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When - 19:00 (UK) Wednesdays, every other week - alternating with Historical
Teamspeak 3 IP - 33rd.ts3dns.com
Where - 33rd LOTR Event
The 33rd Regiment of Foot is proud to Host our New Lord of the Rings Event taking place every other Wednesday from 19:00 lasting until 20:00 (UK time). The intention with this event is to offer the community a Lord of the Rings themed event based around an interactive campaign, where the outcomes of various rounds will impact progress on an FSE campaign map. Events will involve battle, conquest and sieges , maintaining some novelty value as they will be hosted every other week.
Events will consist of 5-6 Battle, Conquest & Siege Rounds on average, played on unique territory specific maps.
Map Selection consists of 30 unique custom maps, one for each territory on the campaign map.
Battle rounds will be kept short with 'all charges' being called (if necessary) no later than 53:00.
Siege rounds will be kept concise, with a duration of between 8-10 mins (life and map dependant).
Conquest rounds will be kept concise, with a reasonable amount of tickets. (Map and Time dependent)
At the beginning of each event, a contested region will be selected by admins. This will be used as the mid event RP round. The winning side of this round will be the first to start the event next time round..
Server side reskins appropriate to the campaign are applied; the UK playing as the Good forces and Russia playing as the Evil forces.
Sign ups will be made on this forum however the final confirmation of attendance and giving out of the password will be handled on steam, therefore it is essential that you Add Papa Weymar & [33rd]Burnes on Steam!
| | Line Infantry: 10+ Must maintain formation when manoeuvring & firing. After dropping below 5 players must join another line unless still in charge.
| | Light Infantry: 10-15 May crouch. May use 5-man spacing. After dropping below 5 players must join a line unless still in charge.
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| Cavalry: 10-15 Must stay in formation unless in charge. Dragoons must dismount to shoot - when dismounted behave as Lights. May stay mounted during all charge, if a round has dragged on excessively however then the admin may order individuals or groups to dismount. After dropping below 3 players, all must dismount and join a line unless still in charge.
| | Battle Rules: Fire in Charge is NOT allowed Reload in Charge is NOT allowed Deliberate Officer Aim is NOT allowed Ambiguity with any OA will result in a revive of the officer but no Slay. Each Unit can have 1 Medic
| | Siege Specific Rules: Fire in Charge is allowed Reload in Charge is allowed Officer Aim is allowed Sapper ladders are allowed Each Unit can have 1 sapper OR Medic All units are only permitted to leave their spawn or defences in a formation of 5+ TNT is NOT allowed
| | Conquest Specific Rules: FiC & RiC are ONLY allowed when around flag areas Officer Aim is allowed Units can spread-out when around flag areas Each Unit can have 1 Medic All units are only permitted to leave their spawn or flags in a formation of 5+
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If a Round drags on excessively an 'All Charge' shall be called, once called every unit must charge and resolve the melee as swiftly as possible with no further shooting. |
Evil: 10 | 16th Regiment of Foot (Cavalry) 10 | 92nd Regiment of Foot (Lights) 20 | 16th Regiment of Foot 20 | 25 Pułk Piechoty 15 | 73e Régiment d'Infanterie de Ligne 10 | 88th Regiment of Foot
(85)
Good: 10 | 33rd Regiment of Foot (Cavalry) 10 | 33rd Regiment of Foot (Lights) 15 | Nr21 Infanterie Regiment 15 | 33rd Regiment of Foot 20 | 45th Regiment of Foot 10 | Vieille Garde (Line)
(80)
Waiting List:
Sign-up: Regiment Name: Estimated Attendance: (10 minimum) Once or Regular?: Contact Steam ID: Read the Rules and Accept them?:
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