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then why listen to those who still cling on warband?
Thats the point we tried to explain.
Having former reg reps, melee players etc. test the systems is fine because they are the ones that have been keeping the NW scene alive and should be involved, but not the focus of development no.
This is almost exactly the TW mindset that led to a dead Native multiplayer, kept alive only by a cadre of mediocre Warband players who enjoyed being good at a much simpler game. Mods are now populating BL's MP and it has more life to it, but for a couple of years it was a graveyard outside of organised events. The 32k number is irrelevant because over 31k of that number are in singleplayer. If you want some proper maths on that you can see my posts here and here. The focus should be on replicating Warband, and in this case NW's, overwhelming success where there was no expectation of success. NW from 2019-2022 has been substantially more populated than BL's MP, so I don't really understand where you think the focus of development should be if not on the larger and more dedicated playerbase?
Does anyone know whether the current Bannerlord player-base is mostly made of former Warband players or does it mostly consist of players completely new to the game?
In MP most of them played Warband.
it's useless Jordy, you know very well that they don't really care that much about the competitive aspect of their mod (and I don't blame them because I understand the logic behind it), if they really cared about the competitive aspect of their mod they would have contacted veterans competitive players like Achilles ExTaZz Python etc... instead of trusting some nonames, It will be a good casual mod, that's all.
It sounds kind of fun, considering the fact that the first public game mode on alpha start is groupfighting.
I think it would be logical to work with people who are active in mod, play events and public, and give advice in feedback channels in our discord. Roughly speaking, feedback will be most appreciated from experienced NW players, who played for a while in S&M and adapt a little to the bannerlord engine. Making an exact copy of what was done more than 10 years ago is far from the right way.
In my vision, we need to adapt the best techniques/ideas from NW and make the combat more responsive and accurate on the new engine.
Btw mb I will express an unpopular opinion, without a share of casual gameplay we will die out, public sieges, battles and deathmatches are big funnel where all regiments were looking for recruits, some of them over time became the game's "backbone". I don’t think that someone bought NW and from start "oh, how dat cool to be 0 10 on gf, I wanna more".