Hello mr. Dan. I don't think stun chamber depends on movement rather than timing.. I would say the timing is the only key to successfully stun chamber someone. The forward movement is just a myth, also "tip chamber" is basically stun chamber, you miss hold chamber and I'd defo rename counter chamber to re-chamber. Take these advices from the chamber master Kulouš.
I won't download the shitty Discord
B. Discord is good for organization I think
A. I actually have no idea about chambers. I believe Theodin wrote that so he’s a bit more of an authority then me on the matter. Also I know a bunch are missing because it’s a work in progress, I just forgot to put the message box but I did remember to put it on the work in progress page so that’s a plus.
In conclusion, if I remember correctly, most of the melee mechanics are hard coded so they would have to be reverse engineered to be explained fully. So I got a lot of testing to do.