 16, 2015, 04:16:59 pm
Hope this works out.
Good luck :)
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: OttoFIN on June 16, 2015, 05:16:07 pm
pls no die


Good luck.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: turanafon on June 16, 2015, 06:39:40 pm
This sounds great, goodluck guys
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Ry1459 on June 16, 2015, 07:20:17 pm
This mod sounds amazing so far. Looking forward to the development.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Rutger Müller on June 16, 2015, 10:41:29 pm
sounds pretty cool good luck LeGenD
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: jorgesi101 on June 17, 2015, 06:03:33 am
#hype
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on June 17, 2015, 08:54:29 am
Development Progress section added.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Mercuri on June 17, 2015, 12:02:22 pm
This mod will be awesome. Good luck!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Nick Lazanis on June 17, 2015, 04:38:55 pm
Looks sweet! Good luck.  But I would personally consider PF/PW more open world due to no loading :P
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Miller786 on June 17, 2015, 05:47:41 pm
Looks like you are in an advanced development phase judging from the progress map, hope to see this out this year, good luck
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Rutger Müller on June 17, 2015, 05:59:42 pm
Looks sweet! Good luck.  But I would personally consider PF/PW more open world due to no loading :P
technically Native is open world
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: ThePatriot98 on June 17, 2015, 08:42:47 pm
Looks sweet! Good luck.  But I would personally consider PF/PW more open world due to no loading :P
technically Native is open world

technically everything is open world as far as it is not jailed?  :o
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on June 17, 2015, 09:08:27 pm
Haha, just to join this philosophical discussion and to clarify things:
We (the dev team) call the mod "open world", because you can play with the same character on more than one server. Means, on 4 servers the same match i.e. the same round will be played, so actually it is one big match of 4 x 200 (if each server has 200 slots) players.
So we call it "open world", because you can travel among servers. Hope i clarified things instead of perplexing ^^
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Earth Bby on June 17, 2015, 09:35:26 pm
Good luck, cool idea.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Nick Lazanis on June 17, 2015, 10:34:01 pm
Haha, just to join this philosophical discussion and to clarify things:
We (the dev team) call the mod "open world", because you can play with the same character on more than one server. Means, on 4 servers the same match i.e. the same round will be played, so actually it is one big match of 4 x 200 (if each server has 200 slots) players.
So we call it "open world", because you can travel among servers. Hope i clarified things instead of perplexing ^^

I see :D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Mercuri on June 18, 2015, 12:39:53 pm
Haha, just to join this philosophical discussion and to clarify things:
We (the dev team) call the mod "open world", because you can play with the same character on more than one server. Means, on 4 servers the same match i.e. the same round will be played, so actually it is one big match of 4 x 200 (if each server has 200 slots) players.
So we call it "open world", because you can travel among servers. Hope i clarified things instead of perplexing ^^

And if you want to travel to one of the servers and its full? xD
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on June 18, 2015, 02:58:52 pm
You will be reconnected with the old server and get a dialog which says that the server is full.. If in the meantime the old server is also full , you get connected with the "lobby" server. Your data will be saved of corse.  Thats my current opinion. Might change.
Good question though
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: BSM 'Shut up' Williams on June 18, 2015, 06:10:53 pm
Bloody amazing work! I can't wait to play it!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Mercuri on June 19, 2015, 02:36:34 pm
Yeah. with the time you will find the better option. This will be great, keep it up!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on June 24, 2015, 05:01:19 am
Supremacy Universe Rules section added.

Thanks again for your feedbacks, it is really appreciated!  ;D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Wastee on June 24, 2015, 08:48:46 am
Gonna need some dedicated admins for this I am assuming :p

Good luck!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Suns on June 24, 2015, 09:37:12 am
Best of luck! The mod looks very promising and I can't wait for the outcome.  :D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on June 24, 2015, 11:59:51 pm
A new member has joined the Development Team. This is thehir, a experimented texturer on NW. Welcome to him!  ;D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: regwilliam on June 25, 2015, 02:09:41 am
bring glory and honor for the 63e  thehir
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: MadManYo on July 25, 2015, 07:22:16 pm
How is this mod progressing because it looks awesome what you have done so far
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Glenn on July 25, 2015, 08:00:43 pm
This mod looks very amazing. Cannot wait for this mod to be released
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Devmc99 on August 20, 2015, 09:18:32 pm
Any updates?
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Filkins on August 20, 2015, 11:10:38 pm
When is it coming out?
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on August 21, 2015, 02:26:04 am
Any updates?
Just for giving an update: progress is slow&steady. at the moment i am scripting the supremacy game mode.
When is it coming out?

we can't predict anything.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Filkins on August 22, 2015, 11:19:19 pm
Any updates?
Just for giving an update: progress is slow&steady. at the moment i am scripting the supremacy game mode.
When is it coming out?

we can't predict anything.

Ok I was just curious
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on August 23, 2015, 11:02:27 pm
Update:
Rough version of Supremacy Game Mode has been finished.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: ThePatriot98 on August 24, 2015, 12:15:40 am
noice cant wait to play it :P It will be nice to be with above 200 server limit, it really can be pain in the ass.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on August 30, 2015, 09:32:29 am
Hey guys, in fact we need testing servers to test this version, so if you know someone... ;)

it would be an open test, everybody could play with following features:
- open world travel system
- supremacy game mode (early version)

the following features will be missing (i.e. not existent yet):
- uniforms, weapons etc.
- new, own maps
- factions.
so the napoleonic wars stuff would be used instead.
so only a functionality open alpha test.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Glenn on August 30, 2015, 09:39:29 am
Hey guys, in fact we need testing servers to test this version, so if you know someone... ;)

it would be an open test, everybody could play with following features:
- open world travel system
- supremacy game mode (early version)

the following features will be missing (i.e. not existent yet):
- uniforms, weapons etc.
- new, own maps
- factions.
so the napoleonic wars stuff would be used instead.
so only a functionality open alpha test.

whenever you find testing servers, when will the open testing session be
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on August 30, 2015, 10:08:56 am
it will start immediately. there is no need to wait!

EDIT:
We now have a steam group
https://steamcommunity.com/groups/nwcdev (https://steamcommunity.com/groups/nwcdev)
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Mr.Mixtape on September 02, 2015, 10:36:54 pm
looks cool would be a great change from the normal pw reskin!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on September 03, 2015, 11:24:34 am
And we now have a (simple) signature: Insert
Code
 [url=https://steamcommunity.com/groups/nwcdev][img]http://www.auplod.com/u/odulap61204.png[/img][/url] 
into your "Signature" under "Profile->Forum Profile"  :)
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Nick Lazanis on September 03, 2015, 12:18:35 pm
center it :P
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on September 03, 2015, 01:48:16 pm
center it :P

Done :) new signature code is
Code
[center][url=https://steamcommunity.com/groups/nwcdev][img]http://www.auplod.com/u/odulap61204.png[/img][/url][/center]
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Nick Lazanis on September 03, 2015, 01:54:22 pm
Looking good :D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: The Mighty McLovin on September 03, 2015, 05:00:01 pm
I'm really looking for this mod, the new game-modes certainly are interesting. I'll play this as soon as you get a server up and running. :)
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Glenn on September 07, 2015, 06:53:45 am
just joined the steam group :D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on September 08, 2015, 10:43:30 pm
some images of building retexture and one of the new scene props ,a shooting stand. Made by Jonasspil
Spoiler
(https://i.imgur.com/waCy5sy.jpg)(https://i.imgur.com/2yk0qrD.jpg)(https://i.imgur.com/t1QDkZp.jpg)
[close]
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Swiftwisp on September 08, 2015, 11:46:18 pm
looking good
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Mr.Mixtape on September 09, 2015, 12:13:28 am
Looks nice
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on September 09, 2015, 11:16:20 am
First, we are proud to introduce two new members in our development team: Jonasspil and DarthTaco. Jonas is specialized in props modelling & mapping, and Darth have huge experience in weapon modelling/texturing & inorganic modelling. So, there is no doubt that these two new members will help us to progress in the development of the mod!

Obviously, some clarification is required about our activity/presence little eloquent during the last months. Indeed, we was discrete publicly, that could make you believe that the project was abandoned. I reassure you, this is not the case! New World Conflict is more relevant than ever! In recent months, the development team and myself have been in a long period of reflection about the future of the mod. Obviously, this reflection phase involved a temporary pause of development. Indeed, following the establishment of our threads on FSE and TalesWorld, so following our public release, we contacted several Mount & Blade: Warband communities (including the NW community) to promote our project, and above all to gain their support/participation in our major project. The purpose of our threads was precisely to gain the support of these communities, because as you know: without community, our mod cannot exist! Unfortunately, not much groups of players, key members of the communities have generated real interest for NWC, which makes us think about the value, the real importance of our mod. Why devote so much work for such a project if to the end, only some players are playing at this mod (this is also an issue that does not affect only us, but almost all mods Mount & Blade: Warband )? Indeed, this obvious lack of interest of the MAJORITY (I do not include everyone far away, and I thank also the few regiments who offered their support) of community stakeholders have questioned the principle of our mod. This questionnable thing made us react on the importance of open world of Mount & Blade. People, but especially the communities of players are they really interested in this new format, this new concept? It made us understand that it is not only important to do promotion for the open world towards all the communities of Mount & Blade: Warband, but that we also must ABSOLUTELY provide something concrete to the players to raise all their attention! Thus, and only thus, we will be able to bring out the true value, the real importance of the open world on Mount & Blade: Warband. That is why we are working on the implementation, in the short and medium term, of an open world prototype that will be fully accessible and available on the DLC Napoleonics Wars. This project will format as a weekly event (such as a battle line) and will allow all players to formally test the open world format. We are currently negotiating with some regiments/communities for the implementation of this project that will be realized, we must not forget, in full cooperation with the NWC development team. Thus, before the official release of New World Conflict, you could test exclusively the concept and the functionalities of the open world, and this, very soon! But do not worry, we will continue the development of NWC same time oversee the implementation of this promotional event!

Moreover, speaking of the functionalities of the open world, it is important to mention that we started the first multiplayer tests (that means we are currently testing the open world system: so, Switching Server System, Supremacy gamemode, etc. on few dedicated servers hosted in Mount & Blade: Warband). A test video will arrive soon.

Also, I leave you with a screenshot of Kentucky Rifle model, who is still in WIP (made by DathTaco):

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcontent.screencast.com%2Fusers%2FDarthTaco%2Ffolders%2FJing%2Fmedia%2F917195cd-65bc-4b7a-beb2-e3337cece82c%2F2015-09-06_2317.png&hash=bfbdab611ef198a63f6c0725a223014e9e2f3566)
[close]

Some other amazing screenshots coming in the next days!  ;)


Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Ambiguous on September 09, 2015, 11:47:32 am
Looks awesome, Good Luck :)
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: DarkTemplar on September 09, 2015, 02:51:20 pm
Good luck with it
Sounds nice
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Black Watch 1745 on September 10, 2015, 01:11:17 pm
Looks quite promising. I hope you feature the 44th Regiment of Foot, they fought at the Battle of the Monongahela with Braddock right through to the Siege of Montreal. I re-enact with the later Napoleonic Regiment (the 2/44th East Essex) but the regiment does keep in contact with the earlier re-enactment group in Canada.
  You probably know all of this but for uniforms you can do no better than Osprey. I have a couple of books on the armies of Louis XV including the native troops and the Compagnies Franches de la Marine that have some nice colour plates.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on September 12, 2015, 07:23:30 am
As promised, here is few pictures of our progression. During last days, we especially worked on refresh of Natives weapon. In this sens, we have re-modeled some amazing weapons... Also, we have done the Kentucky Rifle, presented previously, and we want to present you a first view of Louisbourg Grenadiers uniform with the hat of this uniform.

Hurons Iron Tomahawk (made by DarthTaco):

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034559-hurons-iron-tomahawk.png)
[close]

Iroquois Iron Tomahawk (made by DarthTaco):

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034563-iroquois-iron-tomahawk.png)
[close]

Gunstock Club for Hurons-Wendat nation (made by DarthTaco):

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034553-gunstock-club.png)
[close]

The classic and bloody Casse-tête for Iroquois nation (made by DarthTaco):

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034569-casse-tete-1.png)
[close]

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034575-casse-tete-2.png)
[close]

Kentucky Rifle (made by DarthTaco):

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034585-kentucky-rifle.png)
[close]

Louisbourg Grenadiers Hat (retextured by thehir):

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034589-louisbourg-grenadier-hat.png)
[close]

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034610-louisbourg-grenadier-hat-2.png)
[close]

Spoiler
(https://image.noelshack.com/fichiers/2015/37/1442034618-louisbourg-grenadier-hat-3.png)
[close]


Don't forget to join our Steam group if this is not already done!  ;)

Here is the link: https://steamcommunity.com/groups/nwcdev
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Glenn on September 12, 2015, 07:40:43 am
Sick screens, looking forward to the release some more every time you update.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Miller786 on September 12, 2015, 08:51:46 pm
*jaw drops*
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Black Watch 1745 on September 13, 2015, 12:12:26 pm
Looks good although I was under the impression that the Louisbourg Grenadiers were a temporary battalion with Grenadier companies drawn from the 22nd, 40th and 45th Regiments of Foot. Kronoskaf is a good site for researching the uniforms of the French and Indian/Seven Years War:
http://www.kronoskaf.com/syw/index.php?title=Main_Page
Here are the cloth mitre caps for the three regiments.
22nd:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kronoskaf.com%2Fsyw%2Fimages%2F5%2F5c%2F22nd_Foot_Grenadier_Mitre_Cap.jpg&hash=5351b22488d4873e8565a93d77f5e86142d297bd)
[close]
40th:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kronoskaf.com%2Fsyw%2Fimages%2F5%2F5f%2F40th_Foot_Grenadier_Mitre_Cap.jpg&hash=8f896ffbcce7b9368f95d705348ee3ab6011d980)
[close]
45th:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kronoskaf.com%2Fsyw%2Fimages%2F8%2F8e%2F45th_Foot_Grenadier_Mitre_Cap.jpg&hash=4bdbb6940788bdcb1b4dd51604fdcba3d6d89e04)
[close]

http://www.cmhg.gc.ca/cmh/image-210-eng.asp?page_id=250
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.cmhg.gc.ca%2Fcmh%2Fbook_images%2Fhigh%2Fv2_c1_s17_ss01_02.jpg&hash=649ceb84498822d6a6665edee2aca6f55d9d8ff1)
[close]

  You could do what the Zulu war mod (multiplayer) did and have three uniforms that are picked at random. For example in the AZW mod, the naval brigade was different with white or navy blue tunics and then either the traditional naval hat or a straw hat. I am not sure about bearskins as I know of some regiments that put furs over their cloth mitres whilst on campaign in the Americas (may have been the 60th Royal Americans).
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Henker on September 13, 2015, 12:48:19 pm
Thanks for the hints, BlackWatch  ;)
I think the independent fighters will have a lot of bearskins and fur (or at least i hope so). I hope also that the uniforms and so on will all be a bit muddy and dirty, as in the jungle and other landscapes of north america at this time there wasn't a lot of civilization (e.g. good streets etc.) ... But in fact i have no big influence on that :D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Black Watch 1745 on September 13, 2015, 01:12:18 pm
No problem. As I said in another post, Osprey have some good books on the armies of the era (well pretty much every war in history), I have the books on the French army, if you want me to I can scan in some of the pictures and PM you although as the Osprey illustrations are popular you may have already seen them.
  One thing as well with uniforms is that they tended to fall apart pretty quickly (a private would be lucky to have his uniform survive one year), one reason why the British soldiers fighting in the War of Independence modified their uniforms so that they had more material to patch them up (also because the tails kept getting snagged on things).
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Proton on September 19, 2015, 12:58:38 am
Been working on this for a while, wanted to share a screenshot :

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1026.photobucket.com%2Falbums%2Fy323%2FProton21%2Fmb23_zpswmpyjyyx.jpg&hash=2deb1c3c41132be34ec50d53f200b975eecc03a1)
[close]

The houses are a temporary fixture, and are more likely to change once i get new props!

enjoy!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on September 19, 2015, 01:07:39 am
Been working on this for a while, wanted to share a screenshot :

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1026.photobucket.com%2Falbums%2Fy323%2FProton21%2Fmb23_zpswmpyjyyx.jpg&hash=2deb1c3c41132be34ec50d53f200b975eecc03a1)
[close]

The houses are a temporary fixture, and are more likely to change once i get new props!

enjoy!

This is the Iroquois Country map that we working at the moment! You can see at your right a eventual Iroquois village, but house props of NW will be modificated by native props who are actually in WIP. This map will be a large forest map, which will have the atmosphere of the wild region of the time!

For those who do not know, Proton is our new mapper. He will work especially with me for the design and mapping of the all immersive open world. Welcome to him!  ;D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Ry1459 on September 19, 2015, 01:27:22 am
Looking great so far!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Mr.Mixtape on September 19, 2015, 01:30:14 am
Been working on this for a while, wanted to share a screenshot :

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1026.photobucket.com%2Falbums%2Fy323%2FProton21%2Fmb23_zpswmpyjyyx.jpg&hash=2deb1c3c41132be34ec50d53f200b975eecc03a1)
[close]

The houses are a temporary fixture, and are more likely to change once i get new props!

enjoy!
Looks really nice!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Proton on September 19, 2015, 12:59:03 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1026.photobucket.com%2Falbums%2Fy323%2FProton21%2Fmb25_zpstginuvdh.jpg&hash=bcb7e8b7141dcb849facbb73b3c0c4b606c4b20e)
[close]

added some more to it! :D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Ted on September 20, 2015, 09:47:49 am
This looks very good  :) But I'm quite worried about the performance for some players. How big will this forest be?


Keep doing, looks great!

Btw maybe I'll have enough time to help you with mapping during my holidays, I also am quite decent in texturing. I'll send you a pm.  :)

Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: The Mighty McLovin on September 20, 2015, 11:58:32 am
Loving the maps so far! Good work!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Proton on September 21, 2015, 10:31:46 pm
Started work on the huron village

Nothing much since i only really started it:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1026.photobucket.com%2Falbums%2Fy323%2FProton21%2Fmb30_zpswgjyejoj.jpg&hash=013933d56954ed81e38919fad16420c3daf98335)
[close]
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Black Watch 1745 on September 23, 2015, 10:32:25 pm
Looks good, can't wait to see what the Huron houses will look like (must be complicated to make I'd wager). I have just started back at University and one of my main topics is the English Colonization of America from 1600-1700 ( a little bit before this mods time frame). If I come across anything that might be of interest I will send it to you.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Miller786 on September 24, 2015, 03:36:23 pm
spotted a server named napo2 with  NewWorldConflict as module and some random map and gametype name :D
now there are 2  :o serious testing going ons
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: ThePatriot98 on September 24, 2015, 09:00:11 pm
spotted a server named napo2 with  NewWorldConflict as module and some random map and gametype name :D
now there are 2  :o serious testing going ons

damn people got it already XD
Title: Re: New World Conflict (First Open World Mod on Warband
Post by: LeGenD1605 on September 25, 2015, 12:24:10 pm
Yes, guys! We are in testing phase already for the open world prototype project/event (who will take place in Napoleonics Wars community). So, for that, we realize test on private servers (only dev team and friend dev team have access). Indeed, like I said before, a little video coming to present the open world system with the new updates.  ;)
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Mercuri on September 25, 2015, 03:44:21 pm
Great!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Rhen on September 27, 2015, 10:48:41 am
Looking good. :o
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Wolfster on September 27, 2015, 01:47:00 pm
looks spectacular
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Gandalf the Iron on September 28, 2015, 04:50:09 pm
This is quite an ambitious mod; so far it seems very nice indeed. Best of luck to you and your team!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Ragnosos on September 30, 2015, 11:39:05 pm
This is ingenious :)
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Spoons on October 01, 2015, 03:57:02 pm
I like the concept, it will be interesting to check out during your test/beta events - although I am also quite concerned about performance issues with regard to how detailed the maps are, especially on a full server.
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Proton on October 01, 2015, 05:39:12 pm
how detailed the maps are, especially on a full server.

Sorry
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Darkminer on October 01, 2015, 07:06:00 pm
Good Luck!  :D
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: Dazzer on October 03, 2015, 07:20:07 pm
Good luck with this! Maps look great so far!
Title: Re: New World Conflict (First Open World Mod on Warband)
Post by: LeGenD1605 on October 17, 2015, 06:34:17 am
Hey guys! Here is a little update of the project. Indeed, we have finally finish to make the little video of tests for Open World system. We found interesting to present the large features of the Open World system in setting the scene of three little fun stories.

It is important to note that these early tests are specifically realized on a modified NW module (all NW ressources are retained... only the Open World sytem has been added), and not on NWC module. So, you can't see any NWC ressource on the video. For the precision, these early tests were made on three real multiplayer servers available on Mount & Blade server list (you can still see them on multiplayer server list).

Like the video description said, you also have to take consideration that each travelling between servers was accelerated (normally, a travelling takes 30 seconds to 1 minutes) for not that the video being too long and boring for you.

Here is the video and enjoy it:  ;D

[youtube]https://www.youtube.com/watch?v=R2oQ-20wziE[/youtube]


P.S: Stay tuned! The dev team prepares a surprise for you! Public tests on Napoleonics Wars (to test the Open World system) coming soon! We still thinked about how we will proceed... the idea to choose the testers among our fan on our Dev Steam group is a possibility that we like. So, feel free to join the Steam group  ;): https://steamcommunity.com/groups/nwcdev!
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: The Mighty McLovin on October 17, 2015, 11:53:47 am
This is going to be great.. Well done!
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Glenn on October 17, 2015, 06:42:09 pm
That was a very good video I really am excited for this and continue the great work!
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Dazzer on November 09, 2015, 06:40:31 pm
bump
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: ThePatriot98 on November 10, 2015, 02:51:35 am
bump
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: ~Midnight~ on December 04, 2015, 01:21:01 am
bump
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on December 04, 2015, 03:20:41 am
I as a Dev, have started a regiment  if you wish to join heck it out here :-\: https://www.fsegames.eu/forum/index.php?topic=27634.msg1210853#msg1210853
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Salcos on December 04, 2015, 04:35:44 am
Is this still a thing? looks really interesting
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Glenn on December 04, 2015, 05:36:15 am
Is this still a thing? looks really interesting

Pretty sure it is, I've been anticipating this for a while and I cannot wait for the release. You can also join the steam group I'm pretty sure they left it somewhere along this thread
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on December 04, 2015, 09:04:18 pm
Is this still a thing? looks really interesting

Pretty sure it is, I've been anticipating this for a while and I cannot wait for the release. You can also join the steam group I'm pretty sure they left it somewhere along this thread

It is there :)  Just keep looking :o
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Dazzer on December 16, 2015, 06:44:41 pm
Any news?
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Proton on December 16, 2015, 11:37:32 pm
Atleast if they haven't ruined my lovely native camps then I'm fine for no news
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Filkins on December 18, 2015, 12:26:57 am
Can't wait.
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: ~Midnight~ on December 18, 2015, 04:56:00 pm
Can't wait.
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Filkins on December 19, 2015, 07:10:21 am
Everything looks good and all. Are you going to release the mod in the year?
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Pandur on December 21, 2015, 08:28:25 am
By looking at lists what to make i hope they just flrgot to update it becuse textures are on 25% hmhm
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Henker on December 21, 2015, 10:16:58 am
hey guys,

The mod will definitely not be released in this year, because at the moment, progress is very slow.

The progress bars in the 2nd post are outdated and in fact too optimistic.

But don't worry, there comes a time, when the mod is released! Or at least a first playable version. Thanks for your support, the steam https://steamcommunity.com/groups/nwcdev (https://steamcommunity.com/groups/nwcdev) group has over 100 members now!

Happy new year
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Salcos on December 23, 2015, 10:48:36 pm
Nice, I'll keep an eye out for it then
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Glenn on December 23, 2015, 11:48:48 pm
Invited a couple of buds to the steam group. Continue the good work lads.
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on December 24, 2015, 07:45:50 pm
yeah, we hit 113 members in our group yesterday :)  Thanks for the Support everyone

~NWC Dev team
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on January 04, 2016, 06:03:08 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Faddtext.com%2FX0CYhEj&hash=52619b1a9b35118f7daa5846c0684cfeb0bbd448)
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: usnavy30 on January 04, 2016, 11:36:47 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Faddtext.com%2FX0CYhEj&hash=52619b1a9b35118f7daa5846c0684cfeb0bbd448)
Picture does not work. Ah it was the URL.
Here
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fg1.flamingtext.ft-uc.com%2FMjAxNjAxMDQ%2Fflamingtext_com_MTIwMTA0MjA0NDQ.jpg&hash=e7b92892dac517f4d0564713d4a85edd630bf983)
[close]
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on January 05, 2016, 03:28:03 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Faddtext.com%2FX0CYhEj&hash=52619b1a9b35118f7daa5846c0684cfeb0bbd448)
Picture does not work. Ah it was the URL.
Here
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fg1.flamingtext.ft-uc.com%2FMjAxNjAxMDQ%2Fflamingtext_com_MTIwMTA0MjA0NDQ.jpg&hash=e7b92892dac517f4d0564713d4a85edd630bf983)
[close]

Yeah Lel that is it :)
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Henker on January 09, 2016, 03:52:38 pm
Hey Friends of New World Conflict!

We are searching for some test servers these days, so if you know someone who could borrow us some server time ( the best would be a few days next week) it would be awesome!

Then we could all try NWC the first time.
Actually We need at least 3 servers, and up to five would be great.


Spread the word! And in case you can help, just write me!
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Glenn on January 17, 2016, 10:31:08 pm
We have an Official Relase date for beta, January 15th

so was this true
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Dazzer on January 17, 2016, 10:32:55 pm
We have an Official Relase date for beta, January 15th

so was this true
:/
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Audiate on January 17, 2016, 10:42:35 pm
In regards to teams and capturing settlements, how exactly will this open world system work across multiple servers? Is it just that it will always be UK vs. France? So the aspect of multiple factions and unique groups from PW/PF wont be in this?

Expanding on that, how will classes work, if not like PW/PF? Will players get to choose different pieces of equipment similarly to Native/PW, or like cRPG, or will it be similar to NW's pre-built classes? Will the classes be evenly balanced on both sides, with units being mirrored (not necessarily aesthetically, but in stats and equipment)? Or will there be a more rock/paper/scissors type class system, similar to the pikemen/musketment/cavalry stereotype?

Very interesting goals in this, it'll be great to see it completed.
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on January 17, 2016, 11:50:01 pm
It is NW except with These units and time periods, and many more maps...
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Physic58 on February 04, 2016, 06:36:44 am
Is this still alive
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on February 07, 2016, 03:13:37 am
Yes we are still live, the download is ready and everything, but we just need servers, until then we can't release ...
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Glenn on February 15, 2016, 11:32:01 pm
Any updates on this?
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on February 17, 2016, 12:57:54 am
Yes, I'm buying te server for 1 month, 4 25 slot servers, and it will be realsed... if people like more, I will buy for more, if not, only the Colonial Brigade will own it...
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on March 09, 2016, 02:53:54 am
We want to relase, but we just need to relase, 1st than I can switch my server over, and it has 140 slots so it would be the pub one..
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Dazzer on March 10, 2016, 01:45:45 pm
We want to relase, but we just need to relase, 1st than I can switch my server over, and it has 140 slots so it would be the pub one..
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Glenn on March 11, 2016, 07:37:18 am
GG Relase will be tomorrow or the next day, we already got a pub server hosted by my regiment..

Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Dukey on March 11, 2016, 05:41:48 pm
*Still waiting*
Also, how do we go about setting up regiments etc for this?
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: GerRagnar on March 12, 2016, 04:02:38 pm
25 Slot Servers for a open world mod ? kek
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Dazzer on April 10, 2016, 11:03:34 am
so it's dead?
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Black Watch 1745 on April 10, 2016, 02:05:22 pm
so it's dead?
Looks like it. Shame as I would quite liked to have seen a mid-18th century mod.
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Physic58 on April 22, 2016, 11:11:40 pm
It had so much potential
Title: Re: New World Conflict (Video of Early Test for Open World System - PAGE 6)
Post by: Coldstreamer on May 08, 2016, 11:25:57 pm
We did have potencial, I got a map out, but it all went down, when we didn't get anyone to make units,and we all kinda stopeed since everyone else stopped, but We would love to keep going!