Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Blood & Iron => Topic started by: Willhelm on February 25, 2014, 11:46:56 pm

Title: In Development - B&I 3.0 - old thread
Post by: Willhelm on February 25, 2014, 11:46:56 pm
(https://i.imgur.com/bvpYH2s.png)

Follow the development progress for the next version of "The Age of Imperialism"
_______________________________________________________________________________________________________

(https://i.imgur.com/sh4OW2m.jpg)

Blood and Iron is back with a brand new update in the works! We are working hard to make this next update more memorable than Napoleon himself. We hope to create the best Victorian era experience for you, better than the time four-o-clock tea was introduced to cupcakes with pink icing.

There are lots of goodies in progress for this next update. One of the most exciting is the addition of a whole host of awesome scene props which will help to create dynamic maps. The new props will help to immerse you into the world of the late 19th century, as you battle for the control of the field against your opponents!

The developers also hope to inspire new and old mappers to jump back into the map editor, and create some more wonderful works of art! But this time, they are not only limited to your NW red, green, and blue paints; no, no, no... we here at Blood and Iron would like you to experiment with ALL the colours! The map is your canvas mappers, size it by the easel!!



As the team has learnt a lot from the previous B&I releases, and other mod releases and life spans, we are trying our hardest to give Blood and Iron the justice it deserves. We are trying our utmost to make this the best update to ever happen to a mod![/size]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)

Firstly, we are proud to announce two new, full, factions that you will be able to use in events. We will release more details regarding these factions later on, however feel free to hypothesise about what factions we're adding. And don't worry, the fun doesn't stop there! Along with the massive influx of new units, we will be introducing some new artillery pieces, some of which can be seen in the pictures. But that is not all either, we're adding new weapons, new armour pieces, some varied armour pieces (for a little sugar and spice, and everything nice), new taunts, and hopefully some cool new features.

Spoiler
(https://i.imgur.com/Db0CE0t.jpg)
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Spoiler
(https://i.imgur.com/tjqQLYL.jpg)
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Follow us on these platforms:

(https://steamsignature.com/group/default/BloodandIronfpwmod.png) (https://steamcommunity.com/groups/BloodandIronfpwmod)

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Show your support for the mod with these new signatures


France:
(https://i.imgur.com/cscitv9.png)
Code
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[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/cscitv9.png[/img][/url]
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Great Britain 1:
(https://i.imgur.com/iHFmvZU.png)
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[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/iHFmvZU.png[/img][/url]
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Great Britain 2:
(https://i.imgur.com/l1IdjBE.png)
code
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[url=https://www.fsegames.eu/forum/index.php?board=111.0][img width=550]https://i.imgur.com/l1IdjBE.png[/img][/url]
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Prussia:
(https://i.imgur.com/ClYTzgm.png)
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[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/ClYTzgm.png[/img][/url]
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Imperial Japan:
(https://i.imgur.com/ZRNhpyf.png)
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[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/ZRNhpyf.png[/img][/url]
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United States 1:
(https://i.imgur.com/sYz8R8C.png)
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[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/sYz8R8C.png[/img][/url]
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United States 2:
(https://i.imgur.com/JpY50RK.png)
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[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/JpY50RK.png[/img][/url]
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Title: Re: In Development
Post by: Parrot on February 25, 2014, 11:54:30 pm
This space will contain all of the major update posts for easy viewing


First unit previews - Quick Update #1
Quick Update:

Not only are we adding two brand new factions, but the current factions will also feel the love!

Check out these new additions to Great Britain:

British Naval Brigade:

(https://i.imgur.com/oAuiGHz.png)
Based on...
(https://i.imgur.com/brCC8kW.jpg)
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Canadian North West Mounted Police:
(https://i.imgur.com/WKz947L.png)
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First Faction Announced
Imperial Japan

http://youtu.be/Lf3VJ47uTOM



A look at the new faction
(read after watching the video)

Have a look at some of the units that you might or might not have seen in the trailer...

New Units
(https://i.imgur.com/bvpYH2s.png)

Chosu Infantry

   Chosu line infantry are basic Japanese infantry.
   Their officers wear the famous "Bear Wigs" made
   out of bear hair.
Spoiler
   (https://i.imgur.com/wX8T91t.png)
   
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White Bear Officer
   (https://i.imgur.com/lwLpgrR.png)
   
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Satsuma Infantry

   The same as the troops from Chosu, except these
   troops come from the loyal province of Satsuma.
   Their officers wear the Black Bear Wig.
Spoiler
   (https://i.imgur.com/uU1SrgC.png)
   
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Black Bear Officer
   (https://i.imgur.com/xh3sSty.png)
   
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Tosa Infantry

   Infantry from Tosa. These troops wear the winter coat.
   Their officers wear the Red Bear Wig.
Spoiler
   (https://i.imgur.com/v9Ya82G.jpg)
   
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Red Bear Officer
   (https://i.imgur.com/H07jEQi.png)
   
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Tosa Sharpshooters

   Skilled marksmen from the province of Tosa.
   They are skirmishers, moving quickly across
   the terrain, and using their accuracy to
   pick apart enemy formations.
Spoiler
   (https://i.imgur.com/TMVvs2h.jpg)
   
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Imperial Guard

   The Emperor's Guard. These tough troops have
   a reputation to uphold. They may not be the
   fastest, but are hardy and deadly with their
   modern French bought rifles.
Spoiler
   (https://i.imgur.com/6RRLJtX.jpg)
   
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Officer
   (https://i.imgur.com/KnLUMPC.png)
   
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Imperial Lancer

   Imperial counter cavalry, they ride light horses
   and uses their lances to deadly effect.
Spoiler
   (https://i.imgur.com/7wLi6oJ.jpg)
   
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Officer
   (https://i.imgur.com/PDUVMYY.png)
   
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Sabre Cavalry

   Not as effective against cavalry as   the
   Imperial Lancers, but highly effective
   against infantry.
Spoiler
   (https://i.imgur.com/3QWXpTS.png)
   
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Officer
   (https://i.imgur.com/WpELfkF.png)
   
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Imperial Artillery

   The Imperial forces used American bought
   Armstrong guns to great effect. There is
   nothing better than an enemy dashed to
   bits before he can even get to you.
Spoiler
   (https://i.imgur.com/BfBDJfW.png)
   
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Samurai/Ninja

   The traditional side to war has not
   been entirely lost to modernization.
   These skilled warriors are deadly with
   their blades in close combat and can
   take more than one bullet before falling
   to the dishonourable firearm wielders.
   Choose between a katana, a yumi, or a
   naginata for your weapons!
Spoiler
   (https://i.imgur.com/uI0ZdLS.png)
   
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Ninja
   (https://i.imgur.com/9r2ggtD.jpg)
   
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Generals

   Choose between a traditional general, armed
   with a katana and the traditional armour that
   can save your life; or a modern general equipped
   with everything that the west has to offer in
   weapons
Traditional General
   (https://i.imgur.com/vnAvwLV.jpg)
   
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These are not all the units in the Imperial Japan faction. There are more! We will show them to you in due time... or not... surprises are always nice :P

Now for some credits

Many thanks to Phlpp from the Gekokujo mod for Warband (http://forums.taleworlds.com/index.php/topic,249816.0.html) for his wonderful props, weapons, and other contributions to Imperial Japan. There will be lots of epic new maps that will come out of his efforts!

Thanks to SacredStoneHead, for his awesome Samurai Armour which we were able to customize. They defiantly add a lot to the traditional troops.

The OSP samurai pack (Lord of the Golden Fan), made by Bogmir, for his weapons and some other stuff.
(https://i.imgur.com/ZRNhpyf.png)

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Second Faction Announced
United States of America
(https://i.imgur.com/KQwCLcL.png)

"You ask me if I will not be glad when the last battle is fought, so far as the country
is concerned I, of course, must wish for peace, and will be glad when the war is
ended, but if I answer for myself alone, I must say that I shall regret to see the
war end."
- George Armstrong Custer

Music while reading... (https://www.youtube.com/watch?v=kj7jjTm5GWI)


12th US Infantry


   The 12th are one of the United State's oldest and most
   decorated infantry regiments. They served in the War of
   1812 and the Civil War prior to the later Indian Wars of
   the late 19th century.
12th
   (https://i.imgur.com/V1sCfke.jpg)
   
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21st US Infantry


   The 21st are a brand new regiment; constituted in May
   of 1861 as the 2nd Battalion of the 12th Infantry, they
   were reorganised into the 21st five years later after the
   Civil War.
21st
   (https://i.imgur.com/1vX0QTJ.jpg)
   
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27th US Infantry


   The 27th were originally absorbed by the 9th in 1869,
   However, they were still reffered to as the 27th throu-
   ghtout the wars. They took part in engagements, some
   of which were Tongue River, Montana; Battle of the
   Rosebud; and the Battle of Slim Buttes.
27th
   (https://i.imgur.com/Mq8YUOK.jpg)
   
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22nd US Infantry


   After enjoying a relaxing spell on garrison duty after
   the Civil War, the 22nd served in a series of frontier
   forts on the Nortern Plains. They're noted for their
   hit and run engagements in Montana, their particip-
   ation in the Little Big Horn campaign, and more (http://1-22infantry.org/history3/76.htm).
22nd
   (https://i.imgur.com/MnL4LYE.jpg)
   
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United States Marines


   The US Marine Corps' reputation for being tough
   soldiers is well deserved. From the end of the Civil
   War to the closing of the 19th Century they were
   involved in over 28 different interventions
Marines
   (https://i.imgur.com/jLR6isq.jpg)
   
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4th US Cavalry


   The 4th has been described as one of the most
   effective regiments during the Plains Indian Wars
   of the late 19th Century. Stationed on the Texas
   Frontier, they cracked down on Indian and Com-
   anche raids.
4th
   (https://i.imgur.com/A0y88ro.jpg)
   
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13th US Cavalry


   The 13th Infantry are almost as old as the 12th;
   although the 13th has been active and inactive
   throughout the years. These mounted infantry
   men were stationed with their regiment in Montana
   and North Dakota between 1867 and 1871.
13th
   (https://i.imgur.com/nISh6Li.jpg)
   
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19th Mounted Infantry


   The 19th Infantry were organised in 1861 at Indian-
   apolis, Indiana. They were reorganised after the
   Civil War; their mounted infantry helped play an
   important role in the Indian Wars before they were
   consolidated with the 28th Infantry.
19th
   (https://i.imgur.com/GVipz1B.jpg)
   
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Crow Scouts


   Used by the United States Army during the
   Great Sioux War, these native Americans
   helped track Indians they perceived to be
   hostile. They were noted for their involvement
   in the Little Big Horn campaign, and some even
   fought later in the Crow War of 1887.
Crows
   (https://i.imgur.com/iAGZilf.jpg)
   
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United States Artillery


   More mobile and deadly than ever, the new
   modern artillery models allowed for the swift
   turning of one's enemies into a bloody pulp.
   The United States took advantage of the new
   advancements, utilizing the British rejected
   Armstrong Gun and other new designs.
   Depicted here is an 1860 Dahlgren Gun that
   replaces the NW fort cannons.
Artillery
   (https://i.imgur.com/LJTGTcK.jpg)
   
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Not only does the US have all the glory that comes with the Army and Navy, they will also have access to Native troops: tomahawk and club wielding footmen, deadly bow warriors, and skilled riders. If you think the United States Marine Corps pack a punch, wait until you get into close combat with these fellows...

Many thanks to everyone who contributed to the new faction! Will did all the new uniforms (isn't that scarf fantastic? And the 22nd tunic?); and many thanks to Hinkel's donations here as well, you are a marvellous person (vielen dank)!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)


Show your support with these new signatures!


United States 1:

(https://i.imgur.com/sYz8R8C.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/sYz8R8C.png[/img][/url]




   United States 2:

(https://i.imgur.com/JpY50RK.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/JpY50RK.png[/img][/url]


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Title: Re: In Development
Post by: Captain America on February 25, 2014, 11:59:24 pm
Awesome, very excited about this, guessing Austria and US?
Title: Re: In Development
Post by: William on February 26, 2014, 12:06:05 am
Can't wait Willhelm, I know it will be great, of nice quality, and an impressive piece of work.  :D
Title: Re: In Development
Post by: SeanBeansShako on February 26, 2014, 12:22:39 am
Oooh, Ironclad props.
Title: Re: In Development
Post by: Furrnox on February 26, 2014, 12:26:29 am
Looking good :D
Title: Re: In Development
Post by: Apollo on February 26, 2014, 12:39:56 am
Glad to see you guys are continuing development of this!
Title: Re: In Development
Post by: Dom13WorstNW on February 26, 2014, 12:55:55 am
Very Nice  ;D ;D
Title: Re: In Development
Post by: Reaper on February 26, 2014, 03:26:59 am
Best of luck, looks nice.
Title: Re: In Development
Post by: AntonioTheWorstAtMelee on February 26, 2014, 03:28:22 am
Good luck!
Title: Re: In Development
Post by: Eatjello on February 26, 2014, 06:35:42 pm
Good luck! on a side note could u make sure to but the melee speed back to NW or faster
Title: Re: In Development
Post by: Willhelm on February 26, 2014, 07:11:59 pm
We'll think about it, but i made it slower before to balance the giant bayonets of this era. NW bayonet length is 140, B&I is 170.
Title: Re: In Development
Post by: BSM 'Shut up' Williams on February 26, 2014, 07:54:49 pm
So awesome!!!
Title: Re: In Development
Post by: Von Alten on February 26, 2014, 08:16:55 pm
AWESOME! good luck with it !
Title: Re: In Development
Post by: Prince_Eugen on February 26, 2014, 08:18:47 pm
Cool stuff
Title: Re: In Development
Post by: Feldmarschall_Ben on February 26, 2014, 08:42:52 pm
ohohohoho

Good luck, I am looking forward to it.
Title: Re: In Development
Post by: Eatjello on February 27, 2014, 09:18:03 pm
We'll think about it, but i made it slower before to balance the giant bayonets of this era. NW bayonet length is 140, B&I is 170.

okie dokie I think making melee faster would blance the fact that it is hard to get into melee and make it rewarding to any melee whore that got there. I understand the bayonet I was mainly talking about rifle butts and some short swords they gave u that ghost reach feel u get when u fight a guy with a nw shovel
Title: Re: In Development
Post by: William on February 28, 2014, 02:15:29 am
You should add in a horde sort of mode for people to play.
Title: Re: In Development
Post by: kpetschulat on February 28, 2014, 07:46:43 am
Wow! I was not expecting this. "Two new full factions," I really hope one of them is Austria-Hungary!!!

Also, in the picture, are those British "Warrior Class" Ironclads? Because, they're fucking huge.
Title: Re: In Development
Post by: Parrot on February 28, 2014, 10:55:53 am
Wow! I was not expecting this. "Two new full factions," I really hope one of them is Austria-Hungary!!!

Also, in the picture, are those British "Warrior Class" Ironclads? Because, they're fucking huge.

Those are just a generic Iron-coated frigate, modelled after the Dutch build ship Kaiyō Maru, and a Norwegian ship of similar design (who's name escapes me right now). There were quite a few similar ships built by the colonial powers, so it serves as quite a nice "round the house" model.

I would love to get my hands on a model of the HMS Warrior to add, but I fear that it would be too large. However some French alternatives (such as L'Ocean and Kotetsu) would add some spice.
Title: Re: In Development
Post by: Eatjello on February 28, 2014, 12:43:04 pm
Wow! I was not expecting this. "Two new full factions," I really hope one of them is Austria-Hungary!!!

Also, in the picture, are those British "Warrior Class" Ironclads? Because, they're fucking huge.

sear every time i hear some ask for a mini faction I think of this
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gifgifgifgifgif.com%2Fgif%2F12950.gif&hash=add1f87690cd7b72462b8db6daf59d3fef982dc4)

lets not end up with unplayable factions that are not worth using in  a event
Title: Re: In Development
Post by: kpetschulat on February 28, 2014, 02:13:21 pm
How is Austria-Hungary not worth using in an event?  What a stupid thing to say.
Title: Re: In Development
Post by: Eatjello on February 28, 2014, 10:06:54 pm
How is Austria-Hungary not worth using in an event?  What a stupid thing to say.

im glad u  called it a "stupid thing to say" cuz I mean whats a conv on the internet with out a few insults in there. but I know better then that
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gifgifgifgifgif.com%2Fgif%2F11610.gif&hash=29267852407f3d3d4c1168ad78bb8dfa97c027a4)
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we have Prussia, it only seems a smart thing to do diverse factions, not similar factions. If u really wanna do the "Austria-Hungary" thing hire a person who does skins and do that. I would rather not see ppl bug the mod team with useless garbage idea's. Lets throw some outside the box idea's so u can really tickle the mod team's imagination

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gifgifgifgifgif.com%2Fgif%2F20105.gif&hash=5470b016b2c9d25c1dd20d7c1b0c9fe92ff9fd49)
Title: Re: In Development
Post by: SeanBeansShako on March 01, 2014, 12:13:47 am
Now now, no need to get snippy over the subject.

Title: Re: In Development
Post by: William on March 01, 2014, 12:18:19 am
I think Austria Hungary is a great idea. In fact, I actually would really like it as well.
Title: Re: In Development
Post by: Willhelm on March 01, 2014, 01:32:41 am
The factions being developed are well under way and it would be far too late to change, also this whole Austria thing has been gone over before but nonetheless I'll revamp the current Austrian unit.
Title: Re: In Development
Post by: Parrot on March 01, 2014, 03:44:22 pm
Here's a little something I made to accompany our beloved Battlefield Father

(https://i.imgur.com/WpiVPcx.jpg)

And a new weapon for the new unit goes without saying
(https://i.imgur.com/50mDqD2.jpg)
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Title: Re: In Development
Post by: Wigster600 on March 01, 2014, 04:07:37 pm
Can we have a alternate history faction/unit?  ;D
Title: Re: In Development
Post by: SeanBeansShako on March 01, 2014, 05:11:35 pm
That would go against the whole point and focus of the mod.
Title: Re: In Development
Post by: Wigster600 on March 01, 2014, 05:13:38 pm
That would go against the whole point and focus of the mod.
Silence shako, you're a piece of headwear.
You don't even have vocal cords.
Title: Re: In Development
Post by: Turin Turambar on March 02, 2014, 01:52:15 am
but nonetheless I'll revamp the current Austrian unit.
That's a good idea, though. :)
Title: Re: In Development
Post by: Eatjello on March 02, 2014, 07:25:10 am
Here's a little something I made to accompany our beloved Battlefield Father

(https://i.imgur.com/WpiVPcx.jpg)

And a new weapon for the new unit goes without saying
(https://i.imgur.com/50mDqD2.jpg)
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Dare I say the most deadliest?!?!
Title: Re: In Development
Post by: Parrot on March 04, 2014, 01:13:45 pm
Help the development process!

Don't forget to let us know what features you would like to see in the next update. We are mainly looking for what you would like to see improved over the previous version of B&I; what do you want added to your experience? What don't you want us to add? Both views are important and will help us create something you want to play and continue playing.

Some ideas to get your brain ticking:
- Reload speed
- Weapon accuracy
- Movement speed
- More class variation  (such as speed variations between light infantry and regular infantry)
- etc, etc, etc

Please note!
There's no guarantee that we will add all of the ideas, but it is important for the development process, so please don't spam your idea or opinions or get into massive fights over who's idea the devs should implement. Please be aware that the new factions are already set and are not going to change, so any "I want this faction added" is pretty much pointless ;)
Title: Re: In Development
Post by: kpetschulat on March 04, 2014, 02:09:28 pm
As long as the Austrians are done their correct justice in the mod, I'm fine.
Title: Re: In Development
Post by: William on March 04, 2014, 02:11:18 pm
Would like to see a gatling gun if that's possible. Would also like to see the Americans expanded on, perhaps some Spanish units, and Russian troops. Oh yeah, and more highlanders, can not forget bydand land.
Title: Re: In Development
Post by: kpetschulat on March 04, 2014, 02:11:52 pm
I'm just very curious what these other factions are...
Title: Re: In Development
Post by: SeanBeansShako on March 04, 2014, 04:09:39 pm
I'd like dragoons to be given light infantry speed on foot with better shooting stats, so people will use them again really.

Also, The Elite heavy style infantry really should just be +1 above the average line as they are well sort of elite. Sharp shooter types and light infantry should still traditionally be the fastest on foot too.

Some line battle maps both plain and themed would be pretty nice.

Title: Re: In Development
Post by: Parrot on March 04, 2014, 04:37:07 pm
Would like to see a gatling gun if that's possible. Would also like to see the Americans expanded on, perhaps some Spanish units, and Russian troops. Oh yeah, and more highlanders, can not forget bydand land.

Also, The Elite heavy style infantry really should just be +1 above the average line as they are well sort of elite. Sharp shooter types and light infantry should still traditionally be the fastest on foot too.
Some line battle maps both plain and themed would be pretty nice.

That's a nice piece of feedback right there!

I forgot to mention maps; the plan is to create a whole bunch of new maps,  a high number will be event centred, and we will try our best to balance them as much as possible without sacrificing the quality of the map. So if anyone else has any feedback on what types of maps they want to see, that would be great (I'm taking basic feedback here, I don't need pages of detailed descriptions. Furthermore, real-life battle fields aren't particularly helpful here as they're not only boring to create, but also boring to play)

Example feedback for maps:
"I want to see flatter maps, perhaps with one or two landmarks such as a lake and river, or an outpost on a small hill in the centre. Try not to use too many farm walls as it encourages camping"
Title: Re: In Development
Post by: Feldmarschall_Ben on March 04, 2014, 09:50:03 pm
You had this one map with the little town and the little river and the stone formation and the churches on the stairs in your first Blood and Iron Version.
Also I miss some old maps which were just awesome with much stuff lying around which makes it most diverse and very cool. I cant remember a name but I think it was there.

Also: Justice for Austria (please :D)
(You should rethink the position on austria since it was not just german austria but austrian-hungary with more than 16 ethnic groups, colorful uniforms and so many special things only found there like the hungarian trousers and very beautiful dark blue uniforms with colourful facings on the colour and so on. Bosnian Units Bosniak were the elite and just look at the dragoons or hussars which very quite fancy in battle and parade)

Further, I think it would be a great addition to create more maps in the way I have mentioned above.
Title: Re: In Development
Post by: SeanBeansShako on March 04, 2014, 10:48:47 pm
It is worth revisting some of the already established and made maps and either tweaking and balancing them or just making line battle versions with more ground to fight over I may add.

Title: Re: In Development
Post by: Feldmarschall_Ben on March 05, 2014, 09:09:08 pm
I have another idea! Parrots Enhancement Mod brought us new and great music pieces. You should expand the variety of the sound collection for more diverse gameplay!

The right royal and imperial music  (ofc also republican if you add units from such countries) would "crown" this great mod. Usage of good music is key (it made mount & musket amazing imo)

I will send a few music pieces which, I think, will underline certain scenarios in battle greatly.
Spoiler
Königgrätzer Marsch
https://www.youtube.com/watch?v=j5BcF79rlwM

Schönfeld Marsch
https://www.youtube.com/watch?v=6nL1EcSVXMI

Hoch und Deutschmeister Marsch
https://www.youtube.com/watch?v=7wDpbAssXSA

Jarabachek
https://www.youtube.com/watch?v=M8G2ZqZQBFw

Rule Britannia
https://www.youtube.com/watch?v=1XPHL4Q86t4

Offenbach (Imagine a duel with this classy music o.O, so fast, such wow, amazing, these swords, the hats, oh uniforms, etc :D)
https://www.youtube.com/watch?v=4Diu2N8TGKA

106er Regimentsmarsch
https://www.youtube.com/watch?v=fcvXRIBlHSo

Viribus Unitis
https://www.youtube.com/watch?v=mkpucBufAeU

But there are so many music pieces... well but that´s important :D
[close]

Also, the music piece from the enhancement mod called "Friedericus Rex" not the "Fridericus Rex" and "Royal Blue" I mean the ones which contain... Jazz? Its a mix of all kinds of music and I think it is abolutely perfect for the mod! It is fast, it is diverse, it is european and well, when I lead a LB with that music it just feels amazing and dramatic (:
"Royal Blue" is the best music piece I have heard in a M&B Mod, perfect choice.
Title: Re: In Development
Post by: Willhelm on March 05, 2014, 09:16:26 pm
Well i was always short on the music to keep the download size of the mod low, but this new update will be putting it up anyway so we might as well add new music yeah.
Title: Re: In Development
Post by: SeanBeansShako on March 05, 2014, 09:54:18 pm
For line battle maps, I'd try your best and just copy some of the NTW field maps.
Title: Re: In Development
Post by: Derpingtonpryce on March 07, 2014, 04:32:16 pm
Great to see that this mod will get even better, those screenshots look amazing.
Title: Re: In Development
Post by: Parrot on March 10, 2014, 09:16:46 pm
So we've been pretty quiet since we announced that there's a new update in the making. How about some actual news?

Developer Update:

The two new factions are coming along nicely, one of them is definitely closer to completion than the other, and they definitely add a brand new aspect to the mod.

Over the weekend I've spent a fair amount of time organising the brf files (which were not the easiest to navigate). When I've finished they will be much easier for modders to use to add individual uniforms etc to classes. I don't plan to stop at organising the uniforms, I plan to go through everything in the mod, tidy it all up, and remove a lot of the useless stuff that's just sitting there.

Now, onto something a little more interesting for non-modders ;)

We are going to redesign all the unit stats from scratch; this means a better balance, clearer distinction between classes, and a system that makes sense to everyone. In addition to this, we will be adding "faction specific bonuses" which will make for a more tactical, dynamic, and overly interesting experience for the general player and event goers.

On Will's side, he has been working hard on one of the new factions, and I can tell you that what's he's done so far is fantastic, and we are both looking forward to unveiling the new factions when they are ready!


Bullet trails - so that you can see how close to death you are
(https://i.imgur.com/UO4yB9v.jpg)
[close]

New unit descriptions help you understand unit stats quickly
(https://i.imgur.com/R5JzMoR.jpg)
[close]
Title: Re: In Development
Post by: Hazzard on March 10, 2014, 10:26:23 pm
Will you include movement speed in with that, so it will say if the unit has a movement bonus or penalty.
Will we be able to turn bullet trails off, either server side or client-side, for if the admin doesn't want it or players prefer to have to guess where everyone is?
Title: Re: In Development
Post by: Parrot on March 10, 2014, 10:29:48 pm
Will you include movement speed in with that, so it will say if the unit has a movement bonus or penalty.
Will we be able to turn bullet trails off, either server side or client-side, for if the admin doesn't want it or players prefer to have to guess where everyone is?

Movement speed will be one of the faction specific bonuses. However they will be small bonuses, not large enough to make the factions too OP or suck so much that no one wants to play them, basically they will be large enough to "make a difference" :P

Bullet trails will be in the mod by default, if a player doesn't want them then they can easily remove the specific mesh in the brf file. But I can't imagine why an admin would ban them from an event as everyone has them, and they provide no tactical advantages.
Title: Re: In Development
Post by: Hazzard on March 10, 2014, 11:33:46 pm
Movement speed will be one of the faction specific bonuses. However they will be small bonuses, not large enough to make the factions too OP or suck so much that no one wants to play them, basically they will be large enough to "make a difference" :P

Bullet trails will be in the mod by default, if a player doesn't want them then they can easily remove the specific mesh in the brf file. But I can't imagine why an admin would ban them from an event as everyone has them, and they provide no tactical advantages.

I was thinking with the bullet trails that perhaps the admin would want a sniper elite-esque battle, or if it reduces performance for the people with potato computers.
Title: Re: In Development
Post by: Parrot on March 10, 2014, 11:43:31 pm
Nah performance isn't an issue with these trails ;D They have less vertices than the original arrow projectile mesh that was used in native.
Title: Re: In Development
Post by: SeanBeansShako on March 11, 2014, 01:59:37 am
I hope soon we'll get to see both of the new factions!
Title: Re: In Development
Post by: Dasher54 on March 11, 2014, 06:21:01 am
I hope soon we'll get to see both of the new factions!

Amen.
Title: Re: In Development
Post by: Feldmarschall_Ben on March 12, 2014, 10:30:47 am
oho, very nice to see!
Title: Re: In Development
Post by: ClearlyInvsible on March 13, 2014, 12:37:51 am
This is one of my more preferred mods, I'd like to see it get bigger.
Title: Re: In Development
Post by: al-Salaawa on March 16, 2014, 11:29:10 am
Would like to see a gatling gun if that's possible. Would also like to see the Americans expanded on, perhaps some Spanish units, and Russian troops. Oh yeah, and more highlanders, can not forget bydand land.

I am not sooo keen on the idea of American troops, as I enjoy exploring the more obscure elements of history. But I do like the suggestion of a Gatling-esque like weapon; something like the Mitrailleuse for preference. A late Chinese Imperial Army or Mahdist Sudan would add some non-eurocentric flavour for events. I have also in the past suggested either an Imperial or Republican Mexican Faction, given their connection with the early French Empire under Napoleon III. But I think that I will be happy with these two new factions, no matter what. I really enjoyed the micro and 20th century Factions, but they lack sufficient balance and realism for organised events. If you are adding nuns, however, I would still like to dredge up my old suggestion of including Vivandière for the French faction, as either female medics or in some sort of support role.
Title: Re: In Development
Post by: Parrot on March 16, 2014, 11:54:09 am
If you are adding nuns, however, I would still like to dredge up my old suggestion of including Vivandière for the French faction, as either female medics or in some sort of support role.

But the Vivandière are in the game already XD You can find them under the current French artillery, guard, and cavalry regiments.
Title: Re: In Development
Post by: Eatjello on March 16, 2014, 12:26:15 pm
wonder if any of my i.e siege maps would work with this coming up date :-)
Title: Re: In Development
Post by: Parrot on March 16, 2014, 01:01:53 pm
wonder if any of my i.e siege maps would work with this coming up date :-)

All NW maps will be incompatible with the next update, so we're working hard to bring you all brand new, awesome maps :P
Title: Re: In Development
Post by: Eatjello on March 17, 2014, 10:34:04 am
wonder if any of my i.e siege maps would work with this coming up date :-)

All NW maps will be incompatible with the next update, so we're working hard to bring you all brand new, awesome maps :P

O_O
Title: Re: In Development
Post by: Parrot on March 17, 2014, 10:48:31 am
Don't worry too much XD There are loads of awesome new props for you sceners to get stuck into. You'll be able to create some really interesting maps that we've never seen in NW before!
Title: Re: In Development
Post by: al-Salaawa on March 17, 2014, 11:05:13 am
If you are adding nuns, however, I would still like to dredge up my old suggestion of including Vivandière for the French faction, as either female medics or in some sort of support role.

But the Vivandière are in the game already XD You can find them under the current French artillery, guard, and cavalry regiments.

Well I'll be. Thanks, Parrot! You know I never noticed. It is such a rarity that I play anything other than Line Infantry or Militia. So how about that Mitrailleuse?  :P
Title: Re: In Development
Post by: turanafon on March 18, 2014, 10:43:10 am
well ive just noticed this thread, im glad this is being done i look forward to playig it.
Title: Re: In Development
Post by: Parrot on March 19, 2014, 01:32:37 pm
Time for a little bit of progress!

Developer Update #2

Over the past week I've still been working on sorting out B&I's mod files, sorting out the brfs, getting rid of any useless stuff that wasn't being used, adding the new stuff, and renaming the old stuff so that it's easier to find.

As soon as all this is done we should be able to get some footage and screenshots out for you guys. We'll also be able to showcase the new factions (exciting!).
Title: Re: In Development
Post by: kpetschulat on March 19, 2014, 02:09:18 pm
Most dench indeed. Can't wait.
Title: Re: In Development
Post by: Parrot on March 22, 2014, 05:55:37 pm
Quick Update:

Not only are we adding two brand new factions, but the current factions will also feel the love!

Check out these new additions to Great Britain:

British Naval Brigade:

(https://i.imgur.com/oAuiGHz.png)
Based on...
(https://i.imgur.com/brCC8kW.jpg)
[close]

Canadian North West Mounted Police:
(https://i.imgur.com/WKz947L.png)
Title: Re: In Development
Post by: SeanBeansShako on March 22, 2014, 05:57:16 pm
Huzzah!

Excellent looking new British Units.
Title: Re: In Development
Post by: Turin Turambar on March 22, 2014, 06:20:51 pm
That looks great. Keep on working.
Title: Re: In Development
Post by: Derpingtonpryce on March 22, 2014, 06:30:05 pm
Hmmmmmmm, *strokes moustache* very nice, yes very nice indeed.

Could I just suggest you rotate the hand a bit on the salute, so the palm is facing outwards a little more. It makes it more of a "neutral" style of salute which can be associated with a wider variety of countries.
Title: Re: In Development
Post by: al-Salaawa on March 29, 2014, 02:21:08 am
Well done, Chaps! I love them both. Will the Naval Brigade randomly spawn with those fabulous straw hats? And I do hope that you haven't replaced the New South Wales Lancers with the North West Mounted Police. Speaking of, there was a glitch with the former; whenever you went to equip a bayonet, your rifle would disappear.
Title: Re: In Development
Post by: Parrot on March 29, 2014, 01:51:25 pm
Well done, Chaps! I love them both. Will the Naval Brigade randomly spawn with those fabulous straw hats? And I do hope that you haven't replaced the New South Wales Lancers with the North West Mounted Police. Speaking of, there was a glitch with the former; whenever you went to equip a bayonet, your rifle would disappear.

Nah, the NWMP will be it's own brand new unit. More cav for the Brits!
Title: Re: In Development
Post by: Derpingtonpryce on March 29, 2014, 02:49:40 pm
This is somewhat off topic but screw it, does anyone know where that picture of the sailors manning the Gatling comes from?
Title: Re: In Development
Post by: Parrot on March 29, 2014, 03:20:38 pm
This is somewhat off topic but screw it, does anyone know where that picture of the sailors manning the Gatling comes from?

It's captioned "British Naval Brigade Using a Gatling Gun to Occupy Alexandria, Egypt, 1882"
I believe it was originally a newspaper drawing that started quite a stir. I also recommend reading about the Bombardment Of Alexandria (http://www.britishempire.co.uk/forces/armycampaigns/africancampaigns/egypt1882/egypt1882.htm) as it's rather interesting and another fantastic display of the British colonial forces abusing their weapons ;D
Title: Re: In Development
Post by: Derpingtonpryce on March 30, 2014, 01:32:53 am
This is somewhat off topic but screw it, does anyone know where that picture of the sailors manning the Gatling comes from?

It's captioned "British Naval Brigade Using a Gatling Gun to Occupy Alexandria, Egypt, 1882"
I believe it was originally a newspaper drawing that started quite a stir. I also recommend reading about the Bombardment Of Alexandria (http://www.britishempire.co.uk/forces/armycampaigns/africancampaigns/egypt1882/egypt1882.htm) as it's rather interesting and another fantastic display of the British colonial forces abusing their weapons ;D

Thanks, seems quite interesting. The picture just caught my eye because it's got that badass feel to it.
Title: Re: In Development
Post by: Miller on March 30, 2014, 08:04:39 am
God speed to one of the greatest mods yet produced =)
Title: Re: In Development
Post by: Devmc99 on April 06, 2014, 10:35:44 pm
No update since March! What is this blasphemy  >:( Parrot show us some Magic!!!
Title: Re: In Development
Post by: Derpingtonpryce on April 06, 2014, 10:39:33 pm
No update since March! What is this blasphemy  >:( Parrot show us some Magic!!!

Here you go.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.thecreativefinder.com%2Fuserfiles%2Fmembers%2Fgparsons%2F4194%2Foptimized-maxW950-bird.jpg&hash=550bdeb2a505015728836ca07eeaa3652ae6196e)
[close]
Title: Re: In Development
Post by: SeanBeansShako on April 07, 2014, 01:07:09 am
He and Will are working on something special. Be patient now gents.
Title: Re: In Development
Post by: Eatjello on April 07, 2014, 09:37:35 am
No update since March! What is this blasphemy  >:( Parrot show us some Magic!!!

hue hue I can't but think of what we saw from I.E glad ExParrot knows better then that.
Title: Re: In Development
Post by: Nation on April 07, 2014, 11:28:58 am
Great to see this mod will rise agian looking forward to it!
 add Austria maybe :o?
Title: Re: In Development
Post by: Betaknight on April 07, 2014, 12:25:56 pm
No update since March! What is this blasphemy  >:( Parrot show us some Magic!!!

hue hue I can't but think of what we saw from I.E glad ExParrot knows better then that.
I'm not following you?
Title: Re: In Development
Post by: Eatjello on April 07, 2014, 07:58:46 pm
No update since March! What is this blasphemy  >:( Parrot show us some Magic!!!

hue hue I can't but think of what we saw from I.E glad ExParrot knows better then that.
I'm not following you?

it's ok
Title: Re: In Development
Post by: Betaknight on April 07, 2014, 09:09:30 pm
I get it, but to be fair we did deliver quality and quantity, just that it was the previews in game with 50 peeps... ;-; But please aviod comments like this, it will stirr an argument around... Cause I am everywhere on this forum.
Title: Re: In Development
Post by: Willhelm on April 07, 2014, 10:11:50 pm
Guys we're working on some some trailers to show you.
Title: Re: In Development
Post by: usnavy30 on April 07, 2014, 11:33:55 pm
Hope the trailers come out great.
Title: Re: In Development
Post by: Eatjello on April 08, 2014, 06:42:21 am
I get it, but to be fair we did deliver quality and quantity, just that it was the previews in game with 50 peeps... ;-; But please aviod comments like this, it will stirr an argument around... Cause I am everywhere on this forum.

I think u missed my point and if u need me to explain letter my letter ill be happy to help u out. just send me a P.M

before I switch my B&I event from N&S I was made a few map for B&I and I have few waiting again, and I did the same for I.E. and if I don't see a reasonable B&I event posted ill put the effort into making it happen.

Title: Re: In Development
Post by: MadManYo on April 08, 2014, 09:22:47 am
I just want to get on the ships in the screenshot with my regiment.
I believe it's very laggy if you try having cannons on a moving ship isn't it
Title: Re: In Development
Post by: Derpingtonpryce on April 08, 2014, 04:18:12 pm
I just want to get on the ships in the screenshot with my regiment.
I believe it's very laggy if you try having cannons on a moving ship isn't it

So far I don't think it's possible to have normal cannons on ships since they are stationary and will just float in place while the ship moves.
Title: Re: In Development
Post by: SeanBeansShako on April 08, 2014, 04:39:14 pm
Sadly the Ironclad is just really pretty scenery.

I really really really can't wait for the coming trailers. I have been told by Parrot they are something special, so get in contact with the remaining regiments who played B&I in the past.
Title: Re: In Development
Post by: LordAdder on April 09, 2014, 12:50:46 am
Can't wait for the Update and new Faction ^.^
Title: Re: In Development
Post by: Barbaneth on April 09, 2014, 01:25:18 am
Dayum, My regiment used to play this (10thLR) and now we play IE but since that is barely alive I would love to come back to this
Title: Re: In Development
Post by: Parrot on April 09, 2014, 08:49:44 pm
Please don't argue guys :D I'm currently working my video magic! Sorry about the delays, but I had some issues with the software which are all fixed now...
Title: Re: In Development
Post by: Parrot on April 12, 2014, 01:04:45 am
New Faction Announced

http://youtu.be/Lf3VJ47uTOM



A look at the new faction
(read after watching the video)

Have a look at some of the units that you might or might not have seen in the trailer...

New Units
(https://i.imgur.com/bvpYH2s.png)

Chosu Infantry

   Chosu line infantry are basic Japanese infantry.
   Their officers wear the famous "Bear Wigs" made
   out of bear hair.
Spoiler
   (https://i.imgur.com/wX8T91t.png)
   
[close]
White Bear Officer
   (https://i.imgur.com/lwLpgrR.png)
   
[close]
   
   
   
Satsuma Infantry

   The same as the troops from Chosu, except these
   troops come from the loyal province of Satsuma.
   Their officers wear the Black Bear Wig.
Spoiler
   (https://i.imgur.com/uU1SrgC.png)
   
[close]
Black Bear Officer
   (https://i.imgur.com/xh3sSty.png)
   
[close]
   
   
   
Tosa Infantry

   Infantry from Tosa. These troops wear the winter coat.
   Their officers wear the Red Bear Wig.
Spoiler
   (https://i.imgur.com/v9Ya82G.jpg)
   
[close]
Red Bear Officer
   (https://i.imgur.com/H07jEQi.png)
   
[close]
   
   
   
Tosa Sharpshooters

   Skilled marksmen from the province of Tosa.
   They are skirmishers, moving quickly across
   the terrain, and using their accuracy to
   pick apart enemy formations.
Spoiler
   (https://i.imgur.com/TMVvs2h.jpg)
   
[close]
   
   
   
Imperial Guard

   The Emperor's Guard. These tough troops have
   a reputation to uphold. They may not be the
   fastest, but are hardy and deadly with their
   modern French bought rifles.
Spoiler
   (https://i.imgur.com/6RRLJtX.jpg)
   
[close]
Officer
   (https://i.imgur.com/KnLUMPC.png)
   
[close]
   
   
   
Imperial Lancer

   Imperial counter cavalry, they ride light horses
   and uses their lances to deadly effect.
Spoiler
   (https://i.imgur.com/7wLi6oJ.jpg)
   
[close]
Officer
   (https://i.imgur.com/PDUVMYY.png)
   
[close]
   
   
   
Sabre Cavalry

   Not as effective against cavalry as   the
   Imperial Lancers, but highly effective
   against infantry.
Spoiler
   (https://i.imgur.com/3QWXpTS.png)
   
[close]
Officer
   (https://i.imgur.com/WpELfkF.png)
   
[close]
   
   
   
Imperial Artillery

   The Imperial forces used American bought
   Armstrong guns to great effect. There is
   nothing better than an enemy dashed to
   bits before he can even get to you.
Spoiler
   (https://i.imgur.com/BfBDJfW.png)
   
[close]
   
   
   
Samurai/Ninja

   The traditional side to war has not
   been entirely lost to modernization.
   These skilled warriors are deadly with
   their blades in close combat and can
   take more than one bullet before falling
   to the dishonourable firearm wielders.
   Choose between a katana, a yumi, or a
   naginata for your weapons!
Spoiler
   (https://i.imgur.com/uI0ZdLS.png)
   
[close]
Ninja
   (https://i.imgur.com/9r2ggtD.jpg)
   
[close]
   
   
   
Generals

   Choose between a traditional general, armed
   with a katana and the traditional armour that
   can save your life; or a modern general equipped
   with everything that the west has to offer in
   weapons
Traditional General
   (https://i.imgur.com/vnAvwLV.jpg)
   
[close]
   
   
   

These are not all the units in the Imperial Japan faction. There are more! We will show them to you in due time... or not... surprises are always nice :P

Now for some credits

Many thanks to Phlpp from the Gekokujo mod for Warband (http://forums.taleworlds.com/index.php/topic,249816.0.html) for his wonderful props, weapons, and other contributions to Imperial Japan. There will be lots of epic new maps that will come out of his efforts!

Thanks to SacredStoneHead, for his awesome Samurai Armour which we were able to customize. They defiantly add a lot to the traditional troops.

The OSP samurai pack (Lord of the Golden Fan), made by Bogmir, for his weapons and some other stuff.
(https://i.imgur.com/ZRNhpyf.png)

[close]
Title: Re: In Development
Post by: Xaime on April 12, 2014, 01:09:58 am
Awesome :D
Title: Re: In Development
Post by: William on April 12, 2014, 01:11:35 am
Awesomeness, only thing I have to say is that the Satsuma hats look really odd if you know what I mean...
Title: Re: In Development
Post by: SeanBeansShako on April 12, 2014, 01:16:31 am
Ten thousand years of awesome. I guess you guys can finally now haz Japan.
Title: Re: In Development
Post by: Eatjello on April 12, 2014, 01:29:10 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdontdrinkbeer.files.wordpress.com%2F2013%2F03%2F1362120164973.jpg&hash=ea1d2a1060eae1db60210d6217094ee678e67220)
Title: Re: In Development
Post by: Parrot on April 12, 2014, 01:46:59 am
Like the new faction? Tell everyone about it with this new signature:


(https://i.imgur.com/ZRNhpyf.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/ZRNhpyf.png[/img][/url]
Title: Re: In Development
Post by: LordAdder on April 12, 2014, 02:11:13 am
Not what I was hoping for...
Eh
Title: Re: In Development
Post by: Killington on April 12, 2014, 02:13:08 am
Looks awesome! :D
Title: Re: In Development
Post by: SeanBeansShako on April 12, 2014, 03:28:40 am
Not what I was hoping for...
Eh

In advance, keep these comments to yourselves. Our modding scene really doesn't need any kind of negativity right now.
Title: Re: In Development
Post by: LordAdder on April 12, 2014, 03:55:23 am
Not what I was hoping for...
Eh

In advance, keep these comments to yourselves. Our modding scene really doesn't need any kind of negativity right now.
Oh, I didn't realize that the freedom of saying what I want is restricted to these forums.
Title: Re: In Development
Post by: Killington on April 12, 2014, 04:12:36 am
Not what I was hoping for...
Eh

In advance, keep these comments to yourselves. Our modding scene really doesn't need any kind of negativity right now.
Oh, I didn't realize that the freedom of saying what I want is restricted to these forums.
What he's saying is that when you express that kind of negativity, you really are damaging the mod and everything that the modders have been working on for months/years in some cases.

The reason mods go dead is because people say they're dead, often when they aren't (at least not at the time they say they are). Basically just if you don't have anything nice to say, say nothing at all, especially if you don't offer any constructive criticism, but just say that you didn't like it.
Title: Re: In Development
Post by: Oldest_Guard on April 12, 2014, 04:29:41 am
Simply awesome, cant believe I hadn't seen this until now **(Just noticed the time posted, thats why I hadn't noticed! xD), great work, both of you, cant wait to play!
Imperial Japan was an odd one, the amalgamation of West and East, a great choice for the mod, I cannot wait to see the other new factions.

One small nitpicky fussy pointer, Ninja never wore black because it was easier to see in the moonlight navy blue or maybe a little lighter would be more along the correct lines (Sorry to be a bitch about it).
Title: Re: In Development
Post by: Eatjello on April 12, 2014, 04:29:53 am
Not what I was hoping for...
Eh

In advance, keep these comments to yourselves. Our modding scene really doesn't need any kind of negativity right now.
Oh, I didn't realize that the freedom of saying what I want is restricted to these forums.
What he's saying is that when you express that kind of negativity, you really are damaging the mod and everything that the modders have been working on for months/years in some cases.

The reason mods go dead is because people say they're dead, often when they aren't (at least not at the time they say they are). Basically just if you don't have anything nice to say, say nothing at all, especially if you don't offer any constructive criticism, but just say that you didn't like it.

+1
Title: Re: In Development
Post by: LordAdder on April 12, 2014, 04:35:16 am
I think they should have expanded on a different faction
and I didn't say the mod was dead...
Title: Re: In Development
Post by: SeanBeansShako on April 12, 2014, 05:02:51 am
You could have been a lot less rude about it, Parrot has been working on this stuff for the last 3 months more or less. And keep in mind there is another faction reveal to go too.

Also, he forget to mention he redid the module so modding the established factions and their models is much easier than the previous build so for those not big fans of Imperial Japan or the coming mystery faction can work towards client side faction replacements.
Title: Re: In Development
Post by: Derpingtonpryce on April 12, 2014, 10:14:01 am
YES! I love the Empire of Japan, well at least before they went all fascist and genocidal but that's beside the point.
Title: Re: In Development
Post by: Lord_John on April 12, 2014, 11:51:49 am
This looks awesome. First thing that comes to mind, i want to do a machinema of the last samurai like i did with rorke's drift.

Battle of Rorke's Drift
Spoiler
https://www.youtube.com/watch?v=wqknl_mxq88
[close]

Shogun 2 fall of the Samurai: Imperial Army vs Traditionalists
Spoiler
https://www.youtube.com/watch?v=QCm_iPvQvRg
[close]
Title: Re: In Development
Post by: Hawke on April 12, 2014, 12:11:48 pm
Looks awesome!
Title: Re: In Development
Post by: Parrot on April 12, 2014, 12:14:59 pm
This looks awesome. First thing that comes to mind, i want to do a machinema of the last samurai like i did with rorke's drift.

I remember watching your Rorke's Drift video when I'd first heard about that mod and wanting to create a similar video XD


YES! I love the Empire of Japan, well at least before they went all fascist and genocidal but that's beside the point.

They are pretty awesome, especially the very first years of the Empire. The mod's time period means that Imperial Japan is set a couple of years after the Boshin War, but while a few rebellions were rising and falling in the main Imperial provinces (exciting stuff!).


I think they should have expanded on a different faction
and I didn't say the mod was dead...
You could have been a lot less rude about it, Parrot has been working on this stuff for the last 3 months more or less. And keep in mind there is another faction reveal to go too.

Let's not get our knickers in a twist. I'm acutally currious as to what you were expecting us to expand on? Microfactions and 20th Century? Those factions were very hard to use in events because of the unfair advantages that they posed over the three "main" factions. Us replacing them with Imperial Japan and the other faction (that we'll release a bit later) means that events can once again make proper use of all five of the factions. And not to mention the fantastic new sceneing opportunities that Japan offers ;D
Title: Re: In Development
Post by: Willhelm on April 12, 2014, 12:33:27 pm
We are still going to attempt to keep the 19th century micro factions in the mod, but we're not sure if its possible yet so it might not make the release. If it does get in it will seem some improvements on the units.
Title: Re: In Development
Post by: Hinkel on April 12, 2014, 01:24:25 pm
Are you guys using the shogun 2 soldier/house models? I also see similarities in the ship props with those totalwar stuff ... :o
Title: Re: In Development
Post by: Oldest_Guard on April 12, 2014, 01:45:27 pm
Spoiler
This looks awesome. First thing that comes to mind, i want to do a machinema of the last samurai like i did with rorke's drift.

Battle of Rorke's Drift
Spoiler
https://www.youtube.com/watch?v=wqknl_mxq88
[close]

Shogun 2 fall of the Samurai: Imperial Army vs Traditionalists
Spoiler
https://www.youtube.com/watch?v=QCm_iPvQvRg
[close]
[close]

Dammit John, now I have to watch Zulu and the Last Samurai :c
Title: Re: In Development
Post by: Parrot on April 12, 2014, 02:02:38 pm
Are you guys using the shogun 2 soldier/house models? I also see similarities in the ship props with those totalwar stuff ... :o

Not at all :P The ship is a heavily modified osp we discovered in the depths of the internet, and the props are mostly Phlpp's work from Gekokujo.
Title: Re: In Development
Post by: SeanBeansShako on April 12, 2014, 04:10:03 pm
Parrot basically finds model OSP stuff on the internet and ports it into Warband, a talent that is pretty useful seeing as Warband OSP stuff rarely goes past the 14th century.

I apologise for any offence caused to LordAdder but this is some pretty impressive looking stuff. Parrot has even made sound effects and taunts for the Japanese, and they will getting access to not only the new modern artillery but another surprise lined up for you which I am sure Willhelm is eager to show off ;).

Title: Re: In Development
Post by: Derpingtonpryce on April 13, 2014, 03:09:00 am
Parrot basically finds model OSP stuff on the internet and ports it into Warband, a talent that is pretty useful seeing as Warband OSP stuff rarely goes past the 14th century.

I apologise for any offence caused to LordAdder but this is some pretty impressive looking stuff. Parrot has even made sound effects and taunts for the Japanese, and they will getting access to not only the new modern artillery but another surprise lined up for you which I am sure Willhelm is eager to show off ;).

Gatling guns, please be Gatling guns.
Title: Re: In Development
Post by: Alan Davies on April 14, 2014, 06:16:06 am
Parrot basically finds model OSP stuff on the internet and ports it into Warband, a talent that is pretty useful seeing as Warband OSP stuff rarely goes past the 14th century.

I apologise for any offence caused to LordAdder but this is some pretty impressive looking stuff. Parrot has even made sound effects and taunts for the Japanese, and they will getting access to not only the new modern artillery but another surprise lined up for you which I am sure Willhelm is eager to show off ;).

Gatling guns, please be Gatling guns.

Or the Reffye mitrailleuse, or maybe even both? :D
Title: Re: In Development
Post by: Derpingtonpryce on April 14, 2014, 12:11:10 pm
Parrot basically finds model OSP stuff on the internet and ports it into Warband, a talent that is pretty useful seeing as Warband OSP stuff rarely goes past the 14th century.

I apologise for any offence caused to LordAdder but this is some pretty impressive looking stuff. Parrot has even made sound effects and taunts for the Japanese, and they will getting access to not only the new modern artillery but another surprise lined up for you which I am sure Willhelm is eager to show off ;).

Gatling guns, please be Gatling guns.

Or the Reffye mitrailleuse, or maybe even both? :D

Yes, why not both.
Title: Re: In Development
Post by: kpetschulat on April 14, 2014, 02:42:14 pm
I'd strongly advise against it, look what happened to IE with automatic guns... Copious amounts of lag.
Title: Re: In Development
Post by: Betaknight on April 14, 2014, 03:36:35 pm
It wasn't that petschie, pls, before you accuse something, check with team.
It's alright guys. MG's are fine.
Title: Re: In Development
Post by: Parrot on April 14, 2014, 03:49:08 pm
It wasn't that petschie, pls, before you accuse something, check with team.
It's alright guys. MG's are fine.

As with everything else, I'm sure they're fine in moderation ;)
Title: Re: In Development
Post by: LordAdder on April 14, 2014, 05:08:55 pm
I was thinking of the US Being Expanded and given it's own nation because on the loading screen for B&I, you see the German, French, British and US Flags. I was thinking elevating the US from a micro faction to a full one would be the goal of the next update. But Japan is fine, just not what I was expecting :)
Title: Re: In Development
Post by: kpetschulat on April 15, 2014, 02:18:57 am
There's still one more faction to be shown, maybe it'll be US? That'd be great. Or Austria! (Never going to happen. :( )
Title: Re: In Development
Post by: Killington on April 15, 2014, 02:30:24 am
I predict the Montenegro-Australia alliance.
Title: Re: In Development
Post by: Eatjello on April 15, 2014, 08:03:47 am
I predict the Montenegro-Australia alliance.

ill take a wild guess with native faction like Boxers, Native America's, and Indian Rebellion of 1857, Maybe full blown Russian faction for the Crimea war  ;)
Spoiler
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/Panorama_dentro.JPG/800px-Panorama_dentro.JPG
[close]
Title: Re: In Development
Post by: Alan Davies on April 15, 2014, 10:23:20 pm
I predict the Montenegro-Australia alliance.

ill take a wild guess with native faction like Boxers, Native America's, and Indian Rebellion of 1857, Maybe full blown Russian faction for the Crimea war  ;)
Spoiler
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/Panorama_dentro.JPG/800px-Panorama_dentro.JPG
[close]

Crimean War would not be fun because Russia used smoothbore muskets.
Title: Re: In Development
Post by: Parrot on April 15, 2014, 10:55:50 pm
hehe I love guessing games ;D

One or two of the suggestions are not too far from the proverbial mark, so to speak...
Title: Re: In Development
Post by: Willhelm on April 16, 2014, 11:31:32 am
Haha LordAdder, just remember we have only shown one of the two new factions.
Title: Re: In Development
Post by: LordAdder on April 16, 2014, 05:18:20 pm
I now realize you are doing 2 Factions. At the time of my initial comment, I thought Japan was the only one you were expanding on.
Title: Re: In Development
Post by: SeanBeansShako on April 16, 2014, 08:32:17 pm
Yeah they are doing two plus splitting maps and other stuff between them. Parrot is working on Japan and FOTS style stuff, whilst Willhelm is doing the other stuff for now.
Title: Re: In Development - New faction released (Page 7)
Post by: hardcorefreestyleboy on April 17, 2014, 05:59:29 pm
Holy moly this is some high quality stuff!
I just hope the mod atmosphere doesnt get too dark and heavy because of the a bit darker designed scene props. Also the sky seems pretty gloomy.And please DON'T let the Werndl-Holub Rifle vanish! It's just so cool!
Title: Re: In Development - New faction released (Page 7)
Post by: Parrot on April 17, 2014, 07:31:31 pm
Also the sky seems pretty gloomy.

On the subject of high quality stuff, I just spent the entire day replacing the sky textures with some fantastic HD ones (no more pixely clouds!) and replacing the horrible, old, very low-res sun flare. It's not a huge change, but seeing pixels every time I looked up bugged me ;D

(and I've replaced those terrain borders that you can see in the "before picture", we have some very nice ones now that blend nicely with the edge of the map)

Before
(https://i.imgur.com/7WCBkaM.jpg)
[close]

After
(https://i.imgur.com/XNrvknH.jpg)
[close]
Title: Re: In Development - New faction released (Page 7)
Post by: hardcorefreestyleboy on April 18, 2014, 09:17:15 am
Spoiler
http://m.youtube.com/watch?v=1GasfvJLnMU
[close]
Hehe Soon
Title: Re: In Development - New faction released (Page 7)
Post by: Miller on April 18, 2014, 07:46:51 pm
great work! gl
Title: Re: In Development
Post by: Willhelm on April 19, 2014, 07:48:53 am
Yeah they are doing two plus splitting maps and other stuff between them. Parrot is working on Japan and FOTS style stuff, whilst Willhelm is doing the other stuff for now.

I'm actually on a holiday right now without my laptop, so Parrot should take the credit as he is doing most of the work although i will be right back on it when im home.

That sun looks very good parrot.
Title: Re: In Development - New faction released (Page 7)
Post by: FKP_Blucher on April 19, 2014, 08:09:31 am
So I have decided to venture out onto the forums and post something nice..... Your mod looks like utter shit!!!!!
Jk
Looks beautiful... Purty jelly honestly.
Keep up the good work. Might actually want to come back to the shooting people with guns. When this comes out of course :D
Title: Re: In Development
Post by: hardcorefreestyleboy on April 19, 2014, 08:27:18 am
so Parrot should take the credit as he
Huh?
Title: Re: In Development
Post by: Parrot on April 19, 2014, 11:43:25 am
so Parrot should take the credit as he
Huh?

Now I'm confused ;D
Title: Re: In Development - New faction released (Page 7)
Post by: MadManYo on April 20, 2014, 12:19:39 am
Can't the be some seriously complicated coding that can make that Ironclad in to a moving ship?with cannons
Title: Re: In Development - New faction released (Page 7)
Post by: Parrot on April 20, 2014, 12:57:34 am
Can't the be some seriously complicated coding that can make that Ironclad in to a moving ship?with cannons

Afraid not, a moveable scene prop needs under a certain number of vertices and sides for it's collision mesh otherwise it will crash horribly.
Title: Re: In Development - New faction info released (Page 7)
Post by: William on April 22, 2014, 04:28:29 am
Are ninjas going to be having an awesome speed to make them more effective?
Title: Re: In Development - New faction info released (Page 7)
Post by: Killington on April 22, 2014, 04:31:07 am
Are ninjas going to be having an awesome speed to make them more effective?
Or the ability to chamber bullets :3
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on April 22, 2014, 10:47:04 am
I can tell you that ninjas/shinobi are a pretty awesome class to play ;)
Title: Re: In Development - New faction info released (Page 7)
Post by: Olafson on April 22, 2014, 11:37:50 am
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb89.jpg&hash=dd617725dd91acbe1a9f6faf001b6e13b0e3fa40)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb11.jpg&hash=e0842082be1c60970b2a65576e72f76e3dacb7a6)
[close]
Title: Re: In Development - New faction info released (Page 7)
Post by: Wigster600 on April 22, 2014, 12:23:24 pm
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb89.jpg&hash=dd617725dd91acbe1a9f6faf001b6e13b0e3fa40)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb11.jpg&hash=e0842082be1c60970b2a65576e72f76e3dacb7a6)
[close]
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FOqTjcYb6Z8U%2Fhqdefault.jpg&hash=4e1dffa43c5d073d881b7d02d1796862a7fde8c0)
WE'VE GOT HIM NOW!!!
Title: Re: In Development - New faction info released (Page 7)
Post by: Alan Davies on April 22, 2014, 12:42:06 pm
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb89.jpg&hash=dd617725dd91acbe1a9f6faf001b6e13b0e3fa40)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb11.jpg&hash=e0842082be1c60970b2a65576e72f76e3dacb7a6)
[close]

Which mod is that? I am having problems typing this because I am dying of laughter, I remember seeing it before.
Title: Re: In Development - New faction info released (Page 7)
Post by: Killington on April 22, 2014, 01:41:31 pm
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb89.jpg&hash=dd617725dd91acbe1a9f6faf001b6e13b0e3fa40)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb11.jpg&hash=e0842082be1c60970b2a65576e72f76e3dacb7a6)
[close]

Which mod is that? I am having problems typing this because I am dying of laughter, I remember seeing it before.
I believe it's from nApoleonic wArs!111 (http://www.moddb.com/mods/napoleonic-wars111).

Title: Re: In Development - New faction info released (Page 7)
Post by: Gokiller on April 22, 2014, 01:47:00 pm
Great work so far Wilhelm, just saw your page on Moddb. Looking amazing. :)
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on April 22, 2014, 01:58:58 pm
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb89.jpg&hash=dd617725dd91acbe1a9f6faf001b6e13b0e3fa40)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb11.jpg&hash=e0842082be1c60970b2a65576e72f76e3dacb7a6)
[close]

Damn it, caught red-handed!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx304%2FDeilgyre%2FMontyPythonJumpOutWindow_zps8f537573.gif&hash=21564f2ba710071f4a6825ab461a42fe7527f88c)
[close]
Title: Re: In Development - New faction info released (Page 7)
Post by: Wigster600 on April 22, 2014, 02:28:04 pm
And so, Parrot Denham, told his secretary to cancel all his appointments and jumped out the top floor window of his multi million dolla' mod companies sky scraper.
Title: Re: In Development - New faction info released (Page 7)
Post by: Killington on April 22, 2014, 03:15:46 pm
And so, Parrot Reynholm, told his secretary to cancel all his appointments and jumped out the top floor window of his multi million dolla' mod companies sky scraper.
Title: Re: In Development - New faction info released (Page 7)
Post by: SeanBeansShako on April 22, 2014, 07:13:55 pm
Ah, my grand fathers service revolver. I wonder how many deserters he shot with it?

Looking forward to the next reveal which could happen ANY DAY NOW!
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on April 22, 2014, 07:34:55 pm
Ah, my grand fathers service revolver. I wonder how many deserters he shot with it?

Looking forward to the next reveal which could happen ANY "non descriptive time point soon"!

Fixed
Title: Re: In Development - New faction info released (Page 7)
Post by: Alan Davies on April 23, 2014, 11:08:02 am
Are you sure you did not steal the Samurai from another mod/game?

They look almost exactly like some samurai I have seen before. In another mod.
Your Samurai look very much like these ones:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb89.jpg&hash=dd617725dd91acbe1a9f6faf001b6e13b0e3fa40)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F25%2F24221%2Fmb11.jpg&hash=e0842082be1c60970b2a65576e72f76e3dacb7a6)
[close]

Which mod is that? I am having problems typing this because I am dying of laughter, I remember seeing it before.
I believe it's from nApoleonic wArs!111 (http://www.moddb.com/mods/napoleonic-wars111).

Thanks :D
Title: Re: In Development - New faction info released (Page 7)
Post by: Tomäus on April 23, 2014, 06:23:20 pm
Nice one !
Title: Re: In Development - New faction info released (Page 7)
Post by: Nation on April 24, 2014, 11:01:46 pm
I think adding austria-hungary would be a great idea, here are my reasons:
1. hughe number of different uniforms and looks (due to austria being an empire with lots of languages and different people)
2. It would be interesting to play, not to many people know about the k.u.k army during the 1870s,1880s
3. Cause im austrian
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on April 24, 2014, 11:22:56 pm
I think adding austria-hungary would be a great idea, here are my reasons:
1. hughe number of different uniforms and looks (due to austria being an empire with lots of languages and different people)
2. It would be interesting to play, not to many people know about the k.u.k army during the 1870s,1880s
3. Cause im austrian

Give this man a cookie.

Yes, I would also support that cause :D
Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on April 25, 2014, 02:52:44 am
I think adding austria-hungary would be a great idea, here are my reasons:
1. hughe number of different uniforms and looks (due to austria being an empire with lots of languages and different people)
2. It would be interesting to play, not to many people know about the k.u.k army during the 1870s,1880s
3. Cause im austrian

Give this man a cookie.

Yes, I would also support that cause :D

Nah, Murica.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.rare-posters.com%2Fp165.jpg&hash=a2355f6920f08d7a1edc257af64b67c166b282cb)
Title: Re: In Development - New faction info released (Page 7)
Post by: Nation on April 25, 2014, 11:59:38 am
I think adding austria-hungary would be a great idea, here are my reasons:
1. hughe number of different uniforms and looks (due to austria being an empire with lots of languages and different people)
2. It would be interesting to play, not to many people know about the k.u.k army during the 1870s,1880s
3. Cause im austrian

Give this man a cookie.

Yes, I would also support that cause :D
id be satisfied with a sachertorte :D
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on April 25, 2014, 03:24:20 pm
Give this man a cookie.

Yes, I would also support that cause :D
id be satisfied with a sachertorte :D

Mmmmm sachertorte... lecker lecker
Title: Re: In Development - New faction info released (Page 7)
Post by: Nation on April 25, 2014, 05:12:20 pm
some austrian Units/Uniforms:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmirageswar.com%2Fuploads%2Fposts%2F1223672563_323maa1.jpg&hash=b4dc6a00401b6979fdb2cc289581a84ef907c108)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520a.jpg&hash=bc6a744f0f9a147ab91a2c64036f6b48a977dfd4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520b1.jpg&hash=74bc9c163edfb22283586afbf00d299007e025b8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520b2.jpg&hash=fa455701c632139b99b8e74db03782e8d5213f33)

Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on April 25, 2014, 05:45:09 pm
I think since the mod is expanding to the Age of Imperialism, I think that Prussians should evolve into the German Empire and add Schutztruppe units :)
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on April 25, 2014, 05:46:23 pm
Austria is indeed cooler than america but i dont want to nag around
Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on April 25, 2014, 06:07:30 pm
Austria is indeed cooler than america but i dont want to nag around

That was the funniest thing I read today
Title: Re: In Development - New faction info released (Page 7)
Post by: Eatjello on April 25, 2014, 07:43:27 pm
Austria is indeed cooler than america but i dont want to nag around

That was the funniest thing I read today

Austria spam on this thread to too damn high!  jk jk  ::)
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on April 25, 2014, 11:56:52 pm
So I have this very nice bamboo plant prop flora thing... The thing is that the stems are close together, and adding a collision mesh would make them impassable.

I want to know what you guys want: should I give the bamboo a collision mesh and make it impassable, or should I leave it as a bush type prop that you can use to hide in (although not very well)?
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on April 25, 2014, 11:59:38 pm
some austrian Units/Uniforms:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmirageswar.com%2Fuploads%2Fposts%2F1223672563_323maa1.jpg&hash=b4dc6a00401b6979fdb2cc289581a84ef907c108)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520a.jpg&hash=bc6a744f0f9a147ab91a2c64036f6b48a977dfd4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520b1.jpg&hash=74bc9c163edfb22283586afbf00d299007e025b8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520b2.jpg&hash=fa455701c632139b99b8e74db03782e8d5213f33)

Do you think these uniforms would be the right ones? Since there were some important changes in 1869 when the colour basically of the infantry uniform where changed from white to blue since white wasnt the best colour to use as one could see that in the war of 1866. Also the Feldkappe was used instead of the shako in battle.

More like this.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0012.jpg&hash=189468fc5d4d7dfd23b57fa0d54bc135ad7196ee)
or this


With this colour for example:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.mlorenz.at%2FSammlung%2FIR4_Olt_feldpilot_vs_01.jpg&hash=acde632de74e68395f21662020f93a7900a9c809) (dont mind the ensign on the collar, this is the Oberleutnant Ballonfahrer Unit it was in the flying zepellin airship and this is actually the parade uniform.)

[edit this is the best source altough for the marching uniform: (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessen14.at%2Fimages%2Fpage%2Fg_t1%2F25.JPG&hash=4acdd4475c73d47b47ce18c34494a226af710dc6) ]
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on April 26, 2014, 12:01:11 am
So I have this very nice bamboo plant prop flora thing... The thing is that the stems are close together, and adding a collision mesh would make them impassable.

I want to know what you guys want: should I give the bamboo a collision mesh and make it impassable, or should I leave it as a bush type prop that you can use to hide in (although not very well)?

We need to hide in there in order to make a banzai charge when the enemy comes near by, would be perfect for bandits on the official server.
Title: Re: In Development - New faction info released (Page 7)
Post by: Nation on April 26, 2014, 12:02:36 am
Spoiler
some austrian Units/Uniforms:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmirageswar.com%2Fuploads%2Fposts%2F1223672563_323maa1.jpg&hash=b4dc6a00401b6979fdb2cc289581a84ef907c108)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520a.jpg&hash=bc6a744f0f9a147ab91a2c64036f6b48a977dfd4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520b1.jpg&hash=74bc9c163edfb22283586afbf00d299007e025b8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bukovinasociety.org%2Fmuseum%2Fmuseum-images%2Fmilitary-uniforms%2Faustrian-uniforms-1815-1860-1815%2520-%2520b2.jpg&hash=fa455701c632139b99b8e74db03782e8d5213f33)

Do you think these uniforms would be the right ones? Since there were some important changes in 1869 when the colour basically of the infantry uniform where changed from white to blue since white wasnt the best colour to use as one could see that in the war of 1866. Also the Feldkappe was used instead of the shako in battle.

More like this.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0012.jpg&hash=189468fc5d4d7dfd23b57fa0d54bc135ad7196ee)
or this


With this colour for example:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.mlorenz.at%2FSammlung%2FIR4_Olt_feldpilot_vs_01.jpg&hash=acde632de74e68395f21662020f93a7900a9c809) (dont mind the ensign on the collar, this is the Oberleutnant Ballonfahrer Unit it was in the flying zepellin airship and this is actually the parade uniform.)

[edit this is the best source altough for the marching uniform: (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.hessen14.at%2Fimages%2Fpage%2Fg_t1%2F25.JPG&hash=4acdd4475c73d47b47ce18c34494a226af710dc6) ]
[close]
yes i am completely aware if that, spent some workexperience at the austrian war museum :D i was mearly trying to show the diversety of unit types in the k.u.k army :D
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on April 26, 2014, 10:05:46 am
+1 for the banzai charge solution
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on April 26, 2014, 10:35:42 am
So I have this very nice bamboo plant prop flora thing... The thing is that the stems are close together, and adding a collision mesh would make them impassable.

I want to know what you guys want: should I give the bamboo a collision mesh and make it impassable, or should I leave it as a bush type prop that you can use to hide in (although not very well)?

We need to hide in there in order to make a banzai charge when the enemy comes near by, would be perfect for bandits on the official server.

I thought it would be more useful for sneaking up to fortress walls; most of the leaves are on the top so they offer cover from above, and not so much from the side. But I'll leave them without a collision mesh, they can be a new type of wheat thing.
Title: Re: In Development - New faction info released (Page 7)
Post by: Eatjello on April 26, 2014, 10:57:24 am
So I have this very nice bamboo plant prop flora thing... The thing is that the stems are close together, and adding a collision mesh would make them impassable.

I want to know what you guys want: should I give the bamboo a collision mesh and make it impassable, or should I leave it as a bush type prop that you can use to hide in (although not very well)?

I think a Passable bush would be cool
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on April 26, 2014, 11:20:57 am
I would like to see a gold/coal mine which you can enter and possibly defend! Maybe with some lores and stuff!

I would also increase the medics movement speed
Title: Re: In Development - New faction info released (Page 7)
Post by: Captain America on April 26, 2014, 11:48:02 am
As fun as Austria'd be, I've still got my fingers crossed for the yanks ;)
Title: Re: In Development - New faction info released (Page 7)
Post by: Jelly on April 26, 2014, 12:47:28 pm
So I have this very nice bamboo plant prop flora thing... The thing is that the stems are close together, and adding a collision mesh would make them impassable.

I want to know what you guys want: should I give the bamboo a collision mesh and make it impassable, or should I leave it as a bush type prop that you can use to hide in (although not very well)?
I think you should make them Austrian.
Title: Re: In Development - New faction info released (Page 7)
Post by: SeanBeansShako on April 26, 2014, 03:31:46 pm
I think Parrot and Will get you love the Habsburgs a bit too much. Suggest other things now guys, especially map ideas for battle events and sieges.
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on April 26, 2014, 04:23:08 pm
I would like to see a gold/coal mine which you can enter and possibly defend! Maybe with some lores and stuff!

I would also increase the medics movement speed

Got lost in aboves austria spam
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on April 26, 2014, 04:50:23 pm
I would like to see a gold/coal mine which you can enter and possibly defend! Maybe with some lores and stuff!

I would also increase the medics movement speed

Medic's were already really quite fast :P

And I have some plans similar to your mine idea, I just hope they play out as they do in my head...
Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on April 26, 2014, 05:41:33 pm
Response to Austrian Spam:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F49002822.jpg&hash=4a72190387652ecccf664de4a4f28e7f0ad49af7)
[close]
Title: Re: In Development - New faction info released (Page 7)
Post by: Turin Turambar on April 26, 2014, 08:25:54 pm
Response to Austrian Spam:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F49002822.jpg&hash=4a72190387652ecccf664de4a4f28e7f0ad49af7)
[close]
Austria strongest naval power in world

Ever heard about Lissa?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.seereisenmagazin.de%2Fjahrgang2013%2Fausgabe-3-2013%2F13313-Heeresg-Museum-Wien-Seeschlacht-bei-Lissa.jpg&hash=92f33aad3e0e9bf452bf695b9cf7d57ea4984ff2)
[close]
Title: Re: In Development - New faction info released (Page 7)
Post by: Nation on April 26, 2014, 11:50:59 pm
Response to Austrian Spam:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F49002822.jpg&hash=4a72190387652ecccf664de4a4f28e7f0ad49af7)
[close]
Austria strongest naval power in world

Ever heard about Lissa?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.seereisenmagazin.de%2Fjahrgang2013%2Fausgabe-3-2013%2F13313-Heeresg-Museum-Wien-Seeschlacht-bei-Lissa.jpg&hash=92f33aad3e0e9bf452bf695b9cf7d57ea4984ff2)
[close]
1:0 austria :D
Title: Re: In Development - New faction info released (Page 7)
Post by: Alan Davies on April 27, 2014, 11:16:42 am
Response to Austrian Spam:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F49002822.jpg&hash=4a72190387652ecccf664de4a4f28e7f0ad49af7)
[close]
Austria strongest naval power in world

Ever heard about Lissa?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.seereisenmagazin.de%2Fjahrgang2013%2Fausgabe-3-2013%2F13313-Heeresg-Museum-Wien-Seeschlacht-bei-Lissa.jpg&hash=92f33aad3e0e9bf452bf695b9cf7d57ea4984ff2)
[close]

They beat Italy... Even the Ethiopians beat Italy, hell even the Greeks.
Title: Re: In Development - New faction info released (Page 7)
Post by: Wolff on April 27, 2014, 12:41:27 pm
Response to Austrian Spam:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F49002822.jpg&hash=4a72190387652ecccf664de4a4f28e7f0ad49af7)
[close]
MURICA
Austria hmm? So damn britsh colonial troops, prisoners or aborigines with crocodile dundee riding a roo?

wow much murican post MURICA

 ::)
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on May 01, 2014, 06:40:03 pm
I decided to take a short break from organising trees, rocks, scene props, and hair this afternoon and created some new simple crop textures...

*click to make bigger*
(https://i.imgur.com/NsvTOU9.jpg)
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 01, 2014, 10:48:05 pm
Cool idea! Looks way fresher
Title: Re: In Development - New faction info released (Page 7)
Post by: William on May 02, 2014, 12:22:00 am
I decided to take a short break from organising trees, rocks, scene props, and hair this afternoon and created some new simple crop textures...
Spoiler
*click to make bigger*
(https://i.imgur.com/NsvTOU9.jpg)
[close]
[/spoiler]
Great way to jazz up the game in a simple way, good idea Parrot!
Title: Re: In Development - New faction info released (Page 7)
Post by: Turin Turambar on May 02, 2014, 02:29:31 am
Very nice but make of releaes second faction nao plox
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 02, 2014, 07:37:20 am
Very nice but make of releaes second faction nao plox

Take your time guys! i dont want a second Iron Europe

If you should add the USA it woule be cool if you would add the Draft Riots of New York!
(Barricades, Map of New Yorks streets,rebels etc)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F8%2F8e%2FNew_York_Draft_Riots_-_fighting.jpg&hash=38b2fc363bc1764fb2973936b6d62e377a953ea0)
[close]
Title: Re: In Development - New faction info released (Page 7)
Post by: regwilliam on May 02, 2014, 08:36:52 am
I demand more italian units as there is only 1 and my country played a huge roll in this time period please xD
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on May 02, 2014, 03:46:13 pm
I demand more italian units as there is only 1 and my country played a huge roll in this time period please xD

What do I have to say about austria then ;D
Title: Re: In Development - New faction info released (Page 7)
Post by: Turin Turambar on May 02, 2014, 03:58:04 pm
I demand more italian units as there is only 1 and my country played a huge roll in this time period please xD
Seen my Lissa post on the previous page?
Title: Re: In Development - New faction info released (Page 7)
Post by: Betaknight on May 02, 2014, 04:10:43 pm
Gentlemen, if you are ever in need of my services, go on ahead and ask. I will do as much as I can. Just like I did for NaS
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on May 02, 2014, 06:45:34 pm
Gentlemen, if you are ever in need of my services, go on ahead and ask. I will do as much as I can. Just like I did for NaS

Ahem...
You could try to create a great austrian unit ;D
Title: Re: In Development - New faction info released (Page 7)
Post by: Devmc99 on May 10, 2014, 03:32:30 am
Any updates?
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 10, 2014, 10:20:38 am
Any updates?

I guess theyre preparing release of second faction so have patience
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on May 10, 2014, 03:11:00 pm
Any updates?

I guess theyre preparing release of second faction so have patience

That is very much the case. I'm going to play a Docm card and remind you guys that we have stuff to do outside the world of the internets :P

I'm preparing stuff for the next faction release (which probably won't be in trailer form for this round, because of time). Lots of progress has been made with the module itself, and I'll show you guys what we've done when that's ready to be shown.

But for now, have a tetsubo/kanabo wielding samurai
(https://i.imgur.com/0oab3ga.png)
[close]
Title: Re: In Development - New faction info released (Page 7)
Post by: Jelly on May 12, 2014, 11:39:29 am
That looks OP.
Title: Re: In Development - New faction info released (Page 7)
Post by: Cara on May 12, 2014, 03:11:46 pm
Epicness as usual
Title: Re: In Development - New faction info released (Page 7)
Post by: basso55 on May 12, 2014, 08:44:38 pm
Hello. i'm requesting the new faction to be for example an arabian faction because there enough European Please Try to add Egypt, France,England because there were wars between them It will be Funny when Egypt vs France From 1799-1804 Please i'm Requesting Egypt Faction To have Some Fun and Historical Battles :)
Title: Re: In Development - New faction info released (Page 7)
Post by: ClearlyInvsible on May 12, 2014, 08:53:34 pm
An Arabian faction wouldn't make much sense in the given time period, perhaps North African troops for France and some Bedouin for the Brits, but defiantly not a full nation.

Now if we were talking about the post-WWI era it'd be different, but in the late 1800s almost all Arab states were either in spheres of influence or protectorates/territories of Europe.
Title: Re: In Development - New faction info released (Page 7)
Post by: Wigster600 on May 12, 2014, 09:07:49 pm
An Arabian faction wouldn't make much sense in the given time period, perhaps North African troops for France and some Bedouin for the Brits, but defiantly not a full nation.

Now if we were talking about the post-WWI era it'd be different, but in the late 1800s almost all Arab states were either in spheres of influence or protectorates/territories of Europe.
There was a mahdist rebellion or something.
Title: Re: In Development - New faction info released (Page 7)
Post by: ClearlyInvsible on May 12, 2014, 09:12:23 pm
Sudanese aren't Arabs, that's like calling a Russian and a Chinese person the same thing.
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on May 12, 2014, 10:59:13 pm
When I started helping out with the mod Blucher was developing Victoria's Colonial Wars which was centred on the action in and around Africa, so when we planned out the new stuff that side of things was never considered.
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 13, 2014, 12:31:52 pm
When I started helping out with the mod Blucher was developing Victoria's Colonial Wars which was centred on the action in and around Africa, so when we planned out the new stuff that side of things was never considered.

Victorias colonial war doesnt progress well in my judgement so I would support some bedouins for france and some arabs for UK or something... Maybe add a kabyle musket??  ::)
Title: Re: In Development - New faction info released (Page 7)
Post by: basso55 on May 13, 2014, 03:33:13 pm
It makes no sense to add Arabian troops For France and UK Because There were no Arabian Troops in the army of the both Countries

ClearlyInvsible Sudanese  Are arabs did you have speak to an Sudan Person before? No? Then Just share what you're sure its a Right info's

I'f there an Arabian Faction Like Egypt the Game Would be Funny because European only doesn't makes any sense If the mod are Historical Between 18th Century it would be the best Mod Out there Because there No Other mods hes 18 TH Century war Between Egypt,France,Uk War Please I'm Requesting from the Developments To Think about its a very good idea ^_^ also all my Friends Looking Forward For It , Thanks For Replaying Please Share you're ideas and feel free to explain whats in You're Mind :)
Title: Re: In Development - New faction info released (Page 7)
Post by: Alan Davies on May 13, 2014, 05:12:33 pm
It makes no sense to add Arabian troops For France and UK Because There were no Arabian Troops in the army of the both Countries

ClearlyInvsible Sudanese  Are arabs did you have speak to an Sudan Person before? No? Then Just share what you're sure its a Right info's

I'f there an Arabian Faction Like Egypt the Game Would be Funny because European only doesn't makes any sense If the mod are Historical Between 18th Century it would be the best Mod Out there Because there No Other mods hes 18 TH Century war Between Egypt,France,Uk War Please I'm Requesting from the Developments To Think about its a very good idea ^_^ also all my Friends Looking Forward For It , Thanks For Replaying Please Share you're ideas and feel free to explain whats in You're Mind :)

This is the Age of Imperialism, and Egypt does not fit in as a major Nation in this case.
Title: Re: In Development - New faction info released (Page 7)
Post by: Captain America on May 13, 2014, 06:25:31 pm
Are you Egyptian by any chance?
Title: Re: In Development - New faction info released (Page 7)
Post by: SeanBeansShako on May 13, 2014, 06:58:26 pm
Parrot is experimenting with something that might spice up the random map generation side of things more. I won't say anymore though, just getting some antcipating going here.
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 13, 2014, 08:09:01 pm
Parrot is experimenting with something that might spice up the random map generation side of things more.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgifsec.com%2Fwp-content%2Fuploads%2FGIF%2F2014%2F03%2FMother-of-God-GIF_1.gif&hash=feeccd649bc8818c5cfb24be1145a5ab329e7446)
epixxxxomfgbrainoverflow
Title: Re: In Development - New faction info released (Page 7)
Post by: ClearlyInvsible on May 13, 2014, 08:59:42 pm
It makes no sense to add Arabian troops For France and UK Because There were no Arabian Troops in the army of the both Countries
Look up the french Army of Africa, along with the Arab Legion. Or talk to my ancestors who died under a French flag even though they were Moroccans. Don't say shit like this when you're wrong, it insults the fallen.

Quote
ClearlyInvsible Sudanese  Are arabs did you have speak to an Sudan Person before? No? Then Just share what you're sure its a Right info's
Hm, well I did some research and it seems that 70% of Sudan is Arab, so I can cede this, apologies for the uninformed comment. But Sudan in itself wasn't a nation, and Mahidist Sudan was not an Empire.

Quote
I'f there an Arabian Faction Like Egypt the Game Would be Funny because European only doesn't makes any sense If the mod are Historical Between 18th Century it would be the best Mod Out there Because there No Other mods hes 18 TH Century war Between Egypt,France,Uk War Please I'm Requesting from the Developments To Think about its a very good idea ^_^ also all my Friends Looking Forward For It , Thanks For Replaying Please Share you're ideas and feel free to explain whats in You're Mind :)

The Urabi revolt was just that, a revolt. The nation of Egypt itself at this point was nothing more than a British protectorate. I'm not trying to talk poorly about your nation (Assuming you are Egyptian), if this was a modification about the early 1800s I would be completely for an Egyptian/Ottoman faction, but in this time period it makes no sense. It'd be like adding in the United States because of the Spanish-American War.
Title: Re: In Development - New faction info released (Page 7)
Post by: Willhelm on May 13, 2014, 09:20:21 pm
Well the french already have North African zouaves
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 13, 2014, 10:03:15 pm
Well the french already have North African zouaves

Zouaves arent exotic enough :P
Title: Re: In Development - New faction info released (Page 7)
Post by: basso55 on May 13, 2014, 10:17:20 pm
Anyway thanks For Replaying Guys and Share you're ideas i Wish that mod was for 1800 is there anyway the Dev's can switch the mod to 1800? Because we need Some funny for Example European,Arabian Wars i mean Battles From One Side gonna Not Be The Same fun as Arabian Vs European Thanks again have a good times :)
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 13, 2014, 10:35:11 pm
^
lol
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on May 13, 2014, 10:38:24 pm
is there anyway the Dev's can switch the mod to 1800?

You're basically asking us to make a whole new mod there XD

Anyway, I've explained why we decided not to do anything Middle Eastern/African. But the two new factions will add new ways to fight; for example, Japan has traditional troops which excel at melee and are able to get in close and personal, so you'll need to watch those hill tops when going up against samurai because you do not want to be ambushed...

These aspects make combat a lot more interesting, not just the usual rifle stand-off. So your officers will have to prioritise the targets: who will you shoot first? The samurai charging your company from the side, or the skirmishers hiding in that bamboo over there?
Title: Re: In Development - New faction info released (Page 7)
Post by: ClearlyInvsible on May 14, 2014, 01:52:25 am
Well the french already have North African zouaves

I'm aware of this Willhelm, I was just talking about his post.

Actually was the 2e Zouave regiment made up of Algerians or was it Frenchmen?

EDIT: I'm an idiot and forgot that the first 3 regiments of Zouaves were Algerian.
Title: Re: In Development - New faction info released (Page 7)
Post by: basso55 on May 14, 2014, 02:31:06 am
is there anyway the Dev's can switch the mod to 1800?

You're basically asking us to make a whole new mod there XD

Anyway, I've explained why we decided not to do anything Middle Eastern/African. But the two new factions will add new ways to fight; for example, Japan has traditional troops which excel at melee and are able to get in close and personal, so you'll need to watch those hill tops when going up against samurai because you do not want to be ambushed...

These aspects make combat a lot more interesting, not just the usual rifle stand-off. So your officers will have to prioritise the targets: who will you shoot first? The samurai charging your company from the side, or the skirmishers hiding in that bamboo over there?
 
Well thank you To Much For you're Respond :) i really appreciate i'm going to try this mod out to be honest i i haven't even try it yet but it seems like a good mod that why have a Respectable Players :) and Please mate you and you're friends if there any new good mods will come out try to put in Egypt ^_^ i mean if there a place for Egypt for sure i wish i can support you guys Within some developments but i'm clear :) i dont really know much about modding just a little things Wouldn't be useful
Thank you «3
Title: Re: In Development - New faction info released (Page 7)
Post by: ClearlyInvsible on May 14, 2014, 02:32:01 am
Well, I remember a while back me and some others were working on a Barbary Wars mod. I'd like to try and revive that but I have little modding skills past my mediocre modeling.
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on May 14, 2014, 11:08:36 am
if there any new good mods will come out try to put in Egypt

There aren't many "modern" mods that have Egypt in, but Shadows in the Desert (http://forums.taleworlds.com/index.php/topic,163533.0.html) is an ancient Middle Eastern mod in development with some really impressive work to show.
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on May 14, 2014, 07:55:55 pm
One word.

STEAMPUNK

Have you ever thought of implementing such alternative features? (for example maps with the steampunk scene)

STEAMPUNK is a genre which is purely a fantasy of the past (The future of yesterday) where steam or oil could be used to build castles and even cities up into the skies. It is mostly being set in the 19th century and except of some books, interesting fashion and fan-ficiton almost no games were made about that (maybe except Borderlines but that´s more futuristic and fantasy like). Implementing at least a few maps with that style would be truly interesting and unique.

Here is an article on wikpedia about this topic: http://en.wikipedia.org/wiki/Steampunk

Blood & Iron would have the chance to discover an unknown market of new players which would certainly be attracted to the mod due to that.

Some Pictures containing STEAMPUNK Elemtes:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia-cache-ec0.pinimg.com%2F236x%2Fe4%2F6b%2Fc9%2Fe46bc98624912cbff3b9c3401c71e75f.jpg&hash=06c135a917e207c07be37378995b65949b9dad9c)

(https://2.bp.blogspot.com/-pzEIf8ogofE/UgsA4qAQaCI/AAAAAAAADTE/8VARB2Zeb-I/s1600/3.JPG)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.3dartistonline.com%2Fusers%2F13145%2Fthm1024%2F1389720780_2013%2520-%2520Steampunk.jpg&hash=70f4ff7436cd1b46a4abba7f5db3e459089092fd)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcoolvibe.com%2Fwp-content%2Fuploads%2F2010%2F02%2Fempirecity.jpg&hash=bf80b8966682144591fa1800e0a848d07f33cd34)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.chicagoreader.com%2Fbinary%2Fa757%2F1341550409-laputa-miningtown1_1_.jpg&hash=881ac868b56afaff150a3a65b07a5da18800ab6f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-qe4nXrAVQAo%2FTa6UVXQc9II%2FAAAAAAAAAqI%2FRtt7tMRSrE8%2Fs1600%2Flaputa_still07.jpg%3Cbr+%2F%3E%5B%2Fspoiler%5D%3Cbr+%2F%3E%3Cbr+%2F%3E%5Bi%5DSince+STEAMPUNK+is+just+an+imaginary+topic+map+designers+can+work+freely+and+live+out+their+ideas+fully.%5B%2Fi%5D%3Cbr+%2F%3E%3Cbr+%2F%3EJapanese+Style+STEAMPUNK%3Cbr+%2F%3E%5Bspoiler%5Dhttp%3A%2F%2Fwww.wallpaperup.com%2F42010%2Fsteampunk_sci-fi_futuristic_cities_warriors_mecha_battle_war_weapons_bridges.html%3Cbr+%2F%3E%3Cbr+%2F%3E%5Bimg%5Dhttp%3A%2F%2Fth03.deviantart.net%2Ffs41%2FPRE%2Ff%2F2009%2F046%2Fa%2F5%2FOriental_Steampunk_by_superspacemonkey.jpg&hash=6eb346233f200baa17e39a552bf3908b05fc3c17)
[close]

So many ideas :D
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Fi%2F2013%2F288%2F3%2F8%2Fsteampunk_battleship_by_jbrown67-d6qm1n4.jpg&hash=af02162b0ba4746d54bdde86b6902e45ed16d1b4)
Title: Re: In Development - New faction info released (Page 7)
Post by: basso55 on May 14, 2014, 08:14:22 pm
if there any new good mods will come out try to put in Egypt

There aren't many "modern" mods that have Egypt in, but Shadows in the Desert (http://forums.taleworlds.com/index.php/topic,163533.0.html) is an ancient Middle Eastern mod in development with some really impressive work to show.

Thank you Bro for The Link :) i will check it out Time per time :) if there any good mods out please let me know ^_^
Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on May 14, 2014, 08:53:27 pm
One word.

STEAMPUNK

Have you ever thought of implementing such alternative features? (for example maps with the steampunk scene)

STEAMPUNK is a genre which is purely a fantasy of the past (The future of yesterday) where steam or oil could be used to build castles and even cities up into the skies. It is mostly being set in the 19th century and except of some books, interesting fashion and fan-ficiton almost no games were made about that (maybe except Borderlines but that´s more futuristic and fantasy like). Implementing at least a few maps with that style would be truly interesting and unique.

Here is an article on wikpedia about this topic: http://en.wikipedia.org/wiki/Steampunk

Blood & Iron would have the chance to discover an unknown market of new players which would certainly be attracted to the mod due to that.

Some Pictures containing STEAMPUNK Elemtes:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia-cache-ec0.pinimg.com%2F236x%2Fe4%2F6b%2Fc9%2Fe46bc98624912cbff3b9c3401c71e75f.jpg&hash=06c135a917e207c07be37378995b65949b9dad9c)

(https://2.bp.blogspot.com/-pzEIf8ogofE/UgsA4qAQaCI/AAAAAAAADTE/8VARB2Zeb-I/s1600/3.JPG)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.3dartistonline.com%2Fusers%2F13145%2Fthm1024%2F1389720780_2013%2520-%2520Steampunk.jpg&hash=70f4ff7436cd1b46a4abba7f5db3e459089092fd)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcoolvibe.com%2Fwp-content%2Fuploads%2F2010%2F02%2Fempirecity.jpg&hash=bf80b8966682144591fa1800e0a848d07f33cd34)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.chicagoreader.com%2Fbinary%2Fa757%2F1341550409-laputa-miningtown1_1_.jpg&hash=881ac868b56afaff150a3a65b07a5da18800ab6f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-qe4nXrAVQAo%2FTa6UVXQc9II%2FAAAAAAAAAqI%2FRtt7tMRSrE8%2Fs1600%2Flaputa_still07.jpg%3Cbr+%2F%3E%5B%2Fspoiler%5D%3Cbr+%2F%3E%3Cbr+%2F%3E%5Bi%5DSince+STEAMPUNK+is+just+an+imaginary+topic+map+designers+can+work+freely+and+live+out+their+ideas+fully.%5B%2Fi%5D%3Cbr+%2F%3E%3Cbr+%2F%3EJapanese+Style+STEAMPUNK%3Cbr+%2F%3E%5Bspoiler%5Dhttp%3A%2F%2Fwww.wallpaperup.com%2F42010%2Fsteampunk_sci-fi_futuristic_cities_warriors_mecha_battle_war_weapons_bridges.html%3Cbr+%2F%3E%3Cbr+%2F%3E%5Bimg%5Dhttp%3A%2F%2Fth03.deviantart.net%2Ffs41%2FPRE%2Ff%2F2009%2F046%2Fa%2F5%2FOriental_Steampunk_by_superspacemonkey.jpg&hash=6eb346233f200baa17e39a552bf3908b05fc3c17)
[close]

So many ideas :D
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Fi%2F2013%2F288%2F3%2F8%2Fsteampunk_battleship_by_jbrown67-d6qm1n4.jpg&hash=af02162b0ba4746d54bdde86b6902e45ed16d1b4)

Man, that's funny. Can't push for Austria so instead the ship sails towards fantasy.
Title: Re: In Development - New faction info released (Page 7)
Post by: ClearlyInvsible on May 14, 2014, 09:15:56 pm
Maybe... a Leviathan mod? Set in the late 1800s except WWI.

Come on, Darwinist on Clanker action would be AWESOME.
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 14, 2014, 09:17:39 pm
Please keep away the steampunk from a historical mod
Title: Re: In Development - New faction info released (Page 7)
Post by: Killington on May 14, 2014, 09:26:00 pm
Maybe... a Leviathan mod? Set in the late 1800s except WWI.

Come on, Darwinist on Clanker action would be AWESOME.
Would be awesome, but the tanks and beasties would be kind of hard to implement :(
Title: Re: In Development - New faction info released (Page 7)
Post by: ClearlyInvsible on May 14, 2014, 10:10:52 pm
We're talking about the community that somehow made an outdated engine created for medevel warfare into not only a Napoleonic DLC, but freakin World War I, World War II and the American Civil War alongside the Franco-Prussian era. I have faith.
Title: Re: In Development - New faction info released (Page 7)
Post by: SexuallyConfusedSquirrel on May 16, 2014, 04:52:48 am
Can't wait to see the second faction! Also, whenever I hop on to B&I there aren't many servers up, is it mainly just events or am I missing rush hours of sorts?
Title: Re: In Development - New faction info released (Page 7)
Post by: Audiate on May 16, 2014, 06:01:06 am
The new units are FotS-esque, and I like it.
Title: Re: In Development - New faction info released (Page 7)
Post by: Eatjello on May 16, 2014, 03:04:10 pm
Please keep away the steampunk from a historical mod

SteamPunk can be a Very fun way of making maps, Fun > historical  ;)
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on May 16, 2014, 03:25:30 pm
I'm sure you sceners will be able to come up with lots of interesting ways to use the new stuff in awesome scenes. I can think of a few ways to create a steampunk-esque airship with some of the recently added props...

and now back to work
(https://i.imgur.com/RR6XQlm.jpg)

*How I feel when people ask me to give them spoilers about the next new faction*
[close]
Title: Re: In Development - New faction info released (Page 7)
Post by: Willhelm on May 16, 2014, 05:56:13 pm
They won't have to wait much longer to find out  ;)
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on May 16, 2014, 06:41:51 pm
I'm sure you sceners will be able to come up with lots of interesting ways to use the new stuff in awesome scenes. I can think of a few ways to create a steampunk-esque airship with some of the recently added props...

and now back to work
(https://i.imgur.com/RR6XQlm.jpg)

*How I feel when people ask me to give them spoilers about the next new faction*
[close]


hoho ;D
Yes, Looking forward to it.
Title: Re: In Development - New faction info released (Page 7)
Post by: hardcorefreestyleboy on May 16, 2014, 07:47:18 pm
They won't have to wait much longer to find out  ;)

Neat! My final guesses are:
USA
China
Russia
Title: Re: In Development - New faction info released (Page 7)
Post by: Feldmarschall_Ben on May 16, 2014, 08:32:32 pm
They won't have to wait much longer to find out  ;)

Neat! My final guesses are:
USA
China
Russia

Definately Austria-Hungary

or Montenegro
Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on May 16, 2014, 09:10:04 pm
They won't have to wait much longer to find out  ;)

Neat! My final guesses are:
USA
China
Russia

Definately Austria-Hungary

or Montenegro


Hmmmm, Nope.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F500x%2F49916332.jpg&hash=41259bc74a93424ae5775f3acf9b323b54b280bb)
[close]
Title: Re: In Development - Introducing the United States of America (Page 16)
Post by: Parrot on May 16, 2014, 09:22:29 pm
(https://i.imgur.com/KQwCLcL.png)

"You ask me if I will not be glad when the last battle is fought, so far as the country
is concerned I, of course, must wish for peace, and will be glad when the war is
ended, but if I answer for myself alone, I must say that I shall regret to see the
war end."
- George Armstrong Custer

Music while reading... (https://www.youtube.com/watch?v=kj7jjTm5GWI)


12th US Infantry


   The 12th are one of the United State's oldest and most
   decorated infantry regiments. They served in the War of
   1812 and the Civil War prior to the later Indian Wars of
   the late 19th century.
12th
   (https://i.imgur.com/V1sCfke.jpg)
   
[close]

21st US Infantry


   The 21st are a brand new regiment; constituted in May
   of 1861 as the 2nd Battalion of the 12th Infantry, they
   were reorganised into the 21st five years later after the
   Civil War.
21st
   (https://i.imgur.com/1vX0QTJ.jpg)
   
[close]

27th US Infantry


   The 27th were originally absorbed by the 9th in 1869,
   However, they were still reffered to as the 27th throu-
   ghtout the wars. They took part in engagements, some
   of which were Tongue River, Montana; Battle of the
   Rosebud; and the Battle of Slim Buttes.
27th
   (https://i.imgur.com/Mq8YUOK.jpg)
   
[close]

22nd US Infantry


   After enjoying a relaxing spell on garrison duty after
   the Civil War, the 22nd served in a series of frontier
   forts on the Nortern Plains. They're noted for their
   hit and run engagements in Montana, their particip-
   ation in the Little Big Horn campaign, and more (http://1-22infantry.org/history3/76.htm).
22nd
   (https://i.imgur.com/MnL4LYE.jpg)
   
[close]

United States Marines


   The US Marine Corps' reputation for being tough
   soldiers is well deserved. From the end of the Civil
   War to the closing of the 19th Century they were
   involved in over 28 different interventions
Marines
   (https://i.imgur.com/jLR6isq.jpg)
   
[close]

4th US Cavalry


   The 4th has been described as one of the most
   effective regiments during the Plains Indian Wars
   of the late 19th Century. Stationed on the Texas
   Frontier, they cracked down on Indian and Com-
   anche raids.
4th
   (https://i.imgur.com/A0y88ro.jpg)
   
[close]

13th US Cavalry


   The 13th Infantry are almost as old as the 12th;
   although the 13th has been active and inactive
   throughout the years. These mounted infantry
   men were stationed with their regiment in Montana
   and North Dakota between 1867 and 1871.
13th
   (https://i.imgur.com/nISh6Li.jpg)
   
[close]

19th Mounted Infantry


   The 19th Infantry were organised in 1861 at Indian-
   apolis, Indiana. They were reorganised after the
   Civil War; their mounted infantry helped play an
   important role in the Indian Wars before they were
   consolidated with the 28th Infantry.
19th
   (https://i.imgur.com/GVipz1B.jpg)
   
[close]

Crow Scouts


   Used by the United States Army during the
   Great Sioux War, these native Americans
   helped track Indians they perceived to be
   hostile. They were noted for their involvement
   in the Little Big Horn campaign, and some even
   fought later in the Crow War of 1887.
Crows
   (https://i.imgur.com/iAGZilf.jpg)
   
[close]

United States Artillery


   More mobile and deadly than ever, the new
   modern artillery models allowed for the swift
   turning of one's enemies into a bloody pulp.
   The United States took advantage of the new
   advancements, utilizing the British rejected
   Armstrong Gun and other new designs.
   Depicted here is an 1860 Dahlgren Gun that
   replaces the NW fort cannons.
Artillery
   (https://i.imgur.com/LJTGTcK.jpg)
   
[close]

Not only does the US have all the glory that comes with the Army and Navy, they will also have access to Native troops: tomahawk and club wielding footmen, deadly bow warriors, and skilled riders. If you think the United States Marine Corps pack a punch, wait until you get into close combat with these fellows...

Many thanks to everyone who contributed to the new faction! Will did all the new uniforms (isn't that scarf fantastic? And the 22nd tunic?); and many thanks to Hinkel's donations here as well, you are a marvellous person (vielen dank)!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)


Show your support with these new signatures!


United States 1:

(https://i.imgur.com/sYz8R8C.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/sYz8R8C.png[/img][/url]




   United States 2:

(https://i.imgur.com/JpY50RK.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/JpY50RK.png[/img][/url]

Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on May 16, 2014, 09:25:02 pm
I love this
Title: Re: In Development - New faction info released (Page 7)
Post by: Willhelm on May 16, 2014, 09:30:19 pm
Why Murica ?

Because they were a major nation at this time involved in a lot of conflicts and theres a large American player base to enjoy it. They're also a very fun faction.
Title: Re: In Development - New faction info released (Page 7)
Post by: preussen6 on May 16, 2014, 09:35:06 pm
Why Murica ?

Because they were a major nation at this time involved in a lot of conflicts and theres a large American player base to enjoy it. They're also a very fun faction.

Ok, thx for answer and we will have more than 4 nations in new version ?
Title: Re: In Development - New faction info released (Page 7)
Post by: LordAdder on May 16, 2014, 09:36:12 pm
Why Murica ?

Because they were a major nation at this time involved in a lot of conflicts and theres a large American player base to enjoy it. They're also a very fun faction.

Ok, thx for answer and we will have more than 4 nations in new version ?

If I am right the factions will now be:
Prussia
France
United Kingdom
United States
Empire of Japan
Micro Factions
and 20th Century Factions
Title: Re: In Development - New faction info released (Page 7)
Post by: Parrot on May 16, 2014, 09:36:25 pm
Why Murica ?

Because they were a major nation at this time involved in a lot of conflicts and theres a large American player base to enjoy it. They're also a very fun faction.

Ok, thx for answer and we will have more than 4 nations in new version ?

There are already five nations: France, Prussia, The British Empire, United States, and Imperial Japan.
Title: Re: In Development - New faction info released (Page 7)
Post by: Killington on May 16, 2014, 09:41:03 pm
Spoiler
[youtube]https://www.youtube.com/watch?v=IhnUgAaea4M[/youtube]
[close]
Title: Re: In Development - Introducing the United States of America (Page 16)
Post by: ClearlyInvsible on May 16, 2014, 09:54:11 pm
SWEET
Title: Re: In Development - Introducing the United States of America (Page 16)
Post by: SeanBeansShako on May 16, 2014, 09:56:30 pm
Ah thank god everyone knows now and I won't accidentally spill the beans.

Yeah, those are some nice looking Americans. And for those who wanted Austria/Russia Parrot has made modding all the factions for the next release much easier (right down to the accessories) so want to make a faction replacement pack better start getting your stuff together now.
Title: Re: In Development - Introducing the United States of America (Page 16)
Post by: hardcorefreestyleboy on May 16, 2014, 10:17:28 pm
Although I hoped for a different nation I have to admit that you have done great work!
Title: Re: In Development - Introducing the United States of America (Page 16)
Post by: Kaps on May 16, 2014, 10:22:29 pm
Good work! :)

So... what about replacing Prussia with the German empire, since they seem pretty small in equal to the other nations?
Title: Re: In Development - Introducing the United States of America (Page 16)
Post by: Willhelm on May 16, 2014, 10:56:31 pm
We'll keep Prussia, makes sense to still have the two nations of the Franco Prussian war.
Title: Re: In Development - New faction released! (Page 16)
Post by: ClearlyInvsible on May 17, 2014, 12:24:51 am
Crossing my fingers for a random empire from somewhere in the world.
Title: Re: In Development - New faction released! (Page 16)
Post by: Hinkel on May 17, 2014, 12:48:33 am
Lovely! :)
Title: Re: In Development - New faction info released (Page 7)
Post by: Friedrich on May 17, 2014, 12:57:02 am
Why Murica ?

Because they were a major nation at this time involved in a lot of conflicts and theres a large American player base to enjoy it. They're also a very fun faction.
To be honest, USA was no major nation until 1877-1900 (Gilded Age). Maybe economical, but before the Spanish-American War and the Boxer Uprising, USA did not take part in world politics. Same goes for Japan.

Fun fact: still until the mid 19th century China was the biggest economical power in the world, and remained still as a major one until the 1870s, but was/is never considered to be a major power. :D

But without question USA and Japan are ofc really enjoyable factions in this period and don't deny their legitimacy in this game!  :)
Title: Re: In Development - New faction released! (Page 16)
Post by: Turin Turambar on May 17, 2014, 02:24:38 am
Fun fact: still until the mid 19th century China was the biggest economical power in the world, and remained still as a major one until the 1870s, but was/is never considered to be a major power. :D
Surprises me due to their Taiping Rebellion. But might be corect.
Title: Re: In Development - New faction released! (Page 16)
Post by: Alan Davies on May 17, 2014, 10:17:12 am
Very nice job on the 'Murican units! Which rifle are they using by the way?
Title: Re: In Development - New faction released! (Page 16)
Post by: Willhelm on May 17, 2014, 10:54:30 am
The springfield 1873. We're going to find ways to add some other nice American rifles in too.
Title: Re: In Development - New faction released! (Page 16)
Post by: hardcorefreestyleboy on May 17, 2014, 11:01:56 am
The springfield 1873. We're going to find ways to add some other nice American rifles in too.
Did you remove the Winchester (for now)?
Title: Re: In Development - New faction released! (Page 16)
Post by: Hazzard on May 17, 2014, 03:56:54 pm
America has/had a huge amount of land and had a large population who was ready for conscription. And they got into a major war roughly every 20 years.
Through the 70s and 80s they fight the Native Americans a whole lot and have an expedition into Korea and a skirmish with Mexico.
Title: Re: In Development - New faction released! (Page 16)
Post by: The Great Dictator on May 17, 2014, 06:10:02 pm
Any chance we may see a United States unit with a spiked helmet? Although probably not the most common of sights, from what I understand they did catch on for a time during the late 19th century.

I don't really have any specifics on the subject, but these should bounce the idea about a bit:

http://www.pickelhauben.net/articles/AmericanPickelhaube.htm
http://img171.imageshack.us/img171/2261/download3m.jpg
http://i80.photobucket.com/albums/j170/peter_suciu/ArizonaMilitaryMusuem/arizonamilitary1.jpg

Like I said, just an idea; I don't really have specifics on who within the U.S. armed forces used them.
Title: Re: In Development - New faction released! (Page 16)
Post by: LordAdder on May 17, 2014, 06:12:10 pm
Any chance we may see a United States unit with a spiked helmet? Although probably not the most common of sights, from what I understand they did catch on for a time during the late 19th century.

I don't really have any specifics on the subject, but these should bounce the idea about a bit:

http://www.pickelhauben.net/articles/AmericanPickelhaube.htm
http://img171.imageshack.us/img171/2261/download3m.jpg
http://i80.photobucket.com/albums/j170/peter_suciu/ArizonaMilitaryMusuem/arizonamilitary1.jpg

Like I said, just an idea; I don't really have specifics on who within the U.S. armed forces used them.
I agree, I think the Dress Uniform is a very good looking one, but the US 1881 Dress helmet, which I assume is the helmet you are referring to, looked more like a Black Pith Helmet with a spike similar to the helmet of the Duke of Cornwall's Light Infant than a Picklehaube.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.liveauctiongroup.net%2Fi%2F9633%2F10496506_1.jpg%3Fv%3D8CDC94EA7ED0B30&hash=4a39339d1fcabb13939dfeabd03e6343d43d8aea)
[close]
Title: Re: In Development - New faction released! (Page 16)
Post by: Parrot on May 17, 2014, 09:53:31 pm
Any chance we may see a United States unit with a spiked helmet? Although probably not the most common of sights, from what I understand they did catch on for a time during the late 19th century.

*snip*

Like I said, just an idea; I don't really have specifics on who within the U.S. armed forces used them.

They look like a ceremonial piece, doesn't look like something that was used in combat I'm afraid.
Title: Re: In Development - New faction released! (Page 16)
Post by: LordAdder on May 17, 2014, 11:19:59 pm
Any chance we may see a United States unit with a spiked helmet? Although probably not the most common of sights, from what I understand they did catch on for a time during the late 19th century.

*snip*

Like I said, just an idea; I don't really have specifics on who within the U.S. armed forces used them.

They look like a ceremonial piece, doesn't look like something that was used in combat I'm afraid.
Exactly, it was a Dress Uniform piece, not used on the Field.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: EdwardC on May 18, 2014, 01:33:25 am
USA USA USA!

Those units are just amazing, well done mate! :D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Nation on May 18, 2014, 12:44:25 pm
I think the american units look great, although id would of liked to see some more european factions   :'( :D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on May 18, 2014, 02:37:58 pm
I hope you guys didnt forget to add priests for US and shinto monks for japan! Otherwise the united priest federation of Blood&Iron will give out some nasty bitchslaps as seen underneath:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F486698653801616881%2F9DF5AB29625DDEC03BB6B9E4269A75898A895120%2F&hash=6fbbb5c10a84a24803344134409a641aa1b095fe)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: ThrowingGuitar on May 18, 2014, 10:33:43 pm
Great work with both Japan and the United States! I cannot wait for the update to be released!
Title: Re: In Development - New faction released! (Page 16)
Post by: SeanBeansShako on May 18, 2014, 11:22:29 pm
Any chance we may see a United States unit with a spiked helmet? Although probably not the most common of sights, from what I understand they did catch on for a time during the late 19th century.

*snip*

Like I said, just an idea; I don't really have specifics on who within the U.S. armed forces used them.

They look like a ceremonial piece, doesn't look like something that was used in combat I'm afraid.
Exactly, it was a Dress Uniform piece, not used on the Field.

We've not seen the American musicians and officers yet now, maybe one might have it?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Bakon on May 20, 2014, 02:37:53 am
Excellent! American shall march to victory!
Title: Re: In Development - New faction Announced! (Page 16)
Post by: ClearlyInvsible on May 20, 2014, 02:55:48 am
Y'all ever think about using Jacobhind's OSP sword running animation? It'd fit the samurai very well:

http://forums.taleworlds.com/index.php/topic,301682.0.html
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on May 20, 2014, 11:25:12 am
Y'all ever think about using Jacobhind's OSP sword running animation? It'd fit the samurai very well:

http://forums.taleworlds.com/index.php/topic,301682.0.html

Looks shitty on all the european and american officers IMO but jacobhinds cavalry charging animation looks great! Would like to see this one in the mod!
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on May 20, 2014, 11:30:09 am
It would do the animation across all nations which might look silly. Not sure if that cavalry animation works properly but you can be assured that Parrot is very big on replacing animations and adding new ones.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: LordAdder on May 20, 2014, 07:00:28 pm
Y'all ever think about using Jacobhind's OSP sword running animation? It'd fit the samurai very well:

http://forums.taleworlds.com/index.php/topic,301682.0.html
I like the Cavalry one, whenever I charge I always picture myself doing that animation :P
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on May 22, 2014, 04:11:52 pm
If I may ask- on what are you working right now as the 2 new factions appear to be finished?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on May 22, 2014, 05:01:41 pm
Clean up and optimisation, sounds, maps, textures, a few more units, the list goes on.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on May 22, 2014, 05:03:43 pm
If I may ask- on what are you working right now as the 2 new factions appear to be finished?

We're not just adding the two factions, there's a lot of other stuff that we're doing. Right now I'm working on replacing the majority of the old sounds, then there will be some rebalancing, new scene props, new troops for existing factions, and more. The two factions are only the tip of the iceberg...
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Alan Davies on May 22, 2014, 05:13:50 pm
If I may ask- on what are you working right now as the 2 new factions appear to be finished?

We're not just adding the two factions, there's a lot of other stuff that we're doing. Right now I'm working on replacing the majority of the old sounds, then there will be some rebalancing, new scene props, new troops for existing factions, and more. The two factions are only the tip of the iceberg...

Do you expect it to be ready for release within one month?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Eatjello on May 22, 2014, 05:16:28 pm
If I may ask- on what are you working right now as the 2 new factions appear to be finished?

We're not just adding the two factions, there's a lot of other stuff that we're doing. Right now I'm working on replacing the majority of the old sounds, then there will be some rebalancing, new scene props, new troops for existing factions, and more. The two factions are only the tip of the iceberg...


Do you expect it to be ready for release within one month?


it will be done when it's done
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on May 22, 2014, 05:20:10 pm
We want to release for summer.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on May 22, 2014, 05:30:30 pm
We want to release for summer.

I would love to release it for the summer; but as Jello said, it will be done when it's done, I don't want to rush and do a rum job then throw out a half finished product.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on May 22, 2014, 11:15:36 pm
We want to release for summer.

I would love to release it for the summer; but as Jello said, it will be done when it's done, I don't want to rush and do a rum job then throw out a half finished product.

Yea I support that attitude! I don't want a second Iron Europe (absolutely not offensive I think it was just a shame)! Just try to get it done before Bannerlord comes out :P
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Alan Davies on May 23, 2014, 11:04:13 am
We want to release for summer.

I would love to release it for the summer; but as Jello said, it will be done when it's done, I don't want to rush and do a rum job then throw out a half finished product.

Yea I support that attitude! I don't want a second Iron Europe (absolutely not offensive I think it was just a shame)! Just try to get it done before Bannerlord comes out :P

I am 100% sure it will be done before Bannerlord :P
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Betaknight on May 23, 2014, 03:39:50 pm
We want to release for summer.

I would love to release it for the summer; but as Jello said, it will be done when it's done, I don't want to rush and do a rum job then throw out a half finished product.

Yea I support that attitude! I don't want a second Iron Europe (absolutely not offensive I think it was just a shame)! Just try to get it done before Bannerlord comes out :P
If you don't want to make it offensive, don't say it...
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Wigster600 on May 23, 2014, 04:27:57 pm
We want to release for summer.

I would love to release it for the summer; but as Jello said, it will be done when it's done, I don't want to rush and do a rum job then throw out a half finished product.

Yea I support that attitude! I don't want a second Iron Europe (absolutely not offensive I think it was just a shame)! Just try to get it done before Bannerlord comes out :P
If you don't want to make it offensive, don't say it...
wow m8 i am offend.  :'(
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on May 23, 2014, 09:18:32 pm
Please don't bash other mods in here, that's not the purpose of the thread.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: PrincessElemix on May 23, 2014, 11:50:04 pm
Any chance the British faction will get Mounties?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Killington on May 23, 2014, 11:57:25 pm
Any chance the British faction will get Mounties?
Yeah :D
Quote from: Parrot
Canadian North West Mounted Police:
Spoiler
(https://i.imgur.com/WKz947L.png)
[close]
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on May 24, 2014, 01:25:45 am
Enjoy this quick Scottish sig I did as a break from renaming scene props... (inspired by Killington)

(https://i.imgur.com/l1IdjBE.png)

Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img width=550]https://i.imgur.com/l1IdjBE.png[/img][/url]
Title: Re: In Development - New faction Announced! (Page 16)
Post by: usnavy30 on May 24, 2014, 02:11:26 am
It's beautiful  :'(
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Jorvasker on May 24, 2014, 07:20:57 am
Cool beans, should be fun :D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Eatjello on May 24, 2014, 08:57:25 am
Enjoy this quick Scottish sig I did as a break from renaming scene props... (inspired by Killington)

(https://i.imgur.com/l1IdjBE.png)

Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img width=550]https://i.imgur.com/l1IdjBE.png[/img][/url]

i would use this  but I need to spam my B&I event with my sig
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Dom13WorstNW on May 24, 2014, 08:32:50 pm
Enjoy this quick Scottish sig I did as a break from renaming scene props... (inspired by Killington)

(https://i.imgur.com/l1IdjBE.png)

Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img width=550]https://i.imgur.com/l1IdjBE.png[/img][/url]

BYDAND!!
Title: Re: In Development - New faction Announced! (Page 16)
Post by: KillerMongoose on May 27, 2014, 03:53:33 am
Please avoid the mistakes of the earlier versions. The original was amazing with France vs. Prussia, but once all the newer factions were added it became silly and unbalanced. My advice is just don't try to do to much otherwise it'll end up weird and inconsistent.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Wigster600 on May 27, 2014, 11:26:52 am
Please avoid the mistakes of the earlier versions. The original was amazing with France vs. Prussia, but once all the newer factions were added it became silly and unbalanced. My advice is just don't try to do to much otherwise it'll end up weird and inconsistent.
As if NW itself isn't inconsistent enough.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Alan Davies on May 27, 2014, 11:29:15 am
Please avoid the mistakes of the earlier versions. The original was amazing with France vs. Prussia, but once all the newer factions were added it became silly and unbalanced. My advice is just don't try to do to much otherwise it'll end up weird and inconsistent.

The thing was that people got bored with only France and Prussia, I myself didn't as I love the Franco Prussian war, so they wanted to add more factions. What do you mean with unbalanced? The 20th Century factions?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: KillerMongoose on May 27, 2014, 03:19:05 pm
I'm not saying they should just limit it to France and Prussia but keep it simple as far as what factions they're doing. They should all be similar enough to maintain balance and to keep it from getting weird. Like in the earlier versions it was just weird to see Russians, Japanese, Italians, and Dutch all fighting the Prussians while Belgian artillery goes bonkers with a krupp gun. And yes, the 20th Century Factions were a game breaker.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: SeanBeansShako on May 27, 2014, 03:58:50 pm
Let the developers do what they want to do in their own time.

The reason why the Micro Factions were rushed was due to the fact too many posters asking for too much for a one man mod team with limited time. As you can see this time around alone with the screenshots and additions of new props and other features the quality of the first release has returned now Parrot has joined in.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on May 27, 2014, 04:47:55 pm
I'm not saying they should just limit it to France and Prussia but keep it simple as far as what factions they're doing. They should all be similar enough to maintain balance and to keep it from getting weird. Like in the earlier versions it was just weird to see Russians, Japanese, Italians, and Dutch all fighting the Prussians while Belgian artillery goes bonkers with a krupp gun. And yes, the 20th Century Factions were a game breaker.

Every team had krupps though.

The 20th century were game breakers however they were never meant to be played against the other factions, they were for fun rounds only. People didn't seem to get that and kept using them against normal units which was obviously unfair.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Eatjello on May 27, 2014, 07:48:35 pm
One thing came up recently when I was looking at the Blood and Iron code for headquarters, Could u try/work on making the headquarters spawns use the same as siege? and get rid of all that selectable flag junk. Im still very new to scripting and papers really good at it I figured between us 2 knuckle heads we can figure it out if u release the source code.but if u don't want to I understand I just would ask u to work on that so headquarters is a very playable mode. (we are already working on it for NW) ;)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Baillie on May 28, 2014, 12:24:27 pm
Very nice.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Alistair on May 28, 2014, 03:14:06 pm
Really looking forward to this. Hope I can slap my Regiment into doing events for this again!  ;D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on May 28, 2014, 04:22:17 pm
Really looking forward to this. Hope I can slap my Regiment into doing events for this again!  ;D
If not... SLAP HARDER   :D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: zac on May 29, 2014, 01:32:41 am
Looking good guys :)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on May 31, 2014, 09:23:43 am
Will you guys host an official public server again? I hope so because otherwise they spread on too many servers! (Worked fine in the beginning last update but then all the regiments started making their own servers)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on May 31, 2014, 11:23:25 am
They always make their own servers even if we don't give out server files, it's quite annoying for the reason you gave but there isn't much we can do about it except ask people to play on the official one. Which we will be hosting soon.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Alan Davies on May 31, 2014, 05:25:06 pm
Today it is one year ago Blood & Iron was released for the first time, happy birthday Blood & Iron!
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Feldmarschall_Ben on May 31, 2014, 06:15:30 pm
Happy Birthday!

And now...

http://static.fjcdn.com/comments/What+_0b4f851aaab64dc5dbb122c7e73867cd.jpg
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fcomments%2FWhat%2B_0b4f851aaab64dc5dbb122c7e73867cd.jpg&hash=0b50ae457b28b9c2425a7534ad95350f9621ea28)

I am ready to play the new game.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: SeanBeansShako on May 31, 2014, 07:22:54 pm
It has been a year since the Krupp guns first opened fire!
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on May 31, 2014, 10:24:16 pm
Happy birthday! In my and also in the opinion of my friends (we still play the mod regularly together)  this mod is still the best out there for mount&blade! :)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Killington on May 31, 2014, 10:28:50 pm
Happy birthday, and many more to come! :D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on June 01, 2014, 07:59:50 pm
I can't believe it's been a year, it's gone fast. The mod has done pretty well i think, it's never truly died although it's come close before, it seems to be persistent and people always come back. Hopefully we'll see a huge revival with this update which will really bring the mod to new levels.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: DanyEle on June 01, 2014, 08:31:46 pm
They always make their own servers even if we don't give out server files, it's quite annoying for the reason you gave but there isn't much we can do about it except ask people to play on the official one. Which we will be hosting soon.

There are lots of ways to prevent people from hosting their own servers without applying substantial changes to the module. It's just some coding!
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Wigster600 on June 01, 2014, 09:08:37 pm
It wont die now, the new factions, mainly america will keep the 'murica nabs constantly playing like N&S
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on June 01, 2014, 09:48:57 pm
They always make their own servers even if we don't give out server files, it's quite annoying for the reason you gave but there isn't much we can do about it except ask people to play on the official one. Which we will be hosting soon.

There are lots of ways to prevent people from hosting their own servers without applying substantial changes to the module. It's just some coding!

Trouble is thats the other extreme, we don't want people to never be able to host servers, just not at release.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Eatjello on June 01, 2014, 09:58:42 pm
They always make their own servers even if we don't give out server files, it's quite annoying for the reason you gave but there isn't much we can do about it except ask people to play on the official one. Which we will be hosting soon.

There are lots of ways to prevent people from hosting their own servers without applying substantial changes to the module. It's just some coding!

Trouble is thats the other extreme, we don't want people to never be able to host servers, just not at release.

not every one loves EU ping + the amount of "interesting" that troll about the main servers


On a Side Note Doing a Blood and Iron event tonight if anyone wants to come just send me a PM and ill send u the info u can go alone just let me know what name u will be using
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on June 05, 2014, 03:02:27 pm
Been concentrating on development so much that I forgot that this thread existed...

So how many of you have played Shogun 2: FOTS with the bayonet mod?
(https://i.imgur.com/gC1HcwA.jpg)


(https://i.imgur.com/k0gKHOk.jpg)
[close]
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Wigster600 on June 05, 2014, 03:30:42 pm
Keep that in  ;D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on June 05, 2014, 03:46:34 pm
Im going to create a bayonet throw regiment. No shooting. Just bayonets flying all over the map. Definitely.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: LordAdder on June 05, 2014, 05:24:33 pm
Been concentrating on development so much that I forgot that this thread existed...

So how many of you have played Shogun 2: FOTS with the bayonet mod?
(https://i.imgur.com/gC1HcwA.jpg)


(https://i.imgur.com/k0gKHOk.jpg)
[close]

That rifle better be retrievable.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: SeanBeansShako on June 05, 2014, 05:37:06 pm
I'm going to shake my fist at you for the coming rifle throwing drama in the organised events Parrot. Shake that fist so hard!
Title: Re: In Development - New faction Announced! (Page 16)
Post by: usnavy30 on June 05, 2014, 06:12:04 pm
Inb4 TOL! TOL! TOL! tol and TOL chat spam in events  ::)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: ClearlyInvsible on June 06, 2014, 12:52:39 am
Hm, impressive. I'm guessing that adding the bayonet turns the musket from a crossbow/polearm into a throwing weapon/polearm. So you can't shoot with the gun until your remove the bayonet.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on June 06, 2014, 01:02:18 am
Nope, you fix the bayonet and you can still shoot but your blunt attacks turn to pierce attacks, then you press another button and your rifle switches to throwing mode (which also has a melee option). It's just a fun little thing for when the enemy is just out of melee range.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: ClearlyInvsible on June 06, 2014, 01:18:02 am
Hm, impressive runaround. I wouldn't have even tried to keep the shooting mode.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: SeanBeansShako on June 06, 2014, 02:12:26 pm
That some crazy dedication. I can't wait to see the other redone random map types myself.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on June 06, 2014, 09:56:06 pm
Enjoy a screenshot or two...

Spoiler
(https://i.imgur.com/boSu2vq.jpg)

(https://i.imgur.com/3D6cMv5.jpg)
[close]
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Killington on June 06, 2014, 09:59:55 pm
:D Holy frakk this mod just amazes me more and more
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on June 07, 2014, 08:34:10 am
Lovely atmosphere! The lanterns could be a bit brighter though
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Olafson on June 07, 2014, 09:02:15 am
Yes, increase the size of the lights halo particle. That way it also looks like they are actual lights.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on June 07, 2014, 12:54:32 pm
So has anyone got ideas of maps they would like to see?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Olafson on June 07, 2014, 01:18:16 pm
A map of a large factory with the ability to go and fight indoors.

Also, a city map with barricades similiar to the the Paris commune?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F3%2F32%2FBarricade_Paris_1871_by_Pierre-Ambrose_Richebourg.jpg%2F1024px-Barricade_Paris_1871_by_Pierre-Ambrose_Richebourg.jpg&hash=7ca32479d133e4fc6b0e73ebbc02679d0ff7da6a)
[close]
http://en.wikipedia.org/wiki/Paris_Commune


Could be nice, I think?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on June 07, 2014, 01:24:19 pm
I do like both of those ideas. The city one especially, I enjoyed the Amsterdam map but it always felt a bit small, it'll be fun designing a slightly bigger map
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on June 07, 2014, 01:43:46 pm
I like the amsterdamn map as well but i think it had so many streets people would just be lost for most of the game.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: SeanBeansShako on June 07, 2014, 02:50:29 pm
A slightly scaled down version of Amsterdam with less canals would be nice. The novelty of the boat stuff wears off fast.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: DarthTaco on June 07, 2014, 02:59:27 pm
I'd love to see Sikh warriors, not sure if they're in the era you're going for but...Sihk.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on June 07, 2014, 10:38:08 pm
I'd love to see Sikh warriors, not sure if they're in the era you're going for but...Sihk.

The brits already have sikh cavalry (punjabs)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: DarthTaco on June 08, 2014, 11:54:28 pm
My bad! I usually don't play cavalry :P
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on June 10, 2014, 11:50:10 pm
New artillery crosshair
(https://i.imgur.com/8VUJhNI.jpg)
[close]

Title: Re: In Development - New faction Announced! (Page 16)
Post by: Alan Davies on June 11, 2014, 12:52:52 am
New artillery crosshair
(https://i.imgur.com/8VUJhNI.jpg)
[close]

Fall of the Samurai rip-off, ban4lyf. Anyways nice work :D
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Derpingtonpryce on June 11, 2014, 01:23:05 am
New artillery crosshair
(https://i.imgur.com/8VUJhNI.jpg)
[close]

Fall of the Samurai rip-off, ban4lyf. Anyways nice work :D

I'm more interested in that cannon, what types of projectiles will it fire?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: hardcorefreestyleboy on June 11, 2014, 08:35:54 pm
New artillery crosshair
(https://i.imgur.com/8VUJhNI.jpg)
[close]

Fall of the Samurai rip-off, ban4lyf. Anyways nice work :D

I'm more interested in that cannon, what types of projectiles will it fire?

As its an Armstrong gun I would guess explosive ones
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Miller on June 12, 2014, 01:27:53 am
is there still an active community for this mod, any noteworthy events either?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Willhelm on June 12, 2014, 01:46:05 am
There will be events soon.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on June 12, 2014, 11:38:40 pm
Information on the sceneing module can be found here... (https://www.fsegames.eu/forum/index.php?topic=16656.0)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Alan Davies on June 13, 2014, 12:44:21 am
Information on the sceneing module can be found here... (https://www.fsegames.eu/forum/index.php?topic=16656.0)

>clicks link
>reads through everything
>sees the words "Krupp" and "Reffye" next to eachother
>Mitrailleuse confirmed
Title: Re: In Development - New faction Announced! (Page 16)
Post by: SeanBeansShako on June 13, 2014, 02:57:02 am
Good luck mappers, try and make some good maps for battle events too ;).
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Cara on June 14, 2014, 01:58:57 am
Still can't wait Wilhem :)
Title: Re: In Development - New faction Announced! (Page 16)
Post by: AeroNinja on June 14, 2014, 07:28:50 am
Japan that samurai that ninja holy cow :o parrot is there a way to bring the imperial japanese guard to nw?
Title: Re: In Development - New faction Announced! (Page 16)
Post by: SeanBeansShako on June 14, 2014, 05:20:39 pm
If you mean the Western style Guard, they are already there. If you mean a more traditional type I'm afraid not as the focus of the faction is the post Boshin War Japanese Army of the Emperor.
Title: Re: In Development - New faction Announced! (Page 16)
Post by: Parrot on June 14, 2014, 05:55:13 pm
Japan that samurai that ninja holy cow :o parrot is there a way to bring the imperial japanese guard to nw?

I guess you'll be able to port the skin across when this is released... if that's what you mean.
Title: Re: In Development - Check out the scener's module!
Post by: zac on June 24, 2014, 12:02:35 am
:D
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on June 24, 2014, 05:47:44 pm
Replaced some of the old random maps with new ones...

Alpine
(https://i.imgur.com/rayMroq.jpg)
[close]

Japanese
(https://i.imgur.com/2lTS51K.jpg)

(https://i.imgur.com/xdpVXoP.jpg)
[close]
Title: Re: In Development - Check out the scener's module!
Post by: SeanBeansShako on June 24, 2014, 07:08:17 pm
They look pretty damn amazing I have to say.
Title: Re: In Development - Check out the scener's module!
Post by: Willhelm on June 24, 2014, 09:57:18 pm
Really good idea to put random buildings and objects on random maps.
Title: Re: In Development - Check out the scener's module!
Post by: Cara on June 25, 2014, 10:33:13 am
Really good idea to put random buildings and objects on random maps.

jawohl ! it would be awesome on nw too

can't wait for it guys !
Title: Re: In Development - Check out the scener's module!
Post by: hardcorefreestyleboy on June 25, 2014, 06:21:26 pm
So I can expect seeing a japanese house next to a tibetan pagoda?  :D
Title: Re: In Development - Check out the scener's module!
Post by: Derpingtonpryce on June 25, 2014, 11:12:00 pm
So I can expect seeing a japanese house next to a tibetan pagoda?  :D

Why not a Japanese hut next to Westminster Abbey, in the middle of a Siberian plain?
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on June 25, 2014, 11:14:46 pm
So I can expect seeing a japanese house next to a tibetan pagoda?  :D

Why not a Japanese hut next to Westminster Abbey, in the middle of a Siberian plain?

You see... now I'm tempted to do this
Title: Re: In Development - Check out the scener's module!
Post by: Derpingtonpryce on June 26, 2014, 05:31:45 pm
So I can expect seeing a japanese house next to a tibetan pagoda?  :D

Why not a Japanese hut next to Westminster Abbey, in the middle of a Siberian plain?

You see... now I'm tempted to do this

Well, why not? It would make an interesting setting for a priest on priest battle.
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on June 27, 2014, 11:46:53 pm
Been working on some of the new units:

United States naval brigade
(https://i.imgur.com/xfwIR36.png)
[close]

British general and staff
(https://i.imgur.com/skfydF6.jpg)

(Body guard on the left, General on the right)

[close]

British surgeon/medic
(https://i.imgur.com/yyuIU4E.jpg)
[close]
Title: Re: In Development - Check out the scener's module!
Post by: Alan Davies on June 28, 2014, 05:00:25 am
Been working on some of the new units:

United States naval brigade
(https://i.imgur.com/xfwIR36.png)
[close]

British general and staff
(https://i.imgur.com/skfydF6.jpg)

(Body guard on the left, General on the right)

[close]

<3 Splendid work.

British surgeon/medic
(https://i.imgur.com/yyuIU4E.jpg)
[close]
Title: Re: In Development - Check out the scener's module!
Post by: LordAdder on June 28, 2014, 07:47:42 am
Been working on some of the new units:

United States naval brigade
(https://i.imgur.com/xfwIR36.png)
[close]


The one on the right is Cav right?
Title: Re: In Development - Check out the scener's module!
Post by: SeanBeansShako on June 28, 2014, 04:34:09 pm
It is a Navy Officer. The Navy rarely uses cavalry man, they got boats :p.
Title: Re: In Development - Check out the scener's module!
Post by: LordAdder on June 28, 2014, 07:38:35 pm
It is a Navy Officer. The Navy rarely uses cavalry man, they got boats :p.
Wow, you are just so funny, but I'd rather have a mod answer my question.
Anywho, the only reason I ask is because it doesn't look like a Naval Officer
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on June 28, 2014, 07:49:56 pm
It's a naval brigade officer uniform; it does look similar to other infantry and cavalry officers' uniforms, but then again the US uniforms started getting very samey after the CW. At least you'll be able to distinguish your leader in the naval brigade ^^
Title: Re: In Development - Check out the scener's module!
Post by: Feldmarschall_Ben on June 28, 2014, 08:07:52 pm
WHEN WILL THE MOD BE RELEASED :D
Title: Re: In Development - Check out the scener's module!
Post by: hardcorefreestyleboy on June 28, 2014, 08:26:43 pm
WHEN WILL THE MOD BE RELEASED :D
It just got cancelled because of you.
Title: Re: In Development - Check out the scener's module!
Post by: usnavy30 on June 28, 2014, 08:28:06 pm
XD
The mod will be released when the Dev team feels it is ready for it.
Title: Re: In Development - Check out the scener's module!
Post by: Colbac on June 30, 2014, 05:34:54 am
WHEN WILL THE MOD BE RELEASED :D
It just got cancelled because of you.
It's game over man, it's game over!
Title: Re: In Development - Check out the scener's module!
Post by: Willhelm on June 30, 2014, 11:04:46 am
We're close, but we still need some more people to come and make maps for us.
Title: Re: In Development - Check out the scener's module!
Post by: SeanBeansShako on June 30, 2014, 03:05:11 pm
The module needs some good solid maps, a game cannot live on shitty random generated maps forever. So if you think you can scene or know somebody tell them about the test module with the scening props and get them in on this.
Title: Re: In Development - Check out the scener's module!
Post by: Derpingtonpryce on June 30, 2014, 04:45:03 pm
We're close, but we still need some more people to come and make maps for us.

I'd be willing to give it a shot, I just need to watch a few tutorials.
Title: Re: In Development - Check out the scener's module!
Post by: SeanBeansShako on June 30, 2014, 04:50:00 pm
We're close, but we still need some more people to come and make maps for us.

I'd be willing to give it a shot, I just need to watch a few tutorials.

Parrot passed these to me as one of this days I'm going to make a LB map pack for NW:

http://youtu.be/bnipiwUW7rk

http://forums.taleworlds.com/index.php?topic=228008.0
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on June 30, 2014, 05:11:20 pm
We're close, but we still need some more people to come and make maps for us.

I'd be willing to give it a shot, I just need to watch a few tutorials.

Check the sceneing thread in this board, there are links to the best tutorials at the beginning of the post.
Title: Re: In Development - Check out the scener's module!
Post by: Derpingtonpryce on June 30, 2014, 05:21:43 pm
We're close, but we still need some more people to come and make maps for us.

I'd be willing to give it a shot, I just need to watch a few tutorials.

Check the sceneing thread in this board, there are links to the best tutorials at the beginning of the post.

Indeed, I've been looking at some of them. I might try a bit of scene making later today.
Title: Re: In Development - Check out the scener's module!
Post by: Grozni on June 30, 2014, 08:01:26 pm
The module needs some good solid maps, a game cannot live on shitty random generated maps forever. So if you think you can scene or know somebody tell them about the test module with the scening props and get them in on this.

Maybe if you inspire a bit more and give some info or links on how battlefields of this period looked.
Title: Re: In Development - Check out the scener's module!
Post by: Willhelm on June 30, 2014, 08:19:02 pm
The module needs some good solid maps, a game cannot live on shitty random generated maps forever. So if you think you can scene or know somebody tell them about the test module with the scening props and get them in on this.

Maybe if you inspire a bit more and give some info or links on how battlefields of this period looked.

You can make them however you want, the factions are spread over most of the worlds geography. Its the buildings and objects which make the era and they're all ready to be placed.
Title: Re: In Development - Check out the scener's module!
Post by: SeanBeansShako on June 30, 2014, 08:54:38 pm
The module needs some good solid maps, a game cannot live on shitty random generated maps forever. So if you think you can scene or know somebody tell them about the test module with the scening props and get them in on this.

Maybe if you inspire a bit more and give some info or links on how battlefields of this period looked.

There is plenty of art media of mid to late Victorian battles and sieges, just google image search and use Wikipedia for inspiration. Though really for line battle events, all you really need is a literal field with terrain worth holding with some cover.
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on June 30, 2014, 09:02:14 pm
The module needs some good solid maps, a game cannot live on shitty random generated maps forever. So if you think you can scene or know somebody tell them about the test module with the scening props and get them in on this.

Maybe if you inspire a bit more and give some info or links on how battlefields of this period looked.

There is plenty of art media of mid to late Victorian battles and sieges, just google image search and use Wikipedia for inspiration. Though really for line battle events, all you really need is a literal field with terrain worth holding with some cover.

This is also the opportunity the create era battlefields of your fancy. So what if no one fought a massive siege in the Tibetan mountains? Who cares? The props are there; just use your imagination...
Title: Re: In Development - Check out the scener's module!
Post by: SeanBeansShako on June 30, 2014, 09:06:44 pm
Pretty much. Japan, the British Empire and the United States never really fought a war against each other, Prussia or France in the time frame of the mod so go crazy and use history as inspiration rather than a guide.
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on June 30, 2014, 09:35:08 pm
Here's an example:

Southern Plantation (wip)
(https://i.imgur.com/lQwmNUU.jpg)
[close]
Title: Re: In Development - Check out the scener's module!
Post by: Feldmarschall_Ben on June 30, 2014, 09:36:11 pm
As an inspiration as I sadly cant make maps.

Spoiler
Steampunk based map with water.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_maksdhstHB1qdhvyro1_400.jpg&hash=5da6f0d4848fab40dfcc68bdad22de270a6ebe5d)

Prussian-Franco War 1871
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.historischer-bilderdienst.de%2Fimages%2Fw2dizl138041a0230c90e01.jpg&hash=95eff92d02a7da76595752aa6f5d5d299b6f4f79)

Die Berennung von Lichtenberg
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fvimu.info%2Ffiles%2F08%2Fimg%2Fxxl%2F8_2_9_fo_krig1870.jpg&hash=5da780afcea8bf08ade2495df975fb9245f92a0f)

or here http://www.kiefer.de/auktion_artikel_details.aspx?KatNr=6056&Auktion=78

Defend of Longboyau
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmapage.noos.fr%2Fjflecaillon%2FPages%2Fdefense_porte_de_longboyau.jpg&hash=5a7b346159ceaef2fcc38d2619cbe677cad9a98f)

Maybe a battle in versailles :D (for the best mappers out there)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.france-mail-forum.de%2Fwp-content%2Fuploads%2F2011%2F03%2FDer-Versailler-Spiegelsaal-hat-Geschichte-geschrieben.jpg&hash=65297bc99fbf9c93386a3aa5b6756a1250595139)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.lemonpage.info%2FFotos%2FParis%25202008%2FVersailles%2Fschloss-versailles-plan-900.JPG&hash=1f32d21a6c40fbf96dff7ae7dd427f7d82773f66)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thomasgransow.de%2FParis%2FVersa5.gif&hash=e69279c4b1000a2d457ab1afdecf80abfd0568e0)

Crimean War . Siege of Sevastopol
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FPanorama_dentro.JPG&hash=cba075bf2c737b7557d043b256109666654b7bb1)

so many landscapes, so many possibilities.
[close]
Title: Re: In Development - Check out the scener's module!
Post by: Alan Davies on July 01, 2014, 10:19:40 am
Maybe a battle of Sedan based map or atleast the part of the battle where the French and Bavarians fought in an urban warfare.

http://en.wikipedia.org/wiki/Battle_of_Sedan_(1870)
http://en.wikipedia.org/wiki/Battle_of_Bazeilles
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on July 03, 2014, 11:23:31 pm
I found something that will help reduce Warband crashes in general... This is good news for the sceners!
Title: Re: In Development - Check out the scener's module!
Post by: hardcorefreestyleboy on July 04, 2014, 06:18:48 am
I found something that will help reduce Warband crashes in general... This is good news for the sceners!
Does it also remove lag?  ;D
Title: Re: In Development - Check out the scener's module!
Post by: SeanBeansShako on July 04, 2014, 03:08:34 pm
I found something that will help reduce Warband crashes in general... This is good news for the sceners!
Does it also remove lag?  ;D

You can never remove lag. Lag will always be there, in some form.
Title: Re: In Development - Check out the scener's module!
Post by: Hazzard on July 04, 2014, 03:23:41 pm
I found something that will help reduce Warband crashes in general... This is good news for the sceners!
Does it also remove lag?  ;D
Lag is the time it takes for your computer to send data to the server that runs your game and then bring back data of what the other people are doing. There's very little we can do to reduce lag.
Title: Re: In Development - Check out the scener's module!
Post by: Wigster600 on July 04, 2014, 03:25:06 pm
The best one can do is gain a better connection.
Title: Re: In Development - Check out the scener's module!
Post by: Grozni on July 04, 2014, 03:29:45 pm
I found something that will help reduce Warband crashes in general... This is good news for the sceners!
Does it also remove lag?  ;D
Lag is the time it takes for your computer to send data to the server that runs your game and then bring back data of what the other people are doing. There's very little we can do to reduce lag.

There is also a server lag, which has nothing to do with your connection, it is lag caused by server being too burdened with calculations, and some NW maps are good at producing it.

Title: Re: In Development - Check out the scener's module!
Post by: Parrot on July 04, 2014, 05:53:39 pm
Map lag is (probably) mostly client-side, server lag is indeed due to the calculations sent between the clients and the server (a good example is the auto-fire script from BF2)
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on July 12, 2014, 11:57:23 pm
Who likes map screenshots?

(https://i.imgur.com/AYGWqj6.jpg)

An almost complete battle map - This map is meant for larger numbers. You'll need teamwork to survive as you set up ambushes and flanking movements on enemy positions. Cavalry will have to think twice about how they use themselves in the forests, it'll probably be better to employ some "mounted infantry" tactics here... The forest is a safe haven for infantry (the trees are tall, so you can see clearly in 3rd person) but watch out for the inevitable blind artillery bombardments to shake your skirmish position.

Images
(https://i.imgur.com/VB2r7Ah.jpg)


(https://i.imgur.com/wNQTNgd.jpg)


(https://i.imgur.com/4Z23EuU.jpg)


(https://i.imgur.com/kkf6TUq.jpg)
[close]
Title: Re: In Development - Check out the scener's module!
Post by: ClearlyInvsible on July 13, 2014, 06:12:11 am
I approve of this ambush.
Title: Re: In Development - Check out the scener's module!
Post by: Feldmarschall_Ben on July 13, 2014, 10:49:33 am
Good job!
Title: Re: In Development - Check out the scener's module!
Post by: Museal on July 13, 2014, 10:40:13 pm
looks good where are the spawns on the map?
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on July 21, 2014, 09:44:56 pm
looks good where are the spawns on the map?

Right here...
(https://i.imgur.com/eAYHwRW.jpg)
[close]

And here are some lovely ladies for the British
(https://i.imgur.com/T5ZZORO.png)


(https://i.imgur.com/a12wOo8.png)
[close]

I'm also working on the UI right now... development rumbles ever on!
Title: Re: In Development - Check out the scener's module!
Post by: Grozni on July 21, 2014, 10:29:18 pm
looks good where are the spawns on the map?

Right here...
(https://i.imgur.com/eAYHwRW.jpg)
[close]

And here are some lovely ladies for the British
(https://i.imgur.com/T5ZZORO.png)


(https://i.imgur.com/a12wOo8.png)
[close]

I'm also working on the UI right now... development rumbles ever on!

Finally, some credit to the ladies of the era, nice work as well. :D

I couldn't decide on which marry line to add, so I'll just compile a list.

-Will they be armed with umbrellas?
-Will they get to construct hospitals?
-Will they be allowed to talk rude to officers and generals on the events?
-I can smell roleplay servers popping up :D
Title: Re: In Development - Check out the scener's module!
Post by: kpetschulat on July 22, 2014, 12:24:37 am
Please fix those arms... They are far too separated from the bodies...
Title: Re: In Development - Check out the scener's module!
Post by: LordAdder on July 22, 2014, 01:26:47 am
looks good where are the spawns on the map?

Right here...
(https://i.imgur.com/eAYHwRW.jpg)
[close]

And here are some lovely ladies for the British
(https://i.imgur.com/T5ZZORO.png)



(https://i.imgur.com/a12wOo8.png)
[close]

I'm also working on the UI right now... development rumbles ever on!

What weapons will they have?
Shotguns?
Title: Re: In Development - Check out the scener's module!
Post by: Cara on July 22, 2014, 10:17:04 am
Keep up the good work Parrot ;) Can't wait for it !
Title: Re: In Development - Check out the scener's module!
Post by: hardcorefreestyleboy on July 22, 2014, 01:48:16 pm
The womens arms are a bit too thin IMO
Title: Re: In Development - Check out the scener's module!
Post by: Grozni on July 22, 2014, 02:07:26 pm
Arms thickness is fine. And they are separated from body because its hard or impossible (I think) to have a female-only standing/walking animation. But with a couple of suitcases in her hands the pose would look very realistic lol.

That aside, these are most well done female dresses I've seen in M&B engine so far.
Title: Re: In Development - Check out the scener's module!
Post by: hardcorefreestyleboy on July 22, 2014, 02:09:20 pm
By the way guys I will probably host a small roleplay server for blood&iron when the new version comes out!
Title: Re: In Development - Check out the scener's module!
Post by: Killington on July 22, 2014, 03:23:23 pm
The arms look a titch curvy, as if the bones in the shoulder are missing, but that might just be me. Aside from that they look great, I hope they have a Penguin-style umbrella gun and maybe a bladed fan or other such lady-like weapons :P
Title: Re: In Development - Check out the scener's module!
Post by: Grozni on July 22, 2014, 04:03:58 pm
its just the angle of viewing, happens when you try to do low number of polygons on thin objects. But yea one axis could be fattened just a little bit.
Title: Re: In Development - Check out the scener's module!
Post by: AeroNinja on August 01, 2014, 07:01:55 pm
Me want this so bad.

Edit: Is there any chance when this comes out to Bring that imperial japanese soldier skin into NW?  ???
Title: Re: In Development - Check out the scener's module!
Post by: Willhelm on August 01, 2014, 07:13:32 pm
We give out permissions pretty easily so yeah probably.
Title: Re: In Development - Check out the scener's module!
Post by: AeroNinja on August 01, 2014, 08:30:27 pm
We give out permissions pretty easily so yeah probably.
Nice. :)
Title: Re: In Development - Check out the scener's module!
Post by: ClearlyInvsible on August 01, 2014, 09:29:29 pm
Actually, if those skins become OSP I could get started on that Boshin War mod I've always wanted to try.
Title: Re: In Development - 3.0 in the works!
Post by: Parrot on August 10, 2014, 05:26:14 pm
After a short spell of very little updates (I was away for a time) I'll let you guys know what we've done to the mod since January in one nice big post (I'll try not to forget anything, but this list is probably longer than it will appear here)..

Please remember that this is a list of everything we have done, it does not include planned features or stuff that isn't finished!

So here we go...

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)

Blood and Iron - Age of Imperialism 3 - changes from January to August 2014

General/Behind the Scenes:
- Reorganised all the module brfs
   - Blood and Iron will now be very accessible to client-side modding. It is possible to reskin an entire faction without any complications present in NW
- Renamed all unit meshes
- Renamed the majority of materials and textures
- Rewrote the following module python files (by "rewrote" I don't mean started from scratch, I mean removed all NW/Native items and added all new B&I ones)
   - items.py
   - troops.py
   - scene_props.py
   - flora.py
   - skyboxes.py
   - music.py
   - sounds.py
- Replaced over 600 in-game sounds out of 890 (will revise/replace all 890 sounds)
   - Many of the new sounds are sounds which I have created for the mod
      Example:
         - 50 brand new gun (Chassepot, Martini-henry, etc only) shot sounds, each model will have their own unique set of 10 sounds
         - 10 new pistol shot sounds
         - 8 new bullet pass sounds, 5 new bullet impact on ground sounds
         - 10 new carbine shot sounds
         - 2 new shotgun shot sounds
         - new reload sounds for the pistol and rifles

- Added the music from my B&I 2 enhancement pack
- Added new skybox textures
- Added a new sun core/flare texture
- Added new scene border meshes and textures
- Revised and integrated Polished Landscapes (more information in the Scene Objects Section)
- Changed the font
- Reworked (actually a WIP) the user interface
   - When I say user interface, I don't mean "changed the menu background", I mean "I changed the whole fucking interface"
- Revised all the strings (the text you see on buttons etc)
- Revised the random maps for multiplayer
   Maps are now as follows: (with large, medium, raining, snowing, etc for each one)
      - Random Plain
      - Random Steppe
      - Random Snow
      - Random Snow Forest
      - Random American Desert
      - Random Eastern Desert
      - Random Alpine

Factions, troops, and weapons:
- Removed the Micro-factions and the 20th Century factions
- Added two new factions:
   The United States of America
      Contains:
         - 1 civilian class
         - 2 infantry classes
         - 1 elite infantry class
         - 1 light infantry class
         - 1 skirmisher class
         - 1 "native" cavalry class
         - 4 cavalry classes
         - 1 scout cavalry class
         - 2 artillery classes
         - 1 support troop class (with engineer, surgeon, and religious personal)
         - 1 marine infantry class
         - 1 general's staff class
   Imperial Japan
      Contains:
         - 1 "traditional" class
         - 3 infantry classes
         - 1 elite infantry class
         - 1 skirmish infantry class
         - 1 "traditional" cavalry class
         - 1 lancer class
         - 2 cavalry classes
         - 1 artillery class
         - 1 support troops class (with engineer, surgeon, and 2 agents)
         - 3 foreign marine classes
         - 1 general's staff class

- revised the order of troops and classes in the selection menu
   The order is now:
      Infantry
         1. Civilian classes
         2. Regular infantry classes
         3. Elite infantry classes
         4. Light infantry classes
         5. Skirmish infantry classes
      Specialists
         1. Artillery classes
         2. Secondary artillery classes
         3. Support classes (grouped as one)
         4. Marine infantry classes
         5. General's staff classes

- Revised and rewrote all troop class stats
   - troop stats are the same across all factions (save for faction specific units)
B&I 3.0 Troop Stats
Code
# wp_one_handed () | wp_two_handed () | wp_polearm () | wp_archery () | wp_crossbow () | wp_throwing ()

#**************************************************************************************

#civilian infantry
#private
   def_attrib_multiplayer|level(20),wpex(40,80,80,5,90,5),knows_common|knows_ironflesh_2|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib_multiplayer|level(20),wpex(120,110,110,5,100,5),knows_common|knows_ironflesh_2|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],


#infantry
#private
   def_attrib_multiplayer|level(20),wpex(60,100,100,5,100,5),knows_common|knows_ironflesh_3|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib_multiplayer|level(20),wpex(80,120,120,5,100,5),knows_common|knows_ironflesh_3|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib_multiplayer|level(20),wpex(125,120,120,5,100,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
   
   
#elite infantry
#private
   def_attrib_multiplayer|level(20),wpex(70,110,110,5,110,5),knows_common|knows_ironflesh_4|knows_power_strike_3|knows_athletics_2,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib_multiplayer|level(20),wpex(90,130,130,5,110,5),knows_common|knows_ironflesh_4|knows_power_strike_3|knows_athletics_2,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib_multiplayer|level(20),wpex(135,130,130,5,110,5),knows_common|knows_ironflesh_4|knows_power_strike_4|knows_athletics_2,swadian_face_middle_1, swadian_face_old_2],
   
 
#light infantry
#private
   def_attrib_multiplayer|level(20),wpex(50,90,90,5,120,5),knows_common|knows_ironflesh_2|knows_power_strike_2|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib_multiplayer|level(20),wpex(70,110,110,5,120,5),knows_common|knows_ironflesh_2|knows_power_strike_2|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib_multiplayer|level(20),wpex(125,120,120,5,100,5),knows_common|knows_ironflesh_2|knows_power_strike_3|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],


#skirmish infantry
#private
   def_attrib_multiplayer|level(20),wpex(40,80,80,5,130,5),knows_common|knows_ironflesh_1|knows_power_strike_1|knows_athletics_5,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib_multiplayer|level(20),wpex(60,100,100,5,130,5),knows_common|knows_ironflesh_1|knows_power_strike_1|knows_athletics_5,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib_multiplayer|level(20),wpex(125,120,120,5,100,5),knows_common|knows_ironflesh_2|knows_power_strike_2|knows_athletics_5,swadian_face_middle_1, swadian_face_old_2],
   



#**************************************************************************************

#very light cavalry
#private
   def_attrib|level(20),wpex(130,80,80,5,10,5),knows_common|knows_riding_7|knows_ironflesh_1|knows_power_strike_3|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(140,90,90,5,10,5),knows_common|knows_riding_7|knows_ironflesh_1|knows_power_strike_3|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(150,80,80,5,50,5),knows_common|knows_riding_7|knows_ironflesh_2|knows_power_strike_4|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],


# light cavalry (melee)
#private
   def_attrib|level(20),wpex(150,50,50,5,10,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_power_strike_4|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(160,60,60,5,10,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_power_strike_4|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(170,70,70,5,100,5),knows_common|knows_riding_6|knows_ironflesh_3|knows_power_strike_5|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],


# light cavalry (ranged)
#private
   def_attrib|level(20),wpex(110,40,40,5,100,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_power_strike_3|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(120,50,50,5,100,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_power_strike_3|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(160,60,60,5,100,5),knows_common|knows_riding_6|knows_ironflesh_3|knows_power_strike_4|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
   
   
# light cavalry (lancer)
#private
   def_attrib|level(20),wpex(120,100,100,5,10,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_power_strike_4|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(130,110,110,5,10,5),knows_common|knows_riding_6|knows_ironflesh_2|knows_power_strike_4|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(170,70,70,5,100,5),knows_common|knows_riding_6|knows_ironflesh_3|knows_power_strike_5|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
   
   
# medium cavalry (melee)
#private
   def_attrib|level(20),wpex(160,60,60,5,10,5),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_5|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(170,70,70,5,10,5),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_5|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(180,80,80,5,100,5),knows_common|knows_riding_5|knows_ironflesh_4|knows_power_strike_6|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],


# medium cavalry (ranged)
#private
   def_attrib|level(20),wpex(120,50,50,5,110,5),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(130,60,60,5,120,5),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(170,70,70,5,120,5),knows_common|knows_riding_5|knows_ironflesh_4|knows_power_strike_4|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
   
   
# medium cavalry (lancer)
#private
   def_attrib|level(20),wpex(130,110,110,5,10,5),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_4|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(140,120,120,5,10,5),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_4|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(180,80,80,5,100,5),knows_common|knows_riding_5|knows_ironflesh_4|knows_power_strike_5|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],


# heavy cavalry (melee)
#private
   def_attrib|level(20),wpex(180,80,80,5,10,5),knows_common|knows_riding_4|knows_ironflesh_4|knows_power_strike_6,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib|level(20),wpex(190,90,90,5,10,5),knows_common|knows_riding_4|knows_ironflesh_4|knows_power_strike_6,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib|level(20),wpex(200,100,100,5,100,5),knows_common|knows_riding_4|knows_ironflesh_5|knows_power_strike_6,swadian_face_middle_1, swadian_face_old_2],
   



#**************************************************************************************

# artillery
#crew
   def_attrib_multiplayer|level(20),wpex(70,100,100,5,80,5),knows_common|knows_riding_1|knows_ironflesh_3|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#guard
   def_attrib_multiplayer|level(20),wpex(60,100,100,5,100,5),knows_common|knows_riding_1|knows_ironflesh_3|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#sergeant
   def_attrib_multiplayer|level(20),wpex(80,120,120,5,90,5),knows_common|knows_riding_1|knows_ironflesh_3|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib_multiplayer|level(20),wpex(125,120,120,5,100,5),knows_common|knows_riding_1|knows_ironflesh_4|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
   



#**************************************************************************************

# non-combatants
#sapper
   def_attrib_multiplayer|level(20),wpex(90,90,90,5,90,5),knows_common|knows_ironflesh_3|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#medic
   def_attrib_multiplayer|level(20),wpex(80,80,80,5,80,5),knows_common|knows_ironflesh_4|knows_power_strike_2|knows_athletics_4,swadian_face_middle_1, swadian_face_old_2],
#religion
   def_attrib_multiplayer|level(20),wpex(70,70,70,5,70,5),knows_common|knows_ironflesh_3|knows_power_strike_2|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
   



#**************************************************************************************

# marines
#private
   def_attrib_multiplayer|level(20),wpex(90,120,120,5,120,5),knows_common|knows_ironflesh_3|knows_power_strike_4|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#sergeants
   def_attrib_multiplayer|level(20),wpex(110,140,140,5,120,5),knows_common|knows_ironflesh_3|knows_power_strike_4|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#officer
   def_attrib_multiplayer|level(20),wpex(150,120,120,5,120,5),knows_common|knows_ironflesh_4|knows_power_strike_5|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
   



#**************************************************************************************

# general & staff
#private
   def_attrib|level(20),wpex(120,50,50,5,100,5),knows_common|knows_riding_5|knows_ironflesh_4|knows_power_strike_4|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
#general
   def_attrib|level(20),wpex(180,80,80,5,100,5),knows_common|knows_riding_5|knows_ironflesh_5|knows_power_strike_5|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
[close]

- Revised the British tunic model, added a female version (frame) to all British unit meshes
- Revised the British Scots Greys' uniform
- Added the North West Mounted Police to Britain
- Added a new artillery unit to Britain: the Naval Brigade
- Added a General and General's Body Guard to Britain
- Added faction specific medical personal to each faction
- Revised all materials (shaders, normal maps, and specular maps) for all meshes
- Recomputed the tangent dirs and ambient occlusion for all meshes
- Recomputed (and manually tweaked) lods for all unit meshes
- Removed all out-dated hair styles for males and females and added brand new ones from OSP resources which have been edited
- Added new accessories for males and females, and beards for men
- Added new horses for each individual cavalry unit, the horses are varied so they won't all be the same colour
- August 2014: Started to redo the entire Japanese uniforms; new textures, new meshes, everything

- Added the ability to throw bayoneted rifles by pressing n when your bayonet is attached
- Added the ability to melee with the officers' pistols by pressing x
- Added a variety of new weapons for the new troops
- Added the bayonet as a side-arm for the British and the French (as these factions did not have a side-arm)
- Removed the artillery firing stick and replaced it with functioning artillery binoculars
- Added variable animations which make troops look alive and less like robots
   - variable movement animations
   - variable idle animations
   - variable combat animations
   - variable riding animations
   - new artillery firing animation courtesy of the Iron Europe team and Peppe

- Added new artillery models
   - The United State's manufactured Civil War era Dahlgren Gun replaces the NW fort cannon


Scene Objects
- Revised Polished Landscapes and integrated parts of it into the mod
   - Fixed all the tree collision meshes
   - Fixed all the other bugs in PL as it was broken down and manually added to B&I
- Removed all NW flora (apart from a few choice meshes which have been revised)
- Added new flora (with permission from external sources)
   - Added PL, WFaS, OSP, Bello Civili, and custom trees
   - Added PL, WFaS, OSP, Bello Civili, and custom bushes/tufts/and other shrub-like plants
   - Added PL grass
   - Renamed all flora meshes in the brf files, in the code, and in the scene editor
   - Recomputed all tree collision meshes

- Removed all redundant NW and Native scene props
- Retextured the majority of NW and Native scene props that were left in the module
- Added over 600 new scene props from a variety of different sources
- Received permission to use resources from Gekokujo (created by Phlpp) who's scene props are included in the count above
- Received permission to use resources from Bunroku (created by Saburo, Zoldat, FALX - Russian M&B) who's scene props are included in the count above
- Revised all rocks and brought the rock mesh count up to around 140, this count in included in the previous scene prop count
- Added new ship models (included in count)
- Added a new version of the NW star fort (alongside the original NW version) with brick walls, this fort is destructible (included in count)
- Added Indian fort props, the walls of which are destructible (included in count)
- Added a variety of American and Japanese scene props (included in count)
- Added a selection of retextured Polished Buildings' models (included in count)
- Added a selection of retextured models from With Fire and Sword (with permission) (included in count)
- Added a variety of ambient sounds for custom maps; these are included in the sound count, and all of these sounds are new and from a variety of sources
- Edited and revised the majority of prop textures
- Added countless new prop textures
- Rewrote the scene_props.py file, renamed the majority of scene props in the code which means their names have changed in the editor - this change makes all non-B&I 3.0 maps incompatible with B&I 3.0
Title: Re: In Development - 3.0 in the works!
Post by: Killington on August 10, 2014, 05:29:34 pm
 :o :o :o :o :o :o

So much awesome....... :D
Title: Re: In Development - 3.0 in the works!
Post by: ClearlyInvsible on August 10, 2014, 05:32:53 pm
Want... so much...
Title: Re: In Development - 3.0 in the works!
Post by: usnavy30 on August 10, 2014, 05:37:31 pm
This is an excellent example of the time required for a total-conversion mod like this.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fniftyfuturestimes.com%2Fwp-content%2Fuploads%2Fanimated-gif-clapping-hands.gif&hash=1941da1dec7e45d07497132573a3e787a96052e0)
Well done, quite well done.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 10, 2014, 05:47:43 pm
Have a look at some of the UI changes that we're making (the buff icons are still a WIP in this picture):

(https://i.imgur.com/azfUSxe.png)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Killington on August 10, 2014, 05:53:27 pm
So... beautiful... *drooling at the wonderful things*
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on August 10, 2014, 05:54:36 pm
Very damn impressive to see both of you working so damn hard to make the next release count well, love the new UI icons though I do have a suggestion in maybe reusing the same background colours as the NW ones to help people pick up what they do quicker.

Keep up the good work guys!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on August 10, 2014, 06:29:46 pm
Impressive and great ! Fantastic job Parrot  ;D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: usnavy30 on August 10, 2014, 06:42:18 pm
Very damn impressive to see both of you working so damn hard to make the next release count well,
Keep up the good work guys!
Damn impressive indeed, the community is in for a treat with this update just by reading the list.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 10, 2014, 06:46:06 pm
Thanks guys ^^ good to know the work isn't in vain.

Here's a preview of the work on the Japanese uniforms in the form of the new Imperial Artillery uniform

(https://i.imgur.com/yBNcFXP.png)

Reference
(https://i.imgur.com/9WcgHw5.png)
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: kpetschulat on August 10, 2014, 10:39:08 pm
Hopefully I can fix my PC before this comes out. This looks amazing.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Feldmarschall_Ben on August 11, 2014, 12:33:25 pm
Excellent work.

My Regiments and I are looking forwards towards the release!

But why choosing not to have the micro-faction  ;D
There were great units in it many ppl really liked. And now my dream of an austrian unit... is crushed...
Hnng, argh.


But nevertheless the mod is going to be awesome :D
Keep up the good work.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on August 11, 2014, 02:35:27 pm
Just find somebody willing to mod over the Prussians with the Austrians post release. Parrot has made this 100% possible without any issues now.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Willhelm on August 11, 2014, 06:06:34 pm
Excellent work.

My Regiments and I are looking forwards towards the release!

But why choosing not to have the micro-faction  ;D
There were great units in it many ppl really liked. And now my dream of an austrian unit... is crushed...
Hnng, argh.


But nevertheless the mod is going to be awesome :D
Keep up the good work.

We tried to keep them but's very difficult to go above 5 factions, and if we did keep them the mod would be ridiculously huge.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 11, 2014, 06:18:44 pm
Excellent work.

My Regiments and I are looking forwards towards the release!

But why choosing not to have the micro-faction  ;D
There were great units in it many ppl really liked. And now my dream of an austrian unit... is crushed...
Hnng, argh.


But nevertheless the mod is going to be awesome :D
Keep up the good work.

We tried to keep them but's very difficult to go above 5 factions, and if we did keep them the mod would be ridiculously huge.

- Reorganised all the module brfs
   - Blood and Iron will now be very accessible to client-side modding. It is possible to reskin an entire faction without any complications present in NW
- Renamed all unit meshes
- Renamed the majority of materials and textures

But now we can have a full Austrian faction replacement :P
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 11, 2014, 08:14:10 pm
Here are some more Japanese "ranker" uniforms for you to enjoy:


Satsuma Infantry Uniform
(https://i.imgur.com/yrYMInQ.png)
[close]


Tosa Infantry Uniform
(https://i.imgur.com/N4m7vaf.png)
[close]


Choshu Infantry Uniform
(https://i.imgur.com/R1M3O3Y.png)
[close]


Imperial Guard Infantry Uniform
(https://i.imgur.com/KcEmWZb.png)
[close]


Imperial Sabre Cavalry Uniform
(https://i.imgur.com/HH4Rysg.png)
[close]


Imperial Guard Cavalry Uniform
(https://i.imgur.com/gKlMqRm.png)
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Ry1459 on August 11, 2014, 09:16:14 pm
Those screenshots look amazing Parrot! Can't wait for the next update.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: kpetschulat on August 11, 2014, 10:16:43 pm
I love the Guard Infantry. Looks really cool.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on August 11, 2014, 10:20:52 pm
Imperial Guard Infantry and Cavalry are awesome Parrot :D Obviously french influence :P
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on August 11, 2014, 11:07:34 pm
The old ones were nice, but the redone ones look even better. Excellent work Parrot. I can't wait to see the maps you and Will have done too!

Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 12, 2014, 01:35:14 am
Can't wait.  :)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: HWMHall on August 12, 2014, 02:31:58 pm
Good to hear  ;D keep it up
 
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Devmc99 on August 12, 2014, 07:13:44 pm
Great job! But why does the Tosa infantry have a great coat?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Wigster600 on August 12, 2014, 07:19:35 pm
'WED BARE INFANTWY!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 12, 2014, 09:41:42 pm
Great job! But why does the Tosa infantry have a great coat?

Because it's useful when it rains :P

(https://i.imgur.com/N4m7vaf.png)    (https://i.imgur.com/nQRPnx8.png)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 13, 2014, 12:30:31 am
That's fucking amazing. Can't wait to play as them.  ;D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on August 14, 2014, 10:29:16 pm
I dont know of its jard to code or not but Id love to see a local chat! I really miss it on NW! Its so useful
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: William on August 15, 2014, 01:35:22 am
Another nifty feature would be to have some unique gamemodes and maps.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on August 17, 2014, 11:15:55 pm
Another nifty feature would be to have some unique gamemodes and maps.
Dont worry about the maps mate ;)
Title: Re: In Development - Check out the scener's module!
Post by: Parrot on August 19, 2014, 09:03:40 pm
Finally, some credit to the ladies of the era, nice work as well. :D

I couldn't decide on which marry line to add, so I'll just compile a list.

-Will they be armed with umbrellas?
-Will they get to construct hospitals?
-Will they be allowed to talk rude to officers and generals on the events?
-I can smell roleplay servers popping up :D

They do have umbrellas now!
(https://i.imgur.com/UFpwpK4.jpg)
[close]
Title: Re: In Development - Check out the scener's module!
Post by: LordAdder on August 19, 2014, 09:55:10 pm
Finally, some credit to the ladies of the era, nice work as well. :D

I couldn't decide on which marry line to add, so I'll just compile a list.

-Will they be armed with umbrellas?
-Will they get to construct hospitals?
-Will they be allowed to talk rude to officers and generals on the events?
-I can smell roleplay servers popping up :D

They do have umbrellas now!
(https://i.imgur.com/UFpwpK4.jpg)
[close]

Perfect
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 20, 2014, 05:10:22 am
Nice. :3
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: OttoFIN on August 20, 2014, 07:14:44 am
What happens if male selects that class?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 20, 2014, 08:34:00 am
What happens if male selects that class?

You become a woman with an extremely masculine voice :P
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Killington on August 20, 2014, 08:39:42 am
What happens if male selects that class?

You become a woman with an extremely masculine voice :P
Is it possible to give all "lady" units female battle cries, like how all highlanders have scottish battlecries?

Also, what happens to their face?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 20, 2014, 09:52:41 am
Is it possible to give all "lady" units female battle cries, like how all highlanders have scottish battlecries?

Also, what happens to their face?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1.cpcache.com%2Fproduct_zoom%2F692140688%2Fmustache_ceramic_travel_mug.jpg%3Fheight%3D250%26amp%3Bwidth%3D250%26amp%3BpadToSquare%3Dtrue&hash=9610d9f158eb4d2600013e43c46935fe5228d0a3) & happy birthday Parrot.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Grozni on August 20, 2014, 10:00:48 am
Awesome :D maybe replace with open umbrella on pressing x (in case it rains)?
 
Happy bday Parrot.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: usnavy30 on August 20, 2014, 11:43:23 am
The elusive cake has appeared, happy birthday Parrot!  :D
I better go to bed now, it's near 3 AM here.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Alan Davies on August 20, 2014, 12:53:13 pm
Happy Birthday Parrot! :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: ClearlyInvsible on August 20, 2014, 02:45:26 pm
Happy Parrot Birthday!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: The_Great_Dictator on August 20, 2014, 03:22:19 pm
Happy Birthday Parrot. May Blood and Iron be successful.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on August 20, 2014, 06:21:03 pm
Happy birthday man.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Killington on August 20, 2014, 07:51:20 pm
Haaaaaaaaaaaaappy birthdaaaaaaaaaay! :::::DDDDD
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 20, 2014, 09:05:00 pm
how on earth do you all know it's my birthday? XD anyways, thanks!!

I could force all female specific classes to use their respective female battle cries, but that depends on how much time I want to spend of that part and how moddable it will be as an end result (for client-side modding). As for your male head, hair, and accessories, the female head covers that (the same way the French helpers' ones did in the last version - just without the hair colour bug)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 20, 2014, 11:54:10 pm
how on earth do you all know it's my birthday? XD anyways, thanks!!


Say thanks to the FSE forums, because they gave you a cake on your profile. (Like they did for me a few months back)

(https://www.fsegames.eu/forum/Themes/Battle%20Cry%20of%20Freedom/images/cake.png)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Romulus on August 22, 2014, 02:55:43 pm
Question: Will some of the Imperial Japanese forces hold both Rifles and Katanas? I know Shogun 2 is a bad example but will the Officer carry a Sabre or a katana? or will there be an option?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 22, 2014, 05:00:02 pm

I didn't notice the cake on my profile XD (and that cake is also a lie)

Question: Will some of the Imperial Japanese forces hold both Rifles and Katanas? I know Shogun 2 is a bad example but will the Officer carry a Sabre or a katana? or will there be an option?

Shogun 2 FOTS is pretty historically acurate :P (and I've done the research) But some officers will carry Katanas, some (like the imperial guard officer) will carry a western sabre, and the privates will carry a wakisashi.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Romulus on August 22, 2014, 05:22:04 pm
Shogun 2 FOTS is pretty historically acurate :P (and I've done the research) But some officers will carry Katanas, some (like the imperial guard officer) will carry a western sabre, and the privates will carry a wakisashi.

Awesome, Great work on the research! I'm very much looking forward to see how the traditional units equipment will look and play. Will the Katanas be 2 handed or 1 handed? I'm guessing the Wakizashis would be 1 handed, but will there be a bayonet option for the japanese ranker?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 22, 2014, 06:11:22 pm
The Katanas are a bit of both, I might add No-Dachis to one of the melee only classes depending on the balance. The modern Imperial troops use the Snider-Enfield rifle (a converted muzzle loaded rifle) which has a bayonet (the same as the other rifles in the mod), however the Japanese troops lack the bayonet as a side arm (which is something all western factions have) but that doesn't really matter. I was thinking of removing the wakisashi from the Imperial Guards and giving them a bayonet side arm instead...
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: ClearlyInvsible on August 22, 2014, 06:14:22 pm
It'd be best to let them keep the bayonet in my opinion.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Romulus on August 22, 2014, 06:29:36 pm
The Katanas are a bit of both, I might add No-Dachis to one of the melee only classes depending on the balance. The modern Imperial troops use the Snider-Enfield rifle (a converted muzzle loaded rifle) which has a bayonet (the same as the other rifles in the mod), however the Japanese troops lack the bayonet as a side arm (which is something all western factions have) but that doesn't really matter. I was thinking of removing the wakisashi from the Imperial Guards and giving them a bayonet side arm instead...

if the Imperial Guard are armed as western infantry i'd probably go with your idea of omitting the sword for the Bayonet. Can't wait to see this all in game and in Events. I'll probably convince my Reg to change our name to a japanese regiment for this mod, although they dont share my enthusiasm for Imperial Japan.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 22, 2014, 06:34:11 pm
Oh, I forgot to mention that the Imperial Guard use French Chassepots (as they did at the time)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on August 22, 2014, 06:39:48 pm
Oh, I forgot to mention that the Imperial Guard use French Chassepots (as they did at the time)

Will be a bloody unit with a great uniform :)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 22, 2014, 08:58:51 pm
Give at least some Imperial units a wakisashi. (They are still Japanese after all.)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 22, 2014, 09:06:13 pm
Give at least some Imperial units a wakisashi. (They are still Japanese after all.)

...and the privates will carry a wakisashi.

:P
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 22, 2014, 09:08:20 pm
Good thing im not a private.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on August 23, 2014, 10:36:31 am
I know this is late but still happy birthday Parrott!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on August 27, 2014, 11:01:39 pm
(https://i.imgur.com/s96HFCU.jpg)

Spawns
(https://i.imgur.com/46YLAAc.jpg)
[close]

This new map, called "Mountain Pass" will challenge you tactically. It forces you to use the terrain to survive; forget the high ground, as sharpshooters can easily pick you off from the trees, and make for the middle ground. But watch out for the middle of the pass, pop your head over too far and it'll make contact with the enemy's bullet. But remember to keep your bayonet handy when between the mountain tops.

Cavalry can be surprisingly effective on this map, despite the sloped ground they can maneuver quickly and capture strategic positions. You might also want to rethink your cavalry tactics here, charging infantry in the open can go either way in a fight, and charging the enemy in the trees is not going to look pretty in anyone's eyes. Think about dismounting and acting as a very mobile unit of light infantry.

(https://i.imgur.com/ocbHHeH.jpg)

Speaking of infantry. Elite and regular infantry will want to keep their lights and skirmishers alive, as they can offer good flanking support from either of the two mountains. Even artillery can offer fantastic support; you'll need a cleaver artillery officer to get you in the best positions to rain hell down upon the enemy.

(https://i.imgur.com/Uz3q3ji.jpg)

(https://i.imgur.com/RedayJP.jpg)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on August 27, 2014, 11:27:55 pm
Awesome work Parrot, as usual ! Can't wait to play it !
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on August 27, 2014, 11:53:52 pm
Awesome work Parrot, as usual ! Can't wait to play it !
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on August 28, 2014, 12:08:21 am
Lovely looking map, can't wait to see the next one.

I really liked the Amsterdam one from the previous release. I don't suppose you can remake it and tone the canal stuff down for more concentrated urban alley fights?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on August 28, 2014, 10:17:14 pm
Im working on an urban map for the mod at the moment. Wont be as big as Amsterdam though.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Museal on August 29, 2014, 04:21:41 am
The map looks really nice and will be a fun battle with plenty of obstructions to keep it from turning from a tactical battle into a ugly brawl (not that it's a bad thing can be rather fun to have both side throwing one another about  :P)and with those new textures it looks amazing good work. Also looks like the good old bayonet won't be being forgotten on this map  ;) shall look forwards to charging up that hill to take out a fortified arty or infantry position.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: regwilliam on September 07, 2014, 01:56:30 am
any news
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on September 07, 2014, 03:24:07 am
any news
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 07, 2014, 09:33:15 am
any news

Working on some maps at the moment...

(https://i.imgur.com/7hQwV49.jpg)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on September 07, 2014, 11:00:22 am
I know this scene from a NW siege map :p
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 07, 2014, 11:42:25 am
I know this scene from a NW siege map :p

Are you sure about that? :P I haven't used any NW maps
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on September 07, 2014, 12:53:59 pm
I know this scene from a NW siege map :p

Are you sure about that? :P I haven't used any NW maps

Spandau Citadelle from Blitz Craig :) But it's just a similar scene, not the same, you mighty genius :p
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Derpingtonpryce on September 07, 2014, 03:48:57 pm
I know this scene from a NW siege map :p

Are you sure about that? :P I haven't used any NW maps

Spandau Citadelle from Blitz Craig :) But it's just a similar scene, not the same, you mighty genius :p

The only similarity is that little flood gate + bridge thing.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 07, 2014, 08:22:25 pm
By the way Parrot or Willhelm do you plan to organize an Offical Event (regularly?) when the new version is released? Because most of the time the community needs such a "starting signal" to organize events.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 07, 2014, 08:31:06 pm
By the way Parrot or Willhelm do you plan to organize an Offical Event (regularly?) when the new version is released? Because most of the time the community needs such a "starting signal" to organize events.

Yup, there will defiantly be an EU one, we still need to discuss the US events as both of us live and work in GMT
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 07, 2014, 09:28:15 pm
By the way Parrot or Willhelm do you plan to organize an Offical Event (regularly?) when the new version is released? Because most of the time the community needs such a "starting signal" to organize events.

Yup, there will defiantly be an EU one, we still need to discuss the US events as both of us live and work in GMT

Lovely!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 09, 2014, 06:59:26 pm
Enjoy a nice chat in style, or relax while your Colonel's wife plays the piano!

(https://i.imgur.com/PnczQI6.jpg)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Wigster600 on September 09, 2014, 07:11:59 pm
Mod needs flatcaps.  ;D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Furrnox on September 10, 2014, 03:28:01 pm
Gosh you two probably have the skills to make a full game togheter eh eh?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on September 11, 2014, 12:00:13 am
Gosh you two probably have the skills to make a full game togheter eh eh?

Eh eh eh?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 11, 2014, 06:37:16 am
Gosh you two probably have the skills to make a full game togheter eh eh?

Eh eh eh?
But probably not the time  :-X
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Willhelm on September 12, 2014, 10:36:43 am
We do plan to do an official weekly event yes.

Give Parrot his due, he does almost all the work currently.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 12, 2014, 02:09:53 pm
We do plan to do an official weekly event yes.

Give Parrot his due, he does almost all the work currently.

I also have a full time job, so I work on the mod whenever I can.
However, I have to spend six hours on a train this weekend, so some stuff will get done!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Willhelm on September 12, 2014, 06:26:25 pm
The sequel to snakes on a plane


Parrot on a Train
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 12, 2014, 08:52:07 pm
The sequel to snakes on a plane


Parrot on a Train
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fic.pics.livejournal.com%2Fheilkitty_ru%2F15346616%2F20083%2F20083_original.gif&hash=cbdc536a7e6e59d9c79642671d35ecba9937eba9)
 :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on September 13, 2014, 09:10:21 pm
The sequel to snakes on a plane


Parrot on a Train

Hehe, that one's pretty good.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Dekkers on September 13, 2014, 09:21:57 pm
Japan and America o_O

Awesome!
 
I will install it again, soon enough.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on September 13, 2014, 11:16:27 pm
Japan and America o_O

Awesome!
 
I will install it again, soon enough.

Don't forget the others!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Dekkers on September 13, 2014, 11:17:57 pm
Well I just love the Japanese uniforms and America sounds promising to me altough I have no idea what they look like.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 14, 2014, 11:03:02 am
Well I just love the Japanese uniforms and America sounds promising to me altough I have no idea what they look like.


Here we go :P

United States of America
(https://i.imgur.com/KQwCLcL.png)

"You ask me if I will not be glad when the last battle is fought, so far as the country
is concerned I, of course, must wish for peace, and will be glad when the war is
ended, but if I answer for myself alone, I must say that I shall regret to see the
war end."
- George Armstrong Custer

Music while reading... (https://www.youtube.com/watch?v=kj7jjTm5GWI)


12th US Infantry


   The 12th are one of the United State's oldest and most
   decorated infantry regiments. They served in the War of
   1812 and the Civil War prior to the later Indian Wars of
   the late 19th century.
12th
   (https://i.imgur.com/V1sCfke.jpg)
   
[close]

21st US Infantry


   The 21st are a brand new regiment; constituted in May
   of 1861 as the 2nd Battalion of the 12th Infantry, they
   were reorganised into the 21st five years later after the
   Civil War.
21st
   (https://i.imgur.com/1vX0QTJ.jpg)
   
[close]

27th US Infantry


   The 27th were originally absorbed by the 9th in 1869,
   However, they were still reffered to as the 27th throu-
   ghtout the wars. They took part in engagements, some
   of which were Tongue River, Montana; Battle of the
   Rosebud; and the Battle of Slim Buttes.
27th
   (https://i.imgur.com/Mq8YUOK.jpg)
   
[close]

22nd US Infantry


   After enjoying a relaxing spell on garrison duty after
   the Civil War, the 22nd served in a series of frontier
   forts on the Nortern Plains. They're noted for their
   hit and run engagements in Montana, their particip-
   ation in the Little Big Horn campaign, and more (http://1-22infantry.org/history3/76.htm).
22nd
   (https://i.imgur.com/MnL4LYE.jpg)
   
[close]

United States Marines


   The US Marine Corps' reputation for being tough
   soldiers is well deserved. From the end of the Civil
   War to the closing of the 19th Century they were
   involved in over 28 different interventions
Marines
   (https://i.imgur.com/jLR6isq.jpg)
   
[close]

4th US Cavalry


   The 4th has been described as one of the most
   effective regiments during the Plains Indian Wars
   of the late 19th Century. Stationed on the Texas
   Frontier, they cracked down on Indian and Com-
   anche raids.
4th
   (https://i.imgur.com/A0y88ro.jpg)
   
[close]

13th US Cavalry


   The 13th Infantry are almost as old as the 12th;
   although the 13th has been active and inactive
   throughout the years. These mounted infantry
   men were stationed with their regiment in Montana
   and North Dakota between 1867 and 1871.
13th
   (https://i.imgur.com/nISh6Li.jpg)
   
[close]

19th Mounted Infantry


   The 19th Infantry were organised in 1861 at Indian-
   apolis, Indiana. They were reorganised after the
   Civil War; their mounted infantry helped play an
   important role in the Indian Wars before they were
   consolidated with the 28th Infantry.
19th
   (https://i.imgur.com/GVipz1B.jpg)
   
[close]

Crow Scouts


   Used by the United States Army during the
   Great Sioux War, these native Americans
   helped track Indians they perceived to be
   hostile. They were noted for their involvement
   in the Little Big Horn campaign, and some even
   fought later in the Crow War of 1887.
Crows
   (https://i.imgur.com/iAGZilf.jpg)
   
[close]

United States Artillery


   More mobile and deadly than ever, the new
   modern artillery models allowed for the swift
   turning of one's enemies into a bloody pulp.
   The United States took advantage of the new
   advancements, utilizing the British rejected
   Armstrong Gun and other new designs.
   Depicted here is an 1860 Dahlgren Gun that
   replaces the NW fort cannons.
Artillery
   (https://i.imgur.com/LJTGTcK.jpg)
   
[close]

Not only does the US have all the glory that comes with the Army and Navy, they will also have access to Native troops: tomahawk and club wielding footmen, deadly bow warriors, and skilled riders. If you think the United States Marine Corps pack a punch, wait until you get into close combat with these fellows...

Many thanks to everyone who contributed to the new faction! Will did all the new uniforms (isn't that scarf fantastic? And the 22nd tunic?); and many thanks to Hinkel's donations here as well, you are a marvellous person (vielen dank)!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)


Show your support with these new signatures!


United States 1:

(https://i.imgur.com/sYz8R8C.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/sYz8R8C.png[/img][/url]




   United States 2:

(https://i.imgur.com/JpY50RK.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img]https://i.imgur.com/JpY50RK.png[/img][/url]


[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Dekkers on September 14, 2014, 11:46:23 am
Other than this guys' arms:
wtf dem arms
(https://i.imgur.com/nISh6Li.jpg)
[close]
They look smexy
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: ClearlyInvsible on September 14, 2014, 05:02:50 pm
Not gonna lie... I was hoping for some Buffalo Soldiers.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Derpingtonpryce on September 14, 2014, 06:32:38 pm
Not gonna lie... I was hoping for some Buffalo Soldiers.

That wouldn't work for anyone other than the ones with a black character. Unless they incorporate a black face and hands into the outfit, but that usually has a tendency of looking very odd.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 14, 2014, 06:41:42 pm
Not gonna lie... I was hoping for some Buffalo Soldiers.

That wouldn't work for anyone other than the ones with a black character. Unless they incorporate a black face and hands into the outfit, but that usually has a tendency of looking very odd.

It's not difficult to do, they just weren't on our unit list :P
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Derpingtonpryce on September 14, 2014, 08:32:39 pm
Not gonna lie... I was hoping for some Buffalo Soldiers.

That wouldn't work for anyone other than the ones with a black character. Unless they incorporate a black face and hands into the outfit, but that usually has a tendency of looking very odd.

It's not difficult to do, they just weren't on our unit list :P

I guess not, it's just that every fake "face" I've seen in M&B always looks really bizarre, and this is in a game where the real faces already look strange.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 14, 2014, 09:49:10 pm
But this is a fake head... :/
(https://i.imgur.com/PnczQI6.jpg)


Honest!
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Derpingtonpryce on September 15, 2014, 12:14:29 am
But this is a fake head... :/
(https://i.imgur.com/PnczQI6.jpg)


Honest!
[close]

Those are fake heads? Wow, then I congratulate you on your ability to make fake heads.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 21, 2014, 09:02:33 pm
If you remember this map from a while ago...

Here's some follow up pictures for you:

(https://i.imgur.com/1ArNmjP.jpg)

(https://i.imgur.com/LvzP1SZ.jpg)

Don't worry, there's more to the map than this small town :P but if I show you all of it, it'll ruin the surprise.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 21, 2014, 09:05:03 pm
Great work as usual! The engine boat is new I guess?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 21, 2014, 09:06:07 pm
Great work as usual! The engine boat is new I guess?

Yup. And it's faster than the regular longboats, and slightly harder to turn
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 21, 2014, 09:06:56 pm
Great work as usual! The engine boat is new I guess?

Yup. And it's faster than the regular longboats, and slightly harder to turn
Wow! I thought its just a scene prop :D
Really cool!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 22, 2014, 04:36:59 pm
I know some of you might be interested in this: here's a comparison of what B&I looks like with all of the graphics settings set to the maximum and minimum.

High
(https://i.imgur.com/92XnD40.jpg)
[close]

Low
(https://i.imgur.com/uwBUIyO.jpg)
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on September 22, 2014, 04:41:57 pm
Don't make me cry on my laptop Parrot   >:(
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 22, 2014, 05:33:09 pm
Maximum or bust!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 22, 2014, 06:46:25 pm
Here's a look at the new Japanese Imperial General uniform...

(https://i.imgur.com/JHNEfnS.png)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on September 22, 2014, 06:54:43 pm
Wow! Looks snazzy.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on September 22, 2014, 07:24:57 pm
Excellent !
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on September 22, 2014, 07:36:03 pm
Very nice.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 23, 2014, 03:59:01 pm
The uniform for the British advisor to the Japanese (available from the Royal Marine unit in the Japanese faction)

"Despite the bombardment of Kagoshima, the Satsuma domain had become closer to the British and was pursuing the modernization of its army and navy with their support. American and British military experts, usually former officers, may have been directly involved in this military effort."


(https://i.imgur.com/bdcpElE.png)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on September 23, 2014, 04:20:37 pm
Nice. Were they in Gettysburg too?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on September 23, 2014, 04:54:38 pm
That officer you heard being there was more of just a civilian on holiday than a uniformed military advisor. It'd be sort of, well illegal for him to do that.

And he didn't wear his damn uniform either. That was just a stylised detail in the movie.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on September 23, 2014, 05:17:59 pm
Oh right, okay.  :)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 23, 2014, 05:32:46 pm
Colonel Fremantle was not an advisor to the Confederacy, he was an observer, and observed both the Union and the Confederate armies. Since he arrived in Texas on a Royal Navy ship, he may well have had his uniform about his person on his travels, however wearing it might have given the wrong impression.

However, numerous Confederate and Union (not as much as in the CSA) officers were British due to their military experience.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on September 23, 2014, 05:38:41 pm
Oh, interesting.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on September 23, 2014, 07:47:39 pm
Kind of curious to know which Union/Confederate generals were former British citizens. I know a lot of them were direct descendents of some obviously.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: HWMHall on September 23, 2014, 08:00:51 pm
General Francis Meagher Union

General Patrick Cleburne CSA

Just to name a couple.....
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 23, 2014, 08:02:04 pm
I managed to get sucked into reading a bunch of stuff about this topic this very afternoon when you mentioned Fremantle not allowed to be in uniform on a battlefield :P

Here are some of the sites:

Englishmen in the Confederate Service (http://www.washingtonartillery.com/Englishmen.htm)
The Unknown Contributions of Brits in the American Civil War (http://www.smithsonianmag.com/history/the-unknown-contributions-of-brits-in-the-american-civil-war-2478471/?no-ist)
British Involvement in the American Civil War (http://www.bbc.co.uk/dna/ptop/plain/A912386) under "Those that Fought"

I've also come across this site (http://willhutchison.com/british-military-observers-in-the-american-civil-war/), which accounts for authorised foreign observers and even has a picture of some in uniform (so it would probably be historically accurate to have an authorised observer in uniform in N&S).

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwillhutchison.com%2Fwp-content%2Fuploads%2F2010%2F01%2FDSC00053-300x225.jpg&hash=7705ed17d6a32d7fb35888bf8c2fdd2e87aed73f)
Caption reads: More views of these British and other foreign observers on McClellan's staff
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on September 23, 2014, 08:08:53 pm
General Francis Meagher Union

General Patrick Cleburne CSA

Just to name a couple.....

Oh yeah, the Irish.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Hinkel on September 23, 2014, 08:31:15 pm
We need a prussian officer! :D

https://www.youtube.com/watch?v=MLiO__DpjD0
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on September 23, 2014, 09:32:18 pm
Let's have officers from everywhere, including Jamaica!  :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: ClearlyInvsible on September 23, 2014, 09:40:26 pm
Let's have officers from everywhere, including Jamaica!  :D

British.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: kpetschulat on September 24, 2014, 04:43:26 am
We need a prussian officer! :D

https://www.youtube.com/watch?v=MLiO__DpjD0

That is by far the WORST and most FORCED German accent, ever...
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: LordAdder on September 24, 2014, 05:12:21 am
We need a prussian officer! :D

https://www.youtube.com/watch?v=MLiO__DpjD0

That is by far the WORST and most FORCED German accent, ever...

Gods and Generals wasn't as good as Gettysburg
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: kpetschulat on September 24, 2014, 05:24:53 am
We need a prussian officer! :D

https://www.youtube.com/watch?v=MLiO__DpjD0

That is by far the WORST and most FORCED German accent, ever...

Gods and Generals wasn't as good as Gettysburg

I actually thought it was 5x better than Gettysburg. It was a lot more immersive into the life of one of the most charismatic generals of the wall, Jackson.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Wigster600 on September 24, 2014, 11:00:00 am
Personally I found the Extended version of G&G on par yet slightly better than Gettysburg.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: regwilliam on September 25, 2014, 09:35:22 pm
any news
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on September 25, 2014, 10:27:02 pm
any news

We just posted an update XD Give us a chance to work on some new stuff :P
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on September 25, 2014, 11:26:30 pm
Be patient, unless you guys know of any really good Warband sceners with the next few weeks free.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on September 26, 2014, 01:49:55 pm
I would make some more maps but the sceners module keeps crashing for me  :-\
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Eatjello on October 10, 2014, 07:13:00 am
I would make some more maps but the sceners module keeps crashing for me  :-\

i have the same problem
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: SeanBeansShako on October 10, 2014, 02:32:31 pm
I guess the recent updates might have broken something?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Feldmarschall_Ben on October 16, 2014, 09:52:07 pm
God may speed up your progress ;D
My men and I are dying for this new release it will be such too awesome.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on October 16, 2014, 10:05:01 pm
Parrotfn currently working on weapon balance
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on October 17, 2014, 12:16:40 am
Those damn weapons...
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: usnavy30 on October 17, 2014, 12:18:09 am
...and the damn balancing.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: KurassierNixon on October 23, 2014, 05:34:25 am
hail usnavy
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Derpingtonpryce on October 23, 2014, 10:44:40 am
hail usnavy

What a profound and thoughtful comment.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: usnavy30 on October 23, 2014, 09:22:41 pm
hail usnavy
Pls, I showed you that changelog of all the great work done for Blood & Iron.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on October 25, 2014, 10:31:38 pm
Just something quick:


The new breech end of the Reffye breech-loading field gun

(https://i.imgur.com/nOhRTzx.png)



The new British artillery tunic

(https://i.imgur.com/seWtKtH.png)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Wigster600 on October 25, 2014, 10:55:25 pm
Ooh, it's got a hole at both ends now.  :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on October 25, 2014, 10:58:23 pm
Great  :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on October 26, 2014, 08:37:39 am
Parrot is definitely one of the best modders around
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Museal on October 30, 2014, 09:55:44 am
Looking good
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Betaknight on October 30, 2014, 11:30:26 am
Great work Parrot. Interesting cannon aswell!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Furrnox on October 30, 2014, 01:11:25 pm
I managed to get sucked into reading a bunch of stuff about this topic this very afternoon when you mentioned Fremantle not allowed to be in uniform on a battlefield :P

Here are some of the sites:

Englishmen in the Confederate Service (http://www.washingtonartillery.com/Englishmen.htm)
The Unknown Contributions of Brits in the American Civil War (http://www.smithsonianmag.com/history/the-unknown-contributions-of-brits-in-the-american-civil-war-2478471/?no-ist)
British Involvement in the American Civil War (http://www.bbc.co.uk/dna/ptop/plain/A912386) under "Those that Fought"

I've also come across this site (http://willhutchison.com/british-military-observers-in-the-american-civil-war/), which accounts for authorised foreign observers and even has a picture of some in uniform (so it would probably be historically accurate to have an authorised observer in uniform in N&S).

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwillhutchison.com%2Fwp-content%2Fuploads%2F2010%2F01%2FDSC00053-300x225.jpg&hash=7705ed17d6a32d7fb35888bf8c2fdd2e87aed73f)
Caption reads: More views of these British and other foreign observers on McClellan's staff
I read it & according to the text you're wrong. Their where more Brits fighting under the CSA banner. (They're probably not including the Irish though)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on October 30, 2014, 02:01:41 pm
I think you took that conversation out of context :P We were discussing the official observers sent by the European powers rather than the active sympathizers from Britain that fought on either side.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on November 03, 2014, 11:42:40 pm
Will's made a new piece of artillery for us to play with:

The British manufactured Armstrong Gun

Spoiler
(https://i.imgur.com/LxWruu8.png)
[close]

Spoiler
(https://i.imgur.com/otH3xXP.jpg)
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on November 03, 2014, 11:45:38 pm
Nice piece  :D

I smell sieges !!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on November 04, 2014, 02:03:53 pm
Lovely gun!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on November 05, 2014, 06:09:59 am
Lovely gun!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Feldmarschall_Ben on November 05, 2014, 07:01:36 pm
Lovely gun!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Derpingtonpryce on November 05, 2014, 08:51:02 pm
I'm stopping this before it gets any further.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Feldmarschall_Ben on November 05, 2014, 09:00:52 pm
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on November 05, 2014, 10:18:37 pm
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D

Sure thing  8) :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Alan Davies on November 06, 2014, 10:18:27 am
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D

The "regular" people who don't hang on the forums will leave after some days, claiming that lack of updates made them leave...
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Betaknight on November 06, 2014, 01:38:28 pm
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D

The "regular" people who don't hang on the forums will leave after some days, claiming that lack of updates made them leave...
Plus the community shrunk drastically. So I don't blame them. But there are still people who play and wait.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on November 06, 2014, 10:35:40 pm
My big hope are events for this mod. Many events.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Feldmarschall_Ben on November 07, 2014, 10:29:33 pm
The Imperial Army of course will attend almost every week if there is an official event ;D
And these are easily around 40 people who want to play that mod so badly here.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on November 08, 2014, 02:30:17 pm
The wait is so long and agonizing!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Olafson on November 08, 2014, 02:56:41 pm
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D

The "regular" people who don't hang on the forums will leave after some days, claiming that lack of updates made them leave...
Plus the community shrunk drastically. So I don't blame them. But there are still people who play and wait.

Any source for that?
This year we made more sales than last year.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: sirkaide on November 08, 2014, 03:14:30 pm
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D

The "regular" people who don't hang on the forums will leave after some days, claiming that lack of updates made them leave...
Plus the community shrunk drastically. So I don't blame them. But there are still people who play and wait.

Any source for that?
This year we made more sales than last year.

If thats true well done. Yet look at the current state of the NW. Most of the old events have shut down. Gone are the days of new regiments. I remember when their used to be 5-6 events a day that could be filled.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Bravescot on November 08, 2014, 07:30:02 pm
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D

The "regular" people who don't hang on the forums will leave after some days, claiming that lack of updates made them leave...
Plus the community shrunk drastically. So I don't blame them. But there are still people who play and wait.

Any source for that?
This year we made more sales than last year.
For Blood and Iron Olafson....for Blood and Iron
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Alan Davies on December 05, 2014, 04:38:38 pm
How much of the mod is done at the moment?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on December 05, 2014, 10:16:56 pm
As far as I know Parrot still needs some maps and he also needs to fix some things ( gatling gun in example)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on December 05, 2014, 11:29:21 pm
We'll get there, I'm rather busy atm though
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Feldmarschall_Ben on December 06, 2014, 11:14:55 am
In Parrot we trust.

Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: turanafon on December 06, 2014, 12:07:29 pm
This Mod is quite good with all the diff units,
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: kpetschulat on December 07, 2014, 01:23:59 am
In Parrot we trust.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Betaknight on December 07, 2014, 01:53:33 am
I tell you, when this mod comes out there will be joy all over the world, full servers and great fun :D

The "regular" people who don't hang on the forums will leave after some days, claiming that lack of updates made them leave...
Plus the community shrunk drastically. So I don't blame them. But there are still people who play and wait.

Any source for that?
This year we made more sales than last year.
Yes, but how much percentage is still active compared to the newcomers? PERCENTAGES ARE IMPORTANT IN THE CASE OF REEEL BBP
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Barbaneth on December 15, 2014, 08:12:06 pm
Still alive?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on December 15, 2014, 08:17:50 pm
Still alive?

Still alive, and have time to dive back into the deep end of modding again! You'll be hearing from me soon...
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on December 15, 2014, 08:29:38 pm
So glad to hear it  :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Derpingtonpryce on December 15, 2014, 10:49:13 pm
Still alive?

No, the mod was pronounced dead about a week ago, we'll never get to play it.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Betaknight on December 16, 2014, 12:38:27 am
Still alive?


This was a triumph.
I'm making a note here:
HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science.
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the science gets done and you make a neat gun.
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you!

Now these points of data make a beautiful line.
And we're out of beta, we're releasing on time.
So I'm GLaD I got burned.
Think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa...
THAT WAS A JOKE. Haha. FAT CHANCE.
Anyway, this cake is great.
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Cara on December 16, 2014, 01:02:16 am
ok
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: LordAdder on December 16, 2014, 03:10:33 am
Still alive?


This was a triumph.
I'm making a note here:
HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science.
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the science gets done and you make a neat gun.
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you!

Now these points of data make a beautiful line.
And we're out of beta, we're releasing on time.
So I'm GLaD I got burned.
Think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa...
THAT WAS A JOKE. Haha. FAT CHANCE.
Anyway, this cake is great.
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive

Thank you
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on December 16, 2014, 01:36:46 pm
Spoiler
Still alive?


This was a triumph.
I'm making a note here:
HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science.
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the science gets done and you make a neat gun.
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you!

Now these points of data make a beautiful line.
And we're out of beta, we're releasing on time.
So I'm GLaD I got burned.
Think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa...
THAT WAS A JOKE. Haha. FAT CHANCE.
Anyway, this cake is great.
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive

Thank you
[close]

https://www.youtube.com/watch?v=Y6ljFaKRTrI
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Betaknight on December 16, 2014, 03:10:42 pm
Spoiler
This was a triumph.
I'm making a mod here:
HUGE SUCCESS.
It's hard to overstate my satisfaction.

Talented modders.
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake.
You just keep on trying till you run out of mods.
And the modding gets done and you make a neat game.
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my mod and killed it.
And tore it to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so salty for you!

Now these points of props make a beautiful map.
And we're out of beta, we're releasing on time.
So I'm GLaD I got burned.
Think of all the times we banned
For the people who are still alive.

Go ahead and leave us.
I think it would best if you just go
Maybe you'll find someone else to troll with.
Maybe Betty the bomber...
THAT WAS A JOKE. Haha. FAT CHANCE.
Anyway, this mod is great.
It's so gracious and moist.

Look at me still talking when there's modding to do.
When I look out there it makes me GLaD I'm not you.
I've got potatoes to run there is modding to be done
On the people who are still alive

And believe me It's still alive.
I'm modding mods and It's still alive.
I feel FANTASTIC and It's still alive.
While you're dying It'll be still alive.
And when you're dead It will be still alive.

Still alive
Still alive
[close]
My modding life song
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: rudy on December 16, 2014, 04:29:32 pm
Your words, and the song, elicit no emotional response from me.

No feelings.

No emotion.

No meaning.


If it was intended as a lament, it didn't work.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on December 16, 2014, 08:22:37 pm
Can't wait for more news!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Betaknight on December 16, 2014, 09:34:19 pm
Your words, and the song, elicit no emotional response from me.

No feelings.

No emotion.

No meaning.


If it was intended as a lament, it didn't work.
Good. Cause it means I didn't care!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on December 24, 2014, 10:36:07 pm
I remember how I played the map Trench Assault all day when 2.0 came out by this time last year :D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: LordAdder on December 25, 2014, 05:59:52 am
I want to use the nice FFL skin Beta made again  ;D
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on January 04, 2015, 12:09:16 am
I want to use the nice FFL skin Beta made again  ;D

At least you won't have to mod them in anymore :P unless you want them as a part of the French faction that is - they're available under the Japanese foreign units tab.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on January 04, 2015, 01:16:35 am
Any updates?

images?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on January 04, 2015, 01:25:30 am
Any updates?

images?

Optimising some code, balancing weapon stats, and chopping up models in Blender to make them lower poly... nothing really screenshot-able I'm afraid.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on January 07, 2015, 07:18:31 pm
Why is the FFL under the Japanese Foreign tab?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on January 07, 2015, 07:39:17 pm
Because they fought in Japan to help some Japanese
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on January 07, 2015, 10:14:48 pm
Because they fought in Japan to help some Japanese
Add him as a officer <3 http://en.m.wikipedia.org/wiki/Jules_Brunet
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on January 07, 2015, 10:19:12 pm
Why is traditional and imperial the same faction for Japan?


Sorry double post
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on January 07, 2015, 11:12:06 pm
Why is traditional and imperial the same faction for Japan?


Sorry double post

Because in during and after the Boshin war there was no "Traditional vs. Modern", both sides modernised and both sides had generals and some regiments that preferred using some old school tactics. Even during the samurai rebellion in Satsuma (which took place around the time B&I is set - and is what the Japanese are based on) the Samurai used modern weapons, otherwise they would have been slaughtered by the Imperial army.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on January 07, 2015, 11:57:42 pm
I guess you can do Faction vs Faction (Imperial)... Also does Imperial Japan have Satsuma/Samurai units other than the Samurai itself like archers or yarki (  spelled wrong)? For those Faction vs Faction battles since I know number of  factions you can have is limited since it's a NW modification.

Or if you don't do you plan on adding them?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on January 08, 2015, 12:05:42 am
Because they fought in Japan to help some Japanese

Oh, that's pretty cool.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on January 08, 2015, 12:26:48 am
There's more than just two different types of infantry in the faction right now :P

Satsuma infantry
(https://i.imgur.com/OmnJVVd.png)


Imperial infantry
(https://i.imgur.com/7KBTCda.png)


Chosu infantry
(https://i.imgur.com/qAiAvZ6.png)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on January 08, 2015, 04:31:39 am
Are you going to add Samurai Cavalry? with Yarki spears
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.toshidama-japanese-prints.com%2Fmain-images%2FYoshitoshi_Campaign_at_Kagoshima.jpg&hash=44ab0fea9b532961d260bb844b748dc3d042e508)
[close]

:P
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Museal on January 08, 2015, 08:53:53 am
All looks very nice good work
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Dekkers on January 08, 2015, 10:26:30 am
I don't want to be a dick... But if your textures don't look good (Good is like the same quality as the current NW skins) then I think it will have impact on the look of the entire mod. I am not sure in how far you can make them look a bit more shiny and detailed, but I don't love them atm.

Good work still and maybe I am asking too much, but that's my honest opinion. I hope you can do something with it
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on January 08, 2015, 03:49:54 pm
Ive already played the mapping module and I can say (at least of what I have seen so far) that the uniforms have a suitable standard.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Betaknight on January 08, 2015, 06:10:50 pm
Do remind me who set the standards and what are they?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on January 08, 2015, 10:14:36 pm
The minecraft textures
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on January 09, 2015, 05:31:06 pm
Got into animating recently, expect some new animations to make their way into the mod...

Spoiler
(https://i.imgur.com/PyHc3IE.gif)
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Wigster600 on January 09, 2015, 05:32:00 pm
That's nice n' all but where's my lap dance animation?
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on January 09, 2015, 05:33:21 pm
That's nice n' all but where's my lap dance animation?

Cash up front and you can have all the lap dances you want ;)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: LordAdder on January 09, 2015, 06:09:49 pm
That's nice n' all but where's my lap dance animation?

Cash up front and you can have all the lap dances you want ;)

Haha, I see what you did there  :'(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F014%2F178%2Falien.jpg&hash=f67309b5ba5e13f7dba5dc7b74b89099fd49911e)
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Frederik on January 09, 2015, 06:31:36 pm
Looks great, but the pistol is placed a little bit to low, the fingers are cliping  :)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on January 12, 2015, 03:43:53 pm
After watching the Last of the Samurai, I just wanna play this so bad, like y'all!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Turin Turambar on January 12, 2015, 10:34:27 pm
Got into animating recently, expect some new animations to make their way into the mod...

Spoiler
(https://i.imgur.com/PyHc3IE.gif)
[close]

Very nice.

You should maybe also lower the upper arm in the moment he shoots.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Robins on January 13, 2015, 06:18:12 am
Cool
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on January 24, 2015, 01:29:39 pm
Looking at the pictures on the front, makes me want to watch The Last Samurai.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: DarthTaco on January 25, 2015, 10:53:27 pm
Just watched the Last Samurai, which made me want to play this. Can't wait for the next patch.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on January 25, 2015, 11:50:38 pm
You did too, I see, eh?  ;)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: EdwardC on January 26, 2015, 04:44:44 am
https://www.fsegames.eu/forum/index.php?topic=21694.0

^^


Can't wait to play in 3.0 ;)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on February 01, 2015, 07:13:47 pm
Random tiny thing...

New idle stance:

(https://i.imgur.com/Fp3SWml.png)
*Click to enlarge*
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on February 01, 2015, 09:24:20 pm
Decent!!
Spoiler
releaz?  :-X
[close]
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Colbac on February 01, 2015, 11:24:25 pm
So, if you don't mind me asking, all that's left to do is coding and animating or are there other spots that need to be touched upon (uniforms, weapons, etc).

Also, nice idle stance, but I think the rifle should be also resting on his shoulder. Unless he is already, it's difficult to tell because of the picture.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on February 02, 2015, 12:38:52 am
I love that animation!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on February 02, 2015, 04:25:56 pm
So, if you don't mind me asking, all that's left to do is coding and animating or are there other spots that need to be touched upon (uniforms, weapons, etc).

Also, nice idle stance, but I think the rifle should be also resting on his shoulder. Unless he is already, it's difficult to tell because of the picture.

There's a couple of things left to do:
- remove some features that don't work
- try and fix some features that don't work, but I'd like them to
- consolidate textures to reduce memory usage and texture loading time
- make maps
- fix some bugs with spawn points
- reduce the complexity of some scene props
- simplify a lot of scene prop collision meshes <!>
- texture a couple of new scene props
- balance melee weapons
- finish sounds
- create textures for the new UI
- new animations (idle variants. running/walking, running/walking variants, some melee, shooting, loading cannon, reloading rifle variants)

and then there's some other stuff that I'd love to do, which will take a fairly long time, but I need to talk to some people first...
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: 63e Crocve on February 11, 2015, 01:14:24 pm
I so want this mod to be revived! It angers me the great work that the modders do, and then the mods "die" very soon after. They deserve more attention, to break us from the monotony of playing NW events all the time. This mod is one of the best out there (I think like that because Victorian European warfare is almost absent from gaming, except for the Paradox games), along with Deluge and Bello Civil.

Any release date for the next update? Q_Q
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Parrot on February 11, 2015, 08:13:52 pm
I will have some more information soon, I'm working on something relatively big, and I want to give you guys a nice juicy update rather than trickle stuff (which won't be as interesting)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: BSM 'Shut up' Williams on February 12, 2015, 07:58:55 am
Nice! I can't wait any longer!
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: Nicole on February 14, 2015, 05:34:38 pm
Nice! I can't wait any longer!

same here XD
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: VoorTrekker88 on February 15, 2015, 03:33:43 am
I'm so glad to see that development is still going on for this mod! Thanks so much to everyone who's putting the time in to make it possible.  I just very recently got M&B Warband, and although I'm having a lot of fun with NW, this mod is actually the reason that I became interested in the game. As it stands so far, I've been unable to play a single game or find any server for this module... a major bummer. Being that I'm very new to M&B i'm hoping that my newbness has just caused me to overlook something. So if anyone could point me in the right direction for surviving servers that would be amazing.  At any length, I'm excited to see that more is coming from the talented devs who have accomplished what I've seen thus far, and I'm holding out for what I hope will be a big resurgence in popularity when that new content arrives.  Thanks again for this awesome mod.
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: hardcorefreestyleboy on February 15, 2015, 03:55:38 pm
Sorry to disappoint you lad but there arent many people playing the mod right now and even fewer servers.  :-\
But you just have to wait a bit longer until the new version is out and I can guarantee you that there will be lots of people playing again!  8)
Title: Re: In Development - 3.0 in the works (changelog on page 27)
Post by: VoorTrekker88 on February 15, 2015, 07:56:45 pm
Thanks for the reply.  Ya that's what I figured, sadly.  I am assuming that any compatible servers would come as "blood and iron" under module.  If that's not right I hope someone would let me know.  But at least, as has been said, there will be more for which to look forward. 
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on February 15, 2015, 11:00:33 pm
(https://i.imgur.com/0dRiReK.png)



So I may or may not have mentioned that there was something that might be slightly larger than we'd all originally thought in progress with B&I... And this may or may not tell you about it.

We will be replacing all the current skins with models that were originally made by Docm30 (L'Aigle (http://forums.taleworlds.com/index.php/board,383.0.html)) for Hinkel and North and South (https://www.fsegames.eu/forum/index.php?topic=18839.msg787809#msg787809) (which I have been doing a few small things for). The models are being retextured and altered to bring the quality of general stuff up to a magnificent standard, just for you guys!

I'd like to take this opportunity to say a big "THANK YOU" to Hinkel, who's allowing Blood and Iron to use his models! (Go play North and South, and show your support for Hinkel and his team and the upcoming N&S update)


Enough chatting from me... Picture time!



*click images to enlarge*

(https://i.imgur.com/BGtaoDW.png)       (https://i.imgur.com/iD1DvRS.png)       (https://i.imgur.com/jRjZtVB.png)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: usnavy30 on February 15, 2015, 11:08:05 pm
Absolutely lovely preview.
Page 42, heh
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Cara on February 15, 2015, 11:13:37 pm
Fantastic Parrot again  :D

And my favorites troop the Chasseurs

Can't wait !
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on February 16, 2015, 12:15:15 am
Speechless!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on February 16, 2015, 08:32:32 am
Great news that is! Though I have to say that the old textures were awesome already!  :D
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: The Great Dictator on February 17, 2015, 02:24:15 am
Question, do you intend to give armored units some more "punch" with the new update (cuirassiers, and even more so for traditional armored Japanese infantry)?

As it currently stands it feels as if the cuirasses and helmets in the mod currently lack defensive purpose, they seem to almost be constructed of paper. Of course, granted they shouldn't be ultimate, unstoppable, bullet spongeing equipment, but they should prove quite protective against melee assaults (and to a much lesser extent provide some degree of protection from ranged fire, such as reducing pistol damage).

Just my two cents at any rate.

Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: LordAdder on February 17, 2015, 05:02:42 pm
I really want a French Kepi from this time.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: ThePatriot98 on March 02, 2015, 11:39:23 pm
Ehm, is the mod still alive? Like I mean the 3.0 is still in development, like ETA release date, etc? I meant like this year, sometime in summer or?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 03, 2015, 12:05:13 am
Ehm, is the mod still alive? Like I mean the 3.0 is still in development, like ETA release date, etc? I meant like this year, sometime in summer or?

You literally had to go back one page to find the answer...

Spoiler
(https://i.imgur.com/0dRiReK.png)



So I may or may not have mentioned that there was something that might be slightly larger than we'd all originally thought in progress with B&I... And this may or may not tell you about it.

We will be replacing all the current skins with models that were originally made by Docm30 (L'Aigle (http://forums.taleworlds.com/index.php/board,383.0.html)) for Hinkel and North and South (https://www.fsegames.eu/forum/index.php?topic=18839.msg787809#msg787809) (which I have been doing a few small things for). The models are being retextured and altered to bring the quality of general stuff up to a magnificent standard, just for you guys!

I'd like to take this opportunity to say a big "THANK YOU" to Hinkel, who's allowing Blood and Iron to use his models! (Go play North and South, and show your support for Hinkel and his team and the upcoming N&S update)


Enough chatting from me... Picture time!



*click images to enlarge*

(https://i.imgur.com/BGtaoDW.png)       (https://i.imgur.com/iD1DvRS.png)       (https://i.imgur.com/jRjZtVB.png)
[close]
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: ThePatriot98 on March 03, 2015, 12:18:39 am
Ehm, is the mod still alive? Like I mean the 3.0 is still in development, like ETA release date, etc? I meant like this year, sometime in summer or?

You literally had to go back one page to find the answer...

Spoiler
(https://i.imgur.com/0dRiReK.png)



So I may or may not have mentioned that there was something that might be slightly larger than we'd all originally thought in progress with B&I... And this may or may not tell you about it.

We will be replacing all the current skins with models that were originally made by Docm30 (L'Aigle (http://forums.taleworlds.com/index.php/board,383.0.html)) for Hinkel and North and South (https://www.fsegames.eu/forum/index.php?topic=18839.msg787809#msg787809) (which I have been doing a few small things for). The models are being retextured and altered to bring the quality of general stuff up to a magnificent standard, just for you guys!

I'd like to take this opportunity to say a big "THANK YOU" to Hinkel, who's allowing Blood and Iron to use his models! (Go play North and South, and show your support for Hinkel and his team and the upcoming N&S update)


Enough chatting from me... Picture time!



*click images to enlarge*

(https://i.imgur.com/BGtaoDW.png)       (https://i.imgur.com/iD1DvRS.png)       (https://i.imgur.com/jRjZtVB.png)
[close]

I did, but it was a month ago and is not very much of news. Like I didn't mean any harm, i did see all of these things i was just asking its still on etc..
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 03, 2015, 12:28:02 am
It's only been two weeks since that update :P Yes, we're still working on the mod; no, I won't give out a release date until the mod is ready to be released; when we have things of proper note to post we'll post them.

Don't forget that we're not a company dedicated to the mod, we're two (awesome) guys that do this in our free time :)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: usnavy30 on March 03, 2015, 12:57:07 am
Parrot is based awesome just sayin'  :P
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: ThePatriot98 on March 03, 2015, 06:46:27 pm
Cool! :D Can I ask will there be Hungarian Units in the Century or Micro Factions? Since I can see the Hungarian flag in the faction's flag but dont see any unit. Also will there be more US Units as well? Or at least flag barrier for the US units.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: LordAdder on March 03, 2015, 06:57:11 pm
The next update is gonna flesh out the US and Japan with their own factions with units. I'm pretty certain that will include a US Flag Bearer.
Not sure about a specific Hungarian Unit. I mean Austria-Hungary was a thing, but I'm sure both parts had their own unique uniforms since the military was split a little.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 03, 2015, 07:09:28 pm
Century and micro factions aren't gonna be in anymore, so either way, you're not gonna see the Austro-Hungarian soldiers. Although , I do recall seeing a soldier with a greatcoat and shako, with the leaf, in the Micro Faction's troop selection.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: LordAdder on March 03, 2015, 07:30:39 pm
Century and micro factions aren't gonna be in anymore, so either way, you're not gonna see the Austro-Hungarian soldiers. Although , I do recall seeing a soldier with a greatcoat and shako, with the leaf, in the Micro Faction's troop selection.

Yeah, he was the Austrian Unit, but I recall people being unhappy with the uniform overall.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: ThePatriot98 on March 03, 2015, 09:20:19 pm
Century and micro factions aren't gonna be in anymore, so either way, you're not gonna see the Austro-Hungarian soldiers. Although , I do recall seeing a soldier with a greatcoat and shako, with the leaf, in the Micro Faction's troop selection.

Yeah, he was the Austrian Unit, but I recall people being unhappy with the uniform overall.

Well I am just saying, that in this era right now around 1848-49, there was a Hungarian revolution of 1848 against the AUSTRIANS, so I doubt there would be austria-hungara anymore lol, That is why I was asking why can't we have a Hungarian soldier unit then as well.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Frederik on March 03, 2015, 10:28:48 pm
But this is about 1870+
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: LordAdder on March 03, 2015, 11:05:10 pm
Austria Hungary was formed in 1867 and lasted until 1918. And that revolution failed for the Hungarians anyway. So if they were to exist in this mod, they would be fighting for the Dual Monarchy.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 03, 2015, 11:39:46 pm
More images! Yay!!

*click images to enlarge*
(https://i.imgur.com/Yfj8k04.png)

(https://i.imgur.com/YKvEPYa.png)

(https://i.imgur.com/XPjykYx.png)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: usnavy30 on March 03, 2015, 11:52:04 pm
Looking good, are those new standing animations?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: LordAdder on March 04, 2015, 12:08:10 am
Nice Bicron
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Johann on March 04, 2015, 09:47:04 am
It's only been two weeks since that update :P Yes, we're still working on the mod; no, I won't give out a release date until the mod is ready to be released; when we have things of proper note to post we'll post them.

Don't forget that we're not a company dedicated to the mod, we're two (awesome) guys that do this in our free time :)

Godspeed.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on March 04, 2015, 12:57:57 pm
#Parrot4President
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 04, 2015, 04:04:42 pm
The first new Prussian uniform:

(https://i.imgur.com/L76pTC6.png)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Hinkel on March 04, 2015, 04:15:47 pm
Very nice Prussian uniform. Great that a union sack coat can be handled for various uniforms :D
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 04, 2015, 04:25:18 pm
Very nice Prussian uniform. Great that a union sack coat can be handled for various uniforms :D

Thanks Hinkel! :D The uniforms are so flexible, it's fantastic; and with a bit of tweaking here and there they can be pretty much anything.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: 72ndPA on March 04, 2015, 04:28:56 pm
The first new Prussian uniform:

(https://i.imgur.com/L76pTC6.png)
This is Sexy
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Johann on March 04, 2015, 04:52:05 pm
Is it me or does the uniforms look very good?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Cara on March 04, 2015, 04:53:04 pm
Not juste you, it's a fantastic job !
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 04, 2015, 05:13:38 pm
I love how they're so different now!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Alan Davies on March 05, 2015, 04:27:44 pm
The first new Prussian uniform:

(https://i.imgur.com/L76pTC6.png)

Nice!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 18, 2015, 06:42:08 pm
Here's a quick look at the British 24th Regiment in their new uniforms!

(https://i.imgur.com/O0qcawM.png)
*Click to enlarge*
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Wigster600 on March 18, 2015, 06:44:15 pm
Sweg
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Cara on March 18, 2015, 07:19:10 pm
Beautiful ! Can't wait to shoot at them  ;D
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 18, 2015, 07:33:56 pm
Very lovely uniforms!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: NicolasKiyoshi on March 18, 2015, 09:00:59 pm
Looks promising
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: NicolasKiyoshi on March 18, 2015, 09:03:01 pm
More images! Yay!!

*click images to enlarge*
(https://i.imgur.com/Yfj8k04.png)

(https://i.imgur.com/YKvEPYa.png)

(https://i.imgur.com/XPjykYx.png)

I personally prefer the previous zouaves, they got baggier and more beautifull pants
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on March 19, 2015, 01:31:05 pm
Yea thats true please make them baggier again Parrot  :P

Otherwise great work as usual
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: NicolasKiyoshi on March 20, 2015, 02:26:47 am
Yea thats true please make them baggier again Parrot  :P

Otherwise great work as usual

If you didn't noticed it's Hinkel's work, same jacket and pants of the zouaves of North and South
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 20, 2015, 08:06:23 am
I thought they were Docm's work, and he helped Hinkel by giving them to him, as well as Hinkel making his own as well.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Derpingtonpryce on March 20, 2015, 11:42:20 am
I've gotta say, those British uniforms are... delicious, yes, delicious. I can feel a replacement profile picture on its way.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 20, 2015, 12:31:31 pm
You'll be surprised at how similar the zouarve uniforms are:

(https://i.imgur.com/cRx0mTO.png)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: NicolasKiyoshi on March 20, 2015, 04:50:35 pm
You'll be surprised at how similar the zouarve uniforms are:

(https://i.imgur.com/cRx0mTO.png)

I already knew it, but as a matter of fact; please keep the previous baggy zouave pants, they are so beautiful
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 20, 2015, 06:25:30 pm
I prefer less baggy.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Captain America on March 20, 2015, 07:36:47 pm
I also prefer less baggy, guarantee every zouave ditched those baggy bastards for some more sensible trousers at the first opportunity
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 23, 2015, 05:50:37 pm
I made a variation for the 24th:

(https://i.imgur.com/LGJIic1.jpg)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Wigster600 on March 23, 2015, 05:52:11 pm
10/10 would build bridges and make soup in south africa.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 23, 2015, 05:58:49 pm
10/10 would build bridges and make soup in south africa.

And complain about horse meat and axle grease?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Wigster600 on March 23, 2015, 05:59:32 pm
10/10 would build bridges and make soup in south africa.

And complain about horse meat and axle grease?

And Dual weild bags of maize.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 23, 2015, 08:59:05 pm
I made a variation for the 24th:

(https://i.imgur.com/LGJIic1.jpg)

Hell yeah! I've always wanted an off-duty solder variation!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 25, 2015, 06:41:12 pm
Comparison time! On the left is the new French Cuirassier, and on the right is the old (still fantastically made) one:

(https://i.imgur.com/rQ3IaR2.png)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Betaknight on March 25, 2015, 06:47:05 pm
Eupalette needs some rigging.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 25, 2015, 06:51:04 pm
Eupalette needs some rigging.

They use the NW rigging for epaulets, which means they're not dripping all over one's shoulders - which is what happens when the torso rigging is copied onto them.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Betaknight on March 25, 2015, 06:52:26 pm
What.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 25, 2015, 06:53:38 pm
I know that parrot. I meant as in it needs re rigging.

Why do they need re-rigging? :D
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Betaknight on March 25, 2015, 06:54:34 pm
Did eupalettes really look like that? Cause I thought the strings were the same length.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 25, 2015, 07:06:49 pm
Did eupalettes really look like that? Cause I thought the strings were the same length.

Yeah they are, but the issue is only minor in this case, and is something born from NW itself:

(https://i.imgur.com/CRoL0OS.png)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on March 26, 2015, 07:02:58 am
And Im like What?!?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: The Great Dictator on March 26, 2015, 09:23:32 pm
Comparison time! On the right is the new French Cuirassier, and on the left is the old (still fantastically made) one:

(https://i.imgur.com/rQ3IaR2.png)

Think you mean on the left is the new one, the right looks like the old one (the blubber boots being a giveaway). Unless I am wrong... which could be the case, but the left does look better in my opinion.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 26, 2015, 10:23:19 pm
and I got my left and right mixed up again in the comment, you're right of course  ;D

Think you mean on the left is the new one, the right looks like the old one (the blubber boots being a giveaway). Unless I am wrong... which could be the case, but the left does look better in my opinion.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: NicolasKiyoshi on March 27, 2015, 02:13:51 am
Comparison time! On the right is the new French Cuirassier, and on the left is the old (still fantastically made) one:

(https://i.imgur.com/rQ3IaR2.png)

Pants, boots and shirts are very good, just keep the previous cuirass.

Also remembering my idea, keep the old zouave's ultra baggy pants! They are very better, instead of the new zouaves that are looking like American Civil War ones.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Captain America on March 27, 2015, 03:13:10 am
Definitely prefer the less baggy ones, the others are a bit ridiculous
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Betaknight on March 27, 2015, 03:47:44 am
Oh no wonder Parrot xD
I thought right one was the new one... Nah, Left does look good.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: NicolasKiyoshi on March 27, 2015, 04:27:50 am
Definitely prefer the less baggy ones, the others are a bit ridiculous

For you it can be ridiculous. But in the reality the pants used were very baggy ones.

Like this images' ones:
Spoiler
http://www.rootsweb.ancestry.com/~scprnyz/ZouaveArchive/Images/3meregimentdeszouavesar.jpg
http://upload.wikimedia.org/wikipedia/commons/8/85/Zouave1888.jpg
http://uploads3.wikiart.org/images/vincent-van-gogh/zouave-1888-1(1).jpg
https://quinnmburgess.files.wordpress.com/2011/06/tumblr_kx6a48xkwk1qae3gl.jpg
[close]
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: LordAdder on March 27, 2015, 04:52:14 pm
Definitely prefer the less baggy ones, the others are a bit ridiculous

For you it can be ridiculous. But in the reality the pants used were very baggy ones.

Like this images' ones:
Spoiler
http://www.rootsweb.ancestry.com/~scprnyz/ZouaveArchive/Images/3meregimentdeszouavesar.jpg
http://upload.wikimedia.org/wikipedia/commons/8/85/Zouave1888.jpg
http://uploads3.wikiart.org/images/vincent-van-gogh/zouave-1888-1(1).jpg
https://quinnmburgess.files.wordpress.com/2011/06/tumblr_kx6a48xkwk1qae3gl.jpg
[close]

I think the third to last was over exaggerating a little lol
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: The Great Dictator on March 27, 2015, 10:14:58 pm
and I got my left and right mixed up again in the comment, you're right of course  ;D


Always glad to help! By the way, to ask this question again; do you intend to give armored troop types (cuirassiers, and especially traditional Japanese infantry) a bit more weight to them? As it stands with the last release of the mod, Cuirasses and helmets don't seem to do much.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 28, 2015, 12:26:19 am
Always glad to help! By the way, to ask this question again; do you intend to give armored troop types (cuirassiers, and especially traditional Japanese infantry) a bit more weight to them? As it stands with the last release of the mod, Cuirasses and helmets don't seem to do much.

Yes, if I remember correctly I've already taken the armor into consideration when re-balancing the troop classes. E.g. making the troops a tad harder to kill...

The Heroic Cuirassier
(https://i.imgur.com/K9fOf9B.jpg)
[close]
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 28, 2015, 12:59:09 am
Ooh, very nice, I like the environment.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on March 28, 2015, 09:38:38 am
Damn sexy!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 30, 2015, 07:53:04 pm
I needed a break from stuff today and did some map making...

(https://i.imgur.com/po79QCB.jpg)
*The water is still a WIP


It's a semi-urban seige map, here are the spawns:

(https://i.imgur.com/2RXfzAG.jpg)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on March 30, 2015, 08:30:02 pm
Very cools maps, my friend, very cool!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Swiftwisp on March 30, 2015, 10:23:28 pm
That is a very nice map, roof access as well?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on March 30, 2015, 10:37:57 pm
That is a very nice map, roof access as well?

I'm not sure why you'd want to be on a roof :P but yeah it's possible to get on them.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Captain America on March 31, 2015, 05:35:00 am
Please tell me that boat's drivable
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on March 31, 2015, 09:18:25 am
Hell that would be epic
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Museal on March 31, 2015, 01:58:50 pm
Looks like a nice map can see lines fixing bayonet and storming across the river and through the streets towards the first volley from the fort. Have you thought about doing a Peking map and before anyone says yes I know it's boxer rebellion but it would be a similar design map of this but with the fort surrounded by buildings ect just a idea I am thinking more for a layout then historical accurate
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on March 31, 2015, 02:32:38 pm
Have you thought of starting to map yourself and help the mod?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Museal on April 01, 2015, 06:00:22 pm
Have you thought of starting to map yourself and help the mod?
If i had a clue how to and had any skill in this area i would but i doubt anyone would touch a map made by me with a barge pole if not to push it away even more but i may look into it so i shall go look for a guide.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on April 01, 2015, 06:29:08 pm
Looks like a nice map can see lines fixing bayonet and storming across the river and through the streets towards the first volley from the fort. Have you thought about doing a Peking map and before anyone says yes I know it's boxer rebellion but it would be a similar design map of this but with the fort surrounded by buildings ect just a idea I am thinking more for a layout then historical accurate

I would love a Peking map, all we need then is Charlton Heston.
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: AlekoTheGreek on April 27, 2015, 04:48:13 pm
'been watching the progress for so long now, i wish you good luck :)  One of my favourite periods (military wise)
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on May 30, 2015, 01:59:57 pm
North and South is coming close to completion, and in three weeks I'll be able to fully devote my time to developing this mod again!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: hardcorefreestyleboy on May 30, 2015, 04:06:14 pm
Lets hope so  ;D
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Ry1459 on July 03, 2015, 07:37:51 am
With the release of 1.0, will you be updating this again Parrot?
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on July 03, 2015, 12:21:27 pm
With the release of 1.0, will you be updating this again Parrot?

Yup, now I can focus on this again ^^
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: BSM 'Shut up' Williams on July 04, 2015, 08:08:52 pm
With the release of 1.0, will you be updating this again Parrot?

Yup, now I can focus on this again ^^

Hurray!
Title: Re: In Development - 3.0 still in development! (awesome stuff on page 42)
Post by: Parrot on July 11, 2015, 08:46:19 pm
New uniforms to look at! Here we have the male a female versions of the French and United States sailors. Torso, trousers, and equipment made by Docm30 (developer of L'Aigle (http://forums.taleworlds.com/index.php/board,383.0.html), creator of the North and South uniforms); trousers and equipment from Hinkel's North and South (https://www.fsegames.eu/forum/index.php?board=34.0).

(https://i.imgur.com/WG9AKCh.png)

(https://i.imgur.com/35nZxlv.png)
*click to enlarge*
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Nick Lazanis on July 11, 2015, 08:58:37 pm
Looking great :D
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Bravescot on July 21, 2015, 12:49:26 am
Soon
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: ThePatriot98 on July 21, 2015, 01:49:57 pm
Women sailors ftw  ;)
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Parrot on July 21, 2015, 03:55:51 pm
Women sailors ftw  ;)

Finally some distinction in uniforms for different genders!

I genuinely can't remember if I've posted this image anywhere or not... but anyway: here are the new French 5e Hussar uniforms (torso model courtesy of Docm30 (http://forums.taleworlds.com/index.php?board=383.0))

(https://i.imgur.com/Q5FV8qM.png)
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Bravescot on July 21, 2015, 04:10:49 pm
How are the Prussians looking?
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Parrot on July 21, 2015, 04:40:45 pm
How are the Prussians looking?

They'll look fantastic once I get around to doing their uniforms and equipment :P
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Alan Davies on July 21, 2015, 07:05:24 pm
How are the Prussians looking?

They'll look fantastic once I get around to doing their uniforms and equipment :P

But I thought docm were doing the uniforms?
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Parrot on July 21, 2015, 08:54:59 pm
But I thought docm were doing the uniforms?

Nope, he created all the base models and textures. I have permission to use certain assets from Docm, and the majority of the stuff was created by him for North and South which Blood and Iron has permission to use. Bear in mind that none of the stuff is simply taken and shoved into the mod, it's all been modified (take the French infantry coat for example, which used to be the US frock coat) by me and the textures, normals, etc re-done.
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Alan Davies on July 22, 2015, 11:27:23 am
But I thought docm were doing the uniforms?

Nope, he created all the base models and textures. I have permission to use certain assets from Docm, and the majority of the stuff was created by him for North and South which Blood and Iron has permission to use. Bear in mind that none of the stuff is simply taken and shoved into the mod, it's all been modified (take the French infantry coat for example, which used to be the US frock coat) by me and the textures, normals, etc re-done.

Ah, okay. I am holding my thumbs and hoping that the mod will be out in time for the 145th anniversary of the battle of Sedan :p
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Bravescot on August 05, 2015, 06:30:03 pm
I'd quite like to see how Japan is going! I'm currently working on some 1886 - 1904 Japanese rank icons.
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: ThePatriot98 on August 06, 2015, 12:08:38 am
Will be awesome to play the new version when the time
Comes :D
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Parrot on August 09, 2015, 06:38:37 pm
Still working on the mod! Can you believe it?!

Have another French uniform to look at...

(https://i.imgur.com/ZVTU4Jf.png)
*click to enlarge*
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: ThePatriot98 on August 09, 2015, 06:43:31 pm
Noice!!! Keep it up!!  :D
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: The Great Dictator on August 09, 2015, 08:47:18 pm
Still working on the mod! Can you believe it?!

Have another French uniform to look at...

(https://i.imgur.com/ZVTU4Jf.png)
*click to enlarge*

Really nice improvement! On that note, what was up with the old boots? The old boots made the cavalryman look as if he had some massive swelling issues with his lower legs. Yet, in the drawn image, it's the same way, was this really a thing, or just a modelling goof? Were the boots just puffed out due to being filled with something? Perhaps the trousers? It has always confused me.
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Bravescot on August 10, 2015, 01:54:34 am
Looks great! Now....how about the Japanese I wanted to see ;)?
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Parrot on August 10, 2015, 09:31:15 am
Looks great! Now....how about the Japanese I wanted to see ;)?

I'll make one later today, just for you :P
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Bravescot on August 11, 2015, 07:05:34 pm
Looks great! Now....how about the Japanese I wanted to see ;)?

I'll make one later today, just for you :P
Awh Parrot you bae
Title: Re: In Development - 3.0 still in development! (new uniforms on page 48)
Post by: Parrot on August 11, 2015, 11:26:49 pm
Looks great! Now....how about the Japanese I wanted to see ;)?

I'll make one later today, just for you :P
Awh Parrot you bae

As promised!

(https://i.imgur.com/td5C3bH.png)

(https://i.imgur.com/AzJlH7S.png)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: usnavy30 on August 11, 2015, 11:40:17 pm
Looking good, those faces are looking great as well :)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Hinkel on August 12, 2015, 12:05:19 am
The japanse uniforms are always looking so fantasy to me :D
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Bravescot on August 12, 2015, 12:19:43 am
YEAH!!!! If you need any help finding how they showed ranks I know all the Japanese ranks and how they were worn on the uniform
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: ThePatriot98 on August 12, 2015, 12:38:48 am
That japanese private 1 looks like having dunce hat lol
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: The Great Dictator on August 12, 2015, 05:18:46 am
Always love the Imperial jingasa, they remind me of steel helmets of the 20th century. Granted, from my understanding few were actually made of metal, but I do wonder about the protective value of such headgear as they are quite domed and rounded.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Salcos on August 14, 2015, 08:30:42 am
Delicious, nice work Parrot!
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: ManlyMan on August 14, 2015, 04:13:27 pm
I like the uniforms, but didn't the Satsuma Infantry have less pointy hats that looked like this?
(https://i.imgur.com/FqlKODI.png)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 17, 2015, 11:42:37 am
New idle animations, will be played randomly when you're idle. Using a NaS uniform because I didn't have any others at the time.

(https://i.imgur.com/CicRyJ2.gif)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: The Mighty McLovin on August 17, 2015, 11:46:10 am
Looks good. Better than standing still.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Bravescot on August 17, 2015, 08:02:52 pm
That's actually a really nice addition.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: LordAdder on August 17, 2015, 09:16:39 pm
New idle animations, will be played randomly when you're idle. Using a NaS uniform because I didn't have any others at the time.

(https://i.imgur.com/CicRyJ2.gif)


https://www.youtube.com/watch?v=3WAOxKOmR90
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: ThePatriot98 on August 20, 2015, 02:41:00 pm
She looks cute! :D
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 20, 2015, 09:55:44 pm
Here's a quick peak at the new 27th US Infantry uniform in-game:

(https://i.imgur.com/r38PqvY.jpg)

..and the new US Ranger's uniform (in editor):

(https://i.imgur.com/vEyY7wn.png)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Poofy on August 20, 2015, 09:59:49 pm
I'm excited. Can't wait! :D
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Bravescot on August 21, 2015, 03:35:07 am
.....I want that scarf!
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 23, 2015, 01:32:52 pm
Some fantastic US Civilian's on the way! Fight the Indians with this new unit in your expansion into the West...

(https://i.imgur.com/gMvGj2v.png)     (https://i.imgur.com/sX2g1oR.png)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: ThePatriot98 on August 23, 2015, 01:49:57 pm
awwwwwwwwwwwwww so noice
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Miller786 on August 23, 2015, 02:08:54 pm
you're very talented parrot, nice work!
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 23, 2015, 02:17:29 pm
you're very talented parrot, nice work!

Thanks ^^ But don't forget that these are based off Docm's models :P

I added another variation to the post with the other one.




Speaking of "based on"! Here's some examples of the changes that have been made to Docm's original North and South uniforms in order to create new ones:

(https://i.imgur.com/l8fITXO.png)
*click to enlarge*

(https://i.imgur.com/7SYc4UH.png)
*click to enlarge*
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 23, 2015, 10:24:15 pm
Here's the new lovely experimental 12th United States Infantry uniform:

(https://i.imgur.com/cnPhyIZ.png)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Ry1459 on August 23, 2015, 10:28:30 pm
Some fantastic US Civilian's on the way! Fight the Indians with this new unit in your expansion into the West...

(https://i.imgur.com/gMvGj2v.png)     (https://i.imgur.com/sX2g1oR.png)
I'm really liking these! I can be a cowboy in the ol' West!
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: LordAdder on August 24, 2015, 01:27:09 am
Here's the new lovely experimental 12th United States Infantry uniform:

(https://i.imgur.com/cnPhyIZ.png)

What's with the Stripes down the front?
It looks nice aswell
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 24, 2015, 12:34:21 pm
What's with the Stripes down the front?
It looks nice aswell

For some reason this uniform had stripes on the front... :P

(https://i.imgur.com/1HZ7NJG.png)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: zac on August 24, 2015, 03:40:14 pm
maybe its padded? Pleated?
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 24, 2015, 05:02:14 pm
maybe its padded? Pleated?

Some of that, but if you look closely at the image you can see the stripes.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: The Great Dictator on August 24, 2015, 09:55:11 pm
Gotta' love the funky cap too, probably does the trick on a hot sunny day though.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 27, 2015, 09:10:19 pm
More American troops! There's a whole lot more variation than is displayed here, but if I was to show every combination this post would span to the moon and back...

(https://i.imgur.com/PDdoc3c.png)
*click to enlarge*
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Bravescot on August 28, 2015, 12:27:12 am
Will the Gurkha make a return?
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on August 28, 2015, 12:28:25 am
Will the Gurkha make a return?

The Gurkhas never left :P I just haven't done that many British uniforms yet
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: kpetschulat on August 30, 2015, 03:49:10 pm
What's with the Stripes down the front?
It looks nice aswell

For some reason this uniform had stripes on the front... :P

(https://i.imgur.com/1HZ7NJG.png)

Those are 100% NOT stripes, but ribbing in the fabric. Any sort of stripes you see are from the drawers colorizing of the illustration.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Bravescot on August 30, 2015, 04:37:04 pm
What's with the Stripes down the front?
It looks nice aswell

For some reason this uniform had stripes on the front... :P

Spoiler
(https://i.imgur.com/1HZ7NJG.png)
[close]

Those are 100% NOT stripes, but ribbing in the fabric. Any sort of stripes you see are from the drawers colorizing of the illustration.
If those were stripes they'd be a lot less defined then they are in this image as they wouldn't be making those kind of shadows on the uniform.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: kpetschulat on August 31, 2015, 05:26:26 am
Which is why I said it's ribbing in the fabric.
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: LordAdder on August 31, 2015, 04:21:57 pm
What's with the Stripes down the front?
It looks nice aswell

For some reason this uniform had stripes on the front... :P

(https://i.imgur.com/1HZ7NJG.png)

Those are 100% NOT stripes, but ribbing in the fabric. Any sort of stripes you see are from the drawers colorizing of the illustration.

Yeah, that's the US 1872 Fatigue Coat and here's a real version of what it looks like. (Personally, most Indian War uniforms disappoint me except the Dress Uniform for Infantry.)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fiw%2Fimages%2Fqm-7225_m1872_enlisted_pleated_fatigue_blouse_l.jpg&hash=736f805d8334519d8c254cd89b1a0e1c172e37d9)
[close]
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Miller786 on August 31, 2015, 04:29:25 pm
Some fantastic US Civilian's on the way! Fight the Indians with this new unit in your expansion into the West...

(https://i.imgur.com/gMvGj2v.png)     (https://i.imgur.com/sX2g1oR.png)
looks awesome, cant wait for some wild west  kinda action :D
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Parrot on September 07, 2015, 11:12:08 pm
(https://i.imgur.com/Sh7Mgv2.png)
*click to enlarge - huge image*


In-game:
(https://i.imgur.com/1jG7JJj.jpg)
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: ThePatriot98 on September 07, 2015, 11:18:33 pm
 :D
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Cara on September 08, 2015, 09:28:55 am
Beautiful
Title: Re: In Development - 3.0 still in development! (some Japanese uniforms on page 49)
Post by: Furrnox on September 08, 2015, 11:51:26 pm
(https://i.imgur.com/Sh7Mgv2.png)
*click to enlarge - huge image*


In-game:
(https://i.imgur.com/1jG7JJj.jpg)

That's really cool.
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Parrot on September 11, 2015, 11:28:47 pm
(https://i.imgur.com/L5QPuh3.gif)
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: ThePatriot98 on September 11, 2015, 11:31:20 pm
is that a river in the desert nice :D
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Miller786 on September 12, 2015, 12:25:02 am
(https://i.imgur.com/L5QPuh3.gif)
gold mine? :D
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Parrot on September 12, 2015, 12:41:48 am
is that a river in the desert nice :D

gold mine? :D

functioning waterfalls :P
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Furrnox on September 12, 2015, 08:37:55 am
Which people are still working on this project if I may ask?
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Parrot on September 12, 2015, 10:10:43 am
At the moment, it's just me.
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Miller786 on September 12, 2015, 10:40:35 am
is that a river in the desert nice :D

gold mine? :D

functioning waterfalls :P
functioning waterfalls near a gold mine assaulted by the indians? :D
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Parrot on September 12, 2015, 09:39:20 pm
More stuff will be posted on the moddb page (http://www.moddb.com/mods/blood-and-iron) rather than these forums now, if you want to keep more up-to-date on the mod follow us on there!

Link to Moddb (http://www.moddb.com/mods/blood-and-iron)
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: LordAdder on September 12, 2015, 09:42:59 pm
Awww :(
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Furrnox on September 12, 2015, 09:52:33 pm
More stuff will be posted on the moddb page (http://www.moddb.com/mods/blood-and-iron) rather than these forums now, if you want to keep more up-to-date on the mod follow us on there!

Link to Moddb (http://www.moddb.com/mods/blood-and-iron)

Why???  :'(
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: Parrot on September 12, 2015, 10:23:15 pm
Because I can't be bothered with the state that these forums have fallen into tbh, and more people get notified by stuff getting posted on moddb.
Title: Re: In Development - B&I 3.0 - We're still working on it!
Post by: LordAdder on September 13, 2015, 06:34:17 am
Because I can't be bothered with the state that these forums have fallen into tbh, and more people get notified by stuff getting posted on moddb.
Does it send out like Emails or something?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on September 14, 2015, 12:42:59 am
There's probably an option for that, but it notifies you if you're following a mod and new stuff gets posted about it. It's a really useful site.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: LordAdder on September 14, 2015, 03:42:29 am
There's probably an option for that, but it notifies you if you're following a mod and new stuff gets posted about it. It's a really useful site.
Kokey Smokely Meyer
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Miller786 on October 05, 2015, 09:52:07 pm
hows the development going?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Bravescot on October 05, 2015, 11:40:14 pm
hows the development going?
In Development - B&I 3.0 - Follow the development on ModDB!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Miller786 on October 08, 2015, 07:59:50 pm
Last update 1 year ago :|
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on October 08, 2015, 08:53:17 pm
Man last picture few weeks ago :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on October 09, 2015, 10:50:53 pm
b0ss please, looks so good.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: BSM 'Shut up' Williams on October 24, 2015, 09:33:28 pm
Man last picture few weeks ago :)

Moddb, mate. He posted a picture of the Metropolitan Police uniform.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: AeroNinja on October 24, 2015, 09:34:59 pm
I'm curious about this mod. Want to see the Samurai in battle. :P
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Bravescot on October 25, 2015, 04:30:57 am
In Development - B&I 3.0 - Follow the development on ModDB!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Salcos on October 25, 2015, 05:16:24 am
My regiment (1stYeniceri) was in many events for this and I look forward to the new release!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on October 25, 2015, 05:36:10 am
What's the word on the development, any estimations on the release?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on October 25, 2015, 08:36:09 am
There is a new image on MoDB. I see there parts from L'aigle and 69th Irish uniform from N&S, but it still looks awesome! Good work
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: usnavy30 on October 25, 2015, 08:39:15 am
The police are coming to maintain order among the civilians. They look great!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on October 25, 2015, 05:23:17 pm
I see there parts from L'aigle and 69th Irish uniform from N&S, but it still looks awesome! Good work

Considering I made the flappy part from that winter frock coat, it's only fair it gets re-purposed :P Besides, all the models are based off Docm's N&S models (thanks to Hinkel's generosity) so there isn't anything from L'aigle in that uniform.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Miller786 on October 25, 2015, 09:58:30 pm
sweeeeeeeet, cant wait to bash some scum
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Forest on November 02, 2015, 07:41:28 am
What faction is the US faction supposed to fight? I feel like you would definitely need a native American or "planes indian faction" for that.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: LordAdder on November 03, 2015, 08:16:02 pm
They go those god-damned Japs to slap
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Ukima on November 12, 2015, 11:07:37 pm
Are you going to add Victorian Hair and especially epic beardstyles?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Furrnox on December 27, 2015, 03:11:26 pm
Parrot come back, you can blame it all on me.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on December 28, 2015, 12:26:29 pm
Please tell me this is still alive  :(
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Malkolm R. Lind on December 28, 2015, 02:35:34 pm
Please tell me this is still alive  :(
._.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on December 28, 2015, 05:28:04 pm
Please tell me this is still alive  :(
._.
wat
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on December 28, 2015, 05:54:54 pm
It's all over but the crying and nobody is crying but me. Friends all over though im trying, to forget about how much I care for you.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on December 28, 2015, 06:00:47 pm
It's all over but the crying and nobody is crying but me. Friends all over though im trying, to forget about how much I care for you.
stop being poetic and simply tell me if it is dead or still under development  >:(
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on December 28, 2015, 08:46:01 pm
It was a song bb, and I dont know. I was expecting it to come out while I was in basic training and was very dissapointed when it wasn't when I got online.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: usnavy30 on December 28, 2015, 10:00:28 pm
I like that song, however it's not all over. The mod is not dead. For goodness sake.
http://www.moddb.com/mods/blood-and-iron/images/prussian-brunswick-infantry-looking-fantastic
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on December 29, 2015, 05:19:35 pm
It's not over he keeps posting images as he said on modbb and not here. People  ::)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on January 06, 2016, 07:13:45 pm
I'm going to break my hiatus for a second just to remind everyone that the mod is still under development, and updates (mostly in the form of screenshots) are being posted on our Moddb page (http://www.moddb.com/mods/blood-and-iron)!

(https://i.imgur.com/cHWsKuL.jpg)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Furrnox on January 06, 2016, 07:17:13 pm
Please keep posting here! It's very hard to keep track of Moddb compared to this.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on January 06, 2016, 07:53:17 pm
I'm going to break my hiatus for a second just to remind everyone that the mod is still under development, and updates (mostly in the form of screenshots) are being posted on our Moddb page (http://www.moddb.com/mods/blood-and-iron)!

(https://i.imgur.com/cHWsKuL.jpg)
looks cool
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on January 07, 2016, 02:28:01 am
awesome
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Ry1459 on January 07, 2016, 05:30:35 am
Just read the new update on the Moddb page, the new artillery sounds exciting and I can't wait for the new update! Keep up the great work  :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on January 08, 2016, 12:50:12 pm
The screenshots on the ModB page look excellent. I will have to get my Pickelhaube fixed ready for when the mod comes out!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on January 17, 2016, 11:53:32 am
I hope none of you have missed the new preview video : Gatling and some fight

http://www.moddb.com/mods/blood-and-iron/videos
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on January 17, 2016, 12:23:28 pm
I hope none of you have missed the new preview video : Gatling and some fight

http://www.moddb.com/mods/blood-and-iron/videos
it's amazing!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Wigster600 on January 17, 2016, 12:29:21 pm
I just hope the gatlings don't turn out to be too laggy like the machine guns of Iron Europe.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on January 17, 2016, 01:11:43 pm
That... is... amazing...  :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Salcos on January 17, 2016, 10:02:59 pm
Love the gatling gun! Yet, will those shadders be use in 3.0?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Conway on February 14, 2016, 05:59:17 am
Going to be honest, the gattling gun is cool. But I shit my pants when I heard maple leaf forever :P
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on March 21, 2016, 04:27:54 pm

Look ! A great mod is coming  :D

use some glasses
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F475500450725729752%2F91BE3FDFFFA348279A310A2F3D591E020C22541E%2F&hash=890d96aaeb7c5beca2855a49bcb7fa9049fddeb4)
[close]
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on March 23, 2016, 03:39:08 am
Where?!?! :D Jk :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on March 23, 2016, 10:12:40 am
Where?!?! :D Jk :D


Here !
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878677566066151%2F498064B130F3C8D6B9842364D89FD40BDF954537%2F&hash=07723d9bac1e373b33e4194ae8769b610e9d668f)
[close]
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on March 23, 2016, 11:41:32 pm
Hello Great mod, do you have a boyfriend?! :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on March 25, 2016, 09:50:28 am
After all this wait, you guys deserved a extended preview of the beta !

Pour l'Empereur, FEU !
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878785531466677%2FF0ABB814C7BB9DBF4900F11D5A59A37E88A24E55%2F&hash=2378ecd7b7314d4d65bb895495de8fbf496601a9)
[close]

For the King, to the ennemy !
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878677566066511%2FC79DA1975A4FA64E02924EA4720A52F8D82DB103%2F&hash=cec4781624d9e19170a216d4edf1dd23c5249d9d)
[close]

Le'ts give these prussians some mortar
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878677566066807%2FDC9E907F8468E266559A75D23FA86F009142F521%2F&hash=79147b1ca676fc0855688aa13ae387773ab9ece6)
[close]

Or the GATLING
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878677566066683%2FA47B2A6843F74C151C4C70F75F94D3A536D479A4%2F&hash=23c3b25c7cc5b294c02e628828eeb1b8c5b431f5)
[close]

Let's prepare the ambush
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878677566067016%2F5EA5C17E108C6B0D47746DB5AA80F8809EBBF5B9%2F&hash=c480aa6ce53dcdda5141067220042b8bea0dd489)
[close]

The french milita has some firepower though
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878785531466341%2FB1151EA756495A0198F6B84BEF5A885590727213%2F&hash=2210844c4c00c92c4a49880cac84fc8f85b287e6)
[close]

SURPRISE
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878785531466170%2F3CACF5B191E232554C6C0DBF986D05115560240F%2F&hash=983a00271b9194b1e8092a406702dd63441b0485)
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John-Sioux, what have you done to this harmless nun ?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F478878785531465976%2F94579507B0AFAC86C2B4CE2704941F2CE794FE2C%2F&hash=01530bc88003ac1f6611a77b6a8eb9d39f47c03d)
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Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: KillerShark on March 25, 2016, 02:21:25 pm
Nice images. Looks like you could just go ahead and give it to us  ::)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on March 26, 2016, 10:23:13 pm
Nice images. Looks like you could just go ahead and give it to us  ::)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on March 28, 2016, 11:56:17 pm
Quote
Quote from: KillerShark on March 25, 2016, 02:21:25 pm
Nice images. Looks like you could just go ahead and give it to us  ::)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on March 29, 2016, 07:01:54 am
Soon  :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on March 29, 2016, 07:05:01 pm
quick update from me (shocking i know):

the mod is undergoing some closed beta testing, i've received some great feedback and have a list of changes that need to be made and things that i need to finish. i'm trying not to add any more features because of this, but i just couldn't help adding winter uniforms; on snowy and stormy maps units will spawn with their winter coats rather than regular tunics.

(https://i.imgur.com/qsvs5ZN.png)

don't forget to keep an eye out on moddb for more regular updates!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Hinkel on March 29, 2016, 07:29:31 pm
Finally the North and South winter coats are in use! :D
The regiment we added them for is not active any more, great to see them in B&I now :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on March 29, 2016, 10:21:29 pm
They look amazing, I hope General Custer is on the American roster!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on March 29, 2016, 10:33:50 pm
He is  :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: isa567 on March 30, 2016, 12:11:34 am
Speaking of Cavarly besides Custer can we have the Bufflao Soldiers unit pls
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: KillerShark on March 30, 2016, 04:47:42 am
Speaking of Cavarly besides Custer can we have the Bufflao Soldiers unit pls
Little bit late to be asking for a new unit
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: NevralgiK on March 31, 2016, 08:38:06 am
I have one thing in my mind: Japenese.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on April 01, 2016, 01:20:03 am
damn homies, this BE EPIC! Can't wait to be Custer! :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: isa567 on April 16, 2016, 10:01:00 pm
Update?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on April 17, 2016, 12:53:22 am
Quote
Update?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.meme.am%2Finstances%2F63092909.jpg&hash=b4befe15f93c498038fc79faff933878fcb71752)
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Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on April 17, 2016, 02:59:27 am
perhaps there will be something on the progress this week, i've been very busy lately (with NaS etc) and i will continue to be busy with real life stuff for the next three to four weeks i'm afraid... but rest assured the mod is still being developed with the same amount of passion that it was when i started this update!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on April 17, 2016, 03:20:51 am
Parrot, pl0x bb deliver us from these dark times!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on April 17, 2016, 06:14:01 am
Will there be a 1 or 2 pages of infantry
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on April 22, 2016, 05:48:44 pm
Any news from the front?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Der_Preuße on April 24, 2016, 02:45:05 am
My friend had recently had some issues using the mod on a mac. We were able to install it by sending him the module files and for the most part it worked but there seems to be an issue where most textures are white/mirrors. The skybox is still fine same with some trees but the rest is this weird mirror. We checked the texture folder and nothing is missing, some help would be appreciated.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: usnavy30 on April 24, 2016, 06:18:09 am
My friend had recently had some issues using the mod on a mac. We were able to install it by sending him the module files and for the most part it worked but there seems to be an issue where most textures are white/mirrors. The skybox is still fine same with some trees but the rest is this weird mirror. We checked the texture folder and nothing is missing, some help would be appreciated.
Warband mods on a Mac computer do not work flawlessly. It is an issue with Mount & Blade: Warband's Mac porting that is on a standstill.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on April 28, 2016, 11:21:11 pm
The forums are a bit dead for the mod.  :'( I wan't to hear about more info.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on April 29, 2016, 02:47:44 am
There is much info !

Barricades are  up :

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F455236206118173304%2FBB3FC8CBFF45674258A331DC6485C840E3A3F9B3%2F&hash=8e5fa81520af68909bb3f67613c5bd3a1efad74e)
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Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on April 29, 2016, 03:13:07 am
 :o
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on April 29, 2016, 05:14:20 pm
since everyone seems to like the idea of playing as custer so much, here's some pictures of his uniform (winter and regular):

(https://i.imgur.com/T1zcFzH.jpg)        (https://i.imgur.com/afJ9yNI.png)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on April 29, 2016, 05:27:07 pm
can we see some us Marines
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on April 29, 2016, 07:04:58 pm
Quote
since everyone seems to like the idea of playing as custer so much, here's some pictures of his uniform (winter and regular):

Custer was a slut, but the uniforms are looking good.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: DarthTaco on April 29, 2016, 09:39:07 pm
Quote
since everyone seems to like the idea of playing as custer so much, here's some pictures of his uniform (winter and regular):

Custer was a slut, but the uniforms are looking good.

General Slutster?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on April 30, 2016, 04:14:20 am
Quote
since everyone seems to like the idea of playing as custer so much, here's some pictures of his uniform (winter and regular):

Custer was a slut, but the uniforms are looking good.

General Slutster?

Damn spoiler.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on April 30, 2016, 09:38:12 pm
Lets give these savages some dank memes! ~ George Armstrong Custer
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on April 30, 2016, 10:03:02 pm
Looks really good, I particularly like his winter uniform (I presume it is based on the one he wore at the Washita?) Surprised he is not wearing his buckskin and white/grey hat for his regular uniform but then again this before the Little Bighorn.
  A little off topic but I always found it a bit odd that the Seventh did not take their sabres with them into battle (save for at least one officer), most notably at the Little Bighorn, although then again the Seventh were trained in more of a dragoon role and I doubt swords would have made a great deal of difference, not to mention that most of the Indians had guns, many of which had a higher rate of fire than the Seventh's Carbines. I am not sure if they had them with them at the Washita.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: TheDoctor on May 03, 2016, 12:30:53 pm
Love it all. If you want help with maps or anything else you know where to find me.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 05, 2016, 12:31:55 am
Remove yourself bb
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on May 05, 2016, 12:52:38 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fmods%2F1%2F23%2F22349%2Fthumb_620x2000%2FUS_Marine.png&hash=ff4e3b2d12a0cd6867ba6b91b5baa1031354cd92)


can we see this in winter uniform
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 05, 2016, 11:54:49 pm
nawwwww
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on May 06, 2016, 02:17:21 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fmods%2F1%2F23%2F22349%2Fthumb_620x2000%2FUS_Marine.png&hash=ff4e3b2d12a0cd6867ba6b91b5baa1031354cd92)


can we see this in winter uniform
[close]

  That is not really a winter uniform. Greatcoats are preferred in winter. Besides, as far as I am aware white crossbelts were phased out in the 1860's.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 06, 2016, 05:45:32 pm
He wants to see that with the great coat, not stating it is the winter uniform.

If you want to see the winter version of the uniform. North and South models will probably be the same thing.....
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on May 08, 2016, 12:13:01 am
Well he ought to have worded that a bit better and posted a picture of the style of greatcoat he wants. The way he worded it (to my ears at least) it sounds like he wants that type of uniform for the winter version. If he wants the greatcoat then I am sure they are already working on it, in fact they have already implemented it from the looks of things:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fmods%2F1%2F23%2F22349%2Fthumb_620x2000%2Fwinter_uniforms.png&hash=18591d2a99da496c7b030feb4a62dc6dc1fe089f)
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Presumably based on the style the Union armies wore during the Civil War:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.minecreek.info%2Fcorps-badge%2Fimages%2F8752_0_9-original-civil-war-greatcoat.jpg&hash=18a4350279e7d26c63172117eae7e50c9e774dfa)
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  It is a shame the mods timeline ends in c.1880, it would have been good to see some units for the war America had with Spain in the late 1890's. Teddy Roosevelt's Rough Riders attack on the San Juan heights (well they were one unit out of many, including quite a few Buffalo soldiers) was a pretty tough action. Still, this mod looks very promising, I cannot wait to play as Custer with the 7th. :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 11, 2016, 07:43:48 pm
Hows the progress, can we expect a release soon, beta or otherwise.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on May 12, 2016, 03:17:02 am
Hows the progress, can we expect a release soon, beta or otherwise.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on May 12, 2016, 11:38:44 am
about a month ago we had the first stage of beta testing, which went really well. so bugs from that have been cleaned up, and some new features have been added (like the winter uniforms), so we'll have another, larger, test when this stage is complete.

at the moment i've got all the time in the world, so i'm working on the mod as if it were a day job. it'll probably be finished within the month, or early next month (not including testing time)

new flags
(https://i.imgur.com/S8Eh8Si.png)
[close]

british winter uniforms
(https://i.imgur.com/JPgTDgO.png)
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french winter uniforms
(https://i.imgur.com/qlOKTzZ.png)
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japanese winter uniforms
(https://i.imgur.com/jzFvUo7.png)
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prussian winter uniforms
(https://i.imgur.com/dDryZNX.png)
[close]

us winter uniforms
(https://i.imgur.com/7Be1taa.png)
[close]
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on May 12, 2016, 12:19:13 pm
Great news  :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Bravescot on May 12, 2016, 03:05:51 pm
Great work and even better news!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Gokiller on May 12, 2016, 05:25:38 pm
Awesome work!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: The Mighty McLovin on May 12, 2016, 05:30:12 pm
I agree, amazing work.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 12, 2016, 07:27:07 pm
BRB just going to die from excitement!  :o
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on May 12, 2016, 09:46:13 pm
Lovely work. I particularly like the look of the regimental colours you have done. I was reading up about the ones issued in Victorian times and apparently a few regiments (I think the 42nd Black Watch was one, definitely the old 24th) did not have theirs replaced until the 1930's/40's!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: usnavy30 on May 13, 2016, 12:14:06 am
Excellent, you know how to get people excited. :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on May 13, 2016, 12:15:53 am
Looks bootiful  8)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 14, 2016, 12:25:03 am
Quote
Looks bootiful  8)
BAN THIS CIS MALE SCUM!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on May 15, 2016, 02:24:19 am
Quote
Looks bootiful  8)
BAN THIS CIS MALE SCUM!

NU BAN DIS FEMALE PRETENDER CUNT!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 15, 2016, 07:43:32 pm
OI! Who you calling a female pretender XD
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on May 15, 2016, 10:54:31 pm
OI! Who you calling a female pretender XD

 ::) 8)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Furrnox on May 16, 2016, 02:24:01 am
Those black Prussian uniforms are HOT!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on May 16, 2016, 04:43:23 am
Parrot you tease us more than celebrity nudes
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 16, 2016, 09:56:12 pm
but de nudes arent teases bb
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on May 16, 2016, 10:59:43 pm
Its gorgeous! Cant wait for this mod to come out
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 20, 2016, 06:36:22 pm
Quote
Its gorgeous! Cant wait for this mod to come out
Damn straight, I can't wait for the beautiful pickelhaube to be in my life.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: DarthTaco on May 21, 2016, 05:08:18 am
Can't wait for the community to pick back up so I can run around as a gurkha killing people again :P
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on May 21, 2016, 11:36:41 pm
all but a couple of uniforms are done, now it's mostly less exciting stuff like animating, ui textures, and other back-end things which can take a while

(https://i.imgur.com/ir3PS2n.jpg)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on May 22, 2016, 12:23:32 am
all but a couple of uniforms are done, now it's mostly less exciting stuff like animating, ui textures, and other back-end things which can take a while

(https://i.imgur.com/ir3PS2n.jpg)


Looks nice gave me a little "LongTree" Keep up the good work
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on May 22, 2016, 10:01:44 am
This is the french grenadiers ?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on May 22, 2016, 10:51:15 am
Yes it is with their winter coat  ;) (which spawn automatically on a winter map)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 22, 2016, 06:35:03 pm
That is a pretty awesome feature! Was the scripting for that hard to do?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on May 23, 2016, 01:49:58 pm
it wasn't hard at all, but because i'm lazy it only switches to winter uniforms for predefined maps at the moment
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on May 30, 2016, 07:14:59 pm
Well that's fine. It's a really cool feature, can't wait for release.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on June 04, 2016, 10:47:24 pm
Some news ?  ;)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on June 05, 2016, 07:19:48 pm
erm.... apart from the boring stuff (ui textures and bug fixes) i've made some new animations, and i'm currently adding a small check so that when you press p (the surrender button) you'll salute, but if you're hurt you'll call for a medic. this will also recognise if you have a sword, so it will perform a different salute

(https://i.imgur.com/br6gqRF.jpg)

there are also some nice maps in the works...
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on June 05, 2016, 11:28:08 pm
Rifle salute after sword salute then?! :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on June 06, 2016, 07:10:08 pm
(https://i.imgur.com/Ngmrjpk.gif)

so these salutes are activated with the p key, which is nice and easy to remember since it's the same one as nw's surrender

edit: bandages will now restore some health as well as stopping bleeding
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 06, 2016, 09:03:42 pm
That's awesome!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on June 07, 2016, 01:32:07 pm
That is a brilliant feature.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on June 07, 2016, 03:00:37 pm
Very nice work  ;)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 14, 2016, 08:50:47 am
Shall there be a beta?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on June 14, 2016, 01:42:44 pm
probably one to test for any last minute bugs and to make sure events can be a thing without any problems, it's already been tested a bit which helped a lot
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on June 14, 2016, 08:47:46 pm
nice
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 14, 2016, 08:49:51 pm
I just can't wait to play this.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on June 14, 2016, 08:55:55 pm
Indeed  :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on June 14, 2016, 10:12:54 pm
New pictures of french Infantry Parrot please ! ;D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 15, 2016, 01:25:31 am
Quote
New pictures of Prussian Infantry Parrot please ! ;D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on June 15, 2016, 01:57:25 am
i'm sure i've showcased a lot of that stuff, what kind of things do you guys want to see?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on June 15, 2016, 03:10:04 am
i'm sure i've showcased a lot of that stuff, what kind of things do you guys want to see?

I want to play not see bro this is worse than a really good strip tease.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on June 15, 2016, 04:33:21 am
i'm sure i've showcased a lot of that stuff, what kind of things do you guys want to see?

I want to play not see bro this is worse than a really good strip tease.

Lol true dat . but we gotta be patient, he came thus far so nobly advanced. He has to keep it up and then once he thinks he is done when he is happy with it he'll release
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on June 15, 2016, 10:54:42 am
i'm sure i've showcased a lot of that stuff, what kind of things do you guys want to see?

French uniform please
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 15, 2016, 07:41:16 pm
Prussiansnss
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on June 15, 2016, 08:04:31 pm
russians
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on June 16, 2016, 10:37:17 am
When do we get a standalone game ? AZW and NAS get one i give u all my moneys !!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 16, 2016, 07:02:13 pm
AZW has a standalone?!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on June 16, 2016, 07:34:24 pm
AZW has a standalone?!

yes its called like dawn of zulu response

 http://store.steampowered.com/app/401250/
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 16, 2016, 10:41:02 pm
That's pretty dope fam.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: DarthTaco on June 16, 2016, 11:58:33 pm
Looks interesting, I'll give it a go.
Title: Re: In Development - B&I 3.0 - Devblog Scenes
Post by: Ted on June 18, 2016, 03:15:48 pm
Hello everyone and welcome to this little Devblog for B&I 3.0!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)


I've joined the team about one month ago and am currently working on historical maps as well as on new, creative scenes full of immersion.

My aim is to provide some full-historical maps that will feature parts of the period's famous battles and will allow you to jump back in time right into the fight! I'm setting up multiple scenes with various features, e. g. completly enterable - and destructable! - towns. I wish to give you an overview on two of these maps and show you how much research has been done in order to provide this completly unique experience in Mount&Blade Warband!



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)


Battle of Sedan: Bazeilles



The Battle of Bazeilles was fought on 1 September 1870 during the Franco-Prussian War as a portion of the larger Battle of Sedan and was one of the first battles to feature modern urban warfare tactics. It took place in Bazeilles, France, a small village in the department of Ardennes near Sedan, and involved a force of Bavarian soldiers battling against French marines and partisans.

The village was defended by a small detachment of the "Blue Division" Troupes de marine, under the command of General de Vassoigne. Marsouin snipers, along with local guerrillas, fired on the Prusso-Bavarian troops using quick-firing Chassepot breech-loading rifles.

Although outnumbered ten to one, the French held the village until Napoleon III gave orders to withdraw. A small group under commander Arsene Lambert remained in the last house on the road to Sedan, the Auberge Bourgerie, fighting to the last bullet in order to cover the retreat.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.troupesdemarine.org%2Ftraditions%2Fhistoire%2Fplanbazeilles.jpg&hash=114be13862dc9449b4a7b180ac7709764d8035ea)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.troupesdemarine.org%2Ftraditions%2Ftradis%2Festaminet.jpg&hash=702e5ef2dcb0a9bfa27d68aae14362e1944533cf)

The battle for Bazeilles was a dark day for the Bavarian army; General Carl Von Helvig deemed it "a bloody contribution to the Bavarian military honor, an honorable putty for German unity."
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffs5.directupload.net%2Fimages%2F160618%2Fymo3lsua.jpg&hash=ad90929d2b0b8154d3fcaa2b6e13e92f8de7c83a)

For many military artists and illustrators of the late 19th century, the struggle for Bazeilles was a popular motif.


The map ingame!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576688437%2F87E2C07CE39B856E0C5CED843DED43C464AB3F74%2F&hash=736e43c2ebaab0b886653224df96153a88d4d8f7)

The churchyard: Not only crucial stand, but also a small military hospital!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576687040%2FBF131189057C77904E7CF7593B46C4DAEA871902%2F&hash=c6104f2ae304d675ce45c1f1826c8d11d2b563a9)

Bavarian Artillery - ready to turn the village into ashes.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576687922%2FB231FDDA83E387C82D7B4C05D523FEC336FDE9C7%2F&hash=1aa8f44abe67b890c3157470b73d78ef58260914)

Make ready to fight for the streets.....

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576689894%2FC8CA82733384130AB8C214F089E0BBF8A6B3614D%2F&hash=34cefb1f90f60246e23b2fd317bb4613a4ae992a)

The French have blatantly tried to entrench the sight - however, they didn't do it in time therefor the defenses are rather makeshift.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576690637%2F1BD4C089E76AC7938C9FC69D79CBFD1F9C3CC708%2F&hash=c05bfbeb47037dfbdf7d4b046f58e18fe18ae77a)

The open fields may be deathzones for everyone trying to cross them without cover....

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(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)


Battle of Königgrätz: Maslowed



The Battle of Königgrätz, also known as the Battle of Sadowa, Sadová, or Hradec Králové, was the decisive battle of the Austro-Prussian War, in which the Kingdom of Prussia defeated the Austrian Empire. Taking place near Königgrätz (Hradec Králové) and Sadowa (Sadová) in Bohemia on 3 July 1866, it was an example of battlefield concentration, a convergence of multiple units at the same location to trap and/or destroy an enemy force between them.

The village of Maslowed - located next to the famous Swiepwald - saw heavy fighting all over the day. Eventually the Prussian 3rd Army managed to take it and pushed through the Swiepwald , scattered the Austrian line by destroying its right flank. The 3rd Army then moved forward right into the heart of the Austrian line, took the village of Chlum and forced the Austrian army to retreat.


(https://i.imgur.com/cpI8NPg.jpg)(https://i.imgur.com/SYyKw4U.jpg)

The fights near Maslowed and inside the Swiepwald were very intense, resulting in hundreds of deaths until the Prussian 3rd Army managed to overrun the Austrian troops and crushed the Austrian northern flank, managing to advance towards the village of Chlum.
(https://i.imgur.com/5zD9LLg.jpg)

The battlefield's landscape has kept its general appearance over the course of the last 150 years - here the Swiepwald.

The map ingame!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576682909%2FA466E2E86B3E6081C3D9D909FE55E1F7C9A848B0%2F&hash=d99ca064f03954c428fc43f9cf727b6a866018f0)

The Swiepwald: obscure as if taken from a fary tale it will be difficult to gain the upper hand without going deep inside.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576683506%2FDAF7990A8A7E2C75DF500D984282969A6C211038%2F&hash=75140ffa627db86c34e1f75ab3e47dc488ea715f)

The village seen from the north (Prussian front). It would be nearly impossible to cross the open fields if the opponent was given the chance to take it unhindered...

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576684102%2FBE06E923E42A6FACE54904FDD9712EF56F90E098%2F&hash=1781dee6beaded59f162ae4e5f148cf104ece7ad)

The village again, this time from the south.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576684706%2F2694C0BECB386C2533EEE16DA04AE27756449546%2F&hash=e4a69d565942adfc9640538b91b49e59bdec04ea)

All houses are enterable - up to some roasted chicken or a good, cold beer?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576686392%2FC45D8BB60986841993784E4B20385969F42DAE46%2F&hash=b9baa2f8ad38647df9cadb86ff8bfff86ab163fc)

Overview

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(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi260.photobucket.com%2Falbums%2Fii35%2Fqueenofmycastle_photo%2FBLOG%2520SIGGIES%2FDividerTransparent-1-_zps88647a09.png&hash=6551e9634635b524f538c90ef6bac89672126892)


I hope you've liked this little blog and are looking forward to playing this game as much as I do. Spread the word, stay tuned, find people to play the mod with and remember the history!

~Ted
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: usnavy30 on June 18, 2016, 05:40:05 pm
Oooh new maps is just what was needed. And historically based. Immersion is fantastic to hear about these maps. Great work thus far.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on June 18, 2016, 10:56:11 pm
Great work  ;)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Ted on June 19, 2016, 03:29:58 pm
Just a quick look at another map, this time a creative one :D

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576699514%2F5E291155CA845A18049F0B289AFE45A08A4A581D%2F&hash=3143816710f508a6b15dd72bd0630a9f7a6bbf80)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576701710%2FDC282CCFB90A5892DECA846EF799AEDDC1A25075%2F&hash=3bfa5f22768dc6c1bff61fd1edd5f1c73a5c9361)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576700995%2F4C389E439C55D955214E1235176D30796F36BE37%2F&hash=7fbffb61a9924d0061f327f4d01ed728628d4653)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F273972713576704602%2F2CAE5E466E801314CC891C2BAB97C610BA37BAFB%2F&hash=52f60b8f561b82c81a7ee72304c9879c9114e59c)
[close]
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on June 19, 2016, 04:13:01 pm
Very nice work Ted  ;)

All of your maps are little ?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Ted on June 19, 2016, 04:27:04 pm
Very nice work Ted  ;)

All of your maps are little ?
Thank you very much!  :) I've concentrated on medium and small sized ones for now as we allready have some large maps but lack the smaller, very detailed  ones :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 19, 2016, 08:40:33 pm
How much longer??  :-[  :-[  :(  :'(
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on June 19, 2016, 10:08:11 pm
How much longer??  :-[  :-[  :(  :'(
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on June 21, 2016, 09:00:34 pm
So parrot i have been using the B&I Ops and i cant seem to find the hat that the Indian Regiments wear could you please tell me the name of it 
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on June 25, 2016, 12:16:42 am
for everyone asking about a release date, i'm still saying soon, but i don't know when...

this is my list of items that i need to do, there could be things that are not on the list, but it's a general guide for me... it'll be done when it's done.
Spoiler
(https://i.imgur.com/nZYp0Xp.png)
[close]
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on June 25, 2016, 11:03:25 pm
i ended up getting a lot of the stuff on that list done today, so i'm expecting full-blown beta testing to start in the next week or so (if nothing happens, like nuclear war, or britain leaving the eu... wait...)

(https://i.imgur.com/cx5pCro.png)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Moldplayer on June 25, 2016, 11:18:23 pm
Geisha?  :o
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on June 27, 2016, 06:17:53 am
sounds good! :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on June 27, 2016, 09:39:01 pm
Doesn't look like it will be too much longer now.  :o
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on July 03, 2016, 02:35:03 pm
Some news ?
How is your list ?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 03, 2016, 07:37:21 pm
looking good, finished and tidied up the animations today
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on July 03, 2016, 08:16:02 pm
I came man  :-[
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on July 03, 2016, 08:24:06 pm
I came here too in hope of download link! jk xD
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 03, 2016, 09:51:55 pm
Soon enough, im sure the animations where the hardest part.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: KillerShark on July 04, 2016, 01:00:55 am
I came here too in hope of download link! jk xD
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 05, 2016, 04:04:51 pm
we've started what should be the final stages of beta testing... keep your eyes pealed for a release date!

tell your friends, your grandmother, your dog, get your nw/nas regiment excited. it'll be easier to bring existing/old regiments rather than trying to form new ones specifically for the mod.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dutch_Spudgun on July 05, 2016, 04:07:14 pm
we've started what should be the final stages of beta testing... keep your eyes pealed for a release date!

tell your friends, your grandmother, your dog, get your nw/nas regiment excited. it'll be easier to bring existing/old regiments rather than trying to form new ones specifically for the mod.
<insert geeksqueaking and nerdgasms>  ;D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 05, 2016, 06:06:15 pm
FOR THE GLORY OF PRUSSIA!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on July 06, 2016, 04:53:34 pm
Can't wait !  ;D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on July 06, 2016, 08:01:25 pm
Im so hyped for this! Probably going to be my favourite NW mod
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Feldmarschall_Ben on July 06, 2016, 09:35:28 pm
Just so you know... The Imperial Army (german regimental powerhouse +100 ppl) will surely host its own B&I Event if an additional one is needed! Just in case there is now weekly official event like there was before.

Also we will be happly to join your games with our great numbers in order to play austria..

Wait.. There will be austria, wont it`? :D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Coldstreamer on July 07, 2016, 04:11:50 am
any new updates?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on July 07, 2016, 09:38:36 am
Game is tested right now, and showing great stuff :)

Tell us what screenshots you want !
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 07, 2016, 10:47:40 am
Any Prussian Regiments, and thier artillery please/
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on July 07, 2016, 10:57:04 am
French infantry stuff please
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Hinkel on July 07, 2016, 12:05:12 pm
There will be austria, wont it`? :D

No, there is no austria as a faction :)

Its British Empire, France, Prussia, Japan and USA


And of course, a lovely piece made by Krupp!  8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww2.pic-upload.de%2Fimg%2F31139100%2FArtillery.jpg&hash=1e6273615c4592dc530dff952c5baf075bd626ce)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 07, 2016, 06:55:18 pm
R.I.P Lemmy Kilmister
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on July 07, 2016, 07:41:05 pm
#Bring Minor Factions back
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Nick Lazanis on July 07, 2016, 08:55:30 pm
#Bring Minor Factions back

It doesn't seem very necessary
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Ted on July 07, 2016, 09:26:28 pm
We have just played some Commander Battle and Deathmatch in the testversion, it was great :D Stay tuned guys  :)



Minor info: I'm now finishing the "prepared" Linebattle and Commander Battle Maps which will allow you to play on a large, free map without having to search through the random maps for ages.


Little Big Horn

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F280729915143743883%2F24B379DBC34C05674AA824CF8B2F7BC8CEDDD216%2F&hash=e21f47ff80873133d629388462ec771cc3a18145)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Black Watch 1745 on July 08, 2016, 12:55:35 am
Spoiler
We have just played some Commander Battle and Deathmatch in the testversion, it was great :D Stay tuned guys  :)



Minor info: I'm now finishing the "prepared" Linebattle and Commander Battle Maps which will allow you to play on a large, free map without having to search through the random maps for ages.


Little Big Horn

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F280729915143743883%2F24B379DBC34C05674AA824CF8B2F7BC8CEDDD216%2F&hash=e21f47ff80873133d629388462ec771cc3a18145)
[close]
Wow that is brilliant! Looks eerily similar to the actual battlefield:
Spoiler
(https://www.nps.gov/parkhistory/online_books/hh/1a/images/hh1g1.jpg)
[close]
A shame the Indian village cannot be bigger although there are limitations. My older brother visited the battlefield a few years ago, Custers  troopers being buried more or less where they fell.
Spoiler
(https://2.bp.blogspot.com/-1X0GFPABJL8/UKGzsAe-SMI/AAAAAAAAD_U/5x8u6JgCNDE/s1600/IMG_0927.JPG)
[close]
You will have to do the Washita next and then Fort Courage from F Troop!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Ted on July 08, 2016, 10:26:44 pm
Thank you very much! :D



You will have to do the Washita next

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F280729915148973305%2FF7E5F8F5EAC6B379F3A599F77016EC935E2D6EED%2F&hash=efa1359c145231a81fad9ad40525bab91ec058ae)

 8)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on July 08, 2016, 11:05:10 pm
And the release date is *dum dum dum* ...  ;D
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 08, 2016, 11:19:44 pm
July 1st 2019
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 08, 2016, 11:22:06 pm
And the release date is *dum dum dum* ...  ;D

i'll tell you the release date soon... :P

(https://i.imgur.com/m85Fm2M.jpg)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Wigster600 on July 09, 2016, 12:22:58 am
10:00

Release date is the 10th confirmed.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Ted on July 09, 2016, 12:24:52 pm
What's this then, eh?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F280729915151399217%2F3C740AB15EB638D9AECEAE23DD0D811DF39FFFA1%2F&hash=20d882869811802735b3c17103e2d6f4f89d1b7f)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: greatscot on July 09, 2016, 12:30:37 pm
just give me the mod already! xd
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 09, 2016, 04:51:09 pm
right XD
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: ThePatriot98 on July 09, 2016, 05:55:20 pm
just give me the mod already! xd

It's almost harvesting season!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: The Mighty McLovin on July 09, 2016, 08:20:56 pm
Looks very nice! Cannot wait.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Malkolm R. Lind on July 09, 2016, 10:09:19 pm
Is this in the same time period as in Shogun 2: Fall of the Samurai?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Hinkel on July 09, 2016, 11:09:29 pm
Is this in the same time period as in Shogun 2: Fall of the Samurai?

Yes, kinda :)

Japanese troops have classic troops as well as Boshin War troops.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Wigster600 on July 10, 2016, 12:10:01 am
Something to satiate your want for late-1800's stuff.
I've probably linked this guys youtube channel somewhere on here before, but incase any of you are unaware & interested: BritishMuzzleLoaders (https://www.youtube.com/channel/UCK-MdBJJw-0glJZgw8dO1Ag)

There's this Canadian chap who makes rather informative and pretty professional videos on equipment and drill for weapons that the British Empire used in the 1800's, (mostly late 1800's). He covers firearms ranging from the Baker Rifle to the Lee Enfield. Definitely would recommend having a look at.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 10, 2016, 07:45:07 am
I hope to the Prussian Empire it releases by the end of the month.

But that's all one can do it "hope"

Spoiler
(https://s-media-cache-ak0.pinimg.com/564x/49/25/28/492528e74e5363ccc81f4a5af52c0b59.jpg)
[close]
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 12, 2016, 01:13:42 am
Any word fam?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Wigster600 on July 12, 2016, 01:17:07 am
No response in over five minutes, mod confirmed rest in rip.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 12, 2016, 01:30:21 am
well the response from the testing so far has been overwhelmingly positive :P
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Wigster600 on July 12, 2016, 01:31:37 am
Mod is hiv positive. Mod is dead.

Any estimation on a release date?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 12, 2016, 01:39:11 am
there's one big thing which is going to happen this week during the testing: an event, to make sure everything's okay on that end. then i'll fix the small amount of bugs that have cropped up, when i start fixing them i'll have a release date
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 12, 2016, 07:23:21 am
Will there be a video of said event?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dozdhik on July 12, 2016, 10:12:03 pm
Hi all. I see peoples on the server(5-10),but i can't join.Why?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Wigster600 on July 12, 2016, 10:28:40 pm
Hi all. I see peoples on the server(5-10),but i can't join.Why?
Well, what does it say when you try to connect?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on July 12, 2016, 10:37:13 pm
It's because you don't have the last mod version (still a beta for now).
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dozdhik on July 13, 2016, 01:12:19 pm
Well, what does it say when you try to connect?
Blood_and_Iron_Official
"This server is running a module that is not installed on your computer."
I think that this is a close beta sever. Or not?

I have version from moddb
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 13, 2016, 04:52:37 pm
that server is running the new b&i, if you use the "compatible mods" filter it shouldn't show up
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dozdhik on July 13, 2016, 05:30:44 pm
that server is running the new b&i, if you use the "compatible mods" filter it shouldn't show up
I know,but i want to play XD
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: usnavy30 on July 13, 2016, 05:35:30 pm
Patience is a virtue. Quality is of the utmost.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Coldstreamer on July 14, 2016, 02:10:38 am
I'm pretty sure someone is not  testing this until release? Don't know wtf I jus said I'm on vaca so stupid word correct
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Malkolm R. Lind on July 14, 2016, 10:30:38 am
I'm pretty sure someone is not  testing this until release? Don't know wtf I jus said I'm on vaca so stupid word correct
wat
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 15, 2016, 05:12:23 pm
Any sexy screenshots?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on July 16, 2016, 06:52:01 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F277352849048136214%2F71DA589D3996D689DA90D022A43867DBBF25F4F0%2F&hash=35544eea2b2a0955ac585a4359e4c20877b50d17)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on July 16, 2016, 06:55:30 am
Sorry for the bad Quality



https://www.youtube.com/watch?v=nswjywQE1ls
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 16, 2016, 11:32:47 pm
thanks to the Union Army, especially Etherton and his staff, for running and hosting the beta event tonight. Thanks to Chadman (https://www.youtube.com/user/TheChadtopia) who popped along to record the event, keep your eyes on his channel for the video.

if the final bug fixes go well the mod will be released this week.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Duke Of LongTree on July 16, 2016, 11:45:57 pm
thanks to the Union Army, especially Etherton and his staff, for running and hosting the beta event tonight. Thanks to Chadman (https://www.youtube.com/user/TheChadtopia) who popped along to record the event, keep your eyes on his channel for the video.

if the final bug fixes go well the mod will be released this week.
Cancer
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: KillerShark on July 16, 2016, 11:55:52 pm
thanks to the Union Army, especially Etherton and his staff, for running and hosting the beta event tonight. Thanks to Chadman (https://www.youtube.com/user/TheChadtopia) who popped along to record the event, keep your eyes on his channel for the video.

if the final bug fixes go well the mod will be released this week.
*A look into the future* The final bug fixes do not go well, mod is released in 3 months.
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Wigster600 on July 17, 2016, 12:46:17 am
Mod 's going to have a joint-release with Half Life 3
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Lord Toranaga on July 17, 2016, 11:28:12 am
Quote
if the final bug fixes go well the mod will be released this week.

Does that mean that it's possible that the mod will release today?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 17, 2016, 04:33:11 pm
here's some screenshots from the event, taken by Sturog of the Union Army.

(https://i.imgur.com/pKXUNEv.jpg)

(https://i.imgur.com/G2rkUe8.jpg)

(https://i.imgur.com/7S9dnDk.jpg)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 17, 2016, 05:53:31 pm
holy shit it looks amazing!
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dazzer on July 17, 2016, 07:57:38 pm
here's some screenshots from the event, taken by Sturog of the Union Army.

*snip*

Whats the first unit he is playing as?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 17, 2016, 07:59:41 pm
punjab cavalry
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on July 19, 2016, 06:37:12 pm
Any bugs problem ?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 19, 2016, 08:10:55 pm
not as many as i'd thought; i've almost completely rewritten the bayonet script, which works properly now with the throwing addition. i've also added a server feature, which displays a chat message when a player joins and leaves a server, it also recognises if the player is an admin (so public server players know when an admin has joined and left - very useful) and if they're a dev or vip, and has appropriate messages for each. this replaces the server log when a player leaves, so your logs become much more detailed. a lot of other bugs have been fixed as well, but none of them are quite as interesting...
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Dius on July 19, 2016, 08:48:23 pm
Hmm ok, and the link for dl the mod would be the same of the beta link, or we will dl a new link ?
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: JohannGustavsen on July 20, 2016, 12:02:25 am
Waiting to bask in parrots glorious creation has me like.

Spoiler
(https://s-media-cache-ak0.pinimg.com/736x/8b/22/69/8b2269f75d131dc0abe1c5109e044400.jpg)
[close]
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Parrot on July 20, 2016, 01:18:02 pm
check out Chadman's recording of the beta event! many thanks to him for popping along and filming.

https://www.youtube.com/watch?v=SfYxZgoFX6s

if you like this, and want to see more (chad also does fantastic NaS videos) subscribe to his channel if you aren't already
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Cara on July 20, 2016, 01:30:33 pm
Nice :)
Title: Re: In Development - B&I 3.0 - Follow the development on ModDB!
Post by: Chadman on July 20, 2016, 01:36:18 pm
 ::)
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Dius on July 20, 2016, 06:41:07 pm
Nice video, I can't wait the release date !  ;D
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: JohannGustavsen on July 20, 2016, 07:06:07 pm
I'm only more hyped now  :o
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Wigster600 on July 20, 2016, 07:20:38 pm
Looks great, only quarm I have is the aim animation, the characters head looks like it's looking across the firearm rather than along it.
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: ThePatriot98 on July 21, 2016, 06:16:10 am
beta is great :) it is glad waiting for it! just a few suggestions, maybe add double barrel shotgun i dont know but the one barreled shotgun doesnt look like a shotgun, maybe colt peacemaker as random weapon, etc. A little bit sad because there is no more micro-factions, the thing I liked about it were the variety of units, even if just 1 unit representing a nation. I guess there won't be Austria-Hungary either. ( It was made in 1867, so it is in the time era of B&I since the 1873 springfield is in it ) Also maybe to add more songs?  I personally like this song a lot, and actually fits in the atmosphere perfectly.
Spoiler
https://www.youtube.com/watch?v=8_8H6htEDsU&list=LLEaj1_gzBI1Wp9SZWjfIYlg&index=525
[close]
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Aztir on July 21, 2016, 10:04:07 am
The new update is looking great!

https://www.youtube.com/watch?v=dSHYQxTk9-4
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Malkolm R. Lind on July 21, 2016, 08:33:29 pm
Now that the guns are as accurate as they are, will people give up on line formations for firing? :(
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Wigster600 on July 21, 2016, 08:40:23 pm
Now that the guns are as accurate as they are, will people give up on line formations for firing? :(
Depends on what you're against. I'd like to see some double-rank line action against samurai.
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Parrot on July 22, 2016, 08:08:11 pm
if all goes well, the mod will be released tomorrow at 3pm GMT (4pm CET, 11am EST, 8am PST)
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Cara on July 22, 2016, 08:15:22 pm
HYPE IS REAL
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Ry1459 on July 22, 2016, 08:20:11 pm
ALL ABOARD THE HYPE TRAIN
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Museal on July 22, 2016, 08:27:10 pm
Looking forward to it
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Dutch_Spudgun on July 22, 2016, 09:06:46 pm
if all goes well, the mod will be released tomorrow at 3pm GMT (4pm CET, 11am EST, 8am PST)
Can't wait! :D
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Malkolm R. Lind on July 22, 2016, 09:20:07 pm
if all goes well, the mod will be released tomorrow at 3pm GMT (4pm CET, 11am EST, 8am PST)
YIS YIS YIS YIS YIS YIS YIS, HURR DRURUR HRHR
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Ted on July 22, 2016, 10:11:35 pm
Funfact: I'm not going to have time to play tomorrow. RIP me, I hope you will enjoy the maps and the great mod in general  :)
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Parrot on July 22, 2016, 10:25:52 pm
the last animation being made:

(https://i.imgur.com/2v31dYH.png)
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Kaperson on July 23, 2016, 01:10:24 am
PogChamp
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Duke Of LongTree on July 23, 2016, 11:01:35 am
Pls nerf smoke grenades
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Ted on July 23, 2016, 11:09:31 am
Pls nerf smoke grenades

No nerf for you m4te we will give holy handgrenades to everyone!
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Gray Bonaparte on July 23, 2016, 11:26:43 am
HYPE !!!
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: greatscot on July 23, 2016, 12:16:31 pm
Can't wait

Kann nicht warten

待てません

ne peut pas attendre

Can't wait


yes i said it in all the languages of the factions in this mod

kms
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Dazzer on July 23, 2016, 02:22:01 pm
Can't wait

Kann nicht warten

待てません

ne peut pas attendre

Can't wait


yes i said it in all the languages of the factions in this mod

kms
why did you say Cant wait twice
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Jelly on July 23, 2016, 02:25:43 pm
why did you say Cant wait twice
British + US
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Malkolm R. Lind on July 23, 2016, 03:16:33 pm
why did you say Cant wait twice
British + US
  I didn't know British english and American english were 2 different languages. :P
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Jelly on July 23, 2016, 03:31:05 pm
why did you say Cant wait twice
British + US
  I didn't know British english and American english were 2 different languages. :P
They are the only two factions that speak English, only reason I can think of for "can't wait" being said twice.
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Malkolm R. Lind on July 23, 2016, 03:34:40 pm
Yeah yeh yeh. I get it. NOW LET'S HYPE.
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: greatscot on July 23, 2016, 03:43:41 pm
!!!!!!!!!!!!!!!!!!!!
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Parrot on July 23, 2016, 03:44:05 pm
soon...
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Gray Bonaparte on July 23, 2016, 03:50:17 pm
10 minutes ?
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Dazzer on July 23, 2016, 03:57:30 pm
!!!!!!!!!!!!!!!!!!!!
That makes sense
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Ted on July 23, 2016, 03:59:33 pm
HYPE
Title: Re: In Development - B&I 3.0 - Video on page 67!
Post by: Parrot on July 23, 2016, 04:01:53 pm
it's out! (https://www.fsegames.eu/forum/index.php?topic=32603.0)
Title: Re: In Development - B&I 3.0 - old thread
Post by: Gray Bonaparte on July 23, 2016, 04:04:31 pm
YEAH !!!!!
Title: Re: In Development - B&I 3.0 - old thread
Post by: usnavy30 on July 23, 2016, 04:14:58 pm
Huzzah!
https://www.youtube.com/watch?v=rgWGn6cbxAo