Author Topic: AZW Mod News! (Dec 1, 2013)(AZ/SW+)  (Read 24563 times)

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Offline Ardagh

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AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« on: December 02, 2013, 02:57:39 am »
Good news, everyone!
The AZW Mod team has returned from hiatus and has begun production on a new modification in the same historical   vein as the original. Scrapping both AZW and the now defunct AZW:Resurrection, this new mod seeks to display and showcase British historical conflicts throughout the late 19th century, including the early phases of the Anglo-Sudan War, the Anglo-Zulu War, as well as, later on in the mod's development, conflicts in Afghanistan and other regions.

This new mod will reduce the focus on PvP from the AZW section and convert it into a more horde-type survival experience, due to popular demand. New British units (Including foreign auxiliaries and an expanded Boer presence) will be introduced for the sake of content and historical accuracy. Zulus will be rebalanced (No more pesky sniper-spears!) and, like the entirety of the new Anglo Zulu War portion of the mod, redone in both models and textures.

 At the same time, the Anglo-Sudan war will be focused mainly around PvP, with Sudanese players standing more of a chance against the British faction in a 1 on 1 duel. AZW will still be playable in PvP, but will not be a primary focus of the new modification. New weapons and uniforms, as well as units and regiments will be added, distinguishing this more modern British army from its older counterpart in the Zulu war.

Like AZW Before it, AZ/SW+ will be multiplayer only, and require Mount and Blade Warband, as well as the Napoleonic Wars DLC.

Summary of new features (TLDR):
-Completely re-done mod from scratch, featuring the British (Older/Newer), Zulu, and Sudanese factions (With more to come later on)
-New Graphics, models, weapons, and uniforms for the British, Zulus, and Sudanese.
-New maps and scenarios
-Zulu will be focused on PvE, Sudan will be focused on PvP

We would like to stress that AZ/SW+ is /not/ an update or a continuation of the first AZW mod. It is a fully new version of the original AZW built from the bottom up.
« Last Edit: December 02, 2013, 04:12:38 am by FKP_Blucher »
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Offline Betaknight

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #1 on: December 02, 2013, 03:06:25 am »
Where is the team list?
The first modder for NW.

AntonioTheWorstAtMelee

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #2 on: December 02, 2013, 05:47:32 am »
Good luck!

Offline Furrnox

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #3 on: December 02, 2013, 02:21:01 pm »
Why would you scrap everything made instead of just continue on it?
And will Wilhelm or Blucher be working on this?

Offline Wismar

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #4 on: December 02, 2013, 02:39:37 pm »
Looking forward to it!

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Offline BSM 'Shut up' Williams

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #5 on: December 02, 2013, 05:06:13 pm »
Awesome guys!

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Offline Lord_John

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #6 on: December 02, 2013, 05:14:54 pm »
Cool

Offline Jaffa

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #7 on: December 02, 2013, 06:19:33 pm »
Can't wait to see the new AZW.

Offline Archduke Sven

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #8 on: December 02, 2013, 06:26:09 pm »
Awesome.


told that bih don't @ me

Offline Willhelm

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #9 on: December 02, 2013, 10:12:47 pm »
Why would you scrap everything made instead of just continue on it?
And will Wilhelm or Blucher be working on this?

Because the old module is broken as hell.
We will both be assisting.

Offline Ardagh

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #10 on: December 02, 2013, 10:27:17 pm »
Why would you scrap everything made instead of just continue on it?
And will Wilhelm or Blucher be working on this?

The previous content we produced was of poorer quality than that which we can produce now; as well, the old module was poorly done and frankly, broken.

 Blucher will continue as mod-team leader; some of the original team, such as myself and Willhelm will continue to be to full members of the mod team, while new (And old) talent will be slowly added to help.

The old content, while serviceable, was not the best we could do. Hence, we are starting anew, to refocus the AZW mod portion on PvE and replace our PvP hopes with the ASW portion.

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Offline Jameson

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #11 on: December 03, 2013, 01:38:46 am »
The 12e would love to do events with the new mod :) You have our support with it!

Offline turanafon

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #12 on: December 03, 2013, 02:09:13 pm »
This is Great news, i love that era .
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Offline Ardagh

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #13 on: December 03, 2013, 10:54:09 pm »
This is Great news, i love that era .

Remember that we will not be focusing on the late-era Sudan War; Lee-Metfords/Bolt-Actions will not be present for the foreseeable future.

We may explore later eras in future modifications.
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Offline Ardagh

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Re: AZW Mod News! (Dec 1, 2013)(AZ/SW+)
« Reply #14 on: December 03, 2013, 10:55:55 pm »
The 12e would love to do events with the new mod :) You have our support with it!
Many thanks for your support :) We hope to have a number of PvE AZW Events, or at least the maps for such, and PvP Regimental events for ASW upon release.
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