Author Topic: Napoleonic Wars: Mapping Support  (Read 207023 times)

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Offline Friedrich

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Re: Napoleonic Wars: Mapping Support
« Reply #45 on: May 12, 2013, 11:04:28 pm »
Did you place it in edit mode?



Offline skapunker

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How to make Custom maps Compatible for Commander Battle ?
« Reply #46 on: May 14, 2013, 09:01:18 pm »
Hi there,

I love playing Commander Battles,
But i got to tired of playing all the Standard maps + randomly generated hilly maps

With the permission of Friedrich im adding AI Meshes to his River Crossings map,

Im about 80% complete and i wanted to make test run, however, i am unable to find the map under the Commander Battle section,

I have read alot of tutorials and guides here on this forum and taleworlds forum, However i am unable to find any information about making an commander battle map.

I have completed about 80% of the Ai Meshes, i have to do some adjustments around some rocks,

I have a question about Entry points, I read in this topic : http://forums.taleworlds.com/index.php/topic,89831.0.html : that different game modes require different amounts of entry points.  How many do i need for Commander Battle and wich do i need?

And most importantly, I Can let the map load correctly in the following game modes:
Edit mode
Duel
conquest,
Capture the Flag
Battle
Team Deathmatch
Deathmatch,

The only 2 game modes it doesnt let me load it in are:
Siege
Commander Battle

I think i read in a different topic somewhere for to create a siege map u need to add a certain type of captureable flagpole to the map, to turn it into a Siege map,
But what do i need to add to the map to Turn it into a Commander Battle compatibilty ????

Greetings Skapunker
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Offline dooomninja

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Re: Napoleonic Wars: Mapping Support
« Reply #47 on: May 15, 2013, 09:05:49 pm »
does anyone know how to make the mm_ship work properly?

i tried it just seems to spawn without controls, i also checked the maps where they are used but i can't see what makes them work
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Offline Dekkers

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Re: Napoleonic Wars: Mapping Support
« Reply #48 on: May 15, 2013, 09:11:07 pm »
does anyone know how to make the mm_ship work properly?

i tried it just seems to spawn without controls, i also checked the maps where they are used but i can't see what makes them work

Go into ''Editor'' mod with with your map.

Place a ship (MM_Ship ... something like that) where you want it to spawn.

Then add a (MM_Ship_(Something)_Controllable), just get it close to it, that will do.

Give the MM_Ship_..._Controllable      Var 1. Do the same for the ship.

Go into ''Battle, siege'' what so ever and remove the old  mm_ship_..._Controllable objects, not being in the right place.

Done.
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Offline Dom13WorstNW

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Re: Napoleonic Wars: Mapping Support
« Reply #49 on: May 16, 2013, 03:46:19 am »
Hey   so I have a problem with entry points 

So I type in 0 and when I place it on the ground it changes to entry point 1 ...

It screws up my spawning points And I haven't figured out how to fix it :/

Offline Dekkers

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Re: Napoleonic Wars: Mapping Support
« Reply #50 on: May 16, 2013, 03:37:25 pm »
Hey   so I have a problem with entry points 

So I type in 0 and when I place it on the ground it changes to entry point 1 ...

It screws up my spawning points And I haven't figured out how to fix it :/

Just edit entry point one. Var1 back to the number you want?
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Offline Dom13WorstNW

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Re: Napoleonic Wars: Mapping Support
« Reply #51 on: May 19, 2013, 01:50:18 am »
Is there a Page that explains all the mm_weather_......  ??? :)

I wish to know Fog specifically  :)

Offline Penn

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Re: Napoleonic Wars: Mapping Support
« Reply #52 on: May 19, 2013, 02:32:06 am »
Is there a Page that explains all the mm_weather_......  ??? :)

I wish to know Fog specifically  :)


http://forums.taleworlds.com/index.php?topic=228008.0
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Offline Dom13WorstNW

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Re: Napoleonic Wars: Mapping Support
« Reply #53 on: May 19, 2013, 03:21:01 am »
Is there a Page that explains all the mm_weather_......  ??? :)

I wish to know Fog specifically  :)


http://forums.taleworlds.com/index.php?topic=228008.0

Thank you  :-*

Offline HappyBanana

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Re: Napoleonic Wars: Mapping Support
« Reply #54 on: May 19, 2013, 04:26:35 pm »
anybody knows have CTF works with the entry points? :)

Offline Comrade Temuzu

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Re: Napoleonic Wars: Mapping Support
« Reply #55 on: May 20, 2013, 09:12:24 pm »
Yes.

Read tutorials, the answers are there.

Offline Dekkers

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Re: Napoleonic Wars: Mapping Support
« Reply #56 on: June 14, 2013, 05:16:02 pm »
Can anyone explain me which things cause lagg?

I made map for 33rd siege (Look below) but it laggs allot. I got quite some water but the props are minimal and in overal the map is quite simpel. The size is quite big though, but I just took the original size so it shouldn't be to much of a problem? Please help!

The map
[close]
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Offline Griff Redstorm

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Re: Napoleonic Wars: Mapping Support
« Reply #57 on: June 20, 2013, 08:04:18 am »
Hi guys , just have a fast question.

I am working on groupfighting map , but as you all know , i need to make some classes unplayable , as far as i know i need to handle it with scripts , but i dont know how to . Any couldnt find any information from guides or tutorials so anybody can help out?

Offline Dekkers

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Re: Napoleonic Wars: Mapping Support
« Reply #58 on: June 20, 2013, 10:24:33 am »
Almost every class is disabled with the admin pannel, you can't disable russian militia I beleave and if you are making Cav GF then you have to place an object that disables the main infantry units. I can't remember the name of the prop. though :(
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Offline ZeroSkilled

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Re: Napoleonic Wars: Mapping Support
« Reply #59 on: June 20, 2013, 03:05:45 pm »
Can anyone explain me which things cause lagg?

I made map for 33rd siege (Look below) but it laggs allot. I got quite some water but the props are minimal and in overal the map is quite simpel. The size is quite big though, but I just took the original size so it shouldn't be to much of a problem? Please help!

The map
[close]

Not completely sure but I think it has to do with the amount of tents.
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