Sunday LineBattle and Conquest Event
INTRODUCTIONWelcome to the 2aBH Sunday Event!
The "2a Brigada Hispana" is proud to host his Sundays Linebattle and Conquest event, which will occur every Sundays, every week.
We will be playing 3 LineBattles and 1 Conquest per month, the Conquest will be the last sunday of the month.
This event will take place every Sunday, at 7.00pm GMT.
The event server is: CGH_2aBH_Battle.
The available units are Line Infantry, Light Infantry, Skirmishers, Cavalry and Artillery.
GENERAL RULES- No intentional teamkilling - No ramboing - No trolling - No abusive behavior - No spamming - Listen and obey the admins - No fire in charge (also pistols) - No shoot out formation - No use the chat, only the officer - No fire inside the buildings - TNT is forbiden - Officer aim is available - Dont atack the Commander unless he is on fight actitude. (On a charge or joining a fight for example). | Line Infantry
Spoiler Line must move in column and form a line to shoot. No fire on charge EVEN in an "anti-cav formation". May not crouch When being less than 3 mens they must join another line. If no lines remains they must to keep charging till death. Lines are allowed to take a flag and also 2 musicians if they want to. Min: 8 Max: 25 Cavalry
Spoiler Must maintain cohesion Hussars can move freely. Dragoons and heavy have to form a column or any specialized formation (V, doble column etc). They should mantain cohesion while charging, dont spread out or charging in diferent meeles. When they are less than 3 mens on horse they must dismount and join a line and act like one (or charge on their horses till their death or the death of the reg they were charging. If that reg is destroyed they must dismount). If playing as dragoons class they must not join another line and can still play as skirmishers. Cavalry must have an officer and can take a flag and also 2 musicians if they want to. Dragoons have to form a line. No fire in charge. Can fire mounted. Min: 8 Max: 15 Skirmishers & Light
Spoiler May use 2-4 man spacings. May crouch. Must maintain cohesion If there are less than 3 Lights/Skirmishers players remaining they must join a line and since that moment they have to act as a line. If there is no line remaining they must charge till death. Lights have to move in column for long distances but can fire and make small movements in a skirmisher formation. Lights/Skirmishers must take an officer and may take one musician if they want to. Skirmishers have to move and to shoot in a skirmisher formation Lights can't use rifles they have to take a light infantery class with bayonets, in the case the faction has not light unit they must take a line unit. Skirmishers must take light unit in the case the faction has not skirmish unit. Min: 5 Max: 15 Artillery
Spoiler May use either howitzers or cannon but may not take more than 1 artillery piece in total. Rockets are forbiden. Artillery guards may fight as skirmishers but should stay close to the arty pieces under normal circunstances Min: 3 Max: 10 Commander / General
Spoiler The General has no guard. The General is passive. That means he can't charge the enemy by his own, he can only charge when the unit he is accompaning is on charge, but also he can reply if someone charge him. The General should not be shooted unless he is on fight actitude. (On a charge or joining a fight for example). The General not necessarily need to dismount to join the fight. |
Players will be slayed for ramboing when:
(1). The regiment is in a melee and one or more members charge other regiment that wasn't in the melee.
(2). Just rest less than 3 members of a regiment and they charge an enemy regiment instead of joining on a friendly one.
(3). Just rest less than 3 members of a cavalry regiment and they charge instead of dismount and join a friendly regiment.
CONQUEST RULES- You MUST Spawn at your teams base flag (enforced by script).
- You MUST be in a group of at least 5 men to leave the spawn, and you should directly join your main line,
the main line CAN go to spawn and pickup their resting members, doesnt matter the number they are.
- Artillery crew can allwais leave the spawn, not minimun members required.
- You MUST NOT attack the spawn flags.
- You can't shoot the enemy spawn (dont spawnkill!) also for artillery.
- Artillery must not be placed near the spawn. If they are allowed to take 2 pieces by the admins, these pieces must be in the same place, near to each other.
- There is a limit of artillery trains, this means that you should spawn one (or two) at the begining and use it during all the round, you cant spawn more.
- While entering a building only lights and skirmsh can spread out to debend it, but FIC (Fire In Charge) is still forbiden to everyone!
If any of these rules are broken consistently, the offending player will be removed from the event, if problem continues the offending regiment will be removed.
If a regiment dont follow the admin orders and break the rules during a event, this regiment will get a warning, the regiment will be banned when reaching the 3 warnings.
The Fun Rounds are still part of the event, bad behavior or rules breaking will be punished with warnings and bans for players and regiments.
JOINING THE EVENTTo join the 2aBH Sunday LineBattle, simply fill the following template:[b]Regiment Name:[/b]
[b]Class (Line, Skirmisher/light, Cavalry, Artillery):[/b]
[b]Expected attendance:[/b]
[b]Do you want to attend once, or weekly ?:[/b]
[b]Regiment leader's Steam name (we prefer have two contacs):[/b]
[b]Have you read and do you agree to the rules ?:[/b]
CONTACTSMercuri is the head organizer of the 2aBH Sunday LineBattle Event.
If you have any further inquires or concerns about the event please send a private message on this account, join our teamspeak! or add the following on steam.
You dont need to join the TS every event, event info like server name and password will be sent by Steam half an hour before the event.
Team Speak: 212.83.155.218:9987 | Head organizer & admin:
|
Other contacts:
EVENT SCHEDULENext event: 4th June 2017
- 3 Line slot open -