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Topics - Museal

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1
Events / The DA/UB Monday 8est/1gmt Blood and Iron event
« on: July 24, 2016, 04:25:30 pm »
Info

This is the DA/UB 8est/1gmt  Monday Blood and Iron Event Hosted By Major Gen Museal of Union Brigades. the DA will look into hosting a EU one if requested and shall find a time and date that dose not conflict with its current schedule. if you are interested in a EU event come speak to Museal on the suggested ts3 to show your support or state on this forum here

Signup begin 30 mins before the event all regiments attending the event must attend this or message the Head Admin on Steam if the regiments cannot send a representative.
TS3 ip = basementstudio.eu:9995


Rules

General Rules

Spoiler
- Firing in charge is allowed
- May have 1 medic
- May pick up and reuse medkit if medic dies
- No team killing.
- No Ramboing.
- No trolling.
- No abusive behaviour.
- No Spamming, no global chat except officers or leaders.
- Officer aiming is allowed.
- Obey the admins.
- Firing in charge is allowed
- You are only allowed to reload in a melee while on cover (Such as fences/buildings/ect), however, you may not reload while charging another unit or a counter charge
- If a line drops below 3 soldiers they must join another line
- You must have 3 or more persons to sign-up for any class
- No reloading without a line
- Splitting lines is allowed unless either of the lines would drop below 3 soldiers
- No firing from horse back
- No Racism/Slurs/Homophobia or disrespecting other regiments
- All units can use cover
- Bonuses will be turned off
- Sapper points will be set at 100 points for each team
- no Partisans
- no reload in charge
- All units can use cover
[close]

Unit Specific Rules

Infantry

Spoiler
- min 3
- If you have 2 or less men, go to friendly arty, follow another line
- Fire in charge is allowed
- Max 2 man spacing
- Must form lines to reload and fire
- one officer, Sgt and medic per line
- Line can crouch
- cannot take lights class
[close]

Lights

Spoiler
- 3 min - 20 max
- Fire in charge is allowed.
- 5 man spacing
- Under 3 men you have to join a line
- one officer, Sgt and medic per line
- can only take lights class
- Must be roughly the same amount of Skirms as on the enemy team
[close]

Cavalry

Spoiler
3 min - 15 max
- Dismount to fire
- Dismounted Skirmish line of reasonable spread may be formed
- Must dismount and join a friendly line if under 3 men
- NO FIRING FROM HORSEBACK
- If less than 3 mounted Cav they must dismount.
- If less than 3 people total they must join another line
- Cavalry can be any unit in the cavalry selection tab
- Once all Cav dismount from same unit, they must follow skirm rules.
- If one person is dismounts, he must join a nearby unit and follow that unit class rules.
- No General staff
-Max of 1 officer
-
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Artillery

Spoiler
- 3 min - 10 max artillerists
- May have sapper per reg
- May have arty guards (same rules than Light)
- 4 cannons max per side
- No Forts
- Must have the same number of Artillery as the other side
- Max Arty Trains is as many cannons/howitzers your regiment may have
- Arty may capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
- Max Officers 1 per Gun
- arty must specify if it is going to take a Gatling gun  in sign ups you cannot simply take one during the event as its up to admins discretion.
- Max 1 Gatling gun  per team
[close]

General Staff

Spoiler
- General staff is limited to 5 max per staff unit. There is no min amount, however the head admin must approve
- General staff may only bring a MAX of 3 pistols. The rest MUST bring rifles, music items, or flags.
- General staff may only be assigned to ARMY groups, BRIGADE groups, or DIVISION groups. This isn't a unit anyone can just sign up for.
- Must engage with a friendly group. You are NOT cavalry!! If you are acting as Gen Staff and are engaged, you may not counter-engage, you MUST be with a friendly group to partake in any combat activities.
- Gen Staff MUST bring a general staff unit, NOT cav.
[close]


*page in working progress

2
Events / The Dixieland Army Main Saturday Event 9gmt/4est
« on: December 13, 2015, 07:25:55 pm »
Info

This event has been going for a while however has not had a proper forum page to advertise it and a clearly shown list of rules for this event.


Signup begin 30 mins before the event all regiments attending the event must attend this or message the Head Admin on Steam if the regiments cannot send a representative.
TS3 ip = 37.59.251.84:10037
In this event Brigades regiments will be joint together on the same team for coordinated battles with the High Command


Rules

General Rules

Spoiler
- Firing in charge is allowed
- You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging another unit or a counter charge
- You must have 3 or more persons to sign-up for any class
- Splitting lines is allowed unless either of the lines would drop below 3 soldiers
- No firing from horseback period
- No reloading on the move FOR ANY UNIT
- No Racism/Slurs/Homophobia or disrespecting other regiments
- All units can use cover
- Bonuses will be turned off
- Sapper points will be set at 100 points for each team
- Regiments may request more Sgts if needed
- Skirmisher & Sharpshooters are individual Sign-ups
- Only Arty can have a sapper
-Limit on Non-Combatant classes are: Only one unit is allowed per Non-Combatant Class (Drummers, Fifer, Bulgar, Priest, & Medic). Example, you can not go all drummers during an event. However, you are allowed to carry one Flag Bearer, one Fifer, and one priest.
- Specialty's cannot split up into two companies


[close]

Unit Specific Rules

Infantry

Spoiler
- Max of 2 man spacing if in the open (when in cover 5 man spacing)
- Crouching is allowed when not in combat, If you are shooting at people or they are shooting at you, it is combat (in man made cover you can always crouch)
- Max of 1 officer and 2 sergeants per line
- Infantry can be any Infantry unit that can take weapons that can attach bayonets (actual bayonets)
[close]

Skirmishers/Sharpshooters

Spoiler
- Max
- Max of 5 man spacing in the open
- Must be roughly the same amount of Skirms as on the enemy team
- Max of 1 officer and 2 sergeants per line
- Skirms can only take a Lorenz or Mississippi rifle
- Sharps must take sharp rifles
[close]

Cavalry

Spoiler
- Max 15 Cav
- NO FIRING FROM HORSEBACK
- If less than 3 mounted Cav they must dismount.
- If less than 3 people total they must join another line
- Cavalry must all take the same class
- Once all cav dismount from same unit, they must follow skirm rules. If one person dismounts, he must join a nearby unit and follow that unit class rules.
- The class of Partisan Ranger is banned
[close]

Artillery

Spoiler
- Can be spread across a max of 2 regiments per side
- Max Sgts is as many cannons/howitzers your regiment may have
- Sgts/Officers and those who pick up their guns may not reload and move
-Arty May capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons and there own.
- Max Officers 1 per Gun
-Artillery Guard to be consider arty guard must stay within 10 paces from the Artillery Encampment. This means they can stay in the current skirmisher rules, and reload on themselves. However, once Artillery Guard advances beyond the 10 paces limit, they must act as line. Failure to do so may result in a Slay or Temp Ban.
[close]

General Staff

Spoiler
- This is NOT a unit you just sign up for, this is for Brigades, Divisions, Armys ect, to use to cordinate their men.
- Max 5 men
- Max 3 pistol
- Must take Gen Staff Unit no Cav unit
--Only those who serve a purpose go as General Staff,not event admin
- To fight they must charge with a friendly unit
[close]


 




* to be added to

3
Events / Union Brigade Friday 9GMT/4EST Event
« on: June 25, 2015, 01:29:46 am »
WIP

Union Brigade Friday 9GMT/4EST Event

Info

this event has been going for a while however has not had a proper forum page to advertise it and a clearly shown list of rules for this event


Signup begin 30 mins before the event all regiments attending the event must attend this or message the Head Admin on Steam if the regiments cannot send a representative
TS3 ip = 37.59.251.84:10037

Rules


General Rules

Firing in charge is allowed
You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging anothe unit or a counter charge
If a line drops below 3 soldiers they must join another line
You must have 3 or more persons to sign-up for any class
No reloading without a line
Splitting lines is allowed unless either of the lines would drop below 3 soldiers
No firing from horse back
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
only arty can have a sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Skirmisher & Sharpshooters are individual Sign-ups
Limit on Non-Combatant classes are: Only one unit is allowed per Non-Combatant Class (Drummers, Fifer, Bulgar, Priest, & Medic). Example, you can not go all drummers during an event. However, you are allowed to carry one Flag Bearer, one Fifer, and one priest.
Specialty's cannot split up into two companies


Inf
no max
max of 2 man spacing in the open and no crouching
3-4 spacing behind cover can crouch
Must form lines to reload and fire (apart from when dealing with Cav)
Max 1 officer 2 sergeants per line 
Infantry can be any Infantry unit that can take weapons that can attach bayonetts (actual bayonetts not bottles)(with exception of sergeants)

Skirms
Max of 15-20 set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Skirms are any Infantry unit and must take a lorenz, Mississippi


Sharps
Max of 10-15 set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Sharps must take sharp rifles

Cav
Max 15 Cav
NO FIRING FROM HORSEBACK
If less than 3 mounted Cav they must dismount.
If less than 3 people total they must join another line
Cavalry can be any unit in the cavalry selection tab
Once all cav dismount from same unit, they must follow skirm rules. If one person dismounts, he must join a nearby unit and follow that unit class rules.
The class of Partisan Ranger is banned

Arty
Max of 2 sappers
No Forts
Arty Guard follow Inf Section section rules
Must have the same number of Artillery as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Arty may capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
Max Officers 1 per Gun
Artillery Guard to be consider arty guard must stay within 10 paces from the Artillery Encampment. This means they can stay in the current skirmisher rules, and reload on themselves. However, once Artillery Guard advances beyond the 10 paces limit, they must act as line. Failure to do so may result in a Slay or Temp Ban.

Application

Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:


for any more information please add Museal on steam

4
Union / 4th Michigan Volunteer Infantry Regiment
« on: June 10, 2015, 01:05:57 am »


Battles

First Battle of Bull Run
Peninsular Campaign
Second Battle of Bull Run
Battle of Chantilly
Battle of Antietam
Battle of Fredericksburg
Battle of Chancellorsville
Battle of Gettysburg
Battle of the Wilderness
Battle of Spotsylvania Court House
Battle of Cold Harbor

History

If you wish to join add Museal on steam and put a post on this page so i know who i am accepting

Members
Spoiler
to be edited but basically  the 9e
[close]




*work in progress *

5
Union / The Union Brigades
« on: May 19, 2015, 06:33:34 pm »
Work Always In Progress!


The Union Brigades


Lieutenant General Museal

Commanded by Brigadier General  Patriots



 

Commanded by Brigadier General

The Union Brigade Cavalry


The Union Brigade Infantry

1st Minnesota Volunteer Infantry, Commanded by Colonel Hawkeye
2nd Connecticut Sharpshooters, Commanded by Colonel Deathium
9th Massachusetts Irish Volunteer, Commanded by Colonel Mavrick


The Union Brigade Artillery



 




 

Commanded by Brigadier General

The Union Brigade Cavalry

1st Michigan Cavalry, Commanded by Colonel Zeus

The Union Brigade Infantry

2nd Kentucky, Commanded by Colonel Host of the most
42nd Pennsylvania Volunteer Infantry, Commanded by 1st Lieutenant Grimmy


The Union Brigade Artillery










Reserved Irish Brigade name

Reserved Eastern Iron Brigade

6
Events / 2nd Durham Light Infantry Tuesday event
« on: January 30, 2015, 04:29:41 pm »
2nd Durham Light Infantry Tuesday Iron Europe event

This event shall be run for as long as a decent number of people choose to attend it and for as long as we have a sever to provide it if it is canncled i shall contact those involved before the day and make note here so no one signs up without knowing its no longer active.

Event info

This event shall be hosted every Tuesday at 8gmt it will be a mix of battle and conquest with it changing per event and even changing during event. teams shall be sorted out before the event though if there is unbalance people will be asked to swap

In order to receive info you must first put a application down here then add Museal on steam so i know who to add and what regiments you represent

Sign up
-Regiment name and in game Tag?:
-Leaders name on steam?:
-Amount of men you intend to Bring?:
-What team would you proffer to go on?:
-Class:
-Do you have any specialists?:
-Do you wish to come more then once


Rules

Infantry
-4 minimum to sign up
-If you fall below 3 then join a different group
-If conquest must move out in groups of 3 or more
-1 officer
-1 ammo carrier  (infantry ammo box)
-No rambo
-Spacing must be kept within reason
-You can split up into smaller groups as long as its not below 4 men

Artillery
-Only use if signed up to it
-Shall depend upon numbers if it is allowed
-Max 2 cannons or mortars you shall be allowed to choose which you want (e.g. 1 cannon  + 1 morter or 2 cannons)
-Minimum of 3 people
-1 officer allowed

Specialists 
-HMG's depend on number of the event but if allowed shall be limited to 1 per regiment  2 max a side
-1 LMG per regiment
-Cannot have HMG and a LMG must choose 1
-Max of 2 grenadiers
-Max of 1 Sniper per team
-Snipers can wander from line to provide range support  as well as the HMG team
-1 medic allowed
-LMG must stick with the line



*work in progress shall work on making this look better in due course *


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