Poll

Are you happy with the current state of the CR?

Yes, very much!
Yes, though I remain skeptical of the idea
Yes, and I would prefer to have changes to the role
I'm indifferent or have not yet made up my mind
No, though I do not mind
No, I do not like this role

Author Topic: Opening Discussion Thread (with Poll)  (Read 41763 times)

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Offline Furrnox

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Re: Opening Discussion Thread (with Poll)
« Reply #150 on: February 24, 2016, 01:53:45 pm »
That's what I said pleb.

Offline Duuring

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Re: Opening Discussion Thread (with Poll)
« Reply #151 on: February 24, 2016, 01:54:29 pm »
It's impossible to have a fair election without offering a blanco or NOTA-option. You must have a way to express disapproval of all candidates or even the system. So yes, people should vote NOTA if they think CR is an awful system. That's the entire point of it.

Besides that, purely practical, it increases the total number of votes so that there's a higher change of a 2nd round, so that someone isn't elected just because a large number of people don't really know what to vote. It also shows the difference between people not bothering to vote because they're lazy and people who honestly don't feel like any of the candidates are good.

As of now, we have a turn-out of 64% (118 votes). 11 of those votes (9% of all votes or 6% of all voters) have chosen the NOTA-option.

Offline PrideofNi

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Re: Opening Discussion Thread (with Poll)
« Reply #152 on: February 24, 2016, 03:55:56 pm »
Why will a CR work?

First of all, it gives the community Board two active moderators.

"But what if they're trolls?"
Then I'll remove them. Simple as that.

Second, it gives the moderation team two active members who can help improve the forum as we approach BCoF Beta (and eventual release). The forum needs some cleaning up, the rules need updates, we need a new EU Moderator because the old one resigned, giving up a position where he could possibly change things for a position where he could only complain and criticize without having to risk any form of responsibility, and for all these things I need active people to support me and who know the minds of the community to a certain extend. This is not too say that members cannot (continue) sending me or posting suggestions in the Forum&Website section.

Worst case scenario, the situation stays as it is now.

I agree its a good idea to get a strong mod team in place before beta to ensure the forum works as it should. Surely you should just recruit a handful of people which are agreed between you and the Devs and give them a trial period?

Offline Duuring

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Re: Opening Discussion Thread (with Poll)
« Reply #153 on: February 24, 2016, 03:56:44 pm »
You wrongfully assume the Devs are involved with that.

Offline PrideofNi

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Re: Opening Discussion Thread (with Poll)
« Reply #154 on: February 24, 2016, 04:06:04 pm »
I have yet to see a mod who wasn't agreed to by the Devs, which makes perfect sense.

Offline Duuring

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Re: Opening Discussion Thread (with Poll)
« Reply #155 on: February 24, 2016, 04:07:28 pm »
I have yet to see a Dev getting involved with the Forum moderation.

Offline Furrnox

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Re: Opening Discussion Thread (with Poll)
« Reply #156 on: February 24, 2016, 04:09:08 pm »
Marks was chosen by Olaf? xD

Offline Duuring

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Re: Opening Discussion Thread (with Poll)
« Reply #157 on: February 24, 2016, 04:23:15 pm »
If you count that as involvement, sure.

I might be sounding more negative then I aim to be. The Devs don't really get involved with moderatorship other then telling me how they'd like their forum ran. And with the Devs I mean Vince. My entire job is basically to make sure he doesn't have to split his time making BCoF and handling this forum.

Offline The Mighty McLovin

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Re: Opening Discussion Thread (with Poll)
« Reply #158 on: February 24, 2016, 04:32:28 pm »
You must also remember that we aren't electing a mod, we are electing a community representative. They are two different things.

Offline BabyJesus

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Re: Opening Discussion Thread (with Poll)
« Reply #159 on: February 24, 2016, 05:25:18 pm »
How many shekels does it cost to rig the election?
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Offline The Mighty McLovin

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Re: Opening Discussion Thread (with Poll)
« Reply #160 on: February 24, 2016, 05:41:59 pm »
How many shekels does it cost to rig the election?

No shekkil, just Mekkil.
« Last Edit: February 24, 2016, 06:08:23 pm by The Mighty McLovin »

Offline Duuring

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Re: Opening Discussion Thread (with Poll)
« Reply #161 on: February 24, 2016, 05:53:38 pm »
How many shekels does it cost to rig the election?

Five, I'd say. Six to be sure.

Offline AP0CALYPS3

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Re: Opening Discussion Thread (with Poll)
« Reply #162 on: February 24, 2016, 07:17:02 pm »
How many shekels does it cost to rig the election?

Five, I'd say. Six to be sure.

I actually happen to have won roughly 8 shekels from Jackie

Time to rig the election

Offline BabyJesus

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Re: Opening Discussion Thread (with Poll)
« Reply #163 on: February 24, 2016, 07:18:13 pm »
How many shekels does it cost to rig the election?

Five, I'd say. Six to be sure.
i have 3 shekels. Anyone wanna join forces and rig the election?
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Offline MrTiki

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Re: Opening Discussion Thread (with Poll)
« Reply #164 on: February 24, 2016, 11:10:29 pm »
I have yet to see a mod who wasn't agreed to by the Devs, which makes perfect sense.
There's a difference between being chosen by a Dev (a la Duuring/Marks I believe) and being accepted by the Devs (everyone presumably).
No idea what the deal was with other mods before me, but I was asked by Blob as a favour.

Anyway that's neither here nor there, as the CR isn't a Mod (at least a full one) and thus the "application process" or whatever is very different.
Personally I'd like to see a larger mod team, but there aren't exactly queues of applicants. We'll see how this goes, but I'm sceptical that it will make the slightest bit of difference. Still, worth a shot.