Standard RulesNo teamkilling.
No Ramboing.
No trolling.
No Spamming, no global chat except officers or leaders.
Listen to, and obey, the admins.
Quick note on Medics - Every regiment may take
2 sergeant's as this is the class that can bandage you when you are bleeding. No medics.
Regarding towns / city play - All classes may enter buildings, and in cities/towns/buildings you may use skirmisher formation (Crouching behind any terrain)
Rules for Staff
Staff
Staff should always play as a staff/General unit in game and not as cavalry
Staff may not charge on horseback. Can only charge on horseback when accomplished with friendly cavalry. Staff will have to dismount it not accomplished with a friendly cavalry unit and charge with a friendly line to attack a line. Can stay mounted if charged by cavalry
Staff may only fire their pistol when have formed a line as staff members on horseback
A division leader can have up to 3 staff members one been a signal sergeant and two as offices for scouting purposes
Brigade leader can have two staff members as offices for scouting purposes no signal sergeant!
Staff cannot Rambo by them self must be near there brigade or a friendly line
Rules for Line Infantry
Lines
Units must have an officer playing as the officer class.
Lines must have 8 or more men.
If you have Less than 4 men left in a line, you must join another.
Crouching is only allowed behind Walls and fences.
Lines must stay connected at all times, even when crouching. (Traditional Line formation)
Fire in the Charge is allowed.
No reloading in Combat.
Lines must have a Flag.
No Musicians or Medics.
No priests.
Rules for Cavalry
Cav
Units must have an officer playing as the officer class.
Max of 15.
May have 1 musician.
May have 1 flag.
No fire in the charge.
May fire on horseback in a stationary position.
May not fire in the charge on horseback.
May fire in the charge on foot.
Less than 4 Must dismount and find a line.
No priests.
Rules for Sharpshooters
Skirms/Lights
Only 2 regiment is allowed to play as Skirms in a Division
Units must have an officer playing as the officer class.
Max of 3 man spacing (More than this, you will be slayed)
May use skirmish formation (Crouching behind any terrain)
Max of 15 men.
No scope rifles at all.
No Musicians.
No priests.
Rules for Artillery
Arty
Max arty crew (Including guards) of 10
Arty Guards may have a skirmish formation (Crouching behind any terrain)
Max of 3 man spacing
1 Cannon.
No howitzer.
1 sapper. (50build points are given)
No Musicians.
May have 1 flag.
No priests.