Event hosted by the Imperial Army
Reinforcement-Linebattle: This reissue tries to hold up the spirit of the old Reinforcement-LB with modern modding solutions. The Gamemode of the Server will be Team-Deathmatch with some changes to the gameplay-dynamics. Every regiment will dynamicly spawn at their regimental flag and depending on their class they will slowly drain the tickets of their teams until they cannot spawn anymore. This enables a moving battlefield with epic firefights between lines and balanced meleecharges. With the focus beeing set on line-on-line action this event will only feature one light and one cav each team and the rest will be only line.
Every part of the servermod is adjustable by admins on the fly and feedback from regiments is welcomed.
This event will mainly feature custom community maps fitting the gamemode.
If you want to inform yourself about all the adjustable stuff, you can check out this manual for admins:
Adminstuff
Next Event25.03.2024 (not always updated^^)
20:00Uhr CET/CEST /// 19:00 GMT/BST (winter/summer)
Regiment ApplicationsRegiment Name (+short tag):
Number of Players:
Leader's Steamname:
Preferred Class:
Once or weekly:
NOTE: Sign-up only in this Thread. Server and password will be handed out in our steamchat, to get invited add the admin additionally to your signup.Admin's SteamUnkreativTimBlackWüstenkrieger
Total: ~55 |
VS
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Total: ~55 | Free3+/Line/kk IR-Nr27 9+/Line/[CEL]1erRI/1RgtL 6-8/Line/[CEL]20pp 10+/Line/[BIR] 6-8/Line/[TC]
| Inf | Free10+/Line/KBLR 5+/Line/BC 5+/Line/1stMB 3+/Line/1stEB 8+/Line/[AF]PG
| Full5+/Lights/Legion
| Skirm | Fullrotating*
| Full3+/Cav/kk PK
| Cav | Full8+/Hussars/33rd
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| teams might vary*rotating between KBLR and 1stMBEvery configuration can be changed by admins- Base Respawntime: 15s
- Ticket cost:
- Inf-ticketcost: 1
- Lights-ticketcost: 3
- Rifle-ticketcost: 3
- Cav-ticketcost: 2
- Arty-ticketcost: 4
- Sapper-ticketcost: 3
- Medic-ticketcost: 4
- Ticket Loss on Slay: 10
- Spawn stuff:
- Flag-Reinforcement-Range: 5m
- Needed Allies around Flag: 3 allies
- Enemy-Flag-Block-Range: 13m
- Cav-Spawn-Reinforce-Range: 40m
- Flag-Spawn-Reinforce-Range: 40m
- Need to retreat on flagloss: No
- Additional Spawntime Cav: 30s
- Additional Spawntime Slay: 120s
- Random Spawn Range: 0m
- Flag stuff:
- (Max) Flag Capture Points: 25
- Flag Capture Time: 20s
- Cav must dismount for capture: Yes
- Cav cant mount with flag: Yes
- Dynamic Flag Capture Points: Yes
- Dynamic cost per Inf: 2
- Dynamic cost per Light: 4
- Dynamic cost per Rifle: 4
- Activate Flag Away Beacon: Yes
- Transfom to Always Beacon: No
- BlockFlaggerTK: Yes
- General stuff:
- Flag Despawntime: 40s
- Remove Items on death: Yes
- Block Shooting from Horseback: Yes
- Autobarrier Radius: 30m
- Anti FiC Time: 4s
- Rifles can FiC: No
- Lights can FiC: No
- Auto FooF: Yes
- -for lights: Yes
- -for rifles: Yes
- -for arty: No
- Line Spacings: 0 men
- Lights Spacings: 2 men
- Rifles Spacings: 4 men
- Arty Spacings: 4 men
- Block Crouching: Yes
- -for lights: No
- -for rifles: No
- -for arty: No
- Block Explosives: Yes
- Fast Limber: No
- Fast Arty Horsie: No
- Arty Spawn with Horsies: No
- Disable CannonDespawning: No
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- Be civil and respectful
- No Fire in Charge
- No Fire out of Formation
- No Officeraim
- No Fire from horseback
- No Fire into, or out of spawnarea
- Don't go into buildings, on roofs, etc
- Don't crouch, even not behind covers
- Don't stay at either spawnpoint
- Don't rambo! To respawn your unit, return to your spawn
- Dont run around with less than 3 men
Infantry Minimum: 3 | Maximum: ~~
Light Infantry Minimum: 3 | Maximum: 12
- 2 men spacings allowed
- Crouching allowed
- Can play rifles, when 8 or less players
- Rifles can make 4 men spacings
Cavalry Minimum: 3 | Maximum: 10
- 2 men spacings allowed
- If less than 3 riders: return to spawn
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Some hints for players:Spoiler - Make sure to only pick your assigned unit. Listen to the admins which will assign you your unit. - Do not be confused, some units are re-assigned, for example can the french lancers actually be another french infantry. - Arty and Cav do not have flags - You can return to the spawnpoint to respawn your mates, do not rambo - If your regiment has already a flag spawned, your flagger will only spawn with melee stuff and no ammo. So best to choose only one dedicated flagger. - Medics and Sappers can press B to change their spawn unit, each B press rotates down the roster. Only Units with flags can be chosen. Pressing V resets to normal spawn at spawn. - Officers can press V to display all the ppl who use their class (Flaggers are especially marked), this helps to identify ppl from other regiments who took your class and are blocking you probably. - Officers and flagbearers might press O (or K if you use Wüstis Admintool), to use a special Officers-Chat to communicate with the officers of their team to strengthen cooperation and discuss tactics
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Waitinglist
| - [Artillery] [CEL] 1er Régiment d’Artillerie à Pied (1erArt)
- [Light Infantry] [CEL] 1er Régiment d’Artillerie à Pied (1erArt)
- [Cavalry] [CEL]1erRD
- [Cavalry] 54th Söğüt Regiment
- [Cavalry] Freiwilliger Kürassierzug "Eugen Herzog von Leuchtenberg" ([BIR])
- [Cavalry] MHR_Nr10
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keep in mind, that free slots are first offered to attending regiments
Credits
VonRommel for the Gamemode idea
92nd for the idea to spawn players at regimental flags
VonRommel for the design of the thread