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Topics - ~Midnight~

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1
Regiments (Game Clans) / Virginia Military Insitute || NA / EU
« on: September 06, 2021, 11:30:47 pm »


VIRGINIA MILITARY INSTITUTE

                                                                       

ABOUT US

   

HISTORY

   

RANK STRUCTURE

   

MUSTER ROLL













ABOUT US
The VMI consider ourselves to be a relaxed, lenient, and serious community. We play the game to have fun, to shoot some muskets and watch
our shots wreak havoc upon the enemy, and most importantly have some laughs along the way. Trolling, however, is not tolerated. Though we
like to have fun, we understand there is a time and a place to mess around heavily. Events are not those places to do so. If you're lookingfor a
semi-serious environment with a regiment that likes to fire mass volleys and bayonet charges primarily, then the VMI might just be for you!

Don't hesitate in reaching out!



*   *   *



HISTORY OF THE VIRGINIA MILITARY INSTITUTE                                                                                                          Founded, 1839


Early History


In the years after the War of 1812, the Commonwealth
of Virginia built and maintained several arsenals to
store weapons intended for use by the state militia in
the event of invasion or slave revolt. One of them was
placed in Lexington. Residents came to resent the
presence of the soldiers, whom they saw as drunken
and undisciplined. In 1826, one guard beat another to
death. Townspeople wanted to keep the arsenal, but
sought a new way of guarding it, so as to eliminate the
"undesirable element." In 1834, the Franklin Society, a
local literary and debate society, debated, "Would it be
politic for the State to establish a military school, at the
Arsenal, near Lexington, in connection with Washington
College, on the plan of the West Point Academy?" They
unanimously concluded that it would. Lexington
attorney John Thomas Lewis Preston became the most
active advocate of the proposal. In a series of three
anonymous letters in the Lexington Gazette in 1835,
he proposed replacing the arsenal guard with students
living under military discipline, receiving some military
education, as well as a liberal education. The school's
graduates would contribute to the development of the
state and, should the need arise, provide trained
officers for the state's militia.
         After a public relations campaign that included Preston
meeting in person with influential business, military and
 political figures and many open letters from prominent
supporters including Alden Partridge of Norwich
University, in 1836 the Virginia legislature passed a bill
authorizing creation of a school at the Lexington arsenal,
and the Governor signed the measure into law. The
organizers of the planned school formed a board of
visitors, which included Preston, and the board selected
Claudius Crozet as their first president. Crozet had
served as an engineer in Napoleon Bonaparte's army
before immigrating to the United States. In America, he
served as an engineering professor at West Point, as
well as state engineer in Louisiana and mathematics
professor at Jefferson College in Convent, Louisiana.
Crozet was also the Chief Engineer of Virginia and
someone whom Thomas Jefferson referred to as, "the
smartest mathematician in the United States." The board
delegated to Preston the task of deciding what to call the
new school, and he created the name Virginia Military
Institute. Under Crozet's direction, the board of visitors
crafted VMI's program of instruction, basing it off of those
of the United States Military Academy and Crozet's alma
mater the École Polytechnique of Paris.
         

So, instead of the mix of military and liberal education
imagined by Preston, the board created a military and
engineering school offering the most thorough
engineering curriculum in America, outside of West
Point. Preston was also tasked with hiring VMI's first
Superintendent. He was persuaded that West Point
graduate and former Army officer Francis Henney
Smith, then professor of mathematics at Hampden–
Sydney College, was the most suitable candidate.
Preston successfully recruited Smith, and convinced
him to become the first Superintendent and Professor
of Tactics.


Civil War Period




VMI cadets and alumni played instrumental roles in the
American Civil War. On 14 occasions, the Confederacy
called cadets into active military engagements. VMI
authorized battle streamers for each one of these
engagements but chose to carry only one: the battle
streamer for New Market. Many VMI Cadets were
ordered to Camp Lee, at Richmond, to train recruits
under General Stonewall Jackson. VMI alumni were
regarded among the best officers of the South and
several distinguished themselves in the Union forces
as well. Fifteen graduates rose to the rank of general
in the Confederate Army, and one rose to this rank in
the Union Army. Just before his famous flank attack
at the Battle of Chancellorsville, Jackson looked at his
division and brigade commanders, noted the high
number of VMI graduates and said, "The Institute will
be heard from today." Three of Jackson's four division
commanders at Chancellorsville, Generals James Lane,
Robert Rodes, and Raleigh Colston, were VMI
graduates as were more than twenty of his brigadiers
and colonels.
         On 14 May 1864, the Governor of Virginia once again
called upon the cadets from VMI to participate in the
American Civil War. After marching overnight 80 miles
from Lexington to New Market, on 15 May 1864, 247
members of the VMI Corps of Cadets fought at the
Battle of New Market. This event marks the only time in
U.S. history wherein the student body of an operating
college fought as an organized unit in pitched combat in
battle (as recognized by the American Battlefield Trust).
This event was the 14th time VMI Cadets were called
into action during the Civil War. At New Market, in a
matter of minutes, VMI suffered fifty-five casualties
with ten cadets killed; the cadets were led into battle
by the Commandant of Cadets and future VMI
Superintendent Colonel Scott Shipp. Shipp was also
wounded during the battle. Six of the ten fallen cadets
are buried on VMI grounds behind the statue "Virginia
Mourning Her Dead" by sculptor Moses Ezekiel, a VMI
graduate who was also wounded in the Battle of New
Market.


         

General John C. Breckinridge, the commanding Southern
general, held the cadets in reserve and did not use them
until Union troops broke through the Confederate lines.
Upon seeing the tide of battle turning in favor of the
Union forces, Breckinridge stated, "Put the boys in...and
may God forgive me for the order." The VMI cadets held
the line and eventually pushed forward across an open
muddy field, capturing a Union artillery emplacement,
and securing victory for the Confederates. The Union
troops were withdrawn and Confederate troops under
General Breckinridge held the Shenandoah Valley. On
12 June 1864 Union forces, under the command of
General David Hunter, shelled and burned the Institute
as part of the Valley Campaigns of 1864. The destruction
was almost complete, and VMI had to temporarily hold
classes at the Alms House in Richmond, Virginia. In April
1865 Richmond was evacuated due to the impending fall
of Petersburg and the VMI Corps of Cadets was
disbanded. The Lexington campus reopened for classes
on 17 October 1865.



*   *   *



RANK STRUCTURE



Commissioned Officers

Colonel - Col
Lieutenant Colonel - LtCol
Major - Maj
Captain - Cpt
1st Lieutenant - 1stLt
2nd Lieutenant - 2ndLt
                                   
Non-Commissioned Officers

Sergeant Major - SgtMaj
Cadet Quartermaster Sergeant - CQSgt
Cadet Ordnance Sergeant - COSgt
Cadet Corporal - CCpl
                                   
Enlisted Men

Cadet Lance Corporal - CLCpl
Cadet Veteran Private - CVetPvt
Cadet Private - CPvt
Cadet - Cdt



*   *   *



MUSTER ROLL - VMI



Commissioned Officers

Colonel Midnight
PLACEHOLDER
                                   
Non-Commissioned Officers

PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
                                   
Enlisted Men

PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER



2
Community Representative Board / NA Community Rep Post - Oct - Dec Term
« on: October 13, 2019, 04:15:24 pm »
I'm throwing up this thread now and will be adding to it over time.

Similarly to my predecessors, I will be doing my best to post weekly - bi-weekly updates on what's been going on within the North American Community as my time permits.

If you have any questions, comments, or concerns that you wish to address to me, you can always PM me here on FSE or add my Steam.


As much as I wish to thank a load of people, there was no election. I wish Jolly all the best in his future endeavors and thank him for supporting me when I posted my application as well as everyone else who believed I would do a good job. I hope not to disappoint any of you. In case anyone is wondering about Jolly's "Vice-CR" thing, it will still be a thing but I have not appointed or spoken to anyone in regards to that. It may not even happen. Without further adieu, my goals.

My Goals for this Term (Oct - Dec.)
- Helping organize and hosting events within the community as much as I can get involved with.

- Help organize and facilitate any upcoming leagues/tournaments that need assistance administratively or even thread wise.

- Help endorse the current NA Events and merge together the multiple events that are on the same days.

- I also aim to promote the casual players within the events I host and organize to make FSE accounts and get involved with the other side of the community they don't see by just playing the game for an hour.


I'll be honest with everyone in this post. We've all been saying NW has been dying for years so those words mean nothing and are really nothing new. However, I personally feel this current state of the community is the worst we've been in. A lot of events nowadays struggle to reach 100+ players at times. Events that used to have a solid attendance have now since been canceled or forgotten. Competitive is not in a good state either.

With that being said, for the remainder of my term, I wish to make it transparent that all concerns, complaints, suggestions, or just general conversation to me will be taken seriously and considered heavily. I'm here in this position for you and you all have a right to be heard and to voice your opinions.

I will be making an update post later on today, hopefully.

3
Other Games / Dying Light 2
« on: September 30, 2019, 05:40:25 pm »
Who else is pretty excited about the next Dying Light? I personally loved the original so I have high expectations for DL2.




4
Regiments (Game Clans) / Virginia Military Institute [wip NA/EU]
« on: September 14, 2019, 10:55:36 pm »

Honestly just claiming this right now in case I want to do something/anything in BCoF.

Thread will come later when I'm not lazy.



5
Other Games / Borderlands 3
« on: March 28, 2019, 09:03:51 pm »
It's happening boys.


6
Thread is a WIP.

TeamSpeak IP: ts.fsegames.eu
Must be in the TS by 7:30-7:45 EST.
Leaders and Officers are expected to enforce all rules to your members.
No chat spamming or there will be a consequence.
No constant trolling or there will be a consequence.
No Rambo.
Be nice to other regiments or there will be consequences if you don’t.
Minimum of 5 members is allowed to sign up for this event.
Minimum of 8 members to sign up for special units such as Skirmishers/Lights, Artillery, and Cavalry, is required.
Pistols are considered melee weapons for the purpose of the rules.
If fewer than three (3) players remain on a team, combat rules will be waived until the end of the round.
Players must have tags for their respective regiments.
Pistols cannot be reloaded during melee or an all charge unless combat rules are waived.


Line Infantry Rules

Firing on the charge is not allowed.
Minimum of 3 to be a line.
Light Infantry is not considered as line but Foot Guards are.
No Spacing is allowed.
May only crouch if not in combat or in the front rank of a multiple-rank line.
No Reloading out of Line is allowed.
No Firing out of Line is allowed.
Grenzers may not spawn with rifles unless otherwise noted.
Must be in something resembling a stationary line of three (3) or more to fire; a panicked blob surrounded by cavalry is not a line.



Skirmishers and Light Infantry Rules


Max of 15 total for this unit is allowed.
May Fire on the Charge.
Reloading during the charge is not allowed.
Max of 5 man spacing is allowed.
Muskets, Rifles, and Carbines are the weapons allowed for this unit.
May crouch whenever/wherever and take cover.


Artillery Rules

Max of 12 total for this unit. (This includes Arty Guard.)
You are allowed to have any type of artillery. This includes cannons and howitzers.
One Sapper allowed, but spamming the defenses is not allowed.
Artillery guard not near an active gun or rocket are subject to line infantry rules.
Artillery Guards may have up to 5 man spacing near an Active cannon.
No rockets.

Cavalry

Max of 15 total for this unit.
If Ranged Cavalry unit is selected, may only fire in a lined up formation.
Ranged units may not Fire on the Charge or on the move.
Cavalry must operate as a group, no straying or ramboing towards different units.
If less than three cavalry are mounted, they may not initiate a new melee. They may remain mounted and may join an existing melee.
Dismounted cavalry are considered light infantry.

Code
[b]Regiment Name:[/b]
[b]Regiment Contact:[/b]
[b]Expected Attendance:[/b]
[b]Do you agree to the rules:[/b]


Event Contacts:


7
Regiments (Game Clans) / Regiment List
« on: January 12, 2019, 10:36:02 pm »
Thank you to NickyJ who allowed me to copy the thread code and thank you to all those who came before in maintaining a list such as this.

Intro

All factions have their own post. This makes it much more efficient and easier to manage, as well as finding a regiment that suits your own need.

The things that will be included on the main post are the following:
- Intro - Introduction to the thread.
- Application Format - Fill in format what you will need to copy, paste, fill in and post to get your regiment on this list.
- Small Explanation of the Application Format - Basic explanation of the things that are included in the format.
- Contents of Thread - Explains what is on each post.

Polls will be put up on this thread from time to time. Results of Polls will be placed on the main post.

Regiment Application Format

Code
[b]- Regiment Name[/b] : 
[b]- Faction[/b] :
[b]- Class[/b] :
[b]- Based[/b] :
[b]- FSE Thread Link[/b] :
                   
Brigade/Division Application Format

Code
[b]- Brigade/Division Name[/b] : 
[b]- Faction[/b] :
[b]- Involved Regiments[/b]
 -
 -
[b]- FSE Thread Link[/b] :
                   
Small Explanation of Application Format

Spoiler
Regiment Name - The name of your regiment/clan.
Faction - Which faction is your regiment based on? Union, Confederacy, or a different/fictional faction (other).
Class - What kind of unit is your regiment. What you play as.You can have more than one.
Based- Where is your regiment based? I.E  EU/NA. Please include the native language if it is not English.
Thread Link - Simply the link to the thread of your regiment. Example: www.fsegames.eu/forum/index.php?topic=18783.0

Brigade/Division Name - The name of the brigade/division itself.
Faction - Which faction is your regiment based on? Union, Confederacy, or a different/fictional faction (other).
Involved Regiments (With thread links) - The regiments that make up the brigade/division. Feel free to add more spaces appropriately for the number of regiments actively in the brigade/division. Please include a link to the regiments thread.
Thread Link - The link to the thread for your brigade/division.
[close]

Contents


- Main post - Main Information
- 1st Post - The Union
- 2nd Post - The Confederacy
- 3rd Post - Others

Notes


If two regiments have the same name, the first regiment to apply has the right to refuse the second's application, regardless of timezones.
No regiment names may be "reserved" for future use. If it isn't in use, anyone can apply with it.
Please do say if your regiment disbands, otherwise, the list will be clogged with disbanded regiments.
If your regiment changes thread or name, say what the name of your old regiment was.
Regiments will not be added to the list without an FSE thread; Taleworlds threads and Steam group links are not accepted.

8
Events: NA / The Wednesday Line Only [Open | 8pmEST] [Starting 1/30]
« on: January 12, 2019, 10:33:53 pm »

1. No FOL/FOC/ROL - Nobody, whether they be a ranker or an officer may fire their musket or pistol out of line or in the charge. Reloading out of line or in the charge is also prohibited.
Officers and NCO's are expected to keep order within their line to ensure this rule doesn't get broken.
4. Do not rambo. - Stay with your line. Both in formations and during a charge, everyone is expected to stay with their regiment. If everyone of that player's regiment is dead, that player must join a friendly line.
2. Officer Targeting is Not Allowed - Do not aim for officers or shoot them, officers can only be shot if they are charging or are not in a line. Every officer is expected to create distance between himself and the line when halted, to minimize officer casualties. We realize officer targeting is random and sometimes not intentional, offenders will only be slain if this rule is broken continually throughout a single linebattle.5. Classes - Light Infantry is not considered line, however guard infantry is fair game. Each regiment is allowed to bring a surgeon, flagbearer, and musicians if they so desire, however, the specialty must act as line infantry should they pick up a musket.
3. Only Line Infantry Formations - Once again, this is a line infantry only event. Skirmisher and light infantry formations will not be accepted. Every regiment is expected to form a proper line without any major gaps. Half-man spacing is allowed, but only to a certain extent.
If a regiment is reduced to less than 3 men, they must join a friendly line.
6. Max of 2 officers per line - 2 players playing officer class.
7. Your attendance in the event is a privilege, not a right. If the admin deems fit to remove you from the event for fracturing any of the rules that is his call.
8. Blatant Racist Remarks will not be tolerated. It will be at the admins discretion to choose a punishment.

2ndHan 10
146th 3+
LG 15
6teSLR 10-15
3rd 5-10
Quantrill's Raiders (QR) 8-15
93rd "Sutherland Highlanders" Regiment of Foot 15-20

Total Numbers: 66 - 85

In order for you to sign up you must bring 10 or more to the Event. This is flexible and is subject to change depending on event attendance.

Regiment Name:     
Leaders Steam (URL):     
Estimated Attendance - Minimum of 10:     
Do you accept all of the rules?:


Be on the Teamspeak IP around 7:30-7:45 PM EST so we can give out the Server Information and start within a reasonable timeframe.

Teamspeak 3 IP - 147.135.21.196:1138




9
Forum & Website / Is this just an issue for me?
« on: May 08, 2018, 04:49:57 pm »
Edit: Restarting chrome fixed any problems I had apparently. Fucking chrome.

10
Events: NA / That Wednesday 2v2/3v3 | 8pmEST
« on: April 05, 2018, 12:14:41 am »



Tired of going to laggy events, getting shot by artillery, OA'd by skirmishers, or annihilated by cavalry? Look no further, this Line only event is just the place for you. Here in this event, there will only be line infantry and only playing line infantry, and working together to outmaneuver, and outwit the enemy! Our Chicago Server is very optimal and performs well, however, may have slightly higher than usual ping for West Coast players, although no big game changer. If your regiment is attending please send a regiment rep to our teamspeak for info: chi.ts.warlancegameservers.com:9008
Info will be given out 10 minutes prior to the event's allotted time so people have time to join.







Your attendance in the event is a privilege, not a right. If the admin deems fit to remove you from the event for fracturing any of the rules that is his call.
Rules are interpreted on how the admin sees fit.
You must have a minimum of 10 men to sign up
Blatant Racist Remarks will not be tolerated and will be at the admins discretion to choose a punishment.
Firing on the charge is not allowed, Offenders will be slain.
Firing out of line is not allowed, Offenders will be slain
Reloading during a charge is not allowed, Offenders will be slain
Officer Aim will not be tolerated, Offenders will be slain with the Officer being revived.
Minimum of 3 to be a line, once down to 2, they must join a friendly line
Light Infantry is not considered line, but guard infantry is
No Spacing is allowed
No crouching unless you're not in combat






Spoiler
Organiser: Midnight |
Admins:
[close]





You have to sign up on this thread with the following format:
For Regiment
Regiment Name:
Leaders Steam(URL):
Estimated Attendance:
Have you read the rules, and agree to follow said rules, and be a good sport:
Have you added an admin/organizer on steam?
[close]
For Admin
Community Name:
Why you should be admin:
Previous Experience:
Steam Name (URL):
Regiment:
[close]
Make sure to add Midnight or any other admin on steam if you are accepted.

If you have problems signing up on the forums you can also contact us on steam and sign up that way, but that is only a last resort.

11
Forum & Website / Pictures not showing?
« on: March 13, 2018, 07:54:46 pm »
Is it just me or pictures on threads aren't really showing? Like the code for the 6te thread for example is there, but the picture isn't just showing up on the thread. It seems to be affecting a lot of threads if not all.

Edit: Some threads have pictures appearing while others do not.

12
Events: NA / Thursday Linebattle [8pmEST]
« on: February 13, 2018, 03:19:04 am »



If your regiment is attending please send a regiment rep to our teamspeak for info: chi.ts.warlancegameservers.com:9008
Info will be given out 10 minutes prior to the event's allotted time so people have time to join.







General Rules
Your attendance in the event is a privilege, not a right. If the admin deems fit to remove you from the event for fracturing any of the rules that is his call.
Rules are interpreted on how the admin sees fit.
You must have a minimum of 5 men to sign up
Blatant Racist Remarks will not be tolerated and will be at the admins discretion to choose a punishment.
 
Line Infantry Rules
Firing on the charge is not allowed, Offenders will be slain.
Firing out of line is not allowed, Offenders will be slain
Reloading during a charge is not allowed, Offenders will be slain.
Minimum of 3 to be a line, once down to 2, they must join a friendly line.
Light Infantry is not considered Line, but Guard Infantry is.
No Spacing is allowed.
No crouching unless you're not in combat.
Officer Aim is allowed, however, it is discouraged.
 
Artillery Rules
7-12 men allowed.
1 officer, 2 rankers, 2 trains, 2 sappers, 5 arty guards allowed.
Maximum of 2 artillery pieces.
No howitzers.
Sappers may only build regular defenses.
Guards may only fire within 15 paces from an active arty piece.
Guards not in the vicinity of an active arty piece are considered line.
Arty is considered active when artillery men are within 15 paces.
 
Skirmisher Rules
8-12 men allowed. (not including officer)
FoC is allowed, but not on mounted cavalry.
RoC is not allowed.
FoL and RoL are not allowed.
May choose light infantry or riflemen classes.
When light infantry class, 3 man spacing is allowed.
When riflemen, 5 man spacing is allowed.
May crouch while firing or reloading.
 
Cavalry Rules
8-15 men allowed
Must dismount if below 3
Dragoons are not permitted
Charges may only be continued to lines 15 paces away
Dismounted cavalry are considered line
 





Spoiler
Organiser: Midnight |
[close]





You have to sign up on this thread with the following format:
For Regiment
Regiment Name:
Leaders Steam(URL):
Estimated Attendance:
Have you read the rules, and agree to follow said rules, and be a good sport:
Have you added an admin/organizer on steam?
[close]
For Admin
Community Name:
Why you should be admin:
Previous Experience:
Steam Name (URL):
Regiment:
[close]
Make sure to add Midnight or any other admin on steam if you are accepted.
 
If you have problems signing up on the forums you can also contact us on steam and sign up that way, but that is only a last resort.

13


The Dark Lords of the Sith or Dark Lords or Darth Lords was a groupfighting team created by a bunch of really below average meleers who wanted to take a hand into a groupfighting scene together in a competitive fashion. While we may be below average we will still strive to do our best in any match we play against any competition. Anyone is really welcome to join and is encouraged to do so.

Roster


Members

Darth Bane - Eastern Fox
Darth Cognus - Yoshie
Darth Krayt - MK_blake
Darth Malgus - Midnight
Darth Maul - ROMAN
Darth Nihilus - Marceaux
Darth Plagueis - sloths
Darth Ramage - Movement
Darth Revan - Maniac
Darth Sidious - Lady Moraine
Darth Sion - Vetro
Darth Tyranus - Irish
Darth Vader - Vader
Darth Vitiate - Hepty


Media

thread is also a wip

14
Events / Saturday Blood and Iron Event [4pmEST]
« on: March 13, 2017, 10:57:47 pm »
Hello Blood and Iron Community! Parrot has given Moraine permission to host an official Blood and Iron community event! It also seems I'm the one that has to make the thread so without further ado here we are. Thread will be a work in progress.

Teamspeak: na1.deliverance-hosting.com:10035

Line Infantry Rules:
Can have 2-3 man spacing
Can crouch and may use man-mad as well as natural cover
Only 1 officer allowed per line
May space out to roughly 5 man spacing on man made cover
When garrisoning a building, can space out through entire building as long as everyone is inside
Maximum 2 Sergeants
 
Artillery and Cavalry will be unlocked at 50+ people (If we can even get that many, or upon popular request-2/3rds of regiments attending ask for it)
 
 
Artillery Rules:
Max 2 guns
Max 2 officers
Arty Guard must act as line
Arty Guard may not leave area of artillery
Arty may still fire (if able) when less than 3 people
 
Cavalry Rules:
Cavalry may not fire on horseback! (This rule may change as we are going to test it and see what people like/is balanced)
If less than 3 people are mounted, they must dismount
Cavalry must stick together  (Ex: If your charging Line A and line B is exposed, no one is allowed to charge line B unless everyone charges line B)


Sign-Up Application

Code
Regiment Name:
Attendance:
Steam Profile Link:
Do you agree to follow the rules:
Do you have the Teamspeak Bookmarked?:

Please add any of the Event Administrators for any inquiries.



15
Events: NA / War of Liberation Friday Linebattle 8pmEST
« on: March 12, 2017, 07:11:49 am »
Welcome to the Weekly Friday Linebattle! The XIV Corps is moving their event to Tuesday so we will be taking their spot on hosting on Fridays! Thread is still a Work In Progress

General Rules


TeamSpeak IP: ts3.privateserverhost.com:8893
Must be in the TS by 7:30-7:45 EST.
No Flagbearers are allowed.
Leaders and Officers are expected to enforce all rules to your members.
No chat spamming or there will be a consequence.
No constant trolling or there will be a consequence.
No Rambo.
No racial slurs will be tolerated.
Be nice to other regiments or there will be consequences if you don’t.
Minimum of 5 members is allowed to sign up for this event.
Minimum of 8 members to sign up for special units such as Skirmishers/Lights, Artillery, and Cavalry, is required.


Line Infantry Rules

Firing on the charge is not allowed.
Minimum of 3 to be a line.
Light Infantry is not considered as line but Foot Guards are.
No Spacing is allowed.
No Crouching during combat is allowed.
No Reloading out of Line is allowed.
No Firing out of Line is allowed.



Skirmishers and Light Infantry Rules

Max of 15 total for this unit is allowed.
May Fire on the Charge.
Reloading during the charge is not allowed.
Max of 5 man spacing is allowed.
Muskets, Rifles, and Carbines are the weapons allowed for this unit.
May crouch whenever and take cover.


Artillery Rules

Max of 12 total for this unit.
Only Two cannons allowed.
One Sapper allowed, but spamming the defenses is not allowed.
Artillery Guards are mostly expected to go Foot Guards.
Artillery Guards may have up to 5 man spacing near an Active cannon.


Cavalry

Max of 15 total for this unit.
If 3 or less are left mounted, they must dismount and join a friendly line unless are still in the charge.
If Ranged Cavalry unit is selected, may only fire in a lined up formation.
Ranged units may not Fire on the Charge or on the move.
Cavalry must operate as a group, no straying or ramboing towards different units.

Regiment Sign-Up Application

Code
[b]Regiment Name:[/b]
[b]Leaders Steam(URL):[/b]
[b]Estimated Attendance:[/b]
[b]Have you read the rules:[/b]
[b]Do you have the TS bookmarked?[/b]

Event Contact(s):

Organiser: Midnight | Jakester
Admins: TaxL | McDank | R1sen Madness | Mittens


If you would like to admin for this event please contact one of us privately.

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