Author Topic: Developer Blog 42 - Progress Update  (Read 12450 times)

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Offline Olafson

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Developer Blog 42 - Progress Update
« on: May 04, 2019, 07:49:31 am »
« Last Edit: May 04, 2019, 08:14:28 am by Olafson »

Offline 72ndPA

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Re: Developer Blog 42 - Progress Update
« Reply #1 on: May 04, 2019, 07:57:22 am »
Hell yea boys that looks good!

Offline FlowBeatBox

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Re: Developer Blog 42 - Progress Update
« Reply #2 on: May 04, 2019, 08:07:25 am »
Hype! I've definitely been enjoying working with FSE so far  ;)

Offline Ted

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Re: Developer Blog 42 - Progress Update
« Reply #3 on: May 04, 2019, 10:24:35 am »
Looking great as usual, I especially like the debris-system. Does that mean that players can get crushed under collapsing roofs and houses as well?
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>>Scenes<<

Offline Olafson

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Re: Developer Blog 42 - Progress Update
« Reply #4 on: May 04, 2019, 11:12:03 am »
Looking great as usual, I especially like the debris-system. Does that mean that players can get crushed under collapsing roofs and houses as well?

Yes

Offline Woeski

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Re: Developer Blog 42 - Progress Update
« Reply #5 on: May 04, 2019, 11:39:34 am »
Bannerlord < BcoF

A question though, the barricades for windows, are they going to be instant build or is there going to be a system to hit it a couple times with your hammer?

Offline Thunderstormer

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Re: Developer Blog 42 - Progress Update
« Reply #6 on: May 04, 2019, 12:24:30 pm »
Bannerlord < BcoF

A question though, the barricades for windows, are they going to be instant build or is there going to be a system to hit it a couple times with your hammer?
Depends on the window and how we want to do it.  We can make them instant, or build over time via smashing with a hammer.  The ones we currently mess around with are instant. 
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Offline Earth Bby

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Re: Developer Blog 42 - Progress Update
« Reply #7 on: May 04, 2019, 12:47:12 pm »
I want to reenactor the orcs in the forest fighting the ents


Offline Duke Of LongTree

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Re: Developer Blog 42 - Progress Update
« Reply #8 on: May 04, 2019, 05:52:25 pm »
looks good

Offline Gamersaufromage

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Re: Developer Blog 42 - Progress Update
« Reply #9 on: May 04, 2019, 06:48:39 pm »
Looking Good :)

Offline GTAMAN

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Re: Developer Blog 42 - Progress Update
« Reply #10 on: May 04, 2019, 08:45:11 pm »
good stuff guys, looking forward to future developments.
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Offline SUWAROW

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Re: Developer Blog 42 - Progress Update
« Reply #11 on: May 04, 2019, 11:49:53 pm »
Nice

Offline MadWolf

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Re: Developer Blog 42 - Progress Update
« Reply #12 on: May 05, 2019, 04:42:21 pm »
Looking really good!!

Offline GTAMAN

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Re: Developer Blog 42 - Progress Update
« Reply #13 on: May 06, 2019, 11:40:14 pm »
I don't know what kind of priority this has dev wise, but is there any thing you can say about character customization?
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Offline Admiral

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Re: Developer Blog 42 - Progress Update
« Reply #14 on: May 08, 2019, 08:46:09 am »
Well, not much to say at this point, since we need to test certain things first, but we've got a concept of character customization ,it's being worked on and chances of success are quite high.