Author Topic: Source files and Singleplayer concept  (Read 69118 times)

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Offline Olafson

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Source files and Singleplayer concept
« on: November 09, 2012, 09:57:05 pm »
Quote from: Vincenzo
Hey guys!

Just a little headsup, the source files are released for the Napoleonic Wars expansion.


Remember that you are not allowed to backport (transfer) any Napoleonic Wars expansion content (including, but not limited to, Models, Textures, Scripts, Shaders, Sounds)
to Mount & Blade, Mount & Blade: Warband or Mount & Blade: With Fire & Sword unless you add a CD Key check for the Napoleonic Wars CD key in your mod installer.
The installer script provided in the package does this for you, so you do not have to worry about this if you use it.


Download the sources here:
www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_source_1006.zip


Have fun modding!

Also, a litte note from me. As you might remember, long before the release of NW we were working on a linear mission based Singleplayer campaign.
All the Singleplayer source code is inlcuded in the source code zip. That means, that you will be able to make your own mission based Singleplayer campaign, or reactivate our campaign.

Since we thought that it would be a total waste of time if we did not release our Singleplayer source code and concept, we will also release our Singleplayer concept document.
The concept is unchanged and it looked exactly like that when we decided to cancel our Singleplayer concept.
 
Have fun modding, and hopefully we will see a few Singleplayer mods soon!

Napoleonic Wars Singleplayer concept document:
https://docs.google.com/document/d/1hdgL9lQft05IhbmPbhZjyrhvfADx1LayoI09naua-mY/edit
« Last Edit: November 14, 2012, 05:06:15 pm by Refleax »

Offline Jacob

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Re: Source files and Singleplayer concept
« Reply #1 on: December 06, 2012, 11:38:10 pm »
Interesting that you mention a singleplayer, will that be a function in BCoF?

Offline MrRiv

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Re: Source files and Singleplayer concept
« Reply #2 on: December 17, 2012, 03:33:28 am »
What's wrong with a standard Native style campaign?  It's easier to make, and if you do want some story line, you can have unique quests per faction, which is a possibility.

Offline psmith

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Re: Source files and Singleplayer concept
« Reply #3 on: February 02, 2013, 04:24:46 pm »
Thanks for sharing the Single Player concept.  Loved reading the brainstorming ideas and image inspirations. 

Offline Reverse

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Re: Source files and Singleplayer concept
« Reply #4 on: March 12, 2013, 11:35:25 pm »
I just hope someone activates the singleplayer (i have no clue how to do so if it is possible)

Offline kpetschulat

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Re: Source files and Singleplayer concept
« Reply #5 on: March 12, 2013, 11:51:30 pm »
Sounds like a good idea, the way you'd like to do the singleplayer campaign. I hope someone will pick it up, and make it good. Maybe, we can see the singleplayer as an update way into the future for NW?

Offline Menelaos

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Re: Source files and Singleplayer concept
« Reply #6 on: April 16, 2013, 01:11:02 am »
I recall a modder said he looked through it and didn't even want to attempt sorting the unfinished mess that was there.

Offline TheSamuraiOfNapoleon

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Re: Source files and Singleplayer concept
« Reply #7 on: May 16, 2013, 03:18:50 pm »
Well, whoever does manage to do it first will gain fame and respect.

Offline ClearlyInvsible

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Re: Source files and Singleplayer concept
« Reply #8 on: May 22, 2013, 09:17:34 pm »
Mmhm. I wouldn't mind a mission based single player campaign for NW, like say Red Orchestra where ou lead your men forward, TO GLORY!
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline The Nutty Pig

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Re: Source files and Singleplayer concept
« Reply #9 on: May 22, 2013, 09:32:28 pm »
Yeah, sounds really good! Really looking forward to the community based missions

Offline Althalus

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Re: Source files and Singleplayer concept
« Reply #10 on: May 29, 2013, 08:51:21 pm »
I've looked through the code for the singleplayer mission based campaign. I honestly can't even begin to imagine how much work it would take to finish that. I'll just hop along with the Jacobites Rising and leave it at that....

Offline Mathias

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Re: Source files and Singleplayer concept
« Reply #11 on: July 01, 2013, 10:05:00 pm »
I've looked through the code for the singleplayer mission based campaign. I honestly can't even begin to imagine how much work it would take to finish that. I'll just hop along with the Jacobites Rising and leave it at that....
How many hours of work would you say sir?

Offline Althalus

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Re: Source files and Singleplayer concept
« Reply #12 on: July 01, 2013, 10:46:38 pm »
I've looked through the code for the singleplayer mission based campaign. I honestly can't even begin to imagine how much work it would take to finish that. I'll just hop along with the Jacobites Rising and leave it at that....
How many hours of work would you say sir?

Several hundred. Depending on skill level.

Offline Docm30

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Re: Source files and Singleplayer concept
« Reply #13 on: July 02, 2013, 02:49:11 am »
Man, how good life would be if it only took several hundred hours to make a mod.

Offline Althalus

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Re: Source files and Singleplayer concept
« Reply #14 on: July 02, 2013, 12:37:05 pm »
Man, how good life would be if it only took several hundred hours to make a mod.

I'm talking about just getting what's there now functioning.
With a 1 man team, to finish the entire project, you'd be looking at more than a year and a half.