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You need to assign a proper shader to their model in order for them to move
Quote from: Johny_Nawalony on March 21, 2018, 10:38:13 amYou need to assign a proper shader to their model in order for them to movealright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
Quote from: Wolffe on March 21, 2018, 10:40:23 amQuote from: Johny_Nawalony on March 21, 2018, 10:38:13 amYou need to assign a proper shader to their model in order for them to movealright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)The default NW colour shader is called "pennon_shader". You need to assign it to the material youre using on the colour.
Did you import the texture into the BRF file? I don't know anything different that could cause such problem.
Well, I've never seen such a bug, and thus I think im won't be able to further help you, sorry.