Steam Group (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsteamsignature.com%2Fgroup%2Fdefault%2FSwordandMusket.png&hash=2fa01f9c445d404577abea1d44d71f17e409e8dc) (https://steamcommunity.com/groups/SwordandMusket) | Discord Server (1300+ Members) (https://discord.gg/vBKcYvEhc5) |
Rezhi dad
I have a question, the question is who is John Price?
Good idea to post this on FSE !It should be available to all, especially the current NW players after all ;)
S&M Creative Director
Big cringe
Power and Shot is still a better name
I agree the name should change but good luck, hopefully you save bannerlord
how will cav work?This is the real question. And once we are on it, pls fix this mess with heavy, medium and light cav. Give all of these classes their own advantages and disadvantages and make classes like medium dragoons a viable pick for 1v1
Forget all that right now. Just try to make the melee as close to NW as possible. That will be enough to get everyone to play at first. Worry about everything else later.how will cav work?This is the real question. And once we are on it, pls fix this mess with heavy, medium and light cav. Give all of these classes their own advantages and disadvantages and make classes like medium dragoons a viable pick for 1v1
ETA on Private Servers?The devs originally said near when the game is near full release
ETA on Private Servers?The devs originally said near when the game is near full release
idk bro the British Royal Navy Nock Seven Barrel Flintlock Gun sounds really op
please add emotes so I can hit a dab or something after winning a duel
If the singleplayer turns out to be like L'Aigle, then I seriously cannot wait as I don't really like the multiplayer in Bannerlord.
Hows arty going to work and will sieges be top kek because they could be a rlly big pro over NW for the casual events
If the singleplayer turns out to be like L'Aigle, then I seriously cannot wait as I don't really like the multiplayer in Bannerlord.As it says on the main part of the thread, single player will be more scenario based content. I guess a way you could look at it is the Historical Battles in Total War games like Napoleon, Shogun etc. But this won't be worked on until the Multiplayer portion is complete. Or if the Level Designers etc. do not have a lot of work left to do on the Multi.
If the singleplayer turns out to be like L'Aigle, then I seriously cannot wait as I don't really like the multiplayer in Bannerlord.
Hows arty going to work and will sieges be top kek because they could be a rlly big pro over NW for the casual events
It looks good and Im hyped. If there is a way and need to support the mod Development with money, just say it. Im sure there will be enough people (including me) to support you guys!
Power and Shot is a nice name, but it is better to choose the name Sword & Musket. It is better to have an easy and understandable name for people. This name will be permanent. If we make the name Power & Shot, this time others will suggest another name. It is very difficult to please people.
Could've come up with a more innovative name; mod seems neat though. Just throwing names out, something like 'War of Coats' would be interesting.
Could've come up with a more innovative name; mod seems neat though. Just throwing names out, something like 'War of Coats' would be interesting.Tbh, that sounds really worse. xD
S&M Creative Director
He likes it hardcore...
Could've come up with a more innovative name; mod seems neat though. Just throwing names out, something like 'War of Coats' would be interesting.Tbh, that sounds really worse. xD
mf said war of coats, i ain't playing no war of coats
War of Coats might be the most dogshit name I've heard suggested so far fietta, what the fuck are you smoking.
Fietta just likes to try and cause controversy where there is none, how have none of you learned this by now?
Aww you're so generous.Fietta just likes to try and cause controversy where there is none, how have none of you learned this by now?
I wasn't the one who originally didn't like the idea, im just developing on it. It was already controversial much like the racism in the 27th before I experienced it.
If we wanted you guys to repeat the same opinion that has been given on the first 3 pages of this thread, we would have asked for it.Tell em Proicehhh
As Lucon said, its not changing again so there's no point in talking about it.
Fietta = 45thN
Maskman = 45thN
Regiment guys sticking together, how cuuuute.
If we wanted you guys to repeat the same opinion that has been given on the first 3 pages of this thread, we would have asked for it.
As Lucon said, its not changing again so there's no point in talking about it.
Boys & Coats
Fietta = 45thN
Maskman = 45thN
Regiment guys sticking together, how cuuuute.
He made the opinion that it's good on teamspeak yesterday, way before I decided to post it, nor did I message him at any point to post on this thread. Obviously this wouldn't actually fit your narrative though, which isn't surprising.
1. Its not my decision, its up to the project lead, which I am not.If we wanted you guys to repeat the same opinion that has been given on the first 3 pages of this thread, we would have asked for it.
As Lucon said, its not changing again so there's no point in talking about it.
Then you're stubborn to not actually change the name, is that out of pure laziness? Like your CR contribution?
1. Its not my decision, its up to the project lead, which I am not.If we wanted you guys to repeat the same opinion that has been given on the first 3 pages of this thread, we would have asked for it.
As Lucon said, its not changing again so there's no point in talking about it.
Then you're stubborn to not actually change the name, is that out of pure laziness? Like your CR contribution?
2. There are 1400+ people in the Discord following the project, not everyone has this same opinion. We on FSE are a largely degenerate community after all. It would literally take inside of an hour to have the art peeps to change the watermarks on imagine etc.
3. Any questions or opinions regarding my CR term should be directed to my primary email address: FiettasShitTakes@gmail.com
Thanks!
Is Skaenn NiphixHow slow are you Irish??
It's quite far into its development now really to change the name. There are already hundreds of people aware and supporting the mod and it was only raised about changing the name fairly late into that. I believe for everyone to consider changing the name fully it would have needed to be earlier on in the process. That being said the name is quite a minor thing in my opinion anyway.1. Its not my decision, its up to the project lead, which I am not.If we wanted you guys to repeat the same opinion that has been given on the first 3 pages of this thread, we would have asked for it.
As Lucon said, its not changing again so there's no point in talking about it.
Then you're stubborn to not actually change the name, is that out of pure laziness? Like your CR contribution?
2. There are 1400+ people in the Discord following the project, not everyone has this same opinion. We on FSE are a largely degenerate community after all. It would literally take inside of an hour to have the art peeps to change the watermarks on imagine etc.
3. Any questions or opinions regarding my CR term should be directed to my primary email address: FiettasShitTakes@gmail.com
Thanks!
The classic 'send to this email' joke
Just call it NW2
Change the name of the devs to Flying Squid Entertainment
Ez solution.
this.Just call it NW2
Change the name of the devs to Flying Squid Entertainment
Ez solution.
honestly if it ends up being a good game and replacing warband: NW, people will probably still call it NW lol.
Boys & Coats
All your ideas (With the exception of Flying Squid Entertainment) are stupid.
Is Skaenn NiphixHow slow are you Irish??It's quite far into its development now really to change the name. There are already hundreds of people aware and supporting the mod and it was only raised about changing the name fairly late into that. I believe for everyone to consider changing the name fully it would have needed to be earlier on in the process. That being said the name is quite a minor thing in my opinion anyway.1. Its not my decision, its up to the project lead, which I am not.If we wanted you guys to repeat the same opinion that has been given on the first 3 pages of this thread, we would have asked for it.
As Lucon said, its not changing again so there's no point in talking about it.
Then you're stubborn to not actually change the name, is that out of pure laziness? Like your CR contribution?
2. There are 1400+ people in the Discord following the project, not everyone has this same opinion. We on FSE are a largely degenerate community after all. It would literally take inside of an hour to have the art peeps to change the watermarks on imagine etc.
3. Any questions or opinions regarding my CR term should be directed to my primary email address: FiettasShitTakes@gmail.com
Thanks!
The classic 'send to this email' joke
anyone up for some s&m later
Any progress updates
Did I miss any updates?Any progress updates
Very soon. Between 15-18 January.
Something is sturring in the darkness...Release when?
::)
Any progress updates
Very soon. Between 15-18 January.
Any progress updates
Very soon. Between 15-18 January.
The 🐐🔥🔥🔥Any progress updates
Very soon. Between 15-18 January.
The new updates published by Taleworlds delayed our work. Although we targeted the date we wanted, we did not want to publish it, we will be delivering the crops from the bakery to you very soon.
Thank you for choosing UPS cargo.
Gonna voice all the highlander units 8)
Gonna voice all the highlander units 8)This is a real step down from your listerine gig :'(
Money's been tight ever since the shrek cheques dried up ;) ;) ;)Gonna voice all the highlander units 8)This is a real step down from your listerine gig :'(Spoilerhttps://youtu.be/GQRKjNUpOX0[close]
Nah it doesn't.the color scheme looks a lot like Holdfast to me thats about it though
If it took the shape of Holdfast I wouldn't be involved. Fuck that.
Bannerlords lighting is very unityish, unsaturated blacks or over saturated colour like a cheap TV. Nothing the Devs can do other than to make everything very muted like a Laigle style - a compromise.Yeah the lighting was a challenge for the team. It was hard for them to get to a place they felt satisfied with an incredibly flawed system but I think they have found an half decent compromise. The siege maps will be another interesting challenge although the first renders didn't look too bad, but those are just renders after all, will need to see the finished product in engine.
Be careful with your normal map intensity with this kind of lighting and they can take all detail out of your base colours and really fuck with your shiney stuff. It's probably why bannerlords most hairy cavemen in leather or fabric clothes.
Nice detail on the physically moving epaulettes I think that was a good choice.
Q: what size are your texture maps and how many are you using per material? You mentioned many factions in your video but have you planned out your execution? If you're going down the scale of NW you need to remember those maps were very small in today's standards (no higher than 1k) bannerlord I'd guess expects a 2k at the lowest and to add to that NWs materials often shared a spec or normal map. You might run into trouble by the time you've completely flushed out UK in terms of performance. A lil bit of maths with get you your worse case scenario for drawcalls and you should ask the Bannerlord Devs if that's going to work / where you need to start removing unneeded environmental objects.I actually made a post on discord regarding FPS issues etc. towards the end of blog which were being caused by the overly high poly count on the muskets etc. (5k+ a pop) so there is a lot of optimisation to be done there. The guys have done a great job with the models and props (apart from the insignia's being the wrong side up for UK the silly goose) but they do need to be reigned in and simplify their assets. There is plenty of time to do that though as we don't have a deadline for releasing, it will come when it is ready.
Thats just the way the engine works as Marks mentioned. But If we are basing the game being like Holdfast just because of the colour of the uniforms then I don't know what to say.Nah it doesn't.the color scheme looks a lot like Holdfast to me thats about it though
If it took the shape of Holdfast I wouldn't be involved. Fuck that.
Fair enough just make sure they know how many materials they're adding to scenes Vs taking away. Modding usually means adding content and if the base game runs juuuust good enough a mod will just make the FPS worse. It's very possible to make this run better than the base game it's just a case of planning things out.
Q : are the meshes being rigged and animated as one piece or are they many pieces e.g (head, hands, chest, legs, weapon) then combined in a player blob or whatever bannerlords equivalent is? This can save massively on performance in terms of CPU usage. GPUs these days have giant testicles yet most games don't take full advantage of a good CPU and bottle neck fast with animated cplayers.
Servers are worse, main reasons we can't have 2000 player battles is because no one has created a game engine that can use more than one core for online calculations which is completely fine for 64 players online matches but for our greedy community we want big old shlong lines.
Here's all my punctuation I was too lazy to use. *,,,.,,,..!?.??.*
Thanks, I'm very interested in the project.
Hopefully they deliver on the servers. Early looks have been really worrying. But if they improve it before they fully release them then its ok. We will just have to wait and see.
I mean, I remember being told in the moderation team that custom servers would be out in a year when they believed EA would be over, 'custom servers' have been in the pipeline for a long time, and my guess is that it's probably going to be a lot longer before that happens.
A quick click-around on the taleworlds forum and you'll see countless threads named the following:
'NO COMMUNITY SERVERS ARE RUINING THE GAME'
'YOU PROMISED A YEAR FOR COMMUNITY SERVERS'
'WHERE ARE THE COMMUNITY SERVERS?'
'PETITION TO REMOVE THE CURRENT MP DEV TEAM'
obviously these are drowned within the copious spam of how bad the MP is (which in most cases I'd agree with).
The sooner or later line scares the shit out of me, do you think you can get the server player count to around 100v100 like in NW ?
Fair enough just make sure they know how many materials they're adding to scenes Vs taking away. Modding usually means adding content and if the base game runs juuuust good enough a mod will just make the FPS worse. It's very possible to make this run better than the base game it's just a case of planning things out.
Q : are the meshes being rigged and animated as one piece or are they many pieces e.g (head, hands, chest, legs, weapon) then combined in a player blob or whatever bannerlords equivalent is? This can save massively on performance in terms of CPU usage. GPUs these days have giant testicles yet most games don't take full advantage of a good CPU and bottle neck fast with animated cplayers.
Servers are worse, main reasons we can't have 2000 player battles is because no one has created a game engine that can use more than one core for online calculations which is completely fine for 64 players online matches but for our greedy community we want big old shlong lines.
Here's all my punctuation I was too lazy to use. *,,,.,,,..!?.??.*
Thanks, I'm very interested in the project.
Thanks for sharing your ideas with us, Marks. Rest assured, your concerns are our concerns too.
Also, we need to test this before we can finalize some things. We, as a team, realized that when we are currently fighting 500 vs 500 bots in the Hougoumont stage, we experience 20% performance loss. The reason for this is that we made the polygon number of the Muskets high and we added the beautiful texture version of the Charleville 1777 Musket, which we accidentally called "Special Musket", to the game, making it 5,000 polygons. But when we removed the musket and replaced it with "Brown Bess" and other standard "Charleville" musket, the performance loss was greatly reduced. These performance losses are not critical but will be fixed.
As for the uniforms, they are designed with great care and are made with historical accuracy and compatibility in the game. We're going a little slow, but I can guarantee you'll see some really cool uniforms.
25-30k uniforms, (medium size according to Bannerlord system)
Most armor in Bannerlord is between 30-60k.
It is made in many parts. (As head, hands, chest, legs and weapon) We are trying to combine this in mod tools + add animations and integrate it into the game.
We do not intend to keep an abundance of animation alive.
Bayonet Attach/Detach, Weapon Loading, Emote Animations this much will be enough for us.
There is a situation like this and I want to explain this situation.
In our meeting with Taleworlds officials, they said that the servers will be given to the community sooner or later. But there is also the situation that servers are high-performance servers compared to Warband, even servers with video cards, if they do not fix this, it may lead to high costs if they continue.
Our goal is to play events as stable as 500vs500 as a maximum, if we can achieve this, it's okay, but this is the final stage. If not, 250vs250 would still be a good number.
Fair enough just make sure they know how many materials they're adding to scenes Vs taking away. Modding usually means adding content and if the base game runs juuuust good enough a mod will just make the FPS worse. It's very possible to make this run better than the base game it's just a case of planning things out.
Q : are the meshes being rigged and animated as one piece or are they many pieces e.g (head, hands, chest, legs, weapon) then combined in a player blob or whatever bannerlords equivalent is? This can save massively on performance in terms of CPU usage. GPUs these days have giant testicles yet most games don't take full advantage of a good CPU and bottle neck fast with animated cplayers.
Servers are worse, main reasons we can't have 2000 player battles is because no one has created a game engine that can use more than one core for online calculations which is completely fine for 64 players online matches but for our greedy community we want big old shlong lines.
Here's all my punctuation I was too lazy to use. *,,,.,,,..!?.??.*
Thanks, I'm very interested in the project.
Thanks for sharing your ideas with us, Marks. Rest assured, your concerns are our concerns too.
Also, we need to test this before we can finalize some things. We, as a team, realized that when we are currently fighting 500 vs 500 bots in the Hougoumont stage, we experience 20% performance loss. The reason for this is that we made the polygon number of the Muskets high and we added the beautiful texture version of the Charleville 1777 Musket, which we accidentally called "Special Musket", to the game, making it 5,000 polygons. But when we removed the musket and replaced it with "Brown Bess" and other standard "Charleville" musket, the performance loss was greatly reduced. These performance losses are not critical but will be fixed.
As for the uniforms, they are designed with great care and are made with historical accuracy and compatibility in the game. We're going a little slow, but I can guarantee you'll see some really cool uniforms.
25-30k uniforms, (medium size according to Bannerlord system)
Most armor in Bannerlord is between 30-60k.
It is made in many parts. (As head, hands, chest, legs and weapon) We are trying to combine this in mod tools + add animations and integrate it into the game.
We do not intend to keep an abundance of animation alive.
Bayonet Attach/Detach, Weapon Loading, Emote Animations this much will be enough for us.
There is a situation like this and I want to explain this situation.
In our meeting with Taleworlds officials, they said that the servers will be given to the community sooner or later. But there is also the situation that servers are high-performance servers compared to Warband, even servers with video cards, if they do not fix this, it may lead to high costs if they continue.
Our goal is to play events as stable as 500vs500 as a maximum, if we can achieve this, it's okay, but this is the final stage. If not, 250vs250 would still be a good number.
Awesome. Shame I'm completely at a lose with Bannerlords modding scene or I'd offer help. Hope you achieve everything you've stated here, could lead to great things!
Hopefully the melee for this will live up to NW, we can finally move game 😂Do we really want to move game?
Hopefully the melee for this will live up to NW, we can finally move game 😂Do we really want to move game?
Doesnt matter how good the (any NW related) game will be. It wont be the same melee as NW and everyone will complain eventually lmao...Hopefully the melee for this will live up to NW, we can finally move game 😂Do we really want to move game?
I want better grafiks
Doesnt matter how good the (any NW related) game will be. It wont be the same melee as NW and everyone will complain eventually lmao...Hopefully the melee for this will live up to NW, we can finally move game 😂Do we really want to move game?
I want better grafiks
Doesnt matter how good the (any NW related) game will be. It wont be the same melee as NW and everyone will complain eventually lmao...Hopefully the melee for this will live up to NW, we can finally move game 😂Do we really want to move game?
I want better grafiks
Familiar with quirks we aim for, otherwise what reason would there be to switch!
If theres anything making me return to FSE ofcourse its Mr Shepard AKA Lucon XD Yes lad
This mod looks great keep up the good work! 8)
Swinging the muskets around is a pretty cool animation to have plz keep it!
Revive
Is it realistic to think that everyone will move over to this mod?I saw some gameplay, and it looks like Holdfast melee (sorry no sorry to these developers)
Is it realistic to think that everyone will move over to this mod?
Is it realistic to think that everyone will move over to this mod?I saw some gameplay, and it looks like Holdfast melee (sorry no sorry to these developers)
Still could be tbf; on a first uneducated look (so please take with a pinch of salt) feels like this one is the complete opposite of all the attempted NW successors that have come before it - a solid base game to work from that seems smooth or at least fairly optimised (even if the melee isn't to everyone's taste) but with none of the fancy visuals yet. At least they've made an effort to start with the elements that are actually important to the game being successful rather than distracting with amazing visual appearance and under delivering on poor gameplay. Time will tell, but our best guess is it won't be a viable replacement for at least a year? Just thoughts ofc :)I agree, the potential is there, as you said solid base game, solid and big player count (50k on novemember if i remember correctly) and many mods coming out that will create a big multiplayer scene, lets not forget how many people where playing many mods and were part in many communities in said mods in warband. A lot of things essentially warband-NW had and made them successfull. It will need time and effort but too early to call it a Holdfast/Bcof tragedy.
I’m not an expert. But why don’t you just import the attack animations from NW??No.
It saves time In development. Basically all old players want it. Is it not possible or?
Tbf Bannerlord Polearm melee is just utter trash and idk how Mod Developers are supposed to fix that, they cant make a shit game a good game suddenlyYup, whats in place for the mod, is basically just a changed version of the native one for now.
There is a lot of potential, I just don't think the developers are getting advice from the right persons for melee, i haven't seen any veteran with a very good level of knowledge about melee giving them advice, it's a shame because it seems like it's becoming a pattern (taleworlds who refused to listen to top native players during bannerlord alpha, BcoF, now Sword & Musket).....What I wanted to suggest to the S&M dev team was having a pool of NW players who can run regular 6v6 Groupfights sessions and can then report back their opinions, suggestions etc. Among other scenarios.
There is a lot of potential, I just don't think the developers are getting advice from the right persons for melee, i haven't seen any veteran with a very good level of knowledge about melee giving them advice, it's a shame because it seems like it's becoming a pattern (taleworlds who refused to listen to top native players during bannerlord alpha, BcoF, now Sword & Musket).....What I wanted to suggest to the S&M dev team was having a pool of NW players who can run regular 6v6 Groupfights sessions and can then report back their opinions, suggestions etc. Among other scenarios.
But, it needs to be said the mod is NOT at that stage yet, when it comes time to I am sure they will include more players. Another reason why I don't agree with releasing it yet.
Honestly, the worst part about S&M is the ridiculous Discord/Forums system they have. They have a forum for no reason, have to do sign ups etc. on both. Its a bit retarded.
EDIT: One thing I want to add, participation in the Sword and Musket project is public, you could sign up for all roles in the project, whether it be technical, sound design, historical accuracy team to help with unit suggestions and uniforms etc. So there was no obstical stopping NW players from contributing, its just nobody chose to do so.
The problem is the mod needs to be developed with everyone in mind, not just the couple of hundred that still play NW for the melee.
The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..
The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..
I get what you mean, but it's not a question of adapting or understand it right now, it's just really not good.
You should really take a team of people of knowledge, they will help you on timing issues and other things to implement (as far as possible because as you said some things are impossible to do sadly) do not make the same mistake as Taleworlds pls
You said I could apply to be a Historical Assistant, I've looked at the different applications and this is an role where people are helping with the historical aspect of the mod, as I said I don't have any historical skills to contribute so I'm not interested, we competitive players just want to help you do what others have failed to do i.e. being the successor of NW and for me the only way to do that is to have a game with a very good historical aspect (which you already do very well) and a very good melee.The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..
I get what you mean, but it's not a question of adapting or understand it right now, it's just really not good.
You should really take a team of people of knowledge, they will help you on timing issues and other things to implement (as far as possible because as you said some things are impossible to do sadly) do not make the same mistake as Taleworlds pls
The people on our team are generally knowledgeable people. And our door is open to everyone, I told you about this yesterday.
You said I could apply to be a Historical Assistant, I've looked at the different applications and this is an role where people are helping with the historical aspect of the mod, as I said I don't have any historical skills to contribute so I'm not interested, we competitive players just want to help you do what others have failed to do i.e. being the successor of NW and for me the only way to do that is to have a game with a very good historical aspect (which you already do very well) and a very good melee.The custom combat system is also in development. But also, after playing a couple of hundred hours in Bannerlord, you adapt and begin to understand it, I think you will remember how you felt in NW, when you came in for the first times xd. I can’t say the same about holdfast, hitboxes work there half a meter from a person..
I get what you mean, but it's not a question of adapting or understand it right now, it's just really not good.
You should really take a team of people of knowledge, they will help you on timing issues and other things to implement (as far as possible because as you said some things are impossible to do sadly) do not make the same mistake as Taleworlds pls
The people on our team are generally knowledgeable people. And our door is open to everyone, I told you about this yesterday.
Can’t wait for people putting “S&M developer” on their profile because they give their opinion
???Can’t wait for people putting “S&M developer” on their profile because they give their opinion
Who does that
Does anyone know whether the current Bannerlord player-base is mostly made of former Warband players or does it mostly consist of players completely new to the game?Impossible to tell exactly, but to give you an example, Warband on Steam peaked at 32k concurrent players in its LIFETIME.
then why listen to those who still cling on warband?Thats the point we tried to explain.
though idk why not just play holdfast then
depends what your goal is^
if it's just casual historical gameplay feel, then don't listen to warband players and do your thing, though idk why not just play holdfast then
if you wanna take competitive play into consideration, listening to warband/NW players is probably a good idea, but again, you can do your thing here too and just hope for the best
Problem with Sword & Musket is the melee is just very unresponsive. If it was a lot more responsive and the hitboxes were actually good, Actually it look like we play on a chinese server on warbandThats real reason why only singleplayer of bannerlord is good.
To be fair, was watching Achilles play it (I aint downloading Bannerlord fuck that) and the combat ISN'T terrible, I mean it's definitely bad but the registry is pretty good. The attack delay is shite though and 30 damage for a musket bash? Should be like 3 damage. Overall out of all the NW clones, it it by far the best in terms of combat.(https://risibank.fr/cache/medias/0/0/2/224/full.png)
Can you also somehow make chambering work, would be nice
To be fair, was watching Achilles play it (I aint downloading Bannerlord fuck that) and the combat ISN'T terrible, I mean it's definitely bad but the registry is pretty good. The attack delay is shite though and 30 damage for a musket bash? Should be like 3 damage. Overall out of all the NW clones, it it by far the best in terms of combat.
Can you also somehow make chambering work, would be nice
The melee is ass (shoves op, don't like animations, damage values and glances need to be tweaked), the UI is ass (still see vlandia and sturgia stuff, maps still have the weird ass names and the musket looks like a spear at the bottom right), the shooting is ass (has the weakest/least bassiest sound compared to other games imo, can see bullet and cant break reload at a certain point within it)most constructive nw player
The melee is ass (shoves op, don't like animations, damage values and glances need to be tweaked), the UI is ass (still see vlandia and sturgia stuff, maps still have the weird ass names and the musket looks like a spear at the bottom right), the shooting is ass (has the weakest/least bassiest sound compared to other games imo, can see bullet and cant break reload at a certain point within it) but the main difference for me between S&M and a game like BCoF or Holdfast is that regimental gameplay feels more like NW than any of the other games. Compared to Bannerlord native I also prefer S&M over it so we will whats to comeI can help with the musket sounds if they would let me. Got some pretty good ones from some NTW and ETW mods. Sound pretty realistic too if I'm not mistaken.
To be fair, was watching Achilles play it (I aint downloading Bannerlord fuck that) and the combat ISN'T terrible, I mean it's definitely bad but the registry is pretty good. The attack delay is shite though and 30 damage for a musket bash? Should be like 3 damage. Overall out of all the NW clones, it it by far the best in terms of combat.BCoF from my experience was the closest game to the NW melee. It had chambering, the hit boxes were somewhat right, and the movement/animations are pretty similar.
Can you also somehow make chambering work, would be nice
then why listen to those who still cling on warband?Thats the point we tried to explain.
Having former reg reps, melee players etc. test the systems is fine because they are the ones that have been keeping the NW scene alive and should be involved, but not the focus of development no.
Does anyone know whether the current Bannerlord player-base is mostly made of former Warband players or does it mostly consist of players completely new to the game?In MP most of them played Warband.
then why listen to those who still cling on warband?Thats the point we tried to explain.
Having former reg reps, melee players etc. test the systems is fine because they are the ones that have been keeping the NW scene alive and should be involved, but not the focus of development no.
This is almost exactly the TW mindset that led to a dead Native multiplayer, kept alive only by a cadre of mediocre Warband players who enjoyed being good at a much simpler game. Mods are now populating BL's MP and it has more life to it, but for a couple of years it was a graveyard outside of organised events. The 32k number is irrelevant because over 31k of that number are in singleplayer. If you want some proper maths on that you can see my posts here (https://www.fsegames.eu/forum/index.php?topic=45323.msg2006414#msg2006414) and here (https://forums.taleworlds.com/index.php?threads/friendly-reminder-to-people-complaining-about-bl.426418/page-2#post-9476648). The focus should be on replicating Warband, and in this case NW's, overwhelming success where there was no expectation of success. NW from 2019-2022 has been substantially more populated than BL's MP, so I don't really understand where you think the focus of development should be if not on the larger and more dedicated playerbase?Does anyone know whether the current Bannerlord player-base is mostly made of former Warband players or does it mostly consist of players completely new to the game?In MP most of them played Warband.
then why listen to those who still cling on warband?Thats the point we tried to explain.
Having former reg reps, melee players etc. test the systems is fine because they are the ones that have been keeping the NW scene alive and should be involved, but not the focus of development no.
This is almost exactly the TW mindset that led to a dead Native multiplayer, kept alive only by a cadre of mediocre Warband players who enjoyed being good at a much simpler game. Mods are now populating BL's MP and it has more life to it, but for a couple of years it was a graveyard outside of organised events. The 32k number is irrelevant because over 31k of that number are in singleplayer. If you want some proper maths on that you can see my posts here (https://www.fsegames.eu/forum/index.php?topic=45323.msg2006414#msg2006414) and here (https://forums.taleworlds.com/index.php?threads/friendly-reminder-to-people-complaining-about-bl.426418/page-2#post-9476648). The focus should be on replicating Warband, and in this case NW's, overwhelming success where there was no expectation of success. NW from 2019-2022 has been substantially more populated than BL's MP, so I don't really understand where you think the focus of development should be if not on the larger and more dedicated playerbase?Does anyone know whether the current Bannerlord player-base is mostly made of former Warband players or does it mostly consist of players completely new to the game?In MP most of them played Warband.
Spoilerthen why listen to those who still cling on warband?Thats the point we tried to explain.
Having former reg reps, melee players etc. test the systems is fine because they are the ones that have been keeping the NW scene alive and should be involved, but not the focus of development no.
This is almost exactly the TW mindset that led to a dead Native multiplayer, kept alive only by a cadre of mediocre Warband players who enjoyed being good at a much simpler game. Mods are now populating BL's MP and it has more life to it, but for a couple of years it was a graveyard outside of organised events. The 32k number is irrelevant because over 31k of that number are in singleplayer. If you want some proper maths on that you can see my posts here (https://www.fsegames.eu/forum/index.php?topic=45323.msg2006414#msg2006414) and here (https://forums.taleworlds.com/index.php?threads/friendly-reminder-to-people-complaining-about-bl.426418/page-2#post-9476648). The focus should be on replicating Warband, and in this case NW's, overwhelming success where there was no expectation of success. NW from 2019-2022 has been substantially more populated than BL's MP, so I don't really understand where you think the focus of development should be if not on the larger and more dedicated playerbase?Does anyone know whether the current Bannerlord player-base is mostly made of former Warband players or does it mostly consist of players completely new to the game?In MP most of them played Warband.[close]
it's useless Jordy, you know very well that they don't really care that much about the competitive aspect of their mod (and I don't blame them because I understand the logic behind it), if they really cared about the competitive aspect of their mod they would have contacted veterans competitive players like Achilles ExTaZz Python etc... instead of trusting some nonames, It will be a good casual mod, that's all.
It sounds kind of fun, considering the fact that the first public game mode on alpha start is groupfighting.
I think it would be logical to work with people who are active in mod, play events and public, and give advice in feedback channels in our discord. Roughly speaking, feedback will be most appreciated from experienced NW players, who played for a while in S&M and adapt a little to the bannerlord engine. Making an exact copy of what was done more than 10 years ago is far from the right way.
In my vision, we need to adapt the best techniques/ideas from NW and make the combat more responsive and accurate on the new engine.Yes I agree with you on that
Btw mb I will express an unpopular opinion, without a share of casual gameplay we will die out, public sieges, battles and deathmatches are big funnel where all regiments were looking for recruits, some of them over time became the game's "backbone". I don’t think that someone bought NW and from start "oh, how dat cool to be 0 10 on gf, I wanna more".
Why do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.+1 completely agree with this. I’d love to see something fresh. Something we haven’t experienced before. They just want a melee clone just so they can boost their e-peen again on some melee list no one will ever see outside the community.
Nobody is saying it can't be similar but why does it have to be a copy?
Why do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.+1 completely agree with this. I’d love to see something fresh. Something we haven’t experienced before. They just want a melee clone just so they can boost their e-peen again on some melee list no one will ever see outside the community.
Nobody is saying it can't be similar but why does it have to be a copy?
Why do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.Something new for the sake of being new is not a good thing. The combat hasn't been "developed" on, it's Bannerlord combat with a few changes. Step 1 should be making it as close as possible to NW, then improving on it. The baseline should be the predecessor, particularly as NW has been so popular for so many years.
Nobody is saying it can't be similar but why does it have to be a copy?
Why do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.
Nobody is saying it can't be similar but why does it have to be a copy?
Why do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.
Nobody is saying it can't be similar but why does it have to be a copy?
Why do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.+1 completely agree with this. I’d love to see something fresh. Something we haven’t experienced before. They just want a melee clone just so they can boost their e-peen again on some melee list no one will ever see outside the community.
Nobody is saying it can't be similar but why does it have to be a copy?
r/wooshWhy do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.+1 completely agree with this. I’d love to see something fresh. Something we haven’t experienced before. They just want a melee clone just so they can boost their e-peen again on some melee list no one will ever see outside the community.
Nobody is saying it can't be similar but why does it have to be a copy?
Who is "They" lol ? Can't you see that people just want a good melee, who cares if it's different or not, just good. Nobody said we should make a perfect copy of NW, get out of your imagination bruv
Yeah I guess thinking is not your thing after all, go back to doing BB code it suits you better :Pr/wooshWhy do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.+1 completely agree with this. I’d love to see something fresh. Something we haven’t experienced before. They just want a melee clone just so they can boost their e-peen again on some melee list no one will ever see outside the community.
Nobody is saying it can't be similar but why does it have to be a copy?
Who is "They" lol ? Can't you see that people just want a good melee, who cares if it's different or not, just good. Nobody said we should make a perfect copy of NW, get out of your imagination bruv
Oh my days(https://media.tenor.com/j_btF8uQjcoAAAAM/right-ikr.gif)
Ahh should have known he got his 55th buddies with him. Can't solve shit on their own. 8)
My post was a meme and not serious anyways. Toedeloe.
I cannot understand how my comment was disrespectful as it was straight facts that there are several people out there who have big egos and do everything in their power to make it to a good place on such lists. They're scared Bannerlord isn't gonna be what they want to be so they can settle those scores further.Ahh should have known he got his 55th buddies with him. Can't solve shit on their own. 8)
My post was a meme and not serious anyways. Toedeloe.
My guy i was just responding to your disrespectful comment towards the people who give their time to write feedback (and most of them were there at the bannerlord alpha so they know what they are talking about) to make the game a success idk why you think you offended or "rattle anyone cage" but anyway you do you I like you so I don't want to go any further
I cannot understand how my comment was disrespectful as it was straight facts that there are several people out there who have big egos and do everything in their power to make it to a good place on such lists. They're scared Bannerlord isn't gonna be what they want to be so they can settle those scores further.Ahh should have known he got his 55th buddies with him. Can't solve shit on their own. 8)
My post was a meme and not serious anyways. Toedeloe.
My guy i was just responding to your disrespectful comment towards the people who give their time to write feedback (and most of them were there at the bannerlord alpha so they know what they are talking about) to make the game a success idk why you think you offended or "rattle anyone cage" but anyway you do you I like you so I don't want to go any further
Maybe using "they" was a wrong word used. Pardon me for that, because I didn't mean the whole competitive scene as a whole. But man there are some rude players out there who just shit on others who can't play the game as good as them and make them wanna quit the game. I don't want this mentality to be part of Bannerlord which has the potential of getting a bigger community and many more players and to become a good game after lots of tweaking and updates.
Insult me, roast me however you want but this is just my personal opinion and I'll keep at it.
reason why weak mental losers stick to casuals :)We were all casuals once. So there’s that.
I know it hasn't been developed on, I was on the dev team lolWhy do people just want to play the same game for another 10 years? Why not take the opportunity to develop on it.Something new for the sake of being new is not a good thing. The combat hasn't been "developed" on, it's Bannerlord combat with a few changes. Step 1 should be making it as close as possible to NW, then improving on it. The baseline should be the predecessor, particularly as NW has been so popular for so many years.
Nobody is saying it can't be similar but why does it have to be a copy?
Considering it's 4 block and attack directions, we can safely assume that the basis of the game is the same as NW, so even if the combat is not exactly the same everything else certain is, it's still going to be the 'same game' for another 10 years, so that's just a moot point.You are so smart Fietta what would the NW community do without you
If the combat is currently a step back from NW, I think we should go back to basics, especially considering the most successful NW game to date is the one we've been playing for the past 10 years (unless you're including that total war game).
You are so smart Fietta what would the NW community do without you
I know you are but what am IYou are so smart Fietta what would the NW community do without you
I'm not smart, you're just retarded
NA is dead except for a single event which gets between 30-40 peopleLiterally nobody asked?
dog mod
dog mod
Well its not their fault that BL has giga bad polearm melee and taleworlds keeps fucking them up
But one of the priority things for us is secure stable TW servers.Good luck getting anything from TW
But one of the priority things for us is secure stable TW servers.Good luck getting anything from TW
Lets all apply for a Job at taleworlds and help
I sincerely hope after dedication and some time that this modification will become a worthy successor to the Napoleonic Wars DLC. There are little to none Napoleonic Era games out there. Napoleon Total War is also broken now with the recent updates, which is very disappointing. All other Napoleonic Era games (Scourge of War: Waterloo, to name one of them) are so outdated, which makes them not so satisfying to play anymore.
There will always be negative people who cannot be positive about anything. They could complain for hours whilst not having said anything useful whatsoever. You have limited resources and I am sure you individuals are trying your hardest to make the best Napoleonic experience for Bannerlord. My guess is that we will just have to be a bit more patient. Rome was not built in one day either. I wish you S&M developers all the best and if you need any help with research about the Russian Empire in the future, I'll be happy to lend a hand.
Also, if the multiplayer is finished, will you look into a singleplayer version too? I think it might attract a lot of players as well, since many individuals bought the game solely for its singleplayer.
Has the 30ish damage shove been fixed?
Are there any populated public servers to test?