Flying Squirrel Entertainment

Language boards => Deutsches Forum => Battle Cry of Freedom => Topic started by: SwissGronkh on February 25, 2014, 03:33:03 pm

Title: Event Board?
Post by: SwissGronkh on February 25, 2014, 03:33:03 pm
Könnte man im deutschen Forum nicht auch einen Event Board erstellen?
Title: Re: Event Board?
Post by: Vorposten on February 25, 2014, 03:42:39 pm
für Battle Cry of Freedom? Das Spiel ist noch nichtmal erschienen. 

Für Napoleonic Wars ist schon eins vorhanden.....

Schauste hier --> https://www.fsegames.eu/forum/index.php?board=46.0 (https://www.fsegames.eu/forum/index.php?board=46.0)
Title: Re: Event Board?
Post by: SwissGronkh on February 25, 2014, 03:59:38 pm

für Battle Cry of Freedom? Das Spiel ist noch nichtmal erschienen. 

Für Napoleonic Wars ist schon eins vorhanden.....

Schauste hier --> https://www.fsegames.eu/forum/index.php?board=46.0 (https://www.fsegames.eu/forum/index.php?board=46.0)
im offiziellen Bereich gibts ja auch schon ein Event board obwohl das Spiel noch nicht draussen ist.
Title: Re: Event Board?
Post by: KArantukki on February 25, 2014, 04:30:36 pm
Du hast noch genügend Zeit bis es released wird.
Title: Re: Event Board?
Post by: Turin Turambar on February 25, 2014, 04:34:28 pm
Niemand weiß wie groß die Server werden, was für Spielmodi es geben wird, usw.
Alles Informationen, die unerlässlich zur Organisation eines Events sind.
Title: Re: Event Board?
Post by: SwissGronkh on February 25, 2014, 04:49:44 pm
Du hast noch genügend Zeit bis es released wird.
Je früher umso besser. Man muss immer vorbereitet sein.
Niemand weiß wie groß die Server werden, was für Spielmodi es geben wird, usw.
Alles Informationen, die unerlässlich zur Organisation eines Events sind.
Wenn man sich auf die Futures verlässt kann man mit bis zu 500 Leuten rechnen.
Quote from: FSE
◾Massive multiplayer battles with 500+ players.
Spielmodis
Quote from: FSE
Planned base gamemode
 Instead of selecting a game mode, a map, and factions, you choose an engagement. Each one has a historical set up in terms of map, factions, units available and objectives. The objectives are a set of goal each side has to complete in order to win the map, and they vary from mission to mission to give the game greater diversity. The game has respawns to better simulate the large scale battles of the era.

Regiment-based gameplay
 Players are assigned to certain Regiments/squads. Players in the same Regiment will (re)spawn close to each other. Each Regiment will also get its own objective (that updates, of course). Some Regiments might have the same objective at the same time, but they might update differently. This will make the game more teamplay focused, since you have a set of teammates with which you are to complete a certain objective.

Engagements
What it is
 The engagement will be a battle, or a part of a battle, in which each side try to complete a certain set of goals, all historically based. The first side to complete its goals wins.

Goals
 The goals will vary from engagement to engagement and will generally, but not necessarily always, differ depending on which side you are on. Examples of goals could be to hold a position for a certain time, to capture a position or to destroy something.

Locations
 The engagements will be based on a variety of different interesting historical engagements of the ACW.

Maps
Spawns
 You spawn with, or close to, your squad. How close you can spawn depends on your side’s zone of control. Your zone of control is a dynamic area between “your” edge of the map and the location of your squads. If both sides have squads in the same area it will not belong to anyone’s zone, and how close you can spawn depends on how many troops your side has in the area compared to the enemy. Squads operating behind enemy lines might not be able to get any reinforcements at all (or rather, all reinforcements would spawn on the “wrong” side of the enemy).

Obstacles
 Obstacles play a major role on maps. Obstacles like fences, walls and destroyed bridges cannot easily be crossed. For example, climbing over fences will make you very vulnerable.

Destruction
 Everything in the game is destructible. Small objects can be destroyed by normal firearms and swords, medium objects can be destroyed by several firearm hits and sword hits and large objects can be destroyed by artillery. Destroying objects has a large impact on gameplay. Since the battlefield is constantly changing, players have to find new tactics to reach their goals. Players have to think and to adjust their tactics every time they play a map.

Capture points/Goals
 Goals for maps can be different on each map. Most likely it would be a goal to capture/defend a certain position or to destroy an enemy position, artillery position etc. But goals can also be dedicated to squads. For example, a sniper squad might get the goal to kill an enemy officer or a artillery squad might get the goal to give supporting fire.
[close]

Title: Re: Event Board?
Post by: Vorposten on February 25, 2014, 04:55:33 pm
Du kannst gerne einen Admin fragen, ob man ein Subboard für Events erstellen möchte. Jedoch finde ich es in anbetracht, dass das Spiel noch nicht draußen ist UND das es bisher keinen gestört hat bzw. jetzt noch kein großes Interesse besteht, etwas unnötig, einen solchen Bereich hier einzufügen. Wer weiß was alles geschieht bis BcoF draußen ist.....
Title: Re: Event Board?
Post by: SwissGronkh on February 25, 2014, 04:59:16 pm
Du kannst gerne einen Admin fragen, ob man ein Subboard für Events erstellen möchte. Jedoch finde ich es in anbetracht, dass das Spiel noch nicht draußen ist UND das es bisher keinen gestört hat bzw. jetzt noch kein großes Interesse besteht, etwas unnötig, einen solchen Bereich hier einzufügen. Wer weiß was alles geschieht bis BcoF draußen ist.....
Wir können es auch noch lassen, ich wollte nur fragen ob wir das nicht auch (jetzt) schon machen wollen.
Title: Re: Event Board?
Post by: Ted on December 11, 2019, 12:44:16 pm
Du hast noch genügend Zeit bis es released wird.
Je früher umso besser. Man muss immer vorbereitet sein.
Niemand weiß wie groß die Server werden, was für Spielmodi es geben wird, usw.
Alles Informationen, die unerlässlich zur Organisation eines Events sind.
Wenn man sich auf die Futures verlässt kann man mit bis zu 500 Leuten rechnen.
Quote from: FSE
◾Massive multiplayer battles with 500+ players.
Spielmodis
Quote from: FSE
Planned base gamemode
 Instead of selecting a game mode, a map, and factions, you choose an engagement. Each one has a historical set up in terms of map, factions, units available and objectives. The objectives are a set of goal each side has to complete in order to win the map, and they vary from mission to mission to give the game greater diversity. The game has respawns to better simulate the large scale battles of the era.

Regiment-based gameplay
 Players are assigned to certain Regiments/squads. Players in the same Regiment will (re)spawn close to each other. Each Regiment will also get its own objective (that updates, of course). Some Regiments might have the same objective at the same time, but they might update differently. This will make the game more teamplay focused, since you have a set of teammates with which you are to complete a certain objective.

Engagements
What it is
 The engagement will be a battle, or a part of a battle, in which each side try to complete a certain set of goals, all historically based. The first side to complete its goals wins.

Goals
 The goals will vary from engagement to engagement and will generally, but not necessarily always, differ depending on which side you are on. Examples of goals could be to hold a position for a certain time, to capture a position or to destroy something.

Locations
 The engagements will be based on a variety of different interesting historical engagements of the ACW.

Maps
Spawns
 You spawn with, or close to, your squad. How close you can spawn depends on your side’s zone of control. Your zone of control is a dynamic area between “your” edge of the map and the location of your squads. If both sides have squads in the same area it will not belong to anyone’s zone, and how close you can spawn depends on how many troops your side has in the area compared to the enemy. Squads operating behind enemy lines might not be able to get any reinforcements at all (or rather, all reinforcements would spawn on the “wrong” side of the enemy).

Obstacles
 Obstacles play a major role on maps. Obstacles like fences, walls and destroyed bridges cannot easily be crossed. For example, climbing over fences will make you very vulnerable.

Destruction
 Everything in the game is destructible. Small objects can be destroyed by normal firearms and swords, medium objects can be destroyed by several firearm hits and sword hits and large objects can be destroyed by artillery. Destroying objects has a large impact on gameplay. Since the battlefield is constantly changing, players have to find new tactics to reach their goals. Players have to think and to adjust their tactics every time they play a map.

Capture points/Goals
 Goals for maps can be different on each map. Most likely it would be a goal to capture/defend a certain position or to destroy an enemy position, artillery position etc. But goals can also be dedicated to squads. For example, a sniper squad might get the goal to kill an enemy officer or a artillery squad might get the goal to give supporting fire.
[close]

Ach ja, das war damals noch Optimismus....
Title: Re: Event Board?
Post by: Mauri on December 11, 2019, 12:58:53 pm
Wenn sogar Boomerlord vorher released wird...
Title: Re: Event Board?
Post by: Elias on December 27, 2019, 05:32:50 am
Du hast noch genügend Zeit bis es released wird.