Author Topic: Developer Blog 2 - Regiment/Clan System  (Read 48503 times)

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Offline Millander

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #45 on: November 26, 2012, 12:49:30 am »
I can post now.

I definitly am glad in seeing talk of dynamic ranks. many regiment's are based of varrying number of ranks. For example I plan on using this ranking system for the 33rd Virginia.

Quote
1.Volunteer: Gained upon joining. Will hold this until you have attended 10 events.
2.Private: After attending 10 events you will be promoted to Musketeer. You will have this rank untill you show yourself skilled enough to be promoted.
3.Private 1st Class: Considered a skilled Private. Members who have shown themselves skilled,active and loyal to the Company.
4.Regulars: Considered the "Shock Troopers" of the Regiment. Consisting of the extremely skilled players of the regiment. All members should aspire to be.

My tags will be For example.  33rdVA Cpt Millander
Also im interested in seeing this ranking system. I hope it will accuratly potray the skill of regiments.

I am also overwhelmly in support of  custom clan uniforms. However I think they should also be able to be edited. I personally want my rankers to be able to where whatever they want aslong as it historically makes sence for we are confederate. Mainly a mix of brown butternut blue and grey.

Also a massive question. Will donating a thousand EU to have your own class even make sence anymore
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline König

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #46 on: November 26, 2012, 12:50:36 am »
Do you think it would be possible to let regiments create their own uniforms for their ingame unit? Stick a crapload of different and historically accurate coats, belts, pants, hats, etc. etc. into a unit editor, and each clan-regiment will be able to make a unique uniform for their ingame unit that they could display and show off on the "Regiments" tab. This would make the clan system even more personalized and intimate, as you won't look anything like the other hundreds of clans in the game. People could look at you and say, "Oh! He has those large silver buckles on the grey belt! He's from the 57th New Jersey!" or something of the like.

EDIT: Each clan could make their uniforms as historically accurate as they want, or make a completely custom look, but as every single uniform piece is historically accurate, they won't look too ridiculous.
I really like this idea.
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Offline Saga

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #47 on: November 26, 2012, 03:00:42 am »
Are ranks going to appear on the uniform?

Offline Karth

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #48 on: November 26, 2012, 03:30:53 am »
Sounds good,!

Offline Prime

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #49 on: November 26, 2012, 06:49:52 am »
This will be quite nice! No more rank arguments over which is right. Great ideas! :)

Offline Marsh

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #50 on: November 26, 2012, 10:36:38 am »
Should add like a Union or Confederate Jacket and stick our medals on.. here let me show you.

http://29th.org/personnel/file/

That would be epic :D

The 29th, you had to Treble :P

Looks great keep up the good work!!

Offline Desparin

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #51 on: November 26, 2012, 11:18:34 am »
Would the implementation of a Regimental ranking system just be divided between Union and Confederacy regiments or be broken down into smaller grouping such as cavalry, infantry and arty?

Either way am highly impressed with what you guys are planning on doing and wish you the best of luck in your forthcoming venture.

Offline BSM 'Shut up' Williams

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #52 on: November 26, 2012, 11:33:10 am »
Developer Blog 2 - Regiment/Clan System

So last week we talked about our plans for supporting huge numbers of players, today we have gone for something a little bit different!
A lot of people have been asking us about how we plan on supporting community made clans and regiments in-game. We have already had a lot of thought on this as our community is very important to us, especially as Battle Cry of Freedom is a competitive multiplayer game.




So our planned system will work something like this:
You can freely create clans for our game, these groups are called “Regiments”. These Regiments will be groups of players much like you see in our previous title Napoleonic Wars, however we aim to support these groups as much as possible in-game, and so please read on to get a picture of what we are planning.

Clan/Regiment page
The clan/regiment page is like an advanced version of a steam group. Clans can post news and announce events there. It is possible to easily browse the clan’s players, to take a look at their ranks and stats (including activity). The regiment page could also be used to communicate with each other. It has a small built in chat which saves the last messages, so players can view messages which were written a few days or weeks ago. This can possibly be expanded upon when we receive the appropriate feedback and support.

Ranks
The Regiment page also has a built-in ranking system. Ranks are displayed in-game and in the player overview of the clan. Administrators and founders of the clan can promote or demote players in the clan at will. However, promoting someone to an officer is only possible by the founder, because officers are not not necessarily administrators. Newly recruited players will automatically get the “recruit” rank assigned.

Joining a clan
Players can join and leave a clan as they wish. When joining a clan they have to fill out an application the founder will have created when creating the Regiment. The application is then automatically sent to the Regiment founder, the administrators and moderators. Admins, founders or moderators then just have to accept or deny the application.

Ingame tag system
When joining the game as a member of a Regiment, the game will represent the regiments tags + the current rank tags. For example: Clan tag: 882nd; Rank: Private; Name: Hans
Ingame name: 882nd Pvt. Hans

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.

Competitive Play
We very much plan to support competitive Regiment play. We are not completely sure how it is best supported, but for now we plan to have an overall Regiment ranking list, where all regiments are shown with their overall score and victories. Regiment competitions will be organised by Regiments where they will choose a specific engagement (or part of an engagement depending on play count) and fight it out. The winner will receive a point/s which will add on to their total ranking.

We will see you next week!



WILL THE PEOPLE HAVE RANK INSIGNIA'S ON THEIR ARM? BECAUSE THAT WOULD BE AWESOME

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Offline Desparin

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #53 on: November 26, 2012, 11:38:58 am »
Developer Blog 2 - Regiment/Clan System

So last week we talked about our plans for supporting huge numbers of players, today we have gone for something a little bit different!
A lot of people have been asking us about how we plan on supporting community made clans and regiments in-game. We have already had a lot of thought on this as our community is very important to us, especially as Battle Cry of Freedom is a competitive multiplayer game.




So our planned system will work something like this:
You can freely create clans for our game, these groups are called “Regiments”. These Regiments will be groups of players much like you see in our previous title Napoleonic Wars, however we aim to support these groups as much as possible in-game, and so please read on to get a picture of what we are planning.

Clan/Regiment page
The clan/regiment page is like an advanced version of a steam group. Clans can post news and announce events there. It is possible to easily browse the clan’s players, to take a look at their ranks and stats (including activity). The regiment page could also be used to communicate with each other. It has a small built in chat which saves the last messages, so players can view messages which were written a few days or weeks ago. This can possibly be expanded upon when we receive the appropriate feedback and support.

Ranks
The Regiment page also has a built-in ranking system. Ranks are displayed in-game and in the player overview of the clan. Administrators and founders of the clan can promote or demote players in the clan at will. However, promoting someone to an officer is only possible by the founder, because officers are not not necessarily administrators. Newly recruited players will automatically get the “recruit” rank assigned.

Joining a clan
Players can join and leave a clan as they wish. When joining a clan they have to fill out an application the founder will have created when creating the Regiment. The application is then automatically sent to the Regiment founder, the administrators and moderators. Admins, founders or moderators then just have to accept or deny the application.

Ingame tag system
When joining the game as a member of a Regiment, the game will represent the regiments tags + the current rank tags. For example: Clan tag: 882nd; Rank: Private; Name: Hans
Ingame name: 882nd Pvt. Hans

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.

Competitive Play
We very much plan to support competitive Regiment play. We are not completely sure how it is best supported, but for now we plan to have an overall Regiment ranking list, where all regiments are shown with their overall score and victories. Regiment competitions will be organised by Regiments where they will choose a specific engagement (or part of an engagement depending on play count) and fight it out. The winner will receive a point/s which will add on to their total ranking.

We will see you next week!

WILL THE PEOPLE HAVE RANK INSIGNIA'S ON THEIR ARM? BECAUSE THAT WOULD BE AWESOME

Hmm, that would be a great idea i it's possible - The only similar sort of idea that springs to mind (apologies) is the signatures (or whatever they're called) on the guns in Black Ops - some easily interchangeable areas on uniforms. Guess it would technically be no different that replacing the shield colours with a Lord's banner in Warband.
« Last Edit: November 26, 2012, 12:01:00 pm by Desparin »

Offline MaHuD

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #54 on: November 26, 2012, 11:58:40 am »
For donators only, I agree!

Making any feature in the game 'donator only' is the most idiotic idea I've ever heard. It's similar to the pathetic tactic used by larger game companies when they do their 'pre-order exclusives', to get as much money as possible from those who can get to their wallet fastest. Donators should do so because they wish to assist in the creation of the game, not because it would enable them to get a feature that should be available for everyone who purchases the game.
Agreed.

It's just a cosmetic feature.
And only the regimental leader would need to have it?

As for the pre-order specials, as far as I know that is being used almost everywhere. I don't see you complaining if you insta buy this new phone and get 2 months of free internet or w/e.
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Offline RobbyDeRob

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #55 on: November 26, 2012, 01:29:53 pm »

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing.
There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.


I've been waiting for such a great moment! ::)

Offline Peter

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #56 on: November 26, 2012, 02:05:17 pm »
What you don't seem to understand is that we want these features, but it is very difficult to have cosmetic visuals like ranks on arms and custom Regiment clothes with completely free rank choice etc. We are just trying to find a perfect middle ground, where you guys are happy and we can provide the features you want the most, so if we have to sacrifice some visual gimmicks for more freedom in naming ranks & regiments so be it.
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Offline Desparin

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #57 on: November 26, 2012, 02:20:09 pm »
What you don't seem to understand is that we want these features, but it is very difficult to have cosmetic visuals like ranks on arms and custom Regiment clothes with completely free rank choice etc. We are just trying to find a perfect middle ground, where you guys are happy and we can provide the features you want the most, so if we have to sacrifice some visual gimmicks for more freedom in naming ranks & regiments so be it.

Visuals are you said, only a gimmick. I'm perfectly happy for the representation of regiments in-game to just be solid and not having you guys faff about with cosmetics too much - I'm sure there will be some lovely Mod's/re-skins when the time of BCoF finally comes :)


Offline Menelaos

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #58 on: November 26, 2012, 03:03:21 pm »
1. We will run out of regiments if we call the groups regiments; I prefer company or battalion.

Heh.. no.
Union Volunteer Regiments, New York State
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My question stands not as we would run out of immigrant regiment but what happens when 2 groups want the same name instead of a heap of cannon fodder regiment from NY ( no offenses Irish and blacks ).

I do stand by calling the groups something other than regimet.

Offline TheBoberton

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #59 on: November 26, 2012, 03:16:00 pm »
My question stands not as we would run out of immigrant regiment but what happens when 2 groups want the same name instead of a heap of cannon fodder regiment from NY ( no offenses Irish and blacks ).

I do stand by calling the groups something other than regimet.

I figure we'd do the same thing we do in NW. Besides, what would we do to differentiate.. say, one company of the 33rd VA from another, beyond the company designation? (Some tags in NW are bad enough. 1stEPI/FKI/WPI/WFI syndrome.)

Also, if we became single companies of regiments, the over-representation of the immigrant regiments would be increased tenfold (Literally.).

(Don't take that the wrong way. The Irish, English, Scots, Germans, Poles, Frenchmen, and the men of all the other nationalities that served on both sides were brave men. However, they've recently been over-represented in both games and the study of history itself, at the expense of the histories of the many hundreds of regiments that were made up of Americans.)