The general idea is kind of like Total War where we make a board game-ish game based around Napoleonic Europe, although not historically accurate. Various factions fight for control of Europe on a detailed map from the 1800s where troop movement, economics, logistics, and so on take place. The ensuing battles then take place in Napoleonic Wars.
Though not historically accurate to equalize factions as much as possible, realism in terms of the logistics and economics of warfare and governance will be pursued.
What needs to be done:A comprehensive logistical and economical ruleset for the campaign needs to be made.
A ruleset for various things like retreats and army composition needs to be made for battles.
Logistical, military, economical, and historical information needs to be accumulated to base the rules and components of the game on.
As detailed maps of Europe around 1800-1810 need to be collected.
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Campaign RulesetLogistics: Rules for troop movement, supplies, infrastructural improvements, civilian logistics.
Military: Recruitment, maintenance, attrition, troop movement.
Armies: How armies on the campaign map translate to the battle.
Economy: Simplified national economy, resource locations, maintenance, infrastructural improvements.
Battle Ruleset:Retreats
Player behavior
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This would be a very large project and whoever can help in any way would be much appreciated.
Taleworlds forum post