Flying Squirrel Entertainment

Developer's Corner => News & Announcements => Topic started by: Olafson on October 04, 2018, 09:09:29 pm

Title: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Olafson on October 04, 2018, 09:09:29 pm
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: PsychoPigeon on October 04, 2018, 09:15:29 pm
What is going on here?!
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Furrnox on October 04, 2018, 09:23:37 pm
Where is BCoF dev blog?  >:(
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: yecgga on October 04, 2018, 09:26:41 pm
#BringBack2016melee
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Fungus on October 04, 2018, 09:26:59 pm
 >:( >:(
Still no Mount and Musket Devblog
 >:( >:(
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Dekkers on October 04, 2018, 09:56:17 pm
>:( >:(
Still no Mount and Musket Devblog
 >:( >:(
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: General Shepherd on October 04, 2018, 10:05:12 pm
New more patchs.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: lonedoge on October 04, 2018, 10:21:44 pm
Spoiler
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/39/395100ee1da47fd7708f5cf0e15bf16333cb9f11_full.jpg)
[close]
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Ulfgar on October 04, 2018, 10:40:26 pm
Amazeballs.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Havoc on October 04, 2018, 10:47:38 pm
This is extraordinarily difficult to view on mobile
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Olafson on October 04, 2018, 10:49:16 pm
Which is why you should throw your phone away. Mobile sucks.

But yeah, I am aware of that. The whole website needs to be updated. It is outdated and not mobile ready.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: yecgga on October 04, 2018, 10:59:48 pm
Which is why you should throw your phone away. Mobile sucks.

But yeah, I am aware of that. The whole website needs to be updated. It is outdated and not mobile ready.

Just buy some responsive smf theme for $20
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: DayBoul on October 05, 2018, 12:21:35 am
Quote
-Fixed birds not moving.
Been waiting for this my entire life
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Zauberfisch on October 05, 2018, 12:23:53 am
[...]
- Added [...] tea cups [...]
[...]

yes! Most significant update to ever happen to NW.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Coldstreamer on October 05, 2018, 01:51:50 am
I can't believe I'm saying this but NO MORE PATCHES!!
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Thunderstormer on October 05, 2018, 04:11:41 am
I can't believe I'm saying this but NO MORE PATCHES!!
we aren't planning to do anymore patches.   This was originally the hotfix for the last patch, that ended up being pushed back.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Dan the Seagull Chef on October 05, 2018, 04:38:49 am
I can't believe I'm saying this but NO MORE PATCHES!!
we aren't planning to do anymore patches.   This was originally the hotfix for the last patch, that ended up being pushed back.
Olaf is better lmao
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Tywin on October 05, 2018, 05:01:54 am
Until you remove "cav knockdown" the entire game is worthless and unplayable. I demand that this be removed IMMEDIATELY. It is by far the WORST feature ever implemented in Mount and Blade. It completely goes against the entire ethos of the game and makes playing cavalry a game of complete chance.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: BlackFysh on October 05, 2018, 05:06:30 am
Until you remove "cav knockdown" the entire game is worthless and unplayable. I demand that this be removed IMMEDIATELY. It is by far the WORST feature ever implemented in Mount and Blade. It completely goes against the entire ethos of the game and makes playing cavalry a game of complete chance.

I don't come onto this forum very often but this was worth it.  I don't really understand why this was implemented.  it hardly affects line battles or NA1 so what was the point?  All it does is add unnecessary frustration to the cavalry community. 
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Thunderstormer on October 05, 2018, 05:33:23 am
Until you remove "cav knockdown" the entire game is worthless and unplayable. I demand that this be removed IMMEDIATELY. It is by far the WORST feature ever implemented in Mount and Blade. It completely goes against the entire ethos of the game and makes playing cavalry a game of complete chance.
No.   and its off by default. 

and obvious hyperbole is obvious.

Until you remove "cav knockdown" the entire game is worthless and unplayable. I demand that this be removed IMMEDIATELY. It is by far the WORST feature ever implemented in Mount and Blade. It completely goes against the entire ethos of the game and makes playing cavalry a game of complete chance.

I don't come onto this forum very often but this was worth it.  I don't really understand why this was implemented.  it hardly affects line battles or NA1 so what was the point?  All it does is add unnecessary frustration to the cavalry community. 
it is off by default, and it has been in the game for years.  Just never worked for most of it.  it is another server option that server owners can use should they want to. (like many many others)
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Furnardan on October 05, 2018, 05:45:08 am
I've never heard of or seen this "cav knockdown" until now! Probably never been on a server that activated the option... Does it mean that a cav can get effectively knocked off their horse by a strong hit? If so, that sounds awesome, to me anyway. f*** the pony boys. B)
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Thunderstormer on October 05, 2018, 05:56:57 am
I've never heard of or seen this "cav knockdown" until now! Probably never been on a server that activated the option... Does it mean that a cav can get effectively knocked off their horse by a strong hit? If so, that sounds awesome, to me anyway. f*** the pony boys. B)
if you got hit hard enough, there was a chance to get knocked off.  I dont remember the threshold off hand damage wise.  I believe there was an engine limitation that made it so you could only get knocked off one horse per life.(trying to remember what was said about it around a year ago :(  )
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: StephanGH on October 05, 2018, 08:49:28 am
I've never heard of or seen this "cav knockdown" until now! Probably never been on a server that activated the option... Does it mean that a cav can get effectively knocked off their horse by a strong hit? If so, that sounds awesome, to me anyway. f*** the pony boys. B)

It is usually never on because it's a very annoying feature. But yeah if you hit hard enough thered be a chamce to fall off.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Freestyler on October 05, 2018, 10:17:01 am
Why you ASK for Beta Tester and why ignored you us?

The melee was good at the Test Files

#New more patch
#BringBack2016melee
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Steinmann on October 05, 2018, 02:55:00 pm
#BringBack2016melee
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Stasi on October 05, 2018, 04:14:47 pm
So many nerds complaining about the update. It doesn't take long to fix scripts. Thanks FSE for actually giving a shit about the game
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: lonedoge on October 05, 2018, 05:41:08 pm
So many nerds complaining about the update. It doesn't take long to fix scripts. Thanks FSE for actually giving a shit about the game



also melee feels great now whatever you done worked def notice less pokes
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: yecgga on October 05, 2018, 05:51:23 pm
that block stuns are cancerous, makes me want to delete game
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Ted on October 05, 2018, 06:08:28 pm
makes me want to delete game

https://www.youtube.com/watch?v=ZXsQAXx_ao0

PLEASE
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Zebaad on October 06, 2018, 12:08:51 pm
So many nerds complaining about the update. It doesn't take long to fix scripts. Thanks FSE for actually giving a shit about the game
<3

If you have any thing else you wanted to fix, should have tested the beta and told devs any issues... ;)
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Ibrahim Pasha on October 06, 2018, 01:37:53 pm
When we whitelisted a guid it got admin rights automatically, but after this patch he needs to enter correct admin pass AND be whitelisted also.
Is there any way to eliminate the need for admin pass, correct me if I'm wrong.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Council on October 06, 2018, 02:30:26 pm
1) Bring back an old melee system
2) Add one more nation, Ottoman Empire for example
3) Fix pokes
4) Fix bayonet system, tired of killing the tanks in 3-4  hits
5) Wake up
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Dekkers on October 06, 2018, 02:53:26 pm
1) Bring back an old melee system
2) Add one more nation, Ottoman Empire for example
3) Fix pokes
4) Fix bayonet system, tired of killing the tanks in 3-4  hits
5) Wake up

damn u tell 'm
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: yecgga on October 06, 2018, 03:16:53 pm
Servers keep crashing after the update.

Spoiler
(https://i.imgur.com/uipNmiP.png)
[close]

Edit: and server keeps opening a map named Rhenish, even though its not in config file.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Fungus on October 06, 2018, 04:14:18 pm
Patch is garbage no one dies in less than 3 stabs
except me   >:( >:( >:(
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Freestyler on October 06, 2018, 04:29:49 pm
Servers keep crashing after the update.

Spoiler
(https://i.imgur.com/uipNmiP.png)
[close]
i have no problems (Linux)

i see you ru nthis witt steam port 4445?
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Lawrence on October 06, 2018, 05:21:59 pm
Damn olaf what you up to boi
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Freedom on October 06, 2018, 07:14:09 pm
pacth seems alright thanks :)
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Caskie on October 06, 2018, 07:22:21 pm
When we whitelisted a guid it got admin rights automatically, but after this patch he needs to enter correct admin pass AND be whitelisted also.
Is there any way to eliminate the need for admin pass, correct me if I'm wrong.
You will need to go edit the script file as they commented the whitelist part out.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Smylie on October 06, 2018, 07:34:12 pm
<iframe src="https://www.fsegames.eu/devblog30embed.html" width="100%" height="1580"" ></iframe>

meele broken the stuns on blocks are so autistic and i keep spinning and random shit like that randomly please thx. but apart from that apart from the melee good update. :)
#bringback2016melee
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: mmveteran on October 06, 2018, 11:16:05 pm
look at all the comments here

this FSE is what your left with of a community

a bunch of autistic unfunny ungrateful morons

the vast majority of your educated wealthy community left years ago

only yourselves to blame for taking ten years to make bcof!
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Janne on October 07, 2018, 12:02:20 am
look at all the comments here

this FSE is what your left with of a community

a bunch of autistic unfunny ungrateful morons

the vast majority of your educated wealthy community left years ago

only yourselves to blame for taking ten years to make bcof!
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Dekkers on October 07, 2018, 12:23:36 am
look at all the comments here

this FSE is what your left with of a community

a bunch of autistic unfunny ungrateful morons

the vast majority of your educated wealthy community left years ago

only yourselves to blame for taking ten years to make bcof!

I actually recognise several people posting here from many years ago. Surely you would too, being an MM veteran and all?
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Professor on October 07, 2018, 10:42:18 am
thanks for putting time in to try and improve the game more
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: yecgga on October 07, 2018, 03:02:01 pm
thanks for putting time in to try and improve the game more

improve ?? ?? ??
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Nero_ on October 07, 2018, 04:17:05 pm
Can't really feel a difference regarding melee, other than the admin whitelist + password thing, patch seems good
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Fungus on October 07, 2018, 06:56:23 pm
I'm seeing just as many pokes and if anything more teleporting through people than ever.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Ted on October 07, 2018, 08:13:43 pm
thanks for putting time in to try and improve the game more

improve ?? ?? ??

You could improve this game and forum by finally deleting yourself.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: King_George on October 08, 2018, 11:10:57 am
Uhm, any chance someone might know where I can find the new Module System with the latest patch? :3
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: thepenguin on October 09, 2018, 03:48:49 pm
Would've been nice if they added the 88th to the British roster.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Vincenzo on October 09, 2018, 05:44:49 pm
Some people complain that the white list stopped working, actually the White list works fine.

We only removed the auto admin without password on GUID.

The reason is that you can spoof ID's by hacking the network data, the server would accept you, and hand you Admin.
and then you can destroy a server, ban everyone and the key auth server would only catch on that your ID is invalid in 20 to 60 seconds. and you get kicked off the server. by then the damage is done.

So the white list still works, but you need to enter the password too, its basically 2 factor authentication, you need to have the correct GUID + a password.

Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

Enjoy.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Windflower on October 09, 2018, 05:54:31 pm
Thanks for the patch but is this going to be the last one or you gonna hold on touching NW until you finish everything else
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: yecgga on October 09, 2018, 06:03:04 pm
I have 2 issues with the new patch;

1- The in-game game type changing function is not working, it's locked for some reason.

Screenshot here: https://i.imgur.com/6OsO466.jpg

2- Server keeps opening a map named "Rhenish" itself, even though its not in the config file.

Can you please explain if these are bugs or is there a way to fix these issues.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Dekkers on October 09, 2018, 06:04:51 pm
I have 2 issues with the new patch;

1- The in-game game type changing function is not working, it's locked for some reason.

Screenshot here: https://i.imgur.com/6OsO466.jpg

2- Server keeps opening a map named "Rhenish" itself, even though its not in the config file.

Can you please explain if these are bugs or is there a way to fix these issues.

Ahh, so mavi is the password! ! ! ! ! ! ! !
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Vincenzo on October 09, 2018, 06:30:01 pm
Thanks for the patch but is this going to be the last one or you gonna hold on touching NW until you finish everything else
This is pretty much surely the last one ever.

I have 2 issues with the new patch;

1- The in-game game type changing function is not working, it's locked for some reason.

Screenshot here: https://i.imgur.com/6OsO466.jpg

2- Server keeps opening a map named "Rhenish" itself, even though its not in the config file.

Can you please explain if these are bugs or is there a way to fix these issues.
These things we don't have at all, I would assume its due to mods you put on your server or your client side, nothing we can fix. make sure you check integrity of your local files for steam, and dont run broken mods on your game or server.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: yecgga on October 09, 2018, 07:08:24 pm
Both were my mistakes. Thank you for helping me to fix them @Vincenzo
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: mercenary_frank on October 09, 2018, 07:16:30 pm
Some people complain that the white list stopped working, actually the White list works fine.

We only removed the auto admin without password on GUID.

The reason is that you can spoof ID's by hacking the network data, the server would accept you, and hand you Admin.
and then you can destroy a server, ban everyone and the key auth server would only catch on that your ID is invalid in 20 to 60 seconds. and you get kicked off the server. by then the damage is done.

So the white list still works, but you need to enter the password too, its basically 2 factor authentication, you need to have the correct GUID + a password.

Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

Enjoy.

Nobody would do that. Takes too long for the server to reply if you try bruteforcing a GUID. trust me I tried it...
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Vincenzo on October 09, 2018, 07:19:44 pm
Nobody would do that. Takes too long for the server to reply if you try bruteforcing a GUID. trust me I tried it...

But people know the userID of the admins because they once joined another server for instance.

Trouwens leuk om jou hier nog actief te zien.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Anubis. on October 09, 2018, 07:43:51 pm
Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

I know im shit at looking through files but I just cant find those lines.

multiplayer_server_protect_admin_password -1
 29 23 2 1224979098644774912 1 4 0 31 2 144115188075857491 1 418 0 401 1 1224979098644774912 2147483679 2 1224979098644774912 0 441 2 1224979098644774913 1224979098644774912 32 2 1224979098644774913 0 520 3 1224979098644774914 451 0 32 2 1224979098644774914 0 2105 2 1224979098644774914 1 2133 2 1224979098644774915 0 6 3 1224979098644774916 1 1224979098644774914 520 3 1224979098644774917 451 1224979098644774916 31 2 1224979098644774917 1224979098644774913 2133 2 1224979098644774915 1 2133 2 1224979098644774914 1 3 0 4 0 31 2 1224979098644774915 0 430 1 1224979098644774912 429 2 1224979098644774912 0 396 4 1224979098644774912 107 38 0 2350 2 2 1224979098644774912 473 1 216172782113785030 2320 2 4 216172782113785032 399 3 1224979098644774912 109 4 3 0 3 0

that is all i can find but idk what to change. Anyone knows that?
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Vincenzo on October 09, 2018, 07:50:26 pm
use the source code instead.
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Ted on October 10, 2018, 09:45:30 am
Some people complain that the white list stopped working, actually the White list works fine.

We only removed the auto admin without password on GUID.

The reason is that you can spoof ID's by hacking the network data, the server would accept you, and hand you Admin.
and then you can destroy a server, ban everyone and the key auth server would only catch on that your ID is invalid in 20 to 60 seconds. and you get kicked off the server. by then the damage is done.

So the white list still works, but you need to enter the password too, its basically 2 factor authentication, you need to have the correct GUID + a password.

Also in the bottom of the scripts file is the commented out lines that auto give admin to certain GUID's in the whitelist, you can uncomment that code if you don't fear the security issue.

Enjoy.

Nobody would do that. Takes too long for the server to reply if you try bruteforcing a GUID. trust me I tried it...

Wait, frank is here?  :o
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Dazzer on October 10, 2018, 04:35:35 pm
no its just your imagination
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Zenepl on October 20, 2018, 03:14:57 pm
Melee Changes are bad. Bring back the old melee
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Sпарта on January 04, 2019, 03:18:37 pm
I wonder why the Ottoman Empire still did not come
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Furrnox on January 05, 2019, 03:04:12 am
I wonder why the Ottoman Empire still did not come
Because they weren't actively part of the war?
Title: Re: Developer Blog 29 - Napoleonic Wars Patch 1.21
Post by: Coldstreamer on May 29, 2019, 03:08:14 am
This messed up the old L'Aigle reskin, is there any programs that the devs reccomend that would help with that?