Author Topic: Developer Blog 22 - In-game Teaser  (Read 88155 times)

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Offline Olafson

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Developer Blog 22 - In-game Teaser
« on: January 14, 2014, 08:51:03 pm »
It has been a while since we last released a Developer Blog so let us start things off by saying that the team at FSE has been extremely busy with implementing content into the game engine and preparing for our very first internal alpha!
Today we’re pleased to show you a few-in game screenshots serving as a teaser of the gameplay video to come in the near future!




First of all, below you can find a screenshot of our new Confederate soldiers whose equipment vary from one another. More variation in equipment (Up to 3 loadouts per Regiment/Class) and faces (Which will also be customizable) will follow later.Please note that all units in game are currently using the Springfield Musket for testing purposes.




Secondly, below you can see a small line of Union infantry firing at will. The second soldier from the left can also be seen holding a rammer for his rifle. At release, we hope to be able to animate not only the ramrod, but also the musket trigger, cock, iron sights, the soldier’s bags and cap pouches.

Additionally, we’ve also been working on an advanced bullet trajectory mechanic. At the moment, the bullet trajectory takes several variables into account such as wind strength, wind direction, temperature, humidity and others. Trees, bushes flags, tents and other objects will waver reflecting the wind’s strength and direction. The weather itself will be dynamic and can change during gameplay, adding to the ambience and immersion!




Below we would like to present a screenshot showing Confederate and Union soldiers engaged in melee. The current melee gameplay is similar to that of Warband where you have 4 swing and block directions and depending on where you are looking at, you swing or block with your weapon in that direction.

The musket’s bayonet can also be attached or detached at will. When the bayonet is attached it will limit your swings to 2 directions but gives you an advantage in range and damage. When the bayonet is detached you will be able to swing in 4 directions providing less range, less damage but more versatility.




Below is yet another screenshot showing Union soldiers marching across a small wooden bridge close to the Stone House on 1st Manassas. You might have noticed different walking animations in this and the previous screenshots. In BCoF, you will be able to walk in 4 different speeds. backwards walk, forward walk, forward run and forward sprint .  Furthermore, upon entering combat mode (By pressing X or any button of your choice) you will be in a special combat idle, walk and run animation as seen above.




Finally, here you can see some of our Confederate Artillery troops using the 12-Pounder Napoleon which was featured in our last blog. Artillery is still very basic at the moment (Simply pressing a button will reload and shoot it) but we will be working on that during a later stage in Development.




Please bear in mind that everything shown in these blogs is heavily work-in progress and things may change over the course of development. As getting BCoF ready for Alpha is our main goal right now, we are going to put the task of graphically overhauling the game by implementing new shaders and other technologies to the side.

Meanwhile we’ve also been upgrading our sound effects library with over 10 Gigabyte of professionally recorded sound files, while simultaneously recording our own to use and mix in a variety of ways! Work is also progressing on new maps such as the battle of Shiloh.

Thanks for reading!
Flying Squirrel Entertainment

« Last Edit: January 14, 2014, 10:33:23 pm by Refleax »

Offline ClearlyInvsible

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Re: Developer Blog 22 - In-game Teaser
« Reply #1 on: January 14, 2014, 08:54:39 pm »
OH MY GOD! IT'S BEAUTIFUL!
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Newkirk

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Re: Developer Blog 22 - In-game Teaser
« Reply #2 on: January 14, 2014, 08:55:46 pm »
Looks great. Can't wait to see the gameplay!

Offline Diplex

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Re: Developer Blog 22 - In-game Teaser
« Reply #3 on: January 14, 2014, 09:05:37 pm »
Awesome!

Offline DaveTheBrave

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Re: Developer Blog 22 - In-game Teaser
« Reply #4 on: January 14, 2014, 09:11:57 pm »
Fantastic!

Offline Marton

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Re: Developer Blog 22 - In-game Teaser
« Reply #5 on: January 14, 2014, 09:14:39 pm »
Fucking awesome!!

Offline regwilliam

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Re: Developer Blog 22 - In-game Teaser
« Reply #6 on: January 14, 2014, 09:22:35 pm »
fucking looks great going to donate soon

Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #7 on: January 14, 2014, 09:23:14 pm »
So what do you guys mean with

Quote
(Up to 3 loadouts per Regiment/Class)

Offline Gokiller

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Re: Developer Blog 22 - In-game Teaser
« Reply #8 on: January 14, 2014, 09:28:07 pm »
Very nice! Amazing, never though from what I've seen so far that you guys got already confederate uniforms in! :D

So what do you guys mean with

Quote
(Up to 3 loadouts per Regiment/Class)
I presume that would be something like "Ranker", "Sergeant", "Officer" (just a guess).

Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #9 on: January 14, 2014, 09:29:55 pm »
Very nice! Amazing, never though from what I've seen so far that you guys got already confederate uniforms in! :D

So what do you guys mean with

Quote
(Up to 3 loadouts per Regiment/Class)
I presume that would be something like "Ranker", "Sergeant", "Officer" (just a guess).

Oh no. It means that if you select something like "Ranker" or "Sergeant" you will be able to choose one out of 3 different looking Uniforms with different Weapon loadouts.

Offline Gokiller

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Re: Developer Blog 22 - In-game Teaser
« Reply #10 on: January 14, 2014, 09:30:14 pm »
Ah fair enough, even better. :D

Offline Millander

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Re: Developer Blog 22 - In-game Teaser
« Reply #11 on: January 14, 2014, 09:30:24 pm »
omfg motherfucking confederate uniforms! I would be happy to help with uniforms or any history if at all required.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Onii

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Re: Developer Blog 22 - In-game Teaser
« Reply #12 on: January 14, 2014, 09:31:27 pm »
Oh! OHH!!! OHHHHHH!!!!!!


#fell over

Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #13 on: January 14, 2014, 09:36:52 pm »
So will all ranks be per-determind like in NW (Sgt/Off) or will we get every specific rank?

Offline Roald Hoffmann

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Re: Developer Blog 22 - In-game Teaser
« Reply #14 on: January 14, 2014, 09:40:01 pm »
Looks pretty cool!