Welcome to the 2nd's Monday Linebattle!______________________________________________________________________________________
Teamspeak: 212.159.21.183:9988
Server: 2nd_Monday_Linebattle
Password: Given out in TeamSpeak or on Steam
Time: 19:00 GMT (14:00 EST, 20:00 CET) Steam Contact:Contact either of us if you have any questions about the event!
[2nd] Mitchell
Voluble
PolarRules:
No killing teammates - If you need a member of your regiment killed, ask for a slay
Do not rambo - Don't leave your line and attack individually
Firing in a charge is allowed - By All Classes but Dragoons (On horseback there is an unfair advantage.)
Reloading in a charge not allowed by any unit
Don't flame other players - We're all here to have fun, if you don't like someone, keep it to yourself.
Officer Aim - Only for Rifles/Skirmishers.
All chat is to be reserved for officers of regiments only.
If you can't follow these simple rules, you will be slain, kicked, and then banned. Of course if an entire regiment appears to be acting against the rules then the regiment will be banned en masse and will not be allowed to return to our events
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Class Rules:Spoiler
Line Infantry:
6+ members
* If you are not in a line, you may not fire. This rule does not apply if the line is charging.
* If your line has fewer than 3 men, you must either charge or join another line.
* May fire and reload in a properly formed anti-cav.
Cavalry:
6-15 members
* Stay in formation unless charging.
* Must be in line to shoot.
* When below 3 men, you must dismount and join a line.
Light Infantry:
5-15 members
* May have 3 man spacing.
* May crouch while shooting.
* If your unit falls below 3 men, you must charge or join a line.
* Must move as a line (with or without spacing.)
Skirmishers:
5-15 members
* May use cover.
* May crouch while engaging.
* May intentionally target officers.
* Can use landscape as cover.
* May have up to 5 man spacing.
Artillery:
4-15 members
* Two cannons per team.
* May have up to 8 artillery guards.
* Artillery guards may be treated as skirmishers, but must play as light or line infantry.
* Each regiment may bring one sapper.
* One cannon will be assigned to each artillery regiment, unless there is only one artillery regiment on the team.
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If your regiment has signed-up but cannot attend for whatever reason please inform me as soon as possible.
Current Slots Available:
Line Infantry
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Attending Regiments:
Spoiler
Line Infantry:
Rifles / Skrimishers:
Light Infantry:
Cavalry:
Artillery:
Expected Attendance: 150ish
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Sign-up Format:
Regiment Name:
Class:
Preferred nation:
Expected Attendance:
Leader/Representative's Steam:
Temporary or permanent signup: