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Topics - Hinkel

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16


 

After 2 1/2 years of development, North and South: First Manassas (beta 0.5) is going into its first full release.
The new version offers lot of new features and tons of great models, made by Docm30 - the developer of L'Aigle

http://www.moddb.com/mods/laigle



 

What is North and South - First Manassas?

The United States of America - in the Year 1861. The Union and the Confederate States of America are at War.
Both sides fight in the biggest war on the american continent: The American Civil War 1861-1865!

The modification features the Battle of Manassas, which was the first big battle of the Civil War.
On July 21st, 1861 both armies clashed near Manassas junction and the river Bull Run. It should be the first and last battle of the war.





 


Reworked Uniforms

• ALL Uniforms are replaced by high quality models, which are made by Docm30 - the Developer of L'Aigle
(check it out: http://www.moddb.com/mods/laigle )

British Soldier and Zouave Officer



Spoiler
[close]


Complete new Environment!

• In cooperation with our sister mod - "Blood & Iron" a complete new envirenment with new plants, objects, skybox and more was added!
(check it out: https://www.fsegames.eu/forum/index.php?board=111.0)

• Tons of new mapping objects like western buildings, wanted posters, trains, supply carts and many more!





New Battlefield tactics and features!

• Bayonets: Fix Bayonets and when you charge them, yell like Furries!
• Ammo Boxes: resupply crates to refill your ammo
• Bleeding: If you survive a hit, you can bleed to death after some seconds
• Medics: To stop bleeding, you are able to spawn as a field medic now. Medics have bandages to fix up wounded soldiers
• Chaplains: Take out your bible, bless your troops or worship the developers of this mod
• Balloons: Get into a balloon and recon for your team!

Ammo refill



New units and ingame regiments!

• New units are added - like Pennsylvania Lancers, Partisan Rangers, 79th NY - Cameron Highlanders, VMI Cadets and more!

VMI Cadets



• First unique player regiments added into the game!

14th Brooklyn



Foreign Intervention!

• "Foreign Intervention": A new "what if, ..." scenario brings in troops of 4 different nations, which joined the War!

On July 25th, 4 days after the confederate victory at Manassas, France and England declared war on the United States of America!
While an Expeditionary Corps was sent to Richmond, Virginia.. the Mexican Army started a second Invasion of Texas and declared war on the Confederate States of America.


What would YOU do, if that "What if..." Scenario took place?

British Highlander and Mexican Soldier



Commander Battles!

• Reworked Commander Battle mode - regiments will march into the battle with flags, musicians, officers and NCO's

AI Commander Battles with Flags/Officers






 


Spoiler
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Spoiler
[close]

Spoiler
[close]

Spoiler
[close]




 

Setup-Files

LINK 1
Spoiler
[close]

LINK 2
Spoiler
[close]


Instruction

1) Run the downloaded "NaS Setup" file!

2) The installer should point out your correct Mount&Blade folder automatically. If its the wrong folder, please navigate yourself!

3) The installation path should end with \North and South First Manassas. If its a different folder, please make sure to edit!

4) Play the game and have fun!


SERVER Files
(for server hoster only)

No server files available.
Please get in contact with the developers!



 

If you would like to support us

North and South is being developed without any other funding than what the community chooses to donate to us.
There are no wages and there have never been. Everything you see is created out of pure will and passion regarding the project.


                                                   





 

Graphic recommendations

We recommend to play this mod on a high graphic setting. To get the perfect visible expierence,
please turn on in your ingame Video Settings:

- High-contrast tonemap
- Ragdolls unlimited



Problems

1) If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]



 


North&South Team

Hinkel
Parrot
Kanade Tachibana
Nytech


North&South Community Supervisor

HairyWarHero


Mod Supporter and Contributors

Docm30, Mailman, Chadman, ComradeCrimson,
Flemmi, Primergy, usnavy30, BetaKnight, CKtheFat,
Rigadoon, Penis Colada, Azrooh, Austro, Baz44331,
Friedrich, Von Afton, GoKiller, Jaakko, GABRILDURO,
YellowMosquito, Col. Mack, Diplex, The FSE Team





 

17
Skins & OSP Resources / 79th, 91st and 92nd Highlanders by Hinkel
« on: June 13, 2014, 12:31:40 pm »
Soo.. I made those textures 2 years ago for the older regiments exclusively. Time to release them for the public for those, who don't own them yet.
As you can see, they are all war torn... not those fresh and clean uniforms any more:


NOTE
All units with  flags, officers and musicians!


79th Highlanders




Download Link

http://ge.tt/40tI92a/v/0



91st Highlanders




Download Link

http://ge.tt/8oyCRTI/v/0



92nd Highlanders




Download Link

http://ge.tt/2Py9HTI/v/0




Instructions

Just open the zip-folder and drag and drop the included files into your Napoleonic War\Textures folder!
Overwrite when ask

18
In Development / North and South - Gettysburg [Uniform preview - page 19]
« on: December 01, 2013, 10:40:55 pm »



MUSIC WHILE READING:









We are proud to announce our next episode of North & South!
The second standalone modification of the North and South team.


This year, the 150th anniversary of the biggest and bloodiest battle on american soil was commemorated.

The Battle of Gettysburg, on July 1st - 3rd 1863

The Union and the Confederate States of America fighting for 2 years now. A confederate victory is close! Both sides fight in the biggest war on the american continent: The American Civil War 1861-1865.

The second episode of the most famous NW modification will feature the Battle of Gettysburg, which was the largest battle as well as the turning point of the Civil War.
For three days in July 1863, both armies clashed near the small town Gettysburg in Pennsylvania. It will be the biggest battle on the american continent
.





SPECIAL THANKS AND CREDITS
I would like to thank the secession team and its contributors for their cooperation, Azrooh, Austro and Rigadoon for some of their fancy civil war stuff and support.
Beside that, credits go to yellowmosquito, Gabbi, berserkergang and Kopcap! Special credit goes to total war modder Primergy and his "North and South" mod for NTW.
A great cheer to the Second Carolina String Band and California State Fife and Drum Corps for their music contribution to turn the game into a deeper civil war atmosphere.




Factions

• Two factions playable. The Army of the Potomac (1863) and the Army of Northern Virginia (1863) can be played.


Uniforms

• A large amount of high-quality, historically accurate uniforms for each side!
• Many uniforms of famous regiments and brigades! Fight with the maltese cross of the 20th Maine on your kepi, in the uniform of the iron brigade, and many more!


New Rank System

• Each soldier can choose various amount of historical ranks.
You are a Lieutenant in your regiment? Feel free to choose a Lt. uniform and be proud of your rank. Even the common soldiers can choose different ranks like Private First Class or Corporal.
Each rank will be displayed on your uniform!


Uniform customization

• While each unit class has some predefined uniform models, you are able to customize some parts of your uniform.

Confederate soldiers are able to choose different kepis, forage caps and slouch hats. They can also choose their uniform color or equipment parts.
While the federal uniforms are mostly the same, you can also choose different kepis, with various division and corps symbols on it.


New Battlefield tactics!

• Rifles do not have a fixed bayonet at spawn. Fix and Unfix bayonet command is important now.
• Supply trains are added. Those can be limbered with an artillery train and moved around. Each supply wagon offers resupply crates to refill your ammo! You can also use those trains to resupply your artillery!
• Bleeding system and medics!

Maps

• A large amount of historical accurate maps, which feature different parts of the battle of Gettysburg. Fight at McPhersons Ridge and
reenact the brave charge of the 14th Brooklyn or capture the Round Tops with the famous 15th Alabama.
• Historical buildings like McPhersons farm or the Gettysburg Seminary can be found on the battlefield!
• Each battle map can be viewed by the new officer maps!

Day 1: McPherson's Ridge, Gettysburg Town
Day 2: Devils Den, Peach Orchard, Round Tops, Culp's Hill
Day 3: Picketts Charge, East Cavalry Fields


Banners

• A large amount of high-quality, historically accurate flags and standards for each side!
• A large variety of in-game banners for each side!


Weaponry

• A wide array of historically accurate weapons!
• Fight with smoothbore muskets, rifled muskets, revolvers and repeating rifles!
• There's a good variety of swords to use as well!


Ingame player regiments!

• Loyal player regiments can get their own unique regiment ingame!

Regiment leaders can get their regiment ingame. You and your regiment will be able to play a new class, which is just available and unique to your regiment.
You will have your own name, own uniform and flag colors. That regiment with its own uniform is exclusive for you and your soldiers, while other players can see your unique uniform.
Those regiments have to be historical and civil war based of course!





 


Army of Northern Virginia
CSA



Infantry

26th North Carolina Vol. Infantry
15th Alabama Vol. Infantry
2nd Mississippi Vol. Infantry
1st Louisiana "Wheat Tiger" Zouaves
5th Texas Vol. Infantry
1st Virginia Vol. Infantry

Cavalry

1st Virginia Cavalry
1st North Carolina Cavalry
2nd South Carolina Cavalry

Specialists

C.S. Engineer Corps
C.S. Music Corps
1st South Carolina Rifles

Artillery Crew

Washington Artillery (12lb Napoleon gun)
Rockbridge Artillery (10lb Parrot gun)
Breatheds Battery (6-lb Horse Artillery)

High Command Staff

Maj.Gen. James Longstreet
Various Brig. Generals




Army of the Potomac
USA



Infantry

69th New York Vol. Infantry
20th Maine Vol. Infantry
1st Minnesota Vol. Infantry
14th "Brooklyn" New York State Militia
6th Wisconsin Vol. Infantry
114th Pennsylvania Infantry "Collis Zouaves"

Cavalry

6th Pennsylvania Cavalry
7th Michigan Cavalry
8th Illinois Cavalry
 
Specialists

U.S. Engineer Corps
U.S. Music Corps
2nd U.S. Sharpshooters

Artillery Crew

5th U.S. Artillery (10-lb Parrot gun)
2nd Maine Artillery (3inch Ordnance rifles)
2nd U.S. Artillery (6-lb Horse Artillery)

High Command Staff

Maj.Gen. John Reynolds
Various Brig. Generals







Some Union troops


Union Volunteer Infantry

Fully equiped with a Forage cap, sack coat, knapsack and haversack












Some Confederate troops


Confederate Volunteer Infantry










Various other stuff








Ammo train and officer map









North&South Team:
Hinkel84
Nytech

North&South Community Supervisor:
Colonel Lance

Mod Supporter:
Docm
Karantukki
Primergy
BetaKnight
Rigadoon
Penis Colada
Yellowmosquito
Gabbi
Azrooh
William
Austro
Baz44331
Friedrich
Von Afton
Mack
GoKiller
Jaakko
The Deluge Team
M&B: Warband devs
War of Rights Team
The FSE Team
Or just watch ingame the Credits ^^

19
Legions / MOVED: Sons of Bacchus
« on: October 21, 2013, 09:31:16 pm »

20
Bello Civili - The Roman Civil War / Bello Civili: Egypt [released!]
« on: October 19, 2013, 11:09:45 pm »
Bello Civili - Egypt campaign

DOWNLOAD LINK

Bello Civili: Egypt [v.2]

This version of the installer is completely up to date and requires no patching, download this version!


Link 1)

http://www.mediafire.com/download/aszepvg5l02nbg1/Bello_Civili.exe

Link 2)

http://www.moddb.com/mods/bello-civili-the-roman-civil-war/downloads/bello-civili-v2



Instructions:

1) Download the setup file

    1a) If you have played Bello Civili before, make sure you delete your old "Bello Civili" folder, located in your Mount&Blade Warband/Module folder
    1b) run the setup file!

2) Choose your correct Mount&Blade Warband/Module folder. The correct install path would be [...]Mount&Blade Warband/Module/Bello Civili

3) Enjoy the mod!



If you want to play the new version, please join the official server, which runs the updated version!

Official Server
BC_Official_EU_EGYPT


Change log v.2

Spoiler
New features

Added an entire new faction: Ptolemaic Egyptian faction.
Added fire javelins to some units.
Added Praetorian guard unit to Romans.
Added many new Greek helmets, made by Admiral!
Improved the look of Roman auxiliaries.
Added many new maps.
Tons of new props like Pyramids, Palms and more!
Added plebs to Romans.
Added navy captains to Roman marines.
First player legions added.

Changes

Reduced agility on all units to reduce "dancing" style combat and encourage formations.
Added weights to armor.
Matched officer speed with that of rankers.
Reduced damage of all bows.
Extremely slight buff to fire arrows to make them at least worth using.
Nerfed kopis damage.
Rescaled commander battle troop numbers, weaker units now get more troops.
Rebalanced Assassins, now the assassin is weak, but his weapon is strong, and it cannot be picked up if dropped, and has a penalty with a shield.
Reduced chance of spear bouncing when stabbing.

Troop list for Ptolemaic Egypt
Ptolemaic spearmen
Ptolemaic swordsmen
Persian swordsmen
Egyptian melee infantry
Egyptian phalanx pikemen
Egyptian javelin skirmishers
Peasant archers
Nubian archers
Eastern spearmen
Nubian spearmen
Karian axemen
Egyptian slingers
Peltasts
Ptolemaic Phalanx pikemen

Egyptian skirmish cavalry
Companion cavalry
Arab camel archers

Ballista Artillery
Engineer
Nubian Berserker
Naval infantry
Ptolemaic Marines
Ptolemaic Royal guard
[close]

SERVER FILES (For server hoster)

Server Files PUBLIC:
http://www.speedyshare.com/Fhpbe/Bello-Civili-Dedicated.7z

21
Bello Civili - The Roman Civil War / Developer Blog: New Update #3
« on: October 04, 2013, 11:37:30 am »
Hello guys,
in this blog, we would like to post updates on our way to the next main patch.

The PATCH will feature a complete new faction, adding a new main power to the roman civil war. You will see screenshots and information in another update.
We are also working on some new stuff for the 2 roman factions, reworking textures, adding new units, weapons and more.

Reworked units

Some units will get a rework, playing around with the textures
Spoiler
[close]


New faction

Small preview of a WIP uniform of the new faction

Spoiler
[close]


Trailer - in progress

Using some great footage of our awesome shield battles, we are currently working on a huge announcement trailer, to get some more guys into the mod.
So this is the trailer so far. The ending will be a bit different and since not that many guys are following us in the forum, feel honored to get a first look into it :)

[youtube]http://www.youtube.com/watch?v=DlL88EOetEY[/youtube]


New maps

With the help of some talented mappers, we are also featureing many new maps and landscapes to fight!

(by Olafson)
Spoiler
[close]

(by Olafson)
Spoiler
[close]

22
Bello Civili - The Roman Civil War / Bello Civili Stream
« on: September 22, 2013, 12:22:05 am »
For those who would like to follow a stream, playing the game live! :)

http://www.twitch.tv/bad_highlander

23
Bello Civili - The Roman Civil War / Bello Civili Features!
« on: September 21, 2013, 01:16:00 pm »








DOWNLOAD LINK



SERVER FILES (For server hoster)





[youtube]http://www.youtube.com/watch?v=8rnFkwl3Gk0[/youtube]




Factions

• Fight as one of the three combatants - the Populares (Caesar), the Optimates (Pompey) or Egypt (Arsinoe IV)!
• Many differences between factions while remaining balanced!

Class system

• Bello Civili will use the NW class system. Each unit class will represent a different cohort within a legion or soldier in a phalanx.
• Take the First Cohort, with subclasses like Milites, Optio, Eagle Signifer or Centurio... or join the auxiliary wing as a Gallic Infantry man or Skirmisher.
• Other classes like siege engineers, legionary command staff or mercenaries are available too!

Standards

• A large amount of high-quality, accurate uniforms for each side!
• A large variety of in-game banners for each side!

Weaponry

• A wide array of ancient weapons!
• Fight with gladius, pilum, bows, spears and more!
• Use siege machines like catapults or the scorpion to destroy the enemy troops!


[youtube]http://www.youtube.com/watch?v=MasIzIJ10Io[/youtube]


[youtube]http://www.youtube.com/watch?v=XnBTrZq8djg[/youtube]



Map environment and atmosphere

• Roman and Egyptian buildings and environments will help to get you into ancient times!
• Temples, insulaes, theaters and more will provide some roman looking surrounding.
• Voice commands and yells will be Roman/Greek based. Officers will shout their orders in Latin or Greek!




































(yet...)

Gothic Knight - Classical Italian/Roman items
Jaakko - Roman Era Buildings
Llew - Mount&Gladius v2.0
Alphadelta - Ancient Warrior Pack
Imperium Romanum Team - Armor, shields and weapons
The Brytenwalda Team - For some barbarian stuff
Dion/Folcwar and IL_Scippio - for support
Rgcotl - for his OSP packs
Rigadoon - for the fancy elephant!
Admiral - for the greek stuff
kuauik - for his Desert outfits!
Europa Barbarorum (RTW mod)- The only real Latin, Greek and Celtic voices on the net.


THE TEAM

Hinkel
Mailman
Willhelm

Special thanks for the Support
Betaknight
Olafson
Friedrich
Admiral
Gokiller
Rgcotl



24
Bello Civili - The Roman Civil War / Download + [Egypt Update released!]
« on: September 21, 2013, 01:12:31 pm »





DOWNLOAD LINK

Bello Civili: Egypt [v.2]

This version of the installer is completely up to date and requires no patching, download this version!


Link 1)

http://www.mediafire.com/download/aszepvg5l02nbg1/Bello_Civili.exe

Link 2)

http://www.moddb.com/mods/bello-civili-the-roman-civil-war/downloads/bello-civili-v2


New version notes

Spoiler

New features

Added an entire new faction: Ptolemaic Egyptian faction.
Added fire javelins to some units.
Added Praetorian guard unit to Romans.
Added many new Greek helmets, made by Admiral!
Improved the look of Roman auxiliaries.
Added many new maps.
Tons of new props like Pyramids, Palms and more!
Added plebs to Romans.
Added navy captains to Roman marines.
First player legions added.

Changes

Reduced agility on all units to reduce "dancing" style combat and encourage formations.
Added weights to armor.
Matched officer speed with that of rankers.
Reduced damage of all bows.
Extremely slight buff to fire arrows to make them at least worth using.
Nerfed kopis damage.
Rescaled commander battle troop numbers, weaker units now get more troops.
Rebalanced Assassins, now the assassin is weak, but his weapon is strong, and it cannot be picked up if dropped, and has a penalty with a shield.
Reduced chance of spear bouncing when stabbing.
[close]



Instructions:

1) Download the setup file

    1a) If you have played Bello Civili before, make sure you deleted your old "Bello Civili" folder, located in your Mount&Blade Warband/Module folder
    1b) run the setup file!

2) Choose your correct Mount&Blade Warband/Module folder. The correct install path would be [...]Mount&Blade Warband/Module/Bello Civili

3) Enjoy the mod!



If you want to play the new version, please join the official server, which runs the updated version!

Official Server
BC_Official_EU_EGYPT



SERVER FILES (For server hoster)

Server Files PUBLIC:
http://www.speedyshare.com/Fhpbe/Bello-Civili-Dedicated.7z


Server rules:
Using the server files and hosting a server, you will accept the rules of the development team.
While hosts can employ their own rule sets, we advise not banning special units as they are rewards to loyal regiments or the developers hard work and will not be abused in game.





25








DOWNLOAD LINK

http://www.mediafire.com/download/gmqmw7gkcqk1kwp/Bello_Civili.exe

http://www.moddb.com/mods/bello-civili-the-roman-civil-war/downloads/bello-civili


SERVER FILES (For server hoster)

http://www.mediafire.com/download/freehu79u8hymri/Bello_Civili_Dedicated.7z



[youtube]http://www.youtube.com/watch?v=8rnFkwl3Gk0[/youtube]




Factions

• Fight as one of the two combatants - the Populares (Caesar) or the Optimates (Pompey)!
• Many differences between factions while remaining balanced!

Class system

• Bello Civili will use the NW class system. Each unit class will represent a different cohort within a legion.
• Take the First Cohort, with subclasses like Milites, Optio, Eagle Signifer or Centurio... or join the auxiliary wing as a Gallic Infantry man or Skirmisher.
• Other classes like siege engineers, legionary command staff or mercenaries are available too!

Standards

• A large amount of high-quality, accurate uniforms for each side!
• A large variety of in-game banners for each side!

Weaponry

• A wide array of ancient weapons!
• Fight with gladius, pilum, bows, spears and more!
• Use siege machines like catapults or the scorpion to destroy the enemy troops!


[youtube]http://www.youtube.com/watch?v=MasIzIJ10Io[/youtube]


[youtube]http://www.youtube.com/watch?v=XnBTrZq8djg[/youtube]



Map environment and atmosphere

• Roman buildings and envirement will help to get you into ancient times !
• Temples, insulaes, theatres and more will provide some roman looking surrounding.
• Voice commands and yells will be roman based. Officers will shout their orders in latin!




































(yet...)

Gothic Knight - Classical Italian/Roman items
Jaakko - Roman Era Buildings
Llew - Mount&Gladius v2.0
Alphadelta - Ancient Warrior Pack
Imperium Romanum Team - Armor, shields and weapons
The Brytenwalda Team - For some barbarian stuff
Dion/Folcwar and IL_Scippio - for support
Rigadoon - for the fancy elephant!


THE TEAM

Hinkel
Mailman
Willhelm

Support
Betaknight
Olafson
Gokiller



26


Helpful and loyal player regiments can get their own unique regiment ingame! This is one of the main features of the future Gettysburg Update.

Regiment leaders can get their regiment ingame. You and your regiment will be able to play a new class, which is just available and unique to your regiment. You will have your own name, own uniform and flag colors. That regiment with its own uniform is exclusive for you and your soldiers, while other players can see your unique uniform (but they can't choose it  :P).

Note:

Those regiments have to be historical and civil war based.
You need more then 15 active people in your regiment.

Feel free to fill out that application. The regiments applications will be collected and evaluated later.


Unique regiment application

Regiment name:


Regiment pictures (references of the uniform and flag):


Why would you like to see your regiment in Gettysburg?


Please describe your North and South experiences:




27
Media / Fredericksburg Reenactment
« on: May 27, 2013, 09:54:16 pm »
For those, who are interested in historical battles. Our friend Chadman made a video of the last fredericksburg battle, using the new patch!
Enjoy! :)

[youtube]http://www.youtube.com/watch?v=LCYt3juRQ2g[/youtube]

28



!!! The new patch 0.5 is now released !!!




Mailman's modding stuff

One of our loyal fans, the glorious Mailman, made some splendid submods for our modification.
Those uniforms, textures, animations and other stuff are included in our new patch 0.404!

New Main Features

- 12 new guns, like Burnside Carbine, Sharps Rifle or the Bowie Knife
- Beards with cigar or pipe
- Sharpshooters and rapid fire cavalry
- Complete new balancing rework
(Confederate troops with older rifles, while the federals use new modern rifles at Manassas)
- Dozens of reworked textures
- Much more!


Full change log

Spoiler
New weapons:
Added the Arkansas Toothpick.
Added the Bowie knife.
Added the Model 1840 Cavalry Saber.
Added the Model 1850 Army Staff & Field Officers' Sword.
Added the Colt M1860 Army.
Added the Remmington M1858 Army
Added the Springfield M1861
Added the Smith Carabine.
Added the Sharps Carabine.
Added the Burnside Carabine.
Added the 1855 Colt revolving rifle.
Added the Whitworth rifle.
Added the minee ball.
Added the revolver holster.
Added the CSA forage cap.

Added a spec map to the 14th Brooklyn private.
Added an updated spec map to the accessories, the cigar appears "lit" now.
Added the beards w/accessories like smoke/pipe
Added the new drum sounds missing from the previous patch.
Added a texture to the Washington Arty officer which was missing from the previous patch.
Added a texture for the generals sword which wasn't present in the previous patch.
Added carabines to cav horse saddles therefore I had to remove the ability for carabines to be carried on soldiers backs, see below for futher details.
Added the "percussion cap pouch" to many US units.
Added US and CS staff guidons to the general staff.
Added the sniper class to both sides, the 2nd_Kentucky_Battalion_Sharpshooters and Illinois_Militia_Sharpshooters.
Added an alpha to the Tiger NCO.
Added LOD's to most uniform tops, bottoms and hats.

Replaced the Marine musican dress uniform with the undress (field) uniform.
Replaced the 69th NCO with the 69th zouave. (Originally I thought of replacing the whole unit but I decided to consult the 69th Regiment (one of the largest and oldest NS regs) and after having a few discussions with their CO and they having their own internal discussions, we came up with the compromise that their NCO's would use the private skin and that the new zouave would replace the NCO skin, thus enabling them to form a 69th zouave unit within the 69th).

New cannon ball texture.
New sword: M1840 Musican sword (same model as the NCO sword but shorter).
New revolver: Remington M1858 Navy (same model as the army but smaller caliber, in otherwords it's weaker).
New Union signal operator uniform w/ equipment (replaces the old piper equipment slots).
New Confederate signal operator uniform w/ equipment
New 1840 forage cap for 33rd VA.
New style cav belts (changed the infantry ammo box for a cavalry box).
New style 69th NYSM flag.
New uniform for Lay's Cavlary.
New uniform for CSA brigadier general which resembles "Stonewall" Jackon's uniform from 1861.
New Union unit, Illnois sharpshooters.
New CSA unit, Kentucky sharpshooters.
New style US cav flag.
New style CS engineer.
New run animation by baktech

Changed the weapon loadouts of most soldiers.
Changed the bugle sounds again and reorganized them.
Changed the Union piper to a bugler. Although the Union now has two buglers, one is a Marine, the other Army.
Changed the equipment on the 14th Brooklyn private model.
Changed the position of the cavalry gloves so that they better sit on the model and issued them to most officers and cav units.
Changed the saddle models for some horses.
Changed the admin horse saddle to something more eye catching.
Changed the 1st VA cav NCO cheverons, from yellow to black.
Changed the cap device texture on the 69th NY officer kepi to a higher quality texture.
Changed the 7th GA NCO cheverons, from blue to black.
Changed the name of several units so that they are more descriptive.
Changed the name of Hampton's Legion to Lay's Squadron Cavlary. It turns out that although Hampton's Legion was at Bull Run, it was the infantry, not the cavalry that was present.
Changed the 1st VA battle flag to the VA state flag. The battle flag didn't come into use till the end of 61, early-mid 62.
Changed the 2nd national flag (CSA) to the 1st national flag.
Changed the glasses in the character select to look sleeker and less bulky.
Changed the size of arty ordinence. 6lbs use the default size and 32lbs are about as big as a persons head, everything else falls in between. Deffintely worth checking out to see how big of a change the sizes are during LB's.

Gave all officers and cavalry, holsters.
Gave the CSA musican the stars and bars flag, in addition to the musican flag.

Fixed the hat on the character select model.
Reduced the Z% on the zouave top and bottom models. Their chests popped out too much and looked like they were on steriods. Now it is more on par with the other soldiers.

Removed the ability to carry carabines on the backs for cavalry. They still carry them, it's just invisible untill they equip them. See above for the reason why.
Removed the 0.403 charge animation and restored the old one. Now that cav get one shot from horseback, carbines won't look rediculous when the horse is at a gallop.
Removed the Cpl stripes from the US cav bugler.

Updated the colors on most of the flags, they should appear more vivid now.
Infantry flags (except for the signal flags) can no longer be picked up on horseback.

Bugs fixed:
Fixed a bug in which one of the flowers was mirrioring, creating two flowers.
Fixed a bug in which the single earing was mirrioring, creating two earings.
Fixed a bug in which the Colt in NS was labeled as the 1861 Colt Army, in comparing photos of the real guns and the game model in NS and Secession, the gun was improperly labeled, it was actually the 1858 Colt Navy.
Fixed a similiar bug to the one above, but with the Springfield.
Fixed a similiar bug to the one above, but with the Enfield carbine.
Fixed a bug in which the CSA arty officer used the same hat as the CSA Tigers officer.
Fixed a bug with the 11th Miss NCO.
Fixed a bug with the 69th flag.
Fixed reload glitch!!!


--------------------------------


The "uniform" Patch (0.403):

Added two flags, a white and a red signal flag for use with the new signal operator.
Added a new US guidon for cav units to use in addition to the cav guidon.
Added a Marine NCO.
Added the "NOT" equipment to all officers whos button arrangements fit (such a nice button texture needs to be seen!).
Added some accessories to all the beards.
Added three new drum snares to replace the fairely useless ones that are in NW. These new snares are reveille, march and call to battle.
Added the bugle sounds from one of my mods (the originals were in the wrong order I believe) and I cleaned up the charge sound a bit (less background noise).

Adjusted the uniforms the 1st Minn spawn with. NCO's will spawn with the appropirate uniform and flag bearers have their own model exclusive to them.
Adjusted the height and direction in which the new mameluke Marines officer sword hangs on the belt.

Changed the direction of all infantry and cavalry flags (except both signal flags) so that they no longer wave in front of the flag bearer and now wave behind the flag bearer.
Changed the way in which the cavalry guidon is held when off a horse.
Changed the German pipe for a flower for both males and females in the character creator (looked too NW).
Changed the dual earings for men to a single earing.
Changed the Confed vidette scout jacket to that of a 1st VA NCO jacket. Since the vidette scout jacket and the private jacket are identical and the 1st VA didn't have it's own NCO jacket, I made the change.
Changed the equipment of the vidette scout to resemble the vidette private (the rifle no longer clips through the rolled up overcoat).
Changed the way the cavlary guidon is held when on a horse. It looks more realistic now but couching is enabled due to the change. Considering that the flag has 0 piercing damage, people won't be racking up kills by using the flag as a lance and will quickly realize that couching the flag can't be exploited.
Changed the ani_human_mounted animation for cavalry. It's not perfect but it looks much more realistic when charging. I don't remember where the file came from though, I had it in my NW module.

Gave the CSA engineer a brown kepi in addition to the hat he already uses for variety.
Gave the US engineer the slouch hat with updated design, he no longer spawns with a kepi.
Gave some units the white kepi in addition to they kepi they already wear. Adds variety plus the white kepi saw a lot of use during Bull Run.
Gave the private in the high command unit the same kepi as the Union Brig Gen. This is to distinguish the command staff private from the cavalry private.
Gave the arty private in both factions gloves.
Gave most of the Union cav soldiers gloves.
Gave the CS cav privates gray pants in addition to the default pants they already wear for varity.
Gave female characters the eye bandage.

Replaced the Springfield musket on the command staff private with the musketoon.
Replaced the original bugler with a Marine bugler.
Replaced the Staff sargent in the high command unit (both factions) with a signal operator. It's kind of gimicky (whos going to really follow flag signals in game?) but the hardcore players might like them a lot.
Replaced the model of the high command staff sargent to more closely resemble a signal corp operator. The new model (for both factions) retains the NCO rank.
Replaced the Gettysburg loading screen with the original Bull Run screen.
Replaced the cav trumpeter hat with a infantry slouch hat and assigned it to most union officers in addition to the kepi that they may spawn. The trumpter hat is identical to the private hat so I made the change.
Replaced the 1864-65 style Lee uniform with the 1862-63 style uniform.
Replaced the generic CSA Arty soldier and officer with the Washington Arty (present at Bull Run).
Replaced the "mounted private" on the CSA arty unit with an NCO.

Removed the bugle from all remaining NCO's who still had it.
Removed the US staff flag since the staff sargent class was replaced with the signal operator (still in the game but unused).
Removed the hussar braids from males and females in the character creator (those went out of fashion decades ago).
Removed the rolled up greatcoats from the Marines.
Removed the old style glasses and monocle.
Removed the ability for all infantry flags to be used on horseback (with the new style animations and flag waving, they look rediculous while on horseback).

Restored the 11th NY flag (was missing from the last patch).
Restored the 11th Miss flag (was missing from the last patch).

Retexture of the cannon ammo box, it's now red (there were different kinds depending on the shot inside, black, green and red).
Retextured the Lee hat from brown to black.

Marine officers have their own officer kepi.
Marine officers have a new sword, the mameluke sword which was adopted in 1825 for all marine officers BUT...it was not used during the years 1859 something till the 1870s, so what I did was the game will randomly give the Marine officer either the mameluke sword or the default light cav sword used by most of the officers in the game.
Union Brig Gen have their own kepi, seperate from the slouch hat the Union Cav Capt wears.
69th NY officer has a new style kepi.
US engineer now has blue pants with a yellow stripe, accurate to the real US civil war engineers.
Fixed the pants issue. Now enlisted wear enlisted pants, NCO's wear NCO pants (where applicable).
Marines now only spawn with the USMC flag.
2nd WI has it's own US flag and a new style regiment flag.
The Rhode Island Reg has a new regiment flag.
Marine pants are slightly whiter.
Swapped the kilt for pants on the 79th piper (from what i've read, only the officer had the kilt and not for very long!).
Various changes to the AI units, mostly in the way of kepi's and pants (see above).
Edited the bugle and horn properties so now when they are not in use they go on the back of the character for cavalry and sling to the side for infantry.
Slightly raised the height of the Cav flags so that when they are planted on the ground, the pole doesn't look like it's two feet into the ground.
Fixed the missing bayonet texture on the Enfield rifle.

UI changes:
Staff sargents are now called signal operators.
Color sargents are now called Flag bearers.
All officers are refered to their ranks now instead of being called "officer".
All units were given their regiment names for clarity. For example Grenzers on the Union side will now refer to the 69th NY.
The new items were given custom names, such as the mameluke sword and the red and white signal flags.
Changed the name of the 79th NY to that of volunteer infantry for the appropriate AI unit.
Renamed the British horse guards flag to Confederate Cavalry Guidon.
Renamed the CSA arty "mounted private" to seargent.
Renamed the US arty "arty train" to seargent.
Renamed the armies.
Renamed the CSA Volunteers to 1st Maryland Infantry.
Renamed the Union Volunteers to Regular Infantry Battalion.
Renamed Vedette cav to "2nd Dragoons" for the US and "Hampton's Legion" for the CS. Both units were present at Bull Run.

Balance changes:
Generally in LB's cav aren't allowed to fire from horseback. What I've done is given US/CS cav Springfield/Enfield musketoons but they can't be used while on horse. This forces people to dismount, fire and reload on foot.
Gave all officers riding 5 except for the Marine officer and arty officer.
Removed the lighter from arty privates (this is to encourage team work between the private who has the ramrod and the NCO who has the lighter).
[close]




Other Stuff

- Fixed lot of maps for our line battles!
- Added some new maps, made by Bacon.



INSTALL OPTION 1

New main setup
(full North and South setup file, which already includes the new patch)
- for those, who are new or who don't want to patch -

LINK

http://www.moddb.com/mods/north-south-first-manassas/downloads/north-and-south-05-full-client

INSTALL OPTION 2

Manual patch file:


Mirror 1: http://www.ge.tt/#!/2MsBHMh/v/0

Mirror 2: https://www.dropbox.com/s/hytbnzmlwjupzm0/Patch%200.404.7z


Instruction:

If you already own version 0.4, 0.402 or 0.403 (the old patch), please follow the following steps

1) Open the downloaded "Patch 0.404" file, drag and drop the included files into your Mount&Blade Warband/modules/North and South folder!
If you get error with opening the file, use 7zip to open it! http://www.7zip.com/

2) Overwrite when ask

3) Play the game! (DO NOT USE THE UPDATER TOOL!!!)


SERVER file (for server hoster only)

http://www.moddb.com/mods/north-south-first-manassas/downloads/server-files2


FAQ:


If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]



If you would like to support us




North&South Team:
Hinkel84
Nytech

North&South Community Supervisor:
Colonel Lance

North&South Update Server:
Andy
http://www.quantumimpulsegaming.com/forum/cmps_index.php

Mod Supporter:
Mailman
Docm
Bacon
Chadman
Karantukki
Primergy
BetaKnight
CKtheFat
Rigadoon
Penis Colada
Azrooh
Austro
Baz44331
Friedrich
Von Afton
GoKiller
Jaakko
GABRILDURO
YellowMosquito
Col. Mack
Diplex
Mjtkd 
The FSE Team


29
North & South: First Manassas / New version 0.404 [preview]
« on: May 01, 2013, 08:57:55 pm »
The new "full" version 0.404 is nearly ready. Its the second patch (it will be also available as one new full download) presented by Mailman.
This is the current change list.

It includes TONS of new weapons, new uniforms and units.. and more!!

Have fun to read!  8)

New weapons:
Added the Arkansas Toothpick.
Added the Bowie knife.
Added the Model 1840 Cavalry Saber.
Added the Model 1850 Army Staff & Field Officers' Sword.
Added the Colt M1860 Army.
Added the Remmington M1858 Army
Added the Springfield M1861
Added the Smith Carabine.
Added the Sharps Carabine.
Added the Burnside Carabine.
Added the 1855 Colt revolving rifle.
Added the Whitworth rifle.
Added the minee ball.
Added the revolver holster.
Added the CSA forage cap.

Added a spec map to the 14th Brooklyn private.
Added an updated spec map to the accessories, the cigar appears "lit" now.
Added the beards w/accessories like smoke/pipe
Added the new drum sounds missing from the previous patch.
Added a texture to the Washington Arty officer which was missing from the previous patch.
Added a texture for the generals sword which wasn't present in the previous patch.
Added carabines to cav horse saddles therefore I had to remove the ability for carabines to be carried on soldiers backs, see below for futher details.
Added the "percussion cap pouch" to many US units.
Added US and CS staff guidons to the general staff.
Added the sniper class to both sides, the 2nd_Kentucky_Battalion_Sharpshooters and Illinois_Militia_Sharpshooters.
Added an alpha to the Tiger NCO.
Added LOD's to most uniform tops, bottoms and hats.

Replaced the Marine musican dress uniform with the undress (field) uniform.
Replaced the 69th NCO with the 69th zouave. (Originally I thought of replacing the whole unit but I decided to consult the 69th Regiment (one of the largest and oldest NS regs) and after having a few discussions with their CO and they having their own internal discussions, we came up with the compromise that their NCO's would use the private skin and that the new zouave would replace the NCO skin, thus enabling them to form a 69th zouave unit within the 69th).

New cannon ball texture.
New sword: M1840 Musican sword (same model as the NCO sword but shorter).
New revolver: Remington M1858 Navy (same model as the army but smaller caliber, in otherwords it's weaker).
New Union signal operator uniform w/ equipment (replaces the old piper equipment slots).
New Confederate signal operator uniform w/ equipment
New 1840 forage cap for 33rd VA.
New style cav belts (changed the infantry ammo box for a cavalry box).
New style 69th NYSM flag.
New uniform for Lay's Cavlary.
New uniform for CSA brigadier general which resembles "Stonewall" Jackon's uniform from 1861.
New Union unit, Illnois sharpshooters.
New CSA unit, Kentucky sharpshooters.
New style US cav flag.
New style CS engineer.
New run animation by baktech

Changed the weapon loadouts of most soldiers.
Changed the bugle sounds again and reorganized them.
Changed the Union piper to a bugler. Although the Union now has two buglers, one is a Marine, the other Army.
Changed the equipment on the 14th Brooklyn private model.
Changed the position of the cavalry gloves so that they better sit on the model and issued them to most officers and cav units.
Changed the saddle models for some horses.
Changed the admin horse saddle to something more eye catching.
Changed the 1st VA cav NCO cheverons, from yellow to black.
Changed the cap device texture on the 69th NY officer kepi to a higher quality texture.
Changed the 7th GA NCO cheverons, from blue to black.
Changed the name of several units so that they are more descriptive.
Changed the name of Hampton's Legion to Lay's Squadron Cavlary. It turns out that although Hampton's Legion was at Bull Run, it was the infantry, not the cavalry that was present.
Changed the 1st VA battle flag to the VA state flag. The battle flag didn't come into use till the end of 61, early-mid 62.
Changed the 2nd national flag (CSA) to the 1st national flag.
Changed the glasses in the character select to look sleeker and less bulky.
Changed the size of arty ordinence. 6lbs use the default size and 32lbs are about as big as a persons head, everything else falls in between. Deffintely worth checking out to see how big of a change the sizes are during LB's.

Gave all officers and cavalry, holsters.
Gave the CSA musican the stars and bars flag, in addition to the musican flag.

Fixed the hat on the character select model.
Reduced the Z% on the zouave top and bottom models. Their chests popped out too much and looked like they were on steriods. Now it is more on par with the other soldiers.

Removed the ability to carry carabines on the backs for cavalry. They still carry them, it's just invisible untill they equip them. See above for the reason why.
Removed the 0.403 charge animation and restored the old one. Now that cav get one shot from horseback, carbines won't look rediculous when the horse is at a gallop.
Removed the Cpl stripes from the US cav bugler.

Updated the colors on most of the flags, they should appear more vivid now.
Infantry flags (except for the signal flags) can no longer be picked up on horseback.

Bugs fixed:
Fixed a bug in which one of the flowers was mirrioring, creating two flowers.
Fixed a bug in which the single earing was mirrioring, creating two earings.
Fixed a bug in which the Colt in NS was labeled as the 1861 Colt Army, in comparing photos of the real guns and the game model in NS and Secession, the gun was improperly labeled, it was actually the 1858 Colt Navy.
Fixed a similiar bug to the one above, but with the Springfield.
Fixed a similiar bug to the one above, but with the Enfield carbine.
Fixed a bug in which the CSA arty officer used the same hat as the CSA Tigers officer.
Fixed a bug with the 11th Miss NCO.
Fixed a bug with the 69th flag.
Fixed reload glitch!!!


--------------------------------


The "uniform" Patch (0.403):

Added two flags, a white and a red signal flag for use with the new signal operator.
Added a new US guidon for cav units to use in addition to the cav guidon.
Added a Marine NCO.
Added the "NOT" equipment to all officers whos button arrangements fit (such a nice button texture needs to be seen!).
Added some accessories to all the beards.
Added three new drum snares to replace the fairely useless ones that are in NW. These new snares are reveille, march and call to battle.
Added the bugle sounds from one of my mods (the originals were in the wrong order I believe) and I cleaned up the charge sound a bit (less background noise).

Adjusted the uniforms the 1st Minn spawn with. NCO's will spawn with the appropirate uniform and flag bearers have their own model exclusive to them.
Adjusted the height and direction in which the new mameluke Marines officer sword hangs on the belt.

Changed the direction of all infantry and cavalry flags (except both signal flags) so that they no longer wave in front of the flag bearer and now wave behind the flag bearer.
Changed the way in which the cavalry guidon is held when off a horse.
Changed the German pipe for a flower for both males and females in the character creator (looked too NW).
Changed the dual earings for men to a single earing.
Changed the Confed vidette scout jacket to that of a 1st VA NCO jacket. Since the vidette scout jacket and the private jacket are identical and the 1st VA didn't have it's own NCO jacket, I made the change.
Changed the equipment of the vidette scout to resemble the vidette private (the rifle no longer clips through the rolled up overcoat).
Changed the way the cavlary guidon is held when on a horse. It looks more realistic now but couching is enabled due to the change. Considering that the flag has 0 piercing damage, people won't be racking up kills by using the flag as a lance and will quickly realize that couching the flag can't be exploited.
Changed the ani_human_mounted animation for cavalry. It's not perfect but it looks much more realistic when charging. I don't remember where the file came from though, I had it in my NW module.

Gave the CSA engineer a brown kepi in addition to the hat he already uses for variety.
Gave the US engineer the slouch hat with updated design, he no longer spawns with a kepi.
Gave some units the white kepi in addition to they kepi they already wear. Adds variety plus the white kepi saw a lot of use during Bull Run.
Gave the private in the high command unit the same kepi as the Union Brig Gen. This is to distinguish the command staff private from the cavalry private.
Gave the arty private in both factions gloves.
Gave most of the Union cav soldiers gloves.
Gave the CS cav privates gray pants in addition to the default pants they already wear for varity.
Gave female characters the eye bandage.

Replaced the Springfield musket on the command staff private with the musketoon.
Replaced the original bugler with a Marine bugler.
Replaced the Staff sargent in the high command unit (both factions) with a signal operator. It's kind of gimicky (whos going to really follow flag signals in game?) but the hardcore players might like them a lot.
Replaced the model of the high command staff sargent to more closely resemble a signal corp operator. The new model (for both factions) retains the NCO rank.
Replaced the Gettysburg loading screen with the original Bull Run screen.
Replaced the cav trumpeter hat with a infantry slouch hat and assigned it to most union officers in addition to the kepi that they may spawn. The trumpter hat is identical to the private hat so I made the change.
Replaced the 1864-65 style Lee uniform with the 1862-63 style uniform.
Replaced the generic CSA Arty soldier and officer with the Washington Arty (present at Bull Run).
Replaced the "mounted private" on the CSA arty unit with an NCO.

Removed the bugle from all remaining NCO's who still had it.
Removed the US staff flag since the staff sargent class was replaced with the signal operator (still in the game but unused).
Removed the hussar braids from males and females in the character creator (those went out of fashion decades ago).
Removed the rolled up greatcoats from the Marines.
Removed the old style glasses and monocle.
Removed the ability for all infantry flags to be used on horseback (with the new style animations and flag waving, they look rediculous while on horseback).

Restored the 11th NY flag (was missing from the last patch).
Restored the 11th Miss flag (was missing from the last patch).

Retexture of the cannon ammo box, it's now red (there were different kinds depending on the shot inside, black, green and red).
Retextured the Lee hat from brown to black.

Marine officers have their own officer kepi.
Marine officers have a new sword, the mameluke sword which was adopted in 1825 for all marine officers BUT...it was not used during the years 1859 something till the 1870s, so what I did was the game will randomly give the Marine officer either the mameluke sword or the default light cav sword used by most of the officers in the game.
Union Brig Gen have their own kepi, seperate from the slouch hat the Union Cav Capt wears.
69th NY officer has a new style kepi.
US engineer now has blue pants with a yellow stripe, accurate to the real US civil war engineers.
Fixed the pants issue. Now enlisted wear enlisted pants, NCO's wear NCO pants (where applicable).
Marines now only spawn with the USMC flag.
2nd WI has it's own US flag and a new style regiment flag.
The Rhode Island Reg has a new regiment flag.
Marine pants are slightly whiter.
Swapped the kilt for pants on the 79th piper (from what i've read, only the officer had the kilt and not for very long!).
Various changes to the AI units, mostly in the way of kepi's and pants (see above).
Edited the bugle and horn properties so now when they are not in use they go on the back of the character for cavalry and sling to the side for infantry.
Slightly raised the height of the Cav flags so that when they are planted on the ground, the pole doesn't look like it's two feet into the ground.
Fixed the missing bayonet texture on the Enfield rifle.

UI changes:
Staff sargents are now called signal operators.
Color sargents are now called Flag bearers.
All officers are refered to their ranks now instead of being called "officer".
All units were given their regiment names for clarity. For example Grenzers on the Union side will now refer to the 69th NY.
The new items were given custom names, such as the mameluke sword and the red and white signal flags.
Changed the name of the 79th NY to that of volunteer infantry for the appropriate AI unit.
Renamed the British horse guards flag to Confederate Cavalry Guidon.
Renamed the CSA arty "mounted private" to seargent.
Renamed the US arty "arty train" to seargent.
Renamed the armies.
Renamed the CSA Volunteers to 1st Maryland Infantry.
Renamed the Union Volunteers to Regular Infantry Battalion.
Renamed Vedette cav to "2nd Dragoons" for the US and "Hampton's Legion" for the CS. Both units were present at Bull Run.

Balance changes:
Generally in LB's cav aren't allowed to fire from horseback. What I've done is given US/CS cav Springfield/Enfield musketoons but they can't be used while on horse. This forces people to dismount, fire and reload on foot.
Gave all officers riding 5 except for the Marine officer and arty officer.
Removed the lighter from arty privates (this is to encourage team work between the private who has the ramrod and the NCO who has the lighter).

--------------------------------------
V.4.0:
Updated the mod to be compatible with 0.402.
New binocular retexture.
Added a dark blue canteen cover. Some units will have the sky blue canteen, others the dark blue.
Added bump and spec maps to the Sharps rifle, among other files.
Hospital Stewards wear the frock coat instead of the shell jacket now, also given crimsion piping instead of green. (currently not used in-game).
Berdan sharshooters now have green pants and different colored packs (currently not used in-game).
Replaced the yellow horse blanket on CSA arty horses with the Union arty horse blanket.

30



!!! The new patch 0.403 is now released !!!




Mailman's modding stuff

One of our loyal fans, the glorious Mailman, made some splendid submods for our modification.
Those uniforms, textures, animations and other stuff are included in our new patch 0.403!

- New textures for various units and flags
- No shooting on horse back
- Signal flags
- New beards
- New animations
- Other stuff I can't remember



Other Stuff

- Fixed lot of maps for our line battles!
- Added some new maps, made by Bacon.




Manual patch file:

http://www.moddb.com/mods/north-south-first-manassas/downloads/patch-0403


Instruction:

If you already own 0.4 or 0.402 (the old patch), you can skip 1) and continue with 2)


1) Make sure you installed the full version of North and South 0.4 (LINK)

2) Open the downloaded "Patch 0.403" file, drag and drop the included files into your Mount&Blade Warband/modules/North and South folder!
If you get error with opening the file, use 7zip to open it! http://www.7zip.com/

3) Overwrite when ask

4) Play the game! (DO NOT USE THE UPDATER TOOL!!!)


SERVER file (for server hoster only)

http://www.moddb.com/mods/north-south-first-manassas/downloads/serverfiles

FAQ:


If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]



If you would like to support us




North&South Team:
Hinkel84
Nytech

North&South Community Supervisor:
Colonel Lance

North&South Update Server:
Andy
http://www.quantumimpulsegaming.com/forum/cmps_index.php

Mod Supporter:
Mailman
Bacon
Chadman
Karantukki
Primergy
BetaKnight
CKtheFat
Rigadoon
Penis Colada
Azrooh
Austro
Baz44331
Friedrich
Von Afton
GoKiller
Jaakko
GABRILDURO
YellowMosquito
Col. Mack
Diplex
Mjtkd 
The FSE Team


Pages: 1 2 3 4