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Messages - danangleland

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1
News & Announcements / Re: Developer Blog 46 - Steam Store Page
« on: July 04, 2021, 09:16:36 pm »
Hurrah for Old Nosey! Hurrah!

2
Forum & Website / Re: Forum Security Breach
« on: January 10, 2021, 11:48:26 pm »
Thanks for letting us know Olafson. I was so happy when I saw the email notification from FSE; "Ooh, an update!", I thought  :(

3
News & Announcements / Re: Developer Blog 45 - Progress Update
« on: March 25, 2020, 08:30:57 pm »
Aye, nice to see more from the team. As ever, the visuals and sound effects are very pleasing.

4
News & Announcements / Re: Developer Blog 44 - Progress Update
« on: December 06, 2019, 10:51:51 pm »
Excellent items as usual FSE, and I love the animations. Does this mean that when changing weapons, the sheathing animation for the currently selected weapon will always play before the drawing of the new weapon begins, rather than the way it is in M&B where the current weapon is instantly sheathed and the new weapon drawn? I do hope so; I am frustrated that Bannerlord hasn't done this. I am quite happy with Bannerlord's animations, but your's put it to shame in my opinion.

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News & Announcements / Re: Developer Blog 43 - Progress Update
« on: August 11, 2019, 05:46:09 pm »
I really like what I see here- the one criticism I have is of the first tune, "Three Camps". To me the very rapid drum beat in the background is uncomfortable to listen to. However, I like many of the other tunes and none of the rest displease me.

The knapsacks look as top notch as the other models I've seen in these blogs, and I like the attention to detail and information about them, despite not being well informed about the equipment of this period myself. It looks like yet more pleasing variety in equipment that is rooted in reality, which is surely good for everyone.

The sapper building looks really neat; as you say the UI isn't polished but it is functional and the process of selecting and placing things seems more smooth and intuitive than in NW. The way colour bearers shoulder the flag and can still fight with a sword looks excellent, I think you guys are doing a great job on the graphics of this game.

Why does this game look better than Bannerlord? I'm being serious here, what's FSE doing right that Taleworlds is doing wrong?

Couldn't agree more. The overall quality but in particular the way things look right and natural, in terms of outfits particularly, puts Bannerlord to shame (I say this as a long term fan of Taleworlds). Taking that screenshot of the colour bearers as an example, everything about the uniforms (textures, creases and general aesthetic appeal) and the way the men hold things (general posture and positioning of the fingers) looks better than Bannerlord. Then there is the realistic log near the fire, the nice looking wagon in the background, the lovely sky...in the other screenshots, such as the knapsacks, you've shown again how to make leather look like leather. To me, that's not something Bannerlord has done very well.

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News & Announcements / Re: Developer Blog 33 - Battle Cry of Freedom Part 4
« on: November 24, 2018, 07:57:52 pm »
Amazing attention to detail, it looks great and sounds like arty will be a far more involved and enjoyable part of the game than it was in NW.

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News & Announcements / Re: Developer Blog 31 - Battle Cry of Freedom Part2
« on: November 14, 2018, 04:42:12 pm »
Nice to see these new blogs, and I like what I'm seeing and hearing about the shooting mechanics.  :)

8
News & Announcements / Re: Developer Blog 1 - All about Networking
« on: September 14, 2018, 09:39:41 pm »
7 years in December? This game can't have been "announced" in anymore than an aspirational way in December 2011; Mount&Musket hadn't even been usurped by the Napoleonic Wars DLC until the following April. I don't know if the original BCoF team included more members than just (part of?) the NW team, but surely no more than superficial work on BCoF could have begun until after NW released, at the earliest?

I agree though that it is galling that this game has basically ground to a halt years ago, after which developer/moderator comment about the game simply dropped off a cliff. I think they pretty much admitted that on the last occasion that they deigned to communicate with us (just a reply in a thread, not something they drew attention to- in fact I can't remember if even this meagre sign of life occurred in the main forum or the donator's board); as I remember it a developer responded to the suggestion that the game had been abandoned in favour of Holdfast. He said, if I remember rightly, that there were still some people working on this game and that its slow development was nothing to do with Holdfast (I think the actual crossover of personnel is very minimal), but that the originally small team for BCoF had dwindled quite some time ago to just a few and so consequently work on the game is very, very slow. I feel sympathy for them and, if they truly are still plugging away at it earnestly, I congratulate them, but I do wonder if they have genuine hopes of still releasing the game. What I am irate about is the years of virtual silence, never a single thread made to update anyone in the slightest over the years, while they do occasionally update NW and tell us all about it...one could easily believe, looking at any posts of developers or forum admins over the past three or four years, that BCoF had never even existed, since they simply don't mention it.

EDIT: Just checked the Donator Board, and in the Developer's shack Olafson has been very frequently telling us about their testing activity. He started doing this in June or July, I hadn't noticed until now since I stopped bothering to check it long ago. If you check his posts since June/July he and a few others do give some information about who is doing what and what happens in their biweekly testing meetings, so that is to be welcomed. A shame that it has only started happening recently, and that the general forumites don't get appraised of anything, but it seems the game certainly is plodding along surely, no matter how slowly, which is a welcome contrast with the wholly pessimistic impression I previously had. I still have significant doubts of whether the game will ever be released though, and remain rather miffed that they simply don't mention it in the main forum. I think they have previously said that they don't want to bother saying anything on the main forum until they have something really substantial and impressive to show, but without having a donator status and bothering to log in and look, one would not have any reason to think the game hadn't vanished into thin air years ago.

9
I virtually never play sapper so cannot comment on that side of things, but I played for about two hours today for the first time in months and really enjoyed it. This was partly due to a well populated siege server with revamped maps, but also because of nice little surprises (because it is ages since I read the changelog) like healing and performance being better, the latter allowing musican and officer etc. bonuses to be active on large servers without it lagging badly.

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News & Announcements / Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« on: January 26, 2018, 09:29:36 pm »
Dev blogs 5, 17, and 18 are about NW. It's not as if this section has been something exclusively reserved for news on the development of BCoF, but rather as a place for all development news for all FSE projects.

Whoops  :-[ Sorry about that, I was unaware of it. Not sure how I missed that; I've probably not read every single blog but I thought I had looked at most of them, seems I was wrong. Still, it is disappointing not to have heard anything about BCoF in over 2 years.

@ Thunderstormer: I apologise for getting my facts wrong about the purpose of this sub forum, and evidently I was wrong to believe that they had finished with NW.

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News & Announcements / Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« on: January 25, 2018, 11:31:35 pm »
Without reading the title, I was mildly excited to see the first blog in over 2 years, but then bemused to see that it had nothing at all to do with Battle Cry of Freedom. I had heard about the NW patch a few days ago but assumed it was done by Taleworlds; I was under the impression that Flying Squirrel were long since done and dusted with working on NW- now it seems part of the tiny team has been working on a nearly 6 year old DLC for another game, and posts the info about it under the guise of being a blog in the same series as the previous 27 blogs which were all about BCoF. It is bad enough to learn that the very few members not working on Holdfast or some other venture were not all working on BCoF, but could you not have posted this NW update info in the NW section? It's like a bad joke putting it here, a kick in the teeth. It's not as if the NW part of the forum isn't regularly visited; the patch wouldn't have gone unnoticed there.

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Other Games / Re: Space Engineers - Now in Beta! - Trailer
« on: December 21, 2016, 08:05:02 pm »
After 3 fucking years this game is now in Beta mode.

Wow, three years  :o...if only Battle Cry of Freedom was developed that fast!

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News & Announcements / Re: Developer Blog 27 - Alpha Released!
« on: December 21, 2016, 07:58:14 pm »
Guys we got another 2319 - Negative Shitposter

Anything of interest happening in the alpha version? Just curious, since it is almost a full year now since the last blog. If you're not allowed to give any details I understand, but it'd be appreciated if donators like you could give a reassuring word that progress is being made and there is a promising game in development.

14
Other Games / Re: Of kings and men - Open World Medieval
« on: July 29, 2016, 10:23:50 pm »
I was about to start an incredulous post explaining how it was nothing like KC:D, then I remembered I've often seen your posts over at the Melee forum  ;D You got me!

15
Other Games / Re: Mount & Blade II: Bannerlord
« on: March 06, 2016, 07:00:41 pm »
also horses cant really bump into eachother and stop eachother, they like bounce off eachother and keep going, not sure how I feel about this...

Looks good to me, seems pretty realistic- when you see horses converge like that in real life they sort of deflect off each other, much like people do. It isn't like there were any head on collisions, they were all at angles. In Warband in contrast, there would be no effect at all on one horse, and the other one stops dead in its tracks and rears, as if momentum and mass didn't exist!

3 - One thing I saw is that the battlefield was the same. On the video earlier and the stream today, the battleground was the exact game. I would like to see a sort of battlefield randomizer. I know that this could be hard to implement into the game, but if you could, it would mark out any repetativeness in the game.

I was thrown by this at first, but there is no reason to think they will have a few set maps rather than using a generation system as in Warband, and I believe I know why the map was the same. I wrote about this at TaleWorlds and will paste my thoughts here:

I was also initially perturbed to note that the battle map was the same or looked extremely similar in both battles, and the same Vlandian lord was fought each time yet in a different part of the world map. But I now think this was deliberately set up for the purpose of showcasing the features that they wanted to within the time constraints of the demonstration; they needed the player to find both a friendly lord to bring along to show that feature (subordinating a friendly lord to join you) and an enemy lord. So to make sure it could be done quickly and not waste time searching the map and avoiding other interactions, they set up the lords in these positions in advance. For the same reason they probably made sure the same battle map was generated regardless of world map topography (or else placed the enemy lord in very similar areas of Vlandian land to get a similar result) so that they could demonstrate the enemy lord selecting a steep hill to use as a defence.

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