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Messages - lolman1c

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16
Iron Europe / Royal Engineers Guide To The Engineer
« on: July 29, 2015, 02:17:23 am »
Royal Engineers Guide To The Engineer

Intro

The Engineer is one of the most useful classes to exist in Iron Europe. By himself the engineer can build fast bunkers that can give his regiment an edge but in a team of engineers you could change the entire layout of the map making it a death trap for the enemy team. This guide was produced to help train the Royal Engineer regiment in Iron Europe but it may be used by any regiments wanting to start an engineer section. This guide is only the basics and much of what is in this will make more sense to anyone trained in my regiment. The guide will go into the rules behind an engineer regiment, how an engineer might help, the structures an engineer might build and how an engineer is the most useful class for your team.


Section 1: Why an Engineer Regiment?

The engineer class is largely underused in Iron Europe. People perceive it as an NW Sapper and simply snuff it off. However, the engineer can single handedly win a game for any team. An example of this would be in a game of nearly 100 people. We were losing harshly and my squad, of about 7 people, had just flanked the enemy. Our Engineer built up a large defence of Iron and barbed wire as we knew the large mass of enemies was going to turn around and head straight for us. Due to the defence we held out and killed over half their team running in the open while we hid behind our makeshift walls. We won the game. This was one engineer! Imagine if an entire regiment of them was helping your team! This is where I also remind you that the engineer has a rifle. Although not as powerful as the standard rifle and engineer is in noway out of luck when it comes to sharp shooting. Two engineers who made their self a bunker can do large amounts of damage to an enemy team! These are just a few examples and stories to help you understand why I chose to make the Royal Engineers.

Section 2: Rules behind an Engineer Regiment

There has never been an engineer regiment in Iron Europe. This is why I have decided to write a standard set of rules for all engineer regiments in the future.


1. Engineers must never be alone.
2. There must be a minimum of two engineers if they are to leave spawn.
3. If an engineer is left alone they must find a safe squad immediately.
4. Always help out your fellow engineer and never build your own stuff alone.
5. Explosives must be used wisely and not for traps outside of trenches.
6. Always listen to the highest commanding engineer and build what they want where they want.
7. Engineers can exist in two forms.
  A.They must be with a partner engineer (or more) to be a engineer squad that is then allowed to roam freely together following  commands.
  B.Two Engineers are sent as mercenaries to another non engineer squad (doesn’t have to be    your regiment) 
If in a squad listen to their commander unless told otherwise by your own commander.
8. Always stick to the blue prints unless in emergencies.
9. An engineer must put the team first and risk their life to build when ordered too.
10. Don’t spam props!
11. A engineer regiment has four main tasks on the field:
A. Be a normal squad but with better defense.
B. Build assaulting positions for your team in No mans Land.
C. Build and repair defensive positions for your team in their trench and No mans Land.
D. Breach and destroy enemy engineer defenses, barbed wire and walls.


Section 3: Blue Prints and tactics.

To make things easier for command a set number of Blue Prints have been created to allow for easier and faster building while on the field. Each of these is given a short name for your commander to call out.

Here Is the Key for the blue prints:


Bunkers: A Bunker is used for one or two men to hold a position. A Machine gunner would be best in one of these.

Light Bunker: fast and easy to build if only a few incoming enemies.

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Medium Bunker: Good for capping a flag.

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Heavy Bunker: Good for Machine guns and holding a flag.

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Ladder wall: A ladder wall is a defensive wall in front of ladders to allow people to shoot from the trench and get out of the trench without fear of death.

Light Ladder wall: Fast to stop snipers.

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Medium Ladder wall: Lets you fire from trench.

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Heavy Ladder wall: Helps when enemies are in opposite trench.

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Trench wall: A trench wall is a great way to defend a trench.


Light Trench wall: Stops early flanking caps.

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Medium Trench wall: Slows down enemy caps.

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Heavy Trench wall: They have no hope of getting in....

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Iron Walkway: An Iron Walkway allows your team to safely move up or between trenches.

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Trench: A trench is a engineer build trench to make it easy to move from point A to point B. The trench can be built up during a match by two engineers.

Light Trench: Slow to build but great cover when moving across no mans land.

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Medium Trench: Stops enemies from using your trench.

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Heavy Trench: best way to move entire squads around.

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Base: A Base allows you to fully defend one or more squads to safely hold a position.

Light Base: Good for taking out incoming squad in open.

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Medium Base: Good for capping and holding flag

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Heavy Base: Great for holding a hot flag.

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Explosive!: Explosives can be used in a number of ways.

Use to destroy your bunkers to stop the enemy from using them. This is done by placing an explosive at every corner. Also can be used on enemy structures.

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Use explosives to brake barbed wire fast.

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Use explosives to breach a wall.

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Never use explosives as a weapon unless in a trench trap!

Trench traps: Trench traps let you build structures in trenches you know are about to be over run.

Iron Trap: This lets you trap them fully.

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Spike Trap: Fast and slows them down

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Sand Trap: Use for better cover in trenches

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Explosive Trap: Place near ladders for most effect. When an enemy jumps into the trench they will have no way of getting out. Ignite the trap from behind an iron wall and run!

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Remember that all of these tasks, in an Engineer regiment, would be done by 2-4 people so even a heavy base can be up in no time!

There is plenty more to learn but this requires experimentation. If you have any questions or would like to join the Royal Engineers IE regiment ask me on steam at: Lolman1c

Thanks for reading!

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Regiments / Royal Engineers (Part of the Welsh Guard Brigade)
« on: July 28, 2015, 11:29:46 pm »

Ranks

Recruit - Rct:


Sapper - Spr:


Lance Corporal -  L.Cpl:


Warrant Officer 2nd class - W.Ocl2:


Warrant Officer 1st class - W.Ocl1:


Squadron Quartermaster Sergeant - Sqs:


2nd Lieutenant - 2Lt:


Lieutenant - Lt:


Captain - Cpt:


Major - Mjr:
 


Engineers Role and Rules:

1. The role of an Engineer in Iron Europe can be a number of things, these can be (but isn't limited to):

2. Building defense for trench networks

3. Building defense in No Mans land

4. Building bunkers for Machine Guns and Rifle Men

5. Building networks to allow units to travel without fear of death

6. Destroying enemy bases

7. Merc with a squad to give them an advantage over the other team

ect...

The Royal Engineers will not be simply but another regiment in Iron Europe. We will be an elite team of engineers who will know how to build the best defense, when to build the best defense and where to build the best defense! Each member will have training each week and will learn the codes behind how to build the best defense and bunkers. You will train along side fellow engineers and along side a well trained full regiment, giving you much experience. Engineers will work in teams of a minimum of two people. These teams will work alone of the field or will be assigned to squads in the WG or other regiments who require help. Each member will be in radio contact with me at all times as I advice them on what defense or assault structures need building. However, in many situations you will require to command yourself and know what the best base to build is!

There are a few rules that every Engineer should obey:

1. Respect your commanding officer.

2. Follow orders from the highest rank on the field.

3. Do not move around unless with at least one friendly engineer (if your partner dies then find a squad to move with).

4. Unless told otherwise always follow the orders of the squad commander you are assigned to (if assigned).

5. Build things but do not spam props or explosives!

6. Make training at least ones every 2 weeks (if you are unavailable for longer then please contact me or a CO)


More Info:

The Royal Engineers will be apart of the Welsh Guard Brigade. https://www.fsegames.eu/forum/index.php?topic=21693.0 This will allow us to have a regiment to support and make it easier for us to be allowed into games as an engineer role.

For more information, or how to join us or how the role works, contact me on

Steam: Lolman1c

Team Speak: ts3.deathhound.com:1337

18
Iron Europe / Re: Screenshots & Videos
« on: July 28, 2015, 10:40:08 pm »

  It gets good at around 29:30

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Iron Europe / Royal Engineers?
« on: July 28, 2015, 06:37:41 pm »
Hey I'm thinking of making an official Royal Engineers regiment for IE. The problem is, is that a lot of people treat Iron Europe like NW and never use the many available classes outside Rifle man, officer and arty. In the Royal Engineers you would be put under rigorous training using the engineer class. You will discover how useful the engineer is in IE, the fastest, most efficient and strongest mini basses to build and how engineers would be an overall benefit to the game.

The only problem is, is that this will not be an ordinary regiment. Much like the RE we will most likely not all be stood listening to a commander while stood in a line. The point of RE is to train the best of the best engineers for use in events.

We would:

Work together in siege maps to defend at all costs.
Split up into two men groups to set traps, defenses and assault positions.
Merc up with other regiments to build their defenses and keep them alive.
Do what engineers did in ww1!


This could get complicated so before I make the Royal Engineers does anyone have any thing to say, suggestions or just tell me if you would like to join?

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Yes! I forgot that there was fighting going on in Africa (as well in Asia to a lesser extend) but these hidden heroes should be shed some light.

TBH, if you really wanted to, you could argue that ww1 continued on in the newly formed Soviet Russia as many countries sent men and supplies to fight the soviets.

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The map took me an hour to make as it was only a quick test to see if open rocky ground would work well for the game. But I never got around to testing it. I could spend a bit more time to improve it and make a few swampy or more open ground maps in the future though if we end up adding the troops.

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Here is a map I made for the African camping. Please not that this is the only African thing done by the IE dev team.

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The map is mainly just a test but is fully done (you only have to change the background and it would work pretty well) I'm still deciding whether or not to add it in the next update so people can try out this style of map.

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Iron Europe / Re: IE 2.0 Announcement
« on: June 09, 2015, 02:31:44 pm »
Sorry about the wait everyone... But we are back in business!

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Iron Europe / Re: Suggestions
« on: May 18, 2015, 09:50:08 am »
I think I'll start hosting some test servers in the future. I know I got an East African campaign map i want to test with a open rocky land that turns into a swamp with a wooden African village.

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Iron Europe / Re: Suggestions
« on: May 17, 2015, 09:09:06 pm »
I was working on a gigantic trench map like that based of a areal image. I kept meaning to go back to it but my Map test team left the game and i wouldn't want to add a map into 2.0 without testing it.

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Iron Europe / Re: Small and funny event [17/05/15]
« on: May 09, 2015, 06:24:35 pm »
Sounds like fun. Hope you all have a good time.

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Iron Europe / Re: Official IE Events Group!
« on: May 08, 2015, 06:52:45 pm »
Do you need to be in a regiment to partake in these?

Right now there isn't any events as everyone is super busy with uni... so I would suggest joining one if you want in big events right now. however, the main offical events will have a public squad where you don't need to be in events.

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Apparently that guy named lolman1c which is somehow the community manager is ignoring me for no real reason. Im making a Fort Vaux map but whatever then ill just keep it

I'm not the community manager and I am not ignoring you. :P I'm just a mapper who makes groups and tries to get involved in community events and stuff. Also I haven't been on steam in a few weeks as i have end of year essays for uni to deal with.

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Which regiments are active?

The Gren_Nr110 are very active with events every week and around 50+ players. Their a group up of a bunch of small regiments who got together to form a big one to allow for bigger events!

Sorry for reading this just now but anyway, can you give me the steam account name of the regiment leader?
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HipsterRich is the leader of the English speaking squad I think.

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Modifications / Re: Star Ship Troopers [Suggestion]
« on: April 18, 2015, 05:40:36 pm »
lol




One of th best movie based games I ever played! But not multiplier and hard to get a hold of...

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