Progress {onwards after 0.5} for Phase II Patch
Important: Phase II Patch will be in Late War configuration for uniforms and troops. Therefore, make sure your mod folder is in late war configuration before applying to 0.5 mod folder.
Resource
Resource_early
item_kinds1
item_kinds1_early (delete)
troops
troops_early
How can you check in-game? The very first instance is the character uniform preview on the Multiplayer main menu, early war shako and pants vs late war tombstone shako and pants difference.
Militia Unit Tab created for militia units
Militia Unit Tab is Centered below Cavalry Tab
Militia units can now be used in Siege mode
New idle flag holding animation by Raddeo
New musket idle hold and walking animations by DanP346
Tomahawk melee speed decreased from 117 -> 90
Tomahawk throwing speed increased from 90 -> 117
Max ammo of tomahawks reduced from 4 -> 2
Tomahawks can be picked up on the ground now.
Max ammo of arrows reduced from 30 -> 15
---U.S.---
-14th U.S. Infantry Regiment added:
-Early war brown uniforms along with red facings with blue half-gaitered pants:
Early War 14th U.S. Ranker
-Late war blue uniforms with white rolled pants
-14th U.S. Line Infantry AI bot added
-Added a test fur cap to Frontier Militia ranker:
Frontier Militia Ranker with Fur Cap
-New York Militia and Pennsylvania Militia have their own pants coded for ranker/sergeant
-Early War New York Militia Ranker/Sargeant & Pennsylvania Militia Ranker/Sargeant have long-tailed coats.
-5th Maryland moved to Cav/Militia tab as third militia unit
-5th Maryland unit name changed to '5th Maryland Militia Infantry Regiment'
-5th Maryland unit sub-name changed from 'Volunteer Infantry' to 'Militia'
-U.S. Musician/Sapper swords are the same length as British musician sword now.
-U.S. Artillery Officer now have a cannon lighter than a pistol with ammo
-U.S. Commander Battle Commands & Shouts added, courtesy of Comrade Crimson
---U.K.---
-Highlander bagpiper pennon is normal again I guess it was just me
-Missing backpack belt attached mesh #6 added to Voltigeur Sgt
-Glengarry 2nd Militia Battalion now has blue shakos and blue rifle pants:
Glengarry 2nd Militia Battalion Ranker
-U.K. Commander Battle Command & Shouts added, courtesy of Comrade Crimson
-Native American War cries added, courtesy of Comrade Crimson
Native Auxiliary unit overhauled:
Tenskwatawa (The Prophet)
Bow & arrows added
Gunstock club added
Throwing spears added
War club needs texturing
New tomahawks need texturing
Native weapon models courtesy of DarthTaco
Native weapon models are in need of texturing/UV-mapping
Maps added:
-Bladensburg (Battle)
-Fort McHenry (Night) (Siege)
-Longwoods (Siege)
-Chateauguay (Battle)
-Fort York (Siege)
-Stoney Creek (Day) (Battle)
-Stoney Creek (Night) (Battle)
Multiplayer profile menu reverted to vanilla for legibility.
I have mentioned it three times in this post, but again, a huge special thanks to Comrade Crimson for his generous voicework. Added a note of this to the credits list on the installer. Also a huge thanks to DarthTaco for his native weapon models, added to credits list on installer as well.
Mini-modifications thread made to document animations and the like.
Note to General CommunityWe are in need of sceners for additional maps and modellers/texturers. If you would like to join our mod team please PM me on Steam or here on FSE.