Author Topic: Developer Blog 28 - Napoleonic Wars Patch 1.2  (Read 50471 times)

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Offline DarkTemplar

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #90 on: January 18, 2018, 02:59:36 pm »
I personally think it's way smoother and besides that, I hardly recognize any change

Dnno why u got the problems but it's not the failure of the patch I think :c

Offline Lilja Mariasdóttir

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #91 on: January 18, 2018, 03:46:50 pm »
If you have errormessages (and crashes) with conquestmode and Rheinbund as one team, download this file and put it into your own Napoleonic Wars Folder.

https://drive.google.com/open?id=1BLVeKI-MAfz8bQEcGdeUAtRqZUEMJxO_
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Offline Keita

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #92 on: January 18, 2018, 05:22:24 pm »
i dont liek the melee
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Offline John Price

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #93 on: January 18, 2018, 05:33:38 pm »
Found a problem.

Not sure if this is a problem with my server or what, but on Commander battle, no matter how large I set the bot Squad Size, it automatically resets it to the default of 20. Happens with all factions. This happened with anyone else?
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Offline Knightmare

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #94 on: January 18, 2018, 05:34:02 pm »
i dont liek the melee
Same, melee feels heavy now for some reason.

Offline Maurice

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #95 on: January 18, 2018, 05:39:31 pm »
I personally think it's way smoother and besides that, I hardly recognize any change

Dnno why u got the problems but it's not the failure of the patch I think :c

I'm not saying the patch has failed, but, it has been reported by multiple users that melee feels 'heavier' than it was before the patch.

Offline Krowbar

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #96 on: January 18, 2018, 05:47:28 pm »
Found a problem.

Not sure if this is a problem with my server or what, but on Commander battle, no matter how large I set the bot Squad Size, it automatically resets it to the default of 20. Happens with all factions. This happened with anyone else?
Same here

Offline Bob_The_Drunken_Villager

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #97 on: January 18, 2018, 06:15:13 pm »
I agree with Tiberias that melee now feels heavy.
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Offline Vincenzo

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #98 on: January 18, 2018, 06:19:13 pm »
Keep reporting any issues you might have with the patch but be very clear, reproducable things. and what you did, how and what results you get and expected.

We will release a bugfix patch within not too much time but we can only fix things people report. :)

Code fixes you could commit to SVN or send to me in PM perhaps.

Offline Ottoman Empire

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #99 on: January 18, 2018, 06:58:26 pm »
Great, you just added a third German faction instead of adding something different like Ottoman Empire.
this is napoleonic wars

Ottoman Empire defeated Napoleon in Egypt.

https://en.wikipedia.org/wiki/French_campaign_in_Egypt_and_Syria

Offline Bob_The_Drunken_Villager

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #100 on: January 18, 2018, 07:27:24 pm »
Ottoman Empire defeated Napoleon in Egypt.

https://en.wikipedia.org/wiki/French_campaign_in_Egypt_and_Syria

Considering that most random generated maps are deserts... That might've made sense. xD
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Offline TheBoberton

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #102 on: January 18, 2018, 08:13:03 pm »
What does that even mean?

Offline Thunderstormer

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #103 on: January 18, 2018, 10:10:01 pm »
Melee should feel smoother yes.

About the arty pick up issue.. please test more in more ways and we will look into it if you can reliablity recreate it.
Was able to recreate on Rheinbund, Prussia and Russia, only happened on average 2/5 times trying on each faction. Me and 2 of my NCO's were able to recreate it.

UK and FRA seemed to be fine. Although it may be a thing.
Hmmm i haven't had that issue so far while trying to recreate it with cannons on pruss, Ru, Fr, or RB.  Was it one or both kinds of arty?  Was the server laggy?   

There was an issue, in the past patches, where the game didn't quite keep up with the various arty processes.  meaning, when picking up ammo, loading the cannon, etc,.  you had to hold the action key down for a little longer before it would finish even if the bar was full or if it was off the screen.  this was especially the case in laggy servers and/or when you were receiving the arty officer buffs.  sometimes you would pick up the ammo before the bar popped up.

so basically, what i am saying is, are you able to recreate it after holding down the action key a few seconds more while being an arty commander?   i just want to make sure it isn't lag related. 
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Offline John Price

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #104 on: January 18, 2018, 10:14:05 pm »
I actually did mention that to Caskie when he said he got the problem, he was the first one, then another, then I managed to get it. Can confirm that holding it for a few seconds didn't work. Remember this is just when you pick up the shots for a normal Cannon, didn't test the howitzer.

Also I still have to hold it for 2-3 seconds to perform the arty processes. I put it down to a laggy server though.

We tried it on 2 servers.
Knightmare is from Albania, no?
Sorry, I can't accept this team.