Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => In Development => Topic started by: Viktor 90th on January 08, 2013, 09:27:30 pm

Title: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Viktor 90th on January 08, 2013, 09:27:30 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1250.photobucket.com%2Falbums%2Fhh539%2FAlthalus311%2FTJR%2FUntitled.png&hash=f1db2e433795eb14454fff854dc4bab894dd46ff)
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The Jacobite Risings were a series of uprisings, rebellions, and wars in Great Britain and Ireland occurring between 1688 and 1746. The uprisings were aimed at returning James VII of Scotland and II of England, and later his descendants of the House of Stuart, to the throne after he was deposed by Parliament during the Glorious Revolution. The series of conflicts takes its name from Jacobitism, from Jacobus, the Latin form of James.

The major Jacobite Risings were called the Jacobite Rebellions by the ruling governments. The "First Jacobite Rebellion" and "Second Jacobite Rebellion" were known respectively as "The Fifteen" and "The Forty-Five", after the years in which they occurred (1715 and 1745).

Although each Jacobite Rising had unique features, they were part of a larger series of military campaigns by Jacobites attempting to restore the Stuart kings to the thrones of Scotland and England (and after 1707, Great Britain). James was deposed in 1688 and the thrones were claimed by his daughter Mary II jointly with her husband, the Dutch-born William of Orange.

After the House of Hanover succeeded to the British throne in 1714, the risings continued, and intensified. They continued until the last Jacobite Rebellion ("the Forty-Five"), led by Charles Edward Stuart (the Young Pretender), who was soundly defeated at the Battle of Culloden in 1746. This ended any realistic hope of a Stuart restoration.
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The Jacobites Rising mod will be based between the years of 1688 and 1746. It will feature period units, uniforms, weapons and maps.

The featured factions will be:

Hanoverian Government (United Kingdom)

Royaume de France

Verenigde Provinciën (Dutch Republic)

Scottish Jacobites

Irish Jacobites
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*Period Units with period uniforms
*5 factions - Great Britain, Verenigde Provinciën(Dutch Republic),Irish Jacobites, Scottish Jacobites. and the Kingdom of france
*Period Weaponry - Claymores, Basket Hilted Swords, Shields, and Halberds, Pikes, Whiskey Bottles, and Hurls for the Irish
*Upper stab with swords as opposed to overhead swing
*Smaller calibre cannons
*Plug Bayonets - added
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Highlander - Team Leader, Voice Acting

Viktor - Coding, Texturing, Modelling, Research

Sander - Research, Server Support

Althalus - Coding, Public Representation

With Thanks to
James Grant - Signatures
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Some Scottish Flags
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"Wall Guns", Replacing Rocket Artillery"
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"Wall Gun"
Edit- Added to OP.
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General Description - Credit to Wikipedia
Wall guns were large caliber smooth-bore muskets that were used in the 16th through 18th centuries by defending forces to break the advance of enemy troops. They were too heavy to be fired from the shoulder and so were usually rested on window ledges or low walls, hence the name.[1] They were also known as Hackbuts, a name originally given to early medieval hand cannon.[2] Many were fitted with a barrel hook to absorb shock. Some of these weapons had multiple barrels which enabled volleys to be fired much faster than a normal single shot wall gun.
Wall Guns were used in India as early as the 17th century[3] and there is a Burmese source from the late 15th century mentioning the use of "cannon and muskets" by the defenders of the besieged town of Prome.[4] There are examples of later wall guns fitted with bipods.[5]
A wall gun's barrel could be over 54 inches (140 cm) in length with a bore of at least 1 inch (2.5 cm). This made them more accurate than the standard flintlock or matchlock musket. George Washington acquired several wall guns during the American War of Independence; tests showed that they were capable of hitting a sheet of common writing paper at 600 yards (550 m). Wall guns were part of the standard equipment of some artillery pieces at that time.[6]
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Ingame.
Expect Possible Changes to these meshes/textures, they definitely do not represent the final product.
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Expect the fixed Long/Short Land Patterns soon.
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Some Dramatic Music:
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[youtube]http://www.youtube.com/watch?v=4hu6Z1Lrugk[/youtube]
(Not for any faction, just thought it set a nice dramatic mood.)
[youtube]http://www.youtube.com/watch?v=YEDy3vEX8Ms[/youtube]
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Not currently available.
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Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 08, 2013, 09:35:38 pm
FAQ
"When is the mod set?" between 1688 and 1746.
"Will there be plug bayonets?"To put it simply Yes
"Can i Claim a clan name for this mod now?"Not yet, a regiment/clan(lol@Pun) list will be made closer to the time
What Factions are being added?For now, Great Britain, Verenigde Provinciën(Dutch Republic),Irish Jacobites, Scottish Jacobites


Which faction are you looking forward to playing the most?

Britain(Hanoverian Goverment)
22 (26.2%)
Ireland(Irish Jacobites)
12 (14.3%)
Scotland(Scottish Jacobites)
31 (36.9%)
Dutch Republic(Verenigde Provinciën)
15 (17.9%)
Kingdom of France(Royaume de France)
4 (4.8%)
Total Members Voted: 84
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 08, 2013, 09:36:18 pm
The Jacobite's Rising Signatures!

These are some very simple signatures that you can use and edit at your own will.
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by. James Grant

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url=https://www.fsegames.eu/forum/index.php?topic=2143.0](https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d)[/url]
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Fan Made

By Crash R Us
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By Ronan6793
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By The Boberton
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By ElectroTerapin
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Title: Re: The Jacobite's Rising
Post by: Colonel Howe on January 08, 2013, 09:42:25 pm
Sweet. Good luck   :D
Title: Re: The Jacobite's Rising
Post by: TheZach_Attack on January 08, 2013, 09:45:04 pm
I wonder when Jacob will post on this :P
Good Luck!
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 08, 2013, 09:45:54 pm
Keep yer eyes pealed boys for all the updates :)
Title: Re: The Jacobite's Rising
Post by: Odysseus on January 08, 2013, 10:00:28 pm
Interesting, a revival  :)
Contact me if I can help!  :)
Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 08, 2013, 10:06:06 pm
Interesting, a revival  :)
Contact me if I can help!  :)
Indeed, And will-do  ;D
Title: Re: The Jacobite's Rising
Post by: Wolfy on January 08, 2013, 10:44:19 pm
Best of luck!
https://www.youtube.com/watch?v=p2TeYBHLWkE  ;)
Title: Re: The Jacobite's Rising
Post by: Braderz on January 08, 2013, 10:58:57 pm
Interesting very Interesting :D
Title: Re: The Jacobite's Rising
Post by: TheBoberton on January 08, 2013, 11:00:14 pm
Ooh..

Been looking forward to a mod like this for some time. If you don't mind me asking, which of the wars will this be set in? Good luck, by the way. ;D

Also, the song that went through my head as I read this. (https://www.youtube.com/watch?v=ygCQwx8u0d4)
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 08, 2013, 11:07:12 pm
Ooh..

Been looking forward to a mod like this for some time. If you don't mind me asking, which of the wars will this be set in? Good luck, by the way. ;D

Also, the song that went through my head as I read this. (https://www.youtube.com/watch?v=ygCQwx8u0d4)

Thanks a lot, well it was originally going to be based around the end of the war , 1746 - Battle of Culloden, but now to add more nations such as the dutch we have decided that the mod is going to be more focused on all Jacobitism in general, including the Williamite wars.
Title: Re: The Jacobite's Rising
Post by: Duuring on January 08, 2013, 11:07:55 pm
Koning-stadhouder?

Just 'Oranje boven!' might be a better shout  ::)
Title: Re: The Jacobite's Rising
Post by: Potterr on January 08, 2013, 11:14:20 pm
Good luck Viktor and Co.!
Title: Re: The Jacobite's Rising
Post by: Sanderos25 on January 08, 2013, 11:19:26 pm
Koning-stadhouder?

Just 'Oranje boven!' might be a better shout  ::)
Yes Koning-Stadthouder, Willem the Third was Stadtholder of the Republic of the Seven United Provinces(not counting Drenthe) and King of England and Scotland. The Netherlands didn't become a monarchy untill Napoleon made it one(Kingdom of Holland) and King Willem the first became king of The United Kingdom of The Netherlands.. and there was no 'Orange Above' yet, that only developed in the mid-20th century, even the Korean wars the shout was still 'Voor Juliana'(Queen at the given time), I actually did my research and have this information from the Rijksmuseum(Imperial Museum) in Amsterdam
Title: Re: The Jacobite's Rising
Post by: TheBoberton on January 08, 2013, 11:30:31 pm
Thanks a lot, well it was originally going to be based around the end of the war , 1746 - Battle of Culloden, but now to add more nations such as the dutch we have decided that the mod is going to be more focused on all Jacobitism in general, including the Williamite wars.

Alright. Well, I'm definitely going to keep an eye on this one, and look forward to playing your mod. Good luck, again.

And I hope you don't mind that I made my own signature for it. :P
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 08, 2013, 11:47:51 pm
Thanks a lot, well it was originally going to be based around the end of the war , 1746 - Battle of Culloden, but now to add more nations such as the dutch we have decided that the mod is going to be more focused on all Jacobitism in general, including the Williamite wars.

Alright. Well, I'm definitely going to keep an eye on this one, and look forward to playing your mod. Good luck, again.

And I hope you don't mind that I made my own signature for it. :P

Thats great, looking forward to seeing you. yeah thats no problem thats what they are there for ;)
Title: Re: The Jacobite's Rising
Post by: Bluehawk on January 08, 2013, 11:54:28 pm
If Hannover will be a faction, maybe its icon should be the white horse instead of the union flag, if only to visually differentiate it from Britain proper.
Title: Re: The Jacobite's Rising
Post by: Van_Hulstein on January 08, 2013, 11:59:15 pm
Awesome  ;D finally the Dutch in a mod :)
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 09, 2013, 12:05:22 am
If Hannover will be a faction, maybe its icon should be the white horse instead of the union flag, if only to visually differentiate it from Britain proper.

Yes the mod is still a WIP and the flag is going to be changed to the Hanoverian-British Governments
Title: Re: The Jacobite's Rising
Post by: Audiate on January 09, 2013, 12:35:40 am
 King James will never die! Good luck with this, I'm excited to play! :D
Title: Re: The Jacobite's Rising
Post by: Cenkris on January 09, 2013, 12:38:28 am
Good luck with this mod and you know where to find a mapper for it when the time comes! :D
Title: Re: The Jacobite's Rising
Post by: Matthew on January 09, 2013, 12:41:29 am
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Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 09, 2013, 12:51:45 am
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Well, That's Relevant.. :P and it's not that, but
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F8%2F85%2FRoyal_Hanover_Inescutcheon.svg%2F200px-Royal_Hanover_Inescutcheon.svg.png&hash=82ebc66fe13a8f347cf7aef8adf91c3c171a61f4)
Excuse me if thats wrong  ::)
Title: Re: The Jacobite's Rising
Post by: Matthew on January 09, 2013, 02:31:10 am
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Well, That's Relevant.. :P and it's not that, but
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F8%2F85%2FRoyal_Hanover_Inescutcheon.svg%2F200px-Royal_Hanover_Inescutcheon.svg.png&hash=82ebc66fe13a8f347cf7aef8adf91c3c171a61f4)
Excuse me if thats wrong  ::)
Both the first and second Jacobite rebellions were after the act of union.
(edit)Well there is not much info but I assumed it was based after 1707?
Title: Re: The Jacobite's Rising
Post by: Bluehawk on January 09, 2013, 02:37:05 am
The first Jacobite Rising (1689) was before the First Jacobite Rising  (1715) ???
Title: Re: The Jacobite's Rising
Post by: Matthew on January 09, 2013, 02:48:58 am
The first Jacobite Rising (1689) was before the First Jacobite Rising  (1715) ???
I think this is due to similar name as far as I know.
Act of union - 1707
First Jacobite Rebellion - 1715
Second Jacobite Rebellion - 1745
Title: Re: The Jacobite's Rising
Post by: PrideofNi on January 09, 2013, 03:14:26 am
I look forward to crushing the Jacobite scum.
Title: Re: The Jacobite's Rising
Post by: Bluehawk on January 09, 2013, 03:22:27 am
My point was that the Jacobites were fighting the Williamites before "The Fifteen," and before the death of James II.
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 09, 2013, 09:07:52 am
I think this is due to similar name as far as I know.
Act of union - 1707
First Jacobite Rebellion - 1715
Second Jacobite Rebellion - 1745

Yes but we are not going by a sepcific date.  As we were wanting to add in the Irish Jacobites War (Williamite Wars) which was in 1689 part of the 'War of the Grand Alliance', allowing the use of the Dutch nation and add in other instances such as the 'Battle of the Boyne' etc. :)
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 09, 2013, 09:09:25 am
I look forward to crushing the Jacobite scum.
I know you will join the rebellion ;)
Title: Re: The Jacobite's Rising
Post by: PrideofNi on January 09, 2013, 03:44:40 pm
I think this is due to similar name as far as I know.
Act of union - 1707
First Jacobite Rebellion - 1715
Second Jacobite Rebellion - 1745

Yes but we are not going by a sepcific date.  As we were wanting to add in the Irish Jacobites War (Williamite Wars) which was in 1689 part of the 'War of the Grand Alliance', allowing the use of the Dutch nation and add in other instances such as the 'Battle of the Boyne' etc. :)

GOOOOOOOOOOOOOD.
Title: Re: The Jacobite's Rising
Post by: Duuring on January 09, 2013, 05:03:51 pm
Koning-stadhouder?

Just 'Oranje boven!' might be a better shout  ::)
Yes Koning-Stadthouder, Willem the Third was Stadtholder of the Republic of the Seven United Provinces(not counting Drenthe) and King of England and Scotland. The Netherlands didn't become a monarchy untill Napoleon made it one(Kingdom of Holland) and King Willem the first became king of The United Kingdom of The Netherlands.. and there was no 'Orange Above' yet, that only developed in the mid-20th century, even the Korean wars the shout was still 'Voor Juliana'(Queen at the given time), I actually did my research and have this information from the Rijksmuseum(Imperial Museum) in Amsterdam

You best call thousands of re-enactors and tell them they are wrong.

Geuzen are said to use 'oranje boven', its even used in a 19th century song.
I really question 'Voor juliana'. Even in world war two, even now, we say 'long live the Queen', never with a name.

Oh, and when you do historical research, try using a museum that's centered around history instead of Dutch art.  ;)
Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 09, 2013, 05:39:34 pm
Chill.  ;D
We can make Signatures for both.
Title: Re: The Jacobite's Rising
Post by: Duuring on January 09, 2013, 05:43:33 pm
I couldn't care less, but I would like to know if Sanderos could defend his statement.

Koning-stadhouder seems okay, historically, but seems like a bit dull warcry. I mean, 'Voor koning-stadhouder...*breath* Willem de derdeeeee!' (Just jesting, my good lads)

Good luck with the mod. Fun Dutch voice-overs, pl0x!  ;D
Title: Re: The Jacobite's Rising
Post by: Maroon on January 09, 2013, 06:12:06 pm
Good luck with the mod. Fun Dutch voice-overs, pl0x!  ;D
I really hope they'll be better than the ones in Empire TW! D:
Those were hilariously bad. :P
Title: Re: The Jacobite's Rising
Post by: MaHuD on January 09, 2013, 06:18:01 pm
You run out of breath way too fast Duuring!
Title: Re: The Jacobite's Rising
Post by: Duuring on January 09, 2013, 06:37:23 pm
When in a big melee, you need a quick warcry!
Title: Re: The Jacobite's Rising
Post by: BSM 'Shut up' Williams on January 09, 2013, 09:20:10 pm
Nice Revolution mod cant wait.
Title: Re: The Jacobite's Rising
Post by: Scorpia on January 09, 2013, 09:44:31 pm
Oh awesome, this was my favourite war. I loved going to the Jacobite Landmarks, seeing my family fighting there. My mother was raised in Lewis, which is where the Macleod of Lewis were, and the Island of Harris is next to it, also the Macleod of Harris and Dunvegan. Plus Macleods were a big part in the battle of culloden. Been waiting to make a regiment with em for a while.

Gonna enjoy this mod when it comes out, I know a lot of the rebellion, if you need a researcher let me know.

Is this the first or second rising?
Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 09, 2013, 09:47:49 pm
And thanks for all the positive support,
Thanks a lot, well it was originally going to be based around the end of the war , 1746 - Battle of Culloden, but now to add more nations such as the dutch we have decided that the mod is going to be more focused on all Jacobitism in general, including the Williamite wars.
Title: Re: The Jacobite's Rising
Post by: ElectroTerapin on January 09, 2013, 10:03:51 pm
Looking good!
Title: Re: The Jacobite's Rising
Post by: Scorpia on January 09, 2013, 10:04:31 pm
And thanks for all the positive support,
Thanks a lot, well it was originally going to be based around the end of the war , 1746 - Battle of Culloden, but now to add more nations such as the dutch we have decided that the mod is going to be more focused on all Jacobitism in general, including the Williamite wars.
That's the time I was hoping for. I know it's realllly early. But will there be a clan reserve thread when you get the mod ready?
Title: Re: The Jacobite's Rising
Post by: Audiate on January 09, 2013, 10:25:07 pm
That's the time I was hoping for. I know it's realllly early. But will there be a clan reserve thread when you get the mod ready?

 Whenever people are ready, there will be. ;)
Title: Re: The Jacobite's Rising
Post by: TheBoberton on January 09, 2013, 10:30:46 pm
And thus, the paranoia about which clan will be taken by the people around you begins.. perhaps that's just me.. :P
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 09, 2013, 10:41:15 pm
That's the time I was hoping for. I know it's realllly early. But will there be a clan reserve thread when you get the mod ready?

Not at this time yet, but hopefully withing 4-5 weeks that will be looked at
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 09, 2013, 11:45:29 pm
Also to add that the friendly Sir_Audiate has agreed to manage the regimental lists :)
Title: Re: The Jacobite's Rising
Post by: Audiate on January 10, 2013, 12:10:15 am
Also to add that the friendly Sir_Audiate has agreed to manage the regimental lists :)

 That I have. I'm excited for this mod, I've got my regiment mostly on-board with it now. :D
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 10, 2013, 12:13:23 am
That I have. I'm excited for this mod, I've got my regiment mostly on-board with it now. :D

That is good too hear.  Will be looking to fighting with you on the battlefield in the future. :)
Title: Re: The Jacobite's Rising
Post by: CHARLES111MAC on January 10, 2013, 10:29:06 am
I call dibs on clan MacDonald :)
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 10, 2013, 11:31:44 am
I call dibs on clan MacDonald :)
No dibs to be called yet ;) plus there is more than one MacDonald Clan :P
Title: Re: The Jacobite's Rising
Post by: Scorpia on January 10, 2013, 12:06:19 pm
I call dibs on clan MacDonald :)
No dibs to be called yet ;) plus there is more than one MacDonald Clan :P
That is true, lots of clans are, my family are Macleod of Lewis, not Macleod of Harris and Dunvegan. But the difference is, Macleod of Lewis took 500 men to support King George, lead by Norman Macleod. And the Harris side took 150 for the Jacobites.

They both fought each other in the Battle of Culloden, it was only an hour battle, but It changed the hole war.
Title: Re: The Jacobite's Rising
Post by: Sanderos25 on January 10, 2013, 01:33:22 pm
Koning-stadhouder?

Just 'Oranje boven!' might be a better shout  ::)
Yes Koning-Stadthouder, Willem the Third was Stadtholder of the Republic of the Seven United Provinces(not counting Drenthe) and King of England and Scotland. The Netherlands didn't become a monarchy untill Napoleon made it one(Kingdom of Holland) and King Willem the first became king of The United Kingdom of The Netherlands.. and there was no 'Orange Above' yet, that only developed in the mid-20th century, even the Korean wars the shout was still 'Voor Juliana'(Queen at the given time), I actually did my research and have this information from the Rijksmuseum(Imperial Museum) in Amsterdam

You best call thousands of re-enactors and tell them they are wrong.

Geuzen are said to use 'oranje boven', its even used in a 19th century song.
I really question 'Voor juliana'. Even in world war two, even now, we say 'long live the Queen', never with a name.

Oh, and when you do historical research, try using a museum that's centered around history instead of Dutch art.  ;)

Funny enough this museum replied to me they have a list of regiments that actually participated in the Irish Jakobite wars with some uniforms. They did indeed redirected me to the Military Historical Museum of Leiden. Don't know how much you know of our Imperial Museum, but it has a lot more then just art.. that's why the Van Gogh- and Rembrandt- Musea are just 2 streets down from the Imperial Museum, wait there is an entire museum district there.... they also gave me a list of receipts of the British Gouvernment paying these regiment's upkeep and describing their tasks... I do know how to get information... so please let me do it.. if you want to do it, sure go ahead, if you find something we are happy to take your findings into account, but don't just go around the forums and complain to people that are actually taking an effort into contacting those that study these era's....
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 10, 2013, 01:35:39 pm
I call dibs on clan MacDonald :)
No dibs to be called yet ;) plus there is more than one MacDonald Clan :P
That is true, lots of clans are, my family are Macleod of Lewis, not Macleod of Harris and Dunvegan. But the difference is, Macleod of Lewis took 500 men to support King George, lead by Norman Macleod. And the Harris side took 150 for the Jacobites.

They both fought each other in the Battle of Culloden, it was only an hour battle, but It changed the hole war.
Youll be amazed the amout of Scots that fought for the Hanoverien Brits
Title: Re: The Jacobite's Rising
Post by: Duuring on January 10, 2013, 02:16:18 pm
Koning-stadhouder?

Just 'Oranje boven!' might be a better shout  ::)
Yes Koning-Stadthouder, Willem the Third was Stadtholder of the Republic of the Seven United Provinces(not counting Drenthe) and King of England and Scotland. The Netherlands didn't become a monarchy untill Napoleon made it one(Kingdom of Holland) and King Willem the first became king of The United Kingdom of The Netherlands.. and there was no 'Orange Above' yet, that only developed in the mid-20th century, even the Korean wars the shout was still 'Voor Juliana'(Queen at the given time), I actually did my research and have this information from the Rijksmuseum(Imperial Museum) in Amsterdam

You best call thousands of re-enactors and tell them they are wrong.

Geuzen are said to use 'oranje boven', its even used in a 19th century song.
I really question 'Voor juliana'. Even in world war two, even now, we say 'long live the Queen', never with a name.

Oh, and when you do historical research, try using a museum that's centered around history instead of Dutch art.  ;)

*snip*

I don't recall me asking any question on regiments.

Please give me the full story on those warcries no-one (except apparantly an art museum) has heard of. You can do so by PM, to keep this thread clean. Especially on the non-existence of 'oranje boven'.

Side note, please stop calling it the Imperial museum. The proper translation is State Museum. The Netherlands is not an empire, nor has it ever been.

Edit: Found the thing I was looking for:
It's a document from 1813 - long before the mid 20th century, I say...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ladybug.nl%2Fdrylts%2Fp%2Fprenten%2Foranjeboven-1813.jpg&hash=2f81181d5f31367f603618a54479708f9b2e9429)
[close]
Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 10, 2013, 02:20:26 pm
Gosh, Get Two Dutch people together and it's like a jacobite and a williamite  :P
Title: Re: The Jacobite's Rising
Post by: Duuring on January 10, 2013, 02:23:38 pm
Gosh, Get Two Dutch people together and it's like a jacobite and a williamite  :P

Oranje boven, oranje boven, leve de koning(in)...
Title: Re: The Jacobite's Rising
Post by: MaHuD on January 10, 2013, 03:50:10 pm

Side note, please stop calling it the Imperial museum. The proper translation is State Museum. The Netherlands is not an empire, nor has it ever been.

Hah, Duuring is wrong here. Though I suppose that a mistake once in a while is OK. :P
Title: Re: The Jacobite's Rising
Post by: Duuring on January 10, 2013, 03:58:39 pm
Where am I wrong?

(also, my sincere apologies to the team for the off-topic discussion. I PROMISE to let it rest after MaHuD explains himself  ::))
Title: Re: The Jacobite's Rising
Post by: MaHuD on January 10, 2013, 04:24:10 pm
Empire is niet alleen een Keizerrijk, het betekent ook Rijk en wat is de website van onze overheid? Iets van http://www.rijksoverheid.nl/ ? Of wat dacht je van het Nederlands-Koloniaal-Rijk / the Dutch Empire :P

Tevens hoeft een Empire niet persee een Keizer/Emperor te hebben, maar mag het ook een Koning/King zijn :)
Title: Re: The Jacobite's Rising
Post by: Duuring on January 10, 2013, 04:29:14 pm
It's a collision of languages here. Empire might have different meanings, the 'rijk' in the 'Nederlandse rijk' stand for kingdom, not empire.

Even then, 'Imperial' always means 'keizerlijk' - the Kingdom equivalent of it would be 'Royal'. That's what I meant. I leave the discussion of language problems to people who know something about language studies - Not really my cup of tea.
Title: Re: The Jacobite's Rising
Post by: Bluehawk on January 10, 2013, 04:36:29 pm
Gosh, Get Two Dutch people together and it's like a jacobite and a williamite  :P

Oranje boven, oranje boven, leve de koning(in)...

You reminded me of someone just now... a certain Balkanite with a love for Russia...
Title: Re: The Jacobite's Rising
Post by: Duuring on January 10, 2013, 04:37:37 pm
Gosh, Get Two Dutch people together and it's like a jacobite and a williamite  :P

Oranje boven, oranje boven, leve de koning(in)...

You reminded me of someone just now... a certain Balkanite with a love for Russia...

But I'm not a balkanite with a love from Russia. I'm a Dutchman with a love for France. THAT'S TOTALLY DIFFERENT!

I get your point, though. I'll try to be less...what's the word...Extreme?  ::) Then, it's time to end this discussion for it adds nothing to the thread.

I should get a seal saying 'Duuring is always right'...
Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 10, 2013, 04:48:47 pm
Well, At Least the scottish jacobites are not austrian now, so that's a improvement no?
Title: Re: The Jacobite's Rising
Post by: Duuring on January 10, 2013, 04:55:57 pm
Well, At Least the scottish jacobites are not austrian now, so that's a improvement no?

You mean, no highlanders saying 'God shits on the kaiser'?

Not sure if that's an improvement, but okay.
Title: Re: The Jacobite's Rising
Post by: TheBoberton on January 10, 2013, 05:01:32 pm
Are the (Highland) troops of the Jacobite faction going to have Gaelic war-cries, or will it be English? (Since we seem to be on the subject of war-cries.)
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 10, 2013, 05:07:54 pm
Are the (Highland) troops of the Jacobite faction going to have Gaelic war-cries, or will it be English? (Since we seem to be on the subject of war-cries.)

For now it is n English with a Scottish accent.  But it will be worked on so they will chant in Gaelic  8)
Title: Re: The Jacobite's Rising
Post by: Scorpia on January 10, 2013, 05:11:37 pm
Are the (Highland) troops of the Jacobite faction going to have Gaelic war-cries, or will it be English? (Since we seem to be on the subject of war-cries.)
Can't remember if it was this time in age or another, but Gaelic was banned by the Brits. And during the 1200s Gaelic wasn't well spoken. Today it is small amount who speak it, dying language. They would (historically speaking) speak English.
Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 10, 2013, 05:25:50 pm
Are the (Highland) troops of the Jacobite faction going to have Gaelic war-cries, or will it be English? (Since we seem to be on the subject of war-cries.)
Can't remember if it was this time in age or another, but Gaelic was banned by the Brits. And during the 1200s Gaelic wasn't well spoken. Today it is small amount who speak it, dying language. They would (historically speaking) speak English.
The Highland Clearances happened after Culloden(attributed as the main reason for them) although i may be wrong about that..Correct. 10 points to me
either way you have a point, but i remember from a book about the wars that the soldiers still spoke Gaelic. (if i am right)
(In case you didn't know the Clearances where when Britain cracked down on the "Scottish" culture in Scotland, banning the kilt and bagpipes and tartan)
Title: Re: The Jacobite's Rising
Post by: pod455 on January 10, 2013, 05:33:26 pm
Gaelic has been spoken alot by Irish and scottish during war, in the american civil war the irish regiments spoke irish and did their orders in irish, not sure about the jacobites rising though
Title: Re: The Jacobite's Rising
Post by: Scorpia on January 10, 2013, 05:33:49 pm
Are the (Highland) troops of the Jacobite faction going to have Gaelic war-cries, or will it be English? (Since we seem to be on the subject of war-cries.)
Can't remember if it was this time in age or another, but Gaelic was banned by the Brits. And during the 1200s Gaelic wasn't well spoken. Today it is small amount who speak it, dying language. They would (historically speaking) speak English.
The Highland Clearances happened after Culloden(attributed as the main reason for them) although i may be wrong about that..
either way you have a point, but i remember from a book about the wars that the soldiers still spoke Gaelic. (if i am right)
(In case you didn't know the Clearances where when Britain cracked down on the "Scottish" culture in Scotland, banning the kilt and bagpipes and tartan)
Yes, It would be afterwards, because that poet Robert Burns was around when kilts were banned which is where the world was changing mostly. A few folk still do speak Gaelic, like there is a channel on TV called "BBC ALBA" A TV show where they just speak Gaelic. Pretty shit, but not even half of the Scottish population knows it.
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 10, 2013, 05:38:05 pm
Are the (Highland) troops of the Jacobite faction going to have Gaelic war-cries, or will it be English? (Since we seem to be on the subject of war-cries.)
Can't remember if it was this time in age or another, but Gaelic was banned by the Brits. And during the 1200s Gaelic wasn't well spoken. Today it is small amount who speak it, dying language. They would (historically speaking) speak English.

Gaelic was well spoken amongst them men of the Young Pretender.  As well as knowing part English too.  After the Battle of Culloden , the new Landowners that came into Scotland banned everything Gaelic - Gaelic Spoken Language, Tartan, Kilts, Bagpipes and even Clan Culture!! :(.  Wasn't until 1886 until crofters and new landowners were given back security for tenure of their own lands.  And about 1980ish when Gaelic was actually revived.
Title: Re: The Jacobite's Rising
Post by: Bad_Highlander on January 10, 2013, 05:39:19 pm
Gaelic has been spoken alot by Irish and scottish during war, in the american civil war the irish regiments spoke irish and did their orders in irish, not sure about the jacobites rising though

Two slightly different languages Irish Gaelic and Scottish Gaelic :)
Title: Re: The Jacobite's Rising
Post by: Viktor 90th on January 10, 2013, 06:12:37 pm
Good news!
Development is ahead of schedule which means i get a break to do educational work that i've been neglecting  ;D
Title: Re: The Jacobite's Rising
Post by: pod455 on January 10, 2013, 07:45:39 pm
Gaelic has been spoken alot by Irish and scottish during war, in the american civil war the irish regiments spoke irish and did their orders in irish, not sure about the jacobites rising though

Two slightly different languages Irish Gaelic and Scottish Gaelic :)
different but both used in war
Title: LEAK!
Post by: Viktor 90th on January 10, 2013, 08:01:01 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560258599%2F55BC44873498E9F18600F2DE55A0ECC2B6CE5FAF%2F512x288.resizedimage&hash=d1dfff2d5a492ead1fc2cd7e498dddaf609c38fe)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560249747%2F4CB3E90D3E332F277D2C0D5C2A29F0E821106717%2F512x288.resizedimage&hash=e1b385a15cf376cb8003f60cd808f414014b44a4)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560255458%2FB97C7F2737F2C83B656608CE7DC5501DF08FA73B%2F512x288.resizedimage&hash=371084024113d32362002816fc9e61513efb2708)
Well, in lieu of it Raining in scotland, we decided to leak a little  :P
Title: Re: The Jacobite's Rising
Post by: InfamousBeats on January 10, 2013, 08:03:18 pm
The dutch are in. Im moving to this mod. End of story
Title: Re: LEAK!
Post by: Matthew on January 10, 2013, 08:05:57 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560258599%2F55BC44873498E9F18600F2DE55A0ECC2B6CE5FAF%2F512x288.resizedimage&hash=d1dfff2d5a492ead1fc2cd7e498dddaf609c38fe)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560249747%2F4CB3E90D3E332F277D2C0D5C2A29F0E821106717%2F512x288.resizedimage&hash=e1b385a15cf376cb8003f60cd808f414014b44a4)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560255458%2FB97C7F2737F2C83B656608CE7DC5501DF08FA73B%2F512x288.resizedimage&hash=371084024113d32362002816fc9e61513efb2708)
Well, in lieu of it Raining in scotland, we decided to leak a little  :P
Nice did you use the highlanders outfits for this =)
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Bluehawk on January 10, 2013, 08:26:34 pm
Will the mod feature plug-bayonets? It would make for great line-battles if you had to make a true tactical choice between when to fire and when to go into melee.
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Bad_Highlander on January 10, 2013, 08:28:50 pm
Will the mod feature plug-bayonets? It would make for great line-battles if you had to make a true tactical choice between when to fire and when to go into melee.

Simple answer.  Yes eventually. :)  Its a point we brought up before we started.  Trying to keep in as historically accurate as possible :)
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Odysseus on January 10, 2013, 08:29:44 pm
Will the mod feature plug-bayonets? It would make for great line-battles if you had to make a true tactical choice between when to fire and when to go into melee.
They had ring-bayonets by this point though if I'm correct, I know that had socket bayonets in the 7 Years Wars which was only 10 years after, and plug bayonets were from the late 1600s so I'm not sure how far they were used into the 1700s if at all.
Title: Re: LEAK!
Post by: Bad_Highlander on January 10, 2013, 08:29:51 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560258599%2F55BC44873498E9F18600F2DE55A0ECC2B6CE5FAF%2F512x288.resizedimage&hash=d1dfff2d5a492ead1fc2cd7e498dddaf609c38fe)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560249747%2F4CB3E90D3E332F277D2C0D5C2A29F0E821106717%2F512x288.resizedimage&hash=e1b385a15cf376cb8003f60cd808f414014b44a4)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560255458%2FB97C7F2737F2C83B656608CE7DC5501DF08FA73B%2F512x288.resizedimage&hash=371084024113d32362002816fc9e61513efb2708)
Well, in lieu of it Raining in scotland, we decided to leak a little  :P
Nice did you use the highlanders outfits for this =)
yes we did. :-)
Title: Re: LEAK!
Post by: Wolfy on January 10, 2013, 08:40:22 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560258599%2F55BC44873498E9F18600F2DE55A0ECC2B6CE5FAF%2F512x288.resizedimage&hash=d1dfff2d5a492ead1fc2cd7e498dddaf609c38fe)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560249747%2F4CB3E90D3E332F277D2C0D5C2A29F0E821106717%2F512x288.resizedimage&hash=e1b385a15cf376cb8003f60cd808f414014b44a4)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560255458%2FB97C7F2737F2C83B656608CE7DC5501DF08FA73B%2F512x288.resizedimage&hash=371084024113d32362002816fc9e61513efb2708)
Well, in lieu of it Raining in scotland, we decided to leak a little  :P
(https://i.chzbgr.com/maxW500/3412934144/hCC043205/)
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Refleax on January 10, 2013, 08:46:19 pm
Brilliant!!
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Bluehawk on January 10, 2013, 08:57:38 pm
Will the mod feature plug-bayonets? It would make for great line-battles if you had to make a true tactical choice between when to fire and when to go into melee.
They had ring-bayonets by this point though if I'm correct, I know that had socket bayonets in the 7 Years Wars which was only 10 years after, and plug bayonets were from the late 1600s so I'm not sure how far they were used into the 1700s if at all.

Yes, but it's been established the mod will cover the Williamite wars. I asked because it was precisely due to the slow fixing of plug bayonets that the Jacobite-Highlander charge was successful at the Battle of Killiecrankie in 1689.
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Connzcdf on January 10, 2013, 09:02:54 pm
This looks pretty good! Good luck!
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Bad_Highlander on January 10, 2013, 09:06:47 pm
Yes due to the involvement of the Williamite War we are going to stick with plug Bayonets.  Simply feel it may add a wee spice to the game also.  Will prevent firing in charges as well as point-blanking someone while you are in melee combat with them.
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Bad_Highlander on January 10, 2013, 09:12:20 pm
Will the mod feature plug-bayonets? It would make for great line-battles if you had to make a true tactical choice between when to fire and when to go into melee.
They had ring-bayonets by this point though if I'm correct, I know that had socket bayonets in the 7 Years Wars which was only 10 years after, and plug bayonets were from the late 1600s so I'm not sure how far they were used into the 1700s if at all.

Yes, but it's been established the mod will cover the Williamite wars. I asked because it was precisely due to the slow fixing of plug bayonets that the Jacobite-Highlander charge was successful at the Battle of Killiecrankie in 1689.

As well as the slow fixing on Bayos' the amazing fitness the Jacobite's had.  Could run for miles.  One of the reasons now why military these days train on cardio.
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: InfamousBeats on January 10, 2013, 09:24:20 pm
Is looking amazing Highlander, im definately getting into this :D
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Bad_Highlander on January 10, 2013, 09:35:47 pm
Is looking amazing Highlander, im definately getting into this :D

Looking forward to seeing you there.  Most of the work came from Viktor.  Hes doing a great/amazing job!
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Viktor 90th on January 10, 2013, 09:59:14 pm
Is looking amazing Highlander, im definately getting into this :D

Looking forward to seeing you there.  Most of the work came from Viktor.  Hes doing a great/amazing job!
Also thanks to the OSP owner of a few things i've been adding/messing with, i'l release a full list when we are done
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Odysseus on January 10, 2013, 10:18:24 pm
Will the mod feature plug-bayonets? It would make for great line-battles if you had to make a true tactical choice between when to fire and when to go into melee.
They had ring-bayonets by this point though if I'm correct, I know that had socket bayonets in the 7 Years Wars which was only 10 years after, and plug bayonets were from the late 1600s so I'm not sure how far they were used into the 1700s if at all.

Yes, but it's been established the mod will cover the Williamite wars. I asked because it was precisely due to the slow fixing of plug bayonets that the Jacobite-Highlander charge was successful at the Battle of Killiecrankie in 1689.
Yes then it would be accurate, I thought it was the 1745 rebellion.
Title: Re: The Jacobite's Rising#First Alpha Screens
Post by: Viktor 90th on January 10, 2013, 10:36:13 pm
Will the mod feature plug-bayonets? It would make for great line-battles if you had to make a true tactical choice between when to fire and when to go into melee.
They had ring-bayonets by this point though if I'm correct, I know that had socket bayonets in the 7 Years Wars which was only 10 years after, and plug bayonets were from the late 1600s so I'm not sure how far they were used into the 1700s if at all.

Yes, but it's been established the mod will cover the Williamite wars. I asked because it was precisely due to the slow fixing of plug bayonets that the Jacobite-Highlander charge was successful at the Battle of Killiecrankie in 1689.
Yes then it would be accurate, I thought it was the 1745 rebellion.
Seems to be a misconception a lot of people are having.
Anyway, for (hopefully) the final time
This mod cover's all of the "jacobite" wars, occurring between 1688 and 1746.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6
Post by: TheBoberton on January 10, 2013, 10:39:56 pm
You might want to make a FAQ and put that in near the top. :P

Also, another question about the Jacobites; (If anyone had any doubts as to which faction I favour)
What weapons will be available to them, and how would the class system work. I assume that for the average clansman, it would be something akin to the current Partizan weapon system, with a random selection of melee weapons and firearms, but I may be mistaken.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6
Post by: Bad_Highlander on January 10, 2013, 10:52:12 pm
You might want to make a FAQ and put that in near the top. :P

Also, another question about the Jacobites; (If anyone had any doubts as to which faction I favour)
What weapons will be available to them, and how would the class system work. I assume that for the average clansman, it would be something akin to the current Partizan weapon system, with a random selection of melee weapons and firearms, but I may be mistaken.

As of now (while it is still a WIP) it works as a choice system.  All that i will reveal for now is that the standard Ranker class will have a choice between a couple of weapons.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6
Post by: Viktor 90th on January 10, 2013, 11:07:54 pm
"The Change to melee."
With the current arguments people have with melee(in NW) i thought i should write something about this here.
In Warband and it's DLC, the main form of combat with a single handed weapon is slashing, in the Jacobites Rising we are hoping to somewhat improve this system.
using open source animations we have created a system somewhat mirroring real life fencing.
[TL:DR: We have made a "uppy" stab and a "downy" stab with the pointy sharp metal thing, and as of currently we have not changed slashing left/right]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902111267544350201%2F50C565DAE19D402B4F8464A838BE4823D25EFB51%2F512x288.resizedimage&hash=9acd9d9a0c7e3c4f6988fef2faa6e9b6c302ac39)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902111267544352255%2F05F5081F4303480B4DD20A5300D5F30C3486E256%2F512x288.resizedimage&hash=5347ae1f4972c3633e3f99296ff495240fd0c846)
[also worth nothing these screenshot's are a little old and {as always} do not represent the finished version of the modification!
Please inform us of feedback on this system of melee, if it is truly hated we will reset to the default version
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Moldplayer on January 10, 2013, 11:45:55 pm
looks cool... but maybe it would be best if you raised the upper stab a little more the purpose being that it makes it a bit more obvious
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: TheBoberton on January 10, 2013, 11:49:35 pm
I dunno, overhead attacks do have a use.. and you don't fence with a broadsword.. :P
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Windbusche on January 11, 2013, 12:39:06 am
The problem that Moldplayer spoke of was also a problem in Rome at War, hence they just kept the downstab, and made the up stab just the upper swing, as it is now, I may be misreading this, however so do not take my word on it....


But in any case, if that's what happened or not, I think that would be slightly better.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Matthew on January 11, 2013, 12:40:11 am
I dunno, overhead attacks do have a use.. and you don't fence with a broadsword.. :P
This mod is in very early stages of development , I think that is the only sword they have at the moment so they are using it purely for demonstration.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 11, 2013, 12:51:08 am
There is still the same effect and it is supposed to signify the 'Jacobite Charge' a bit more.  We have tested it and it seems good and works well.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 11, 2013, 12:53:46 am
This mod is in very early stages of development , I think that is the only sword they have at the moment so they are using it purely for demonstration.

What Matthew said is very correct.  We are still testing with the default sword at the moment, not saying that it wont be part of the release though.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: [91st] Official on January 11, 2013, 07:13:03 am
This looks really good. Good Luck!
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 11, 2013, 01:16:54 pm
Thanks a lot.  Shall keep you updated. ;-)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Scorpia on January 11, 2013, 01:27:59 pm
I know the Irish were in the Jacobite war, but I never knew French and Dutch were. Question: What units will be the jacobites, will it be clan names, or just like:

"Jacobite Light swordsmen " "Jacobite heavy swordsmen"

And if clan names, what clans?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 11, 2013, 01:53:59 pm
I know the Irish were in the Jacobite war, but I never knew French and Dutch were. Question: What units will be the jacobites, will it be clan names, or just like:

"Jacobite Light swordsmen " "Jacobite heavy swordsmen"

And if clan names, what clans?

The Dutch were part of the Williamite War and the French were in the war from near enough start to finish.  The French also supplied the Jacobites with a lot of their weapons.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: PrideofNi on January 11, 2013, 03:18:45 pm
I know the Irish were in the Jacobite war, but I never knew French and Dutch were. Question: What units will be the jacobites, will it be clan names, or just like:

"Jacobite Light swordsmen " "Jacobite heavy swordsmen"

And if clan names, what clans?

The Dutch were part of the Williamite War and the French were in the war from near enough start to finish.  The French also supplied the Jacobites with a lot of their weapons.

Dat french cav yo
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Scorpia on January 11, 2013, 04:52:04 pm
If you need any testers, PM me. I'd love to test.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 11, 2013, 08:32:05 pm
If we need i will give you a shout :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Gokiller on January 11, 2013, 08:46:44 pm
Funny to see you using the "Spear-Animation" on a sword.


I'll be keeping an eye on this one. ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 11, 2013, 11:53:58 pm
The Jacobite's Rising - Enjin

We have recently started a website on Enjin for this mod and are looking for someone to help admin it.  You must have experience using Enjin and be mature.  You will find an application below.

Application

- Name - :
- Steam Name - :
- Age - :
- What Experience Do You Have? - :
- Why Would You Make A Good Admin? - :
- Any Other Website Experience? - :
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Moldplayer on January 12, 2013, 12:03:53 am
if i may ask some questions...

1. Will shields be able to block bullets?
2. are plug bayonets removable?
3. will certain units not get bayonets?
 

pardon if these questions are a bit premature
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 12, 2013, 12:06:07 am
if i may ask some questions...

1. Will shields be able to block bullets?
2. are plug bayonets removable?
3. will certain units not get bayonets?
 

pardon if these questions are a bit premature

Shields will not block bullets but they make you take less damage if shot at.  We have not started work on the plug bayonets yet so that is still to be discussed.  And yes some will not have bayonets.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Braderz on January 12, 2013, 12:14:32 am
Who needs Shields when you have flesh!
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Rigadoon on January 12, 2013, 12:14:50 am
Good luck! Seems to be coming a long very nicely.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 12, 2013, 12:40:44 am
Thanks a lot ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Rogov on January 12, 2013, 04:34:27 am
Ooooh this looks awesome. Very interesting choice of period. Best of luck! :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Stunned Lime on January 12, 2013, 05:21:29 am
I think I just fell in love  ;D Thanks for making these mates ! Can't wait for it to come out  ::)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 12, 2013, 05:13:48 pm
Will keep you updated ^^
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: zac on January 12, 2013, 05:19:57 pm
Just noticed this,, Good luck :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 12, 2013, 09:23:40 pm
Thank you :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 13, 2013, 04:33:53 pm
This is the site we have constructed for the mod.  Feel free to sign up and get all the latest updates on what we are doing!  Please note that the site is not fully complete.

http://the-jacobite-rising.enjin.com/home
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 13, 2013, 05:25:26 pm
i haven't used enjin for a long time....
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: CHARLES111MAC on January 13, 2013, 11:48:48 pm
Cousin as being born first by rights of our Clan will lead the MacDonald's to glory, ken :)

Btw the Macdonalds united under the one to fight the government troops so there was technicaly just one :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 14, 2013, 01:21:48 am
Currently we are not accepting any reservations of Clans/Regiments for this mod.

Regards
Highlander
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on January 14, 2013, 03:09:54 am
Currently we are not accepting and reservations of Clans/Regiments for this mod.

Regards
Highlander
Awww i was going to bag the McCenkris clan before anyone else! ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 14, 2013, 11:56:05 am

Awww i was going to bag the McCenkris clan before anyone else! ;)
For the glory of MacCenkris!
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on January 14, 2013, 01:21:05 pm

Awww i was going to bag the McCenkris clan before anyone else! ;)
For the glory of MacCenkris!
:D I am very tempted to change my character name now for a few linebattles! Possibly i will don a kilt to lead my men to! ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Wolfy on January 14, 2013, 01:34:57 pm
Looking good guys!Pitty i have to work full time on a nother project but i will defentily  give it a go!  :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Dusty on January 14, 2013, 02:50:51 pm
Looks great! :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 14, 2013, 03:54:54 pm
Really appreciate all this postive support! keep it up! Remember to sign up to our site for all the latest updates~! http://the-jacobite-rising.enjin.com/
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 14, 2013, 06:27:15 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560258599%2F55BC44873498E9F18600F2DE55A0ECC2B6CE5FAF%2F512x288.resizedimage&hash=d1dfff2d5a492ead1fc2cd7e498dddaf609c38fe)
add abit more "stuff" if you know what I mean  ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 15, 2013, 04:54:43 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560258599%2F55BC44873498E9F18600F2DE55A0ECC2B6CE5FAF%2F512x288.resizedimage&hash=d1dfff2d5a492ead1fc2cd7e498dddaf609c38fe)
add abit more "stuff" if you know what I mean  ;)
No, Elaborate :P
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 15, 2013, 03:58:20 pm
I Cannot help feeling that the jacobite's may have won if they used this:

[youtube]http://www.youtube.com/watch?v=vLz8y5sp-lU[/youtube]

In other news the Script problem we were having is fixed so we're back on track  ;D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 15, 2013, 05:03:31 pm
I Cannot help feeling that the jacobite's may have won if they used this:

[youtube]http://www.youtube.com/watch?v=vLz8y5sp-lU[/youtube]

In other news the Script problem we were having is fixed so we're back on track  ;D

If only :P
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Ardagh on January 15, 2013, 05:53:53 pm
This is going to be badass when it's out, man. Really looking forward to playing this. Thanks for making this mod! :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 15, 2013, 06:55:58 pm
Thanks for the support :) Looking forward to seeing you there.  Also enjoying yours :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 15, 2013, 07:28:05 pm
Heard about you developing a mod Viktor. Good luck :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 15, 2013, 07:29:47 pm
Also where are the links to the sigs?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 15, 2013, 07:31:27 pm
Just right click and save them, on page 1.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 15, 2013, 07:36:34 pm
I have an idea but it may be frowned upon and/or really hard to make.
Wind, sounds simple but I have cool stuff it could do.
Perhap to make it work is either make it random on where the wind is blowing or maybe the wind blows towards the first team or something. In the admin panel aswell the admin can change the speed or how much the wind is blowing to suit gameplay.

Effect's it could do?
1. Bullet's can be blown off course by wind resorting in more tactical gameplay.
2. Flags/colours blowing in the wind so its not always flowing in one position. I guess you could say it pivets on the flag pole in the way of the wind.
3. If smoke will linger for longer in the air in this mod, the smoke will blow away in the wind.

Im sure people will come up with better effect's than mine shown and I guess some people will dislike the idea, well, I dont mind if people don't like the idea, its just an idea.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 15, 2013, 09:16:54 pm
I can't wait to claim an Irish clan :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 15, 2013, 09:28:26 pm
Those sigs are there to edit as you wish, or if you have any requests we can make for you :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Van_Hulstein on January 15, 2013, 10:46:20 pm
Make something Dutch, not "British/Irish"  :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 15, 2013, 10:49:04 pm
Make something Dutch, not "British/Irish"  :)

You are welcome to ^^
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 15, 2013, 11:08:48 pm
Keep the Irish :P
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Willhelm on January 15, 2013, 11:12:53 pm
I have an idea but it may be frowned upon and/or really hard to make.
Wind, sounds simple but I have cool stuff it could do.
Perhap to make it work is either make it random on where the wind is blowing or maybe the wind blows towards the first team or something. In the admin panel aswell the admin can change the speed or how much the wind is blowing to suit gameplay.

Effect's it could do?
1. Bullet's can be blown off course by wind resorting in more tactical gameplay.
2. Flags/colours blowing in the wind so its not always flowing in one position. I guess you could say it pivets on the flag pole in the way of the wind.
3. If smoke will linger for longer in the air in this mod, the smoke will blow away in the wind.

Im sure people will come up with better effect's than mine shown and I guess some people will dislike the idea, well, I dont mind if people don't like the idea, its just an idea.

NWs already has gravity effects on bullets so I can't imagine wind would be much different.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 15, 2013, 11:14:47 pm
Keep the Irish :P
Too make sure there is no confusion
the factions listed will be the main factions ingame. they are all definitely going to be in the modification as we have made content for all.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on January 15, 2013, 11:18:43 pm
Keep the Irish :P
Too make sure there is no confusion
the factions listed will be the main factions ingame. they are all definitely going to be in the modification as we have made content for all.
Just make sure you get the MacCenkris tartan right! ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 15, 2013, 11:19:21 pm
Keep the Irish :P
Too make sure there is no confusion
the factions listed will be the main factions ingame. they are all definitely going to be in the modification as we have made content for all.
Just make sure you get the MacCenkris tartan right! ;)

Pink and orange yeah?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 16, 2013, 12:18:00 am
Keep the Irish :P
Too make sure there is no confusion
the factions listed will be the main factions ingame. they are all definitely going to be in the modification as we have made content for all.

Splendid. :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 16, 2013, 02:46:32 am
Awesome mod man, it's good to see a Scottish topic mod, when we are able to reserve clans for the scottish Jacobites can people who want to reserve there family clan get first dibs ( IE can I reserve the MaClean clan cause it's my family clan and get first dibs?)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Stunned Lime on January 16, 2013, 05:04:26 am
Awesome mod man, it's good to see a Scottish topic mod, when we are able to reserve clans for the scottish Jacobites can people who want to reserve there family clan get first dibs ( IE can I reserve the MaClean clan cause it's my family clan and get first dibs?)
Yes but you have to prove it ;) Send me your driver's license,ID of any sort , credit card perhaps LOL haha  :P (Just kidding of course)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on January 16, 2013, 09:16:36 am
Awesome mod man, it's good to see a Scottish topic mod, when we are able to reserve clans for the scottish Jacobites can people who want to reserve there family clan get first dibs ( IE can I reserve the MaClean clan cause it's my family clan and get first dibs?)
Yes but you have to prove it ;) Send me your driver's license,ID of any sort , credit card perhaps LOL haha  :P (Just kidding of course)
Stunned Lime - famous quadruple poster and now credit fraud mastermind! ;) Btw post your numbers up for our saturday linebattle! :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 16, 2013, 09:39:36 am
Awesome mod man, it's good to see a Scottish topic mod, when we are able to reserve clans for the scottish Jacobites can people who want to reserve there family clan get first dibs ( IE can I reserve the MaClean clan cause it's my family clan and get first dibs?)

There will be an announcement on both this forum and on our website as to when you can reserve regiments/clans.

http://the-jacobite-rising.enjin.com/
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Scorpia on January 16, 2013, 11:34:35 am
Can I ask, what clans will be a unit for the Jacobites? Plus, is there going to be any clan replacing the 42nd, if so you should add Macleod, they brought 500 men to King George, and fought many Jacobite clans, and razed up villages belonging to clans while they were in Culloden.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 16, 2013, 11:57:16 am
Can I ask, what clans will be a unit for the Jacobites? Plus, is there going to be any clan replacing the 42nd, if so you should add Macleod, they brought 500 men to King George, and fought many Jacobite clans, and razed up villages belonging to clans while they were in Culloden.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwispa.it%2Fwp-content%2Fuploads%2F2011%2F08%2Fsecret.jpg&hash=3dde763b1feaef121f40dc5c938c68a4cf4510fb)
Closer too the Release we will inform you of all classes/items  ;D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Wolfy on January 16, 2013, 12:03:47 pm
Can I ask, what clans will be a unit for the Jacobites? Plus, is there going to be any clan replacing the 42nd, if so you should add Macleod, they brought 500 men to King George, and fought many Jacobite clans, and razed up villages belonging to clans while they were in Culloden.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwispa.it%2Fwp-content%2Fuploads%2F2011%2F08%2Fsecret.jpg&hash=3dde763b1feaef121f40dc5c938c68a4cf4510fb)
Closer too the Release we will inform you of all classes/items  ;D
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F001%2F384%2FAtrapitis.gif&hash=2e27c009c8b7f45c677b4066b780f484fb034197)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 16, 2013, 12:19:32 pm
Can I ask, what clans will be a unit for the Jacobites? Plus, is there going to be any clan replacing the 42nd, if so you should add Macleod, they brought 500 men to King George, and fought many Jacobite clans, and razed up villages belonging to clans while they were in Culloden.

We do not want to release that as of yet.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Althalus on January 16, 2013, 06:51:30 pm
Good luck mate. Looking forward to this!
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 16, 2013, 07:06:09 pm
Good luck mate. Looking forward to this!

Still in the rifles?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 16, 2013, 07:12:02 pm
Good luck mate. Looking forward to this!

Still in the rifles?
there is no 90th rifles xD
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 16, 2013, 07:14:58 pm
Good luck mate. Looking forward to this!

Still in the rifles?
there is no 90th rifles xD

D; What happened?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Althalus on January 16, 2013, 07:15:54 pm
Good luck mate. Looking forward to this!

Still in the rifles?
there is no 90th rifles xD

D; What happened?

Niall didn't have the time to run it. We can hope for more later.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Neon on January 16, 2013, 07:16:54 pm
Shame :/
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 16, 2013, 08:17:46 pm
I was the last detachment leader, I was for a few hours  ;D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 16, 2013, 08:20:34 pm
I dont know if yous would be allowed but i think yous should use this song in the game

https://www.youtube.com/watch?v=6L7fDk-aZlU

https://www.youtube.com/watch?v=YEDy3vEX8Ms
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: BSM 'Shut up' Williams on January 16, 2013, 09:16:54 pm
Will this mod contain RedCoats and Rifle's?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 17, 2013, 09:39:45 am
Will this mod contain RedCoats and Rifle's?

You'll find out, just stay active on these forums ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Van_Hulstein on January 17, 2013, 04:58:32 pm
What about the Dutch units, of course me as a Dutchmen, I would like to know  ;)
Seriously I know nothing about this conflict.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 17, 2013, 05:07:58 pm
What about the Dutch units, of course me as a Dutchmen, I would like to know  ;)
Seriously I know nothing about this conflict.

What would you like to know?  Of course we do not want to release too much as of yet.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 17, 2013, 06:08:53 pm
Will this mod contain RedCoats and Rifle's?
I don't think rifles were around at this time
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Youp on January 17, 2013, 06:35:55 pm
Looks really good :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: BSM 'Shut up' Williams on January 17, 2013, 06:54:51 pm
Will this mod contain RedCoats and Rifle's?

You'll find out, just stay active on these forums ;)

Okay Thank's will do.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Ronan6793 on January 17, 2013, 11:58:50 pm
Im Seriously wanting this Mod to come out so I can lay as a Scottish Jacobite :3
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 18, 2013, 03:09:19 am
I tae play as ma family clan, they fought in many battles with the Jacobites (says wiki) :p
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 18, 2013, 10:47:07 am
I tae play as ma family clan, they fought in many battles with the Jacobites (says wiki) :p
I don't follow...
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Scorpia on January 18, 2013, 11:17:22 am
I tae play as ma family clan, they fought in many battles with the Jacobites (says wiki) :p
What clan is it? There is lots of clans with the same name, but are no way related.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Wolfy on January 18, 2013, 11:27:48 am
He is Maclean :? i think(now i have the roth of a angrey scotsman  ::) )
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 18, 2013, 05:01:34 pm
He is Maclean :? i think(now i have the roth of a angrey scotsman  ::) )

Aye I'm a Maclean , Will there be unit selections like NW? to fight as different clans? 
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Van_Hulstein on January 18, 2013, 06:05:08 pm
@BadHighlander
Some nice information about the Dutch in the Jacobite War :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 18, 2013, 07:42:03 pm
He is Maclean :? i think(now i have the roth of a angrey scotsman  ::) )

Aye I'm a Maclean , Will there be unit selections like NW? to fight as different clans?

If you look up i have been asked this a few times, and not yet wanting to release too much information.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 18, 2013, 07:42:49 pm
@BadHighlander
Some nice information about the Dutch in the Jacobite War :)

Sorry what?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Reeves on January 18, 2013, 10:46:43 pm
hope all goes well and good luck with this.   ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Xeroth on January 18, 2013, 11:13:24 pm
Lookin' swag.  :-*
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Ronan6793 on January 18, 2013, 11:49:00 pm
Hey Guys I made a Signature for you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FJacobite_zpsbfcd6a5d.png&hash=d0bc09962bdb7de3e4ceb00e9ff728a310543cc7)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 19, 2013, 05:43:11 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Ffne1qg.png&hash=671f0470d6c9b461146591097e43e735051321a6)   
Code
[IMG]http://i45.tinypic.com/fne1qg.png[/img]  


Ive made a Little bad Sig anol

Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 20, 2013, 02:05:48 am
can there be a button that can remove the kilts so we can do a true highland chrage?
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bluehawk on January 20, 2013, 02:21:41 am
It can replace the surrender animation. And then the audio will change from "I surrender" to "Feast yer eyes!"
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Stubbs on January 20, 2013, 05:00:26 am
It can replace the surrender animation. And then the audio will change from "I surrender" to "Feast yer eyes!"

Yes. Do this, please.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 20, 2013, 11:41:32 am
yes! I actually said something similar earlier

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F902111267560258599%2F55BC44873498E9F18600F2DE55A0ECC2B6CE5FAF%2F512x288.resizedimage&hash=d1dfff2d5a492ead1fc2cd7e498dddaf609c38fe)
add abit more "stuff" if you know what I mean  ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Rejestone on January 20, 2013, 12:20:21 pm
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 20, 2013, 12:31:40 pm
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Rejestone on January 20, 2013, 12:38:46 pm
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Yeah that one.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Scorpia on January 20, 2013, 10:29:02 pm
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Yeah that one.
I know this sounds stupid, but that sounds a bit offensive, I mean. Everyone thinks Scots are Bagpiping, Haggis eating, kilt wearing, Ginger hair, dancing, barbaric nutters  ::) Besides, that would we silly having, and a waste of time I think.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: DarthTaco on January 21, 2013, 12:32:40 am
Looking quite goodly, I love me some Scottish rebels!
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Rejestone on January 21, 2013, 08:36:05 am
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Yeah that one.
I know this sounds stupid, but that sounds a bit offensive, I mean. Everyone thinks Scots are Bagpiping, Haggis eating, kilt wearing, Ginger hair, dancing, barbaric nutters  ::) Besides, that would we silly having, and a waste of time I think.
I have a Scottish friend, ingame he has that braveheart face...
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Scorpia on January 21, 2013, 04:41:53 pm
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Yeah that one.
I know this sounds stupid, but that sounds a bit offensive, I mean. Everyone thinks Scots are Bagpiping, Haggis eating, kilt wearing, Ginger hair, dancing, barbaric nutters  ::) Besides, that would we silly having, and a waste of time I think.
I have a Scottish friend, ingame he has that braveheart face...
Well, he might like the movie, I personally dislike Braveheart. It's incredibly inaccurate and they make William Wallace some Scottish hero. Which he wasn't really.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: pod455 on January 21, 2013, 06:51:24 pm
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Yeah that one.
I know this sounds stupid, but that sounds a bit offensive, I mean. Everyone thinks Scots are Bagpiping, Haggis eating, kilt wearing, Ginger hair, dancing, barbaric nutters  ::) Besides, that would we silly having, and a waste of time I think.
dont worry, we Irish always get called little leprechauns and ginger and stuff. So your not alone with sterotypes  ::)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 22, 2013, 08:59:45 am
Hey Guys I made a Signature for you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FJacobite_zpsbfcd6a5d.png&hash=d0bc09962bdb7de3e4ceb00e9ff728a310543cc7)

Nice, looking good :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Rejestone on January 22, 2013, 09:08:03 am
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Yeah that one.
I know this sounds stupid, but that sounds a bit offensive, I mean. Everyone thinks Scots are Bagpiping, Haggis eating, kilt wearing, Ginger hair, dancing, barbaric nutters  ::) Besides, that would we silly having, and a waste of time I think.
dont worry, we Irish always get called little leprechauns and ginger and stuff. So your not alone with sterotypes  ::)
Sadly i've met some people who think we actually ride Kangaroos...
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on January 22, 2013, 09:13:27 am
For anyone whose played ArmA II, theres a face thats blue and white (Scottish face) and i reckon it'd be awesome if you could have painted faces in this.
thats actually from the movie braveheart
Yeah that one.
I know this sounds stupid, but that sounds a bit offensive, I mean. Everyone thinks Scots are Bagpiping, Haggis eating, kilt wearing, Ginger hair, dancing, barbaric nutters  ::) Besides, that would we silly having, and a waste of time I think.
dont worry, we Irish always get called little leprechauns and ginger and stuff. So your not alone with sterotypes  ::)
Sadly i've met some people who think we actually ride Kangaroos...
Wow some people are so silly, everyone knows you just use them to pull your chariots! ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Connzcdf on January 22, 2013, 09:19:25 am
Can we please remain on-topic? This is just turning to a stereotype contest.

Also any updates at all? Looking forward to it!
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 22, 2013, 02:38:35 pm
Can we please remain on-topic? This is just turning to a stereotype contest.

Also any updates at all? Looking forward to it!
Officially Secret stuff is happening, expect fun ^^
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 22, 2013, 10:41:59 pm
Everybody Welcome Althalus to the team.
He's now an official apprentice coder (although im starting to think he's better then me  :P)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 22, 2013, 10:56:43 pm
WELCOME!!!!!!!!!!
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 23, 2013, 01:41:13 am
Hey Guys I made a Signature for you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FJacobite_zpsbfcd6a5d.png&hash=d0bc09962bdb7de3e4ceb00e9ff728a310543cc7)

Nice, looking good :)

What about my sig? :(
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on January 23, 2013, 08:43:48 am
Hey Guys I made a Signature for you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FJacobite_zpsbfcd6a5d.png&hash=d0bc09962bdb7de3e4ceb00e9ff728a310543cc7)

Nice, looking good :)

What about my sig? :(

I will add it to the list when i get home :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: FAULTYscotsman on January 23, 2013, 12:27:51 pm
Hey Guys I made a Signature for you
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FJacobite_zpsbfcd6a5d.png&hash=d0bc09962bdb7de3e4ceb00e9ff728a310543cc7)

Nice, looking good :)

What about my sig? :(

I will add it to the list when i get home :)

Yay! :p
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Althalus on January 24, 2013, 04:38:04 pm
Everybody Welcome Althalus to the team.
He's now an official apprentice coder (although im starting to think he's better then me  :P)

You better believe it.....
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on January 29, 2013, 03:17:26 pm
bump. (it's still alive and being worked on)  ;D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on January 29, 2013, 03:50:47 pm
bump. (it's still alive and being worked on)  ;D
Good to know! :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on February 01, 2013, 01:00:51 pm
Working on the voiceing for the jacobites this weekend. :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on February 01, 2013, 02:50:33 pm
Working on the voiceing for the jacobites this weekend. :)
Need me to put on a very bad Scottish accent and help you out with some of the voices?  ;)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Emperor Napoleon on February 01, 2013, 04:22:51 pm
Working on the voiceing for the jacobites this weekend. :)
Need me to put on a very bad Scottish accent and help you out with some of the voices?  ;)
At least you can do a Scottish accent, be it bad.
I cant even do a Dublin accent, and I was born there :p
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Flopz on February 01, 2013, 05:33:54 pm
Quote
What Factions are being added?For now, Great Britain, Verenigde Provinciën(Dutch Republic),Irish Jacobites, Scottish Jacobites

Please add the Royaume de France !  :D

Anyway, good work and good luck !
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on February 02, 2013, 09:19:21 am
Working on the voiceing for the jacobites this weekend. :)
Need me to put on a very bad Scottish accent and help you out with some of the voices?  ;)
At least you can do a Scottish accent, be it bad.
I cant even do a Dublin accent, and I was born there :p

Sure give it a go and send it my way :P
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on February 02, 2013, 12:04:58 pm
Working on the voiceing for the jacobites this weekend. :)
Need me to put on a very bad Scottish accent and help you out with some of the voices?  ;)
At least you can do a Scottish accent, be it bad.
I cant even do a Dublin accent, and I was born there :p

Sure give it a go and send it my way :P
Well if you write a script of the kind of things you want i`m sure some of our Scottish members will gladly oblige you! Just make a list and post it up and i`ll get the guys on it tonight! :D
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Viktor 90th on February 03, 2013, 06:01:22 am
Hello Ladies and Gentlemen Supporters of this modification!. We Require two things from the public.

Voice acting
Script: WIP
Spoiler
Scottish Jacobites
  • For Bonnie Prince Charlie - Scottish Accent  Requested.
  • Life or Death - Scottish Accent Requested.
[close]

Banners
This Requires a little less explanation, make a banner and submit it to this thread (i am talking about ingame banners, i am sure there is a tutorial somewhere)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on February 03, 2013, 10:49:42 am
I have idea's for banners though im horrible are making that stuff
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on February 03, 2013, 11:13:32 am
Between googling and actual time spent in photoshop these took me about 2 minutes each. If you like them I can make more which I'll invest more time into, these were just a couple of quickies. Not yet made for game but I've found the tutorial so if you want me to make you your banners then just ask.


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F9950%2Fmackay.png&hash=ed4c561f516d46c6b89d2dbd368d0534cef787d5)
Mackay. Poster effect on crest only.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F1236%2Fstewarto.png&hash=75852076c7e09c1ea294bc54307d175218985574)
Stewart. Poster effect on crest and tartan.

I fiddled with the brightness of the second and the vibrancy of the first. Both crest have reduced opacity.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on February 03, 2013, 12:26:22 pm
I found this photo, since I am related to the Graham of Montrose. Its his sword and his arms
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs7.postimage.org%2F7kuj9az22%2FArms_of_Montrose.jpg&hash=4378ec38413900cbb345f114043c6ecaacb1063f)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on February 03, 2013, 12:26:53 pm
Spoiler
Between googling and actual time spent in photoshop these took me about 2 minutes each. If you like them I can make more which I'll invest more time into, these were just a couple of quickies. Not yet made for game but I've found the tutorial so if you want me to make you your banners then just ask.


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F9950%2Fmackay.png&hash=ed4c561f516d46c6b89d2dbd368d0534cef787d5)
Mackay. Poster effect on crest only.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F1236%2Fstewarto.png&hash=75852076c7e09c1ea294bc54307d175218985574)
Stewart. Poster effect on crest and tartan.

I fiddled with the brightness of the second and the vibrancy of the first. Both crest have reduced opacity.
[close]
Nice, I'l PM you the sheets for Ingame banners, (infact i'l post it here too)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjacobites_banners_zpsf5ac7c29.png&hash=d4c4a0cb5b945fb3b3ed567708388b58588b0e68)
[close]
Edit- Updated. Anyway, this is open for any banners. So i urge anyone with a creative, or the know-how to give it a go :P
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on February 03, 2013, 12:33:15 pm
Thanks Vik.
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Bad_Highlander on February 03, 2013, 02:05:06 pm
Hello Ladies and Gentlemen Supporters of this modification!. We Require two things from the public.

Voice acting
Script: WIP
Spoiler
Scottish Jacobites
  • For Bonnie Prince Charlie - Scottish Accent  Requested.
  • Life or Death - Scottish Accent Requested.
[close]

Banners
This Requires a little less explanation, make a banner and submit it to this thread (i am talking about ingame banners, i am sure there is a tutorial somewhere)

Also add in "Sons of the hounds, come ere and get flesh!"
Was a very common Jacobite war-cry

I may also be right in saying the Gaelic translation for it is - "Chlanna nan con thigibh a so's gheib sibh feail"
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 03, 2013, 02:05:27 pm
Between googling and actual time spent in photoshop these took me about 2 minutes each. If you like them I can make more which I'll invest more time into, these were just a couple of quickies. Not yet made for game but I've found the tutorial so if you want me to make you your banners then just ask.


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F9950%2Fmackay.png&hash=ed4c561f516d46c6b89d2dbd368d0534cef787d5)
Mackay. Poster effect on crest only.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F1236%2Fstewarto.png&hash=75852076c7e09c1ea294bc54307d175218985574)
Stewart. Poster effect on crest and tartan.

I fiddled with the brightness of the second and the vibrancy of the first. Both crest have reduced opacity.

Very nice :)
Title: Re: The Jacobite's Rising#First Alpha Screens Pg6/Melee changes Pg7
Post by: Cenkris on February 03, 2013, 02:41:46 pm
Hello Ladies and Gentlemen Supporters of this modification!. We Require two things from the public.

Voice acting
Script: WIP
Spoiler
Scottish Jacobites
  • For Bonnie Prince Charlie - Scottish Accent  Requested.
  • Life or Death - Scottish Accent Requested.
[close]

Banners
This Requires a little less explanation, make a banner and submit it to this thread (i am talking about ingame banners, i am sure there is a tutorial somewhere)

Also add in "Sons of the hounds, come ere and get flesh!"
Was a very common Jacobite war-cry

I may also be right in saying the Gaelic translation for it is - "Chlanna nan con thigibh a so's gheib sibh feail"
Get your script worked on so i can laugh my arse off with our Scottish guys doing some voice acting! Makes a bit of variety from our usual karaoke! :D
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on February 03, 2013, 02:58:54 pm
Done about 15 clan banners. Used this site as my reference.http://www.greatscottishclans.com/clans.php (http://www.greatscottishclans.com/clans.php)

First row is (after French flag ,left to right) is Mackay followed by Stewart.
Second row is Grant ,Cameron, Armstrong, Campbell, Douglas, Fraser and ending with Gordon.
Third row is Kennedy, Macdonald,Macgregor, Macintyre, Maclean, Macleod and ending with Murray.

I might have gotten that order mixed up but that is purely off the top of my head trying to remember which is which :)

Other clans I might do banners for are Mackenzie,Mackintosh, Macneil, Macpherson and Robertson.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F654%2Fjacobiteclans.png&hash=7fc7e983d3b3f292e4d6917da46791d7d128511f)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Cenkris on February 03, 2013, 04:10:57 pm
Done about 15 clan banners. Used this site as my reference.http://www.greatscottishclans.com/clans.php (http://www.greatscottishclans.com/clans.php)

First row is (after French flag ,left to right) is Mackay followed by Stewart.
Second row is Grant ,Cameron, Armstrong, Campbell, Douglas, Fraser and ending with Gordon.
Third row is Kennedy, Macdonald,Macgregor, Macintyre, Maclean, Macleod and ending with Murray.

I might have gotten that order mixed up but that is purely off the top of my head trying to remember which is which :)

Other clans I might do banners for are Mackenzie,Mackintosh, Macneil, Macpherson and Robertson.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F654%2Fjacobiteclans.png&hash=7fc7e983d3b3f292e4d6917da46791d7d128511f)
[close]
And where my good sir are the MacCenkrises? ;)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 03, 2013, 04:45:49 pm
Done about 15 clan banners. Used this site as my reference.http://www.greatscottishclans.com/clans.php (http://www.greatscottishclans.com/clans.php)

First row is (after French flag ,left to right) is Mackay followed by Stewart.
Second row is Grant ,Cameron, Armstrong, Campbell, Douglas, Fraser and ending with Gordon.
Third row is Kennedy, Macdonald,Macgregor, Macintyre, Maclean, Macleod and ending with Murray.

I might have gotten that order mixed up but that is purely off the top of my head trying to remember which is which :)

Other clans I might do banners for are Mackenzie,Mackintosh, Macneil, Macpherson and Robertson.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F654%2Fjacobiteclans.png&hash=7fc7e983d3b3f292e4d6917da46791d7d128511f)
[close]
Thats great! But where is MacFie?!!? :P
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: HWM_Sharpe on February 03, 2013, 11:41:25 pm
If I may request a clan banner and crest thing how about the Duncans. They fought with James Graham in the First Jacobite rebellion and after they lost they went to Ireland. The Duncans were part of his guard when he went to the lords convention. Granted these guys are my ancestors its just something I would like to see added. :)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 04, 2013, 01:46:33 pm
Working on skins and banners for the Irish right now, once they're done we'll have 2 (3 counting the brits) factions done.
Fun!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Van_Hulstein on February 04, 2013, 03:45:35 pm
What are the Dutch banners going to be?
Also what Voice acting?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on February 04, 2013, 09:54:46 pm
What about the grahams?  :P
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: FAULTYscotsman on February 06, 2013, 12:07:31 am
Yes!!!!!! The Maclean's wil kick ass!!!!!!!! When can we reserve clans?! Plus I'm fae Glasgow so can I have a shot at voice acting???
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 06, 2013, 01:28:43 am
Right i have updated the signatures on the first page including the fan made ones. (Sorry its been a while, been AFK for a couple of weeks xD)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bluehawk on February 06, 2013, 01:59:36 am
How many of you are reserving clann and sept names based on their performance in the Risings, and how many of you just share a surname with them?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: TheBoberton on February 06, 2013, 02:24:35 am
How many of you are reserving clann and sept names based on their performance in the Risings, and how many of you just share a surname with them?

I'll be reserving a clan based solely on their exploits during the wars. (And I might be a bit partial to one of their well known songs as well..)

Entirely unrelated to the above
Here's the other signature I made, if you want to put it with the rest, Highlander.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx325%2F1st_Rgt_CSjt_Thomas%2FJacobitesRising_zps65cfde37.png&hash=6d38b357a744fe72efb54f309f9f35042ebb6306)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: HWMHall on February 06, 2013, 03:49:00 am
And I will be reserving a group named after a leader of the first rising  8) Can't wait for this mod.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: FAULTYscotsman on February 06, 2013, 09:38:10 pm
How many of you are reserving clann and sept names based on their performance in the Risings, and how many of you just share a surname with them?

I'll be reserving the Macleans cause im in that Scottish clan,
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Van_Hulstein on February 06, 2013, 10:02:17 pm
I will be happy to kill scots, english and irish as a dutchmen  8)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: CHARLES111MAC on February 06, 2013, 10:32:59 pm
Will there be A clan / unit reservations thread if need be i will make it ?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 06, 2013, 11:13:32 pm
Will there be A clan / unit reservations thread if need be i will make it ?

There will be a Regiment/Clan list eventually (Closer to the first Alpha release) But thank you we already have it organised.  There will be an announcement as to when it will be uploaded.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Emperor Napoleon on February 07, 2013, 02:34:16 pm
When is this planned to be released?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on February 07, 2013, 02:49:59 pm
When is this planned to be released?
The modding team is doing it's best to make results quickly, However we are only human   ;D
So sadly we cannot say at this time.  :-X
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on February 07, 2013, 11:09:07 pm
How many of you are reserving clann and sept names based on their performance in the Risings, and how many of you just share a surname with them?
I actually share a surname with the man that raised the 90th!  ;D
Though I am not blood related to him, I am blood related to the graham of montrose
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on February 08, 2013, 11:39:55 pm
[youtube]http://www.youtube.com/watch?v=NlqoDXxujK8&list=LL5S6YHQLjpe-aRvzuGTNbog[/youtube]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on February 13, 2013, 03:52:53 pm
We have had a breakthrough in Research, meaning we can work just a little bit faster  ;D
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 13, 2013, 06:50:58 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F5vuh6q.png&hash=a2d8bde22dbac15be186a8d92a925a42b4dffc8e)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 18, 2013, 05:16:46 pm
Any takers? ..
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Willhelm on February 18, 2013, 05:24:32 pm
Can you put that image in a spoiler please
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Cenkris on February 18, 2013, 05:25:18 pm
Any takers? ..
I`ll put up a link in our TS and see if anyone wants to do it!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 18, 2013, 06:59:23 pm
Can you put that image in a spoiler please
Yes meant to do it in the first place :P
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 18, 2013, 07:15:32 pm
Any takers? ..
I`ll put up a link in our TS and see if anyone wants to do it!
That will be great mate cheers!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 18, 2013, 07:27:43 pm
James were all those clans in the Jacobite war? Btw the Macleod tartan is wrong, that Macleod weren't around at that time, they had another tartan which is yellow tartan, not to be confused with Macleod of Harris whom has a blue flyde instead of yellow, that red thing I do know reconize. But the Macleod of harris has no part in the Jacobite.


The most known one is to the left. The right is Macleod of Harris also the hunting tartan
Spoiler
http://uk.images.search.yahoo.com/images/view;_ylt=A0PDoXwUbyJR_lYAY1BNBQx.;_ylu=X3oDMTBlMTQ4cGxyBHNlYwNzcgRzbGsDaW1n?back=http%3A%2F%2Fuk.images.search.yahoo.com%2Fsearch%2Fimages%3F_adv_prop%3Dimage%26va%3DMacleod%2Bclan%2Btartan%26fr%3Dipad%26tab%3Dorganic%26ri%3D2&w=180&h=180&imgurl=upload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fb%2Fb5%2FMacLeod_tartan_%2528Vestiarium_Scoticum%2529.png%2F180px-MacLeod_tartan_%2528Vestiarium_Scoticum%2529.png&rurl=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FClan_MacLeod&size=12.8+KB&name=%3Cb%3EMacLeod+tartan+%3C%2Fb%3E%28Vestiarium+Scoticum%29.png&p=Macleod+clan+tartan&oid=9ced8a41a05f70171301069100ddddc6&fr2=&fr=ipad&tt=%253Cb%253EMacLeod%2Btartan%2B%253C%252Fb%253E%2528Vestiarium%2BScoticum%2529.png&b=0&ni=96&no=2&ts=&tab=organic&sigr=119f96s5g&sigb=13f1l4jpn&sigi=14h8tim15&.crumb=2LXUFSQiNKm
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 18, 2013, 07:33:05 pm
James were all those clans in the Jacobite war? Btw the Macleod tartan is wrong, that Macleod weren't around at that time, they had another tartan which is yellow tartan, not to be confused with Macleod of Harris whom has a blue flyde instead of yellow, that red thing I do know reconize. But the Macleod of harris has no part in the Jacobite.

Blah blah bah

Couldn't modify my post but there is two crest one with a sun and one with a bull the bull is the correct one and most known and used one. Sorry for large links damn iPad doesn't allow me to uploadimages.
Spoiler
http://www.scotclans.com/img/scottish_clans/macleod/crest_big.gif
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on February 18, 2013, 08:49:10 pm
Oh well.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: MaHuD on February 21, 2013, 02:44:59 pm
Mentioned something about voice acting on the shoutbox.
I don't mind to record some for the Dutch. Though I can generally speaking only record once a week.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 21, 2013, 02:51:30 pm
Well just do it when you can :) Add my steam (its above on the application) and let me know when you have it ready.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Van_Hulstein on February 21, 2013, 10:13:47 pm
How do you actually make voice commands, what progams do you use?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 21, 2013, 11:12:47 pm
How do you mean?  The voices just need to be recorded and we will put them into the game.  An easy and free software to download is Audacity - great for recording voiced. You can also use any other sound software that can record.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: 4th Hawkens on February 25, 2013, 07:45:43 am
This mod looks fun and interesting.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 25, 2013, 02:54:00 pm
Just because I feel like it, here's an update on what I've been working on as of now.

Irish Troops - Names have been finished, items are fine. All units (Other than light infantry) will have a choice between a musket and a pike.
Textures are still in the works, but it shouldn't be long before they're done - basically make one and the rest are simply a change to the colour of the sleeves.
Items - Pikes were added. Hurls are still up in the air - I'm personally for them for the armed peasants, but Viktor doesn't believe that they're a weapon. Silly Viktor, I'll visit him with a hurl some day soon. Bottles have been changed to whiskey and the kill icon for the bottle melee was changed by Viktor, you'll see to what in the release.

Voice acting is still required for the Irish. I haven't done up a script yet, but I'll most likely just mix it between myself and a few of my friends - Irl friends! I actually have those now!

And that's what I've been working on up to now. I'll give you more updates as they come!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on February 25, 2013, 05:46:37 pm
A hurl? Like as in a Hurley?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 25, 2013, 07:05:53 pm
A hurl? Like as in a Hurley?

Exactly. And Viktor thinks it's not a weapon in an Irishman's hands.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on February 25, 2013, 11:08:11 pm
A hurl? Like as in a Hurley?

Exactly. And Viktor thinks it's not a weapon in an Irishman's hands.
A hurley is a damn fine weapon in the hands of an irish man! I broke my hand playing hurling because I got a "soft" wack by a hurley.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.postimage.org%2Fr7dn8rvpt%2FSave_the_hurleys.jpg&hash=7907c91e5cfec8ec9ea4083fca3f2abcd861df2a)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 26, 2013, 08:10:51 pm
A hurl? Like as in a Hurley?

Exactly. And Viktor thinks it's not a weapon in an Irishman's hands.
A hurley is a damn fine weapon in the hands of an irish man! I broke my hand playing hurling because I got a "soft" wack by a hurley.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.postimage.org%2Fr7dn8rvpt%2FSave_the_hurleys.jpg&hash=7907c91e5cfec8ec9ea4083fca3f2abcd861df2a)
[close]

#Savethehurl is now trending on twitter.
Well, not really 'cos twitter is SHIT.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on February 26, 2013, 09:10:17 pm
Sorry I haven't given any feedback about the latest beta Highlander,internet has been awfully slow so download has been giving me trouble.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on February 27, 2013, 09:39:06 am
Sorry I haven't given any feedback about the latest beta Highlander,internet has been awfully slow so download has been giving me trouble.

"Latest Alpha" ;)  Don't worry about it.  Hopefully will have the next one soon. ;)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on February 27, 2013, 10:21:17 pm
Oh lordly, I'm dieing for this mod  :P
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 03:01:12 pm
Required War Cries! (WIP)

**NOTE - If you have any more period war cries that should be added, PM me.

Scotland
Spoiler
Saoghal no Bás(Life or death)
Chlanna nan con thigibh a so's gheibh sibh feoil(Sons of the hounds...)
Póg mo Thón
For Prince Charlie!
[close]

Ireland
Spoiler
Érin go brágh!
Póg mo Thóin!

[close]

Great Britain
Spoiler
For crown and country!

[close]

France
Spoiler
Vive le roi!
[close]

Verenigde Provinciën(Dutch Republic)
Spoiler
Oranje boven!
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 28, 2013, 06:03:34 pm
Too bad I don't have a mic, my mother has a bad Scottish Accent, but she speaks Gaelic and so does my Grand father and when they speak Gaelic it sounds better. 
If only my Grand father was at my aunties house, my cousin could record him saying a few war cries  or something in Gaelic and send it to you. He doesn't sound old when he speaks Gaelic.

I have a suggestion for the Scottish war cries, I know it sounds stupid but a lot of folk in Glasgow say it, and believe it or not, it was used back when Scotland fought the English. In Scottish Gàidhlig "Pog mo thón" in English it translate to "Kiss my arse"
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on February 28, 2013, 06:43:31 pm
I have a suggestion for the Scottish war cries, I know it sounds stupid but a lot of folk in Glasgow say it, and believe it or not, it was used back when Scotland fought the English. In Scottish Gàidhlig "Pog mo thón" in English it translate to "Kiss my arse"
I'll hit Althalus with a Hurley untill he adds it to the list..
And we'd be glad for any effort you make  ;D

Thank you to everyone for your support thus far!.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 06:52:20 pm
Too bad I don't have a mic, my mother has a bad Scottish Accent, but she speaks Gaelic and so does my Grand father and when they speak Gaelic it sounds better. 
If only my Grand father was at my aunties house, my cousin could record him saying a few war cries  or something in Gaelic and send it to you. He doesn't sound old when he speaks Gaelic.

I have a suggestion for the Scottish war cries, I know it sounds stupid but a lot of folk in Glasgow say it, and believe it or not, it was used back when Scotland fought the English. In Scottish Gàidhlig "Pog mo thón" in English it translate to "Kiss my arse"

I was gonna use Póg mo Thón for the Irish, but I guess the scots can share it...
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on February 28, 2013, 07:17:42 pm
Quote
Póg mo Thóin!
Póg mo Thón!
Best war cry ever
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Duuring on February 28, 2013, 07:21:18 pm
Well, for the French ones...How about 'Vive le Roi! (https://www.youtube.com/watch?feature=player_detailpage&v=LpXtwQpYHIU#t=410s)' ?

Dutch ones, 'Oranje boven!' is pretty safe, especially when their leader was a Stadhouder-king.

Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Ronan6793 on February 28, 2013, 07:29:54 pm
How about
Endure fort (Endure with strength)
For Scotland war Cry?
Its from Clan Lindsay
Its more of a motto but hey ho why not
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 08:30:51 pm
Well, for the French ones...How about 'Vive le Roi! (https://www.youtube.com/watch?feature=player_detailpage&v=LpXtwQpYHIU#t=410s)' ?

Dutch ones, 'Oranje boven!' is pretty safe, especially when their leader was a Stadhouder-king.



Added, thanks.

How about
Endure fort (Endure with strength)
For Scotland war Cry?
Its from Clan Lindsay
Its more of a motto but hey ho why not

That would be latin. I'm pretty sure the Jacobites didn't scream in latin.
 
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 28, 2013, 08:31:51 pm
How about
Endure fort (Endure with strength)
For Scotland war Cry?
Its from Clan Lindsay
Its more of a motto but hey ho why not

That would be latin. I'm pretty sure the Jacobites didn't scream in latin.
Actually, south of Scotland spoke Latin, Robert Bruce spoke it, people like William Wallace were born in the area we know as Glasgow, whom spoke Latin.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 08:34:21 pm
How about
Endure fort (Endure with strength)
For Scotland war Cry?
Its from Clan Lindsay
Its more of a motto but hey ho why not

That would be latin. I'm pretty sure the Jacobites didn't scream in latin.
Actually, south of Scotland spoke Latin, Robert Bruce spoke it, people like William Wallace were born in the area we know as Glasgow, whom spoke Latin.

I'm talking about the scottish rebels who were all hyped up about this rebellion. Speaking in latin while hurling insults would not have been a priority, methinks.
And as long as we're talking about good Mr. Wallace, why don't we just add in FREEEEEEDOOOOOOOM!
Viktor said it, not me.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Emperor Napoleon on February 28, 2013, 08:41:14 pm
If you guys need an Irish voice actor, I am here! I am also fluent in Gaelic, so I can translate...
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 08:42:43 pm
If you guys need an Irish voice actor, I am here! I am also fluent in Gaelic, so I can translate...

Scottish Gaelic or Irish? I'm fluent in Irish myself, so that's covered. Also, I might take you up on the offer, my friends might not cut it.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Emperor Napoleon on February 28, 2013, 08:52:08 pm
Irish Gaelic

Like: Dhún mé an doras (Dont be shocked, I have much better than that!)

Edit: I have also noticed you guys have made some minor gramatical mistakes with the Irish, maybe I could be a help on the landguage side of things, or even on the Irish researcher side... ANyway, my services are ready for you! I can also make banners and sigs, but you dont need that.

If your going to do it, do it well!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 09:10:27 pm
Irish Gaelic

Like: Dhún mé an doras (Dont be shocked, I have much better than that!)

Edit: I have also noticed you guys have made some minor gramatical mistakes with the Irish, maybe I could be a help on the landguage side of things, or even on the Irish researcher side... ANyway, my services are ready for you! I can also make banners and sigs, but you dont need that.

If your going to do it, do it well!

Bear in mind that we'll be using Sean-Ghaeilge here. Trust me, if there are any grammatical mistakes I know about them :) Being in an all Irish secondary school and all that. But thanks for the offer.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 28, 2013, 09:13:23 pm
How about
Endure fort (Endure with strength)
For Scotland war Cry?
Its from Clan Lindsay
Its more of a motto but hey ho why not

That would be latin. I'm pretty sure the Jacobites didn't scream in latin.
Actually, south of Scotland spoke Latin, Robert Bruce spoke it, people like William Wallace were born in the area we know as Glasgow, whom spoke Latin.

I'm talking about the scottish rebels who were all hyped up about this rebellion. Speaking in latin while hurling insults would not have been a priority, methinks.
And as long as we're talking about good Mr. Wallace, why don't we just add in FREEEEEEDOOOOOOOM!
Viktor said it, not me.
I ain't one of those Scottish guy who worships Wallace, I actually have no respect for him, it was Robert Bruce who made a difference. I don't like folk who shout that while charging into battle, annoys me.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 09:22:40 pm
Spoiler
How about
Endure fort (Endure with strength)
For Scotland war Cry?
Its from Clan Lindsay
Its more of a motto but hey ho why not

That would be latin. I'm pretty sure the Jacobites didn't scream in latin.
Actually, south of Scotland spoke Latin, Robert Bruce spoke it, people like William Wallace were born in the area we know as Glasgow, whom spoke Latin.

I'm talking about the scottish rebels who were all hyped up about this rebellion. Speaking in latin while hurling insults would not have been a priority, methinks.
And as long as we're talking about good Mr. Wallace, why don't we just add in FREEEEEEDOOOOOOOM!
Viktor said it, not me.
I ain't one of those Scottish guy who worships Wallace, I actually have no respect for him, it was Robert Bruce who made a difference. I don't like folk who shout that while charging into battle, annoys me.
[close]

Yeah, it was a joke, don't worry. We're not actually slotting that in there.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Wismar on February 28, 2013, 09:43:44 pm
Any new pics or vids on the mod?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on February 28, 2013, 09:46:54 pm
Any new pics or vids on the mod?

Just what's on the front page and page 7 right now. We're holding off until we're nearly finished for more.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on February 28, 2013, 09:56:52 pm
So when is this post to be out, the beta, and will it come with a updater?  :-\
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on February 28, 2013, 10:10:12 pm
So when is this post to be out, the beta, and will it come with a updater?  :-\
Officially no set release date. As the modders involved have varied lifestyles, and cannot be pinned down.
As for the updater. Not currently, If we release a patch it will be a downloadable updater, (small installer) with each individual patch, and bug fix.

However, in the first release hopefully there will be no bugs!. As we are testing extensively as we progress.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 28, 2013, 10:11:41 pm
I cannot remember if I already said this, but I'd love to be a beta tester or something. Been following the mod for ages and I hope it goes far.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Emperor Napoleon on February 28, 2013, 10:19:45 pm
Irish Gaelic

Like: Dhún mé an doras (Dont be shocked, I have much better than that!)

Edit: I have also noticed you guys have made some minor gramatical mistakes with the Irish, maybe I could be a help on the landguage side of things, or even on the Irish researcher side... ANyway, my services are ready for you! I can also make banners and sigs, but you dont need that.

If your going to do it, do it well!
Well, good luck then. Give me a pm when you need a recording

Bear in mind that we'll be using Sean-Ghaeilge here. Trust me, if there are any grammatical mistakes I know about them :) Being in an all Irish secondary school and all that. But thanks for the offer.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Van_Hulstein on February 28, 2013, 10:30:04 pm
For the dutch 'Hoezee, Hoezee!,  'Voor volk en vaderland!'.
They spoke old Dutch back than so it most have been different anyway
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 28, 2013, 10:44:09 pm
How is people supposed to put them in if they don't know what they mean :D
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Van_Hulstein on February 28, 2013, 11:24:00 pm
How is people supposed to put them in if they don't know what they mean :D
'Hoezee, hoezee!' means huzzah, huzzah! And 'Voor volk en vaderland' means For the people and fatherland
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on February 28, 2013, 11:31:29 pm
Kinky.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on March 01, 2013, 12:02:43 am
Kinky.
Perhaps if we get bored when we release, we will turn all the female scottish soldiers to this:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-EAghHIaKUPE%2FTg6O7nCMo3I%2FAAAAAAAAGEo%2FZAA13VcXReA%2Fs1600%2F15.LR%252BMcQueenWidowsAW2006-7Tartan.jpg&hash=c3c8365c1d7d8a3d44eee5f24de6e33cff8b0506)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Ronan6793 on March 01, 2013, 12:10:15 am
Kinky.
Perhaps if we get bored when we release, we will turn all the female scottish soldiers to this:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-EAghHIaKUPE%2FTg6O7nCMo3I%2FAAAAAAAAGEo%2FZAA13VcXReA%2Fs1600%2F15.LR%252BMcQueenWidowsAW2006-7Tartan.jpg&hash=c3c8365c1d7d8a3d44eee5f24de6e33cff8b0506)
100% YES
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Duuring on March 01, 2013, 12:14:18 am
How is people supposed to put them in if they don't know what they mean :D
'Hoezee, hoezee!' means huzzah, huzzah! And 'Voor volk en vaderland' means For the people and fatherland

I doubt they used the second warcry, mainly there was no united fatherland to speak of.

Yeah, I just post to ruin the fun. I'm an evil person. No regrets!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on March 01, 2013, 12:43:21 am
Lol, very funny, I guess  8)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Moldplayer on March 01, 2013, 06:30:59 am
Hey, i am just a little curious on how the unit system is gonna work.... i know the British, Dutch, and French troops would of had organized troops and alike ( i believe they named them after the man in charge correct?) But i am rather curious about the Scottish unit roster.

I know the Scots had some French troops with them at this time, but i am just wondering what other units they will have... i am sorry if i am not making this clear...
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on March 01, 2013, 10:23:18 am
Hey, i am just a little curious on how the unit system is gonna work.... i know the British, Dutch, and French troops would of had organized troops and alike ( i believe they named them after the man in charge correct?) But i am rather curious about the Scottish unit roster.

I know the Scots had some French troops with them at this time, but i am just wondering what other units they will have... i am sorry if i am not making this clear...
As of now the Scottish are all very alike - as none of them really had set roles.  The unis are named after clans and some of the units will have a weapon selection upon spawn. eg. you could spawn with a sword and shield.. or maybe youd like to take a different approach and spawn with a sword and musket? :) its still a work in progress so still much to work on.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on March 01, 2013, 10:32:46 am
Hey, i am just a little curious on how the unit system is gonna work.... i know the British, Dutch, and French troops would of had organized troops and alike ( i believe they named them after the man in charge correct?) But i am rather curious about the Scottish unit roster.

I know the Scots had some French troops with them at this time, but i am just wondering what other units they will have... i am sorry if i am not making this clear...
There was no Britain at this time of the mod. Also I think you need to fix your signature Highlander, the Union Jack is inaccurate, you'll need to get the flag without Scotland and North Ireland in it.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on March 01, 2013, 11:02:59 am
Yeah i know.  We do have the correct flag implamented, just haven't changed my sig yet XD
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 01, 2013, 12:43:11 pm
Hey, i am just a little curious on how the unit system is gonna work.... i know the British, Dutch, and French troops would of had organized troops and alike ( i believe they named them after the man in charge correct?) But i am rather curious about the Scottish unit roster.

I know the Scots had some French troops with them at this time, but i am just wondering what other units they will have... i am sorry if i am not making this clear...
As of now the Scottish are all very alike - as none of them really had set roles.  The unis are named after clans and some of the units will have a weapon selection upon spawn. eg. you could spawn with a sword and shield.. or maybe youd like to take a different approach and spawn with a sword and musket? :) its still a work in progress so still much to work on.

Not quite true, Highlander. The scottish as of now are an assortment of units. Every clan has the average clansman with sword and shield, but there will also be specialised units such as musketeers and Halberdiers.
Somewhat similarly with the Irish, every Regiment (excluding the Light infantry) will have 2 ranker units, 1 musketeer and 1 pikeman. We actually just implemented that last night.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: TheBoberton on March 01, 2013, 01:05:20 pm
I would like to make a note here;

Unfortunately, (Perhaps fortunately for those involved in the war) the romantic view of a highland formation isn't quite correct on their armament. Not every clansman would have been armed with a basket-hilted sword. To do so would have been prohibitively expensive, thus wasn't done;
Generally, only the front ranks of a clan's regiment (The officers and nobles) would have been armed with 'proper' highlander equipment. Most would have been armed with (French) muskets, dirks, and possibly the occasional Lochaber axe. (I'm speaking of the '45 here, the one I've done the most research about.)


Spoiler
I'm just offering some free information, as I'd love to see this be as accurate as possible. (Sans the 'proper' highland charge, as it would make the mod.. uh.. just look it up..)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 01, 2013, 02:03:33 pm
I would like to make a note here;

Unfortunately, (Perhaps fortunately for those involved in the war) the romantic view of a highland formation isn't quite correct on their armament. Not every clansman would have been armed with a basket-hilted sword. To do so would have been prohibitively expensive, thus wasn't done;
Generally, only the front ranks of a clan's regiment (The officers and nobles) would have been armed with 'proper' highlander equipment. Most would have been armed with (French) muskets, dirks, and possibly the occasional Lochaber axe. (I'm speaking of the '45 here, the one I've done the most research about.)


Spoiler
I'm just offering some free information, as I'd love to see this be as accurate as possible. (Sans the 'proper' highland charge, as it would make the mod.. uh.. just look it up..)
[close]

Thanks for the info, we'll keep it in mind. And don't worry, kilts will stay firmly on waists!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on March 01, 2013, 09:34:27 pm
Great  :D
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 02, 2013, 12:18:21 pm
Morning everyone, I bring you some content! Regimental banners for the Irish troops are here!

Walter Borne's Regiment of Foot.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1250.photobucket.com%2Falbums%2Fhh539%2FAlthalus311%2FIrishBanners_2.png&hash=b2c7d972229352d67c0a0973253a4d373b5a6c38)
[close]

Lord Louth's Regiment of Foot.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1250.photobucket.com%2Falbums%2Fhh539%2FAlthalus311%2FIrishBanners_3.png&hash=511dedc99f3dc5785e401080d0d492139c6d109c)
[close]

Hugh Mcmahon's Foot Guards.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1250.photobucket.com%2Falbums%2Fhh539%2FAlthalus311%2FIrishBanners_4.png&hash=24478b788dc9f7349d062f709c729205e29fd71c)
[close]

Name-not-yet-revealed's Regiment of Light Infantry.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1250.photobucket.com%2Falbums%2Fhh539%2FAlthalus311%2FIrishBanners_1.png&hash=9a3a3cf5b1cfffd7e947214d3788e7cfd188139d)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on March 02, 2013, 07:12:40 pm
Very Nice  ;)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Moldplayer on March 02, 2013, 11:15:21 pm
lookin' good   :D
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on March 02, 2013, 11:42:49 pm
 :)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 02, 2013, 11:46:59 pm
lookin' good   :D

:)

Very Nice  ;)

Thanks for the support guys, it's much appreciated.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on March 03, 2013, 12:23:07 am
You wellcome  ;D
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 03, 2013, 02:36:55 pm
Look at that lovely new thread! Who could have made that?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on March 03, 2013, 03:01:58 pm
Look at that lovely new thread! Who could have made that?
Credit where it's due, Althalus wrote our shiny thread, whilst i spent all of last night coding.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 03, 2013, 03:17:03 pm
Look at that lovely new thread! Who could have made that?
Credit where it's due, Althalus wrote our shiny thread, whilst i spent all of last night coding.

I would have been there too had it been an option.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Youp on March 03, 2013, 09:42:14 pm
Hey guy's and Viktor, how is the development going? Can't wait to play!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on March 03, 2013, 09:50:47 pm
I thought, given that you chaps gave me credit for making sigs that I would....well actually make some.


Only seems polite, give me 15 minutes.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 03, 2013, 09:57:57 pm
Hey guy's and Viktor, how is the development going? Can't wait to play!

Pretty good. We're still working on it, expect more updates soon. As always, we can't pin down a date. We'd hate to disappoint.

In other news, this thread is the second most viewed in the In-Dev section, passed only by Iron Europe!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Youp on March 03, 2013, 10:00:58 pm
Hey guy's and Viktor, how is the development going? Can't wait to play!

Pretty good. We're still working on it, expect more updates soon. As always, we can't pin down a date. We'd hate to disappoint.

In other news, this thread is the second most viewed in the In-Dev section, passed only by Iron Europe!
Nice to hear that there is a good progress on the mod, keep on going :)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on March 03, 2013, 10:04:48 pm
Feck! Photoshop crashed. Okay lets not go with 15 minutes....
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 03, 2013, 10:07:40 pm
Feck! Photoshop crashed. Okay lets not go with 15 minutes....

Take your time, there's no rush on them!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on March 03, 2013, 10:24:19 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F144%2Fjaco4.png&hash=64e30fd16f8c2ec19b9c3ec2a0d493e6be5bd9a7)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1773%2Fjaco2.png&hash=fcfa62978136d976f2c247bf9237d9b3ad730fbf)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F237%2Fjaco1.png&hash=46d80bb44399232e010131124417a4a9be0be8fe)

I reckon I'll make something more imaginative in a few days.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 03, 2013, 10:39:53 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F144%2Fjaco4.png&hash=64e30fd16f8c2ec19b9c3ec2a0d493e6be5bd9a7)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1773%2Fjaco2.png&hash=fcfa62978136d976f2c247bf9237d9b3ad730fbf)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F237%2Fjaco1.png&hash=46d80bb44399232e010131124417a4a9be0be8fe)

I reckon I'll make something more imaginative in a few days.

Thank 'ee kindly, sir! We'll make sure to add them to the front ASAP!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on March 04, 2013, 12:09:56 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F5172%2Fjaco5.png&hash=bcb1aed11cbd926256f781d69151d10100af1a89)

Just something a little different really.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Wismar on March 04, 2013, 12:38:12 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F144%2Fjaco4.png&hash=64e30fd16f8c2ec19b9c3ec2a0d493e6be5bd9a7)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1773%2Fjaco2.png&hash=fcfa62978136d976f2c247bf9237d9b3ad730fbf)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F237%2Fjaco1.png&hash=46d80bb44399232e010131124417a4a9be0be8fe)

I reckon I'll make something more imaginative in a few days.
Sorry but I'm a bit of a nub.
How do I use these sigs?
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 04, 2013, 01:17:32 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F144%2Fjaco4.png&hash=64e30fd16f8c2ec19b9c3ec2a0d493e6be5bd9a7)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1773%2Fjaco2.png&hash=fcfa62978136d976f2c247bf9237d9b3ad730fbf)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F237%2Fjaco1.png&hash=46d80bb44399232e010131124417a4a9be0be8fe)

I reckon I'll make something more imaginative in a few days.
Sorry but I'm a bit of a nub.
How do I use these sigs?

1: Right Click image and copy image URL
2:Go to Forum Profile
3:In signature, enter (http://copied url)
4: ???????
5: Profit!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on March 04, 2013, 01:36:13 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F144%2Fjaco4.png&hash=64e30fd16f8c2ec19b9c3ec2a0d493e6be5bd9a7)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1773%2Fjaco2.png&hash=fcfa62978136d976f2c247bf9237d9b3ad730fbf)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F237%2Fjaco1.png&hash=46d80bb44399232e010131124417a4a9be0be8fe)

I reckon I'll make something more imaginative in a few days.
Sorry but I'm a bit of a nub.
How do I use these sigs?

1: Right Click image and copy image URL
2:Go to Forum Profile
3:In signature, enter (http://copied url)
4: ???????
5: Profit!
[close]
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F144%2Fjaco4.png&hash=64e30fd16f8c2ec19b9c3ec2a0d493e6be5bd9a7) (https://www.fsegames.eu/forum/index.php?topic=2143.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=2143.0][img]http://img560.imageshack.us/img560/144/jaco4.png[/img][/url]


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d) (https://www.fsegames.eu/forum/index.php?topic=2143.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=2143.0][img]http://img405.imageshack.us/img405/2542/jaco3.png[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1773%2Fjaco2.png&hash=fcfa62978136d976f2c247bf9237d9b3ad730fbf) (https://www.fsegames.eu/forum/index.php?topic=2143.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=2143.0][img]http://img713.imageshack.us/img713/1773/jaco2.png[/img][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F237%2Fjaco1.png&hash=46d80bb44399232e010131124417a4a9be0be8fe) (https://www.fsegames.eu/forum/index.php?topic=2143.0)
Code
[url=https://www.fsegames.eu/forum/index.php?topic=2143.0][img]http://img17.imageshack.us/img17/237/jaco1.png[/img][/url]

Simply copy+paste the code into your "signature".
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 04, 2013, 09:26:24 am
I was waiting for highlander tovadd 'em to the front, but this works too I guess!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on March 04, 2013, 12:03:59 pm
They've been added to the front page :) Was away all weekend sorry for the delay :)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on March 04, 2013, 03:15:48 pm
I tried making a signature with windows paint:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F25sl642.png&hash=92007842d9d37cc82cac67310f3c0dd3d1d7089c)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on March 04, 2013, 04:54:03 pm
I tried making a signature with windows paint:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F25sl642.png&hash=92007842d9d37cc82cac67310f3c0dd3d1d7089c)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.qkme.me%2F3okalv.jpg&hash=1dbacc531b6d9e9755e71d2aaafa83d36917da54)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Furrnox on March 04, 2013, 06:09:22 pm
lol. Good luck Viktor and team :)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 04, 2013, 07:04:29 pm
lol. Good luck Viktor and team :)

Thanks furricox!

I tried making a signature with windows paint:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F25sl642.png&hash=92007842d9d37cc82cac67310f3c0dd3d1d7089c)
[close]

That is the most amazing piece of art I have seen in my life.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: GoblinOverlord on March 04, 2013, 07:53:26 pm
lol. Good luck Viktor and team :)

Thanks furricox!

I tried making a signature with windows paint:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F25sl642.png&hash=92007842d9d37cc82cac67310f3c0dd3d1d7089c)
[close]

That is the most amazing piece of art I have seen in my life.

So..... beautiful.....  :P
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on March 04, 2013, 08:39:41 pm
Thank you, took me lots of work.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on March 05, 2013, 12:51:15 pm
I tried making a signature with windows paint:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F25sl642.png&hash=92007842d9d37cc82cac67310f3c0dd3d1d7089c)
[close]

I love it! XD
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Scorpia on March 05, 2013, 01:01:59 pm
dat good.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 05, 2013, 02:20:31 pm
So, we're thinking about changing the Font in the entire mod....

Everyone OK with comic sans? If not, we can always use Papyrus!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Desert Thunda on March 05, 2013, 02:24:32 pm
So, we're thinking about changing the Font in the entire mod....

Everyone OK with comic sans? If not, we can always use Papyrus!

Comic sans is good, never seen Papyrus though!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 05, 2013, 02:25:53 pm
So, we're thinking about changing the Font in the entire mod....

Everyone OK with comic sans? If not, we can always use Papyrus!

Comic sans is good, never seen Papyrus though!

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQAvLacHeDiCQoiv38Zfxws_kX-JPoStSPVdNLm3JtEANrH8mCQ)
^Papyrus!

And this is Comic Sans
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on March 05, 2013, 05:05:50 pm
What about this?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs12.postimage.org%2Fhh5rkvcul%2Fcooltext880328631.png&hash=f60571cfcb4255e53b22da4ede1036814345111d)
[close]

Or

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.postimage.org%2F8rg7xrow1%2Fcooltext880486503.png&hash=972f6bdf1e68e8cfae5eba3c757188fe424f3c4c)
[close]
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 05, 2013, 05:54:11 pm
What about this?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs12.postimage.org%2Fhh5rkvcul%2Fcooltext880328631.png&hash=f60571cfcb4255e53b22da4ede1036814345111d)
[close]

Or

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.postimage.org%2F8rg7xrow1%2Fcooltext880486503.png&hash=972f6bdf1e68e8cfae5eba3c757188fe424f3c4c)
[close]

Nice, but text alone doesn't make for the most interesting Sig. Overlay those over a nice picture and they'd be epic!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Van_Hulstein on March 05, 2013, 05:59:51 pm
Hey why not some dutch sig? Needs more dutch sigs pl0x
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: pod455 on March 05, 2013, 10:02:28 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F144%2Fjaco4.png&hash=64e30fd16f8c2ec19b9c3ec2a0d493e6be5bd9a7)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F2542%2Fjaco3.png&hash=d287f721d05d98795e27e9e42360d3b58bb7863d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F1773%2Fjaco2.png&hash=fcfa62978136d976f2c247bf9237d9b3ad730fbf)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F237%2Fjaco1.png&hash=46d80bb44399232e010131124417a4a9be0be8fe)

I reckon I'll make something more imaginative in a few days.
[close]
Where do you get such good images? I've searched the web a few times and found nothing as good as these.
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: James Grant on March 05, 2013, 10:29:44 pm
Basically I'm rather good at googling. I actually found even more than those but I didn't think the images up to my high standard ;) some just aren't right for a signature.

I mostly just googled each battle of the 2nd rising. Found fuck all from googling "2nd jacobite rising."
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: EdwardC on March 05, 2013, 11:53:21 pm
Eh, well good job. I'm new to this. Sigh Making  :-X
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Bad_Highlander on March 06, 2013, 02:13:10 pm
Eh, well good job. I'm new to this. Sigh Making  :-X

There are plenty of signature generators out there that you can use - but the only problem is the name of the generator hosts will be planted somewhere on it.  Just google Signature Generator if you struggle making your own :)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Celtichugs on March 06, 2013, 03:58:38 pm
This looks promising!

Have you thought of adding English Jacobites? Although, they merely caused some riots across England and Wales, they didn't have the same impact as Scottish or Irish Jacobites. Also, I hope to see some Government clans in the mod! :)

Cliú go a' Ghàidhealtachd!
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on March 06, 2013, 08:53:00 pm
This is a Re-post response from the dutch forums.

In the header for this mod for quite a while we used some content we added in to test some codes.
Since this is all we have officially released for people to view people think we have not made any progress, or added new content.
this is false, we are working heavily to make items for the mod, so do not think we are being idle.

Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Althalus on March 06, 2013, 09:49:18 pm
So everyone, Viktor will be updating us with a screenshot or two shortly!
And for those that didn't know, we have a steam group! (https://steamcommunity.com/groups/the-jacobites-rising)
Title: Re: The Jacobite's Rising#Community Requests Pg 15
Post by: Viktor 90th on March 06, 2013, 10:11:15 pm
March Forward Macdonnell of Glengarry!.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903242226462100863%2F303960FD4DA0976995AA8DF3054B08CC9BE83B5B%2F1024x576.resizedimage&hash=5861b3655d6b028134a0c3f021a8f248773a4db5)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903242226462130187%2F22A61A9D00666AAB5E3F8C39CC8BACC07A81D9C1%2F1024x576.resizedimage&hash=95f79f296784f3d97672829cdb64bc7caf22952e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903242226462134365%2F521789A16FE9AC09BABAD976C600D252B44C4B93%2F1024x576.resizedimage&hash=79f4645662ceb8be9b2527bd79f2a534382e13ad)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903242226462095755%2FCF472BDC0326728BB40863EE132D03D8E7CD4512%2F1024x576.resizedimage&hash=182e05ab455d48a4a1b06ba52d0c93d3fd8f751a)
A Few things need more work about this troop, just a small note.
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: EdwardC on March 06, 2013, 10:13:06 pm
Wonderful .  :D
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: König on March 06, 2013, 11:04:42 pm
Nice job!
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Moldplayer on March 07, 2013, 12:01:14 am
 ;D
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: EdwardC on March 07, 2013, 01:55:37 am
http://www.youtube.com/watch?v=BcZ4uMmF0vw&list=HL1362617563
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Venom on March 07, 2013, 07:39:18 am
epic good luck!!!!
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Althalus on March 07, 2013, 06:19:30 pm
Thanks for the support, everyone! Bear in mind that that s only a taster of what's been done so far.
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: pod455 on March 07, 2013, 08:11:14 pm
Is there a chance you could get a laid back animation for the Jacobites and a well drilled animation for the proper armies?
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: GoblinOverlord on March 07, 2013, 08:25:39 pm
Is there a chance you could get a laid back animation for the Jacobites and a well drilled animation for the proper armies?

+1
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Althalus on March 07, 2013, 09:05:41 pm
Is there a chance you could get a laid back animation for the Jacobites and a well drilled animation for the proper armies?

We can look into bringing back the old Native animations. We'll add it to the list after the other stuff - Textures, warcries, weapons, actually getting the mod released.... Little things like that.
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: 5arge on March 07, 2013, 09:14:00 pm
actually getting the mod released.... Little things like that.
It's the little things that count!

Good luck with this mod, it looks cool.
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Althalus on March 07, 2013, 09:16:33 pm
actually getting the mod released.... Little things like that.
It's the little things that count!

Good luck with this mod, it looks cool.

Thanks!
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: EdwardC on March 07, 2013, 11:23:09 pm
Again Good luck +2
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Viktor 90th on March 08, 2013, 03:51:38 pm
Jacobite Flag Release!.  ;D (Remember these are ALL Work in progress. and some might not make it to release.)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916212534%2F33FFCFAA1144FF29C17C24C2B6909B3CD86FC7B1%2F1024x576.resizedimage&hash=6ac633491ce4f65164ef626ec4041614823f14ec)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916224199%2F0E3378C624F612DCA66397BE0DEDE98E838D3D74%2F1024x576.resizedimage&hash=7da07dab660bfd1d13976ae49456568c488f72e4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916231886%2F54E0C4346C736896C13C6169BB0E841C1EC1A05C%2F1024x576.resizedimage&hash=1283758d7c7eab50113baaada60aac3b20d83141)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916216307%2F3C3089D397B443F00EFD0CA029CCFF4FB3D4BF4B%2F1024x576.resizedimage&hash=7be36f3517c31bf5195f7e9bc131d171829b5b58)
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Desert Thunda on March 08, 2013, 03:55:35 pm
I am in love with the text  8)
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Althalus on March 08, 2013, 04:19:02 pm
Spoiler
Jacobite Flag Release!.  ;D (Remember these are ALL Work in progress. and some might not make it to release.)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916212534%2F33FFCFAA1144FF29C17C24C2B6909B3CD86FC7B1%2F1024x576.resizedimage&hash=6ac633491ce4f65164ef626ec4041614823f14ec)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916224199%2F0E3378C624F612DCA66397BE0DEDE98E838D3D74%2F1024x576.resizedimage&hash=7da07dab660bfd1d13976ae49456568c488f72e4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916231886%2F54E0C4346C736896C13C6169BB0E841C1EC1A05C%2F1024x576.resizedimage&hash=1283758d7c7eab50113baaada60aac3b20d83141)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916216307%2F3C3089D397B443F00EFD0CA029CCFF4FB3D4BF4B%2F1024x576.resizedimage&hash=7be36f3517c31bf5195f7e9bc131d171829b5b58)
[close]
Nnnnnice.
You should add these to the front!
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Moldplayer on March 08, 2013, 04:47:34 pm
I love that text  :P
Title: Re: The Jacobite's Rising#Macdonnell'o Glengarry!.
Post by: Viktor 90th on March 08, 2013, 05:03:43 pm
Spoiler
Jacobite Flag Release!.  ;D (Remember these are ALL Work in progress. and some might not make it to release.)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916212534%2F33FFCFAA1144FF29C17C24C2B6909B3CD86FC7B1%2F1024x576.resizedimage&hash=6ac633491ce4f65164ef626ec4041614823f14ec)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916224199%2F0E3378C624F612DCA66397BE0DEDE98E838D3D74%2F1024x576.resizedimage&hash=7da07dab660bfd1d13976ae49456568c488f72e4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916231886%2F54E0C4346C736896C13C6169BB0E841C1EC1A05C%2F1024x576.resizedimage&hash=1283758d7c7eab50113baaada60aac3b20d83141)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F902116412916216307%2F3C3089D397B443F00EFD0CA029CCFF4FB3D4BF4B%2F1024x576.resizedimage&hash=7be36f3517c31bf5195f7e9bc131d171829b5b58)
[close]
Nnnnnice.
You should add these to the front!
Added to the front page.

I love that text  :P

I am in love with the text  8)

Glad you think so. It's a little busy on the menu screens, But it seems to be the main contender currently.
Font Name is Baskerville, It's a old typefont.
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: EdwardC on March 08, 2013, 09:52:20 pm
+3 Very Nice.  :)
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Menelaos on March 09, 2013, 07:06:08 pm
Are you using the vertex shader in NW to make them flap about or is that not included?
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Viktor 90th on March 09, 2013, 07:48:50 pm
Are you using the vertex shader in NW to make them flap about or is that not included?
Obviously. we are ;D
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: 5arge on March 09, 2013, 08:24:09 pm
Menelaos likes to flap about.  :P
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Scorpia on March 09, 2013, 09:03:52 pm
Menelaos likes to flap about.  :P
Hueueue, i cee wut u did dare.
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: EdwardC on March 09, 2013, 09:20:11 pm
Hunhun dare
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Viktor 90th on March 10, 2013, 02:17:22 pm
Pulled a 48 Hour Weekend Shift working on the mod this weekend
At this point i'm knackered.
However achieved more then last weekend  ;D
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Emperor Napoleon on March 10, 2013, 02:32:40 pm
Any idea when the Alpha will be released? I would love to play it!!!
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Viktor 90th on March 10, 2013, 04:26:45 pm
Any idea when the Alpha will be released? I would love to play it!!!
Thanks for the support.

As I Have stated before, there is no "planned" Release date.
We'll release it when we think it's good enough. We are a small modding team but we want you all to have the most complete first experience of the mod ;)

Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: EdwardC on March 10, 2013, 05:07:36 pm
Ah, very kind of you.  :D
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Bad_Highlander on March 10, 2013, 08:04:46 pm
Voice Acting for the Scottish Jacobites done and implemented :)
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: GoblinOverlord on March 10, 2013, 08:16:02 pm
Voice Acting for the Scottish Jacobites done and implemented :)

Everything goes according to plan, gentlemen.......  8)
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Scorpia on March 10, 2013, 09:49:01 pm
Voice Acting for the Scottish Jacobites done and implemented :)
You better of added "Kiss me Arse"
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Viktor 90th on March 11, 2013, 01:28:04 pm
Happy Birthday to Althalus!.
 ;D
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Althalus on March 11, 2013, 02:25:41 pm
Happy Birthday to Althalus!.
 ;D

Why thank you! Now how about shut up about it! <3
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Bad_Highlander on March 11, 2013, 02:28:28 pm
Happy Birthday to Althalus!.
 ;D

Why thank you! Now how about shut up about it! <3

HAAPPPPYYYY BBIIRRTHHDAAAAAAYYY TO YYOOUUUUUU XD
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Desert Thunda on March 11, 2013, 02:29:46 pm
Happy Birthday to Althalus!.
 ;D

Why thank you! Now how about shut up about it! <3

Happy Birthday. :P ;D
Title: Re: TJR: The Jacobites Rising [M]
Post by: Bad_Highlander on March 12, 2013, 05:33:20 pm
May possibly have a nice server box sorted for release :-)
Title: Re: TJR: The Jacobites Rising [M]
Post by: BSM 'Shut up' Williams on March 12, 2013, 07:15:24 pm
what does it mean by "TJR"?
Title: Re: The Jacobite's Rising#Scottish Flag Release
Post by: Scorpia on March 12, 2013, 07:19:39 pm
Any idea when the Alpha will be released? I would love to play it!!!
Sorry to be rude,  but do you not read the chat before?
Title: Re: TJR: The Jacobites Rising [M]
Post by: kpetschulat on March 12, 2013, 07:20:34 pm
what does it mean by "TJR"?

Not sure if...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F131%2F351%2Feb6.jpg%3F1307463786&hash=4cea93a6b8a922026c6caf00f70e832e1731006a)
[close]
Title: Re: TJR: The Jacobites Rising [M]
Post by: Althalus on March 12, 2013, 07:29:26 pm
what does it mean by "TJR"?

As it says all over the thread, TJR is The Jacobites Rising. It also says it in the thread title.

what does it mean by "TJR"?

Not sure if...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F131%2F351%2Feb6.jpg%3F1307463786&hash=4cea93a6b8a922026c6caf00f70e832e1731006a)
[close]

This receives a large amount of my finite yet arbitrarily large supply of yes.
Title: Re: TJR: The Jacobites Rising [M]
Post by: BSM 'Shut up' Williams on March 12, 2013, 11:38:36 pm
what does it mean by "TJR"?

As it says all over the thread, TJR is The Jacobites Rising. It also says it in the thread title.

ok thanks
Title: Re: TJR: The Jacobites Rising [M]
Post by: Bad_Highlander on March 13, 2013, 01:55:04 pm
Hahaha.. silly :P
Title: Re: TJR: The Jacobites Rising [M]
Post by: pod455 on March 13, 2013, 04:59:10 pm
what does it mean by "TJR"?
its been resolved but couldn't help myself
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi561.photobucket.com%2Falbums%2Fss56%2FWilhem275%2FEmoticons%2Ffacepalm6.gif&hash=4d74fd279b363354f0e5559d384ddb1018a9bdf4)
[close]
Title: Re: TJR: The Jacobites Rising [M]
Post by: Father Jack on March 13, 2013, 05:19:29 pm
Just saw in the planned features that the Irish Jacobites will have Hurls........I wuv you guys :3
Title: Re: TJR: The Jacobites Rising [M]
Post by: Althalus on March 13, 2013, 06:26:01 pm
Just saw in the planned features that the Irish Jacobites will have Hurls........I wuv you guys :3

I insisted on it - one of the few things I really wouldn't compromise on!
They're a bitch to model, though. Especially with my nooblyness.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Father Jack on March 14, 2013, 12:46:17 am
Just saw in the planned features that the Irish Jacobites will have Hurls........I wuv you guys :3

I insisted on it - one of the few things I really wouldn't compromise on!
They're a bitch to model, though. Especially with my nooblyness.

Take all the time you need <3
Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on March 14, 2013, 01:16:43 am
Just saw in the planned features that the Irish Jacobites will have Hurls........I wuv you guys :3

I insisted on it - one of the few things I really wouldn't compromise on!
They're a bitch to model, though. Especially with my nooblyness.

Take all the time you need <3
This week for me in a nutshell: Work in progress :P
Monday No sleep Work from 11PM - 7AM
Tuesday No sleep Work from 9PM - 7AM
Wednesday Pass out
Thursday No sleep Work from 10PM - 7AM
Friday No sleep Work from 6PM - 7AM
Title: Re: TJR: The Jacobites Rising [M]
Post by: Audiate on March 14, 2013, 03:34:07 am
 And that what makes a good mod! Yuck yuck yuck...
Title: Re: TJR: The Jacobites Rising [M]
Post by: Emperor Napoleon on March 14, 2013, 09:07:40 am
So long as you enjoy it your fine.

:-P
Title: Re: TJR: The Jacobites Rising [M]
Post by: Bad_Highlander on March 14, 2013, 09:30:08 am
Shout out to any Irish people! need some of you to do voice acting for the war-cries! :) can either english with a good accent or Irish Gaelic.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Jocam on March 14, 2013, 03:17:12 pm
You're up napoleon =D
Title: Re: TJR: The Jacobites Rising [M]
Post by: pod455 on March 14, 2013, 05:38:16 pm
Shout out to any Irish people! need some of you to do voice acting for the war-cries! :) can either english with a good accent or Irish Gaelic.
I'm Irish but I don't have an Irish accent ;_;
Title: Re: TJR: The Jacobites Rising [M]
Post by: Emperor Napoleon on March 14, 2013, 05:40:53 pm
Shout out to any Irish people! need some of you to do voice acting for the war-cries! :) can either english with a good accent or Irish Gaelic.
Who do I contact? I will talk to Althalus over Steam.
Title: Re: TJR: The Jacobites Rising [M]
Post by: BSM 'Shut up' Williams on March 14, 2013, 05:42:12 pm
You fool me with

Download
Spoiler
not currently available
[close]
Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on March 14, 2013, 06:04:27 pm
You fool me with

Download
Spoiler
not currently available
[close]
:P
Title: Re: TJR: The Jacobites Rising [M]
Post by: Emperor Napoleon on March 14, 2013, 06:24:31 pm
Is there any preferances to the recording prgram I should use?
I would like to know as this is the first time I have done this!
Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on March 14, 2013, 06:37:48 pm
Is there any preferances to the recording prgram I should use?
I would like to know as this is the first time I have done this!
I'll get Highlander Or Altahlus to contact you shortly with information  ;D
edit - Don't wait up tho.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Bad_Highlander on March 14, 2013, 07:25:12 pm
Is there any preferances to the recording prgram I should use?
I would like to know as this is the first time I have done this!

Best and easiest software for this would be Audacity, clean and free downlaod from google.  Highlander_TJR is my steam, add away.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Affjoris on March 15, 2013, 02:32:28 am
Is there any preferances to the recording prgram I should use?
I would like to know as this is the first time I have done this!

Best and easiest software for this would be Audacity, clean and free downlaod from google.  Highlander_TJR is my steam, add away.

Dont add him on steam! He will try to gift you games and stuff!

Anyhow looks promesing, cant wait to play as the dutch ( Being the patriotic dutchman i am ).

Also guys, please just post in english if you go into the Benelux subforum. It takes us longer to figure out what you want to say if you used google translate then if you would just have posted in english :P

Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on March 15, 2013, 02:44:17 am
Is there any preferances to the recording prgram I should use?
I would like to know as this is the first time I have done this!

Best and easiest software for this would be Audacity, clean and free downlaod from google.  Highlander_TJR is my steam, add away.

Dont add him on steam! He will try to gift you games and stuff!

Anyhow looks promesing, cant wait to play as the dutch ( Being the patriotic dutchman i am ).

Also guys, please just post in english if you go into the Benelux subforum. It takes us longer to figure out what you want to say if you used google translate then if you would just have posted in english :P
Alright, I will.
Sorry for Murdering your language  :-[
Title: Re: TJR: The Jacobites Rising [M]
Post by: Affjoris on March 15, 2013, 03:12:01 am
Well im bored and am just going to translate your dutch into english:

Quote
Excuseer wat waarschijnlijk slechte grammatica, zoals ik ben gewoon het schrijven van dit in google.
maar ik de noodzaak om de mod te verdedigen voelen, werken we zwaar op nieuwe inhoud. het is gewoon een tijdelijke foto.

Maar bedankt voor alle geweldige steun tot nu toe .

Excuse what probably bad grammatica, like i am normally the writing of this in google. but i am mainly to defend the mod feeling, we work hard on new content. It is just a temporary photo.


Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on March 15, 2013, 04:49:43 am
Well im bored and am just going to translate your dutch into english:

Quote
Excuseer wat waarschijnlijk slechte grammatica, zoals ik ben gewoon het schrijven van dit in google.
maar ik de noodzaak om de mod te verdedigen voelen, werken we zwaar op nieuwe inhoud. het is gewoon een tijdelijke foto.

Maar bedankt voor alle geweldige steun tot nu toe .

Excuse what probably bad grammatica, like i am normally the writing of this in google. but i am mainly to defend the mod feeling, we work hard on new content. It is just a temporary photo.
I'll Communicate in English next time: or wait until My Lieutenant colonel is online to translate
 ;D
Title: Re: TJR: The Jacobites Rising [M]
Post by: Althalus on March 15, 2013, 08:53:34 am
Good call. That's YGS content right there.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Bad_Highlander on March 15, 2013, 09:34:17 am


Quote
Dont add him on steam! He will try to gift you games and stuff!

That is because i love you :-)

Quote
Anyhow looks promesing, cant wait to play as the dutch ( Being the patriotic dutchman i am ).

No Way! You will join my jacobite rebellion and destroy the other nations!! :-P
Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on March 15, 2013, 05:38:19 pm
I Decided to let out a little information to reward the supporter's of this mod
You awesome people know who you are ;)
Gentlemen. For your eyes only
Introducing only one of our new features :
The Fiddler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.backfirealley.com%2Fimages%2F9481517-red-rubber-stamp--grungy-illustration-with-text-top-secret-government-secrecy-stamping.gif&hash=0354f077df5363687653bd9193c402c4f49fff74)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867214052356948401%2F21F660F3B23D067FCE4C4F4C1E0B2B246D5DADC9%2F1024x576.resizedimage&hash=f92579c17bcd5652e142a07836bb57ebb66a396c)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867214052356940511%2F2609C24ACD2F9A43E6A73FED45DF9724509D8CEF%2F1024x576.resizedimage&hash=5fb21f1be96e644c7287f7a644ed129106cfff56)
It is animated.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Althalus on March 15, 2013, 05:43:02 pm
Spoiler
I Decided to let out a little information to reward the supporter's of this mod
You awesome people know who you are ;)
Gentlemen. For your eyes only
Introducing only one of our new features :
The Fiddler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.backfirealley.com%2Fimages%2F9481517-red-rubber-stamp--grungy-illustration-with-text-top-secret-government-secrecy-stamping.gif&hash=0354f077df5363687653bd9193c402c4f49fff74)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867214052356948401%2F21F660F3B23D067FCE4C4F4C1E0B2B246D5DADC9%2F1024x576.resizedimage&hash=f92579c17bcd5652e142a07836bb57ebb66a396c)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867214052356940511%2F2609C24ACD2F9A43E6A73FED45DF9724509D8CEF%2F1024x576.resizedimage&hash=5fb21f1be96e644c7287f7a644ed129106cfff56)
It is animated.
[close]

...
I came
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Comrade Temuzu on March 15, 2013, 05:43:38 pm
 :o
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Cenkris on March 15, 2013, 05:45:23 pm
I`m sure that the fiddle playing can be as intimidating in war as the bagpipes in the right hands! :D
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 15, 2013, 05:45:43 pm
Dammit, i should have offered my help.....

You recon you can reanact Fidler on the Roof?
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 15, 2013, 05:52:12 pm
Dammit, i should have offered my help.....

You recon you can reanact Fidler on the Roof?

As far as I remember, Fiddler on the roof didn't feature any fiddlers on the roof. But Viktor's working on it for ya ;)

And I can vouch for it sounding amazing.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 15, 2013, 05:57:08 pm
Dammit, i should have offered my help.....

You recon you can reanact Fidler on the Roof?
Ask and thou shalt recieve
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867214052357270494%2FC4A96B5F5DED25770930571EAFC38D6BFC10BEBA%2F1024x576.resizedimage&hash=af603e581e8b574c32b6821794a278252632a3c7)
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: 5arge on March 15, 2013, 06:21:00 pm
Cool fiddle!  :D
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 15, 2013, 08:35:35 pm
Cool cape  ;D
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: GoblinOverlord on March 15, 2013, 10:39:25 pm
Play Together? Hope so!  ;D
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Moldplayer on March 15, 2013, 11:07:15 pm
http://www.youtube.com/watch?v=rjLtuAoAoGQ

http://www.youtube.com/watch?v=bErcjCtbtxo
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: FAULTYscotsman on March 16, 2013, 02:44:30 am
This mod is gonny turn out awesome.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Bad_Highlander on March 16, 2013, 10:42:32 am
Spoiler
I Decided to let out a little information to reward the supporter's of this mod
You awesome people know who you are ;)
Gentlemen. For your eyes only
Introducing only one of our new features :
The Fiddler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.backfirealley.com%2Fimages%2F9481517-red-rubber-stamp--grungy-illustration-with-text-top-secret-government-secrecy-stamping.gif&hash=0354f077df5363687653bd9193c402c4f49fff74)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867214052356948401%2F21F660F3B23D067FCE4C4F4C1E0B2B246D5DADC9%2F1024x576.resizedimage&hash=f92579c17bcd5652e142a07836bb57ebb66a396c)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867214052356940511%2F2609C24ACD2F9A43E6A73FED45DF9724509D8CEF%2F1024x576.resizedimage&hash=5fb21f1be96e644c7287f7a644ed129106cfff56)
It is animated.
[close]

Gonna be giving it the old Davey Crockett! XD
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 16, 2013, 11:34:32 am
I smell my own poop because i like the smell.  It makes me horny
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 16, 2013, 11:35:58 am
I smell my own poop because i like the smell.  It makes me horny

Double posting eh?

Bad Higlander ( See what i did there?)
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 16, 2013, 11:39:38 am
Well i have heard of Frapeing but never on this :( last time i leave this open on my computer lol. God damn cousin!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 16, 2013, 11:45:08 am
.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Moldplayer on March 16, 2013, 03:56:29 pm
so is that a admin tool or is that actually the musician unit for the highlanders?
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 16, 2013, 04:35:52 pm
Good question.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Van_Hulstein on March 16, 2013, 04:47:52 pm
Nevermind
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 16, 2013, 06:16:04 pm
so is that a admin tool or is that actually the musician unit for the highlanders?
Good question.
For the Scottish and Irish Jacobites as a musician class
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 16, 2013, 06:46:03 pm
Admin weapon would be awsome tough.

FEEL THE WRATH OF MY MUSIC!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 16, 2013, 10:37:49 pm
It would be awesome, especially if you exploded at the end of the song...
I might just work on that once I finish the fixable Bayonets.
God they're a bitch.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 17, 2013, 12:18:20 am
We now have a Facebook Page! (https://www.facebook.com/pages/The-Jacobites-Rising/366478460133880) Please like it to give us a boost and to get the latest updates!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 17, 2013, 11:05:17 pm
This is my 300th Post!.
I'd just like to say on behalf of the team; Thank you for all the wonderful support!.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 17, 2013, 11:14:48 pm
 ;D
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 18, 2013, 09:15:09 am
Let's get a bit of discussion going here. Feel free to post any interesting suggestions now, and I'll reply with how likely we are to implement it!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Van_Hulstein on March 18, 2013, 09:22:38 am
Dutch marines, since there were 400 ships landing on England
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Emperor Napoleon on March 18, 2013, 10:36:12 am
Singleplayer? Its a good setting for it.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 18, 2013, 10:49:10 am
Dutch marines, since there were 400 ships landing on England

Can most likely be done, we're waiting on more information about the Dutch at the moment.

Singleplayer? Its a good setting for it.

This could be a little trickier. We most likely won't go down this route, but we'll keep it in mind.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: TheBoberton on March 18, 2013, 12:12:08 pm
Something I'd like to see, in addition to the French themselves, are the French regiments operating under Jacobite control. It'd be nice to see at least a single regiment of 'normal' infantry on the Scottish Jacobite team, to add some variation.

An example of this is the Royal Écossais Infanterie regiment that fought in the rising of 1745, and were present at Culloden. (A battalion of the regiment was actually taken prisoner after the battle, interestingly enough.)

Spoiler
Just a note, so that I won't have to say anything in the future about it;
Always assume I'm talking about the 1745 rising, if I say anything. :P
[close]
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 18, 2013, 12:13:33 pm
Something I'd like to see, in addition to the French themselves, are the French regiments operating under Jacobite control. It'd be nice to see at least a single regiment of 'normal' infantry on the Scottish Jacobite team, to add some variation.

An example of this is the Royal Écossais Infanterie regiment that fought in the rising of 1745, and were present at Culloden. (A battalion of the regiment was actually taken prisoner after the battle, interestingly enough.)

Spoiler
Just a note, so that I won't have to say anything in the future about it;
Always assume I'm talking about the 1745 rising, if I say anything. :P
[close]

The units in for the French are The Royal Écossais and all of the Irish regiments that were sent to France from Ireland. So that's covered :D

EDIT: The Scottish are interesting. We have it set up in a way we believe is realistic, but of course we'll change it if need be after we release and get some feedback. Which could still be a few months off, we're really not sure.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: TheBoberton on March 18, 2013, 12:39:23 pm
The units in for the French are The Royal Écossais and all of the Irish regiments that were sent to France from Ireland. So that's covered :D

EDIT: The Scottish are interesting. We have it set up in a way we believe is realistic, but of course we'll change it if need be after we release and get some feedback. Which could still be a few months off, we're really not sure.

Alright, we'll see how that works out.

And the day this is released, you should expect me to show up with a list of complaints about accuracy related things. :P
Though from what I've seen from the screenshots so far, you guys are doing great with the Scots. (Other than the armament related things that I mentioned, but you've already heard me complain about that. ;D)
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Furrnox on March 18, 2013, 12:51:00 pm
This is my 300th Post!.
I'd just like to say on behalf of the team; Thank you for all the wonderful support!.

The sound barrier has been beaten. (I think that's a bit higher then 300 though so...)
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 18, 2013, 02:08:51 pm
The units in for the French are The Royal Écossais and all of the Irish regiments that were sent to France from Ireland. So that's covered :D

EDIT: The Scottish are interesting. We have it set up in a way we believe is realistic, but of course we'll change it if need be after we release and get some feedback. Which could still be a few months off, we're really not sure.

Alright, we'll see how that works out.

And the day this is released, you should expect me to show up with a list of complaints about accuracy related things. :P
Though from what I've seen from the screenshots so far, you guys are doing great with the Scots. (Other than the armament related things that I mentioned, but you've already heard me complain about that. ;D)

As I said, we've got an interesting method worked out, so we'll see how it works.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Van_Hulstein on March 18, 2013, 03:59:40 pm
Add this Dutch song: De jonge Prins van Friesland
[youtube]http://www.youtube.com/watch?v=mo3eE6UhbqE[/youtube]

"The Young Prince of Friesland" - ,dates back to William of Orange and the Glorious Revolution of 1688. The most popular and well-known of Dutch inspection marches, it is always played, when the Crown Prince, the Prince of Orange, is officially welcomed. (Very much like the British "God Bless the Prince of Wales"
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: GoblinOverlord on March 18, 2013, 04:18:49 pm
Add this Dutch song: De jonge Prins van Friesland
[youtube]http://www.youtube.com/watch?v=mo3eE6UhbqE[/youtube]

"The Young Prince of Friesland" - ,dates back to William of Orange and the Glorious Revolution of 1688. The most popular and well-known of Dutch inspection marches, it is always played, when the Crown Prince, the Prince of Orange, is officially welcomed. (Very much like the British "God Bless the Prince of Wales"

Het lijkt een beetje op ''The British Grenadiers....."

It sounds a bit like "The British Grenadiers"
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Van_Hulstein on March 18, 2013, 05:10:53 pm
Spoiler
Add this Dutch song: De jonge Prins van Friesland
[youtube]http://www.youtube.com/watch?v=mo3eE6UhbqE[/youtube]

"The Young Prince of Friesland" - ,dates back to William of Orange and the Glorious Revolution of 1688. The most popular and well-known of Dutch inspection marches, it is always played, when the Crown Prince, the Prince of Orange, is officially welcomed. (Very much like the British "God Bless the Prince of Wales"

Het lijkt een beetje op ''The British Grenadiers....."

It sounds a bit like "The British Grenadiers"
[close]
The British Grenadiers originate from this march :)

So their Anthem is stolen and their march too :P

+ I have another suggestion.
Make  playerlist alphabetic, handy for admins
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 18, 2013, 07:55:47 pm
Spoiler
Add this Dutch song: De jonge Prins van Friesland
[youtube]http://www.youtube.com/watch?v=mo3eE6UhbqE[/youtube]

"The Young Prince of Friesland" - ,dates back to William of Orange and the Glorious Revolution of 1688. The most popular and well-known of Dutch inspection marches, it is always played, when the Crown Prince, the Prince of Orange, is officially welcomed. (Very much like the British "God Bless the Prince of Wales"

Het lijkt een beetje op ''The British Grenadiers....."

It sounds a bit like "The British Grenadiers"
[close]
The British Grenadiers originate from this march :)

So their Anthem is stolen and their march too :P

+ I have another suggestion.
Make  playerlist alphabetic, handy for admins

The point of the score list as it is now is to show the players in order of superiority, which is standard for games. We can look into adding an option for it. It will be fairly low on the priority list though.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 18, 2013, 08:56:23 pm
Wow, didn't know that
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 18, 2013, 10:14:59 pm
In regards to the fiddler, i say you guys should all have dev skins with different musical instruments, so you can have a dev orgestra ingame!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Matthew on March 19, 2013, 09:03:48 am
In regards to the fiddler, i say you guys should all have dev skins with different musical instruments, so you can have a dev orgestra ingame!
Your so funnah Joris :-P
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Scorpia on March 19, 2013, 05:20:13 pm

Cool cape  ;D
Please tell me you know the difference between a cape and part of a kilt.

http://www.youtube.com/watch?v=rjLtuAoAoGQ

http://www.youtube.com/watch?v=bErcjCtbtxo
Too bad the game sucks and a mod can't use songs from games without their permission.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Moldplayer on March 19, 2013, 10:54:57 pm
Oh i know, just had to put it out there  :-*
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 19, 2013, 11:28:49 pm
Meh, s'alright.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Van_Hulstein on March 19, 2013, 11:54:26 pm
@Althalus
There were dutch ships and marines, otherwise they never could land in England, the 30000 dutch didn't swim from the Netherlands to UK.  ::)
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: PrideofNi on March 19, 2013, 11:58:36 pm
I am quite a good fiddler so this is gud.


On a side note, will be a brilliant way for me to release all this steam I have against dutch nubs.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Docm30 on March 20, 2013, 12:03:37 am
@Althalus
There were dutch ships and marines, otherwise they never could land in England, the 30000 dutch didn't swim from the Netherlands to UK.  ::)

I don't believe 30,000 Dutch soldiers ever did land in the UK.

The British Grenadiers originate from this march :)

That's been suggested, but there's no proof beyond the somewhat similar opening notes.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 20, 2013, 12:38:10 am
I am quite a good fiddler so this is gud.


On a side note, will be a brilliant way for me to release all this steam I have against dutch nubs.

You just want to rustle my Jimmie's don't you?
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Van_Hulstein on March 20, 2013, 12:47:30 am
@Doc
They didn't need much soldiers though, the Dutch propaganda in England won the peoples confidence for William. I really don't know the true amount of troops that landed there. But it was between 15000-30000 troops, with 300-500 ships.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Docm30 on March 20, 2013, 01:11:28 am
My point was that the "Glorious Revolution" was over a century before the creation of the United Kingdom.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Van_Hulstein on March 20, 2013, 01:46:57 am
@Doc
I mean England than.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 20, 2013, 03:22:14 am
What about wales, it connected to England, but that land is called wales, or welsh, Something like that
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Docm30 on March 20, 2013, 03:29:21 am
Wales was part of the Kingdom of England at the time of the "Glorious Revolution". It's a constituent country of the United Kingdom now.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 20, 2013, 04:47:13 am
Ok , okay good to know  :-X
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 20, 2013, 10:59:44 pm
Found a picture of this very manly Scot.
I vote for this to be a unit in the mod:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.2camels.com%2Fimages%2Ffestival-photos%2Fcaber-tossing-1.jpg&hash=c822265ac8e894da3f76d565b3d20fe72cf6d158)
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Shortshorts on March 20, 2013, 11:33:01 pm
Have you got all the fiddle tunes you need or can one make vaguely historical suggestions?
In any case, my favy:
The Gobby O+the yank version, difficult to find clean "original" recordings on the youtubes
[youtube]http://www.youtube.com/watch?v=cHgvCZoFlso[/youtube]
[youtube]http://www.youtube.com/watch?v=5-h19sNJy_0[/youtube]
[youtube]http://www.youtube.com/watch?v=HMu8IES2Z7M[/youtube]
[close]
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bluehawk on March 20, 2013, 11:54:06 pm
Found a picture of this very manly Scot.
I vote for this to be a unit in the mod:


Caber Javelin
Throwing
40b
Can not be used on horseback
Can not be used with a shield
Smashes through blocks
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 20, 2013, 11:56:42 pm
Have you got all the fiddle tunes you need or can one make vaguely historical suggestions?
In any case, my favy:
The Gobby O+the yank version, difficult to find clean "original" recordings on the youtubes
[youtube]http://www.youtube.com/watch?v=cHgvCZoFlso[/youtube]
[youtube]http://www.youtube.com/watch?v=5-h19sNJy_0[/youtube]
[youtube]http://www.youtube.com/watch?v=HMu8IES2Z7M[/youtube]
[close]

One can always make such suggestions,

I'll look at adding the Caber in as an admin weapon that arcs like a mortar 0-0
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: PrideofNi on March 21, 2013, 12:00:14 am
I am quite a good fiddler so this is gud.


On a side note, will be a brilliant way for me to release all this steam I have against dutch nubs.

You just want to rustle my Jimmie's don't you?

No  :o
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 21, 2013, 08:57:06 am
The Admin Caber weapons will have faces on them that will represent how the admins feel about your in-game performance.  If you get a smiley face you are playing admirably, a sad face you must up your game and an angry face. . . well lets just say you don't want to find out!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 21, 2013, 01:35:41 pm
Not scottish - wearing underwear..  >:(
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 21, 2013, 03:01:26 pm
Silly scots, how freezing your... yeah... must be up in the highlands at winter.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: 5arge on March 21, 2013, 07:01:55 pm
Not scottish - wearing underwear..  >:(
That is an "athletic supporter". You would wear that during sporting events so you don't accidentally toss the wrong caber.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 21, 2013, 09:40:49 pm
ya,  :P
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 21, 2013, 11:55:08 pm
Throwing the wrong caber. Well put. Also, CRINGE.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: EdwardC on March 22, 2013, 04:24:39 am
Oh lord.  :o
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Moldplayer on March 22, 2013, 04:51:03 am
so you guys wont be able to implement plug bayonets yet?
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 22, 2013, 09:41:09 am
Not as of right now.. but Viktor and Althalus are working very hard on it.  We just don't want to waste too much time on it at this moment.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 22, 2013, 02:19:39 pm
Not as of right now.. but Viktor and Althalus are working very hard on it.  We just don't want to waste too much time on it at this moment.
Although we already wasted a large amount of time on it  :-\

We'll get there one way or another  ;D
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Shortshorts on March 22, 2013, 03:27:00 pm
So you don't think that Hinkel can be persuaded now that he's working on that standalone game?
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 22, 2013, 03:56:15 pm
We have tried, but sadly Hinkel doesn't own the script for it, and the owner does not want to share :(
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: 5arge on March 22, 2013, 04:18:39 pm
We have tried, but sadly Hinkel doesn't own the script for it, and the owner does not want to share :(
I think Azrooh wrote the script for removing bayonets in Secession, the predecessor to North and South. He is a friend to modders, might be worth asking him.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 22, 2013, 04:39:37 pm
Hmm maybe worth speaking to him, but as far as i know he doesn't want to share it :(
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 22, 2013, 05:03:00 pm
Tried contacting Azrooh, so far he hasn't responded to me.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: James Grant on March 22, 2013, 05:17:35 pm
So you don't think that Hinkel can be persuaded now that he's working on that standalone game?

It's surely not an issue with simply attaching bayonets , I'm sure that script is OSP, it's making it unable to reverse the action thats difficult surely.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 22, 2013, 05:30:44 pm
So you don't think that Hinkel can be persuaded now that he's working on that standalone game?

It's surely not an issue with simply attaching bayonets , I'm sure that script is OSP, it's making it unable to reverse the action thats difficult surely.

So far, it was reversible. Making it non-reversible could make it about 100 lines less of code. I'll look into it.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: 5arge on March 22, 2013, 05:47:28 pm
Tried contacting Azrooh, so far he hasn't responded to me.
He is a busy guy, and as such is hard to get hold of. I would suggest that you be patient and not pester him (too much). If he can help, he will, but if he is too busy you may not hear back any time soon. I might see him tonight at my line battle, I'll try to mention that the Jacobites need their plug bayonets.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Bad_Highlander on March 22, 2013, 06:01:44 pm
Tried contacting Azrooh, so far he hasn't responded to me.
He is a busy guy, and as such is hard to get hold of. I would suggest that you be patient and not pester him (too much). If he can help, he will, but if he is too busy you may not hear back any time soon. I might see him tonight at my line battle, I'll try to mention that the Jacobites need their plug bayonets.

That would be great :)
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 22, 2013, 06:22:37 pm
Thanks Sarge. I've only added him on steam and PM'd him once so far, in the last 2 weeks, so... Anyhoo, thanks for the help.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: BSM 'Shut up' Williams on March 22, 2013, 06:45:34 pm
You could try to take the script from Napoleonic War++ Stable version.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Willhelm on March 22, 2013, 07:04:13 pm
You could try to take the script from Napoleonic War++ Stable version.
The script is incomplete, if you can't write the incomplete bit you might aswell not have it.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 22, 2013, 07:33:21 pm
I was already working with that and finding it virtually impossibruh.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Willhelm on March 22, 2013, 07:36:36 pm
Same, even asked the creator for help and didn't get very far. I don't understand why someone would release a script but leave it unfinished purposely to be honest..
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 22, 2013, 08:53:55 pm
He actually told me "What's there should be enough to finish it if you have any coding skill."

~15 hours of attempted fixing later...
Yeah, I'm thinking of just abandoning his code and making my own if I can't contact Azrooh.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 24, 2013, 10:01:49 am
He actually told me "What's there should be enough to finish it if you have any coding skill."

~15 hours of attempted fixing later...
Yeah, I'm thinking of just abandoning his code and making my own if I can't contact Azrooh.

I've started on my own code. It'll probably be awful, but I'll release it as an OSP if I get it working. We'll still be using CaseofInsanity's musket meshes and animations.

In other news, I have a whole 2 weeks off school to make some serious progress!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 24, 2013, 11:49:41 am
He actually told me "What's there should be enough to finish it if you have any coding skill."

~15 hours of attempted fixing later...
Yeah, I'm thinking of just abandoning his code and making my own if I can't contact Azrooh.

I've started on my own code. It'll probably be awful, but I'll release it as an OSP if I get it working. We'll still be using CaseofInsanity's musket meshes and animations.

In other news, I have a whole 2 weeks off school to make some serious progress!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F36573932.jpg&hash=116ee0b3ae0df773fcf67db86473b490a0c12d11)

Good of you to release it OSP btw, it will probably help other people out in the future and save them from the painful process you have been trough.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 24, 2013, 12:12:28 pm
Precisely, Affjoris. Why should others have to go through it when I can just... let them have it?
Seemingly, a lot of developers have the "I worked for it and so should everyone else" approach.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Affjoris on March 24, 2013, 12:27:42 pm
Precisely, Affjoris. Why should others have to go through it when I can just... let them have it?
Seemingly, a lot of developers have the "I worked for it and so should everyone else" approach.

I understand it if its about models, as those are the main presentation of your mod, but i feel like code should all just be OSP. Ofcourse its up to the coders themselfs if they do it tough, i personally let my coders decide themselfs wheter they want to make it OSP, as its their code.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 24, 2013, 02:01:00 pm
After this morning's work, still nothing. Sometime today, I will manage to get in contact with Azrooh to see if he can help me.

Basically, I've tried using CaseOfInsanity's code, tried making my own (which still leans on his quite a bit), and nothing's worked, so I'm gonna try a different source to see if I can save myself time.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Desert Thunda on March 24, 2013, 02:01:57 pm
After this morning's work, still nothing. Sometime today, I will manage to get in contact with Azrooh to see if he can help me.

Basically, I've tried using CaseOfInsanity's code, tried making my own (which still leans on his quite a bit), and nothing's worked, so I'm gonna try a different source to see if I can save myself time.

Best of luck with that  ;D
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: 5arge on March 24, 2013, 02:40:51 pm
Sometime today, I will manage to get in contact with Azrooh to see if he can help me.
I spoke with Azrooh yesterday. His computer broke (something important melted), and he is waiting for replacement parts to arrive. He told me "see you in a week or so".
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 24, 2013, 02:42:08 pm
Dayum. Dayum indeed. I'll keep working on it and other bits and pieces.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Willhelm on March 24, 2013, 03:37:04 pm
http://forums.taleworlds.com/index.php/topic,6575.msg4885381.html#msg4885381
Here's Azroohs script, but he's had a problem, but he solves it on the next page.
It looks easier than caseofinsanities script.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 24, 2013, 03:49:03 pm
http://forums.taleworlds.com/index.php/topic,6575.msg4885381.html#msg4885381
Here's Azroohs script, but he's had a problem, but he solves it on the next page.
It looks easier than caseofinsanities script.

Thanks for that, I'll have a look later on.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 24, 2013, 09:25:16 pm
Update: I caught Azrooh on steam. Not only did he help me, he entirely recdid what he had done for N&S to fit the plug bayonet system! Much kudos goes to Azrooh.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Wismar on March 25, 2013, 12:03:34 am
Update: I caught Azrooh on steam. Not only did he help me, he entirely recdid what he had done for N&S to fit the plug bayonet system! Much kudos goes to Azrooh.
Nice!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Willhelm on March 25, 2013, 12:13:24 am
Have you tested it online?
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: 5arge on March 25, 2013, 12:40:41 am
Update: I caught Azrooh on steam. Not only did he help me, he entirely recdid what he had done for N&S to fit the plug bayonet system! Much kudos goes to Azrooh.
Nice!
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 25, 2013, 02:03:15 am
Update: I caught Azrooh on steam. Not only did he help me, he entirely recdid what he had done for N&S to fit the plug bayonet system! Much kudos goes to Azrooh.

Alright, So i've been offline most of the day..
You sexy celtic bastard.

I don't even care if i get moderated, i've spent about four months trying to procure that!.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Althalus on March 25, 2013, 12:52:52 pm
Update Again: Waiting for Viktor to get his arse online so I can test in on a Dedicated server, it's not working without it.
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 25, 2013, 08:54:23 pm
Greetings forum!.

Just informing you the script Did work, and with some tweaking will be brilliant.

As for the current state of the mod, we may be releasing it to the alpha testers soon.
this is just for the current version, with roughly
20% of what we want to add to the mod before we release  it, so don't go all "yay it's being released soon".
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: 5arge on March 25, 2013, 09:15:34 pm
Just informing you the script Did work, and with some tweaking will be brilliant.
Ha! As if anyone doubted Azrooh's ability!  :P
Title: Re: TJR: The Jacobites Rising [M] ~ Top Secret content Pg 28
Post by: Viktor 90th on March 25, 2013, 09:32:01 pm
Just informing you the script Did work, and with some tweaking will be brilliant.
Ha! As if anyone doubted Azrooh's ability!  :P
Tis' a very good looking man.
He'll be credited when the project is released.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Althalus on March 25, 2013, 10:42:58 pm
All we need now for the bayonets are the final textures and animations from Viktor! Currently we are using CaseOfInsanity's, but that's likely to change by the time we go into Alpha test release.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: kpetschulat on March 25, 2013, 10:51:42 pm
So, are they actually plug bayonets (the ones that fit into the barrel and can double as swords)? Or, are they just attachable ring bayonets?
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Bad_Highlander on March 25, 2013, 11:05:26 pm
So, are they actually plug bayonets (the ones that fit into the barrel and can double as swords)? Or, are they just attachable ring bayonets?

Plug as you said firstly :)
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Affjoris on March 25, 2013, 11:10:55 pm
Found you fine lads a reference for the bagpipe:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Frlv.zcache.com%2Firish_or_scottish_bagpipes_pin_up_girl_retro_art_poster-r1dfab1775ee141f5bff81b146126a237_5zmi_400.jpg&hash=06f8923854fa248f6cc98eb2806e84e223b9be3b)
[close]
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Althalus on March 25, 2013, 11:16:55 pm
Found you fine lads a reference for the bagpipe:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Frlv.zcache.com%2Firish_or_scottish_bagpipes_pin_up_girl_retro_art_poster-r1dfab1775ee141f5bff81b146126a237_5zmi_400.jpg&hash=06f8923854fa248f6cc98eb2806e84e223b9be3b)
[close]

I was about to comment on how we don't really need a reference, but...
Yeah.

Also (this may change) at the current point in time the bayonets work like this:

At the start of the round you spawn with a bare musket. It can shoot and bludgeon. You don't have the bayonet for your musket as a weapon in your inventory. Some factions will have sabres in their inventory, depending on the historical faction.

When you press B, an animation plays and you attach a bayonet to your musket (The texture switches). You cannot unfix it. You can't shoot or switch modes.

The not being able to unfix will not change. The not having a bayonet in your inventory might but it's not very likely.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Willhelm on March 25, 2013, 11:31:52 pm
So you can never shoot again?
I thought plug bayonets could be taken out still.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Bad_Highlander on March 25, 2013, 11:36:27 pm
So you can never shoot again?
I thought plug bayonets could be taken out still.

Nope :) Not until you die and respawn. (or even pick up another that is bare) Jacobites rarely shot more than once in battle.  One fire > Fix > Charge. Is basically how they did it.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Althalus on March 25, 2013, 11:37:06 pm
So you can never shoot again?
I thought plug bayonets could be taken out still.

They could. With extreme difficulty.
At the time, a charge was considered the final part of a battle. Therefore, the bayonets would onty be removed after battle, if at all.
It could take (for an raw recruit) up to 15 seconds to attach them, so... To remove, you were talking about a few minutes. The length of attachment is part of the reason the scots won a lot of crazy victories.
It'll also add an interesting dynamic to the game, where a player will have to weigh up the advantages of a bayonet against future shooting.
And when you die and drop a musket, it will stay in bayonet mode. It's actually an entirely different item.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Bad_Highlander on March 26, 2013, 12:29:19 am
^^ Basically what i meant in more detail ;) ha
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: TheBoberton on March 26, 2013, 04:05:05 am
I presume there'll be some option to turn the musket around and use it as a club, correct? It would hardly be any fun to lose an entire 'regiment' because one guy managed to sneak up and attack them with a bayonet while they're entirely helpless.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Viktor 90th on March 26, 2013, 09:38:47 am
I presume there'll be some option to turn the musket around and use it as a club, correct? It would hardly be any fun to lose an entire 'regiment' because one guy managed to sneak up and attack them with a bayonet while they're entirely helpless.
At the start of the round you spawn with a bare musket. It can shoot and bludgeon. You don't have the bayonet for your musket as a weapon in your inventory. Some factions will have sabres in their inventory, depending on the historical faction.
and then you can fix a bayonet.

also in the discussion about removing them.
I used these images as a base, but as you can see, if you were to try and remove this quickly it'd be a pain.
(This is a better designed British one, some foreign bayonets had not a external handle at all, you'd be trying to remove a blade from being stuck in your rifle Musket with a bare hand..)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.billbehnkeknives.com%2FImages%2Fplug_bayonet.jpg&hash=95e6a3ca69da803a57c4e5655f8a325e1b27bb48)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Farms2armor.com%2FBayonets%2Fblgflint1b.jpg&hash=0b35f263ecb870be9ee89b49a561a2002a9fa7e2)
[close]
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Docm30 on March 26, 2013, 09:52:57 am
I don't know. I can't find an image of a plug bayonet without a guard, and I can't imagine one with a guard being hard to remove; it's just a piece of wood jammed into a tube. A good yank ought to free it pretty easily. Even if it was too tight to remove with your hand, it'd be easy with your foot.

I've never personally used a plug bayonet, but I really don't see why they couldn't be removed at will.

Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: zac on March 26, 2013, 09:56:24 am
after firing a few time the gun can go a bit soft, i dont know but u would have to fire atleast 10 times for it to make the plug stick, which is highly unlikely , but i do understand having the plug not come out, would be an interesting twist
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Viktor 90th on March 26, 2013, 10:02:52 am
Considering so far what the scottish and irish jacobites have, it'd be fairer to balance for them to be not remove-able.
and i'm pretty sure the russians were the ones with no grip. i'll look into it.
anyway, once steam starts cooperating i'l post some screenshots.
This was a ten minute challenge i gave myself last night, probably unlikely that it will make it into the mod without a little polish.
Default shooting mode.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866089216494438024%2F27E0F163DB2E129CFF9903EF20C2DC5DDFF28F85%2F640x359.resizedimage&hash=4bb73debd44ce26c9979f6cc43394c785e834b9a)
[close]
Blunt Mode.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866089216494439815%2F802F6213EC56DFE02A147F011AF8C3D528E06561%2F640x359.resizedimage&hash=8f6b95603679d1d11b81d45dfb4c309e3fea8183)
[close]
New plug bayonet, See above for quality issues.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866089216494441480%2F0B50B52B6CDA9A423306B5FC912CD4FD85E8D0C0%2F640x359.resizedimage&hash=548f33631e026ad6d849a9be880e470e9d71994b)
[close]
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Emperor Napoleon on March 26, 2013, 11:02:44 am
I think I can say this for everyone, I cant wait to get into this!!!
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Althalus on March 26, 2013, 11:25:34 am
Think of it this way.
The plug bayonet was designed to be used to stab people. Human flesh is easy to pierce, but it grabs onto any relatively dry foreign body with incredible strength, adding a huge amount of inertia.
Since the plug bayonet was a plug, it had to grip the iside of the barrel extremely well to keep from being pulled out when it was removed from the dead guy's body.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Scorpia on March 26, 2013, 03:14:17 pm
I think I can say this for everyone, I cant wait to get into this!!!
Nuh huh. I don't want to get into this, I just want to play it. I always found that a dirty saying.

The bayonets look good, you're doing a good job dare.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: 37th Batman on March 26, 2013, 07:21:23 pm
My Lt Col told me you are looking for French and Dutch voice actors. Well I'm english and I have lived in France for 7 years so I have aquired a fluent level in French. I would love to voice act for this mod because I feel that I could use my unique talent for somthing useful
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Hawkes on March 26, 2013, 08:18:33 pm
My Lt Col told me you are looking for French and Dutch voice actors. Well I'm english and I have lived in France for 7 years so I have aquired a fluent level in French. I would love to voice act for this mod because I feel that I could use my unique talent for somthing useful

I don't think it's just about being fluent in French, it's about having 'the voice'.

- I may be totally wrong, but just my 2 ce--... Pence.  :)
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Audiate on March 26, 2013, 09:01:01 pm
Spoiler
My Lt Col told me you are looking for French and Dutch voice actors. Well I'm english and I have lived in France for 7 years so I have aquired a fluent level in French. I would love to voice act for this mod because I feel that I could use my unique talent for somthing useful

I don't think it's just about being fluent in French, it's about having 'the voice'.
[close]
- I may be totally wrong, but just my 2 ce--... Pence.  :)

 No, you're totally right. The reason I've been much less active on the forums, in-game, on Steam, etc., is my development of Sovereign: Colonies. I've been talking to a few teams of indie developers who have been helping me assess the costs to make the game, as well as what can be done in it. Literally HUNDREDS of topics over a few teams and I, some of which on the topic of game appeal and theme, has really reinforced my perception of voice acting. Alike any other art, indeed voice acting is an art, an abundance of preparation, practice, character, and so on goes into every professionally acted dialogue line. It's much more than knowing a language, or accent, or voice, but putting emotion into making quality work is what makes voice actors actors.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Dekkers on March 26, 2013, 11:55:22 pm
You guys are doing some fine work! ;)

If you ever need some help tell me! As long as I can do it and its not asked to much! :p
My steam for incase: brent1970

Good luck for future modding ;D
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Hawkes on March 27, 2013, 12:02:19 am
Well Viktor is an excellent modeller/texturer if I remember right, so I look forward to some of the new skins especially.  ;D
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Willhelm on March 27, 2013, 12:37:00 am
What types of muskets will be in the mod? I know the time period covers the Brown Bess but only at the end, will there be matchlocks and wheellocks?
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets Confirmed pg 35
Post by: Moldplayer on March 27, 2013, 05:39:22 am
So you can never shoot again?
I thought plug bayonets could be taken out still.

Nope :) Not until you die and respawn. (or even pick up another that is bare) Jacobites rarely shot more than once in battle.  One fire > Fix > Charge. Is basically how they did it.


ooo battles are gonna get interesting
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Althalus on March 27, 2013, 10:50:16 am
What types of muskets will be in the mod? I know the time period covers the Brown Bess but only at the end, will there be matchlocks and wheellocks?

Unconfirmed right now, we currently have the default ones, withiut their bayonets, and it could stay like that for the first few releases. Bigger fish and all thst.
Some of you may think that I'm being elusive, and I am. I want there to be some nice surprises whem we finally get a release out!


In other news, in an attempt to speed up the developing, myself and another prospective team member have begun learning to model.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Viktor 90th on March 27, 2013, 02:05:43 pm
What types of muskets will be in the mod? I know the time period covers the Brown Bess but only at the end, will there be matchlocks and wheellocks?

Unconfirmed right now, we currently have the default ones, withiut their bayonets, and it could stay like that for the first few releases. Bigger fish and all thst.
Some of you may think that I'm being elusive, and I am. I want there to be some nice surprises whem we finally get a release out!


In other news, in an attempt to speed up the developing, myself and another prospective team member have begun learning to model.
They going to replace me man. :O
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Desert Thunda on March 27, 2013, 02:08:09 pm
Spoiler
What types of muskets will be in the mod? I know the time period covers the Brown Bess but only at the end, will there be matchlocks and wheellocks?

Unconfirmed right now, we currently have the default ones, withiut their bayonets, and it could stay like that for the first few releases. Bigger fish and all thst.
Some of you may think that I'm being elusive, and I am. I want there to be some nice surprises whem we finally get a release out!


In other news, in an attempt to speed up the developing, myself and another prospective team member have begun learning to model.
They going to replace me man. :O
[close]

Oh noes!

#SaveViktor2013
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Althalus on March 27, 2013, 05:45:44 pm
Replace. Viktor.
Lol.
Help, not replace.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Viktor 90th on March 27, 2013, 10:59:40 pm
In other news, we have received some french voice acting.
We could still use some Scottish, and (a small amount) of dutch.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: kpetschulat on March 27, 2013, 11:04:39 pm
In other news, we have received some french voice acting.
We could still use some Scottish, and (a small amount) of dutch.

Maybe Duuring can lend you a hand with the Dutch voice acting...
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Viktor 90th on March 28, 2013, 01:01:24 am
In other news, we have received some french voice acting.
We could still use some Scottish, and (a small amount) of dutch.

Maybe Duuring can lend you a hand with the Dutch voice acting...
I'll probably hit him up at some point.
Other then that things are progressing nicely.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Althalus on March 28, 2013, 01:05:05 pm
We had a minor horse animation problem last night. I was going to take a video, but I fixed it too fast. It was hilarious.
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Desert Thunda on March 28, 2013, 01:06:32 pm
We had a minor horse animation problem last night. I was going to take a video, but I fixed it too fast. It was hilarious.

Did the horse plug a bayonet on its fore head ??? ? UNICORN!
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Viktor 90th on March 28, 2013, 03:12:20 pm
Added a little poll
 ;D
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Desert Thunda on March 28, 2013, 03:23:55 pm
Yey Scotland is winning! 8)
Title: Re: TJR: The Jacobites Rising [M] Plug Bayonets With Pictures, Pg36
Post by: Emperor Napoleon on March 28, 2013, 03:39:02 pm
We had a minor horse animation problem last night. I was going to take a video, but I fixed it too fast. It was hilarious.

Did the horse plug a bayonet on its fore head ??? ? UNICORN!
Did a horse plug a bayonet up its ho...
Said to much  :-X
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: GoblinOverlord on March 28, 2013, 04:08:30 pm
Hahah I helped the Netherlands out! It's even now!

ORANJUH BOVUUUUUH!!!!!!  :D
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Scorpia on March 28, 2013, 04:57:03 pm
Hahah I helped the Netherlands out! It's even now!

ORANJUH BOVUUUUUH!!!!!!  :D
You lie! Scotland ftw!
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Affjoris on March 28, 2013, 05:02:51 pm
Time to spamm this tread to more dutch people in order to win this poll!

There is a reason its called Verenigde Provinciën!
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Van_Hulstein on March 28, 2013, 07:14:33 pm
The Verenigde Provinciën have my support!
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Dekkers on March 28, 2013, 07:19:38 pm
The Verenigde Provinciën have my support!

Daar ben ik het helemaal mee eens!
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Affjoris on March 28, 2013, 07:24:25 pm
De schotten blijven ons voor, hier moeten we wat aan doen mannen!

Translation: The scots definitly have my support, promised.
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: EdwardC on March 28, 2013, 08:51:49 pm
Oh the Dutch are second place.
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Moldplayer on March 28, 2013, 09:31:44 pm
How many units will have the plug bayonet?
Title: Re: TJR: The Jacobites Rising [M] Faction Poll
Post by: Viktor 90th on March 28, 2013, 09:43:09 pm
How many units will have the plug bayonet?
All the professional.
Title: TJR: The Jacobites Rising: Alpha Signups.
Post by: Viktor 90th on March 29, 2013, 12:00:03 am
Hello there! (Sorry for the double post)
So it finally arrived. Official Alpha Signups are here.

Please fulfill all questions to have the highest chance of being accepted.
(Send your signup to myself in a personal message.)


Optional
If you wish you can expand your application here, by any means:


Signup's close in two weeks, so get your applications in now!.
don't be offended if you are not accepted, you will be informed at two weeks whether you have been chosen.
Then in the following week the alpha will be released.
Good luck.
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Hawke on March 29, 2013, 12:12:55 am
Dun dun duuuun!
*Goes to fill out application*
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: James Grant on March 29, 2013, 12:13:46 am
I presume I'm already in, only reason I didn't download the last version was someone told me it wouldn't be long till the next one ;)
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Dekkers on March 29, 2013, 12:15:07 am
Highlander told me I am going to map for this, does that mean I get Alpha? :p
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: pod455 on March 29, 2013, 12:16:03 am
Have you participated in Alpha/Beta's for a modification before?: Yes
    Why do you think you deserve the alpha to Jacobites Rising?: Because I've tested other mods so I am experienced with testing and I have free time so I have time to play the alpha and find bugs.
    Do you represent a "clan", or "gaming community": the 90th ^_^
    Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted: I agree
Title: Re: TJR: The Jacobites Rising: Alpha Signups.
Post by: Ronan6793 on March 29, 2013, 12:18:22 am
Have you participated in Alpha/Beta's for a modification before?: Yes
    Why do you think you deserve the alpha to Jacobites Rising?: Because I've tested other mods so I am experienced with testing and I have free time so I have time to play the alpha and find bugs.
    Do you represent a "clan", or "gaming community": the 90th ^_^
    Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted: I agree

Please fulfill all questions to have the highest chance of being accepted.
(Send your signup to myself in a personal message.)
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on March 29, 2013, 12:21:51 am
I presume I'm already in, only reason I didn't download the last version was someone told me it wouldn't be long till the next one ;)
A few people whom have been vital to the development will recieve personal messages shortly with information, however they too will have to wait two weeks.
And as for people accidentally just posting here; it's fine.
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Hawke on March 29, 2013, 12:22:14 am
Sent. Looking forward to getting a response!
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Dekkers on March 29, 2013, 12:25:44 am
Have you participated in Alpha/Beta's for a modification before?: Yes I have.
Why do you think you deserve the alpha to Jacobites Rising?: Because I might going to map for this, if I get alpha I can see the objects I presume. That would help me out with making maps ;). Also I am a huge fan of the Scots and even the Dutch participate in it!!!
Do you represent a "clan", or "gaming community": No, I do not.
Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted: Ofcourse I do.

Edit:
Ooh I just saw you have to PM! I did so after  :-*
Sorry  :-[
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Althalus on March 29, 2013, 01:05:59 am
Dekkers, we haven't added any custom scene objects yet. Priorities and all that.
Title: Re: TJR: The Jacobites Rising: Alpha Signups.
Post by: pod455 on March 29, 2013, 02:44:36 am
Have you participated in Alpha/Beta's for a modification before?: Yes
    Why do you think you deserve the alpha to Jacobites Rising?: Because I've tested other mods so I am experienced with testing and I have free time so I have time to play the alpha and find bugs.
    Do you represent a "clan", or "gaming community": the 90th ^_^
    Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted: I agree

Please fulfill all questions to have the highest chance of being accepted.
(Send your signup to myself in a personal message.)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi561.photobucket.com%2Falbums%2Fss56%2FWilhem275%2FEmoticons%2Ffacepalm6.gif&hash=4d74fd279b363354f0e5559d384ddb1018a9bdf4)
well I fail.......
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on March 29, 2013, 10:27:50 am
Alpha Signups, Alpha signups everywhere.  :o
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Desert Thunda on March 29, 2013, 10:38:38 am
Alpha Signups, Alpha signups everywhere.  :o

Get your reading glasses and start reading! :-*
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Althalus on March 29, 2013, 11:03:24 am
Alpha Signups, Alpha signups everywhere.  :o

Don't worry Vikky! You have your trusty sidekick to help you out!
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: zac on March 29, 2013, 12:01:21 pm

damn ,,sending PM  ::) :P ;D
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Emperor Napoleon on March 29, 2013, 12:43:55 pm
Have you participated in Alpha/Beta's for a modification before?: No, I haven't, but you have to start somehwhere!
Why do you think you deserve the alpha to Jacobites Rising?: I made a few art pieces for the project, and I have yet to send in my voice recordings.
Do you represent a "clan", or "gaming community": Not at this moment in time, but maybe when the Beta comes out I will devolp something small.
Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted: Of course
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Alakos on March 29, 2013, 01:56:39 pm
ave you participated in Alpha/Beta's for a modification before?: Yes
Why do you think you deserve the alpha to Jacobites Rising?: I want to help you in finding bugs.
Do you represent a "clan", or "gaming community": 90th :)
Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted: Yes
Title: Re: TJR: The Jacobites Rising: Alpha Signups.
Post by: Affjoris on March 29, 2013, 02:23:21 pm

Please fulfill all questions to have the highest chance of being accepted.
(Send your signup to myself in a personal message.)

Your chances of getting in the alpha are pretty slim if you cant even be arsed to read the instructions properly.
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: kpetschulat on March 29, 2013, 02:35:53 pm
Spoiler
Have you participated in Alpha/Beta's for a modification before?:
I have never participated in a private beta, but have participated and reported on games with open betas.

Why do you think you deserve the alpha to Jacobites Rising?:
I'd love to have the chance to test the mod and report any flaws that show up. I have been following this mod since its first post. I can't wait to play the mod, whether it be in alpha, the beta, or the mod itself.

Do you represent a "clan", or "gaming community":
No, I do not. I often try to not associate myself with gaming communities.

Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted:
Absolutely. I would never disclose anything unless told to do so. The alpha/beta for this mod, I understand, is to be left confidential.
[close]

Application PM'ed to Viktor 90th
Title: Re: TJR: The Jacobites Rising: Alpha Signups.
Post by: 5arge on March 29, 2013, 02:38:54 pm

Please fulfill all questions to have the highest chance of being accepted.
(Send your signup to myself in a personal message.)

Your chances of getting in the alpha are pretty slim if you cant even be arsed to read the instructions properly.
This needs to be stressed more. Read!
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on March 29, 2013, 02:44:13 pm
Hello everyone.
We have received quite a few applications already, but remember you can still apply till the 11th of April.

While quite a few of the applications are professionally written, some are just intentionally amusing.
Do you agree that by sending this application you are agreeing not to distribute screenshots or videos of content without permission if accepted: yes because my screenshot button is broken and otherwise i'll accept as well
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: König on March 29, 2013, 02:48:05 pm
Hahaha!  ;D
What a comedian...
Title: Re: TJR: The Jacobites Rising: Alpha Signups.
Post by: Shortshorts on March 29, 2013, 02:58:14 pm

Please fulfill all questions to have the highest chance of being accepted.
(Send your signup to myself in a personal message.)

Your chances of getting in the alpha are pretty slim if you cant even be arsed to read the instructions properly.
This needs to be stressed more. Read!
Clearly there is nothing wrong with flaunting your excellent qualities for the world to see?
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: EdwardC on March 29, 2013, 04:23:01 pm
About the signs up, How would i get the files? if i would, Teamviewer?
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Wismar on March 29, 2013, 04:33:43 pm
About the signs up, How would i get the files? if i would, Teamviewer?
Get a download link, maybe?
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: 5arge on March 29, 2013, 04:38:27 pm
About the signs up, How would i get the files? if i would, Teamviewer?
I heard they were going to mail out DVDs with the files on them. So be sure to include your mailing address on the application.
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: fireboy on March 29, 2013, 04:42:31 pm
5arge is a troll perma ban!
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Althalus on March 29, 2013, 05:08:00 pm
About the signs up, How would i get the files? if i would, Teamviewer?

A download link will be provided. Of course, you will not be able to share it with anyone else if you do get on the team.
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: GoblinOverlord on March 29, 2013, 05:08:28 pm
PM sent.  :D
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on March 30, 2013, 06:28:43 pm
We have now received more applications then pages in this thread.  :o
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Affjoris on March 30, 2013, 06:30:52 pm
Question, how much do you Bribe your testers to make sure they only say good things about it?
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Desert Thunda on March 30, 2013, 06:31:55 pm
Ja, We want bribe! >:( >:( >:(
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on March 30, 2013, 06:52:14 pm
Question, how much do you Bribe your testers to make sure they only say good things about it?
Probably giving them alpha should do it...  :P
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Moldplayer on March 30, 2013, 09:03:42 pm
Question, how much do you Bribe your testers to make sure they only say good things about it?


(suck up) They don't need to bribe us!
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: 5arge on March 30, 2013, 09:41:17 pm
Probably giving them alpha should do it...  :P
Yup, that will do the trick!
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Althalus on March 30, 2013, 10:09:37 pm
Well, obviously the mod is so amazing that we don't need to bribe them. *Flicks hair*
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: EdwardC on March 31, 2013, 08:24:01 am
You got us there.
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Audiate on March 31, 2013, 09:14:52 pm
 Do I still get the alpha? ::)
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Emperor Napoleon on March 31, 2013, 09:22:39 pm
I just want to say what Im about to say is a bribe, Im just being nice

I have always loved you guys, I dream about you  :P

Spoiler
Worth a try ;)
[close]
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on April 01, 2013, 06:33:55 pm

I have always loved you guys, I dream about you

There is such things as nightmares.
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Hawke on April 01, 2013, 07:15:34 pm

I have always loved you guys, I dream about you

There is such things as nightmares.
I have good nightmares about you. :-*
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: EdwardC on April 01, 2013, 11:09:50 pm
I never have dreams  :(
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on April 01, 2013, 11:59:34 pm
I never have dreams  :(
Least that means you cannot have them crushed  ;D


Anyway, Onto More ontopic things, Applications are being processed from today, in one week the results will be sent to the applicants.
in the meantime, i'l post all of the new stuff we have done.

Spoiler
April fools.  :-X
[close]
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Hawke on April 02, 2013, 01:22:09 am
That April Fools hurt me. :'(
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Althalus on April 02, 2013, 03:17:25 pm
At least you weren't convinced that the ottomans were announced as being added to NW....
Title: Re: TJR: The Jacobites Rising [M] Alpha Signups
Post by: Viktor 90th on April 03, 2013, 01:34:50 pm
At least you weren't convinced that the ottomans were announced as being added to NW....
???

Anyway; Work progresses. and a little information for the alpha testers if accepted:
Spoiler
The alpha has Two Factions
[close]
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Menelaos on April 03, 2013, 01:40:58 pm
You guys haven't shown many units, must be interesting to play.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Emperor Napoleon on April 03, 2013, 01:44:22 pm
Im so bored, hopefully when I get back from my trip I can enjoy myself on the alpha ;)



Spoiler
*wink wink*
[close]
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Van_Hulstein on April 03, 2013, 02:11:17 pm
You guys haven't shown many units, must be interesting to play.
Yes im curious to, especially what the Verenigde Provincien will bring  ;)
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Viktor 90th on April 03, 2013, 02:37:57 pm
You guys haven't shown many units, must be interesting to play.
Yes im curious to, especially what the Verenigde Provincien will bring  ;)
You will be surprised.

Edit- Poll closed today, Seems like it was a close run.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: pod455 on April 03, 2013, 03:42:35 pm
What's with the HD in the thread title?  ???
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Scorpia on April 03, 2013, 04:00:02 pm
Because, they're HD like.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: pod455 on April 03, 2013, 06:13:53 pm
True dat.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: EdwardC on April 04, 2013, 01:15:06 am
They get all the fun, as for us Commoners nothing  :-X
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Althalus on April 04, 2013, 12:55:34 pm
Everything is better in HD!
In other news, we're currently making sure everything is ready for the Alpha release!

...

We seriously hope it will be 0-0
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Wismar on April 04, 2013, 01:32:59 pm
Everything is better in HD!
In other news, we're currently making sure everything is ready for the Alpha release!

...

We seriously hope it will be 0-0
Really looking forward to it! :D
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Althalus on April 04, 2013, 02:10:29 pm
So am I. My Agenda for today is to sort out all of the AI troops for commander battle.
All of them.

Also, I've been working on adding a "Fix Bayonets" command, but so far...
Yeah, most troops have glorified cavalry muskets.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Mack on April 04, 2013, 03:53:24 pm
I think you should put up some more media :P
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: GoblinOverlord on April 04, 2013, 04:14:16 pm
I think you should put up some more media :P

+1
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Althalus on April 04, 2013, 05:11:58 pm
+2.
Blame Viktor, he's a perfectionist :P
Which, in this case, is quite a good thing.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Emperor Napoleon on April 04, 2013, 09:30:48 pm
'scuse me for asking, but when is it planned that the alpha will reach testers/community members?
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Viktor 90th on April 04, 2013, 09:32:42 pm
'scuse me for asking, but when is it planned that the alpha will reach testers/community members?
As Previously stated (a week ago) Applicants will be informed via Personal message on the 11th of april, then a week later they will receive access to the alpha of the mod.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Emperor Napoleon on April 04, 2013, 09:36:31 pm
Understood, but what about the others (non-testers)?
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Althalus on April 04, 2013, 10:24:47 pm
Understood, but what about the others (non-testers)?

As stated from the start, we have no planned date. Our lifestyles are too varied and we hate to disappoint.
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: EdwardC on April 04, 2013, 10:52:08 pm
Ya, we don't want the game to have alot of Gitchs, or maybe crash the computer, before tilled it tested by.  :o
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Viktor 90th on April 06, 2013, 11:28:17 pm
Understood, but what about the others (non-testers)?

As stated from the start, we have no planned date. Our lifestyles are too varied and we hate to disappoint.
Party over here...

Also just looked over you're AI code.
Nice.  ;)
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Charles William on April 07, 2013, 01:27:20 am
hmm...HD......................
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Viktor 90th on April 07, 2013, 03:05:46 am
hmm...HD......................
Since so many people have talked about it, it's removed...
It has to be said; Britain had the fanciest hats for musicians of the period, as far as I know.
I think i'm going to have to investigate heavily to discern if durring will beat me up with a cricket bat, if i add that hat in without proper historical research...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.lancashireinfantrymuseum.org.uk%2Fwp-content%2Fuploads%2F2012%2F04%2FOffr-Dmr-30th-1755_edited.jpg&hash=97b88cbc7646459589daa04796346381f161cdb1)
Title: Re: TJR: The Jacobites Rising ᴴᴰ [M]
Post by: Althalus on April 07, 2013, 02:06:52 pm
Understood, but what about the others (non-testers)?

As stated from the start, we have no planned date. Our lifestyles are too varied and we hate to disappoint.
Party over here...

Also just looked over you're AI code.
Nice.  ;)

What, my amazing copy-pasting?
Yep. Nice.
Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on April 07, 2013, 02:16:43 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Matthew on April 07, 2013, 02:20:35 pm
Swag!
Title: Re: TJR: The Jacobites Rising [M]
Post by: Duuring on April 07, 2013, 02:39:42 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)
[close]

While they look devilishly sexy, they seem to be missing buttons.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Emperor Napoleon on April 07, 2013, 02:51:05 pm
Nice, I like it, more than I like custard creams and tea  ;D
Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on April 07, 2013, 03:06:49 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)
[close]

While they look devilishly sexy, they seem to be missing buttons.
It's up for Discussion really, I'm investigating the idea of making independent meshes for the buttons, if it doesn't suffice shortly, then they will become like normal NW mesh buttons. but good catch!.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Jelly on April 07, 2013, 03:09:57 pm
Nice, I like it, more than I like custard creams and tea  ;D
How does anything beat a custard cream? D;<
Title: Re: TJR: The Jacobites Rising [M]
Post by: Willhelm on April 07, 2013, 03:40:27 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)
[close]

While they look devilishly sexy, they seem to be missing buttons.
It's up for Discussion really, I'm investigating the idea of making independent meshes for the buttons, if it doesn't suffice shortly, then they will become like normal NW mesh buttons. but good catch!.

Too many polys for a small detail, just stick to heavy normalmapping on the buttons.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Scorpia on April 07, 2013, 04:11:37 pm
Very sexy! I love it. Keep up the good work.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Wismar on April 07, 2013, 04:20:32 pm
Nice work, keep up the progress!
Title: Re: TJR: The Jacobites Rising [M]
Post by: Viktor 90th on April 07, 2013, 04:41:16 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)
[close]

While they look devilishly sexy, they seem to be missing buttons.
It's up for Discussion really, I'm investigating the idea of making independent meshes for the buttons, if it doesn't suffice shortly, then they will become like normal NW mesh buttons. but good catch!.

Too many polys for a small detail, just stick to heavy normalmapping on the buttons.
Think you're right there. Ach well.
Here's some filler.
(I got a little bored, so i gave a drummer a hat..)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Figotbored_zps247af1cd.png&hash=9cf19bfe4a4d32acc040f21b2f833087a5975bab)
Title: Re: TJR: The Jacobites Rising [M]
Post by: pod455 on April 07, 2013, 05:14:35 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)
[close]
sexeh moustache
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: BSM 'Shut up' Williams on April 07, 2013, 05:24:04 pm
"Can't wait to play" probably the most common shtick (Catch Phrase is what it means) used by people



So....
Spoiler
I Can't Wait!!
[close]
Title: Re: TJR: The Jacobites Rising [M]
Post by: Van_Hulstein on April 07, 2013, 05:44:40 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)
[close]
sexeh moustache
Yes lol, the mustache is nice :)
But nice uniform :)
Show us some Dutch too ;)
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: EdwardC on April 07, 2013, 05:47:29 pm
Indeed Indeed!
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Moldplayer on April 07, 2013, 05:56:09 pm
looks good as ussual
Title: Re: TJR: The Jacobites Rising [M]
Post by: LeCalum on April 07, 2013, 06:02:51 pm
The silence is broken.
Noting the second Grenadier's hat is a temporary placeholder, until I do the research accurate to the unit.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy2_zps51955a4c.png&hash=da8d4173334dba21694610225015ad4f9d27e7bf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fjimmy_zpsc9c44df0.png&hash=741a6c27e27fed7ddc795def8778fed3e64c15e6)

I could lick those hats.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Bad_Highlander on April 07, 2013, 06:09:49 pm
Be my guest and do so :)
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Viktor 90th on April 07, 2013, 06:13:03 pm
10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Emperor Napoleon on April 07, 2013, 06:13:38 pm
10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.
Bad grammar, I no longer follow this
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Bad_Highlander on April 07, 2013, 06:49:37 pm
10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.

Yep we are all very greatful and hope that i keeps growing!! XD
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Althalus on April 07, 2013, 07:33:27 pm
10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.
Bad grammar, I no longer follow this

AAAAND there goes your Alpha access.

Spoiler
Nah.
[close]
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: GoblinOverlord on April 07, 2013, 07:41:16 pm
10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.
Bad grammar, I no longer follow this

AAAAND there goes your Alpha access.

Spoiler
Nah.
[close]

It's a sign! It's a hint!  ;D
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Jelly on April 07, 2013, 07:50:07 pm
When will we know if we have gained beta access? :o
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: pod455 on April 07, 2013, 07:50:55 pm
When will we know if we have gained beta access? :o
when you become Irish  8)
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Emperor Napoleon on April 07, 2013, 08:08:21 pm
10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.
Bad grammar, I no longer follow this

AAAAND there goes your Alpha access.

Spoiler
Nah.
[close]
Does this mean what I think it means?

Spoiler
Huraay!
[close]
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Hawke on April 07, 2013, 08:26:08 pm
What about me? :(
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Viktor 90th on April 07, 2013, 09:06:57 pm
People Appear to be Dying to know if they were accepted or not, however we cannot tell you.
However sadly it would appear that althalus has expressed one of the people he has infact privately chosen for his Developer level access(of which four people are allowed)
Everyone will be informed on the 11th.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Jelly on April 07, 2013, 09:24:53 pm
Day before my birthday :3
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Althalus on April 07, 2013, 09:36:47 pm
10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.
Bad grammar, I no longer follow this

AAAAND there goes your Alpha access.

Spoiler
Nah.
[close]
Does this mean what I think it means?

Spoiler
Huraay!
[close]

What I meant to say is:

There goes you chance at Alpha access.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: GoblinOverlord on April 07, 2013, 09:51:30 pm
Yes, yes, let's correct it quickly.....  ;D
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Scorpia on April 07, 2013, 11:39:14 pm
Four spots, hat digity dog! Ever noticed that TJR looks like "The Joker Rising" From bat man?
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Affjoris on April 07, 2013, 11:53:56 pm
I am pretty sure the Dev spots are only there so that people will do more things to make the developers happy :)
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Althalus on April 08, 2013, 01:14:40 pm
I am pretty sure the Dev spots are only there so that people will do more things to make the developers happy :)

More because we're greedy fuckers :D
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Youp on April 08, 2013, 04:08:09 pm
Is there a release date? I want to play it so badly, and viktor for the voice thingie just pm me :)
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Emperor Napoleon on April 08, 2013, 06:54:31 pm
People Appear to be Dying to know if they were accepted or not, however we cannot tell you.
However sadly it would appear that althalus has expressed one of the people he has infact privately chosen for his Developer level access(of which four people are allowed)
Everyone will be informed on the 11th.


10,000 views!
I think I speak for the entire team when I say
thanks for all the great support!.
Bad grammar, I no longer follow this

AAAAND there goes your Alpha access.

Spoiler
Nah.
[close]
Does this mean what I think it means?

Spoiler
Huraay!
[close]

What I meant to say is:

There goes you chance at Alpha access.

Im so confudled  ???
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Hawke on April 08, 2013, 07:20:35 pm
That's their master plan.
To confuse us all.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Althalus on April 08, 2013, 10:43:21 pm
Shit Vikky, they're on to us.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Viktor 90th on April 09, 2013, 01:29:41 pm
All is quiet on the eastern front while we fix some final bugs and get ready for alpha..
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Hawke on April 09, 2013, 02:28:07 pm
What about the western front? :o
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Viktor 90th on April 09, 2013, 05:22:51 pm
For a little fun I quickly made an addition to the British for the alpha testers enjoyment, and to (unofficially) promote
The War of 1812 (MAW SUB MOD)
Which you can see here : https://www.fsegames.eu/forum/index.php?topic=4567.0
Without further adieu i give you: British Colonial Light infantry. 1760's style.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fcoloniallightinfantry_zpsb0d88cd2.png&hash=798935b283ec92f0ce37b942fc9623bc8dc7b3c8)
Armed with a throw-able tomahawk usable as a melee weapon, and a standard Musket

[attachment deleted by admin]
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Hawke on April 09, 2013, 05:30:00 pm
For a little fun I quickly made an addition to the British for the alpha testers enjoyment, and to (unofficially) promote
The War of 1812 (MAW SUB MOD)
Which you can see here : https://www.fsegames.eu/forum/index.php?topic=4567.0
Without further adieu i give you: British Colonial Light infantry. 1760's style.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fcoloniallightinfantry_zpsb0d88cd2.png&hash=798935b283ec92f0ce37b942fc9623bc8dc7b3c8)
Armed with a throw-able tomahawk usable as a melee weapon, and a standard Musket
Picture not appearing.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: Viktor 90th on April 09, 2013, 05:32:55 pm
Spoiler
For a little fun I quickly made an addition to the British for the alpha testers enjoyment, and to (unofficially) promote
The War of 1812 (MAW SUB MOD)
Which you can see here : https://www.fsegames.eu/forum/index.php?topic=4567.0
Without further adieu i give you: British Colonial Light infantry. 1760's style.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fcoloniallightinfantry_zpsb0d88cd2.png&hash=798935b283ec92f0ce37b942fc9623bc8dc7b3c8)
Armed with a throw-able tomahawk usable as a melee weapon, and a standard Musket
[close]
Picture not appearing.
It should be.
Edit -
I uploaded it as a attachment as well.
Title: Re: TJR: The Jacobites Rising[M] ~ British Grenadier Pg-43 ~
Post by: pod455 on April 09, 2013, 05:38:33 pm
For a little fun I quickly made an addition to the British for the alpha testers enjoyment, and to (unofficially) promote
The War of 1812 (MAW SUB MOD)
Which you can see here : https://www.fsegames.eu/forum/index.php?topic=4567.0
Without further adieu i give you: British Colonial Light infantry. 1760's style.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fcoloniallightinfantry_zpsb0d88cd2.png&hash=798935b283ec92f0ce37b942fc9623bc8dc7b3c8)
[close]
Armed with a throw-able tomahawk usable as a melee weapon, and a standard Musket
Picture not appearing.
its working for me........
Copy this link into a new tab
http://i1137.photobucket.com/albums/n503/90th-Perthshire-Col-viktor/coloniallightinfantry_zpsb0d88cd2.png

That should work
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Hawke on April 09, 2013, 05:40:07 pm
its working for me........
Copy this link into a new tab
http://i1137.photobucket.com/albums/n503/90th-Perthshire-Col-viktor/coloniallightinfantry_zpsb0d88cd2.png

That should work
ERROR: The requested URL could not be retrieved.
EDIT: Reset my internet, now I can see it.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 09, 2013, 05:40:40 pm
its working for me........
Copy this link into a new tab
http://i1137.photobucket.com/albums/n503/90th-Perthshire-Col-viktor/coloniallightinfantry_zpsb0d88cd2.png

That should work
ERROR: The requested URL could not be retrieved.
Added as an attachment to the post, hopefully you can get that.
Edit- Alright then.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Van_Hulstein on April 09, 2013, 06:09:17 pm
Nice ;)
Now someDutch pl0x  ;D
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 09, 2013, 06:41:23 pm
Nice ;)
Now some Dutch pl0x  ;D
Currently all work is going into finishing and polishing the Alpha. but don't worry, after alpha is released we can begin on the other Factions.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Jelly on April 09, 2013, 09:06:54 pm
That Light Infantry... o_o
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Affjoris on April 10, 2013, 12:53:46 am
Nice ;)
Now some Dutch pl0x  ;D
Currently all work is going into finishing and polishing the Alpha. but don't worry, after alpha is released we can begin on the other Factions.

How to piss of Dutch people, step 1.  ;)
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 01:28:18 am
Nice ;)
Now some Dutch pl0x  ;D
Currently all work is going into finishing and polishing the Alpha. but don't worry, after alpha is released we can begin on the other Factions.

How to piss of Dutch people, step 1.  ;)
I've hashed a few attempts at some of the dutch things, but it was rushed and to be honest, Bad.
such as, hopefully after fixing any bugs, and reworking part's of the Scottish, and British factions, we can put some work into the United provinces, which will (hopefully) be; Good.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Moldplayer on April 10, 2013, 01:34:28 am
jolly good chaps
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 01:40:15 am
Hello there. a post made by James Grant, In the MaW thread got me thinking.
here:
My primary concern is between NaS, High water Mark,Iron Europe,actual NW, Jacobite Rising, The Great Northern War, MAW,Blood and Iron, La Belle Alliance, Shot and Shell, The Crimean War and the Peninsula war, how can many of these hold a good community? Look at AZW, it has a small and loyal public community while NaS has a small public community but large private community filling a few events per week, but even that is a drop in the ocean of NW. The odds are quite thoroughly against many of these mods surviving too long which is a shame, but it is also true. The best ones may succeed but even that is far from certain. Smaller ones like yours covering obscure wars simply...will not succeed, at least not for too long.
I would like to sort of discuss this with the forum in general
What do you think? is the war, (or rather, uprisings) that minor that the mod could be ignored? or do you think that it'll be the overall quality of the mod which will decide it's success?
and also, do you think that this mod has the potential to be, even quarterly as popular as the Base Napoleonic Wars?
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: James Grant on April 10, 2013, 01:46:14 am
Well t'would be rude of me to not reply I suppose.

I think it depends on what the mod offers, for example TJR offers a completely new battlefield experience without changing the core mechanics of Napoleonic Wars and what the community is used to, if it works then it should succeed.

But others I am certain will fail because they either offer very minor changes, are too different or just not something anyone cares about.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 01:50:33 am
Well t'would be rude of me to not reply I suppose.

for example TJR offers a completely new battlefield experience without changing the core mechanics of Napoleonic Wars and what the community is used to

I think we should use that as some sort of slogan.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: kpetschulat on April 10, 2013, 02:01:16 am
Honestly, I don't think this mod will catch on very well, if not at all. It may be like the AZW mod at best. Every here and there you have 10+ people on one server, but no standard events, etc. At first, I was very highly anticipating this mod, but I've come to realize that this mod may be another AZW. People will probably end up just having British defending hordes of Jacobites. So few events, very few people playing. I sure hope the mod will succeed, at least enough for public play. The mods I see getting lots of attention are North and South and NW+, and mods that will get lots of attention are Franco-Prussian War, The Crimean War, maybe La Belle Alliance, and possibly Shot and Shell.

Good luck, guys! Keep it going. I'm sure as hell going to play this mod as much as I can when it comes out. Don't give up, there is always hope!  :D :D :D :D :D :D :D :D :D
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 02:14:38 am
Spoiler
Honestly, I don't think this mod will catch on very well, if not at all. It may be like the AZW mod at best. Every here and there you have 10+ people on one server, but no standard events, etc. At first, I was very highly anticipating this mod, but I've come to realize that this mod may be another AZW. People will probably end up just having British defending hordes of Jacobites. So few events, very few people playing. I sure hope the mod will succeed, at least enough for public play. The mods I see getting lots of attention are North and South and NW+, and mods that will get lots of attention are Franco-Prussian War, The Crimean War, maybe La Belle Alliance, and possibly Shot and Shell.

Good luck, guys! Keep it going. I'm sure as hell going to play this mod as much as I can when it comes out. Don't give up, there is always hope!  :D :D :D :D :D :D :D :D :D
[close]
Edited the entire reply.

The Anglo Zulu war and The Jacobite's Rising have two very different concepts.

With Anglo Vs Zulu.
With The Jacobites Rising
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: kpetschulat on April 10, 2013, 02:43:10 am
I'm aware they are both different, but AZW was meant for PvP. It got turned into a survival/onslaught mod. I'm sure there are going to be lots of servers that are going to have British troops defending against hordes of Jacobites. Greater troops defending from lesser troops.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Willhelm on April 10, 2013, 02:50:34 am
Aren't the Jacobites balanced with the Brits more or less?
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: kpetschulat on April 10, 2013, 03:25:55 am
Aren't the Jacobites balanced with the Brits more or less?

I wouldn't call a mob equal to a well organized homeland British army. Lol.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 03:44:18 am
Aren't the Jacobites balanced with the Brits more or less?

I wouldn't call a mob equal to a well organized homeland British army. Lol.
You see.
Scottish Jacobite's had organization. and whilst it is comparable to a mob, it's most definitely better armed.
on a practical note, I hope that by the time the mod is fully released, there will be Line-battles, similar to NW.
And Whilst we have added the AI troops, which could be used in that way, they are quite a good match for the british, AI v AI.
considering that a few of the Scottish troops have melee weapons. and the British lose Ranged capacity if they Fix a bayonet, (although the Musket can be used as a club).
In conclusion; AZW, Whilst a really fun mod (I have played it at least partially) Is on the other end of the spectrum, and cannot be compared, unless you're comparing the melee system, as it has the capacity, for a "full invasion" esq  kind of feel to it.
(a few players can fight off innumerable Zulu(lulululu) Whereas as myself and Althalus discovered, attempting a "Humans Vs Bots" setup, that most of the time, Jacobite AI in a 1v1 against a player usually can come out ontop.
even in close-quarters, if the player has not plugged bayonet.
infact the only troops which can match, or have an advantage against the jacobites, (at least the Scottish) is the British Grenadiers (Tow row row tow row)
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Althalus on April 10, 2013, 10:32:03 am
Trust me, the Jacobites are not "Lesser Troops," they can still make you just as dead as any other guy.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Bad_Highlander on April 10, 2013, 11:55:54 am

This is a misconception.  Look it up.  A lot of people believed; and still believe that the 'Scots' Jacobites were a bunch of mad screamers who ran into battle not giving a sh*t on the outcome.  This is wrong.  A lot of the Jacobites were very well trained, most of which were great marksmen and warriors.  This is how and why they won a great number of battles even when outnumbered.  The Jacobites knew their land well and used it as an advantage.  For eg. using hilltops, forests and brush to flank their enemy.
The 'Highland Charge' - Charging will full numbers for as many flanks as possible to surround the enemy giving no retreat.
The 'Surprise Pike' - Pulling up pikes to spear enemy cavalry on the last minute giving them no chance to stop and turn.
The 'Drop Shot' - Just before an enemy line would fire upon the Jacobite (as you would say) 'rabble' they would tactically drop to the ground to avoid as much enemy fire and friedly casualties as possible.

As you can see they were very tactical and not just the horde you think.

Highlander
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: TheBoberton on April 10, 2013, 12:38:22 pm
They also had the advantage that comes when your enemy realises that you're charging.. naked from the waist down.

Also, the highland charge included what you call the 'drop shot'. What they would do is charge into musket range, fire a volley, hide behind the smoke of said volley, then charge into the enemy's lines while they are reloading/fixing bayonets.



The 'Surprise Pike' - Pulling up pikes to spear enemy cavalry on the last minute giving them no chance to stop and turn.

I think you might be relying a bit much on Braveheart for Scottish tactics here..
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Bad_Highlander on April 10, 2013, 01:14:10 pm
I think you might be relying a bit much on Braveheart for Scottish tactics here..

Nope not at all. As you probably know Braveheart was a very 'un'accurate film.  But don't think im using that film as an example at all.  This was still a common tactic that was used to counter any cavalry charging.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 01:21:54 pm
Good day!.

I think we can wrap up this conversation, since it seems to have ran it's course.  ;D

but here's my conclusion (ish)
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: TheBoberton on April 10, 2013, 01:22:28 pm
Nope not at all. As you probably know Braveheart was a very 'un'accurate film.  But don't think im using that film as an example at all.  This was still a common tactic that was used to counter any cavalry charging.

Pikes and bayonets act more as a deterrent to cavalry charges than an actual weapon, as horses don't run into sharp objects or masses of men willingly. Were any sizable force of cavalry to end up making the kind of contact that 'surprise' pikes would cause, the infantry's formation would end up breaking because the pikes would only stop a small number of the horses.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: The Silver Fox on April 10, 2013, 02:15:42 pm
Pikes and bayonets act more as a deterrent to cavalry charges than an actual weapon, as horses don't run into sharp objects or masses of men willingly. Were any sizable force of cavalry to end up making the kind of contact that 'surprise' pikes would cause, the infantry's formation would end up breaking because the pikes would only stop a small number of the horses.

Your mother acted as a deterrent to cavalry charges.  I was the sizable force that made the kind of contact 'surprise' pikes would cause.  I broke her formation, with all the force of a small number of horses. 

Stop arguing historical tactics on the internet and go get laid.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Bluehawk on April 10, 2013, 02:20:20 pm
I hope for the sake of your dignity and reputation that you did not create an account just to say that.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Althalus on April 10, 2013, 02:22:07 pm
Pikes and bayonets act more as a deterrent to cavalry charges than an actual weapon, as horses don't run into sharp objects or masses of men willingly. Were any sizable force of cavalry to end up making the kind of contact that 'surprise' pikes would cause, the infantry's formation would end up breaking because the pikes would only stop a small number of the horses.

Your mother acted as a deterrent to cavalry charges.  I was the sizable force that made the kind of contact 'surprise' pikes would cause.  I broke her formation, with all the force of a small number of horses. 

Stop arguing historical tactics on the internet and go get laid.


Argue the point, not the person.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Scorpia on April 10, 2013, 02:28:10 pm
I hope for the sake of your dignity and reputation that you did not create an account just to say that.
He probably did actually. The account was made 4 mins before he posted :D
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Bad_Highlander on April 10, 2013, 02:30:40 pm
Also to announce that next Tuesday is the 276th Anniversary of the Battle of Culloden.


Your mother acted as a deterrent to cavalry charges.  I was the sizable force that made the kind of contact 'surprise' pikes would cause.  I broke her formation, with all the force of a small number of horses. 

Stop arguing historical tactics on the internet and go get laid.

please don't bother coming onto this thread to troll.  Im guessing with one post only you are doing it deliberately.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Bad_Highlander on April 10, 2013, 02:31:27 pm
He probably did actually. The account was made 4 mins before he posted :D

And no i did not.  Bit more mature than that.

edit - sorry did not intend double post.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 02:33:20 pm
He probably did actually. The account was made 4 mins before he posted :D

And no i did not.  Bit more mature than that.

edit - sorry did not intend double post.
He's talking about that silver guy!.
Anyway, checking forum rules now, hopefully there's some sort of rule broken by that idiot.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Bad_Highlander on April 10, 2013, 02:35:24 pm
He probably did actually. The account was made 4 mins before he posted :D

And no i did not.  Bit more mature than that.

edit - sorry did not intend double post.
He's talking about that silver guy!.
Anyway, checking forum rules now, hopefully there's some sort of rule broken by that idiot.

I thought they were trying to blame me for makeing the account and post.
Sorry for the accusation XD
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Desert Thunda on April 10, 2013, 02:57:23 pm
Ofcourse he broke a rule, but I did not report it because I hesitate alot.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: The Silver Fox on April 10, 2013, 03:13:53 pm
Oh no, please don't ban from the forum that I joined half an hour ago, whatever shall I do!?!?

But seriously guys, please don't ban me.  I just got kicked out of my plants versus zombies forum and I'm really looking for a new game. I have trouble making friends, but I can change!
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: pod455 on April 10, 2013, 04:25:02 pm
Oh no, please don't ban from the forum that I joined half an hour ago, whatever shall I do!?!?

But seriously guys, please don't ban me.  I just got kicked out of my plants versus zombies forum and I'm really looking for a new game. I have trouble making friends, but I can change!
If you want to make friends don't be a dickhead and argue with the person, like althulas said, argue the point, not the person. It is also obvious that you just want to troll because anyone with a normal mind would be kind if they're trying to make friends.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: TheBoberton on April 10, 2013, 06:12:28 pm
Yeah.. I'm done.

Feel free to delete my alpha application, as I refuse to support a mod whose leader acts as such when corrected.



"Livin' on the road my friend, is gonna keep you free and clean.." (https://www.youtube.com/watch?v=8SjwO17gsqU)
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 06:36:20 pm
Yeah.. I'm done.

Feel free to delete my alpha application, as I refuse to support a mod whose leader acts as such when corrected.

I'll investigate what's actually happened here. but (rather sadly) this entire situation might be a piece of piss, or it'll kill the mod, either one really.

edit - After talking with highlander I'm currently contacting a Moderator.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Blobmania on April 10, 2013, 06:41:28 pm
He probably did actually. The account was made 4 mins before he posted :D

And no i did not.  Bit more mature than that.

edit - sorry did not intend double post.
He's talking about that silver guy!.
Anyway, checking forum rules now, hopefully there's some sort of rule broken by that idiot.

I thought they were trying to blame me for makeing the account and post.
Sorry for the accusation XD

Oh no, please don't ban from the forum that I joined half an hour ago, whatever shall I do!?!?

But seriously guys, please don't ban me.  I just got kicked out of my plants versus zombies forum and I'm really looking for a new game. I have trouble making friends, but I can change!

Same Person, both muted.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Affjoris on April 10, 2013, 06:44:31 pm
Should have sticked with picking up fat chicks Higlander.........
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: Viktor 90th on April 10, 2013, 06:51:04 pm
With the information i have received from the global moderator Blobmania, I'm pulling my content from the mod, I will contact Althalus later with a suggestion to continue under a new name. and of course, removing content owned by Highlander.

As for now, i've added a poll to ask simply if those who have supported the mod thus far, will continue to support it in the future.
Title: Re: TJR: The Jacobites Rising[M] ~ British Colonial Light infantry Pg45 ~
Post by: 5arge on April 10, 2013, 06:54:50 pm
Well... that was silly Highlander. I once had high hopes for this mod...  :-\

Good luck moving forward (everyone but Highlander).
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Van_Hulstein on April 10, 2013, 06:57:42 pm
This is a joke I hope. 
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: TheBoberton on April 10, 2013, 07:00:29 pm
I had planned on simply ignoring the mod as it continued forward, had it remained under Highlander.

However, assuming there is a new team and (Possibly) name, I am willing to offer my full support once more.

Good luck with any changes.
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Viktor 90th on April 10, 2013, 07:00:55 pm
This is a joke I hope.
sadly not.
at one point in the development state i spent 96 Hour's without sleep working on this project.
hopefully we can resurrect something from this!.
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Scorpia on April 10, 2013, 07:01:24 pm
Wait, it was highlander? I thought it was the guy whining about TJR becoming like AZW?

Warning - while you were typing 2 new reply has been posted. You may wish to review your post.

Ninja'd
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Affjoris on April 10, 2013, 07:01:44 pm
In all honesty i think you are being a bit harsh on him, yes he did something stupid, but i feel like this shouldn't necessary kill the mod or should cause him to be removed.
Im being a bit of a hypocrit seeing as to what happened with my mod, but i feel like the circumstances are a bit different here.

Then again its your mod and this is only my opinion.

And Scorpia, I got ninja'd 4 times :)

Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Scorpia on April 10, 2013, 07:03:22 pm
In all honesty i think you are being a bit harsh on him, yes he did something stupid, but i feel like this shouldn't necessary kill the mod or should cause him to be removed.
Im being a bit of a hypocrit seeing as to what happened with my mod, but i feel like the circumstances are a bit different here.

Then again its your mod and this is only my opinion.

And Scorpia, I got ninja'd 4 times :)
I kinda agree with you. Them ninja's are bastards :D
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: PrideofNi on April 10, 2013, 07:10:13 pm
To be quite honest, I have known Highlander for a while and this is nowhere, not even in the slightest, the behavior he displays..nor the way he even writes posts. Take other examples of the forum, they don't seem to even match.

As for ending the mod over it, well, that's just...yeah, over-reacting a tiny bit.
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Emperor Napoleon on April 10, 2013, 07:11:33 pm
I read the past few pages several times and I still dont get whats going on... I understand that Highlander made another account, but for what reason?

To be quite honest, I have known Highlander for a while and this is nowhere, not even in the slightest, the behavior he displays..nor the way he even writes posts. Take other examples of the forum, they don't seem to even match.

As for ending the mod over it, well, that's just...yeah, over-reacting a tiny bit.

+1
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Desert Thunda on April 10, 2013, 07:14:11 pm
All this escalated extremely quickly.....

As for ending the mod over it, well, that's just...yeah, over-reacting a tiny bit.

Way too much over reaction.

Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Affjoris on April 10, 2013, 07:15:41 pm
All this escalated extremely quickly.....

As for ending the mod over it, well, that's just...yeah, over-reacting a tiny bit.

Way too much over reaction.

Got to give it to them, these guys know how to bump a tread :p.
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Willhelm on April 10, 2013, 07:18:34 pm
Don't get why the mod needs to die because someone acted like a fool.

Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Viktor 90th on April 10, 2013, 07:33:14 pm
The mod is not currently "dying, dead ect" It's perfectly fine, sitting both on the server box, and my PC.
Hopefully this can be cleared up.
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Dekkers on April 10, 2013, 07:37:01 pm
How can you even think of ''dying'' when they added new pictures.. like 2 days ago? lol.. I think the progress is going well and everything is still looking interesting!
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Affjoris on April 10, 2013, 07:37:32 pm
The mod is not currently "dying, dead ect" It's perfectly fine, sitting both on the server box, and my PC.
Hopefully this can be cleared up.

In all fairness you guys did put up a "Should we continue or should we just let it die" poll up, and claiming you hope you can ressurect from this.
Gives of the impression the mod is dead.
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: Viktor 90th on April 10, 2013, 07:41:51 pm
The mod is not currently "dying, dead ect" It's perfectly fine, sitting both on the server box, and my PC.
Hopefully this can be cleared up.

In all fairness you guys did put up a "Should we continue or should we just let it die" poll up, and claiming you hope you can ressurect from this.
Gives of the impression the mod is dead.
Yeah, well that was on my part, after being rather horrified by the childishness. 
Edit - Removed the poll, that was childish on my side i think. I'm going to leave this to whatever, i'll just keep working on new content!.
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: kpetschulat on April 10, 2013, 07:59:41 pm
Wait, it was highlander? I thought it was the guy whining about TJR becoming like AZW?

Warning - while you were typing 2 new reply has been posted. You may wish to review your post.

Ninja'd

I seriously hope you are NOT talking about me. I never whined about anything...
Title: Re: TJR: The Jacobites Rising[M] ~ The Future. ~
Post by: 5arge on April 10, 2013, 08:00:55 pm
Wait, it was highlander? I thought it was the guy whining about TJR becoming like AZW?

Warning - while you were typing 2 new reply has been posted. You may wish to review your post.

Ninja'd

I seriously hope you are NOT talking about me. I never whined about anything...
You are going to disappointed I'm afraid.
Title: Re: TJR: The Jacobites Rising[M]
Post by: kpetschulat on April 10, 2013, 08:05:30 pm
Nice English... :3
Title: Re: TJR: The Jacobites Rising[M]
Post by: Dekkers on April 10, 2013, 08:08:02 pm
Nice English... :3

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.ebaumsworld.com%2FmediaFiles%2Fpicture%2F1255348%2F82588561.JPG&hash=dc940354def3758bdfd3f291c216bc56d48c86ca)
[close]

Lets get back to the order of the day
Title: Re: TJR: The Jacobites Rising[M]
Post by: 5arge on April 10, 2013, 08:09:15 pm
Nice English... :3
Oh look, he found something else to whine about!  :P
Title: Re: TJR: The Jacobites Rising[M]
Post by: Desert Thunda on April 10, 2013, 08:09:47 pm
Kinda funny that Highlander tried to make himself look like the guy who did not do it...
Title: Re: TJR: The Jacobites Rising[M]
Post by: kpetschulat on April 10, 2013, 08:10:52 pm
You guys are fucking assholes.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Dekkers on April 10, 2013, 08:11:29 pm
There are different ways to keep this thread active, i'd suggest we stop bitch fighting. And we wait for the ''Devs'' to make further decisions.
Just people talking trash about each other won't solve a thing ;).
Title: Re: TJR: The Jacobites Rising[M]
Post by: 5arge on April 10, 2013, 08:16:56 pm
Kinda funny that Highlander tried to make himself look like the guy who did not do it...
That was my favorite part! I didn't even think it might be him until he tried to say that it wasn't him.

You guys are fucking assholes.
Be more specific. It's not fair to lump everyone in.

Just people talking trash about each other won't solve a thing ;).
Is trash talking someone who was trash talking the mod ok? That could be considered "on-topic" if trash talking the mod is "on-topic".
Title: Re: TJR: The Jacobites Rising[M]
Post by: GoblinOverlord on April 10, 2013, 08:19:29 pm
Mod is not HD anymore?  :'(
Title: Re: TJR: The Jacobites Rising[M]
Post by: Braderz on April 10, 2013, 08:57:10 pm
This, is very confusing I still don't get why one of the mod developers would post something trollish on their own Forum. Something doesn't feel right to me about this situation?
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 10, 2013, 09:02:14 pm
This, is very confusing I still don't get why one of the mod developers would post something trollish on their own Forum. Something doesn't feel right to me about this situation?
Well, apparently from the Board moderator, whom i have asked, and who has posted here, stated clearly that it was. for some bizarre reason
Title: Re: TJR: The Jacobites Rising[M]
Post by: Braderz on April 10, 2013, 09:05:49 pm
This, is very confusing I still don't get why one of the mod developers would post something trollish on their own Forum. Something doesn't feel right to me about this situation?
Well, apparently from the Board moderator, whom i have asked, and who has posted here, stated clearly that it was. for some bizarre reason

Just doesn't feel like Highlander he is so excited about every mod update, I just don't think he would throw away all the hard work. Has he spoken to you about it yet?
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 10, 2013, 09:27:42 pm
This, is very confusing I still don't get why one of the mod developers would post something trollish on their own Forum. Something doesn't feel right to me about this situation?
Well, apparently from the Board moderator, whom i have asked, and who has posted here, stated clearly that it was. for some bizarre reason

Just doesn't feel like Highlander he is so excited about every mod update, I just don't think he would throw away all the hard work. Has he spoken to you about it yet?
He said it was not him. but didn't give me anybody else to "blame" as is.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Affjoris on April 10, 2013, 09:30:10 pm
This, is very confusing I still don't get why one of the mod developers would post something trollish on their own Forum. Something doesn't feel right to me about this situation?
Well, apparently from the Board moderator, whom i have asked, and who has posted here, stated clearly that it was. for some bizarre reason

Just doesn't feel like Highlander he is so excited about every mod update, I just don't think he would throw away all the hard work. Has he spoken to you about it yet?
He said it was not him. but didn't give me anybody else to "blame" as is.

So in order for someone to be Innocent, he or she needs to blame someone else?
Title: Re: TJR: The Jacobites Rising[M]
Post by: 5arge on April 10, 2013, 09:33:32 pm
So in order for someone to be Innocent, he or she needs to blame someone else?
Yes. It's called a "Patsy".
Title: Re: TJR: The Jacobites Rising[M]
Post by: Desert Thunda on April 10, 2013, 09:33:59 pm
Well, someone could have went on his computer and have "Trolled" This is not the first time such things happen to Highlander
Title: Re: TJR: The Jacobites Rising[M]
Post by: Brewtifull on April 10, 2013, 09:40:42 pm
Surely Highlander would not know who to blame though, this is the internets after all (could be any old troll) and this is also a silly argument not a murder mystery; it would be best to simply ignore this very tiny minor hiccup which seems to have riled up so many people.

For the sake of my own opinion; Highlander does not speak in the manner of which he is being accused.
Title: Re: TJR: The Jacobites Rising[M]
Post by: 5arge on April 10, 2013, 09:48:25 pm
Well, someone could have went on his computer and have "Trolled" This is not the first time such things happen to Highlander
It was his little brother! They always do that!
Title: Re: TJR: The Jacobites Rising[M]
Post by: Althalus on April 10, 2013, 10:51:29 pm
Well, someone could have went on his computer and have "Trolled" This is not the first time such things happen to Highlander
It was his little brother! They always do that!

The Big Brother happened to me once, got banned from the MM Official Servers.

Anyway, gents, if you'd kindly wrap this up, and leave the choice of what to do with our mod with us, we would be much obliged. We will, as always, tell you what happens as and when it happens.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Scorpia on April 11, 2013, 12:06:40 am
Well, someone could have went on his computer and have "Trolled" This is not the first time such things happen to Highlander
It was his little brother! They always do that!

The Big Brother happened to me once, got banned from the MM Official Servers.

Anyway, gents, if you'd kindly wrap this up, and leave the choice of what to do with our mod with us, we would be much obliged. We will, as always, tell you what happens as and when it happens.
Oh, your big brother happened? Sure, sure that's what happened  ::)
Title: Re: TJR: The Jacobites Rising[M]
Post by: Emperor Napoleon on April 11, 2013, 05:21:48 pm
Is todays release still going to happen? (To the alpha testers I mean)
Title: Re: TJR: The Jacobites Rising[M]
Post by: Althalus on April 11, 2013, 05:34:29 pm
Viktor has taken a day off, so I'll be anticipating his wishes... possibly badly... and sending out acceptance messages when I get home later tonight. However, we won't be giving access today. It will be the 18th when the testing begins, except for Dev choices who will get a copy a few days earlier.
Title: Re: TJR: The Jacobites Rising[M]
Post by: LeCalum on April 11, 2013, 09:01:10 pm
Viktor has taken a day off, so I'll be anticipating his wishes... possibly badly... and sending out acceptance messages when I get home later tonight. However, we won't be giving access today. It will be the 18th when the testing begins, except for Dev choices who will get a copy a few days earlier.


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-vpE6uMJ37dk%2FUOScrne47aI%2FAAAAAAAAEL4%2FKi-4IWO-SoY%2Fs1600%2Fron-paul.gif&hash=8e9a337f94148138d068b3c9d3c26feed975d133)
Title: Re: TJR: The Jacobites Rising[M]
Post by: LeCalum on April 11, 2013, 09:42:57 pm
Also, will those not accepted receive messages to say so?
Title: Re: TJR: The Jacobites Rising[M]
Post by: Shortshorts on April 11, 2013, 09:47:11 pm
Also, will those not accepted receive messages to say so?
He's currently giving out acceptance messages, I don't know if he's done or not so you might still be able to keep your hopes up. I'd imagine declining everyone that didn't make it would take a bit too much time.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 11, 2013, 09:48:16 pm
Also, will those not accepted receive messages to say so?
He's currently giving out acceptance messages, I don't know if he's done or not so you might still be able to keep your hopes up. I'd imagine declining everyone that didn't make it would take a bit too much time.
Pretty sure he sent it to everyone who was accepted.
Title: Re: TJR: The Jacobites Rising[M]
Post by: LeCalum on April 11, 2013, 09:54:27 pm
Also, will those not accepted receive messages to say so?
He's currently giving out acceptance messages, I don't know if he's done or not so you might still be able to keep your hopes up. I'd imagine declining everyone that didn't make it would take a bit too much time.
Pretty sure he sent it to everyone who was accepted.


[youtube]http://www.youtube.com/watch?v=0WFE5yIq2JY[/youtube]
Title: Re: TJR: The Jacobites Rising[M]
Post by: Althalus on April 11, 2013, 10:15:13 pm
Forgot to mention that.
Alright, gentlemen. If you have not received a message, you have (unfortunately) not been accepted into the Alpha.
There will, of course, be future chances to play, including the full release!
Developers will have contacted their dev choices by now.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Desert Thunda on April 11, 2013, 10:16:24 pm
 :'(
Title: Re: TJR: The Jacobites Rising[M]
Post by: Dekkers on April 11, 2013, 10:17:30 pm
:'(
Title: Re: TJR: The Jacobites Rising[M]
Post by: Scorpia on April 11, 2013, 10:23:00 pm
:'(
;)
Title: Re: TJR: The Jacobites Rising[M]
Post by: GoblinOverlord on April 11, 2013, 10:25:33 pm
Devs, thank you so much! I won't disappoint you!  :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: Jelly on April 11, 2013, 10:29:23 pm
All hope is lost :c
Title: Re: TJR: The Jacobites Rising[M]
Post by: Scorpia on April 11, 2013, 10:32:36 pm
Hey, seriously don't be sad about it. Really don't. The testing isn't anything fabulous or VIP thing, all it is, is a few guys hunting for glitches in an early Alpha. Like the devs said, you can still play something x10 better, the full release.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Althalus on April 11, 2013, 10:33:24 pm
To clarify, we could only accept approximately 2 in 5 applicants. Don't feel bad if you weren't one, we appreciate every applicant.

EDIT: Ninja'd by Scorpia.
Title: Re: TJR: The Jacobites Rising[M]
Post by: GoblinOverlord on April 11, 2013, 10:35:19 pm
Hey, seriously don't be sad about it. Really don't. The testing isn't anything fabulous or VIP thing, all it is, is a few guys hunting for glitches in an early Alpha. Like the devs said, you can still play something x10 better, the full release.

True, true. Just some guys running around the map and doing weird things.  :P
Title: Re: TJR: The Jacobites Rising[M]
Post by: Jelly on April 11, 2013, 10:38:31 pm
Hey, seriously don't be sad about it. Really don't. The testing isn't anything fabulous or VIP thing, all it is, is a few guys hunting for glitches in an early Alpha. Like the devs said, you can still play something x10 better, the full release.
True, I just felt the need to post something whiny :3
Title: Re: TJR: The Jacobites Rising[M]
Post by: Desert Thunda on April 11, 2013, 10:39:42 pm
Ninjas everywhere...
Title: Re: TJR: The Jacobites Rising[M]
Post by: Jelly on April 11, 2013, 10:41:18 pm
Ninjas everywhere...
"He's behind you!"
Title: Re: TJR: The Jacobites Rising[M]
Post by: Scorpia on April 11, 2013, 10:51:47 pm
All we basically do is try to see what crashes a server :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: König on April 11, 2013, 10:56:53 pm
All we basically do is try to see what crashes a server :D
Yep, fun stuff... fun stuff...  ;)
Title: Re: TJR: The Jacobites Rising[M]
Post by: Wismar on April 11, 2013, 10:59:46 pm
:)
"I shall seek down the bugs and glitches and let them burn the fires of hell, amen."
Title: Re: TJR: The Jacobites Rising[M]
Post by: König on April 11, 2013, 11:06:39 pm
:)
"I shall seek down the bugs and glitches and let them burn in the fires of hell, amen."
There is a difference, my friend.  ;)
Title: Re: TJR: The Jacobites Rising[M]
Post by: Jelly on April 11, 2013, 11:07:26 pm
BURN IT WITH FIRE!
Title: Re: TJR: The Jacobites Rising[M]
Post by: Wismar on April 11, 2013, 11:08:18 pm
:)
"I shall seek down the bugs and glitches and let them burn in the fires of hell, amen."
There is a difference, my friend.  ;)
I know I made the mistake but I left it in because it sounded older and more religious.
Title: Re: TJR: The Jacobites Rising[M]
Post by: LeCalum on April 11, 2013, 11:11:51 pm
So, what happens now?
Is it like a hunt for glitches, and then improvements on gameplay during the beta (whenever that may be)?
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 11, 2013, 11:15:05 pm
Hey, seriously don't be sad about it. Really don't. The testing isn't anything fabulous or VIP thing, all it is, is a few guys hunting for glitches in an early Alpha. Like the devs said, you can still play something x10 better, the full release.

True, true. Just some guys running around the map and doing weird things.  :P
They must have known that I'm good at running around doing weird things.
Are you watching me?!

EDIT: I'm creating a bug-burning cult. Anyone want to join? We burn bugs at midnight.
Title: Re: TJR: The Jacobites Rising[M]
Post by: GoblinOverlord on April 11, 2013, 11:21:18 pm
Count me in. I love cults.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Wismar on April 11, 2013, 11:35:22 pm
Hey, seriously don't be sad about it. Really don't. The testing isn't anything fabulous or VIP thing, all it is, is a few guys hunting for glitches in an early Alpha. Like the devs said, you can still play something x10 better, the full release.

True, true. Just some guys running around the map and doing weird things.  :P
They must have known that I'm good at running around doing weird things.
Are you watching me?!

EDIT: I'm creating a bug-burning cult. Anyone want to join? We burn bugs at midnight.
I would join that. But what kind of bugs??
Title: Re: TJR: The Jacobites Rising[M]
Post by: Scorpia on April 11, 2013, 11:39:15 pm
insects and glitches duhhhhh
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 11, 2013, 11:41:41 pm
Glitches and in-game 'issues'. I love burning things at the stake!
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 11, 2013, 11:50:30 pm
It's quite funny, you're all preparing a angry mobs with pitchforks and flaming torches included to fight the evil bugs and glitches, whereas currently myself and althalus are already waist deep in bugs and glitches.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 11, 2013, 11:53:11 pm
Well then, you need an angry mob to fight them off!
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 12, 2013, 12:06:04 am
Highlander asked me to write this on his behalf, so here I am.

Most of us, including myself are quite happy forgetting the entire previous situation, and enjoy the festivities of Pre-Alpha's transition to Alpha

anyway.
Highlander is very sorry and embarrassed that his cousin (seems like a excuse, but sadly it's not)
(the same one who Fraped him on the 40K thread.)(Forum-Raped, did you see what i did there?)
Created an account whilst on these forums and posted offensive, off topic comment.

Hopefully this clear's up the situation!.

Title: Re: TJR: The Jacobites Rising[M]
Post by: Desert Thunda on April 12, 2013, 12:08:34 am
I knew it! :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 12, 2013, 12:09:36 am
That makes more sense.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Affjoris on April 12, 2013, 12:13:31 am
Highlander asked me to write this on his behalf, so here I am.

Most of us, including myself are quite happy forgetting the entire previous situation, and enjoy the festivities of Pre-Alpha's transition to Alpha

anyway.
Highlander is very sorry and embarrassed that his cousin (seems like a excuse, but sadly it's not)
(the same one who Fraped him on the 40K thread.)(Forum-Raped, did you see what i did there?)
Created an account whilst on these forums and posted offensive, off topic comment.

Hopefully this clear's up the situation!.

I second this, altough there ofcourse is no hard evidence of the cousin story, i personally higly doubt that he did this. A good point raised by Pride is that the style of the post is completely different then what he posts usually. Also it seems like the Silver guy really wanted to get banned, didnt it. In the Warhammer 40K tread where he first posted with the account of Highlander, he also seemed to really dislike the idea of an online community, and i see the same opinion shimmer trough the comments of Silver.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Althalus on April 12, 2013, 12:19:54 am
I'm glad that that's cleared up. Now we can move on and enjog the testing!
...
Right up until we have a list of bugs a mile long to fix.
But that comes after the SLAUGHTER WITH BROADSWORDS AND PIKES AHAHAHAHAHAHAHAHA!
And testing, of course.

Also, I must say...
You guys sure do know how to bump a thread 0-0
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 12, 2013, 12:21:10 am
Bumping is my speciality.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Desert Thunda on April 12, 2013, 12:22:38 am
Bumping medals for everyone!

Now I stop all attempts of bumping. 5$ each bump.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Affjoris on April 12, 2013, 12:23:30 am
Warhammer 40K crew get back to our thread and leave these fine chaps here to do their job!
Title: Re: TJR: The Jacobites Rising[M]
Post by: Scorpia on April 12, 2013, 12:37:45 am
Yay highlander and all is sorted and back to the way it was. I always knew he was a good guy, even when he tk'd me on MM!
Title: Re: TJR: The Jacobites Rising[M]
Post by: Desert Thunda on April 12, 2013, 08:45:14 am
Warhammer 40K crew get back to our thread and leave these fine chaps here to do their job!

If such is Affjoris's will.

That also means you.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Ronan6793 on April 12, 2013, 01:26:52 pm
Highlander asked me to write this on his behalf, so here I am.

Most of us, including myself are quite happy forgetting the entire previous situation, and enjoy the festivities of Pre-Alpha's transition to Alpha

anyway.
Highlander is very sorry and embarrassed that his cousin (seems like a excuse, but sadly it's not)
(the same one who Fraped him on the 40K thread.)(Forum-Raped, did you see what i did there?)
Created an account whilst on these forums and posted offensive, off topic comment.

Hopefully this clear's up the situation!.
I could actually relate to this because My Brother if he ever creates an account would be using the same ip as me. 
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 13, 2013, 02:56:05 am
Working quite heavily again, got to finish the Pre-Alpha to Alpha Patch before we release it for testing to you devilishly good looking fellows.
If I get the opportunity I'll drop some new screenshots on anything you "must" see.
Title: Re: TJR: The Jacobites Rising[M]
Post by: GoblinOverlord on April 13, 2013, 12:20:34 pm
Working quite heavily again, got to finish the Pre-Alpha to Alpha Patch before we release it for testing to you devilishly good looking fellows.
If I get the opportunity I'll drop some new screenshots on anything you "must" see.

Oh, stop it, you.  :-*
Title: Re: TJR: The Jacobites Rising[M]
Post by: Dekkers on April 13, 2013, 12:21:28 pm
This mod is soooo sexy  :-*
Damn it, I can't wait till the full release
Title: Re: TJR: The Jacobites Rising[M]
Post by: König on April 13, 2013, 03:29:37 pm
Working quite heavily again, got to finish the Pre-Alpha to Alpha Patch before we release it for testing to you devilishly good looking fellows.
If I get the opportunity I'll drop some new screenshots on anything you "must" see.
I'm flatered.  ::)
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 14, 2013, 02:25:47 am
Working quite heavily again, got to finish the Pre-Alpha to Alpha Patch before we release it for testing to you devilishly good looking fellows.
If I get the opportunity I'll drop some new screenshots on anything you "must" see.

Oh, stop it, you.  :-*
I'm flatered.  ::)
Only for you gentlemen  ;D
Title: Re: TJR: The Jacobites Rising[M]
Post by: Althalus on April 16, 2013, 11:14:36 pm
Aside from the Animations, which is Viktor's realm, we are all set for the Alpha on Thursday!
Title: Re: TJR: The Jacobites Rising[M]
Post by: GoblinOverlord on April 16, 2013, 11:15:59 pm
Yay!  :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: Scorpia on April 16, 2013, 11:25:19 pm
Yay!  :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 16, 2013, 11:28:32 pm
Yay!  :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: Wismar on April 16, 2013, 11:45:46 pm
Yay!  :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: Shortshorts on April 16, 2013, 11:49:35 pm
Keep this up and someone's bound to get watched, so please, do can the spam.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Hawke on April 16, 2013, 11:51:19 pm
Keep this up and someone's bound to get watched, so please, do can the spam.
Someone always has to ruin it! :'(
Title: Re: TJR: The Jacobites Rising[M]
Post by: EdwardC on April 17, 2013, 12:05:48 am
Yes, how sad  :-\
Title: Re: TJR: The Jacobites Rising[M]
Post by: 5arge on April 17, 2013, 03:55:57 am
Keep this up and someone's bound to get watched, so please, do can the spam.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsansscience.files.wordpress.com%2F2012%2F02%2Fspam.jpg&hash=e9dec56d070761443ee404774fac71d6c450df94)
[close]
Canned and ready for Thursday!  :P
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 17, 2013, 04:35:37 am
Keep this up and someone's bound to get watched, so please, do can the spam.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsansscience.files.wordpress.com%2F2012%2F02%2Fspam.jpg&hash=e9dec56d070761443ee404774fac71d6c450df94)
[close]
Canned and ready for Thursday!  :P
Public notice:
I will be In a deep coma from Thursday to Friday, hiding. It should take around twelve hours for my family to get me out of the cupboard.

In more ontopic news. Hoping to have fixed my "realm" before release day.
Title: Re: TJR: The Jacobites Rising[M]
Post by: Wismar on April 17, 2013, 07:30:53 am
Keep this up and someone's bound to get watched, so please, do can the spam.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsansscience.files.wordpress.com%2F2012%2F02%2Fspam.jpg&hash=e9dec56d070761443ee404774fac71d6c450df94)
[close]
Canned and ready for Thursday!  :P
Public notice:
I will be In a deep coma from Thursday to Friday, hiding. It should take around twelve hours for my family to get me out of the cupboard.

In more ontopic news. Hoping to have fixed my "realm" before release day.
That's the spirit!
Title: Re: TJR: The Jacobites Rising[M]
Post by: Viktor 90th on April 17, 2013, 02:53:21 pm
Luckily for myself, found an old backup of the working animation python file, didn't even need to rewrite anything. doing a final check over the troops and such, then I guess I'll upload it ready for tommorow!.
Title: Re: TJR: The Jacobites Rising[M]
Post by: 5arge on April 17, 2013, 02:55:21 pm
Luckily for myself, found an old backup of the working animation python file, didn't even need to rewrite anything. doing a final check over the troops and such, then I guess I'll upload it ready for tommorow!.
Looking forward to it!  :D
Title: Re: TJR: The Jacobites Rising[M]
Post by: GoblinOverlord on April 17, 2013, 04:19:11 pm
Luckily for myself, found an old backup of the working animation python file, didn't even need to rewrite anything. doing a final check over the troops and such, then I guess I'll upload it ready for tommorow!.
Looking forward to it!  :D

Yessssss.......  ;D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Affjoris on April 17, 2013, 04:45:10 pm
Cant wait to actually play it with others, as bots just dont quite give me the desired amusement.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Emperor Napoleon on April 17, 2013, 10:44:13 pm
Sorry I have been away, Ill get back to my testing ASAP!
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Hawke on April 17, 2013, 10:50:18 pm
The alpha is nearly here! So excited! :D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Althalus on April 17, 2013, 10:53:35 pm
To the people who already have the Alpha, unfortunately you will need to redownload the installer tomorrow, for a mix of legal reasons and because of major changes that can't be patched in a zipped file.

Also, I'll be organizing an event sometime soon for the testers to get together.

EDIT: Ninja'd by Hawke!
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Affjoris on April 17, 2013, 11:17:42 pm
Legal reasons?

Did the Scottish goverment claimed the rights for the Jacobites? :p
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: König on April 17, 2013, 11:20:30 pm
So does this mean we will be receiving the alpha soon?
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: GoblinOverlord on April 17, 2013, 11:28:46 pm
So does this mean we will be receiving the alpha soon?

Yup
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Wismar on April 17, 2013, 11:29:31 pm
So does this mean we will be receiving the alpha soon?
Tommorow as planned.

And is the event going to be this weekend?
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Viktor 90th on April 17, 2013, 11:52:59 pm
Going over final checks.
Excited but fearful for Alpha myself. Hopefully you guys won't stone me to death over it.
 ;D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Hawke on April 17, 2013, 11:55:12 pm
I'm getting my stones and crucifixes ready, just in case!
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Viktor 90th on April 18, 2013, 12:31:29 am
Just when it was going so good...
*Final Build*
*Error Occurs*
[youtube]http://www.youtube.com/watch?feature=player_detailpage&v=ZGes7FDmHAM#t=3s[/youtube]
Well, Once this is Repaired Alpha Should be ready to upload.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Hawke on April 18, 2013, 12:33:44 am
No sleep for you tonight, Viktor! >:(
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: 5arge on April 18, 2013, 02:02:12 am
If it is necessary, I would suggest pushing back the closed alpha test. Take your time and fix what you have to fix. All the crappy failure mods started as failures because they were released too soon. The same goes for test versions. Take the time you need to do it right, and do not give in to pressure from people who are just itching to play the mod. They don't appreciate how much work goes into a mod, they just want to play. I'll be patient, so that when I do get to play, I get a better game.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: König on April 18, 2013, 02:05:44 am
If it is necessary, I would suggest pushing back the closed alpha test. Take your time and fix what you have to fix. All the crappy failure mods started as failures because they were released too soon. The same goes for test versions. Take the time you need to do it right, and do not give in to pressure from people who are just itching to play the mod. They don't appreciate how much work goes into a mod, they just want to play. I'll be patient, so that when I do get to play, I get a better game.
I agree, as much as I'd like to play it soon, taking your time might be the best option.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Viktor 90th on April 18, 2013, 02:19:27 am
If it is necessary, I would suggest pushing back the closed alpha test. Take your time and fix what you have to fix. All the crappy failure mods started as failures because they were released too soon. The same goes for test versions. Take the time you need to do it right, and do not give in to pressure from people who are just itching to play the mod. They don't appreciate how much work goes into a mod, they just want to play. I'll be patient, so that when I do get to play, I get a better game.
Really support the sentiment, but rather happily I have completed all final tests.
As for the development of this mod, this is the first step, after this I'll take Steal all the time I can  ;D

Gentlemen, I hope I have earned the sleep I am going to cash in on.
Upload of this moment 5%/100%. So we're making good time.

Little Side-Treat
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fwolo_zpse4708352.png&hash=25cd6d77c6701bbcf1f2d05c3ce6c32302a1c1a1)
Edit - Alright, I'm going to stop babying the upload now, If I stay awake I might start hallucinating, again .
Insomnia + Obsession = TJR/Hallucinations
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: König on April 18, 2013, 02:23:03 am
Well that's quite good news. :D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: 5arge on April 18, 2013, 03:02:32 am
Well that's quite good news. :D
+1  ;D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Althalus on April 18, 2013, 10:15:55 am
Alpha invites should be going out today.

I'll PM you all when I get a time sorted for an Event, it will most likely be this weekend.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Bad_Highlander on April 18, 2013, 11:23:20 am
Will be expecting you all to come and fight me!!! If you dare ;)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: BSM 'Shut up' Williams on April 18, 2013, 11:25:53 am
Rule Britannia
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Bad_Highlander on April 18, 2013, 11:45:29 am
Could i ask anyone receiving the alpha to please help support the mod by using one of our signatures of many of page 1 of this thread :)  Would be much appreciated.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Scorpia on April 18, 2013, 11:55:17 am
Could i ask anyone receiving the alpha to please help support the mod by using one of our signatures of many of page 1 of this thread :)  Would be much appreciated.
Done, can i haz cookie?
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Viktor 90th on April 18, 2013, 12:18:38 pm
Could i ask anyone receiving the alpha to please help support the mod by using one of our signatures of many of page 1 of this thread :)  Would be much appreciated.
Done, can i haz cookie?
Later.

Updating official server. Then alpha will be sent.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Bad_Highlander on April 18, 2013, 12:36:07 pm
Could i ask anyone receiving the alpha to please help support the mod by using one of our signatures of many of page 1 of this thread :)  Would be much appreciated.
Done, can i haz cookie?

You can have two! XD
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: zac on April 18, 2013, 12:36:32 pm
Huzza!!!!!
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha-Approaching
Post by: Viktor 90th on April 18, 2013, 12:38:11 pm
Update: Alpha Sent.
edit - I'll Upload to some mirror's at some point.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Bad_Highlander on April 18, 2013, 12:52:45 pm
And let the games begin.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 18, 2013, 01:07:45 pm
First Major bug has been found...
Currently, it would seem cavalry is unavailable....
edit- Disabled on official server.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Cenkris on April 18, 2013, 02:23:51 pm
Good luck with the alpha and Viktor do try and take time out of your busy schedule to sleep at some point! ;)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: König on April 18, 2013, 03:57:03 pm
Woo-hoo! Gonna get this downloaded as soon as I get home from work! :D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: GoblinOverlord on April 18, 2013, 04:11:59 pm
HUZZAH! Downloading right now, 2 more mins left.......  :-*
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: zac on April 18, 2013, 04:14:35 pm
Downloaded HUZZA!!!  but 12:14am here in Aus so mayby next week,got a weekend reenactment
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 18, 2013, 04:30:28 pm
Restarted the server. Don't Poll for bots currently, It will cause a ton of butthurt.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: GoblinOverlord on April 18, 2013, 04:31:04 pm
When I choose a faction I crash......  ???

EDIT: The Dutch are still unfinished or something....? I Also got auto-kicked for my skills!  :'(
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Dekkers on April 18, 2013, 04:49:43 pm
Restarted the server. Don't Poll for bots currently, It will cause a ton of butthurt.

You can turn that off,
look at bot limit and make it 0
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 18, 2013, 05:11:23 pm
When I choose a faction I crash......  ???

EDIT: The Dutch are still unfinished or something....? I Also got auto-kicked for my skills!  :'(

Current Alpha Factions are Scottish Jacobites and Hanoverian Government Dutch will come when they come.
Edit - Eating then i'll start patching
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Hawke on April 18, 2013, 05:16:52 pm
Downloading now! :-*
8 minutes!
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: BSM 'Shut up' Williams on April 18, 2013, 09:59:41 pm
Downloading now! :-*
8 minutes!

Lucky, I didn't get any alpha.  :'( :'(
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Althalus on April 18, 2013, 10:06:22 pm
As we said, we accepted less than half. Don't be insulted.

In other news, to increase my workload and lighten Viktor's, I will now be doing all of the coding, and Viktor all of the texturing.
My first order will be fixing the Cavalry errors. That should be good 0-0
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: FAULTYscotsman on April 18, 2013, 10:07:08 pm
I must have this alpha, can i apply or am i too late??


edit : and as i am sottish i must get it :P
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: 5arge on April 18, 2013, 10:09:06 pm
Lucky, I didn't get any alpha.  :'( :'(
Don't worry. There are no Polish troops in this mod.  ;)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: GoblinOverlord on April 18, 2013, 10:28:01 pm
Aaaaw server's empty......  :'(

Trying to shoot the bird.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: EdwardC on April 18, 2013, 10:29:11 pm
Lucky people... who got the  alpha.  :(
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Wismar on April 18, 2013, 10:33:08 pm
As I have played this the entire afternoon I must say that I am impressed so far!
There's some bugs like the cav and being kicked from the server but alpha is alpha.
I must say that the uniforms look amazing. I have really started liking the scotish brown coat.
The shaders are really amazing. I can't wait until you start beta so more people can get in so we can possibly see some LB action in the future.

Really good work guys! Just continue sorting these bugs and the mod will be up there!
I will of course tell you if I notice any further bugs.

Just a qustion regarding the muskets themself. Will you give the muskets new textures or will you keep the vanilla ones? I think you can make the musket fit the uniforms but I might be wrong since I don't know much of the weaponry of this war.

And one last question, will you implement a blunderbuss into the mod or some kind of musketoon?
It would be really nice. I have some kind of blunderbuss fetish.
Spoiler
http://m.youtube.com/watch?v=3jh38eMoLPg
[close]
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Van_Hulstein on April 18, 2013, 10:40:14 pm
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 19, 2013, 12:22:38 am
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Hawke on April 19, 2013, 12:36:43 am
Not being allowed to take screenshots is difficult! :(
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 19, 2013, 12:40:29 am
Not being allowed to take screenshots is difficult! :(
Such a hard state of being  ::)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Hawke on April 19, 2013, 12:41:34 am
Not being allowed to take screenshots is difficult! :(
Such a hard state of being  ::)
Yes!
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Flopz on April 19, 2013, 01:16:21 am
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Will you add the Kingdom of France? It appears in "General Information" and not in the "Planned features", so I don't know.   :P
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 19, 2013, 01:32:16 am
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Will you add the Kingdom of France? It appears in "General Information" and not in the "Planned features", so I don't know.   :P
Repaired. France will (of course) be a featured faction.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Flopz on April 19, 2013, 03:23:11 am
Spoiler
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Will you add the Kingdom of France? It appears in "General Information" and not in the "Planned features", so I don't know.   :P
[close]
Repaired. France will (of course) be a featured faction.
Great ! I can't wait an open alpha or beta to play as a French soldier and fight for the King !  ;D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 19, 2013, 03:36:21 am
Spoiler
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Will you add the Kingdom of France? It appears in "General Information" and not in the "Planned features", so I don't know.   :P
[close]
Repaired. France will (of course) be a featured faction.
Great ! I can't wait an open alpha or beta to play as a French soldier and fight for the King !  ;D
It'll be nice for the French to be the "good guys" from a Highlander point of view  ;D.
(No offence Hanover+Netherlands)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Flopz on April 19, 2013, 03:54:00 am
In my opinion we have always been the good guys haha.  ;D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 19, 2013, 05:08:27 am
In my opinion we have always been the good guys haha.  ;D
Everybody's the same side. Just different colors of coats.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: BSM 'Shut up' Williams on April 19, 2013, 08:41:33 am
As we said, we accepted less than half. Don't be insulted.

In other news, to increase my workload and lighten Viktor's, I will now be doing all of the coding, and Viktor all of the texturing.
My first order will be fixing the Cavalry errors. That should be good 0-0
Why is it that you don't send the Closed Alpha to all the applicants. So tey are happy, and btw Im not insulted  ;)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 19, 2013, 04:35:50 pm
As we said, we accepted less than half. Don't be insulted.

In other news, to increase my workload and lighten Viktor's, I will now be doing all of the coding, and Viktor all of the texturing.
My first order will be fixing the Cavalry errors. That should be good 0-0
Why is it that you don't send the Closed Alpha to all the applicants. So tey are happy, and btw Im not insulted  ;)

Because we only need a small team for a small release.
Alpha Update should include some cool stuff. with more time for Modeling I can get back to what I'm Good sufficient at
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: BSM 'Shut up' Williams on April 19, 2013, 06:14:00 pm
As we said, we accepted less than half. Don't be insulted.

In other news, to increase my workload and lighten Viktor's, I will now be doing all of the coding, and Viktor all of the texturing.
My first order will be fixing the Cavalry errors. That should be good 0-0
Why is it that you don't send the Closed Alpha to all the applicants. So tey are happy, and btw Im not insulted  ;)

Because we only need a small team for a small release.
Alpha Update should include some cool stuff. with more time for Modeling I can get back to what I'm Good sufficient at

Okay then I get it.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Van_Hulstein on April 19, 2013, 06:34:21 pm
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Nice!
I want to be a Dutch soldier, there is no mod with Dutch  ;D
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 19, 2013, 06:38:27 pm
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Nice!
I want to be a Dutch soldier, there is no mod with Dutch  ;D
Will a top hat suffice?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Ftophat_zps384e0ca2.png&hash=58e2626aa83a9bda4253ed24ca352331167a2d06)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Van_Hulstein on April 19, 2013, 06:47:12 pm
Yes they are sexy  :)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Wismar on April 19, 2013, 07:28:42 pm
This mod was good untill they say there won't be Dutch in first release  >:(  :'(
Quality over quantity. and it's a Private Release. In public The Dutch Will be included in the first release.  :-*
I have stopped doing Any Coding/Scripting over the period of Alpha. Focusing entirely on new content. Hopefully of Better quality.
Nice!
I want to be a Dutch soldier, there is no mod with Dutch  ;D
Will a top hat suffice?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Ftophat_zps384e0ca2.png&hash=58e2626aa83a9bda4253ed24ca352331167a2d06)
Nice Viktor! Do you have any plans to reskin the muskets?
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Ronan6793 on April 19, 2013, 09:54:08 pm
Lol I just relised in this painting

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fichef.bbci.co.uk%2Farts%2Fyourpaintings%2Fimages%2Fpaintings%2Fkor%2Flarge%2Flan_kor_ko_pcf1_large.jpg&hash=e1aa37947de626cbf438cb37a98efca049af93ec)
[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FLOL_zps06870de3.png&hash=bdc6150e9f6e22ffa6e055a25ea7db1d1abc53ca)This British Soldier Is trying to kill them and they are like...(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FLol2_zps4485e830.png&hash=ce8ee9cfc5d619bdd38660231814099900966332)
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Hawke on April 19, 2013, 10:35:25 pm
Lol I just relised in this painting

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fichef.bbci.co.uk%2Farts%2Fyourpaintings%2Fimages%2Fpaintings%2Fkor%2Flarge%2Flan_kor_ko_pcf1_large.jpg&hash=e1aa37947de626cbf438cb37a98efca049af93ec)
[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FLOL_zps06870de3.png&hash=bdc6150e9f6e22ffa6e055a25ea7db1d1abc53ca)This British Soldier Is trying to kill them and they are like...(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1152.photobucket.com%2Falbums%2Fp492%2FRonan6793%2FLol2_zps4485e830.png&hash=ce8ee9cfc5d619bdd38660231814099900966332)
They're happy to die, they know that their lives are worthless.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Althalus on April 19, 2013, 10:52:51 pm
That's.... Amazing!

("Ye know where this sword is goin' lad?")
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: EdwardC on April 20, 2013, 02:16:01 am
Yes, in your Face, lad.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 20, 2013, 03:25:15 am
Got to admit. I'm a fan of the fashion back then. more then the Napoleonic wars
Spoiler
(https://2.bp.blogspot.com/-cyyAxN9HLg4/Tg8KsroYnfI/AAAAAAAABFs/SW0SI0J7UNo/s1600/George+Douglas+16th+Earl+of+Morton.jpg)
[close]
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Hawke on April 20, 2013, 07:15:55 pm
Is the server down?
I can't see it.
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: EdwardC on April 20, 2013, 07:16:14 pm
That looks awesome, I would love to have that   :o
Title: Re: TJR: The Jacobites Rising[M]Closed Alpha Released
Post by: Viktor 90th on April 21, 2013, 01:15:21 am
Bringing a discussion between the developers of Jacobite's Rising here.

In the hopes of creating a unit which could be used for more traditional line Infantry, (Since this is NW after all) I've added a troop to the Mod.
Although historical accuracy is harmed in the making of this troop.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTroopDiscussion_zpscbeb81cc.png&hash=46d644132d5aeddc0134cb2d4af6e8547d7aa2d2)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fscottish_13_zps1ab71928.png&hash=5c3cb6584a1f6807e478f7f9a872747ad62d21ae)
If we do add this troop in, We could use a poll to name it.
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Hawke on April 21, 2013, 01:31:31 am
Clan ShootyMcPewPew?
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Viktor 90th on April 21, 2013, 01:35:52 am
Clan ShootyMcPewPew?
Good Contribution.
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: König on April 21, 2013, 01:45:31 am
Perhaps something like "Lowlander Volunteer Militia"
Or "Edinburgh/Glasgow/[Insert a Scottish city here] Volunteer Militia"
Or maybe "[Insert a Scottish Jacobite General's name here]'s Regiment of Militia"
Or even just "Jacobite Volunteer(?) Militia"

Anyways, that's just my 2¢ (4¢?)...
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Hawke on April 21, 2013, 01:55:31 am
Clan ShootyMcPewPew?
Good Contribution.
Thanks.
On a more serious note, something like 'Highland Volunteers/Militia/Volunteer Militia'?
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Ronan6793 on April 21, 2013, 01:56:51 am
1st Glaswegian Regiment Of Foot?
or
1st Glaswegian Milita/Volunteers
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Bad_Highlander on April 21, 2013, 01:58:35 am
Prince Charlies' Own,
The Young Pretenders Guard.
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: König on April 21, 2013, 01:59:39 am
Clan ShootyMcPewPew?
Good Contribution.
Thanks.
On a more serious note, something like 'Highland Volunteers/Militia/Volunteer Militia'?
Way to copy most of my ideas. :P
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Hawke on April 21, 2013, 02:06:38 am
Not really.
It's a generic name, and you didn't list it yourself :P
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Viktor 90th on April 21, 2013, 02:07:52 am
Worth Noting I kinda screwed up whilst writing that post. What I meant to ask was, "Do you think we should break historical accuracy to implement something which will expand the ability for clans in the Scottish Jacobite Faction?".
Although Really good name suggestions.
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: kpetschulat on April 21, 2013, 02:08:15 am
Don't add the troop. If its not a historically accurate soldier, I wouldn't add it.
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: König on April 21, 2013, 02:09:50 am
Not really.
It's a generic name, and you didn't list it yourself :P
I meant the "Militia/Volunteer Militia" part. But yeah, I was just joking.  ;)
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: Viktor 90th on April 21, 2013, 02:31:42 am
Don't add the troop. If its not a historically accurate soldier, I wouldn't add it.
The troop is being proposed to be added to save the Royal Ecossais from being used in the Scottish Jacobite Faction, Instead It could have been used in France's, Simply a choice Really.

Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: König on April 21, 2013, 02:38:12 am
Don't add the troop. If its not a historically accurate soldier, I wouldn't add it.
The troop is being proposed to be added to save the Royal Ecossais from being used in the Scottish Jacobite Faction, Instead It could have been used in France's, Simply a choice Really.
If it's between Scottish Jacobites having a historically French unit, or having an unhistorical unit; I vote for having the unhistorical unit. Keep the Royal Ecossais with France.
Title: Re: TJR: The Jacobites Rising[M]Troop Discussion Pg 60.
Post by: HWMHall on April 21, 2013, 03:11:53 am
Dundee's Own Regiment of Dragoons   8)
Title: Avignon Reloaded
Post by: Viktor 90th on April 21, 2013, 04:37:12 am
Avignon's Temporary new look. ;D
Using DOMA_'s Cinematic Compilation.
Link: http://forums.taleworlds.com/index.php/topic,199149.0.html
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Favin1_zps28ec5e89.png&hash=f7a7258d7843eac9032fbc4b2cf8cfdd742bc829)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Favin2_zps79b97a25.png&hash=a616f3da21855a04d8c9420ff413320df03be506)

Explanation
With the thought that I was being a little mean to the Alpha testers, by making them test the Troops, And not letting them have even a small peek into how scene props will eventually look, Although We're intending to replace almost all of the NW Scene Props, this serves as a temporary fix!. (for all you scene-Junkies.)
A Strange and never seen before farmhouse...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Flehaye_zps2fa1c6ef.png&hash=0c3fb0454e3e17f7d79baba667efc0985d9b1f44)
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Charles William on April 21, 2013, 05:21:14 am
HOLY MOTHER OF MERCY  :o............im speechless  :-X
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Stunned Lime on April 21, 2013, 05:30:10 am
Looks beautiful :D
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Dekkers on April 21, 2013, 11:38:20 am
I want to fap on that  :-[
Spoiler
I ment map  ;D
[close]
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Cenkris on April 21, 2013, 12:04:25 pm
Those are some very nice textures right there! Can`t wait to make maps for this mod! :D
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Wismar on April 21, 2013, 01:11:36 pm
Looking good!
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Van_Hulstein on April 21, 2013, 01:18:51 pm
Nice  ;)
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Emperor Napoleon on April 21, 2013, 01:20:02 pm
Smexy
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: GoblinOverlord on April 21, 2013, 01:51:52 pm
No people on the server  :'(
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: zac on April 21, 2013, 01:53:05 pm
Going on for 5-10 min then sleep, long weekend at reenactment :)
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: König on April 21, 2013, 03:55:07 pm
Going on for 5-10 min then sleep, long weekend at reenactment :)
Careful, it'll turn into more than just 5-10 minutes... ::)
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: BSM 'Shut up' Williams on April 21, 2013, 04:32:15 pm
All this talk about the Closed Alpha makes me want it more.
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: König on April 21, 2013, 07:50:38 pm
Does anyone know, by chance, what government supporting clans would have worn (Such as Clan Sutherland)? Kilts? British Army uniforms? None of the above? Something else?

Thanks
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Youp on April 22, 2013, 10:00:00 am
Look's really nice Viktor, keep on going lads :)
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Bad_Highlander on April 22, 2013, 10:12:50 am
Does anyone know, by chance, what government supporting clans would have worn (Such as Clan Sutherland)? Kilts? British Army uniforms? None of the above? Something else?

Thanks

Scottish troops fighting under the British Governments control would still have worn kilts. For eg. clan Sutherland
Spoiler
(https://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Clan_Sutherland_(MacIan).jpg/220px-Clan_Sutherland_(MacIan).jpg)
[close]
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: König on April 22, 2013, 02:52:00 pm
Does anyone know, by chance, what government supporting clans would have worn (Such as Clan Sutherland)? Kilts? British Army uniforms? None of the above? Something else?

Thanks

Scottish troops fighting under the British Governments control would still have worn kilts. For eg. clan Sutherland
Spoiler
(https://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Clan_Sutherland_(MacIan).jpg/220px-Clan_Sutherland_(MacIan).jpg)
[close]
Hm... Just out of curiosity, what are the chance of adding a unit like that (a government supporting clan) to the Hanoverian Government faction?
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Althalus on April 22, 2013, 05:54:45 pm
Does anyone know, by chance, what government supporting clans would have worn (Such as Clan Sutherland)? Kilts? British Army uniforms? None of the above? Something else?

Thanks

Scottish troops fighting under the British Governments control would still have worn kilts. For eg. clan Sutherland
Spoiler
(https://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Clan_Sutherland_(MacIan).jpg/220px-Clan_Sutherland_(MacIan).jpg)
[close]
Hm... Just out of curiosity, what are the chance of adding a unit like that (a government supporting clan) to the Hanoverian Government faction?

Currently not added in.
We can consider it for the future, we might want to do a poll or something. We'll discuss it.
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: König on April 22, 2013, 06:01:49 pm
Currently not added in.
Well I knew that, I'm an Alpha tester.  :P

I think it would be a good idea to add, as it gives variety to the Hanoverian faction and would encourage more people to make a clan (that pun will never get old) for that faction. Having a kilted Hanoverian unit would help even out the number of clans/regiments per-side, as I'm sure most people will be making Scottish Jacobite clans largely because of the kilts. And of course, it gives recognition to those clans that fought for the Hanoverian government.
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Viktor 90th on April 23, 2013, 09:31:45 pm
Currently not added in.
Well I knew that, I'm an Alpha tester.  :P

I think it would be a good idea to add, as it gives variety to the Hanoverian faction and would encourage more people to make a clan (that pun will never get old) for that faction. Having a kilted Hanoverian unit would help even out the number of clans/regiments per-side, as I'm sure most people will be making Scottish Jacobite clans largely because of the kilts. And of course, it gives recognition to those clans that fought for the Hanoverian government.
We'll have a look at reworking a few unit names in a bit, currently we're focusing 110% on removing any remaining bugs from the alpha.
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Moldplayer on April 24, 2013, 01:00:58 am
good as ussual
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: König on April 24, 2013, 05:32:13 am
Speaking of bugs, I don't see any servers up. Is it a bug, or are there really no servers (official or otherwise) up?
Title: Re: TJR: The Jacobites Rising[M]Avignon Reloaded Pg 61
Post by: Viktor 90th on April 24, 2013, 11:22:46 am
Speaking of bugs, I don't see any servers up. Is it a bug, or are there really no servers (official or otherwise) up?
T'was a secret, and doing some final checks, but it looks like We released a update last night :P
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Hawke on April 24, 2013, 04:27:08 pm
Hurray!
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: BSM 'Shut up' Williams on April 25, 2013, 11:22:08 am
Whats inn the alpha update?
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on April 25, 2013, 01:07:02 pm
Whats inn the alpha update?
Sadly most is confidential.

Also looking to upload a mirror ASAP, seems the alpha testers used to much bandwith on the hosting site, which is good for the teams ego, but bad for the workflow... :P
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Hawke on April 25, 2013, 01:54:34 pm
I bet my download broke it.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Wismar on April 25, 2013, 06:35:11 pm
What happend to the event?
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: König on April 25, 2013, 07:47:46 pm
Whats inn the alpha update?
Sadly most is confidential.

Also looking to upload a mirror ASAP, seems the alpha testers used to much bandwith on the hosting site, which is good for the teams ego, but bad for the workflow... :P
Yeah, it won't let me download. ;_;


And in-case I haven't said this yet... I love this mod!
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Emperor Napoleon on April 25, 2013, 08:12:23 pm
What happend to the event?
What event?
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Wismar on April 25, 2013, 10:52:27 pm
What happend to the event?
What event?
Victor said that it would be an event for the mod last weekend I think and it didn't happen.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on April 26, 2013, 02:02:24 am
What happend to the event?
What event?
Viktor said that it would be an event for the mod last weekend I think and it didn't happen.
I'm very particular about the K...

Anyway, To my knowledge I have not said that, in private or otherwise, however there have been talks about one between Althalus and some others.

In other news, after looking into the final fixes for the Scottish and British Beta Factions, We can begin work on the other three, starting with France and the Dutch Republic.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Wismar on April 26, 2013, 07:32:15 am
What happend to the event?
What event?
Viktor said that it would be an event for the mod last weekend I think and it didn't happen.
I'm very particular about the K...

Anyway, To my knowledge I have not said that, in private or otherwise, however there have been talks about one between Althalus and some others.

In other news, after looking into the final fixes for the Scottish and British Beta Factions, We can begin work on the other three, starting with France and the Dutch Republic.
It might have been Alathus then.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Emperor Napoleon on April 26, 2013, 01:36:15 pm
What happend to the event?
What event?
Viktor said that it would be an event for the mod last weekend I think and it didn't happen.
I'm very particular about the K...

Anyway, To my knowledge I have not said that, in private or otherwise, however there have been talks about one between Althalus and some others.

In other news, after looking into the final fixes for the Scottish and British Beta Factions, We can begin work on the other three, starting with France and the Dutch Republic.
It might have been Alathus then.
Speaking to Althalus last night revealed that there may be an event. But hes not sure.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Althalus on April 26, 2013, 05:45:23 pm
Ahem, the event. PMs will be sent as soon as I converse with Viktor about his schedule. I intended to do so last night, but my internet died. Which also prevented me from making some major fixes.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Dekkers on April 26, 2013, 05:46:44 pm
Ahem, the event. PMs will be sent as soon as I converse with Viktor about his schedule. I intended to do so last night, but my internet died. Which also prevented me from making some major fixes.

Btw, Althalus, can you give me the new download link? You forgot me again :p
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Althalus on April 26, 2013, 05:47:46 pm
Ahem, the event. PMs will be sent as soon as I converse with Viktor about his schedule. I intended to do so last night, but my internet died. Which also prevented me from making some major fixes.

Btw, Althalus, can you give me the new download link? You forgot me again :p

Eh - I don't have the new download link.
Yesterday, Dropbox blocked Viktor's public links, and I haven't spoken to him yet today.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Dekkers on April 26, 2013, 05:48:36 pm
Ahem, the event. PMs will be sent as soon as I converse with Viktor about his schedule. I intended to do so last night, but my internet died. Which also prevented me from making some major fixes.

Btw, Althalus, can you give me the new download link? You forgot me again :p

Eh - I don't have the new download link.
Yesterday, Dropbox blocked Viktor's public links, and I haven't spoken to him yet today.

Yeah that's fine, but I suppose i'll get the DL, once it's fixed ofcourse? :)
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Emperor Napoleon on April 26, 2013, 05:51:52 pm
Ahem, the event. PMs will be sent as soon as I converse with Viktor about his schedule. I intended to do so last night, but my internet died. Which also prevented me from making some major fixes.

Btw, Althalus, can you give me the new download link? You forgot me again :p
+1
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Althalus on April 26, 2013, 05:59:36 pm
Everyone will receive the new download pretty much when I do.

It kinda makes sense that you wouldn't have gotten it if the devs haven't yet.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: 5arge on April 26, 2013, 06:03:47 pm
Everyone will receive the new download pretty much when I do.

It kinda makes sense that you wouldn't have gotten it if the devs haven't yet.
Take your time gentlemen. We understand this is an alpha TEST and we are here to serve your needs as testers. When you have something you want to really test, that is when we should all get together for a "testing event".
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Althalus on April 26, 2013, 07:16:04 pm
Alright Gents, the download is not available at the current point in time. We'll release it when we're ready to release it.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on April 27, 2013, 01:36:14 am
Looks like our temporary Link should be available again, don't go crazy though!.
Hopefully another mirror should be available soon, but until that time, Testers will just have to deal with unreliability
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Willhelm on April 27, 2013, 01:39:17 am
What sites are you uploading to? Gamefront and Mediafire are the best.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Charles William on April 27, 2013, 02:01:52 am
What sites are you uploading to? Gamefront and Mediafire are the best.

Yep He nailed it :P
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Althalus on April 27, 2013, 10:12:39 am
What sites are you uploading to? Gamefront and Mediafire are the best.

Both have 200MB per file limits. Uploaded to RapidGator, will be sending out links later.

EDIT: Rapidgator is a flop too. Won't allow downloading of +500MB files.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: EdwardC on April 27, 2013, 04:11:33 pm
So everyone is getting it?
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Furrnox on April 27, 2013, 05:35:06 pm
What sites are you uploading to? Gamefront and Mediafire are the best.

Gamefront is banned in certain contrys such as mine.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: AeroNinja on April 27, 2013, 06:31:32 pm
Soooo nice mod :O
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on April 28, 2013, 04:51:46 pm
The server will temporarily unavailable whilst we Developer test a small part of the next Patch.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Wismar on April 28, 2013, 08:39:26 pm
What sites are you uploading to? Gamefront and Mediafire are the best.

Gamefront is banned in certain contrys such as mine.
Indeed. Gamefront isn't the best.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on May 01, 2013, 01:30:16 pm
As a Final note on the final download for the mod, It'll be uploaded to every hoster which will have us.

For now I'm finishing polishing Scotland and Britain. from there we can begin on France and the Dutch Republic. meaning that I'll be hitting up a few old friends about voice acting shortly  ;D
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Wismar on May 01, 2013, 09:47:12 pm
As a Final note on the final download for the mod, It'll be uploaded to every hoster which will have us.

For now I'm finishing polishing Scotland and Britain. from there we can begin on France and the Dutch Republic. meaning that I'll be hitting up a few old friends about voice acting shortly  ;D
Sounds good :)
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Mack on May 02, 2013, 01:23:47 am
You've some really good models and textures, but please.. When making a screenshot, put all your settings on high and put anti-aliasing on!  ;)
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on May 02, 2013, 01:39:34 am
You've some really good models and textures, but please.. When making a screenshot, put all your settings on high and put anti-aliasing on!  ;)
Will do Sir.  ;D
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Mack on May 02, 2013, 11:06:53 am
Thanks, those models looks really good.. I'm willing to make some maps for you as soon as you give me a mapping module ^_^
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Moldplayer on May 02, 2013, 11:07:52 pm
Bit of period music  :)   


http://www.youtube.com/watch?v=RuEsra0wjGc&list=UUaHp1HGbBNiOvoO5tn8z33Q
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Dekkers on May 03, 2013, 12:04:20 am
Thanks, those models looks really good.. I'm willing to make some maps for you as soon as you give me a mapping module ^_^

+1


We could make us of our teamwork strategy you came up with :p
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Althalus on May 05, 2013, 12:47:16 am
Delicious 15k views! Thanks for the support everyone!
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: BloodBeag on May 05, 2013, 06:42:20 pm
so its NW British with a few new textures against the highlander OSP pack with guns. ok...
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on May 05, 2013, 06:43:47 pm
so its NW British with a few new textures against the highlander OSP pack with guns. ok...
Well, That's just rude. Excuse us for not updating the OP. But we're not using any of the OSP now, so. kindly.  go have intercourse with a duck.
next time, try reading the entire thread. considering you missed about twenty features.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Emperor Napoleon on May 05, 2013, 06:54:43 pm
go have intercourse with a duck.
lol
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Hawke on May 05, 2013, 07:03:03 pm
BloodBeag is a retard, just ignore him.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Wismar on May 05, 2013, 10:28:33 pm
BloodBeag is a retard, just ignore him.
Indeed
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Althalus on May 05, 2013, 11:38:16 pm
I'll give out to him over steam later. In other news, I have not been getting anything done lately. I'll get back to full work tomorrow.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: EdwardC on May 06, 2013, 12:17:45 am
I'll give out to him over steam later. In other news, I have not been getting anything done lately. I'll get back to full work tomorrow.

+2
Thats good, and goodluck.
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Youp on May 08, 2013, 10:51:12 am
Hello everyone, I'm back from being away, how is the dev. going? And Vik when do we start with you know what -.o
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Wismar on May 08, 2013, 10:59:13 am
Hello everyone, I'm back from being away, how is the dev. going? And Vik when do we start with you know what -.o
Ohh! A secret :)
How exciting!
Title: Re: TJR: The Jacobites Rising[M]Alpha Update Released
Post by: Viktor 90th on May 09, 2013, 12:32:42 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FLong_Land_zps90238626.png&hash=49a4bc48f469a6b707118076febe33f7752020f4)
Faction: United Kingdom of Great Britain. (Hanoverian Government)

This is the standard weapon for infantry.
Modeled after the "Long Land Pattern Brown Bess Musket" In service 1722–1793 standard Infantry Musket 1722-1768
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: König on May 09, 2013, 12:39:34 am
Bravo guys!  :D
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Wismar on May 09, 2013, 12:40:25 am
Nice!
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Dekkers on May 09, 2013, 12:40:31 am
Looks sexy
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Rowaan on May 09, 2013, 01:20:15 am
Looking good!   :D
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: EdwardC on May 09, 2013, 01:39:19 am
+3 Awesome.
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: TomaHawkAU on May 09, 2013, 01:50:01 am
yay!
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Charles William on May 09, 2013, 02:18:51 am
Well Viktor goodluck with your mod been waiting for my life to play as one of those Scottish Units with Broadswords and shields :P
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: kpetschulat on May 09, 2013, 02:21:44 am
Excellent work. Those guns are looking sharp!
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Althalus on May 09, 2013, 09:08:55 pm
Bravo guys![/i]  :D

*Bravo Viktor!

In other news, the UK is now good for Commander Battle!
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: EdwardC on May 10, 2013, 04:10:10 am
It would be like zulu, where you have people with guns, and people with swords and shields. 
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: König on May 10, 2013, 06:07:29 am
But this time, I'm willing to bet, the people with swords and shields will be much more popular...
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Althalus on May 10, 2013, 10:06:44 am
Believe you me, the guys with the swords and shields (a lot of whom have muskets themselves) can quite easily hold their own. Even with your guns, you won't want to face a man with a giant axe on a stick, or a claymore.
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Viktor 90th on May 10, 2013, 01:48:18 pm
Believe you me, the guys with the swords and shields (a lot of whom have muskets themselves) can quite easily hold their own. Even with your guns, you won't want to face a man with a giant axe on a stick, or a claymore.
I hasten to remind people, this mod has also got three professional armies.
so it's practically the opposite of Zulu...
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Willhelm on May 10, 2013, 03:52:40 pm
It would be like zulu, where you have people with guns, and people with swords and shields.

It won't be like AZW, AZW has breech loading rifles, TJR has musket smoothbores. So even if it was melee vs firearms you'd still have a good chance.
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Captain America on May 11, 2013, 12:22:26 am
Oh God yes, have my babies please! I'll fight like my ancestor Sir Niall O'Neill for God and Ireland!
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Althalus on May 11, 2013, 01:09:04 am
Oh God yes, have my babies please! I'll fight like my ancestor Sir Niall O'Neill for God and Ireland!

Yeah! Someone who actually wants to be the Irish!
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: EdwardC on May 11, 2013, 02:42:07 am
Believe you me, the guys with the swords and shields (a lot of whom have muskets themselves) can quite easily hold their own. Even with your guns, you won't want to face a man with a giant axe on a stick, or a claymore.
I hasten to remind people, this mod has also got three professional armies.
so it's practically the opposite of Zulu...

Yes, the scottish and irish, not the Southern African, there not whats the word, strong.
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Viktor 90th on May 11, 2013, 02:56:57 am
Believe you me, the guys with the swords and shields (a lot of whom have muskets themselves) can quite easily hold their own. Even with your guns, you won't want to face a man with a giant axe on a stick, or a claymore.
I hasten to remind people, this mod has also got three professional armies.
so it's practically the opposite of Zulu...

Yes, the scottish and irish, not the Southern African, there not whats the word, strong.
Strength Is always relative. they had the bravery that matched them though, so respect to the Zulu for that.
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: EdwardC on May 11, 2013, 04:02:16 am
Believe you me, the guys with the swords and shields (a lot of whom have muskets themselves) can quite easily hold their own. Even with your guns, you won't want to face a man with a giant axe on a stick, or a claymore.
I hasten to remind people, this mod has also got three professional armies.
so it's practically the opposite of Zulu...
Indeed, the bravely of your tribe
Yes, the scottish and irish, not the Southern African, there not whats the word, strong.
Strength Is always relative. they had the bravery that matched them though, so respect to the Zulu for that.
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: TheBoberton on May 11, 2013, 10:07:29 am
Something to remember is that it's easy to simply say the Zulu were weak, without taking into account that they charged down the barrels of breach-loading rifle and cannon, gatling guns, and the bayonets of men who'd been trained in fighting in such a way that was completely alien to the Zulu tribesmen.

Did they win? No, but nor did the Jacobites. Were they strong? Yes, they certainly were.

I really need to stop coming onto the forums at 3AM, because being tired makes it too easy for me to derail threads with things like this.
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Viktor 90th on May 11, 2013, 02:21:27 pm
Any man who dies to further the cause he believes in is alright by me.  ;)

And don't worry about derailing the thread, I'll post an update sometime soon.
Edit- as promised
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps7405c3ac.png&hash=9cb459af7e076ecd1574bc675dc3390925df7b8f)
:With Trousers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps2defc29a.png&hash=bb52eae867f1b614e1e5c092bfed47be7bdb7844)
[close]
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: BSM 'Shut up' Williams on May 11, 2013, 03:26:15 pm
Any man who dies to further the cause he believes in is alright by me.  ;)

And don't worry about derailing the thread, I'll post an update sometime soon.
Edit- as promised
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps7405c3ac.png&hash=9cb459af7e076ecd1574bc675dc3390925df7b8f)

That is beautiful.
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Charles William on May 11, 2013, 03:46:54 pm
Slap me in the face right now!! haha :P nice work mate
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Wismar on May 11, 2013, 03:50:57 pm
Pretty awesome :)
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Emperor Napoleon on May 11, 2013, 03:52:24 pm
Looking good.

Oscar, when I looked at your avatar I swear to god I saw the T-Shirt say "Fitler", instead of "Fiter"
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Viktor 90th on May 11, 2013, 03:59:10 pm
Looking good.

Oscar, when I looked at your avatar I swear to god I saw the T-Shirt say "Fitler", instead of "Fiter"
It's Fitch.
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Emperor Napoleon on May 11, 2013, 04:12:52 pm
Am I blind?
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Wismar on May 11, 2013, 04:18:29 pm
Yeah, it's Fitch.
From Abercrombie & Fitch

http://eu.abercrombie.com/webapp/wcs/stores/servlet/StoreView?catalogId=11556&langId=-1&storeId=19159
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Charles William on May 11, 2013, 04:34:15 pm
Am I blind?
Lol i guess you are i can read the shirt clearly "Fitch"it says
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: EdwardC on May 12, 2013, 10:17:24 pm
Any man who dies to further the cause he believes in is alright by me.  ;)

And don't worry about derailing the thread, I'll post an update sometime soon.
Edit- as promised
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps7405c3ac.png&hash=9cb459af7e076ecd1574bc675dc3390925df7b8f)
:With Trousers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps2defc29a.png&hash=bb52eae867f1b614e1e5c092bfed47be7bdb7844)
[close]

And they come matching.
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: König on May 13, 2013, 12:17:40 am
Great job Viktor!
(Just out of curiosity, what are your sources for uniforms?)
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Althalus on May 13, 2013, 11:14:01 am
Great job Viktor!
(Just out of curiosity, what are your sources for uniforms?)

I'n pretty sure it's just the internet. It has an alright amount of information on the period, but we can't find any reference to the Dutch musket anywhere....
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Willhelm on May 13, 2013, 05:31:08 pm
This is a dutch musket of 1706
http://www.trackofthewolf.com/categories/partdetail.aspx/327/1/plan-1706-dutch-musket
This is one too apparently.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F6725%2Fdutch1de5.jpg&hash=776519a333e75f37610d2c2422b5df953cd9cd92)
Looks pretty unique and of an old fashioned for the time.
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Viktor 90th on May 13, 2013, 08:06:03 pm
This is a dutch musket of 1706
http://www.trackofthewolf.com/categories/partdetail.aspx/327/1/plan-1706-dutch-musket
This is one too apparently.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F6725%2Fdutch1de5.jpg&hash=776519a333e75f37610d2c2422b5df953cd9cd92)
Looks pretty unique and of an old fashioned for the time.
I could kiss you, but that would be rather inappropriate, instead accept a manly smiley. :  :-*
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: EdwardC on May 14, 2013, 12:03:12 am
This is a dutch musket of 1706
http://www.trackofthewolf.com/categories/partdetail.aspx/327/1/plan-1706-dutch-musket
This is one too apparently.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F6725%2Fdutch1de5.jpg&hash=776519a333e75f37610d2c2422b5df953cd9cd92)
Looks pretty unique and of an old fashioned for the time.
I could kiss you, but that would be rather inappropriate, instead accept a manly smiley. :  :-*

Nice, musket hope it all works out.
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Duuring on May 14, 2013, 12:16:38 pm
That 1706 musket is screaming brown bess.
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Althalus on May 14, 2013, 05:47:33 pm
That 1706 musket is screaming brown bess.

Similar, but longer. I believe the Charleville is 3/4 the length of the 1706, not sure about the Long Land Brown Bess.
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Tom van Oranje on May 16, 2013, 03:58:58 pm
Do the Dutch get marines since im sure they had more than one marine when they came with 30 ships to England :P
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Viktor 90th on May 16, 2013, 09:51:32 pm
"Guess the Regiment."
New Banners, New Class.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FScots1_zpsa3218701.png&hash=e2753e9baaa9813cea50015b8a727a48a1cae907)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fscots2_zpsb82551ce.png&hash=fad41e58733ad32fa3e8911be317e48eba5eee82)
For the lazy ones:
DON'T CLICK ME, IZ SPOILER
The 2nd Regiment of Dragoons (Scots Greys.)
[close]
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: pod455 on May 16, 2013, 09:55:04 pm
noice!!
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Duuring on May 16, 2013, 10:30:15 pm
That 1706 musket is screaming brown bess.

Similar, but longer. I believe the Charleville is 3/4 the length of the 1706, not sure about the Long Land Brown Bess.

I wouldn't know. Firearms have never been my specialty, and people shouldn't ask me anything prior to 1793 anyway.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Wismar on May 17, 2013, 12:49:20 am
Really nice work!
I like the new style of the banners :)
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: König on May 17, 2013, 12:59:52 am
"Guess the Regiment."
New Banners, New Class.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FScots1_zpsa3218701.png&hash=e2753e9baaa9813cea50015b8a727a48a1cae907)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fscots2_zpsb82551ce.png&hash=fad41e58733ad32fa3e8911be317e48eba5eee82)
[close]
For the lazy ones:
DON'T CLICK ME, IZ SPOILER
The 4th Regiment of Dragoons (Scots Greys.)
[close]
Aw crap... I go to give my answer... and then I see what was in the spoiler! Fuuuu...

Well, I was gonna say Dragoons anyway...


Also, I like the new banner design! Great work as always.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Docm30 on May 17, 2013, 01:30:18 am
Pretty sure the answer in the spoiler is wrong, anyway. Assuming the mod is set after 1713 (the presence of Brown Besses indicates it is), they were the 2nd (Royal North British) Dragoons, not the 4th.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Viktor 90th on May 17, 2013, 01:44:41 am
Pretty sure the answer in the spoiler is wrong, anyway. Assuming the mod is set after 1713 (the presence of Brown Besses indicates it is), they were the 2nd (Royal North British) Dragoons, not the 4th.
Indeed, excuse that, Corrected main thread.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Moldplayer on May 17, 2013, 06:36:27 pm
Love the shield banners  :P
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Blitz_craig on May 17, 2013, 07:03:24 pm
"Guess the Regiment."
New Banners, New Class.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FScots1_zpsa3218701.png&hash=e2753e9baaa9813cea50015b8a727a48a1cae907)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fscots2_zpsb82551ce.png&hash=fad41e58733ad32fa3e8911be317e48eba5eee82)
For the lazy ones:
DON'T CLICK ME, IZ SPOILER
The 2nd Regiment of Dragoons (Scots Greys.)
[close]

I noticed a discepancy between your Scots Greys trooper and one I found on the web dated circa 1745. The souce I looked at has them carrying basket hilt broadswords as most British cavalry did at this time and not the later 1796 pattern (See picture below).
Spoiler
(https://i.imgur.com/xgDoubA.jpg)
[close]
Title: Re: TJR: The Jacobites Rising[M] New British Standard Uniform Pg66.
Post by: Viktor 90th on May 17, 2013, 07:04:37 pm
Spoiler
"Guess the Regiment."
New Banners, New Class.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FScots1_zpsa3218701.png&hash=e2753e9baaa9813cea50015b8a727a48a1cae907)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fscots2_zpsb82551ce.png&hash=fad41e58733ad32fa3e8911be317e48eba5eee82)
For the lazy ones:
DON'T CLICK ME, IZ SPOILER
The 2nd Regiment of Dragoons (Scots Greys.)
[close]
[close]

I noticed a few discepancies between your Scots Greys trooper and one I found on the web dated circa 1745. The souce I looked at has them with white lace and buttons and carrying baskhilt broadswords as most British cavalry did at this time (See picture below).
Spoiler
(https://i.imgur.com/xgDoubA.jpg)
[close]
Yes, It was to showcase the uniform, the Soldier's Straps and Equipment, (including weaponry)  are still TBD. Although the short land pattern rifle they are carrying there, is implemented. And I'll fix the buttons. interestingly I've worked from that image.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: 5arge on May 17, 2013, 09:05:22 pm
How did they keep those mitre caps on while riding horses? Did they get knocked off by tree limbs often?  ???
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Jelly on May 17, 2013, 09:33:42 pm
How did they keep those mitre caps on while riding horses? Did they get knocked off by tree limbs often?  ???
If they were stupid enough to ride under one, probably :3
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Althalus on May 17, 2013, 10:03:09 pm
"C'mon lads, let's go kill them!"
"Sir! I've lost me cap!"
"Ah for fuck's sake, Johnny, this is the third time this month!"
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: EdwardC on May 18, 2013, 03:34:51 am
"C'mon lads, let's go kill them!"
"Sir! I've lost me cap!"
"Ah for fuck's sake, Johnny, this is the third time this month!"

"Johnny are you matching yet? are your drums rolling yet?"
Title: Re: TJR: The Jacobites Rising[M] Long Land Pattern Pg 65
Post by: Charles William on May 18, 2013, 04:05:13 am
Any man who dies to further the cause he believes in is alright by me.  ;)

And don't worry about derailing the thread, I'll post an update sometime soon.
Edit- as promised
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps7405c3ac.png&hash=9cb459af7e076ecd1574bc675dc3390925df7b8f)
:With Trousers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps2defc29a.png&hash=bb52eae867f1b614e1e5c092bfed47be7bdb7844)
[close]

Reminds me of Attila's Swiss Guard skin with the same trouser but different for the top part but same overall the colors kinda matches but anyways good luck :P
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Althalus on May 18, 2013, 12:45:29 pm
Spoiler
Any man who dies to further the cause he believes in is alright by me.  ;)

And don't worry about derailing the thread, I'll post an update sometime soon.
Edit- as promised
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps7405c3ac.png&hash=9cb459af7e076ecd1574bc675dc3390925df7b8f)
:With Trousers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FTJR_british1_zps2defc29a.png&hash=bb52eae867f1b614e1e5c092bfed47be7bdb7844)
[close]
[close]
Reminds me of Attila's Swiss Guard skin with the same trouser but different for the top part but same overall the colors kinda matches but anyways good luck :P

The uniforms are very similar, in some ways. The Swiss uniforms, I believe, were basically slightly modified British ones from a hundred years before :P
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: i put my pants on on May 19, 2013, 09:05:04 am
Good luck gent
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Althalus on May 21, 2013, 09:52:19 pm
Thanks.

Also, am I the only one that noticed page 69? Just a little immature moment, courtesy of my 16 year old brain.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Wismar on May 21, 2013, 09:55:03 pm
Thanks.

Also, am I the only one that noticed page 69? Just a little immature moment, courtesy of my 16 year old brain.
Haha, you are not alone.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: LeCalum on May 21, 2013, 10:03:51 pm
Posting in 69, guys.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Althalus on May 23, 2013, 02:05:37 pm
Is everyone afraid to ruin the 69? Personally I welcome page 70!
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: BSM 'Shut up' Williams on May 23, 2013, 02:26:46 pm
I welcome Page seventy.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: König on May 23, 2013, 04:01:21 pm
69... or... 70?

Edit:
Nope, still 69...  ::)
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Van_Hulstein on May 23, 2013, 04:14:01 pm
Man I cant wait for this mod to come out, my friend will even play NW because of the Netherlands in the mod  ;D
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Dekkers on May 23, 2013, 04:14:26 pm
Man I cant wait for this mod to come out, my friend will even play this mod because of the Netherlands in-game  ;D

+1. Even though I have no friends  :-[
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Desert Thunda on May 23, 2013, 05:18:51 pm
Man I cant wait for this mod to come out, my friend will even play NW because of the Netherlands in the mod  ;D

Is it Tom_Van_Oranje?  ;)
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Van_Hulstein on May 23, 2013, 09:01:05 pm
Man I cant wait for this mod to come out, my friend will even play NW because of the Netherlands in the mod  ;D

Is it Tom_Van_Oranje?  ;)
Yes  :)
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Betaknight on May 24, 2013, 03:11:30 am
Maybe I can interest you in this?
(I can change the colors to blue)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi41.tinypic.com%2F9pnl0z.jpg&hash=46d94f3b4b69dbaa694c98354ddcb960b1c77ccb)
[close]
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: 5arge on May 24, 2013, 03:34:38 am
Maybe I can interest you in this?
(I can change the colors to blue)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi41.tinypic.com%2F9pnl0z.jpg&hash=46d94f3b4b69dbaa694c98354ddcb960b1c77ccb)
[close]
That is very nice of you Beta.  :D
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Wismar on May 24, 2013, 08:12:24 am
Nice work, as always :)
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Desert Thunda on May 24, 2013, 08:41:40 am
Nice uniform Beta :D

Do you know what regiment that belongs to or is it a default uniform?
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Docm30 on May 24, 2013, 08:50:01 am
The lace and buttons seem to indicate The Queen's Own Regiment of Foot, or 2nd Queen's Royal depending on the era.
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Betaknight on May 24, 2013, 06:51:49 pm
The lace and buttons seem to indicate The Queen's Own Regiment of Foot, or 2nd Queen's Royal depending on the era.
And so it is! The queens own regiment
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Althalus on May 25, 2013, 12:58:26 am
Maybe I can interest you in this?
(I can change the colors to blue)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi41.tinypic.com%2F9pnl0z.jpg&hash=46d94f3b4b69dbaa694c98354ddcb960b1c77ccb)
[close]

Lovely uniform Beta, but we're going to have to say "No ta! Want a cuppa?"
While it's a lovely uniform, it's a very different style to Viktor's, and we reckon that we're better off sticking with one style. Obvious differences in models tend to look a little...
You know what I mean.
Thanks for the offer! Excellent work!
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Betaknight on May 25, 2013, 03:10:58 am
Ow ok...  :'(
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Viktor 90th on May 25, 2013, 03:37:52 am
Ow ok...  :'(
Althalus put's it quite eloquently. Basically, if we accepted any of your work, the Rest of the mod would look
bad language ahead
shit
[close]
.  :-\
Spoiler
- your biggest fan.
[close]
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Betaknight on May 25, 2013, 04:20:00 am
Ok T-T Didn't realize I was destroying your mojo there. Was trying to be helpful  8)
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Viktor 90th on May 25, 2013, 04:37:05 am
[youtube]http://www.youtube.com/watch?v=gEuw2mgLRuQ[/youtube]
 ;D
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Althalus on May 25, 2013, 12:59:01 pm
Oh god not the Mojo! Anything but that!

Hopefully another feature announcement coming in the next few days!
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Moldplayer on May 25, 2013, 04:56:24 pm
huzzah
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: Viktor 90th on May 30, 2013, 03:53:51 pm
Oh god not the Mojo! Anything but that!

Hopefully another feature announcement coming in the next few days!
Well, I didn't manage to finish it. however, here's a placeholder NW skin. Naples Soldiers
Based of NTW. Replaces 84e.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftotalwar.honga.net%2Fimages%2Fnapoleon%2Funits%2Finfo%2Fnaples_inf_line_line_infantry_info.png&hash=d2214cf6becaaa8116e7daabf4e81f6d7c7c38c3)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fnaples1_zpsdf626259.png&hash=1fc9058a3eeb36d7d1fbd11e0dfc30df030669cf)
DL: http://www.mediafire.com/?6g15un336vdbxn0
Title: Re: TJR: The Jacobites Rising[M].
Post by: MrSt3fan on May 30, 2013, 04:08:51 pm
That skin is super sexy !!! :D
Title: Re: TJR: The Jacobites Rising[M].
Post by: Bioz on May 30, 2013, 05:34:20 pm
I'm neapolitan myself and It's good to see any neapolitan skins around ;) Thanks for your work!
Title: Re: TJR: The Jacobites Rising[M] New British Unit Pg 68.
Post by: pod455 on May 31, 2013, 09:17:00 pm
Spoiler
Oh god not the Mojo! Anything but that!

Hopefully another feature announcement coming in the next few days!
Well, I didn't manage to finish it. however, here's a placeholder NW skin. Naples Soldiers
Based of NTW. Replaces 84e.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftotalwar.honga.net%2Fimages%2Fnapoleon%2Funits%2Finfo%2Fnaples_inf_line_line_infantry_info.png&hash=d2214cf6becaaa8116e7daabf4e81f6d7c7c38c3)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fnaples1_zpsdf626259.png&hash=1fc9058a3eeb36d7d1fbd11e0dfc30df030669cf)
DL: http://www.mediafire.com/?6g15un336vdbxn0
[close]
<3
Title: Re: TJR: The Jacobites Rising[M].
Post by: Viktor 90th on June 01, 2013, 04:58:21 am
Anyway, I managed to survive the night, and Got bored after fixing quite a few hundred errors I made.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FigotboredIII_zps61eecbf8.png&hash=530b9cb04e822d06ddc8c825b61a99469789a1b9)
 ;D
Title: Re: TJR: The Jacobites Rising[M].
Post by: Wismar on June 01, 2013, 10:29:16 am
Anyway, I managed to survive the night, and Got bored after fixing quite a few hundred errors I made.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FigotboredIII_zps61eecbf8.png&hash=530b9cb04e822d06ddc8c825b61a99469789a1b9)
 ;D
Wow! That looks really cool! A bit "Steampunky" if you know what I mean.
I think you should keep it in. Maybe as an admin weapon or something.
Title: Re: TJR: The Jacobites Rising[M].
Post by: Viktor 90th on June 01, 2013, 10:31:33 am
Spoiler
Anyway, I managed to survive the night, and Got bored after fixing quite a few hundred errors I made.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FigotboredIII_zps61eecbf8.png&hash=530b9cb04e822d06ddc8c825b61a99469789a1b9)
 ;D
Wow! That looks really cool! A bit "Steampunky" if you know what I mean.
I think you should keep it in. Maybe as an admin weapon or something.
I do know what you mean.  ;D
 after about five hours of bug fixing I just wanted to add something stupid.
[close]

In other news, New Grenade model, albiet probably not historically accurate, better then what we were using.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Ftjr_grenade_zps45393629.png&hash=19eb0923f1df9507f5e0a05ff60ae008ef8b1631)
Title: Re: TJR: The Jacobites Rising[M].
Post by: Wismar on June 01, 2013, 10:57:48 am
Nice! Add a scope to that!
Title: Re: TJR: The Jacobites Rising[M].
Post by: Viktor 90th on June 01, 2013, 11:09:13 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fshortland_longland_zpsa0735618.png&hash=7b47dd6d79f122434e90f90b14e89220e55ae429)
Ingame the muskets are different sizes.
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Docm30 on June 01, 2013, 11:18:24 am
They should both have four ramrod holders, not three.
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Paul on June 01, 2013, 02:49:56 pm
Sorry im a bit lazy to go through all these pages and I did search in the top right but is there a confirmed unit list for each faction yet ?
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Audiate on June 01, 2013, 02:54:18 pm
Sorry im a bit lazy to go through all these pages and I did search in the top right but is there a confirmed unit list for each faction yet ?

 Jesus Christ, I'm already not a fan of you. First page, dude...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1250.photobucket.com%2Falbums%2Fhh539%2FAlthalus311%2FTJR%2F860032dd7eba86c70cc567293eb7506d.png&hash=b4145176a62c93b8bc90da643f17bfedfc91c30f)
Spoiler
*Period Units with period uniforms
*5 factions - Great Britain, Verenigde Provinciën(Dutch Republic),Irish Jacobites, Scottish Jacobites. and the Kingdom of france
*Period Weaponry - Claymores, Basket Hilted Swords, Shields, and Halberds, Pikes, Whiskey Bottles, and Hurls for the Irish
*Upper stab with swords as opposed to overhead swing
*Smaller calibre cannons
*Plug Bayonets - added
[close]
[close]
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Paul on June 01, 2013, 02:56:54 pm
List of UNITS not Factions... like example 33rd foot.
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Moldplayer on June 01, 2013, 07:50:31 pm
I assume the grenadiers would have grenades...what of the Scots and Irish what unit would have grenades for them?
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Althalus on June 02, 2013, 12:35:04 am
List of UNITS not Factions... like example 33rd foot.

Tell you what, I'll post that incredibly long list as soon as I finish the major problems like massive bugs, mm'kay?
In some cases, all of the units do not have their final names, and those names haven't been decided yet. Particularly in the case of the Dutch and the British light infantry.

Bigger fish.
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Viktor 90th on June 02, 2013, 03:14:01 am
They should both have four ramrod holders, not three.
On the case, Appreciate the catch, I missed it first round doing them.
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: Viktor 90th on June 04, 2013, 01:33:18 am
"Wall Gun"
Edit- Added to OP.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.guns.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fwall_gun_compared_to_full_sized_sig_pistol.jpg&hash=68e3009fc58e38206c27c310d14a56a06b6a7a1d)
General Description - Credit to Wikipedia
Wall guns were large caliber smooth-bore muskets that were used in the 16th through 18th centuries by defending forces to break the advance of enemy troops. They were too heavy to be fired from the shoulder and so were usually rested on window ledges or low walls, hence the name.[1] They were also known as Hackbuts, a name originally given to early medieval hand cannon.[2] Many were fitted with a barrel hook to absorb shock. Some of these weapons had multiple barrels which enabled volleys to be fired much faster than a normal single shot wall gun.
Wall Guns were used in India as early as the 17th century[3] and there is a Burmese source from the late 15th century mentioning the use of "cannon and muskets" by the defenders of the besieged town of Prome.[4] There are examples of later wall guns fitted with bipods.[5]
A wall gun's barrel could be over 54 inches (140 cm) in length with a bore of at least 1 inch (2.5 cm). This made them more accurate than the standard flintlock or matchlock musket. George Washington acquired several wall guns during the American War of Independence; tests showed that they were capable of hitting a sheet of common writing paper at 600 yards (550 m). Wall guns were part of the standard equipment of some artillery pieces at that time.[6]
[close]
Ingame.
Expect Possible Changes to these meshes/textures, they definitely do not represent the final product.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Ftjr_wallgun_blank_zpsab286b89.png&hash=84affb219a8e90fdf520ee684248708a49e846ec)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fwallgun3_zpseb8561af.png&hash=70a1707638eaa319de6090c2f0199b9dd0c40904)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fwallgun2_zpscce10301.png&hash=5118d48d3a6921da04a0334050ff28e3756b9edf)
Expect the fixed Long/Short Land Patterns soon.
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Windbusche on June 04, 2013, 01:37:40 am
Holy hell! Good job, Vikky!
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Moldplayer on June 04, 2013, 03:43:01 am
 :-*
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Menelaos on June 04, 2013, 05:37:48 am
Awesome
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Wismar on June 04, 2013, 08:50:21 am
Nice stuff!
Do you think you will be able to do the multiple barrel ones and or volleyguns?
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Althalus on June 04, 2013, 12:45:27 pm
Nice stuff!
Do you think you will be able to do the multiple barrel ones and or volleyguns?

Possible in a certain respect. If we did them, they would fire multiple times (and take a lot longer to reload) rather than firing all in a volley. I'm sure having them fire in a volley is possible, they did it with canister shot, but for amounts of coding to be done, the multiple shot makes more sense. The problem we'd then face is balance, as being able to shoot multiple times with a single gun (even in defence) is obviously quite a powerful ability.

Thanks for the suggestion, we'll talk it over.
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Viktor 90th on June 04, 2013, 07:02:24 pm
Thanks for all the positive comments so far.  ;D
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: pod455 on June 04, 2013, 10:29:12 pm
Nice stuff!
Do you think you will be able to do the multiple barrel ones and or volleyguns?

Possible in a certain respect. If we did them, they would fire multiple times (and take a lot longer to reload) rather than firing all in a volley. I'm sure having them fire in a volley is possible, they did it with canister shot, but for amounts of coding to be done, the multiple shot makes more sense. The problem we'd then face is balance, as being able to shoot multiple times with a single gun (even in defence) is obviously quite a powerful ability.

Thanks for the suggestion, we'll talk it over.
What about the musketoon in NW? What about using the code in that or studying it and making it better or something. It might work but I haven't a clue about coding, I only know website coding  :-\
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Althalus on June 05, 2013, 11:14:54 am
Nice stuff!
Do you think you will be able to do the multiple barrel ones and or volleyguns?

Possible in a certain respect. If we did them, they would fire multiple times (and take a lot longer to reload) rather than firing all in a volley. I'm sure having them fire in a volley is possible, they did it with canister shot, but for amounts of coding to be done, the multiple shot makes more sense. The problem we'd then face is balance, as being able to shoot multiple times with a single gun (even in defence) is obviously quite a powerful ability.

Thanks for the suggestion, we'll talk it over.
What about the musketoon in NW? What about using the code in that or studying it and making it better or something. It might work but I haven't a clue about coding, I only know website coding  :-\

Hadn't even thought of that. But let's be honest, how balanced can a wall mounted rapid fire large calibre musketoon be?
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: pod455 on June 06, 2013, 10:30:04 pm
Nice stuff!
Do you think you will be able to do the multiple barrel ones and or volleyguns?

Possible in a certain respect. If we did them, they would fire multiple times (and take a lot longer to reload) rather than firing all in a volley. I'm sure having them fire in a volley is possible, they did it with canister shot, but for amounts of coding to be done, the multiple shot makes more sense. The problem we'd then face is balance, as being able to shoot multiple times with a single gun (even in defence) is obviously quite a powerful ability.

Thanks for the suggestion, we'll talk it over.
What about the musketoon in NW? What about using the code in that or studying it and making it better or something. It might work but I haven't a clue about coding, I only know website coding  :-\

Hadn't even thought of that. But let's be honest, how balanced can a wall mounted rapid fire large calibre musketoon be?
Make it inaccurate and the amount of smoke that comes out of the muzzle to be dense so you can't see through it. Unless you have particle effects off
Title: Re: TJR: The Jacobites Rising[M]. ShortLand, LongLand Pg71.
Post by: EdwardC on June 08, 2013, 05:19:07 am
"Wall Gun"
Edit- Added to OP.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.guns.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fwall_gun_compared_to_full_sized_sig_pistol.jpg&hash=68e3009fc58e38206c27c310d14a56a06b6a7a1d)
General Description - Credit to Wikipedia
Wall guns were large caliber smooth-bore muskets that were used in the 16th through 18th centuries by defending forces to break the advance of enemy troops. They were too heavy to be fired from the shoulder and so were usually rested on window ledges or low walls, hence the name.[1] They were also known as Hackbuts, a name originally given to early medieval hand cannon.[2] Many were fitted with a barrel hook to absorb shock. Some of these weapons had multiple barrels which enabled volleys to be fired much faster than a normal single shot wall gun.
Wall Guns were used in India as early as the 17th century[3] and there is a Burmese source from the late 15th century mentioning the use of "cannon and muskets" by the defenders of the besieged town of Prome.[4] There are examples of later wall guns fitted with bipods.[5]
A wall gun's barrel could be over 54 inches (140 cm) in length with a bore of at least 1 inch (2.5 cm). This made them more accurate than the standard flintlock or matchlock musket. George Washington acquired several wall guns during the American War of Independence; tests showed that they were capable of hitting a sheet of common writing paper at 600 yards (550 m). Wall guns were part of the standard equipment of some artillery pieces at that time.[6]
[close]
Ingame.
Expect Possible Changes to these meshes/textures, they definitely do not represent the final product.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Ftjr_wallgun_blank_zpsab286b89.png&hash=84affb219a8e90fdf520ee684248708a49e846ec)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fwallgun3_zpseb8561af.png&hash=70a1707638eaa319de6090c2f0199b9dd0c40904)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fwallgun2_zpscce10301.png&hash=5118d48d3a6921da04a0334050ff28e3756b9edf)
Expect the fixed Long/Short Land Patterns soon.

Love the detail
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Moldplayer on June 10, 2013, 02:00:14 am
Will the wall gun fire single rounds or will it be like a shotgun?
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Viktor 90th on June 10, 2013, 03:48:23 am
Will the wall gun fire single rounds or will it be like a shotgun?
Single Rounds, With the ability to kill up to Two players.
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: pod455 on June 12, 2013, 08:22:16 pm
Will the wall gun fire single rounds or will it be like a shotgun?
Single Rounds, With the ability to kill up to Two players.
So the bullet will be able to pass through one player into another?
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Viktor 90th on June 13, 2013, 12:15:29 am
Will the wall gun fire single rounds or will it be like a shotgun?
Single Rounds, With the ability to kill up to Two players.
So the bullet will be able to pass through one player into another?
Indeed. perhaps more, The Feature's still Indev. I'll keep everybody posted on what we manage
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Riddlez on June 15, 2013, 10:25:02 pm
Will the wall gun fire single rounds or will it be like a shotgun?
Single Rounds, With the ability to kill up to Two players.
So the bullet will be able to pass through one player into another?
Indeed. perhaps more, The Feature's still Indev. I'll keep everybody posted on what we manage

So it's basicly a very small calibre cannon?
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Viktor 90th on June 22, 2013, 02:03:32 am
Spoiler
Will the wall gun fire single rounds or will it be like a shotgun?
Single Rounds, With the ability to kill up to Two players.
So the bullet will be able to pass through one player into another?
Indeed. perhaps more, The Feature's still Indev. I'll keep everybody posted on what we manage
[close]
So it's basicly a very small calibre cannon?
Exactly.
#Edit.

Progress update (some number)
We took a short break, But progress has began again.  ;D
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Moldplayer on June 23, 2013, 08:44:20 pm
Spoiler
Will the wall gun fire single rounds or will it be like a shotgun?
Single Rounds, With the ability to kill up to Two players.
So the bullet will be able to pass through one player into another?
Indeed. perhaps more, The Feature's still Indev. I'll keep everybody posted on what we manage
[close]
So it's basicly a very small calibre cannon?
Exactly.
#Edit.

Progress update (some number)
We took a short break, But progress has began again.  ;D


jolly, can't wait to play  :) 

EDIT- Hows the work going?
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Emperor Napoleon on July 01, 2013, 06:28:41 pm
Great work. Cant wait for the release =D
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Viktor 90th on July 02, 2013, 09:51:48 pm
Worth Putting up an update here.
Today We splashed out, and bought some reference books, which will help with the design of some of the factions.
(Sadly it probably mean's I will continue to rework the UK until it looks perfect, then move on)
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Van_Hulstein on July 03, 2013, 09:34:29 am
Worth Putting up an update here.
Today We splashed out, and bought some reference books, which will help with the design of some of the factions.
(Sadly it probably mean's I will continue to rework the UK until it looks perfect, then move on)
:( Dutch Dutch pl0x
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Dekkers on July 03, 2013, 01:36:18 pm
BETA , BETA PL0X.
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Jelly on July 03, 2013, 01:37:10 pm
ban, ban pls
Title: Re: TJR: The Jacobites Rising[M]. WallGuns, Pg 71 (Replacement to Rocket Artillery)
Post by: Joseph Graham on July 03, 2013, 07:22:43 pm
I noticed the uniform in the picture of the Wall Gun; do you have any screenshots of that unit in particular?
Title: [Hanoverian Goverment] Duke of Cumberland's Hussars.
Post by: Viktor 90th on July 04, 2013, 01:45:09 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fmainheader_zps3665d866.png&hash=1301796fb87ef1842c6b1b5f3c1af6b6103d1a63)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Frendera_zpsf29a9acf.png&hash=bd09b88756967f6feb2e00750ebb798876606f1e)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Frenderb_zpsaef9f790.png&hash=c0274afc33950a89d686d0cc48b71f0e696ae63f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F901001197167662037%2FE797B038EC450EDD9FE05812A7B347D7288A7016%2F640x359.resizedimage&hash=a33883235bc3918ace37297d7f193c7ac6562d68)
1600x900
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Title: Re: [Hanoverian Goverment] Duke of Cumberland's Hussars.
Post by: 15th Archer on July 04, 2013, 02:02:00 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fmainheader_zps3665d866.png&hash=1301796fb87ef1842c6b1b5f3c1af6b6103d1a63)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Frendera_zpsf29a9acf.png&hash=bd09b88756967f6feb2e00750ebb798876606f1e)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Frenderb_zpsaef9f790.png&hash=c0274afc33950a89d686d0cc48b71f0e696ae63f)
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Ingame - Mounted
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Now thats what Im talking about!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Wismar on July 04, 2013, 02:24:29 am
Amazing stuff!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Emperor Napoleon on July 04, 2013, 10:31:45 am
Spiffing sir!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Dom13WorstNW on July 04, 2013, 12:18:26 pm
I want this mod  8)

BETA , BETA PL0X.
+1
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Van_Hulstein on July 04, 2013, 06:53:25 pm
I guess you guys are keeping the Dutch secret  :'(
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Dekkers on July 04, 2013, 06:54:09 pm
Gerrit for once, feck the Dutch :p. The main part is about Jacobites's Scots and the British fighting each other ;) (I think)
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Althalus on July 05, 2013, 12:37:50 pm
I guess you guys are keeping the Dutch secret  :'(

We haven't been working on the Dutch yet. Only 1 troop is half done. You have to bear in mind that Viktor is modelling and texturing everything in this mod, it does take a long time.

Right now we're focusing on Jacobites and the Hanoverians. The Dutch, I believe, are next, followed by the French and the Irish last.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Emperor Napoleon on July 05, 2013, 03:08:45 pm
I guess you guys are keeping the Dutch secret  :'(

We haven't been working on the Dutch yet. Only 1 troop is half done. You have to bear in mind that Viktor is modelling and texturing everything in this mod, it does take a long time.

Right now we're focusing on Jacobites and the Hanoverians. The Dutch, I believe, are next, followed by the French and the Irish last.
Why do us gaels have to be last?  :'(
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Audiate on July 05, 2013, 03:40:33 pm
 I've subtly asked this before, but I thought I'd ask again: when and why was I just removed from the tester team? I tested one version months ago and was never informed of the next versions. :o

 I guess I haven't commented on the hussars yet. They look awesome! I think I'll enjoy playing them on public servers from time to time, and I don't often say that about cavalry!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Viktor 90th on July 05, 2013, 04:32:02 pm
I've subtly asked this before, but I thought I'd ask again: when and why was I just removed from the tester team? I tested one version months ago and was never informed of the next versions. :o

 I guess I haven't commented on the hussars yet. They look awesome! I think I'll enjoy playing them on public servers from time to time, and I don't often say that about cavalry!
We decided that the Alpha was a little Early to be released to testers, hopefully after the completion of UK and Scottish Jacobites, there will be a stable(ish) Version which will actually need testers, don't worry. we still have a file with all the testers.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Audiate on July 05, 2013, 06:26:44 pm
 Sounds good, I was pretty confused by it. I'm very much looking forward to playing this mod, still!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Dom13WorstNW on July 10, 2013, 10:28:08 am
Cant wait for this mod  ;D
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Wismar on July 10, 2013, 12:54:38 pm
Cant wait for this mod  ;D
Me neither!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Van_Hulstein on July 10, 2013, 01:03:24 pm
Cant wait for this mod  ;D
Me neither!
Me neither as well, plus I look extremely forward to the Dutch ;)
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: EdwardC on July 10, 2013, 05:29:04 pm
Cant wait for this mod  ;D
Me neither!
Me neither as well, plus I look extremely forward to the Dutch ;)

 ;D So am I!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: MagicTeatowel on July 12, 2013, 02:50:03 pm
This is looking great!

Could at maybe condense all of you Updates on one post in a title-spoiler format so that we can see them all, I am growing tiresome of scaning 70something pages to find them all.

Pretty please  :-*
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Joseph Graham on July 12, 2013, 03:30:32 pm
Out of curiosity, are you planning on throwing up a thread for regiment reservation further down the line?
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Wismar on July 12, 2013, 04:26:30 pm
Out of curiosity, are you planning on throwing up a thread for regiment reservation further down the line?
Sorry but I think thoose are kinda useless :/
Not every regiment is active on the forums and it will end up in one guy reservating a really nice reg and never using it.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Althalus on July 12, 2013, 05:20:31 pm
Out of curiosity, are you planning on throwing up a thread for regiment reservation further down the line?

Yes,  but only when we have a certain release date and are closing on it.
Title: Re: [Hanoverian Goverment] Duke of Cumberland's Hussars.
Post by: Oakenshield on July 13, 2013, 11:05:53 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Fmainheader_zps3665d866.png&hash=1301796fb87ef1842c6b1b5f3c1af6b6103d1a63)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Frendera_zpsf29a9acf.png&hash=bd09b88756967f6feb2e00750ebb798876606f1e)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2Frenderb_zpsaef9f790.png&hash=c0274afc33950a89d686d0cc48b71f0e696ae63f)
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Ingame - Mounted
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Looking good, Keep up the great work!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Jelly on July 14, 2013, 06:16:54 pm
That Hussar uniform looks very nice, well done!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Viktor 90th on July 19, 2013, 03:51:51 am
This is looking great!

Could at maybe condense all of you Updates on one post in a title-spoiler format so that we can see them all, I am growing tiresome of scaning 70something pages to find them all.

Pretty please  :-*
Will Do.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Cenkris on July 19, 2013, 09:47:28 am
Looking forward to hosting public servers and running events for this mod! :D
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Colonel Howe on July 28, 2013, 07:46:41 am
i hope someone is able to host a reenactment of the Battle of Culloden  :P
EDIT: ERMAHGERD. Page 75
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Viktor 90th on July 29, 2013, 02:30:42 am
Reserved for Update near the top of the page, hopefully coming in the next few days.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: FAULTYscotsman on July 30, 2013, 09:40:54 pm
Reserved for Update near the top of the page, hopefully coming in the next few days.

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh..cant wait
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Van_Hulstein on August 01, 2013, 11:28:25 pm
Reserved for Update near the top of the page, hopefully coming in the next few days.

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh..cant wait
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Moldplayer on August 08, 2013, 06:32:46 am
Any progress lads?
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Althalus on August 08, 2013, 11:17:36 am
A lot, but we've been slowed by the new patches -  we have to port everything. That has allowed some major reforms, however, and we'll update those when we can. Not sure if Viktor has mentioned this yet, but our team has been joined by the modeller, DarthTaco! He's doing a great job on weapons so far.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Wismar on August 08, 2013, 01:36:22 pm
A lot, but we've been slowed by the new patches -  we have to port everything. That has allowed some major reforms, however, and we'll update those when we can. Not sure if Viktor has mentioned this yet, but our team has been joined by the modeller, DarkTaco! He's doing a great job on weapons so far.
Nice!
Can't wait for this.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: DarthTaco on August 08, 2013, 05:34:47 pm
Thank you, thank you, a pleasure to be here :D. Oh, not to nitpick, but it's DarthTaco. Like Darth Maul and a Taco.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: 5arge on August 08, 2013, 06:21:02 pm
Thank you, thank you, a pleasure to be here :D. Oh, not to nitpick, but it's DarthTaco. Like Darth Maul and a Taco.
Nope. You are now known as "Dark Taco".

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.theimpulsivebuy.com%2Fimages%2Ftbblackjack.jpg&hash=e0257e2440d6d02b67b6e8caae555d1cbd4bf75e)
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: BSM 'Shut up' Williams on August 08, 2013, 06:30:56 pm
Poor Taco guy.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Althalus on August 08, 2013, 06:31:38 pm
Woops, sorry. Early morning typing doesn't suit me ;-;
Title: Re: The Jacobite's Rising
Post by: jamiecross on August 10, 2013, 08:07:13 pm
"When is the mod set?" between 1688 and 1746.

Does this mean you will have some 17th century classes such as Pikemen and Musketmen?
Title: Re: The Jacobite's Rising
Post by: Wismar on August 10, 2013, 08:18:31 pm
"When is the mod set?" between 1688 and 1746.

Does this mean you will have some 17th century classes such as Pikemen and Musketmen?
There is pikemen and alike. There's even people with swords and shields.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Odysseus on August 10, 2013, 09:28:30 pm
I totally forgot about this mod  :P
I'm going to be playing France when it comes out.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Wismar on August 10, 2013, 09:49:54 pm
I totally forgot about this mod  :P
I'm going to be playing France when it comes out.
As in your regiment?
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Cenkris on August 10, 2013, 10:43:01 pm
I totally forgot about this mod  :P
I'm going to be playing France when it comes out.
As in your regiment?
No, he will be roleplaying the entire role of the French nation!  :P
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Odysseus on August 10, 2013, 10:45:54 pm
I totally forgot about this mod  :P
I'm going to be playing France when it comes out.
As in your regiment?
No, he will be roleplaying the entire role of the French nation!  :P
Yeah pretty much  8)
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Wismar on August 10, 2013, 10:52:07 pm
I totally forgot about this mod  :P
I'm going to be playing France when it comes out.
As in your regiment?
No, he will be roleplaying the entire role of the French nation!  :P
Spoiler
(https://i.imgur.com/srYYHZT.jpg)
[close]
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Odysseus on August 10, 2013, 10:58:54 pm
Is there a plan to put up a regiment reservation thread anytime soon?
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Althalus on August 10, 2013, 11:08:11 pm
Is there a plan to put up a regiment reservation thread anytime soon?

Not until we're coming close to the release, which hasn't currently got a time set.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Wismar on August 10, 2013, 11:13:43 pm
Is there a plan to put up a regiment reservation thread anytime soon?

Not until we're coming close to the release, which hasn't currently got a time set.
Could we get some kind of perspective?
Weeks? Months?
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Althalus on August 10, 2013, 11:47:06 pm
Is there a plan to put up a regiment reservation thread anytime soon?

Not until we're coming close to the release, which hasn't currently got a time set.
Could we get some kind of perspective?
Weeks? Months?

Definitely several months. All depends on Viktor right now, and his decision on what to release when.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Jake on August 11, 2013, 12:21:12 am
Looking great!
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Odysseus on August 12, 2013, 03:08:11 am
Is there a plan to put up a regiment reservation thread anytime soon?

Not until we're coming close to the release, which hasn't currently got a time set.
Could we get some kind of perspective?
Weeks? Months?

Definitely several months. All depends on Viktor right now, and his decision on what to release when.
MY bet is that it'll be out by christmas.

Edit:
I've subtly asked this before, but I thought I'd ask again: when and why was I just removed from the tester team? I tested one version months ago and was never informed of the next versions. :o

 I guess I haven't commented on the hussars yet. They look awesome! I think I'll enjoy playing them on public servers from time to time, and I don't often say that about cavalry!
We decided that the Alpha was a little Early to be released to testers, hopefully after the completion of UK and Scottish Jacobites, there will be a stable(ish) Version which will actually need testers, don't worry. we still have a file with all the testers.
I was an one of the original testers too. I'd still be willing if you guys are doing testing yet.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Hawke on August 14, 2013, 12:57:25 am
As am I.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Althalus on August 14, 2013, 12:59:45 am
We decided that the Alpha was a little Early to be released to testers, hopefully after the completion of UK and Scottish Jacobites, there will be a stable(ish) Version which will actually need testers, don't worry. we still have a file with all the testers.
Title: Re: TJR: The Jacobites Rising[M]. British Hussar's Page 73.
Post by: Viktor 90th on August 27, 2013, 10:43:31 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2FUpdate14_zpsde3f138a.png&hash=37361b1d4fe553b58f60c71585bb428ea0cba79e)

Other then that, we've refocused the mod around the 1740s.
Spoiler
Meaning no plug bayonets! sorry.
(still grenades though... :) )
[close]
Having the troops/items stretch a hundred years was excessive.

Expect updates soon. :)
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: BSM 'Shut up' Williams on August 27, 2013, 10:45:33 pm
YAY!!!!
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Willhelm on August 27, 2013, 10:47:06 pm
Quote
we've refocused the mod around the 1700s.
Nice, but does that mean you will be losing the brown bess which came in 1722?
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on August 27, 2013, 10:47:50 pm
Quote
we've refocused the mod around the 1700s.
Nice, but does that mean you will be losing the brown bess which came in 1722?
I screwed the wording a little, Basically around 1740s*.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Althalus on August 27, 2013, 10:48:04 pm
Basically, what Viktor means about the "Refocus" is a complete reshuffle of features. We'll comprehensively update you guys on the features of the mod once we figure those out for ourselves, but a big one that I think needs to be clarified now is that the Plug Bayonet system is no longer in place, and will no longer exist.

I've been taking it lazy for the last month or so. (Read: I haven't looked at the code in a month or so.) But I'll be starting up again and getting this module fleshed out with technical features pretty much now. Viktor has been doing a great job making this mod pretty, so it would be a shame not to complement that with some good features.

And of course, if you want to help out you can always contact myself or Viktor.

And Viktor just used his 500th post for this thread :D
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: kpetschulat on August 27, 2013, 11:10:32 pm
So, does this mean a postponement in release, seeing as you're going to go back and redo some things?
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Althalus on August 27, 2013, 11:11:58 pm
There was never a release date, so we can hardly postpone it. We never even released a date, any estimates were speculation on the part of others, not us.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on August 27, 2013, 11:14:03 pm
So, does this mean a postponement in release, seeing as you're going to go back and redo some things?
We're in the same position as last month, with better visuals.
we managed to work through both NW patches, and save a small part of the code, the rest we redid. causing less overall bugs.

so we're in a nice position to add new content.

- edit, Ninjad by althalus.

On that note, if anybody wants to rewrite/update our main thread, they're welcome to PM me...  :-\
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: kpetschulat on August 27, 2013, 11:41:26 pm
There was never a release date, so we can hardly postpone it.

I didn't say anything about a release date. I'm asking if you guys are going to have to release it later since you're going back and re-doing some things?
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on August 27, 2013, 11:47:54 pm
There was never a release date, so we can hardly postpone it.

I didn't say anything about a release date. I'm asking if you guys are going to have to release it later since you're going back and re-doing some things?
Probably not, we've made some decent progress.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Desert Thunda on August 28, 2013, 01:34:37 am
Good to see more progress :D



HATZ
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: hoiNL on August 29, 2013, 01:02:28 pm
So no Netherlands than? Than I have to make a mod myself
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on August 29, 2013, 01:42:49 pm
So no Netherlands than? Than I have to make a mod myself
*Facepalm*

Basically, Albiet inacurate, we wanted to focus around the period of culloden, with the original planned factions.
if anything it should improve how the NL and Ireland looks  ;D
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: hoiNL on August 29, 2013, 05:13:38 pm
So no Netherlands than? Than I have to make a mod myself
*Facepalm*

Basically, Albiet inacurate, we wanted to focus around the period of culloden, with the original planned factions.
if anything it should improve how the NL and Ireland looks  ;D
Nice  8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8) 8)  8)  8)  8)
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Sniper907 on August 31, 2013, 05:03:32 am
Mod looks great so far good job. ;D ;D ;D ;D ;D By the way will the Jacobites (Irish and Scottish) have cannons?
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: EdwardC on August 31, 2013, 05:43:03 am
The mod is looking very good.  :D
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Althalus on August 31, 2013, 10:51:21 am
Mod looks great so far good job. ;D ;D ;D ;D ;D By the way will the Jacobites (Irish and Scottish) have cannons?

They will indeed. I'm going to be messing around with the cannons today, with the properties of the cannonballs (probably making the a little less accurate). I'm also hoping to get horse artillery implemented.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Willhelm on August 31, 2013, 11:01:38 am
It's in module_scripts.py around line 25,000.

Code
       (assign,":init_vel",45), # 45 meters per 0.5 seconds = 90m/s
       (assign,":ammo_size","spr_mm_cannonball_code_only_12pd"),
       (assign,":particle",-1),
       (assign,":flight_sound_id","snd_cannonball_loop"),
       (assign,":ball_x",0),
       (assign,":ball_y",0),
       (assign,":ball_z",0),
       (assign,":random_offset",15),

Reduce the random offset for more accuracy and increase the velocity to make the cannonball faster, bear in mind that increasing it too much makes the cannon ball go higher than the aiming reticule.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Dekkers on August 31, 2013, 11:10:40 am
More accuracy? :O
Please no!
Camping behind a hill 2k13-2k14?
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Althalus on August 31, 2013, 03:25:04 pm
Thanks, wilhelm, I know how to use the module system. I said I was making it less accurate. I was also thinking of implementing a random variable to the air resistance for the fun of it. And to make it a little more difficult to get the range right.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Willhelm on August 31, 2013, 05:48:10 pm
Just speeding it up, it took me ages to find that part.
You could probably do that just by changing the reticule. But i wouldn't make it more accurate if you want to do that.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Moldplayer on August 31, 2013, 10:24:51 pm
Gonna miss the plug bayonets  :-\ but oh well
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on August 31, 2013, 10:43:38 pm
Gonna miss the plug bayonets  :-\ but oh well
It felt messy.  :-\
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Moldplayer on September 07, 2013, 04:47:01 am
Gonna miss the plug bayonets  :-\ but oh well
It felt messy.  :-\

Oh I'm sure it was, it just looked kinda of a cool feature for those shooty hating people like me  :-*
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: EdwardC on September 08, 2013, 09:59:17 pm
Good luck
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on September 08, 2013, 10:41:12 pm
Good luck
Hmm, Why do I have De-Ja-Vu?
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: EdwardC on September 09, 2013, 02:38:42 am
What do you mean?
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on September 09, 2013, 03:26:08 am
What do you mean?
Could have sworn you said "good luck" before?  ::)
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Viktor 90th on September 11, 2013, 11:38:59 pm
Nothing as impressive as the other mods this week;
but here's a British Highlander.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2F43rdHighlander1_zps1e4bc655.png&hash=118a6540642846c6899c9aa83ddca22baf041bfe)
Meanwhile on the coding front we're screwed(NW patch), so there's that too.
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: Charles William on September 11, 2013, 11:43:52 pm
Nothing as impressive as the other mods this week;
but here's a British Highlander.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1137.photobucket.com%2Falbums%2Fn503%2F90th-Perthshire-Col-viktor%2F43rdHighlander1_zps1e4bc655.png&hash=118a6540642846c6899c9aa83ddca22baf041bfe)
Meanwhile on the coding front we're screwed(NW patch), so there's that too.

Not bad  8)
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Oldest_Guard on September 11, 2013, 11:54:57 pm
Noooo, How bad is the problem Viktor? Also nice work.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Althalus on September 12, 2013, 09:18:11 am
Appears that the entire scripts are badooped. And I'm a little unable to work at the moment, ridiculous amounts of other work for real life work to do.......
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Desert Thunda on September 12, 2013, 01:48:49 pm
Nice model :)

Sad to hear about the coding though  :(
Title: Re: TJR: The Jacobites Rising[M]. Update/news Pg.76
Post by: EdwardC on September 12, 2013, 11:36:04 pm
What do you mean?
Could have sworn you said "good luck" before?  ::)

Yea... i said "good luck" to the mod before  ;), now am saying good luck to making the uniforms.  :P
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Sniper907 on September 14, 2013, 07:57:43 pm
Damn you update that broke this mod >:(... Will there still be wall guns even if the mod is now focused on 45?
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Viktor 90th on September 14, 2013, 09:02:25 pm
Damn you update that broke this mod >:(... Will there still be wall guns even if the mod is now focused on 45?
Of course.  ;D
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Emperor Napoleon on September 14, 2013, 09:11:09 pm
No more joy for Napoleon :(
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Viktor 90th on September 20, 2013, 09:12:00 pm
This Project is back in the works.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: FAULTYscotsman on September 27, 2013, 11:49:31 pm
This Project is back in the works.

Thank god..... I want to see this mod completed, I love it.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Viktor 90th on September 28, 2013, 03:13:57 am
This Project is back in the works.

Thank god..... I want to see this mod completed, I love it.
Things have been pretty crazy IRL, otherwise you'd be seeing more progress.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Moldplayer on September 28, 2013, 04:21:06 pm
Jolly good, hope for all the best
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Sniper907 on September 30, 2013, 04:59:57 pm
Will there be rams head pistols for the Scots?
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Joseph Graham on September 30, 2013, 05:03:08 pm
Glad to see everything's going alright now; I had a slight moment of wooziness when I saw the mod was on hold.

That aside, the British Highlander looks lovely. Looking forward to seeing more as it comes.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Moldplayer on October 21, 2013, 04:49:44 am
Hows it going?
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Viktor 90th on October 21, 2013, 02:36:49 pm
Hows it going?
Slowly, sadly since I'm back at work, things are not going so smoothly as hoped
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Xaime on October 28, 2013, 10:17:40 pm
Hows it going?
Slowly, sadly since I'm back at work, things are not going so smoothly as hoped

:'( Can't wait for this mod.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: EdwardC on October 29, 2013, 01:14:42 am
Hows it going?
Slowly, sadly since I'm back at work, things are not going so smoothly as hoped

:'( Can't wait for this mod.

Same here.  :-\
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Iron William on December 19, 2013, 07:29:36 am
is this mod inative or still get modded
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Viktor 90th on December 20, 2013, 07:51:45 am
is this mod inative or still get modded
Inactive currently.
I'm Relearning all modeling to try to model better, and the Coder dropped, so for now it's down.
But I really really want to finish this.
perhaps next year!
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Althalus on December 21, 2013, 02:03:11 pm
"Dropped"

I'm now dead.
But seriously, much as I'd love to continue this, my education takes precedence.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: EdwardC on December 28, 2013, 08:09:05 am
Any hope of updates?
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: The_Great_Dictator on July 29, 2014, 07:14:05 pm
Is the mod still alive I hope it is.
Title: Re: TJR: The Jacobites Rising[M]. 43rd Highlander pg. 78
Post by: Althalus on July 29, 2014, 11:41:32 pm
Is the mod still alive I hope it is.

No, it isn't.