Hello, and welcome to the [I-Corps] weekly European Saturday battle. We welcome regiments of all kinds, from anywhere around the world.Rules are pretty standard and simple. Please keep in mind in in order for the event to be enjoyable for others, everyone must follow the rules. After all we are just here to have some fun. We shall meet in the field boys GOD SPEED!!!!!!!
- Firing in charge is allowed
- You must have 5 or more persons to sign-up for any class
-All units may fire while charging.
-One officer per regiment/ 1 pistol per regiment
-No reloading in charge unless defending a building.
-No Trolling or insulting Admins.
-No TNT allowed.
-No reloading on the move.
-Two NCOs max per line. If your line is large, you may request more
- All units can use cover
- Regiments may request more Sergeant's if needed
- Skirmisher & Sharpshooters are different units
- Arty may have two sappers max.

Sharpshooter
-Sharp regiments are allowed a five-man spacing.
-Sharpshooters MUST go as the sharpshooter class.
-Two NCOs max per sharp regiment. These NCOs may use rifles that can fix bayonets.
-A regiment may only sign up for a MAX of 15 sharps.
-Sharps must take sharp rifles, Hawken rifle or Kentucky rifle.
-Skirmish regiments are allowed a three-man spacing.
-Skirmishers may always crouch.
-One officer per skirm group.
-Two NCOs max per skrim group. These NCOs may use rifles that can fix bayonets.
-Skirm groups MUST bring Mississippi rifles or Lorenz rifles.
-A regiment may only sign up for a MAX of 15 skirms.
Cavalry
Cavalry
-Cavalry are not allowed to fire from horseback (officers included).
-As dismounted cav you have the same rules as skirmishers.
-A regiment may only sign up for a MAX of 15 cav.
-All members must go the same unit.
-Cavalry regiments are allowed a maximum of two NCOs.

Artillery
-Artillery are allowed a maximum of TWO engineer's.
-Four cannons each for both teams max (must be equal on each team).
-As arty you may have arty guards, they must stay near the artillery (unless they move out as a line with 3 or more people in line formation). Arty Guard is not limited to number of people a regiment can bring.
-Artillery Guard to be considered arty guard must stay within 10 paces from the Artillery Encampment. This means they can stay in the current skirmisher rules, and reload on themselves. However, once Artillery Guard advances beyond the 10 paces limit, they must act as line. Failure to do so may result in a Slay or Temp Ban.
-Arty May capture enemy Guns that were in use by the enemy, however, cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
-Max of one arty Officer per gun.

Skirmisher
-Skirmish regiments are allowed a three-man spacing.
-Skirmishers may always crouch.
-One officer per skirm group.
-Two NCOs max per skrim group. These NCOs may use rifles that can fix bayonets.
-Skirm groups MUST bring Mississippi rifles or Lorenz rifles.
-A regiment may only sign up for a MAX of 15 skirms.
General Staff
- This is NOT a unit you just sign up for, this is for Brigades, Divisions, Armys ect, to use to cordinate their men.
- Max 5 men
- Max 3 pistol
- Must take Gen Staff Unit no Cav unit
--Only those who serve a purpose go as General Staff,not event admin
- To fight they must charge with a friendly unit
Infantry
- Must be in perfect line when firing in the open (when in cover 1 man spacing)
- Crouching is allowed when not in combat, If you are shooting at people or they are shooting at you, it is combat (in man made cover you can always crouch)
- one officer is allowed for every six men, and two NCO's are allowed for every four men.
- Infantry may only bring Infantry rifles. Buck N Balls are allowed
- Colonel's may mount but cannot stay mounted in combat. However FoH is allowed if the Colonel is directly behind his line
Regiment Name:
Expected attendance:
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Regiment Attache's Steam Link