Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - El_Presidente

Pages: 1 2
1
Events: EU / 19th Friday Modded Event [EU]
« on: November 02, 2019, 09:51:52 pm »

19th Yorkshire Friday Mod Event

Mod event hosted every Friday at 7pm GMT.


The 19th Yorkshire are proud to present our new Friday event. Some of us have played the game for 7 or 8 years now and we feel NW can get boring, so we decided to host a rotational mod event using our experience hosting our Saturday and Sunday events already. We have a fixed list of mods - changing the one we play from week to week!

We aim to limit the number of mods we play for practical purposes. More in depth rules will be provided/discussed before the events, but we intend to be somewhat lenient with what you can do!
The Mods
The Deluge
Spoiler
Download Link: https://www.moddb.com/mods/the-deluge/downloads/the-deluge-1010-installer
Unit Types Allowed: Infantry (Pike and shot!), Artillery, Cavalry
[close]

Blood and Iron
Spoiler
Download Link: https://www.moddb.com/mods/blood-and-iron/downloads/blood-and-iron-age-of-imperialism1
Unit Types Allowed: Infantry, Cavalry Artillery
[close]

Bello Civili
Spoiler
Download Link: https://www.moddb.com/mods/bello-civili-the-roman-civil-war/downloads/bello-civili-full-client
Unit Types Allowed: Infantry, Cavalry Artillery
[close]


Signing Up
Regimental Representatives will be added to a steam group chat to pass on details.
Application Form
Spoiler
Regiment Name:
Unit:
Expected Attendance:
Regimental Rep' and Steam: --- PLEASE GIVE A URL ---
Backup Rep' and Steam: -- PLEASE GIVE A URL ---
Once or Weekly:
I have read and accepted the rules:
[close]

Contacts


2
Regiments / 19th Yorkshire Regiment [EU] *-b +/- sqrt(b^2 - 4ac)/2a*
« on: June 02, 2019, 07:23:50 pm »

Welcome to the page of the least disbanded regiment in Napoleonic Wars!


Introduction


We are a casual infantry, cavalry, skirmisher and artillery regiment formed back in 2017 with our roots going all the way back to 2012 with the 54e. We dislike the competitive scene, reg hoppers, rank lovers and people that don't have 10 GCSEs. If you want a casual environment with a dedicated community of 30+ people on teamspeak per day then this is the regiment for you!




Schedule


All Warband events are at 19:00 UK time.

Monday - Free Day
Tuesday - Free Day
Wednesday - Free Day
Thursday - Infantry Event
Friday - Free Day
Saturday - Infantry, Artillery, Cavalry, Skirmisher Event
Sunday - Infantry, Artillery, Cavalry, Skirmisher Event

On top of this, we play a multitude of other games like Arma 3, regular paradox interactive multiplayer games and more!


Roster


Spoiler
[close]


Rank Prices


Major - £10,000 (Includes FREE 10 GCSE DLC)
Captain - £1,000 (Includes free 20 minute session with the regiment girl)

Sergeant - £250
Corporal - £100
Lance Corporal - £50

Mobile Infantry - £20.00 (Includes GOLD Lootbox x3 random medals)
Fusilier - £10.00
Regular - £5.00 (Includes free meal deal)
Private - £2.50
Recruit - 99p

(One rank sold so far - Lance Corporal. Get yours while stocks last!)


Contact Information


Steam Group - https://steamcommunity.com/groups/19th_Regiment_Of_Foot

Teamspeak 3 -  19th

Discord - discord.19thyorkshire.com

Major Kieran - https://steamcommunity.com/profiles/76561198020154928/


3
Events: EU / 19th Tuesday Linebattle [Need: Lines, 1 Skirms]
« on: July 11, 2017, 09:19:31 pm »
19th Yorkshire Tuesday Linebattle






This event is a continuation of the 68th Tuesday Linebattle that has been hosted for 12+ months!



UNIT RULES

INFANTRY
Spoiler
Lines and Foot Guards
Minimum Attendance: 7 rankers
Maximum Attendance: No limit
Maximum Spacing: Shoulder to shoulder
Crouching: Disallowed, unless behind cover and not firing, or if using multiple ranks, in which case the front rank only may crouch whilst firing.
[close]

LIGHTS
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers
Maximum Spacing: 3 man
Crouching: Allowed.
[close]

RIFLES:
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers
Maximum Spacing: 5 man
Crouching: Allowed.
[close]

CAVALRY:
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers
Maximum Spacing: 5 man
Fire in Charge (Only Applicable to Dragoons): Disallowed.
Reload in Charge (Only Applicable to Dragoons): Disallowed.
Officer Aim: Allowed.

Special Rules
For Hussars: None.
For Lancers: You may not couch your lances. Doing so will result in a slay.
For Dragoons:  No FiC or RiC while mounted (see above).
For Heavy Cavalry: None.
For Dismounted Cavalry: You are treated as Light Infantry at all times while dismounted.
[close]

ARTILLERY:
Spoiler
Minimum Attendance: 2 rankers
Maximum Attendance: 10 rankers
Maximum Spacing: Realistically, as long as you are around the Art'y position, you won't be considered a rambo.
Crouching: Allowed.

Special Rules
[1] Every Artillery Regiment may field up to two Artillery Trains; Art'y trains may spawn with cannons or howitzers.
[2] Artillery sappers are not allowed to plank spam or spawn in explosives.

Artillery's Guard
Minimum Attendance: 0
Maximum Attendance: 10 rankers
Maximum Spacing: 3 man
Crouching: Allowed.

Special Rules
[1] Arty guards must spawn as some form of infantry. Skirmishers are not allowed.
[close]

GENERAL RULES

[1] Officer aim is ALLOWED
[2] No fire in charge for ANY unit*
[3] No reload in charge for ANY unit*, or reload out of formation
[4] Being 3 or less in ANY unit type means you are classed as being in charge until you find another unit to join
[5] Anyone can use global chat, this is a casual event, but spam will be punished
[6] When an all charge is called there will be no more firing, with some leeway been given for people firing just after the admin calls it


* Being in charge is defined as when you are not in your unit's formation OR as soon as one member of your unit is in melee



TIME + SIGNUP INFO

The event will be hosted at 19:00 UK time (Be it GMT or BST) each Tuesday. Details will be given out on Steam about 1 hour before at the earliest.

Sign up form:
Spoiler
Full Regiment Name:
Unit:
Expected Total Attendance:
Regimental Rep' and Steam: --- PLEASE GIVE A URL ---
Backup Rep' and Steam: -- PLEASE GIVE A URL ---
Once or Weekly:
I have read and accepted the rules:
[close]



CONTACTS:

19th Colonel Nobomin/El Presidente: https://steamcommunity.com/id/nobomin/
19th Lt Noobas13: https://steamcommunity.com/id/noobas13/
20th Lt Col Rico: https://steamcommunity.com/id/rico2121/






4
Events: EU / 19th Monday Linebattle [Need: 1 Skirm, 1 Line]
« on: July 10, 2017, 10:54:29 pm »
19th Yorkshire Monday Linebattle






This event is a continuation of the 68th Monday Linebattle that has been hosted for 12+ months!



UNIT RULES

INFANTRY
Spoiler
Lines and Foot Guards
Minimum Attendance: 7 rankers
Maximum Attendance: No limit
Maximum Spacing: Shoulder to shoulder
Crouching: Disallowed, unless behind cover and not firing, or if using multiple ranks, in which case the front rank only may crouch whilst firing.
[close]

LIGHTS
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers
Maximum Spacing: 3 man
Crouching: Allowed.
[close]

RIFLES:
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers
Maximum Spacing: 5 man
Crouching: Allowed.
[close]

CAVALRY:
Spoiler
Minimum Attendance: 5 rankers
Maximum Attendance: 15 rankers
Maximum Spacing: 5 man
Fire in Charge (Only Applicable to Dragoons): Disallowed.
Reload in Charge (Only Applicable to Dragoons): Disallowed.
Officer Aim: Allowed.

Special Rules
For Hussars: None.
For Lancers: You may not couch your lances. Doing so will result in a slay.
For Dragoons:  No FiC or RiC while mounted (see above).
For Heavy Cavalry: None.
For Dismounted Cavalry: You are treated as Light Infantry at all times while dismounted.
[close]

ARTILLERY:
Spoiler
Minimum Attendance: 2 rankers
Maximum Attendance: 10 rankers
Maximum Spacing: Realistically, as long as you are around the Art'y position, you won't be considered a rambo.
Crouching: Allowed.

Special Rules
[1] Every Artillery Regiment may field up to two Artillery Trains; Art'y trains may spawn with cannons or howitzers.
[2] Artillery sappers are not allowed to plank spam or spawn in explosives.

Artillery's Guard
Minimum Attendance: 0
Maximum Attendance: 10 rankers
Maximum Spacing: 3 man
Crouching: Allowed.

Special Rules
[1] Arty guards must spawn as some form of infantry. Skirmishers are not allowed.
[close]

GENERAL RULES

[1] Officer aim is ALLOWED
[2] No fire in charge for ANY unit*
[3] No reload in charge for ANY unit*, or reload out of formation
[4] Being 3 or less in ANY unit type means you are classed as being in charge until you find another unit to join
[5] Anyone can use global chat, this is a casual event, but spam will be punished
[6] When an all charge is called there will be no more firing, with some leeway been given for people firing just after the admin calls it


* Being in charge is defined as when you are not in your unit's formation OR as soon as one member of your unit is in melee



TIME + SIGNUP INFO

The event will be hosted at 19:00 UK time (Be it GMT or BST) each Monday. Details will be given out on Steam about 1 hour before at the earliest.

Sign up form:
Spoiler
Full Regiment Name:
Unit:
Expected Total Attendance:
Regimental Rep' and Steam: --- PLEASE GIVE A URL ---
Backup Rep' and Steam: -- PLEASE GIVE A URL ---
Once or Weekly:
I have read and accepted the rules:
[close]



CONTACTS:

19th Colonel Nobomin/El Presidente: https://steamcommunity.com/id/nobomin/
19th Lt Noobas13: https://steamcommunity.com/id/noobas13/
20th Lt Col Rico: https://steamcommunity.com/id/rico2121/






5
Regiments / Il Duce Finest [Recruiting]
« on: June 18, 2017, 05:15:16 am »
we are il duce's finest

we fight for fascism

add https://steamcommunity.com/id/bashar_al_assad/ on steam to join


6
Off Topic / York University...
« on: October 04, 2015, 11:20:00 pm »
So... is anyone at York University....

7
Other Games / Mod of the Year!
« on: December 07, 2014, 02:48:26 am »
Make my poo mod, mod of the year plz:

http://www.moddb.com/mods/victoria-ii-kaiserreich

Thx. U don't need account to vote.

8
Other Games / Tropico 5
« on: March 10, 2014, 07:30:19 pm »
At last! I can rule my homeland from the age of imperialism!

[youtube]http://www.youtube.com/watch?v=yuaErAfqso8[/youtube]

Rate plz 10/10. I can at last practice again for when I become primeminister!

9
Other Games / Victoria II: Kaiserreich [HoD] (Mod)
« on: February 20, 2014, 03:37:24 am »
Victoria II: Kaiserreich

Before anyone asks, I haven't asked the devs of DH Kaiserreich and if they have a problem - I will rename the mod! I still love their mod, none the less, and they inspired me to make this! :happy:.


Why Kaiserreich?



    Well, since it's 100 years since the start of The Great War it would appear appropiate to have mods surface that should remind us of the sacrifice so many made whether you personally view the reasons behind the war legitimate or not, it is undeniable that we must remember those and the families of those who laid down their lives in the war. The mod itself, is inspired by the legendary Kaiserreich for Darkest Hour: A Hearts of Iron Game and seeks to play on that mod, but begin telling the 'alternate history' from 1921 rather than 1936. What if Germany were to win WW1?

Kaiserreich Features:


•Extended timeline 1921 - 2000
•New units
•New sprites and meshes to go with the units
•Win the space race - land the first man on the moon
•Revamped technology tree to fit the era
•Many new nations, some historical, some fun formable nations for the player to pursure
•New factories and goods
•New resources
•Hundreds of new unique events and decisions to retell history like never before
•New wargoals and infamy changes, making the game more fast paced and interesting
•New general unique events and decisions that add to overall gameplay in Victoria II
•Unique nation-authentic music and the return of Paradox's most famous tracks for general music (Over 1 hour of new music time!)

^ That's all find and dandy but the mod just made the alpha-beta leap (Fanfare), sadly.

Here is a copy of the latest changelog:

Spoiler
Quote
# V 0.4 - Beta Full Version (27/01/2014 --- 20/02/2014)

GENERAL:

- Reduced revolt risk even more, In 15 years I saw about 3 rebellions that were noticable, so Iam confident this time all the rebel issues are gone
- Music is finally fixed completely and will work as intended, many new tracks included - find out for yourself by playing the countries!
- Futher optimised the game by removing uneccesary files for Kaiserreich
- Removed all European states from Africa, they are now all colonies
- The 'Republic of the Rif' starts at war with 'Spain'
- The 3 canals are now built on game start

FACTORIES/GOODS: 

- Added 'Hydroelectric Power Station' factory (Can only be built on the coast, uses machine parts as upkeep, medium output)
- Added 'Wind Farm' factory (Uses machine parts as upkeep, low output)
- Added 'Gas Fired Power Station' factory (Uses oil as upkeep, high output)
- Added 'Solar Power Plant' factory (Uses electric gear as input, medium output)
- Added 'Nuclear Power Plant' factory (Can only be built on the coast, uses electric gear and machine parts as input, very high output) # Apologies but uranium isn't implemented yet, so I'm using this as a substitute!
- Added 'Machine Parts' and 'Electric Gear' factories to several nations to supplement high initial world demand
- Renamed 'Aeroplane Factory' to 'Aeronautical Engineering Facility'
- Renamed 'Steamer Convoys' to 'Large Hulls'
- Renamed 'Cipper Convoys' to 'Small Hulls'
- Renamed 'Clipper Shipyard' to 'Small Drydock'
- Renamed 'Steamer Shipyard' to 'Industrial Drydock'
- Each level of any power station now increase the infrastructure rating of a province by 5%

MILITARY FEATURES:

- Added 'Aircraft Carrier' naval unit (Very expensive, high upkeep, very powerful)
- Added Meshes and Sprites for all new units in the game (Ported from HoI III)
- Updated some more militaries, removing units that shouldn't be in certain places and removing more helicopters + jet planes
- Tanks have a very high siege value, to allow for blitzkrieg styled wars

EVENTS:

- Added 'The Royal Family has Arrived' event for Canada
- Added 'The American Civil War - Canada' event for Canada
- Added 'El Presidente Sworn In!' event for Tropico
- Added 'Elvis Presley' event for the USA
- Added 'The Beatles' event for the UK
- Added 'Fidel Castro' event for Cuba
- Added 'People Tire of Democracy' event for the USA
- Added 'Chicago Communist Rally' event for the USA
- Added 'San Fransisco Fascist Commune' event for the USA
- Added 'Texan Independence Dictat' event for the USA
- Added 'The American Civil War - USA' event for the USA
- Added 'Canadian Occupation' event for the USA
- Added 'End of the 4th Empire' event for The French Empire
- Added 'The Government is Defeated' event for The American Fascist Alliance and The American People's Republic
- Added 'The Government is Victorious' event for The USA
- Added 'Oil in Libya' event for any country that owns Gharyan and Waddan and the year is 1959 that produces oil in those respective provinces
- Added 'Debug IRE' event for Ireland, to stop it becoming an instant GP upon acquiring independence due to a stupendous amount of prestige gain
- Added 'The Republic of Ireland' event to Ireland
- Added 'War Plan Red - Britain' event for the UK
- Added 'Primo de Rivera' event for Spain
- Added a surprise event for all countries
- Added 'Moon Landing - Attempt?' event for all countries
- Added 'Moon Landing - Launch Failure!' event for all countries
- Added 'Moon Landing - Midflight Explosion!' event for all countries
- Added 'Moon Landing - Success!' event for all countries
- Added 'The End of Primo de Rivera' event for Spain
- Updated the 'Falklands War' event so the UK will now declare war on Argentina properly upon it being activated
- Updated the 'Sun Finally Sets' event so it now converts some of the UK pop to communists and is alot more likely to face a civil war and also now makes the UK release Nepal and Buhtan
- Updated the 'The Great Patriotic War' decision for Russia so now Germany and The USSR fight an all out battle to the death for the CB 'Total Annexation'
- Updated the 'Mao Zedong' event so only 35% rather than 45% of China's population flip to communist support
- Updated the 'Aland Crisis' decision/event chain, it will now work, and all of the errors and bugs are removed
- Updated the 'Great Depression' event to make the modifier alot more harmful to the US economy
- Updated 'Intervention?' event for Persia so now they will not make peace instantly
- Updated both blockade events so they now work correctly

DECISIONS:

- Added 'The Empire of Tropico' decision to Tropico
- Added 'Finish the Job' decision to The American Fascist Alliance and The American People's Council
- Added 'Found Space Program' decision and modifier to any country that is a Great Power and has discovered Space Capabilities
- Added 'Form Morocco' decision to the 'Republic of the Rif'
- Added 'Plan: Moon Landing' decision to any great power with £1,000,000, the 'Found Space Program' decision already enacted and the year being atleast 1960
- Added 'Form: Terran Empire' decision to any country that conquers the world
- Updated the 'Issue Bonds' decision. It is now less powerful and you have to be either a 'Democracy' or 'HMS Government'
- Updated the 'Wartime Propaganda' decision so it now adds a modifier for 6 months that has specific effects
- Updated 'Form The Union of the Commonwealth' decision. It is alot harder to form now
- Updated 'Design: Supermarine Spitfire' decision so the UK can no longer spam it
- Removed 'Abandon Finland' decision for Sweden (Wasn't meant to be in the game, obsolete vanilla decision)

COUNTRY ADDITIONS/CHANGES:

- Added 'Tropico'                    (TRO)                                                                             (New Starting nation)
- Added 'American Fascist Alliance'  (AFA)                                                                             (Event only nation)
- Added 'American People's Council'  (AFA)                                                                             (Event only nation)
- Added the 'Republic of the Rif'    (RIF)                                                                             (New Starting Nation)
- Added El Presidente, Sunny Flowers, Ambassador Crane, El Diablo and Agent Sasha as political parties for Tropico
- Added New Labour and National Front as political parties for The United Kingdom and The Union of the Commonwealth
- Added USA cores to Alaska
- Updated Japan to make it slightly more modern feeling
- Removed Omani cores from East Africa
- Removed Mexican cores from the USA

TECHNOLOGY AND INVENTIONS:

- Completed Industry tree and inventions
- Culture tree completed, still needs inventions and pictures fully implementing

BUG FIXES:

- I improved alot of the old events and decisions in the game, to ensure only a minimal amount - if any - will cause bugs in 0.4
- UK economy was fixed after alot of testing, it came down to the fact part of British Africa was landlocked - feel free to play as one of the most well developed nations now!

# Please report any bugs you find for crying out loud! If it's relating to game start up problems and I know the patch launches up on my low spec laptop, that's something you need to perhaps check on The Paradox forums. I'm sorry but I probably can't help you, but i'll try nonetheless.

FINAL NOTES:

- The American Civil War event is designed to fire based on the theory that if the New Deal reforms were never enacted, America could have descended into chaos. Therefore failing to enact The New Deal reforms will result in the ACW happening. In order to enact The New Deal Reforms, the player or AI must have the democrats in power at least once between the period 1933 - 1936, which causes Roosevelt to take office. Otherwise, the chain of events will set off causing the civil war and it will be too late. (Note the chain of events will begin to fire off on approximately: 1st August 1936).
[close]

You can download it from the ModDB page, have fun and let me know of any suggestions or bug reports.

http://www.moddb.com/mods/victoria-ii-kaiserreich

(A ModDB admin might not have approved the download yet, so hang around if you can't see a 0.4 download.)

10
Iron Europe / Best mod ever
« on: February 15, 2014, 12:01:10 am »
I love it

11
Clans / Club El Presidente
« on: November 04, 2013, 10:15:44 pm »
Club El Presidente



VIP club for Presidente and his cool cats. Babes 4 everyone, drinks all around.

Our jazz band plays groovy tunes in the background:

[youtube]http://www.youtube.com/watch?v=19wyUf8NLvg[/youtube]

We are best clan ever.


12
Off Topic / Share Simple Programs Thread
« on: August 28, 2013, 03:31:38 am »
Share your amazing scripts in this thread! Not in modding because these are meant to be scripts written from scratch rather than modified stuff for mount and blade!

Firstly, my Python A* Keygen that none of you noobs could decipher:

Spoiler
Code
import random, time

###Algorithim Constants. DO NOT CHANGE!###
SEC1 = 7
SEC2 = 3
SEC3 = 15
###Algorithim Constants. DO NOT CHANGE!###

###Main Algorithim Generator###

def Generator():

        WordBank = "gjeiru"

        time.sleep(1)

        print("Generating combinations...")

        time.sleep(2)
       

        Stage1 = False
        Stage2 = False
        Stage3 = False

        while Stage1 == False:

                FKey1 = random.randint(0,7)
                SKey1 = random.randint(0,7)

                if FKey1 + SKey1 == 7:
                        print("Stage1 generated suitable intigers")
                        x1 = True
                        break
                       
        while Stage2 == False:

                FKey2 = random.randint(0,3)
                SKey2 = random.randint(0,3)

                if FKey2 + SKey2 == 3:
                        print("Stage2 generated suitable intigers")
                        x2 = True
                        break

        while Stage3 == False:

                FKey3 = random.randint(0,15)
                SKey3 = random.randint(0,15)

                if FKey3 + SKey3 == 15:
                        print("Stage3 generated suitable intigers")
                        x3 = True
                        break

        if x1 == True and x2 == True and x3 == True:
                Combo = "ZiltarkytmQetra"
                print("First combination generated succesfully:")
                Key = FKey1,SKey1,FKey2,SKey2,FKey3,SKey3
                time.sleep(1)
                y1 = FKey3
                y2 = SKey3
                y3 = FKey2 + SKey2

                Key = Combo[y1],FKey1,Combo[y3],SKey1,FKey2,SKey2,FKey3,Combo[y2],SKey3
                print("The final key is now written below:")
                Key = str(Key)
                print(Key)
                print("Writing Key to KEYS.txt...")
                F = open("KEYS.txt","a")
                F.writelines("" + Key +"\n")
                F.close()
                print("Key written! generating new key.")

###Main Algorithim Generator###

###Prompts User to Ask for a Number of Keys###

def DemandKeys():

        try:

                KeyRequest = raw_input("How many keys should be generated? These will be stored in the same \n"
                        "directory in a seperate .txt file called KEYS\n")
                KeyRequest = int(KeyRequest)
               
                while KeyRequest != 0:
                        Generator()

        except ValueError:
                print("You did not enter an intiger. The program will now reboot from scratch.\n")
                DemandKeys()
               
###Prompts User to Ask for a Number of Keys###

           
###Starting User Prompt. Initiates Program###       

UP = raw_input(str("Begin generating keys? y/n?\n"))

if UP == "y" or UP == "Y":
    DemandKeys()
   
else:
    print("Ok then, closing the program")
    time.sleep(2)

###Starting User Prompt. Initiates Program###   
[close]


^ Meant to stop noobs pirating a friends game. I haven't written a script to decipher any keys generated by it, so at the moment, it remains undecipherable.  A video demonstration of my 3 hours labour, with incredibly unfitting music and poor quality:

[youtube]http://www.youtube.com/watch?v=VguZZFiSLv8[/youtube]

Perhaps the bad video can be forgiven by the good intention of the script, preventing piracy? This is really the groundwork of my final keygen. It is somewhat easy to decipher and bypass at the moment and the keys can be dangerously similar in the .txt file lol...

Why not share you magical stuff here? Simple programs like mine. So people can use them and we can all learn more  ;).


13
Off Topic / The Thread to Commemorate my 1000th Post
« on: August 25, 2013, 11:07:41 pm »
My 1000th post has a thread dedicated to it. My thank yous:

I would like to thank TheNuttyPig amongst others for making me post pointless crap to reach 1000.

I would like to thank the 84e, 33rd and Melee_Groupfightig team for making post on their threads for admin stuff.

Thx Dekkers for being a terrible mapper.

That is all.

14
Off Topic / Share Your Results Thread ;-;
« on: August 22, 2013, 02:54:15 pm »
Today is GCSE results day in the UK! (End of secondary education exams). Not sure if anyone will post, but meh I thought why the hell not. Post your exam results here, if you want. (GCSE/A-Levels etc or whatever people outside the UK do!). And maybe elaborate on what you plan to do next.

Anyway, here are mine:

Spoiler

GCSE

EDEXCEL (Higher) Maths - A
AQA (Higher) German - C (gg wp)
AQA (Higher) English Language - B
AQA (Higher) English Literature - B
EDEXCEL IGCSE (Higher) Biology - A*
EDEXCEL IGCSE (Higher) Chemistry - B
EDEXCEL IGCSE (Higher) ICT - B
EDEXCEL IGCSE (Higher) Physics - A
OCR (Higher) Geography - A
OCR (Higher) History - B
[close]

Good results I suppose, but disappointed with History and IT  :(.

This isn't meant to be a thread for people to brag, so please be nice and friendly ;-;. I myself plan to do Computer Science, Maths, Electronics and Politics for AS/A-Levels (With a B in IT  ::)).

Please someone else share so I don't look like more of a nub than I am  :'(.

15
Historical Discussion / Letters of Last Resort...
« on: August 20, 2013, 02:13:07 am »
Not too much so historical, but it seems the most fitting forum to place it in. It covers the morality of nuclear weapons use! I was reading through British Nuclear command procedure etc and I happened to come across perhaps one of the most world changing 'letters' I've ever seen:

Quote
The letters of last resort are four identically-worded handwritten letters written by the Prime Minister of the United Kingdom to the commanding officers of the four British ballistic missile submarines. They contain orders on what action to take in the event that an enemy nuclear strike has destroyed the British state and has killed or incapacitated the Prime Minister and the "second person" (normally a high-ranking member of the Cabinet)

The options the letter can explore are:

retaliate
don't-retaliate
surrender command to Australia or the United States if possible
act on your own judgement

What would you do in this situation? Namely if the letter stated 'act on your own judgement'. Would you retaliate or sail to an allied port? I don't like war and nuclear war is especially horrible, but I find this letter that can only be opened and read in the event of the British state being completely destroyed, incredibly intriguing!

Only David Cameron knows exactly what are on the current letters, what do you think he would do?  :o I also read some stuff on what previous commanders of the submarines have said, and on a more on topic note, most have said they wouldn't retaliate. Your opinion?

Pages: 1 2