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General Discussion / Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« on: August 23, 2017, 02:40:43 pm »
About cav
Lancers are usually banned on the tournaments. Something should be done about it, unless you think banning a unit type is a sign of a good balance.
The only time heavy cav won the nations cup was when most of the rounds were fought dismounted cuirassiers vs hussars. In a skirmish heavy vs light heavies have no chance whatsoever. IMO this is due to the decreased heavy hp in the last patch (since sacrificing 1/2 of the horse hp in order to kill the opponent is no longer viable). However raw increase of heavy horse's hp will cause infantry butthurt again.
If you wish to balance the heavies I advice increasing significantly their armour, so that piercing bayonets do more dmg than 3 out of 4 sabre's attacks, or to increase heavy horse's hp but implementing some bonus for the bayonets vs horse. Maybe even buffing the speed bonus.
None of these will fix the fact that the lights can simply run around heavies. Maybe something like making lights much faster but far less manoeuvrable. IMO something needs to be done so that at the competitive level heavies are playable.
Lancers are usually banned on the tournaments. Something should be done about it, unless you think banning a unit type is a sign of a good balance.
The only time heavy cav won the nations cup was when most of the rounds were fought dismounted cuirassiers vs hussars. In a skirmish heavy vs light heavies have no chance whatsoever. IMO this is due to the decreased heavy hp in the last patch (since sacrificing 1/2 of the horse hp in order to kill the opponent is no longer viable). However raw increase of heavy horse's hp will cause infantry butthurt again.
If you wish to balance the heavies I advice increasing significantly their armour, so that piercing bayonets do more dmg than 3 out of 4 sabre's attacks, or to increase heavy horse's hp but implementing some bonus for the bayonets vs horse. Maybe even buffing the speed bonus.
None of these will fix the fact that the lights can simply run around heavies. Maybe something like making lights much faster but far less manoeuvrable. IMO something needs to be done so that at the competitive level heavies are playable.