Has anyone tried following it yet?Took me time to stop being lazy. Worked perfectly! Thanks for the guide (even though I knew most of it.) Had no errors.
Could you explain exactly what the blood and iron code means some parts I still dont understand it all.Spoilertrp_british_highlander_nco 42nd_Regiment_of_Foot_(Black_Watch) Sergeant 0 133169152 0 0 17 0 0
234 0 496 0 401 0 79 0 146 0 183 0 181 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
15 15 15 15 20
100 170 170 5 105 5 30
2586 131072 0 64 208896 0
34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0[close]
Thanks ;D
its not working for me :(
i get this error-SpoilerTraceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables.py", line 12, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 66, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_troops.py", line 4, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1511
^
SyntaxError: invalid syntax
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .[close]
i have followed every step very carefully and correct.
there is a blank line for line 1511...
all ive edited is the things in this tutorial, up to where you see if the test soldier is in-game, nothing else.
["test_infantry","test infantry","Test Infantry","tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
Quote["test_infantry","test infantry","Test Infantry","tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
You've got an extra single quote mark which I've highlighted red.
["kutuzov","Feldmarshal Mikhail Kutuzov","Commander",tf_mounted|tf_guarantee_all,0,0,fac_russia,
[itm_kutuzov,itm_rus_kutuzov_pants,itm_kutuzov_hat,itm_russian_guard_sword_1799,itm_heavy_horse_russia,itm_officer_gloves,itm_spyglass],
def_attrib|level(20),wpex(130,5,30,5,30,5),knows_common|knows_riding_6|knows_ironflesh_5|knows_power_strike_3,swadian_face_middle_1, swadian_face_old_2],
### AUSTRIA ###
["austrian_infantry","Infantrie Regiment Erzherzog Rudolf Nr. 14","Line Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_nco","Infantrie Regiment Erzherzog Rudolf Nr. 14","Colour Bearer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_nco,itm_aus_infantry_nco,itm_austrian_infantry_pants,itm_austria_colour_leibfahne,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_officer","Infantrie Regiment Erzherzog Rudolf Nr. 14","Officer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_officer,itm_aus_infantry_officer,itm_austrian_officer_boots,itm_russian_officer_sword,itm_pistol_ammo,itm_russian_pistol,itm_officer_gloves,itm_spyglass],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_drum","Infantrie Regiment Erzherzog Rudolf Nr. 14","Drummer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_drummer,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_drummer_gloves,itm_drumstick_right,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_flute","Infantrie Regiment Erzherzog Rudolf Nr. 14","Fifer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_fifer,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_flute,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
this is from the last Russian troop into 5 Austrian troops.Code["kutuzov","Feldmarshal Mikhail Kutuzov","Commander",tf_mounted|tf_guarantee_all,0,0,fac_russia,
[itm_kutuzov,itm_rus_kutuzov_pants,itm_kutuzov_hat,itm_russian_guard_sword_1799,itm_heavy_horse_russia,itm_officer_gloves,itm_spyglass],
def_attrib|level(20),wpex(130,5,30,5,30,5),knows_common|knows_riding_6|knows_ironflesh_5|knows_power_strike_3,swadian_face_middle_1, swadian_face_old_2],
### AUSTRIA ###
["austrian_infantry","Infantrie Regiment Erzherzog Rudolf Nr. 14","Line Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_nco","Infantrie Regiment Erzherzog Rudolf Nr. 14","Colour Bearer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_nco,itm_aus_infantry_nco,itm_austrian_infantry_pants,itm_austria_colour_leibfahne,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_officer","Infantrie Regiment Erzherzog Rudolf Nr. 14","Officer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_officer,itm_aus_infantry_officer,itm_austrian_officer_boots,itm_russian_officer_sword,itm_pistol_ammo,itm_russian_pistol,itm_officer_gloves,itm_spyglass],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_drum","Infantrie Regiment Erzherzog Rudolf Nr. 14","Drummer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_drummer,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_drummer_gloves,itm_drumstick_right,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_flute","Infantrie Regiment Erzherzog Rudolf Nr. 14","Fifer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_fifer,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_flute,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["kutuzov","Feldmarshal Mikhail Kutuzov","Commander",tf_mounted|tf_guarantee_all,0,0,fac_russia,
[itm_kutuzov,itm_rus_kutuzov_pants,itm_kutuzov_hat,itm_russian_guard_sword_1799,itm_heavy_horse_russia,itm_officer_gloves,itm_spyglass],
def_attrib|level(20),wpex(130,5,30,5,30,5),knows_common|knows_riding_6|knows_ironflesh_5|knows_power_strike_3,swadian_face_middle_1, swadian_face_old_2],
### AUSTRIA ###
["austrian_infantry","Infantrie Regiment Erzherzog Rudolf Nr. 14","Line Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_nco","Infantrie Regiment Erzherzog Rudolf Nr. 14","Colour Bearer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_nco,itm_aus_infantry_nco,itm_austrian_infantry_pants,itm_austria_colour_leibfahne,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_officer","Infantrie Regiment Erzherzog Rudolf Nr. 14","Officer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_officer,itm_aus_infantry_officer,itm_austrian_officer_boots,itm_russian_officer_sword,itm_pistol_ammo,itm_russian_pistol,itm_officer_gloves,itm_spyglass],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_drum","Infantrie Regiment Erzherzog Rudolf Nr. 14","Drummer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_drummer,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_drummer_gloves,itm_drumstick_right,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_flute","Infantrie Regiment Erzherzog Rudolf Nr. 14","Fifer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry_fifer,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_flute,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry2","Infantrie Regiment Freiherr von Wacquant Nr. 62","Line Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry2,itm_aus_infantry_ranker,itm_hungarian_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry2_nco","Infantrie Regiment Freiherr von Wacquant Nr. 62","Colour Bearer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry2_nco,itm_aus_infantry_nco,itm_hungarian_pants,itm_austria_colour_leibfahne,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry2_officer","Infantrie Regiment Freiherr von Wacquant Nr. 62","Officer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry2_officer,itm_aus_infantry_officer,itm_hungarian_pants_officer,itm_russian_officer_sword,itm_pistol_ammo,itm_russian_pistol,itm_officer_gloves,itm_spyglass],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry2_drum","Infantrie Regiment Freiherr von Wacquant Nr. 62","Drummer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry2_drummer,itm_aus_infantry_ranker,itm_hungarian_pants,itm_drummer_gloves,itm_drumstick_right,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry2_flute","Infantrie Regiment Freiherr von Wacquant Nr. 62","Fifer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_infantry2_fifer,itm_aus_infantry_ranker,itm_hungarian_pants,itm_flute,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenzer","Grenz Regiment Oguliner Nr. 3","Line/Light Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_grenzer,itm_aus_grenzer_ranker,itm_hungarian_pants,itm_austrian_musket,itm_russian_rifle_1805,itm_russian_gusarskiy_karabin,itm_bullets,itm_austrian_jaeger_bayonet_invis],
def_attrib_multiplayer|level(20),wpex(50,5,105,5,170,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenzer_nco","Grenz Regiment Oguliner Nr. 3","Colour Bearer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenzer_nco,itm_aus_infantry_nco,itm_hungarian_pants,itm_austria_colour_ordinarfahne,itm_austrian_jaeger_bayonet_invis],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenzer_officer","Grenz Regiment Oguliner Nr. 3","Officer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenzer_officer,itm_aus_grenzer_officer,itm_hungarian_pants_officer,itm_russian_pistol,itm_pistol_ammo,itm_russian_officer_sword_jaeger,itm_officer_gloves,itm_spyglass],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenzer_drum","Grenz Regiment Oguliner Nr. 3","Drummer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenzer_drummer,itm_aus_grenzer_ranker,itm_hungarian_pants,itm_drummer_gloves,itm_drumstick_right,itm_austrian_jaeger_bayonet_invis],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenzer_flute","Grenz Regiment Oguliner Nr. 3","Fifer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenzer_fifer,itm_aus_grenzer_ranker,itm_hungarian_pants,itm_flute,itm_austrian_jaeger_bayonet_invis],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenadier","Grenadier Battalion Purcell","Foot Guard",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_grenadier,itm_austrian_grenadier_alt,itm_aus_grenadier_bearskin,itm_hungarian_pants,itm_bullets,itm_austrian_musket,itm_austrian_infantry_briquet,itm_officer_gloves],
def_attrib_multiplayer|level(20),wpex(50,5,145,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenadier_nco","Grenadier Battalion Purcell","Colour Bearer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenadier_nco,itm_aus_grenadier_bearskin,itm_hungarian_pants,itm_austria_colour_ordinarfahne,itm_austrian_infantry_briquet,itm_officer_gloves],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenadier_officer","Grenadier Battalion Purcell","Officer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenadier_officer,itm_aus_grenadier_bearskin_officer,itm_hungarian_pants_officer,itm_russian_officer_sword,itm_pistol_ammo,itm_russian_pistol,itm_officer_gloves,itm_spyglass],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenadier_drum","Grenadier Battalion Purcell","Drummer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenadier_drummer,itm_aus_grenadier_bearskin,itm_hungarian_pants,itm_drummer_gloves,itm_drumstick_right,itm_austrian_infantry_briquet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_grenadier_flute","Grenadier Battalion Purcell","Fifer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_grenadier_fifer,itm_aus_grenadier_bearskin,itm_hungarian_pants,itm_flute,itm_austrian_infantry_briquet,itm_officer_gloves],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_rifle","Jaeger Battalion 2","Rifleman",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_jaeger,itm_aus_tyrol_hat,itm_austrian_jaeger_pants,itm_russian_rifle_1805,itm_bullets,itm_austrian_jaeger_bayonet],
def_attrib_multiplayer|level(20),wpex(50,5,90,5,206,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_rifle_nco","Jaeger Battalion 2","Sergeant",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_jaeger_nco,itm_aus_tyrol_hat,itm_austrian_jaeger_pants,itm_russian_rifle_1805,itm_bullets,itm_austrian_jaeger_bayonet],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_rifle_officer","Jaeger Battalion 2","Officer",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_jaeger_officer,itm_aus_tyrol_hat_officer,itm_austrian_jaeger_pants_officer,itm_russian_pistol,itm_pistol_ammo,itm_russian_officer_sword_jaeger,itm_officer_gloves,itm_spyglass],
def_attrib_multiplayer|level(20),wpex(80,5,80,5,50,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["austrian_infantry_rifle_horn","Jaeger Battalion 2","Hornist",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_jaeger_hornist,itm_aus_tyrol_hat,itm_austrian_jaeger_pants,itm_horn,itm_austrian_jaeger_bayonet],
["test_infantry","test infantry","Test Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War"
#export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/Napoleonic Wars"
["austrian_infantry_rifle_horn","Jaeger Battalion 2","Hornist",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_jaeger_hornist,itm_aus_tyrol_hat,itm_austrian_jaeger_pants,itm_horn,itm_austrian_jaeger_bayonet],
["test_infantry","test infantry","Test Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
For your module_info put a slash at the end of "The Boshin war" before the quote, like
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
Oh i can see the error now. You've deleted the unit stats on the Horn troop before the test soldier.Code["austrian_infantry_rifle_horn","Jaeger Battalion 2","Hornist",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_jaeger_hornist,itm_aus_tyrol_hat,itm_austrian_jaeger_pants,itm_horn,itm_austrian_jaeger_bayonet],
["test_infantry","test infantry","Test Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
Traceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables.py", line 12, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 66, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_troops.py", line 4, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
For your module_info put a slash at the end of "The Boshin war" before the quote, like
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
Oh i can see the error now. You've deleted the unit stats on the Horn troop before the test soldier.Code["austrian_infantry_rifle_horn","Jaeger Battalion 2","Hornist",tf_guarantee_all,0,0,fac_austrian_ranks,
[itm_austrian_jaeger_hornist,itm_aus_tyrol_hat,itm_austrian_jaeger_pants,itm_horn,itm_austrian_jaeger_bayonet],
["test_infantry","test infantry","Test Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
i cant believe i missed that...
but now i get another error...CodeTraceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables.py", line 12, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 66, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_troops.py", line 4, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\process_operations.py
", line 14, in <module>
from module_troops import *
File "C:\Users\Labrie\Desktop\Mod\Sourcecode\mm dev - MS\module_troops.py", li
ne 1515
^
SyntaxError: invalid syntax
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
#export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/Napoleonic Wars/"
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
#export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/Napoleonic Wars/"
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
# Before something is a comment (it should be green if you use Notepad++). A comment is seen by the compiler as something that is not needed. Comments are exactly as what they say they are, comments. If you write a script and you put a comment at the end of it telling you how it works, you will remember in the future, or you could give the code to someone else so they know what to do.
Basicly you could reduce this:Code# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
#export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/Napoleonic Wars/"
to this:CodeAnd it won't change anything in your mod.export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
EDIT: I have two "How-to's" on how to model and texture something basic, if anyone wants me to upload it. Its for Maya and Photoshop but very easily converted to Maya/3ds Max and Photoshop/GIMP/Paint.net
# Before something is a comment (it should be green if you use Notepad++). A comment is seen by the compiler as something that is not needed. Comments are exactly as what they say they are, comments. If you write a script and you put a comment at the end of it telling you how it works, you will remember in the future, or you could give the code to someone else so they know what to do.
Basicly you could reduce this:Code# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
#export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/Napoleonic Wars/"
to this:CodeAnd it won't change anything in your mod.export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
EDIT: I have two "How-to's" on how to model and texture something basic, if anyone wants me to upload it. Its for Maya and Photoshop but very easily converted to Maya/3ds Max and Photoshop/GIMP/Paint.net
# Before something is a comment (it should be green if you use Notepad++). A comment is seen by the compiler as something that is not needed. Comments are exactly as what they say they are, comments. If you write a script and you put a comment at the end of it telling you how it works, you will remember in the future, or you could give the code to someone else so they know what to do.
Basicly you could reduce this:Code# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
#export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/Napoleonic Wars/"
to this:CodeAnd it won't change anything in your mod.export_dir = "C:/Program Files (x86)/steam/steamapps/common/MountBlade Warband/Modules/The Boshin War/"
EDIT: I have two "How-to's" on how to model and texture something basic, if anyone wants me to upload it. Its for Maya and Photoshop but very easily converted to Maya/3ds Max and Photoshop/GIMP/Paint.net
Reserving this post. I will get around to writing the rest some time this week.Been over a few months now...
Reserving this post. I will get around to writing the rest some time this week.Been over a few months now...
Go Willhelm you can do it! Do it or get banned from life! I'd find it damn useful too!
Kicked you for cheating.. from a server? If you add a new item, which makes a new item_kinds1.txt file it will auto kick you for incorrect number of total items in the items file because it does not match up to the server module. That is normal, which is why if you add a new item entry than replace it will kick you for cheating.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe250b91ebac0c011fcbc61e74d45217b&hash=f1fd9dc2a662ab8baf153a7c7a54a33abbe4212d)Your gyazo image link does not display anything than an 'X' icon
Problem...the text on my game has seemed to of disappeared and i can't host a server because the game will close itself down...help
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe250b91ebac0c011fcbc61e74d45217b&hash=f1fd9dc2a662ab8baf153a7c7a54a33abbe4212d)Your gyazo image link does not display anything than an 'X' icon
Problem...the text on my game has seemed to of disappeared and i can't host a server because the game will close itself down...help
OK, I see your problem now. To fix this possibly, if you have Steam, verify integrity of game cache. If you tried a custom font, you need to delete the FONT data file in the Data folder and delete FONT.dds in the Textures folder.(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe250b91ebac0c011fcbc61e74d45217b&hash=f1fd9dc2a662ab8baf153a7c7a54a33abbe4212d)Your gyazo image link does not display anything than an 'X' icon
Problem...the text on my game has seemed to of disappeared and i can't host a server because the game will close itself down...help
http://gyazo.com/e250b91ebac0c011fcbc61e74d45217b
But i haven't even touched anything to do thisOK, I see your problem now. To fix this possibly, if you have Steam, verify integrity of game cache. If you tried a custom font, you need to delete the FONT data file in the Data folder and delete FONT.dds in the Textures folder.(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe250b91ebac0c011fcbc61e74d45217b&hash=f1fd9dc2a662ab8baf153a7c7a54a33abbe4212d)Your gyazo image link does not display anything than an 'X' icon
Problem...the text on my game has seemed to of disappeared and i can't host a server because the game will close itself down...help
http://gyazo.com/e250b91ebac0c011fcbc61e74d45217b
And that is exactly what makes this confusing to get to the root of the problem. A blank menu with no text is because of custom font OR having Textures set lower than 100 apparently.
I don't want to sound dumb here, but I just want to replace the British musket with a pike (don't ask why). Is their any way that I could replace the musket with a melee weapon?In what way would you desire this replacement? A mini-modification or a separate modification?
I don't want to sound dumb here, but I just want to replace the British musket with a pike (don't ask why). Is their any way that I could replace the musket with a melee weapon?Have you tired just removing the musket from the troop in module_troops and instead put the pike?
I don't want to sound dumb here, but I just want to replace the British musket with a pike (don't ask why). Is their any way that I could replace the musket with a melee weapon?
Does anyone know to to make a unit dev only? I've seen this done before on N&S.
Does anyone know to to make a unit dev only? I've seen this done before on N&S.
You have to make two versions of the troop text, one with the special unit on that team, one without. The non devs obviously get the one without. The troop text has to be exactly the same in all other respects so you dont get kicked for cheating.
I don't want to sound dumb here, but I just want to replace the British musket with a pike (don't ask why). Is their any way that I could replace the musket with a melee weapon?In a sort of similar way, I'm trying to make a edit to the Russian jaegers and French voltigeurs. Currently, both can choose between cavalry muskets and their usual weapons. I want to change it so that the jaegers can spawn infantry muskets instead of cav muskets and that voltigeurs can spawn rifles instead as well, and people be able to use it without downloading a new module. I edited the modules_troops file to do this, and when I tried it on my server, the voltigeurs' weapon slot was empty, and the jagers spawned a rifle instead. I've been told that there's more code that needs to be added besides simply changing the items, but I'm not sure where or what that code should be. Could someone point me in the right direction?
["french_voltigeur","15eme Regiment d'Infanterie Legere","Light Infantry",tf_guarantee_all,0,0,fac_france,
[itm_french_voltigeur_body_ranker,itm_french_voltigeur_officer_pants,itm_french_voltigeur_pants,itm_french_voltigeur_shako_ranker,itm_bullets,itm_french_charleville,itm_russian_rifle_1805,itm_french_briquet],
def_attrib_multiplayer|level(20),wpex(50,5,90,5,206,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["russian_infantry_rifle","21-y Yegerskiy Polk","Rifleman",tf_guarantee_all,0,0,fac_russia,
[itm_russian_jaeger_ranker,itm_rus_jaeger_pants,itm_rus_jaeger_shako_ranker,itm_russian_rifle_1805,itm_russian_musket_1808,itm_bullets,itm_russian_jaeger_bayonet_jaeger],
def_attrib_multiplayer|level(20),wpex(50,5,90,5,206,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
["russian_infantry_rifle_nco","21st Jaeger Regiment","Sergeant",tf_guarantee_all,0,0,fac_russian_ranks,
[itm_russian_jaeger_nco,itm_rus_jaeger_pants,itm_rus_jaeger_shako_nco,itm_russian_rifle_1805,itm_russian_musket_1808,itm_bullets,itm_russian_jaeger_bayonet_jaeger],
def_attrib_multiplayer|level(20),wpex(50,5,90,5,206,5),knows_common|knows_ironflesh_2|knows_power_strike_1|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
You should copy Napoleonic Wars folder and rename that copy to mymod, the reason you do not see it in Module selection is because it is missing the critical component, the module.ini file. So text files do not make the mod workable itself.I'll try that, thanks.
You should copy Napoleonic Wars folder and rename that copy to mymod, the reason you do not see it in Module selection is because it is missing the critical component, the module.ini file. So text files do not make the mod workable itself.This worked. Thanks.
Is there a way to make ogg. louder in-game?Dowbload sound editor and make it louder..Easy as that:)
hello, this tutorial works great! however, how do I give the units a custom skin?You called the skin/mesh/model british_64th_ranker.dds? Just remove the .dds part of the name. That is only for texture files in Textures folder, and being the file type extension while ONLY used for Tex(ture) tab in openBRF itself when loading new textures.
I have created a skin called 'british_64th_ranker.dds' but when I assign the unit the uniform ( [itm_british_64th_ranker,...]) it doesn't work! it says that it is invalid! please help!
Hi there,
I'm using Windows 10 and I'm having problems with the 2nd step. I tried to change the the system variables but it didn't work; it won't let me edit anything, I can just add a new line. The last line in the variables is C:\Program Files (x86)\AMD\ATI.ACE\Core-Static and again, I can't edit anything there!
Any help is appriciated! :)
I came across a useful guide to install python on windows 10. If modders on windows 10 follow your guide for installing the correct version of python (2.7.5) for Warband, and follow this guide if they need to locate their environment/system variables. The latter part is for eclipse and not needed.
Tnx for the tips and links; I've "tested" python with the print "Hello World" command so I'd say it works.Following the tutorial to modify is good, but you want to first check that you can use the module system without any errors after compiling. Your module system with python hooked up should generate new text files that overwrite old ones in the file path you selected in module_info. The date modified on the text files should be current every time you compile from build_module.bat
Now the next problem I have is this; basiclly it gives me warnings when I run the build.module bat; not sure why since everything should be oke; the path to the folder is correct so I'm not sure what's actually wrong
I've decided not to deal with that, but then the next problem occuared; when I copy/pasted the Line infantry from the Austrian tree to the bottom between the Jager Hornist and the Hussar, and changed what it says to change on the thread, it was all going according to plan, I saved it and run the build.module bat again, but this time, I got even more Warnings; since it said that it was done in the end, I decided to see if it works and it doesn't; basiclly, if anyone can help out again, any help is appriciated! :)
This is what I'm getting in the CMD when I run the build module bat:SpoilerInitializing...
variables.txt not found. Creating new variables.txt file
Compiling all global variables...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
WARNING: Usage of unassigned global variable: $g_defender_team
WARNING: Usage of unassigned global variable: $g_defender_team
WARNING: Usage of unassigned global variable: $g_destructible_target_1
WARNING: Usage of unassigned global variable: $g_destructible_target_2
WARNING: Usage of unassigned global variable: $g_map_compass
WARNING: Usage of unassigned global variable: $g_map_compass
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...
WARNING: Usage of unassigned global variable: $g_defender_team
WARNING: Usage of unassigned global variable: $town_nighttime
WARNING: Usage of unassigned global variable: $players_kingdom
WARNING: Usage of unassigned global variable: $g_encountered_party
WARNING: Usage of unassigned global variable: $g_encountered_party
WARNING: Usage of unassigned global variable: $g_encountered_party
Exporting mission_template data...
Exporting game menus data...
exporting simple triggers...
exporting triggers...
exporting dialogs...
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $talk_context
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $talk_context
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $talk_context
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $talk_context
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
WARNING: Usage of unassigned global variable: $g_talk_troop
Checking global variable usages...
WARNING: Global variable never used: welfare_inquired
WARNING: Global variable never used: rumors_inquired
WARNING: Global variable never used: info_inquired
WARNING: Global variable never used: character_gender
WARNING: Global variable never used: g_main_attacker_agent
WARNING: Global variable never used: g_leave_town
WARNING: Global variable never used: g_presentation_obj_admin_panel_35
WARNING: Global variable never used: g_confirmation_troop_backup
WARNING: Global variable never used: g_confirmation_team_backup
WARNING: Global variable never used: g_quick_battle_game_type
WARNING: Global variable never used: g_quick_battle_army_1_size
WARNING: Global variable never used: g_quick_battle_army_2_size
WARNING: Global variable never used: g_close_equipment_selection
WARNING: Global variable never used: g_multiplayer_bot_type_1_wanted
WARNING: Global variable never used: g_multiplayer_bot_type_2_wanted
WARNING: Global variable never used: g_multiplayer_bot_type_3_wanted
WARNING: Global variable never used: g_multiplayer_bot_type_4_wanted
WARNING: Global variable never used: g_number_of_initial_team_1_flags
WARNING: Global variable never used: g_number_of_initial_team_2_flags
WARNING: Global variable never used: $g_defender_team
WARNING: Global variable never used: $g_defender_team
WARNING: Global variable never used: $g_destructible_target_1
WARNING: Global variable never used: $g_destructible_target_2
WARNING: Global variable never used: $g_map_compass
WARNING: Global variable never used: $g_map_compass
WARNING: Global variable never used: $g_defender_team
WARNING: Global variable never used: $town_nighttime
WARNING: Global variable never used: $players_kingdom
WARNING: Global variable never used: $g_encountered_party
WARNING: Global variable never used: $g_encountered_party
WARNING: Global variable never used: $g_encountered_party
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $talk_context
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $talk_context
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $talk_context
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $talk_context
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
WARNING: Global variable never used: $g_talk_troop
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .[close]
hey i have a question if this thread is still being operated?Why would it have the be?
hey i have a question if this thread is still being operated?I don't think so. The creator told us he had few time to continue editting the tutorial.
Step 3
Now that this is done we can get onto the code. If you haven't already, download the Napoleonic Wars module system.
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip
Extract the ZIP folder, giving you a regular folder named "mb_warband_napoleonic_wars_source_1104". Enter this folder and find your way to the folder called "mm dev - MS" following this directory "C:\Users\Will\Downloads\mb_warband_napoleonic_wars_source_1104\Napoleonic Wars Sourcecode\Sourcecode\mm dev - MS"
[center][b]Step 3[/b][/center]
Now that this is done we can get onto the code. If you haven't already, download the Napoleonic Wars module system.
[url=http://download.taleworlds.com/mb_warband_napoleonic_wars_source_1210.zip]download.taleworlds.com/mb_warband_napoleonic_wars_source_1210.zip[/url]
Extract the ZIP folder, giving you a regular folder named "mb_warband_napoleonic_wars_source_1210". Enter this folder and find your way to the folder called "mm dev - MS" following this directory "C:\Users\Will\Downloads\mb_warband_napoleonic_wars_source_1210\Napoleonic Wars Sourcecode\Sourcecode\mm dev - MS"
Maybe a moderator can edit the link in the first post from 1.104 Module System to the 1.210 Moduly System:
From thisStep 3
Now that this is done we can get onto the code. If you haven't already, download the Napoleonic Wars module system.
www.fsegames.eu/mb_warband_napoleonic_wars_source_1104.zip
Extract the ZIP folder, giving you a regular folder named "mb_warband_napoleonic_wars_source_1104". Enter this folder and find your way to the folder called "mm dev - MS" following this directory "C:\Users\Will\Downloads\mb_warband_napoleonic_wars_source_1104\Napoleonic Wars Sourcecode\Sourcecode\mm dev - MS"
To this:Code[center][b]Step 3[/b][/center]
Now that this is done we can get onto the code. If you haven't already, download the Napoleonic Wars module system.
[url=http://download.taleworlds.com/mb_warband_napoleonic_wars_source_1210.zip]download.taleworlds.com/mb_warband_napoleonic_wars_source_1210.zip[/url]
Extract the ZIP folder, giving you a regular folder named "mb_warband_napoleonic_wars_source_1104". Enter this folder and find your way to the folder called "mm dev - MS" following this directory "C:\Users\Will\Downloads\mb_warband_napoleonic_wars_source_1210\Napoleonic Wars Sourcecode\Sourcecode\mm dev - MS"
People getting into modding get confused a lot, because they get a lot of errors and their first mod not working, so I assume thats an important edit.