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Messages - Kator Viridian

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1
Too slow, was back in the mod version a long time ago.

2
Neither is important, lack of melee in LB's and shooting is random.

3
Community / Re: 53e Poaching Regiment Members
« on: October 10, 2014, 07:09:09 pm »
Members cannot be "poached" as it is feasibly impossible, everyone unfortunately has free will and has the right to think that a new group might give them a better game time. If he/she "poaches" members of your regiment be glad them gone as it means less complaining of things in the regiment that others appear to be satisfied with.

Its as bad as the "kill stealing" argument as kills cannot be stolen until the kill is awarded thus "kill stealing" is probably the worst naming of the situation more of "Taking a kill I have not confirmed yet, thus the game has not awarded me yet that I believe I can get easily, that you have just taken that opportunity away from me".

Still the same whine as 2012?

Don't worry your members have not been poached, they have simply elected that they do not feel comfortable playing in your regiment and have thus elected to move somewhere else. If they havn't moved? be happy for that fact they prefer your company over someone else rather than making any deal of it, instead just laugh, brush the chip off your shoulder and carry on.

Yes members of his regiment have free will. If they were to say leave and join 54e then that would be fine. However the idea of the leader intentionally adding and attempting persuade the members to leave the regiment and join the 54e is not.

Just read back what you said there mate, it is still there choice to leave no matter the persuasion or not. All he is doing is clearing out the members that quite clearly don't really want to be there anymore, they wouldn't leave if they had no reason to. Just because that reason comes along doesn't mean because there is another person involved it is wrong.

Does this make sales people bad people? I'm pretty sure it doesn't. If anything you should really be angry at the person leaving not the person behind the reason for their leaving. They offered nothing more than an opportunity that your member decided to take, this happens in the work place all the time where staff members are poached, has anyone really done wrong here? No everyone is actually getting something out of it:

Persuader gets what they intended to get.
"Pursuadee" gets what they seem to want.
The leader gets rid of someone who is quite clearly not loyal or putting the effort into the group as they want.

Really the person loosing out the most here is the person persuading as they tend to gain people they didn't really want ... a hell of a lot of instability there.

Remember no-body owes you anything, you started with nothing.


The feud started because I kicked the leader of the 53e and his "Cavalry" buddies out after he was trying to go against my orders. This isn't really a problem. The thing is is I've been in the community since M&B was just Native online. Been around and watched the community change. Change is good but understanding the principles that He will offer everyone Colonel in his regiment just to get them to join is sad and pathetic. What happened to all of you "Veterans" on the community actually having dignity and go back to how things were when people will actually STILL interested in the community. The #1 reason why old regiments have disbanded is because they're bored with the game because the community is turning out to be an explosive war on people crying and whining until they get what they want. The reason for this post is to entirely let you know that the 53e with people telling him no, keeps offering my new recruits higher positions, adding people from my steam group to try to talk them into joining. This is not only disrespectful, it's downright pathetic and if you want BCoF to be awesome, look in the mirrors and realize who is the real problem in this community. Is it the person telling you that this BS is happening behind everyone's back, or is it the person who is actually being that sad and pathetic over the game? Doesn't matter how awesome BCoF or NW is, if you have a crappy community nobody will come around. So all of you "Veterans" claiming you've ran several regiments and that they've all been successful or you claim that you are the "Best" at anything, find the real problem and stop blaming it on everyone else when you are the only ones to blame.

[youtube]https://www.youtube.com/watch?v=fHMoDt3nSHs[/youtube]

Fact is ... no-body really cares, and they are the people who left. Those who really didn't care if someone left their regiment because someone offered them something better, because they knew damn straight they'd take that if they felt it better than what they already had.

The fact you feel "disrespected" simply because someone is trying to convince the members of the regiment you belong to (Which could in the future not be yours as anyone could take over, with or without your consent as long as their is a majority.). But I enjoy how you are blaming others for your own problems that seem to be happening, maybe you are the cause ... infact you are the cause if you read your very first sentence again ... you might actually come to the conclusion of "Damn was it me? ... damn it was!".

You caused your own problem but the fact of that is far from irrelevant instead shifting that blame onto someone you quite clearly hate emotionally makes you completely detached from the situation. I would go as far as to say in a game I would guarantee your emotions get the better of you and you would happily charge at group that you hate even if outnumbered with no chance of even killing one, thus ruining a game for "your own" regiment just for the sake of "Revenge" of a problem you have caused yourself by being obnoxious.

Really the both of you should behave as the adults you want to be, shut up and forget about it before you add to the problem you both seem to hate.

4
Community / Re: 53e Poaching Regiment Members
« on: October 08, 2014, 05:27:14 pm »
Members cannot be "poached" as it is feasibly impossible, everyone unfortunately has free will and has the right to think that a new group might give them a better game time. If he/she "poaches" members of your regiment be glad them gone as it means less complaining of things in the regiment that others appear to be satisfied with.

Its as bad as the "kill stealing" argument as kills cannot be stolen until the kill is awarded thus "kill stealing" is probably the worst naming of the situation more of "Taking a kill I have not confirmed yet, thus the game has not awarded me yet that I believe I can get easily, that you have just taken that opportunity away from me".

Still the same whine as 2012?

Don't worry your members have not been poached, they have simply elected that they do not feel comfortable playing in your regiment and have thus elected to move somewhere else. If they havn't moved? be happy for that fact they prefer your company over someone else rather than making any deal of it, instead just laugh, brush the chip off your shoulder and carry on.

Yes members of his regiment have free will. If they were to say leave and join 54e then that would be fine. However the idea of the leader intentionally adding and attempting persuade the members to leave the regiment and join the 54e is not.

Just read back what you said there mate, it is still there choice to leave no matter the persuasion or not. All he is doing is clearing out the members that quite clearly don't really want to be there anymore, they wouldn't leave if they had no reason to. Just because that reason comes along doesn't mean because there is another person involved it is wrong.

Does this make sales people bad people? I'm pretty sure it doesn't. If anything you should really be angry at the person leaving not the person behind the reason for their leaving. They offered nothing more than an opportunity that your member decided to take, this happens in the work place all the time where staff members are poached, has anyone really done wrong here? No everyone is actually getting something out of it:

Persuader gets what they intended to get.
"Pursuadee" gets what they seem to want.
The leader gets rid of someone who is quite clearly not loyal or putting the effort into the group as they want.

Really the person loosing out the most here is the person persuading as they tend to gain people they didn't really want ... a hell of a lot of instability there.

Remember no-body owes you anything, you started with nothing.

5
Community / Re: Opinions on the development of Battle Cry of Freedom.
« on: October 07, 2014, 07:28:25 pm »
Spoiler

Typing this from me mobile - pls no grammar h8
When a community starts to shrink, and regs start fighting over recruits, events, etc. Then obviously you get bad inter-clan/reg relationships. Think the Warband or CoD clans are any friendlier? I think that the magic of this game is that so much is community-sponsored, and so requires them to co-operate, not just co-exist, by running LBs, etc. Part of the fun with NW is that you do need to co-op with your teammate, and so teamwork becomes more relevant. Private servers, at least when the community is thriving, offer similar benefits to those seen in free markets - they run completely on donations (so no season pass etc.) and actually provide some competition between servers for who will provide the best service, etc. Mapping, a crucial part of Warband, also contributes to this. As for reg in-fighting, well, sadly, that is part of Human nature; a problem which is exacerbated here by the need for ranks. And just as you have the losers who bitch about anything, you also have people who just relax and DONT GIVE A SHIT ABOUT THEIR IN-GAME RANK. So if you dont care, just ignore the power struggles, let them pass you by, and MOVE ON! They just play the game. And, at the end of the day, you don't need a regiment to play. You can join with a m8 and just have fun, the two of you, on whichever server you want, whatever time you want... I joined the 21o_SB at my 30th minute (now im at 1500 hours), 18 months ago, and hae only played 30 LBs, or less, since I dontt enjoy them that much. My choice - no-one forced me to do anything! (As for the Ban-On-Sight thing, that is usually employed by rather sad regiments who try to abuse their power in a game. I would recommend that you never join with your full reg tags to any server that isn't an LB or your private regimental one. Pro Tip). The regiments system is only designed for those who want to experience a more historically realistic environment, and prefer teamplay to just playing alone all of the time. And, happily, regiments are not the majority. The larger ones, at least, now that the old 91st is gone, are relatively tame. Smaller reg, and troll regs (Bush_Pirates, etc) which fragment and troll the community are the issue here. Large regiments are impressive just to see playing on a single server, let alone participate in one, even if it is for an hour or two each week.
I sadly sense that you are one of the disillusioned veterans that has witnessed everything (and there's a lot) there is to see in NW, and has probably had bad experiences of his own in a regiment in the past. I  intend to play Warband till the end, and continue to BCoF and Bannerlord as soon as they come out. But please don't try to spread your negativity to those who actually continue, and will continue, enjoying this game.
To the Bitter End.
[close]

I don't know how u can reasonably argue that regiments are not the majority. Join a server - most are in a regiment. Regiments keep this game going and floating, my worry is an over reliance on regiments but thats just the type of game it is. As for 'negativity' people still play the game, people still enjoy it but for me its lost its touch. As Karth said, people with undoubtedly buy BCOF I will probably try it, but the time period is of no interest to me or alot of other EU players and therefore I reckon you will see a NA sided community for a change. I can see EU players flocking to a good bannerlord mod for NW which will no doubt be created. Yes I agree there are good regiments, good people in the community, I have been here since 2010 I have met some amazing people. But within that time period I can say with confidence I have never met such a bitchy community as there is in NW. The nice people in the community are usually those guys in regiments who are just your standard ranker who comes on for a few linebattles now and then.

I just wish power could be someway shifted from such a 'clan-centric' type of game. By 'hope for youtubers and steam', I meant that these are the 2 core ways indie developers get sales. Quite frankly with steams new game policy, indie games are flooding the market daily. Will that drown out BCOF? We will see. Open markets are great in the real world, competition is good it creates better and more innovative products at cheaper prices. However in a game such as this is it ideal? Lets be honest seeing as you seem fond of economic terminology. Lets think of the big regiments as monopolies, they dominate the consumer base in servers. Small regiments just like in the big world seriously struggle to get people to actually play on their 'better' server due to the multiplier effect(barriers to entry).  With this in mind these big regs rarely improve their servers all that often with the same monotonous maps etc. Large regiments dominate this game for good or bad, leaders have huge impacts on the community for good or bad. You call it negativity, I call it another opinion.

Games that have become clan centric tend to start to become less popular, this is quite common for multiplayer mods, as more clans start to make up the dominative structure of the game itself and uphold it then that is all that's between the game ending and staying alive.

But can NW keep hold of its regiments long enough? this is the question as its that majority that will try to shift, but then again when it comes to other mods that form from NW that are predicted to cause a shift ... they simply don't. Will the game be able to deliver that or will people get themselves torn between the 2 or end up breaking down regiments that simply don't want to pay the price ... we have to remember a lot of people stopped playing MM -> NW as the price was a major "WTF?" moment for people. I for one would of been one of them as I saw nothing different from NW to MM, apart from the lack of the punishing overhead, but fortunately Steam made a major mistake in their departmental administration ... Yey for steam.

The instability of the current community and its attitudes not changing leads me to believe that BCoF will not take off as it has nothing substantial to back that up with. It will seem popular to start with, until the monotony of "Well its just like NW but bigger" ... unfortunately for a lot of people that really is a clincher in carrying on playing or suggesting it to others to play.

Unfortunately what BCoF offers is what has already been accomplished. I'll wait to see what it offers towards the end but I don't see anything changing nor being offered throughout the countless number of Developer blogs.
We'll still see though but without that special something its just shiny graphics on the same principles of what is already out there.
I believe that the 500 player multiplayer, melee system, destructible environements and ACW Era will set it apart in this crowd. If you came to BCoF expecting that FSE would try to "innovate" or something, and spit in the faces of the existing community by taking a huge risk by changing genre or something, then, frankly, you haven't really gotten the scope of the game. It's not necessary to feel a burning passion and/or desire to own BCoF- most of the community has lost that by now - it's enough, imo, to jsut be interested enough to know that it exists, read the Dev Blogs every once in a while, and possibly tell your friends about it. After all, there has been no advertisment up to now, and we have only really seen screens and description of the game - no real gameplay footage. There is no reason for BCoF to be over-hyped, as, Hype, as we saw in many of 2014's games (WD and Destiny, for example), may often lead to a product being under-delivered and disappointing for those who expected miracles.

I will be doing as I do with most games, deciding what its outcome will be when it finally get some youtube vids going ... aka once its already out.

But nothing so far has filled me full of confidence of organised events in order to hit anything near that 500 mark, if that 500 mark is even achievable without instancing.

6
Community / Re: Opinions on the development of Battle Cry of Freedom.
« on: October 06, 2014, 11:54:08 pm »
After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.
Once again, let's leave all the assumptions about how good BCoF really is until the game is actaully previewed in an alpha state. The one things that the devs have going for them is their past work: NW, in terms of the Warband engines limitations, was nothing short of a true masterpiece. Hoepfully, the skill evident in NW will be present as well in BCoF. As for delays, we see today that they are not limited just to small indie titles, but also to AAA "Blockbuster" titles (like Battlefield: Hardline, GTA V (PC), etc). We got it, this game so far has disappointed you, but we have to let the team actually develop it.Ergo, I would politely suggest that you guys
Spoiler
GET SOME F*ING PATIENCE
[close]
and let the devs take their time to deliver on what they promised. NW's sets the bar extremely high for my expectations, so we should wait for a playable version of the game before making any generalised assertions on what FSE can and can't do...

Its more of "Care" than "Patience" ... if you get my drift? The problem is when something has a poww to it then you see it get somewhere, Verdun is a perfect example going somewhere where not many games have attempted and pulling it off very well with its simple game and gameplay style that give an impression of the times, something unique yet humble.

The lack of care comes from not seeing anything that stands out yet, every game always has their key selling point, its not a topic like WWI or The American Civil War its a gaming feature. Unfortunately what BCoF offers is what has already been accomplished. I'll wait to see what it offers towards the end but I don't see anything changing nor being offered throughout the countless number of Developer blogs. I was hoping to see something there to make me go "hmmm maybe", but its just the same.

We'll still see though but without that special something its just shiny graphics on the same principles of what is already out there.

7
Community / Re: Opinions on the development of Battle Cry of Freedom.
« on: October 06, 2014, 11:23:24 pm »
Lmao, the amount of contradiction in some users posting on here who are veterans or been away for months Is amusing to say the least. Of course the game is getting old like any other, of course people lose interest, but honestly there are so many new players everyday who still get NW and play, and who still join regiments and will stay in them for years, maybe the veterans are gone but it doesn't mean the community in the game itself is dying, forums are different.  Obviously there are many new regiments popping, but most intelligent new players will go to one's already established and stable.  I am quite positive an enormous amount of vets who quit NW will flock to BCoF and all the players in NW will as well, even if they just got NW. Again same old talk for so many months, but when the game is released put your money where your mouth is, and everyone will forget about all this.

I doubt any of them will flock to it to be quite honestly, most people who leave stick away for the same reason "The community". The people who stick around are those who distance themselves from the community not really the ones who are fully involved in it. NW/MM was at one point more of a social thing than a gaming thing, people already knew the game was getting outdated but played simply for a good laugh with a few mates. As time grew on it hit reg vs reg conflict, rather than reg vs reg gaming.

There have never been many "Stable" regiments out there that have now quit out.

New players are not a stable force in themselves, I mean ARMA3 or Verdun are getting new players everyday but you can't compare them to "Stable" as you have no resources to back up that evidence.

What I see happening is the game releasing unfinished and wiping itself off before it ever begun, now it sounds harsh but its the harsh reality of gaming and so many games lately have done that it would not be unforeseeable or unreasonable to assume so. Unfortunately the gamer nowadays doesn't understand the wording of "Pre-alpha" where everything is place holders, if you think you can get "X" many players right at the beginning you can start wiping them down right from the beginning starting with pre-alpha, alpha testing phases, alpha test itself, and so forth.

After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.

8
Community / Re: What scandal happened in 2014 August?
« on: October 04, 2014, 02:59:38 am »
I keep getting deja vu everytime I visit this forum, its quite amusing.

9
Community / Re: 53e Poaching Regiment Members
« on: October 04, 2014, 02:57:11 am »
Members cannot be "poached" as it is feasibly impossible, everyone unfortunately has free will and has the right to think that a new group might give them a better game time. If he/she "poaches" members of your regiment be glad them gone as it means less complaining of things in the regiment that others appear to be satisfied with.

Its as bad as the "kill stealing" argument as kills cannot be stolen until the kill is awarded thus "kill stealing" is probably the worst naming of the situation more of "Taking a kill I have not confirmed yet, thus the game has not awarded me yet that I believe I can get easily, that you have just taken that opportunity away from me".

Still the same whine as 2012?

Don't worry your members have not been poached, they have simply elected that they do not feel comfortable playing in your regiment and have thus elected to move somewhere else. If they havn't moved? be happy for that fact they prefer your company over someone else rather than making any deal of it, instead just laugh, brush the chip off your shoulder and carry on.

10
Community / Re: Opinions on the development of Battle Cry of Freedom.
« on: September 30, 2014, 01:14:51 am »
Give them time, donations they have probably isn't enough.  Although wonder if they ever tried seeking actual investment to make it a full time thing  :D

Why would a company invest in something that can't keep to deadlines they set themselves let alone ones a company would set, would you want to own/invest in something that the "workers" were not fully committed to nor seemed to keep to their own deadlines?

But to quickly take this "Soon" implies no time, time could infact be infinite as it has not even been defined hence I introduce you to "Soon TM" the international symbol for shrugging your shoulders before glazing off into the sky.

Its been a long long time since I posted on these forums and the community still goes around in circles growing ever smaller as it goes on, by smaller I mean the people fully committed to this game get fewer and fewer by the day. The ship was long since abandoned for this game and everyone pretty much knows that by now, the main stable force for driving this was the American side of the community, unfortunately that long since vanished, North and South seems to be barely propped up which was a shame really as it was more probably the main hook to go "shiney shiney looky looky" for donations ... but that never really took off.

The money raised so far is quite frankly petty in comparison to what should of been raised very quickly, which kinda added to the fact of a shrinking community base that stuck with it so long before being banned, scared off or just frankly the good old "Ah bugger this". The developers fault? Naaaawwwww, just lack of the excitement in the game, and the lack of excitement the developers showed towards their current and new game it seemed, which when trying to make one at the same time with not enough famous faces within the community still backing it makes it really hard to keep hold of that popularity needed.

The mod had it all back in late 2010, then as it progressed into 2011 started that little breaking bits, and finally to 2012 when it all really went sour with taleworlds the forum formed. Too much passive and nonpassive aggression to one another which made more and more ... still see that today with the "Rebellion" type threads which make me laugh so much as its a re-occurring problem with just general satisfaction levels that have never been fulfilled or taken note of.

Overall as a standpoint I held for a long time when the game was announced back in November 2012, it won't take off, and it really hasn't. Blame whatever you like but it founded itself on the success of the community not of the developers themselves and its management team, with that crumbling like ash in the breeze, no hope really.

Also the pictures look awfully like Warband ported into another engine don't they? I mean the crouching is Exactly the same.

11
Historical Discussion / Re: Biggest Failures in History!
« on: April 27, 2014, 10:44:38 pm »
"You're only supposed to blow the bloody doors off!"

Charles VIII of France death.

12
Not auto block, one down attack by aggressor followed by an up block, defender up blocks? if it was an auto blocker wouldn't it down block rather than up block?

Sorry but no ... just no.

0:45.

End of game.

Bring on the trumpets! ... and the sheep by the looks of it.

13
Historical Discussion / Re: Biggest Failures in History!
« on: March 26, 2014, 08:06:15 pm »
America has pretty much been one huge failure since the 1950's
U wot m8?

We brought FREEEDOM to:
IRAQI OIL

KOREAN GANGAM STYLE

VIETNAMESE

CANADIAN BACON

RUSSIA

AAAAAMMMMMMUUUUURRRRRRRIIIIIICCCCCAAAAA

AFGANISTERN

KUWAITI OIL

JUDENLAND
AND

THE SAUSAGE EATERZ

Just gonna cross that one off the list ... pretty simple reason why ... just no.

14
Historical Discussion / Re: Napoleonic Wars and shellshock, PTSD etc.
« on: March 16, 2014, 03:48:36 pm »
Mental illness has always been a problem as much as other illnesses. It was the knowledge of how to document or the identification of that illness.

For example Cancer has seen a "Rise" in cases, but is this because we are now more aware of it as a group of people? or wanting to have more things checked out as we are now more aware of how illness spreads and how our lifestyle effects illness?

PTSD is a great one, if we back track slowly mental illness does not seem to be a direct psychological "Disease" until around the 1950's when psychology really starts to get a take off into general practise and not just for those "Quacks". WWI and WWII put quite a lot of PTSD down to a simple dose of "Cowardice" as is quite commonly documented but was actually recognised along with the term "Shell shock", links were just starting to be made that physical health was playing a direct role in terms of mental health ... but still hard to document due to the lack of awareness.

When you trace is back further for example to the 1600's we are seeing a massive range of "Death" cases, to which I remember one when in school as noted by "Nose Bleed", now this seems strange as a cause of death but this clearly shows a lack of awareness or willingness to explore further causes only looking towards the physical.

Would this then apply to PTSD and Shell shock cases where the prognosis is a simple misdirection from the truth.

15
Historical Discussion / Re: The Falklands War
« on: March 12, 2014, 08:38:02 pm »

You're right, people will forever keep making the mistakes. Oh, and since you made some distasteful comments, I may say that you're a typical arrogant Dutch. Also, river dancing is of Irish origin; the sheep stereotype is more of a Welsh one.


I know. I didn't know whether you were Scottish, Welsh or Northern Irish, so I took the three of them as a clear sign of not-being-English.

And yes, I'm a typical arrogant Dutchman. Honesty and telling people things to their faces directly is considered proper in my culture. It's slowly fading away due to Americanization, but not if it's up to me.

[youtube]https://www.youtube.com/watch?v=JfzRO5Eidqs[/youtube]

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