Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: HighwayStar on February 17, 2014, 07:07:09 pm

Title: Explosion fest vs Engineers.
Post by: HighwayStar on February 17, 2014, 07:07:09 pm
My time as an engineer has been very frustrating so far. IE has explosives coming out of every orifice and that doesn't mix well with engineer constructions. Can I suggest they be made more resistant to damage, at least from hand grenades?
Title: Re: Explosion fest vs Engineers.
Post by: Wismar on February 17, 2014, 07:53:44 pm
This is a WWI mod, not Minecraft.
Title: Re: Explosion fest vs Engineers.
Post by: HighwayStar on February 17, 2014, 09:18:05 pm
This is a WWI mod, not Minecraft.
Thanks for not viewing this from an engineers perspective and jumping straight into attack mode. :)


Well remove engineers or give them another task in battle, because their traditional NW role is now pathetically ineffective as everyone is spewing out grenades and mortars like its going out of style.
Title: Re: Explosion fest vs Engineers.
Post by: Killington on February 17, 2014, 10:12:03 pm
It would be cool if sappers could sabotage and repair artillery and MGs.
Title: Re: Explosion fest vs Engineers.
Post by: MadManYo on February 17, 2014, 11:00:58 pm
I think that sappers should be able to did trenches and dugouts etc etc with the crappy digging system the FSE team put in
Title: Re: Explosion fest vs Engineers.
Post by: Killington on February 17, 2014, 11:05:02 pm
I think that sappers should be able to did trenches and dugouts etc etc with the crappy digging system the FSE team put in
But, it's crappy and laggy. I'd rather that they just made it so earthworks cannot be destroyed by explosions, then it is kind of like digging trenches and you don't need to worry about artillery breaking the defenses.
Title: Re: Explosion fest vs Engineers.
Post by: MadManYo on February 17, 2014, 11:08:10 pm
I think that sappers should be able to did trenches and dugouts etc etc with the crappy digging system the FSE team put in
But, it's crappy and laggy. I'd rather that they just made it so earthworks cannot be destroyed by explosions, then it is kind of like digging trenches and you don't need to worry about artillery breaking the defenses.
I might experiment with making a map entirely out of simple earth works and see have 2 teams of sappers dig some trenches and stuff
Title: Re: Explosion fest vs Engineers.
Post by: Landrik on February 18, 2014, 04:47:57 am
1.) Artillery is supposed to blow up sapperworks. That huge force decimates stuff like that.
2.) Grenades shouldn't blow up sapperworks. If they do that's lame (wow. what an ableist.)
3.) Sappers should have a more advanced role. It seems they're a bit of an antiquity in IE right now. How to make them more relevant, I'm not sure.
4.) Should definitely rework how sapper axes fit on the back same with shovels. Also include an option to take either axe or shovel and not both, because some units just need sappers to break down wire and set explosives.
Title: Re: Explosion fest vs Engineers.
Post by: Willhelm on February 18, 2014, 05:03:44 pm
His point is, and i agree, that it's basically pointless to even build anything because it's destroyed moments later making the sapper a useless unit.

I think sappers should be able to destroy barbed wire very quickly.
Title: Re: Explosion fest vs Engineers.
Post by: Friedrich on February 18, 2014, 05:52:56 pm
I think sappers should be able to destroy barbed wire very quickly.
This :)