Poll

What are you looking forward to the most in NaS 1.0?

The new uniforms and classes
86 (57.7%)
The new sounds
8 (5.4%)
The new environment and scenes
22 (14.8%)
The new props
6 (4%)
The replacement of all CSA officers with Manny Calavera from LucasArts' Grim Fandango
27 (18.1%)

Total Members Voted: 148

Voting closed: June 01, 2015, 11:56:54 am

Author Topic: North and South - First Manassas 1.0 [in progress]  (Read 267633 times)

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Offline hardcorefreestyleboy

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1890 on: June 19, 2015, 05:45:09 pm »
Weather:
Truly awesome. Never imagined thats possible in the Warband engine.

Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
Gerry is butiful!!!

Offline NickyJ

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1891 on: June 19, 2015, 06:05:26 pm »
Weather:
Truly awesome. Never imagined thats possible in the Warband engine.

Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
Agreed. Also, if a group of trolls joins a server wearing my regiments' tags and starts teamkilling, if they get banned, will the legitimate regiment members be at risk of banning as well?
« Last Edit: June 19, 2015, 06:08:34 pm by NickyJ »

Offline Hinkel

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1892 on: June 19, 2015, 06:08:23 pm »
Well.. already fixed it. It would be ID based anyway.. and can be checked, who used your names.
The Ban will be server based...

Offline Mebphis

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1893 on: June 19, 2015, 06:17:31 pm »
Bleeding out is.... difficult gives a different aspect in the game I like it, something different and "semi" realistic (not the most but really cool) I like it great addition  :D

But sometimes it can cause issues much like in Iron Europe, if someone gets shot during a charge a lot of the time people will stop the charge to seek out a medic making things look messy and ruining the charge, not to mention it's frustrating. But I agree it can also improve things like round speed and immersion to some extent.
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Offline Malkolm R. Lind

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1894 on: June 19, 2015, 06:58:16 pm »
Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
^ I strongly agree with this. 1+

Offline JohannGustavsen

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1895 on: June 19, 2015, 07:36:40 pm »
Quote
Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
^ I strongly agree with this. 1+

Yea that is taking it way to far to ban someone from a mod. Hinkel did you get the scripts for the weather and day cycle from the deluge?

Offline Hinkel

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1896 on: June 19, 2015, 07:40:42 pm »
Hinkel did you get the scripts for the weather and day cycle from the deluge?

Nope, we have a new talented young man, who is putting out scripts like hell since 2 days :)
He said, it was a matter of minutes, to get such a weather/day script working :D

He added other cool stuff within a short time, like a "Next Page" button for units.. which could get us to make 30 infantry per faction.. as an example.

Offline KillerShark

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1897 on: June 19, 2015, 07:57:10 pm »
Hinkel did you get the scripts for the weather and day cycle from the deluge?

Nope, we have a new talented young man, who is putting out scripts like hell since 2 days :)
He said, it was a matter of minutes, to get such a weather/day script working :D

He added other cool stuff within a short time, like a "Next Page" button for units.. which could get us to make 30 infantry per faction.. as an example.
Oh lord. *mod delayed for 2 more years to create 60 new units*. That is really cool though, didn't know it was possible.
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Offline JohannGustavsen

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1898 on: June 19, 2015, 08:17:20 pm »
My gods that is pretty revolutionary for mount and blade mods if they got their hands on it!!  ;D ;D ;D

Offline Peppers

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1899 on: June 19, 2015, 09:37:51 pm »
New admin tools sounds awesome!  :D

Offline SwissGronkh

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1900 on: June 19, 2015, 11:07:32 pm »
T
Hinkel did you get the scripts for the weather and day cycle from the deluge?

Nope, we have a new talented young man, who is putting out scripts like hell since 2 days :)
He said, it was a matter of minutes, to get such a weather/day script working :D

He added other cool stuff within a short time, like a "Next Page" button for units.. which could get us to make 30 infantry per faction.. as an example.
do i know who you're talking about? ;)

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Offline Hinkel

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1901 on: June 19, 2015, 11:13:24 pm »
do i know who you're talking about? ;)

Yes sir.. ;)

Offline Nick Lazanis

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1902 on: June 19, 2015, 11:19:30 pm »
 :o spooky

Offline Malkolm R. Lind

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Offline Louisss

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1904 on: June 20, 2015, 12:15:28 am »
download link??