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Messages - kpetschulat

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3961
Released Modifications / Re: Gizmo's Sound Mod
« on: December 08, 2012, 01:58:00 am »
Link doesn't work. Oh well.

3962
Howdy, can I get that unban now? I totally forgot about it.

3963
And it comes through me from Vincenzo. Banned until the 1st, post on that day in this thread for an unban.

Thanks, Deo. You my honey boo boo!

Spoiler
[close]

3964
Hi... again. It's your truly, Marins_Garde_Flt_Petschie.

I'm really getting sick and tired of this shit with these admins on NW_Official_US1.

So, I got banned today, more than likely for saying "derpfag" in the context as follows.

I'm in melee, circling a rock.
I get shot.
Me: "Figures..."
Some random guy comes up to my dead body and teabags me.
Me: "Leave it to these stupid derpfags to TBag" (Or some variation of this)
Almost immediate ban follows by some AdO Konitzer guy.

I've never seen this admin before, and he hadn't talked in chat using the admin shoutout.

Again, this is getting really annoying. What really honestly amazes me is the amount of people that make sexuality related and some racial remarks on a daily basis and it goes unpunished. I haven't been on US1 for a while and I say one little thing and then...


3965
North & South: First Manassas / Re: North and South - 0.4 [RELEASED!]
« on: November 26, 2012, 02:42:18 am »
What happened to the Union Volunteer/Regular Infantry? Was that not supposed to be in the .4 update?

Edit: I'm just going to add my review on the new version, v.4...

All about the Muskets and Melee:

The new unbayoneted musket melee is just ridiculous. Why is this animation having you swing with the barrel? The melee like that should be the same as the rifles, it makes a lot more sense. Also, when you hit someone with an unbayoneted musket, it still makes a slash sound, and it does CRAZY amounts of damage. However, even with these cons... I really do like how you have the option of using a bayonet or not. I like the effect it has on accuracy where a musket with bayonet is less accurate than one without a bayonet. Realistically, and historically, this is perfect. The bayonets of the time were a good 6+ pounds. That definitely has an effect on a 10+ pound musket that's 4+ feet long. I also think, on a realistic and historical level, that a musket with a bayonet should reload slower. Having a fixed bayonet made the user much more cautious when reloading his musket. Wouldn't want to cut your hands up, right? Now, along with the reload why does it look so weird? When in a reload, the toon flips the gun upside down, and proceeds to reload the musket under his armpit. Then, when the reload is finished, the toon flips it back into the regular "At the Ready" position. This, to me... just looks weird. Also, while playing today, I realized something very bad. The muskets without bayonet in melee has some really bad ghostreach. You can hit someone about a foot out of range of the musket.

The New Units:

I'm sort of... 70 (Pro)/30 (Con) on this, and here's why! I really like the new units y'all added. The CSA now have an irregular/volunteer basic infantry to pick from, but wait. What happened to the Union Volunteer Infantry? I thought y'all said you were going to add them? Well, hopefully we will see them within the next few patches. The new Vidette cavalry, in my opinion, is an excellent addition to the CSA and USA rosters. We now have the option of a very mobile skirmish-like troop capable of harassing enemies very effectively. The music corps? Awesome. The USA Marines? FUCKING. EPIC. Fire Zouaves? Sweet (Audiate will be proud :D ) Not sure I can say that I like how officers now spawn on horses, but hey, you guys said it yourself, "If you don't want the horse, just dismount." The musician privates have no legs! ERMEHGERD!

The New Textures:

I must say, they are really cool. Gives a more Victorian American feel to the battlefield. I see the muskets have new textures, however the Enfield Musket was better the way it was, the dark wood. The dark wood is also more historically accurate. Springfield's came in different "colors." They used oak wood, birch wood, whatever wood which was sturdy enough to withstand recoil without breaking. So, really... you'd see the Union with dark, light, mid tone muskets.

The Lag:

OMG! The lag. At first I thought it was my computer, but I was wrong. This mod lags so bad; Example being my average fps with v.3 was 120. My fps now? ~10-15. Yeah, it's really bad. My fps clear and gets good only when I look away from other guys, but it only goes up to ~40. Idk, maybe it is just me, but others on the servers i was "playing" with were complaining about the new graphical lag as well.

Conclusion:

I really do enjoy this new version. Although it's got many flaws, in my opinion, not everything will or can be addressed. I just want this mod to be so much better. So that more people will come and play and having a really kick ass time. Great job guys! I really appreciate this mod. My rating of the mod currently is 3.5/5 - There's just so much that needs to be addressed. I can't wait until it does!

Thanks, and hope this review helps.

3966
North & South: First Manassas / Re: Moved: My First North And South Event
« on: November 19, 2012, 07:34:45 pm »
Anyone can come, and you don't necessarily have to be in a regiment to join.

Well, it's like Mercing in NW. Except in N&S, it's called Volunteering.

3967
North & South: First Manassas / Re: Moved: My First North And South Event
« on: November 18, 2012, 04:55:34 pm »
Spoiler
[youtube]http://www.youtube.com/watch?v=ZQF3SlGd_88&feature=g-all-a[/youtube]
[close]

That was incredibl entertaining.

Zep, it was nice to have you with us at the event last night! You just need to work on following orders and not trolling. You'll do MUCH better with us.

3968
We are trying to simulate a knock out with a rifle butt. There is a chance, that your enemy will hit the ground, when you hit him with your unbayoneted rifle butt :)

That's going to cause problems for so many players.

3969
And how will unbayoneted rifles melee?

Hopefully like the regular rifle.

3970
I recommend that due to this you dont release it until AFTER the linebattle otherwise updating issues may occur (members not being online early enough to download the patch etc.)

+1

Just wait until Monday. Make sure everything is ready and fine. The LB's tomorrow will have problems with the new patch. Just wait.

3971
If it isn't too late, can you add the option of rifle or musket for every infantry troop? Make them the same reload speed, but obviously the rifle is more accurate at the cost of a bayonet. Also, maybe add the bayonet swords they they use for the Austrian units in NW?

3972
General Discussion / Re: Classes- M&B classes or Custom?
« on: November 13, 2012, 01:08:45 am »
I'm hoping for tons and tons of character customization. Face, accessories, bears, mustaches, scars, weight, and height. Maybe even things like uniform dirtiness and hat position(tilted back, slanted to the side, etc.).

You know? I think one of my favorite character customizations ever in the history of gaming is from TES V: Skyrim. I mean, you could customize everything! Dirt, facial dimensions, eye size/height... a really in depth character customization would be really cool! M&B I can almost make my "toon" look like me, but you have those preset "skins." If you remove that and have color pallets for skin, and other pallets for features, that would be very worth it.

3973
General Discussion / Re: Classes- M&B classes or Custom?
« on: November 12, 2012, 07:05:24 pm »
As long as all outfits are really well modeled, I don't really care about the number of customizations we can have.

Quality is much more important than quantity in my opinion.

I prefer to have only 3 or 4 class but really cool looking uniforms.

Then 25 customized outfit that just look good

Yeah, the current N&S models are copy and pasted into Warband models, that's why they look crappy. They're from NTW N&S, the models are very different.

3974
General Discussion / Re: Classes- M&B classes or Custom?
« on: November 11, 2012, 09:19:06 pm »
Hopefully no one would run around with Zouave pants and something like 20th Maine tops. That would look ridiculous.

Hey, if the 20th Maine Volunteer Zouaves want a 20th Maine Kepi, and Zouave trousers, by George let them have it.

3975
General Discussion / Re: Classes- M&B classes or Custom?
« on: November 11, 2012, 09:15:52 pm »
Classes, but the old school pick and choose your uniform. Basically keep it like Native when picking gear. That way we can have fully customizable outfits.

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